Journal articles on the topic 'Architectural and engineering design collaboration'

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1

Guo, Ke Xi, Ying Huang, and Hua Zong. "Application Research on Collaborative Design of Engineering Machinery Design." Applied Mechanics and Materials 37-38 (November 2010): 194–97. http://dx.doi.org/10.4028/www.scientific.net/amm.37-38.194.

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This paper elaborates the main contents of collaborative design supported by computer and discusses cores of collaborative design architecture of engineering machinery and real-time collaboration under the CAD environment. Under the collaborative characteristics of simulation technology, it expounds the notion of collaborative simulation and operational environment. Finally it points out that cooperative work supported by computer has a broad applied prospect in the manufacturing industry of engineering machinery.
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Parasonis, Josifas, and Andrej Jodko. "ARCHITECTURAL ENGINEERING AS A PROFESSION: REPORT ON RESEARCH LEADING TO A CURRICULUM REVISION." Journal of Civil Engineering and Management 19, no. 5 (October 29, 2013): 738–48. http://dx.doi.org/10.3846/13923730.2013.812980.

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Modern design practice, where an architect works with engineers in a large team, lacks optimisation. Improvement of collaboration between the professions of architecture (A) and structural engineering (SE) would result in more efficient structures. Collaboration can be improved by professionals who have training and/or experience in both professions. The fact is proved by the professionals that either were separately trained in each field, or had integrated training in both fields, or successfully practised on the borderline between A and E. The concept of architectural engineering (AE) appeared in the late nineteenth century, and the profession has increasingly been developing from that time on. The Aim of the research is to develop a competence model (CM) for an AE professional, and scientifically substantiate the subject matter of the undergraduate AE programme. The Scope of the study is the analysis of collaboration issues relating to the civil engineering (CE) and A professions, studies on the development of CM, and development of the study programme curriculum. The authors developed a CM for an AE professional containing essential competences and courses of the curriculum for training of the modern professional proficient in the development of architectural and structural design projects.
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Merschbrock, Christoph, and Bjørn Erik Munkvold. "How is Building Information Modeling Influenced by Project Complexity?" International Journal of e-Collaboration 10, no. 2 (April 2014): 20–39. http://dx.doi.org/10.4018/ijec.2014040102.

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Virtual design and construction of buildings and architectural spaces require extensive collaboration among a diverse set of design professionals. The authors analyze e-collaboration performance in two construction projects of differing complexity, to gain an understanding of how collaborative design based on building information modeling (BIM) is influenced by the complexity of the building project. The findings suggest that the perceived business value of BIM depends on project complexity and that BIM-based collaboration does not yield unconditional positive implications for all types of construction projects. The authors argue that current practice would benefit from a more structured approach to building business cases for e-collaboration, comprising the following aspects: 1) a thorough assessment of BIM's potential benefits based on the complexity of the project; 2) an assessment of all designers' collaborative BIM capabilities and maturity; 3) a reliable cost estimate for full-scale BIM e-collaboration; and 4) a cost benefit analysis to identify the business value of BIM-based e-collaboration. In addition, a systematic approach to collaboration engineering would be required to develop e-collaboration environments customized for the information needs of a specific project.
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Riggio, Mariapaola, and Nancy Yen-wen Cheng. "Computation and Learning Partnerships: Lessons from Wood Architecture, Engineering, and Construction Integration." Education Sciences 11, no. 3 (March 16, 2021): 124. http://dx.doi.org/10.3390/educsci11030124.

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Examining an interdisciplinary university course for architecture, wood science, and engineering students, this paper studies how the students’ ability to master digital workflows influenced their success in learning collaborative design skills. It highlights potential challenges and opportunities posed by the introduction of new digital tools to support emerging integrated building design in both education and professional practice. The particular course focuses on the wood industry, which is rapidly changing from a very traditional to a highly innovative sector and increasingly embracing the latest technological developments in computational design, simulation, and digital fabrication. This study explores the influence of parametric design on collaboration dynamics and workflow within an interdisciplinary group of students embodying the roles of manufacturer, engineer, and architect. Student-generated data of the first three years of the class is analyzed thematically to find correlations with productive collaborations. Focusing on a stage of an evolving teaching and learning process, this analysis allows identifications of common themes and patterns, suggesting implications for practice and future research. The course highlights the need to integrate data interoperability, collaboration skill-building, and material awareness in contemporary digitally enabled architecture, engineering, and construction education. The lessons learned in this course can be of value to academic programs and professional firms involved in incorporating digital design and interdisciplinary collaboration.
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Jin, Ruoyu, Tong Yang, Poorang Piroozfar, Byung-Gyoo Kang, Dariusz Wanatowski, Craig Matthew Hancock, and Llewellyn Tang. "Project-based pedagogy in interdisciplinary building design adopting BIM." Engineering, Construction and Architectural Management 25, no. 10 (November 19, 2018): 1376–97. http://dx.doi.org/10.1108/ecam-07-2017-0119.

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Purpose The purpose of this paper is to present a pedagogical practice in the project-based assessment of architectural, engineering and construction (AEC) students’ interdisciplinary building design work adopting BIM. This pedagogical practice emphasizes the impacts of BIM, as the digital collaboration platform, on the cross-disciplinary teamwork design through information sharing. This study also focuses on collecting students’ perceptions of building information modeling (BIM) effects in integrated project design. Challenges in BIM adoption from AEC students’ perspective were identified and discussed, and could spark further research needs. Design/methodology/approach Based on a thorough review of previous pedagogical practices of applying BIM in multiple AEC disciplines, this study adopted a case study of the Solar Decathlon (SD) residential building design as the group project for AEC students to deliver the design work and construction planning. In total 13 different teams within the University of Nottingham Ningbo China, each group consisting of final year undergraduate students with backgrounds in architecture, civil engineering, and architectural environmental engineering, worked to deliver the detailed design of the solar-powered residential house meeting pre-specified project objectives in terms of architectural esthetics, structural integrity, energy efficiency, prefabrication construction techniques and other issues such as budget and scheduling. Each team presented the cross-disciplinary design plan with cost estimate and construction scheduling together within group reports. This pedagogical study collected students’ reflective thinking on how BIM affected their design work, and compared their feedback on BIM to that from AEC industry professionals in previous studies. Findings The case study of the SD building project showed the capacity of BIM in enabling interdisciplinary collaboration through information exchange and in enhancing communication across different AEC fields. More sustainable design options were considered in the early architectural design stages through the cross-disciplinary cooperation between architecture and building services engineering. BIM motivated AEC student teams to have a more comprehensive design and construction plan by considering multiple criteria including energy efficiency, budget, and construction activities. Students’ reflections indicated both positive effects of BIM (e.g. facilitating information sharing) as well as challenges for further BIM implementation, for example, such as some architecture students’ resistance to BIM, and the lack of existing family types in the BIM library, etc. Research limitations/implications Some limitations of the current BIM pedagogy were identified through the student group work. For example, students revealed the problem of interoperability between BIM (i.e. Autodesk Revit) and building energy simulation tools. To further integrate the university education and AEC industry practice, future BIM pedagogical work could recruit professionals and project stakeholders in the adopted case studies, for the purpose of providing professional advice on improving the constructability of the BIM-based design from student work. Practical implications To further integrate the university education and AEC industry practice, future BIM pedagogical work could recruit professionals and project stakeholders in the adopted case study, for the purpose of providing professional advice in improving the constructability of the BIM-based design from student work. Originality/value This work provides insights into the information technology applied in the AEC interdisciplinary pedagogy. Students gained the experience of a project-based collaboration and were equipped with BIM capabilities for future employment within the AEC job market. The integrated design approach was embedded throughout the team project process. Overall, this BIM pedagogical practice emphasized the link between academic activities and real-world industrial practice. The pedagogical experience gained in this BIM course could be expanded to future BIM education and research in other themes such as interoperability of building information exchange among different digital tools.
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Keung, Calvin Chung Wai, Jung In Kim, and Qiao Min Ong. "Developing a BIM-Based MUVR Treadmill System for Architectural Design Review and Collaboration." Applied Sciences 11, no. 15 (July 27, 2021): 6881. http://dx.doi.org/10.3390/app11156881.

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Virtual reality (VR) is quickly becoming the medium of choice for various architecture, engineering, and construction applications, such as design visualization, construction planning, and safety training. In particular, this technology offers an immersive experience to enhance the way architects review their design with team members. Traditionally, VR has used a desktop PC or workstation setup inside a room, yielding the risk of two users bump into each other while using multiuser VR (MUVR) applications. MUVR offers shared experiences that disrupt the conventional single-user VR setup, where multiple users can communicate and interact in the same virtual space, providing more realistic scenarios for architects in the design stage. However, this shared virtual environment introduces challenges regarding limited human locomotion and interactions, due to physical constraints of normal room spaces. This study thus presented a system framework that integrates MUVR applications into omnidirectional treadmills. The treadmills allow users an immersive walking experience in the simulated environment, without space constraints or hurt potentialities. A prototype was set up and tested in several scenarios by practitioners and students. The validated MUVR treadmill system aims to promote high-level immersion in architectural design review and collaboration.
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Chen, Wu Ying. "The Research of the Teaching Mode Based on the Concept of CDIO Architectural Design." Applied Mechanics and Materials 584-586 (July 2014): 2753–56. http://dx.doi.org/10.4028/www.scientific.net/amm.584-586.2753.

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CDIO has become in recent years, guiding the teaching reform of advanced education concept, especially in the engineering personnel training mode and widespread application in the engineering curriculum.At home and abroad well-known colleges and universities according to the CDIO mode to cultivate students welcome by society and enterprises.Introducing the concept of CDIO architectural design teaching, research and establish a practice, pay attention to team collaboration and innovation of new course teaching mode.
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Dezan, Waldir Vilalva. "BIM no desenvolvimento de projeto: o caso prático do Centro de Engenharia Moleculare Celular do Centro Infantil Boldrini." PARC Pesquisa em Arquitetura e Construção 5, no. 1 (June 30, 2014): 52. http://dx.doi.org/10.20396/parc.v5i1.8634544.

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The benefits gained in design mediated by Building Information Modelling (BIM) technology are manifold, among them stand out the early visualization, the generation of accurate 2D drawings, collaboration, verification of design intent, the extraction of cost estimates and performance evaluations. By adopting this modeling technology and using to produce, communicate and analyze architectural or engineering solutions practice is transformed. Therefore, the implementation of this new method of working in architectural design and engineering firms finds resistance, implies in adoption stages where incremental adjustments must occur to overcome difficulties and ensure learning and gaining with the new process. The Architectural and Engineering Office COORDENADORIA DE PROJETOS (CPROJ ), belonging to the School of Civil and Architecture and Urban Planning of the University of Campinas, seeks continually innovations therefore incorporated BIM in its design method. This paper presents a practical case, that is, the first large scale project developed with BIM, considered to be a BIM pilot study at CPROJ. The pilot study was the research laboratory of the Center of Molecular and Cellular Engineering of the Boldrini Children’s Hospital. Training efforts and ownership of BIM previous to the pilot study and the pilot study itself are presented. The highlights and lessons learned in this process are summarized. The understanding of how BIM changed the office production and qualitatively benefits achieved are presented.
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Rader, Birgit, and Ardeshir Mahdavi. "Bridging the Gap between Systems Controls and Architectural Design." Applied Mechanics and Materials 824 (January 2016): 821–28. http://dx.doi.org/10.4028/www.scientific.net/amm.824.821.

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The research presented in this paper pursues a two-fold objective:One objective is document and present an innovative approach to support the design and configuration of buildings' technical (environmental control) systems. The currently prevailing practices in this area may be argued to display a number of shortcomings. Specifically, the logic behind a number of decisions along the system design and configuration process are not sufficiently explicated. Such decisions pertain, for example, to the types, number, and locations of device terminals, associated control zones, and zone state sensors. To add clarity and transparency to this process, we developed a building systems control schema that can be automatically generated based on a limited set of design input data (mainly the associative links between projected device terminals and their intended spatial impact zones).The second objective is to demonstrate the usability of the control schema generation method both for architects and engineers and, ideally, as a communication and collaboration platform for both groups. To test and evaluate this usability, we considered a number of possibilities. In one effort, we worked with a number of architecture and engineering students who were introduced to the method and actively deployed it to assess and evaluate the design and configurations of environmental control systems (for heating, cooling, ventilation, and lighting) in existing architectural spaces. Another effort involved extensive interviews with experienced professionals in both architecture and engineering fields to obtain not only general insights about the interface areas of architectural and mechanical design, but also receive specific feedback concerning the scope and potential of the aforementioned method for the automated generation of building control schemas.Given this background, the paper includes the details of the schema generation method as well as the results of usability tests and professional evaluations and feedback.
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Gross, Mark D., Ellen Yi-Luen Do, Raymond J. McCall, Wayne V. Citrin, Paul Hamill, Adrienne Warmack, and Kyle S. Kuczun. "Collaboration and coordination in architectural design: approaches to computer mediated team work." Automation in Construction 7, no. 6 (September 1998): 465–73. http://dx.doi.org/10.1016/s0926-5805(98)00055-7.

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11

NAKAKAWA, AGNES, PATRICK VAN BOMMEL, and H. A. PROPER. "DEFINITION AND VALIDATION OF REQUIREMENTS FOR COLLABORATIVE DECISION-MAKING IN ENTERPRISE ARCHITECTURE CREATION." International Journal of Cooperative Information Systems 20, no. 01 (March 2011): 83–136. http://dx.doi.org/10.1142/s021884301100216x.

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Gartner advises that for enterprise architecture development to be successful, it is vital that enterprise architects ensure effective communication and also form virtual teams that create and agree on enterprise architecture content. One of the ways to achieve this is to enforce Collaborative Decision Making (CDM) during enterprise architecture creation. Guided by Design Science, we are developing a method referred to as Collaborative Evaluation of (Enterprise) Architecture Design Alternatives (CEADA) to enable CDM during enterprise architecture creation. The method attempts to resolve challenges in enterprise architecting that are caused by ineffective collaboration between enterprise architects and organizational stakeholders. Requirements for CEADA have been defined based on the causality analysis theory, the generic decision-making process, enterprise architecture frameworks (and literature), and the CDM theory. In addition, Collaboration Engineering has been used to design a collaboration process to address these requirements. Models describing the requirements and the design of the collaboration process, have been evaluated using the analytical, experimental, and observational methods. This paper discusses the implications of findings from these evaluations and presents the validated requirements for realizing CDM in enterprise architecture creation. Thus, this research generally attempts to strengthen enterprise architecting guidelines with collaborative activities, so as to enable effective execution of collaboration-dependent tasks.
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Robertson, Frances Josephine, Ernest Muller, Gordon Chisholm, Geoff Olner, and Liane Sharon Duxbury. "Trivarsity, Interdisciplinary BIModelling/Management (BIM) Workshop." International Journal of 3-D Information Modeling 6, no. 4 (October 2017): 37–56. http://dx.doi.org/10.4018/ij3dim.2017100103.

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This article demonstrates the evolutionary development of a series of inter-varsity, interdisciplinary, collaborative architectural design/management workshops, using industry-standard BIM software, within a community of academics, students and practitioners in Danish, Irish and UK architectural technology (AT) universities. This article, per the authors, proposes that the current digital revolution in the architectural, engineering, construction and operations/owner-operated (AECO) sectors, necessitates a planned change process to simulate 21st century, interdisciplinary, professional practice in academia. The action research methodology of this is outlined. After each of the four dynamic and cyclical stages, the reflective practitioners discuss their development of the professional curriculum: defined as an active-learning process. The students are active collaborators: joint change agents in a process of transformational learning as future employees and ambassadors for the benefits of collaboration utilizing information communication technologies (ICTs).
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Herr, Christiane M. "Design cybernetics in support of cross-disciplinary collaboration: educating the next generation of Chinese architects and structural engineers." Kybernetes 49, no. 8 (July 27, 2020): 2109–24. http://dx.doi.org/10.1108/k-07-2019-0521.

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Purpose This paper offers design cybernetics as a theoretical common ground to bridge diverging approaches to design as they frequently occur in collaborative design projects. Focusing on the education of architects and structural engineers in China, the paper examines how compatible approaches to design can be established in both disciplines. Design/methodology/approach The paper analyses relevant literature as well as observations from Chinese practice and academia. Design cybernetics is introduced and examined as a basis for establishing shared narratives to support cross-disciplinary collaborations involving architects and structural engineers. Findings Design cybernetics offers a body of vocabulary and a rich resource of strategies to address applied designing across design-oriented disciplines such as architecture and science-based disciplines such as structural engineering. The meta perspective of design cybernetics also provides a basis for the implementation of pedagogy supporting cross-disciplinary collaboration in applied design. Research limitations/implications The scope of the paper is limited to the examination of the theoretical framing as well as the implementation of pedagogy in the cultural and geographical context of China. Practical implications The paper outlines several design cybernetic strategies for pedagogy in support of cross-disciplinary collaborative design processes and illustrates their implementation in applied design education. Originality/value Addressing a significant and persistent gap between the two disciplines of architecture and structural engineering in the context of Chinese building practice, this paper examines the particularities of this context and presents an educational approach to support cross-disciplinary collaboration that has value in and beyond the context of China.
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Aish, Robert, and Nathalie Bredella. "The evolution of architectural computing: from Building Modelling to Design Computation." Architectural Research Quarterly 21, no. 1 (March 2017): 65–73. http://dx.doi.org/10.1017/s1359135517000185.

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In recent decades, the interrelations between architecture and computation have fostered new design concepts and design methods, which challenge existing design and building processes. Specifically, the increased use of parametric methods and scripting allow for the development of modelling and fabrication techniques, which in turn challenge the role of drawing as one of the main tools for conceptualising and realising architecture. In 1975 Chuck Eastman proposed the conceptual basis for a more complete and effective role for the use of the computer in architecture with his ‘Building Description System’. During the 1980s, software developer Robert Aish contributed to the development of RUCAPS – one of the earliest applications based on the concept of ‘building modelling’. Later developments of building modelling envisaged further modes of collaboration between architecture, engineering, and construction in the (AEC) industry.
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Jeng, Tay-Sheng, and Charles M. Eastman. "A database architecture for design collaboration." Automation in Construction 7, no. 6 (September 1998): 475–83. http://dx.doi.org/10.1016/s0926-5805(98)00056-9.

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Li, Xing, and Pin Wang. "Design and Algorithm Optimization of P2P-Based Hybrid Architecture Network Collaboration System." Advanced Materials Research 798-799 (September 2013): 753–56. http://dx.doi.org/10.4028/www.scientific.net/amr.798-799.753.

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The network collaboration system refers to that the users in different locations can see and hear each other through the collaboration system, and can share and browse the text, video, web pages, etc., so as to achieve the purpose of joint work and joint learning. Based on the needs of this collaboration system, this system was studied and designed, the system was based on P2P bottom layer and designed different logical topologies under different collaborative application circumstances, and it designed the topology with the combination of mesh and tree structures according to the particularity of P2P live broadcast, moreover, regarding keys affecting the system performance, i.e. service node lookup, it proposed new algorithm and conducted the optimization.
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Beardsley, Sara, Alejandro Stochetti, and Marc Cerone. "The Design of Akhmat Tower." E3S Web of Conferences 33 (2018): 01022. http://dx.doi.org/10.1051/e3sconf/20183301022.

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Akhmat Tower is a 435m supertall building designed by Adrian Smith + Gordon Gill Architecture. It is currently under construction in the city of Grozny, in the Chechen Republic, in the North Caucasus region of Russia. The design of the tower was done during a collaborative process by a multi-disciplinary architectural and engineering team, based primarily in the United States and Russia. During this process, the designers considered many factors including, most primarily, the cultural and historical context, the structural requirements given the high seismicity of the region, and the client’s programmatic needs. The resulting crystalline-shaped tower is both an aesthetic statement and a performative architectural solution which will be a new landmark for Chechnya. “The Design of Akhmat Tower” describes in detail the design process including structural considerations, exterior wall design, building program, interior design, the tuned mass damper, and the use of building information modeling.
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Andia, Alfredo. "Internet Studios: Teaching Architectural Design On-Line between the United States and Latin America." Leonardo 35, no. 3 (June 2002): 297–302. http://dx.doi.org/10.1162/002409402760105316.

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This article analyzes the pedagogical use of high-end computer graphics and low-and high-bandwidth Internet technology for international architectural education among numerous universities in the Americas. The findings can be applied to any discipline that involves a large number of participants within a design setting. The experiments have allowed design studios from seven schools of architecture in the U.S. and South America to work concurrently in a semesterlong design studio. Most of the collaboration was accomplished by using low-bandwidth Internet communication such as web publishing, chat, computerassisted design software and other technologies such as ISDN broadcasting. The author anticipates future experimentation with high-bandwidth technologies on the Internet2 Abilene Network.
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Sujan, Sujesh Francis, Steve Wynford Jones, Arto Kiviniemi, Jacqueline Mary Wheatcroft, and Bwalimu Mwiya. "Holistically assessing collaborative culture in the AEC industry." Journal of Information Technology in Construction 25 (April 1, 2020): 272–86. http://dx.doi.org/10.36680/j.itcon.2020.016.

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The insufficient understanding and literature on people collaborating in the Architectural-Engineering-Construction (AEC) industry has prompted researchers to investigate this by conducting project-to-project comparisons. A mixed method-based comparison of two construction projects’ design teams was made in order to present factors to be considered in fostering a positive collaborative culture. Client knowledge and involvement, existing relationships between teams, stronger informal collaboration, a decentralised leadership style and the adequate monetary motivation to a firm were found to be most critical. The study also assessed whether the use of holistic analysis methods can quantitatively show the differences between the projects; in particular, which project had a more positive collaborative culture. The perception based method used correlated the variance of perception of the teamwork environment and systemic risk to the projects with a more positive collaborative culture; 80% of constructs (some postulated attribute of people assumed, to reflect in test performance) supported the qualitative data. Additionally, assessments of the personalities of respondents from the project with a more collaborative culture also showed higher collective agreeableness. Findings suggest that projects with more changes, more assumptions made and uncertainty in requirements affect the collaborative culture negatively.
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Mailer, Alexander. "An Analytical Visual Representation of Non-Rectangular Deep Space Structures." International Journal of Space Structures 6, no. 4 (December 1991): 315–24. http://dx.doi.org/10.1177/026635119100600409.

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Architecturally speaking, space structures refer to the “deep” totality of the built space not only to its envelope. Designed architectural space is, so far, predominantly structured according to rectangular geometry. The premise of this paper is that a major reason for the popularity of rectangular space structuring is the limited capacity designers have had, until recently, to visualize the high complexity of non-rectangular space structures. The paper describes an experiment designed to compare emerging Computer Aided Design and Drafting (CADD), procedures with traditional procedures applied in an architectural design study using a non-rectangular polyhedral geometry. The findings of the experiment point out that computer-aided visualization can generate a more efficient and more convenient procedure to address, in practical design terms, non-rectangular deep space structures. However, the efficiency of such procedures is conditioned by a close collaboration between architects and computer scientists.
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Bryant, Martin. "Learning Spatial Design through Interdisciplinary Collaboration." Land 10, no. 7 (June 30, 2021): 689. http://dx.doi.org/10.3390/land10070689.

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Spatial design at interior, site, city and regional scales is increasingly complex, and will continue to be so with the uncertainty of the climate crisis and the growing place-based intricacies of pluralist societies. In response to this complexity, professional design practice has pursued new ways of working. More design projects are becoming more interdisciplinary and less hierarchically structured, involving more collaborative project teams with a variety of backgrounds in architecture, urban design, landscape and interior architecture, engineering, ecological sciences and art. At universities, the design-learning studio which pedagogically champions the authentic replication of design practice projects, has also bifurcated. While teaching design through the traditional disciplinary-based problem-solving processes of an individual project is still understandably commonplace, a new type of studio has emerged, led by group work and interdisciplinary collaborations, and framed by the complexity of a seemingly irreconcilable problematic subject. This emergent domain warrants more research into pedagogical structures, teaching techniques and learning activities; and this paper explains such investigations undertaken through the live educational practice of two interdisciplinary studios in two years, drawing conclusions from student feedback gathered via questionnaires and focus group interviews. The findings suggest that teaching formats in this type of studio need to facilitate a balance between trusting relationships and immersive experiences; and that effective teaching techniques entail the development of more accessible communication techniques in conceptual diagramming and linguistic idiom.
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Gutierrez, Maria-Paz. "Reorienting innovation: transdisciplinary research and building technology." Architectural Research Quarterly 18, no. 1 (March 2014): 69–82. http://dx.doi.org/10.1017/s1359135514000372.

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Over fifty years ago at the RIBA’s 1958 Oxford Conference, discussions about architectural research and science posed seminal questions about the very nature of creativity in architectural research and education. Leslie Martin observed that research is the tool by which theory is advanced. For more than half a century, we have seen traces of scientific research fuelling the advancement of architectural knowledge and its feedback loops into practice. Yet, interrogations around how architectural creativity is affected by intersections with the sciences are not new. The Bauhaus, for example, sought to integrate scientific thought in architectural education in 1936. Thus, why are emerging interdisciplinary collaborations where architecture, engineering and science converge at the inception of design potentially transformative?Increasing attempts to accelerate the pace of innovation in sustainable building technology is engendering pioneering intersections between architecture, engineering and natural science disciplines such as bioengineering and chemistry. The broad disciplinary breadth of these research processes inevitably requires mediating the diverse values, perspectives and research methodologies of disciplines that pursue innovation in different ways. However, to what extent is this new interdisciplinary convergence possibly transformative? Could it be that these processes, particularly in building technology innovation, may be influencing scientists and engineers to rethink how design problems are conceptualised and researched?
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Makaklı, Elif Süyük. "STEAM approach in architectural education." SHS Web of Conferences 66 (2019): 01012. http://dx.doi.org/10.1051/shsconf/20196601012.

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Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand changing living conditions and to discover the different future by responsing technological improvements. In architecture schools, students should explore and investigate design practice with different production methods, systems and materials by using various technologies in collaborations with interdisciplinary partners and industry. The study aims to understand the STEAM concept which is considered as a promising education approach and formulated; science, technology, engineering, math and then adds an ‘A’ for arts which represents the creative thinking and design approach. The STEAM concept and its place in the architectural education are discussed. The discipline of architecture is an intersection of technology, art and science. The architecture schools' curriculum reflects the interdisciplinary STEAM nature throughout the history. Virtual Reality (VR) is created through interdisciplinary technology and has the potential to prepare the students to future, to develop analytical and abstraction abilities.
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Özdemir Işık, Buket, and Çağla Sayitoğlu Taş. "Mimarlık Eğitiminde Peyzaj Tasarımı / Landscape Design in Architctural Education." Journal of History Culture and Art Research 7, no. 2 (July 2, 2018): 390. http://dx.doi.org/10.7596/taksad.v7i2.1489.

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<p><strong>Abstract</strong></p><p>Collaboration among the professional disciplines has an important impact on the success of education and training. It is known that the architectural profession interacts with different professional disciplines at national and international universities that provide architectural education. These professions should be included in architectural education programs, especially because architecture is related to different disciplines such as civil engineering, interior architecture, landscape architecture, urban and regional planning. In this respect, design students studying in the field of architecture need to acquire interdisciplinary vocational education in order to develop their imagination, ability of thinking and to realize what they thinked.</p><p>In this context, a survey was conducted with 61 students from the 4th grade students who took the Landscape Design course in the Architecture Department of Avrasya University, which provides architectural education. The students who attended the lessons were asked for their opinions about whether the lessons contributing their professional quality or not. Survey questions were analyzed by SPSS Statistics 24 analysis program. The students who participated in the survey stated that the course was especially helpful when designing the site plan, determining the site elevations and building entry-exit points. In addition, students stated that they would like to take the landscape design course in 2nd grade instead of taking in the 4th grade.</p><p> <strong>Öz</strong></p><p>Mesleki disiplinler arasındaki ortak çalışmalar, eğitim öğretimin başarısı üzerinde önemli bir etkiye sahiptir. Mimarlık eğitimi veren ulusal ve uluslararası üniversitelerde de mimarlık mesleğinin farklı meslek disiplinleri ile etkileşim içerisinde olduğu bilinmektedir. Özellikle Mimarlığın, İnşaat Mühendisliği, İç Mimarlık, Peyzaj Mimarlığı, Şehir Bölge Planlama gibi farklı disiplinler ile ilişkili olmasından dolayı, bu disiplinlere dair mesleki bilgiler eğitim programlarında yer almalıdır. Bu açıdan mimarlık alanında eğitim öğretim gören tasarım öğrencilerinin, düşünme, düşünüleni görme ve hayata geçirme adına hayal güçlerini geliştirmek için disiplinler arası mesleki eğitimi almaları gerekmektedir.</p><p>Bu bağlamda, bu çalışmada mimarlık eğitimi veren Avrasya Üniversitesi Mimarlık Bölümü, Peyzaj Tasarım dersini alan 4. Sınıf öğrencilerinden 61 kişi ile bir anket çalışması yapılmıştır. Dersi alan öğrencilerden ders kapsamında görüşleri istenmiş ve almış oldukları dersin, mesleki eğitimlerine katkısı olup olmadığı sorgulanmıştır. Anket soruları SPSS Statistics 24 analiz programı ile analiz edilmiştir. Ankete katılan öğrenciler dersin özellikle; vaziyet planı tasarlarken, arazi kotlarını ve bina giriş-çıkış noktalarını belirlerken yardımcı olduğunu ifade etmişlerdir. Ayrıca öğrenciler ankete vermiş oldukları cevaplarında 4. sınıfta almış oldukları Peyzaj Tasarım dersinin, eğitim öğretim yılları içerisinde 2. sınıfta almak istediklerini belirtmişlerdir.</p>
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Moloney, Jules. "Kinetic Architectural Skins and the Computational Sublime." Leonardo 42, no. 1 (February 2009): 65–70. http://dx.doi.org/10.1162/leon.2009.42.1.65.

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The idea of the computational sublime has been introduced into discourse within the generative electronic arts. The author proposes that, for an artwork to exploit the sublime, the form and context in which the mapping of computational process occurs are crucial. He suggests that digital-analogue hybrids within an urban setting allow engagement with a wider audience and the capacity for the work to be surveyed over multiple timescales. To this end, a framework for the design of kinetic architectural skins is presented for artists to consider as a potential resource for collaboration.
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Rostam, Dilan M. "Education Needs to Support Architecture, Engineering, and Construction Collaboration Using Building Information Modeling." ARO-THE SCIENTIFIC JOURNAL OF KOYA UNIVERSITY 7, no. 2 (December 20, 2019): 53–62. http://dx.doi.org/10.14500/aro.10604.

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Projects in the construction industry involve multidisciplinary collaboration between the disciplines of architecture, engineering, and construction (AEC), and others. Conventionally, the collaboration between these disciplines relied on the recurrent exchange of relevant drawings and documents. Building information modeling (BIM) as a model-based process has given AEC professionals the tools to more efficiently plan, design, construct, and manage buildings and infrastructure. Yet the AEC industry has been reluctant in fully adopting the BIM as a single standard. This study explores and identifies the bottlenecks in adopting BIM as a single product lifecycle standard in the construction industry and advise on educating new engineers to become the generation to use a virtual collaborative working space covering the entire building lifecycle. Two conducted surveys targeting the AEC academia and industry revealed the needs for multilevel cross-disciplinary interactive collaborative BIM process modeling, and skilled workforce to increase the graduates’ marketability and BIM adaptability. It is concluded that the new age collaborative culture requires new generation of AEC players that are enabled to work on a shared virtual product model supported by proactive BIM skills learned through undergraduate programs.
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Kapogiannis, Georgios, and Fred Sherratt. "Impact of integrated collaborative technologies to form a collaborative culture in construction projects." Built Environment Project and Asset Management 8, no. 1 (February 5, 2018): 24–38. http://dx.doi.org/10.1108/bepam-07-2017-0043.

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Purpose Research has shown that the lack of forming team collaboration works as a barrier in the use of collaborative technologies such as Building Information Modelling. So, there is a need to investigate whether and how integrated collaborative technologies have an impact on team collaboration between stakeholders, including clients, in the planning, design and construction stages. The paper aims to discuss these issues. Design/methodology/approach In order to investigate this interrelationship, researchers used a survey methodology involving gathering both quantitative and qualitative data, and used regression analysis to assess the strength of impact of integrated collaborative technologies on team collaboration. For the qualitative data researchers used content analysis. Findings Findings show that integrated collaborative technologies impact on team collaboration by assisting the development of a collaborative culture throughout a project. This collaborative culture is deployed due to access to information by stakeholders from anywhere at any time. In this culture environment, stakeholders can share and access knowledge and awareness about the project and thus gain common ground and understanding about the project brief. In addition, integrated collaborative technologies give stakeholders the capacity to control the project process, to enhance the interaction and networking project processes as well as to pre-identify and promptly respond to project errors and uncertainties. Originality/value The value of this paper is to contribute in the identification and impact of collaboration culture in the architecture, engineering and construction sector.
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Li, Shaoxiong, Le Liu, and Changhai Peng. "A Review of Performance-Oriented Architectural Design and Optimization in the Context of Sustainability: Dividends and Challenges." Sustainability 12, no. 4 (February 14, 2020): 1427. http://dx.doi.org/10.3390/su12041427.

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As most countries have widespread and growing concerns about the sustainable development of society, the requirement to continuously reduce energy consumption poses challenges for the architecture, engineering and construction (AEC) industry. Performance-oriented architectural design and optimization, as a novel design philosophy and comprehensive evolution technology, has been accepted by architects, engineers, and stakeholders for a period of time. Performance in the context of architecture is a widely discussed definition that has long shown a correlation with visual and cultural attributes. Shifting the paradigm of sustainable development while ensuring that the function and aesthetics of the building are not overlooked has been the focus of public attention. Considering the core design elements that affect energy conservation and style performance, the design and optimization of building envelopes, form, and shading systems were selected as research materials. From the perspective of epistemology and methodology, a systematic review of 99 papers was conducted to promulgate the latest development status of energy-efficiency design. This paper manifests a detailed analysis of the design patterns, research features, optimization objectives, and techniques of current approaches. The review found that performance-oriented design optimization can benefit the entire industry from the heuristic knowledge base and the expansion of the design space while maintaining sustainability. In contrast, challenges such as tools, skills, collaboration frameworks, and calibration models are highlighted.
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Blumenfeld, Emily, and Tanya Yatzeck. "Public Transportation as Collaborative Art: MetroLink, St. Louis." Transportation Research Record: Journal of the Transportation Research Board 1549, no. 1 (January 1996): 79–84. http://dx.doi.org/10.1177/0361198196154900111.

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MetroLink—the St. Louis region's new 29-km (18-mi), 18-station light-rail system—is a collaborative work of public art. Civic leaders had the foresight to suggest that visual artists collaborate with architects and engineers in designing the infrastructure of the system. The Bi-State Development Agency had the courage to accept this first-of-its-kind initiative. Reaching for design excellence, artists became involved early in the design process of the largest public works project in the region. In January 1988, six visual artists were brought onto the MetroLink design team: Alice Adams (New York), Gary Burnley (New York, formerly St. Louis), Leila Daw (Boston, formerly St. Louis), Michael Jantzen (Los Angeles, formerly St. Louis), Anna Valentina Murch (San Francisco), and Jody Pinto (New York). The results of the MetroLink design team collaboration are evident along the entire alignment. Integration of station design, technical details, and right-of-way to develop a comprehensive look for the system was a consideration from the beginning of the process. Solutions to the design challenges are unique Y-shaped bridge piers and well-designed underground tunnel stations that maintain the character of the historic space. Unconventional passenger shelters for outdoor stations, intimate vehicle interiors, atypical framing of power substations, and preservation of original architectural remnants at some stations are also highlights of the collaboration. Art is integral with design—urban infrastructure is the work of art.
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Wang, Wan-Ling, Shen-Guan Shih, and Sheng-Fen Chien. "A ‘Knowledge Trading Game’ for collaborative design learning in an architectural design studio." International Journal of Technology and Design Education 20, no. 4 (September 15, 2009): 433–51. http://dx.doi.org/10.1007/s10798-009-9091-y.

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Santagati, C., C. R. Laurini, G. Sanfilippo, N. Bakirtzis, D. Papacharalambous, and S. Hermon. "HBIM FOR THE SURVEYING, ANALYSIS AND RESTORATION OF THE SAINT JOHN THE THEOLOGIAN CATHEDRAL IN NICOSIA (CYPRUS)." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W11 (May 5, 2019): 1039–46. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w11-1039-2019.

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<p><strong>Abstract.</strong> The present study illustrates the results of an interdisciplinary collaboration between the Mediterranean Laboratory of Survey and Diagnostics for Architecture (RDA) of the Department of Civil Engineering and Architecture (DICAR) of the University of Catania in Italy and the Andreas Pittas Laboratories for Art Characterisation (APAC) of the Science and Technology in Archaeology Research Center (STARC) of the Cyprus Institute in Cyprus. The research focused on the application of an H-BIM approach in the study of a Mediterranean iconic heritage asset, the St. John Cathedral of Nicosia, built in 1662 on the remains of a monastery from the 15th century. The adopted methodology has provided the framework for a dynamic investigation, constantly evolving along several dimensions: historical, geometric spatial, architectural-constructive identification and mapping of degrade, interpretation of degenerative causes and design proposals.</p>
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TANG, MING XI. "A knowledge-based architecture for intelligent design support." Knowledge Engineering Review 12, no. 4 (December 1997): 387–406. http://dx.doi.org/10.1017/s0269888997004025.

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The development of a knowledge-based design support system is a lengthy and costly process because various computational techniques necessary for intelligent design support are not readily available in a knowledge-based environment. The systematisation of design knowledge needs combined efforts from designers and knowledge engineers. Existing knowledge-based system development tools offer limited support to intelligent design support which require sophisticated knowledge engineering techniques in terms of knowledge representation, inference, control, truth maintenance and learning. In this paper, a knowledge-based architecture for intelligent design support is described. The existing knowledge-based design system architectures are reviewed first. Five key issues in intelligent design support using knowledge engineering techniques, i.e. design knowledge representation, structure of design knowledge base, intelligent control of design process, consistency and context management of design knowledge, and modelling of design collaboration are then discussed. These discussions provide a basis for a description of a knowledge-based design support system architecture which has been implemented in a Lisp-based environment and tested in two different domains. Current application of this architecture in the development of a design support system in the domain of mechanical engineering design at the Cambridge Engineering Design Centre is presented and evaluated.
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Lai, Huahui, Cheng Zhou, and Xueyuan Deng. "EXCHANGE REQUIREMENT-BASED DELIVERY METHOD OF STRUCTURAL DESIGN INFORMATION FOR COLLABORATIVE DESIGN USING INDUSTRY FOUNDATION CLASSES." JOURNAL OF CIVIL ENGINEERING AND MANAGEMENT 25, no. 6 (June 11, 2019): 559–73. http://dx.doi.org/10.3846/jcem.2019.9870.

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In Architecture, engineering, and construction (AEC) collaboration, exchange requirements (ERs) vary in different projects with different platforms. In order to ensure the completeness and accuracy of data sharing and exchange for structural engineering in collaborative design, an ER-based delivery method was proposed to improve the delivery of structural design information. First, a process map of structural design was developed based on Information Delivery Manual (IDM). Within this process map, an ER Matrix of structural design was proposed to define information required by other disciplines at different stages. This matrix was composed of a set of required structural objects and their attributes, which were mapped to related Industry Foundation Classes (IFC) data. The mapping between the ER Matrix and IFC-based structural model data was implemented by an exchange model generation algorithm. Furthermore, a delivery tool was developed to define the ER Matrix in two ways, including user interface and XML-based language. A practical project was used to illustrate the utility of the proposed method. The results show that the proposed method using IFC is beneficial for structural information delivery.
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Abrishami, Sepehr, Jack Goulding, Farzad Pour Rahimian, and Abdul Ganah. "Virtual generative BIM workspace for maximising AEC conceptual design innovation." Construction Innovation 15, no. 1 (January 5, 2015): 24–41. http://dx.doi.org/10.1108/ci-07-2014-0036.

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Purpose – The purpose of this paper is to find optimal solutions for conceptual design automation, which can be integrated with Building Information Modelling (BIM) support for construction automation. Problems relating ostensibly to failures in computational support for the conceptual design stage are well-documented in extant literature. These failures are multifarious and significant, with several deficiencies being acknowledged in the Architecture, Engineering, and Construction (AEC) industry. Whilst acknowledging this, extant literature has highlighted the importance of computational design in the AEC industry; and failures in this area include the need to strengthen the congruent links and support mechanisms in order to exploit the opportunities presented by new computational design methods. Given this, it is postulated that the application of generative design could enhance the design experience by assisting designers with the iterative generation of alternatives and parameterisation (change management) processes. Moreover, as BIM applications are increasingly providing comprehensive support for modelling and management, then additional synergies could be examined for further exploitation. Design/methodology/approach – This paper focusses on the potential for developing an interactive BIM environment that purposefully adopts generative design as a method of computational design for the early design stages. This research facilitates the automation of the conceptual architectural design process, using BIM as the central conduit for enhancing the integration of the whole building design process (including design interfaces). This approach is designed to improve designers’ cognition and collaboration during the conceptual architectural design process. Findings – This paper evaluates the existing methods and decision support mechanisms, and it introduces the potential of combining different concepts into a single environment (generative design/BIM). Originality/value – This research is novel, in that it critically appraises virtual generative workspaces using BIM as the central conduit. The outcome and intervention of this research forms a theoretical basis for the development of a “proof of concept” prototype, which actively engages generative design into a single dynamic BIM environment to support the early conceptual design process.
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Abdirad, Hamid, and Carrie S. Dossick. "Restructuration of architectural practice in integrated project delivery (IPD): two case studies." Engineering, Construction and Architectural Management 26, no. 1 (February 18, 2019): 104–17. http://dx.doi.org/10.1108/ecam-05-2018-0196.

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Purpose The purpose of this paper is to clarify that while integrated project delivery (IPD) methods can be momenta for restructuring architectural practice, they do not predetermine specific patterns of restructuration for the roles, responsibilities and services of architects. Design/methodology/approach This paper is based on a multiple case study design; two IPD projects were theoretically sampled and studied. The data collection methods included semi-structured interviews and observations. An inductive data analysis approach was applied to frame the phenomena, conduct cross-case comparisons and develop propositions. Findings While IPD implementations set expectations for new structures for practices, it is the project participants’ situated decisions that lead to the restructuration of some dimensions of architectural practice. The dimensions in this study included team formation, design leadership and collaboration and architectural services. IPD project participants locally changed and redefined conventional roles, responsibilities and project artifacts (e.g. drawings and models) that concerned design development and coordination. Practical implications IPD context, by itself, does not predetermine a fixed pattern of change in establishing designers’ roles, responsibilities and services because restructuration is highly negotiated amongst the IPD parties and can lead to different responses to this contractual setting. Contracts set expectations for collaborative behavior, but the fulfillment of these expectations is situated and emerging as project participants negotiate to develop practices. Originality/value While IPD research and guidelines aim to provide recipes for IPD implementation, this study contributes to the body of knowledge by clarifying that IPD is a context in which unprecedented ways of practice restructuration could emerge.
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Ramani,, Karthik, Abhishek Agrawal, and, Mahendra Babu, and Christoph Hoffmann. "CADDAC: Multi-Client Collaborative Shape Design System with Server-based Geometry Kernel." Journal of Computing and Information Science in Engineering 3, no. 2 (June 1, 2003): 170–73. http://dx.doi.org/10.1115/1.1582882.

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New and efficient paradigms for web-based collaborative product design in a global economy will be driven by increased outsourcing, increased competition, and pressures to reduce product development time. We have developed a three-tier (client-server-database) architecture based collaborative shape design system, Computer Aided Distributed Design and Collaboration (CADDAC). CADDAC has a centralized geometry kernel and constraint solver. The server-side provides support for solid modeling, constraint solving operations, data management, and synchronization of clients. The client-side performs real-time creation, modification, and deletion of geometry over the network. In order to keep the clients thin, many computationally intensive operations are performed at the server. Only the graphics rendering pipeline operations are performed at the client-side. A key contribution of this work is a flexible architecture that decouples Application Data (Model), Controllers, Viewers, and Collaboration. This decoupling allows new feature development to be modular and easy to develop and manage.
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Perisic, Ana, Marko Lazic, and Branko Perisic. "The Extensible Orchestration Framework approach to collaborative design in architectural, urban and construction engineering." Automation in Construction 71 (November 2016): 210–25. http://dx.doi.org/10.1016/j.autcon.2016.08.005.

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Xie, Xiaohuan, and Zhonghua Gou. "BUILDING PERFORMANCE SIMULATION AS AN EARLY INTERVENTION OR LATE VERIFICATION IN ARCHITECTURAL DESIGN: SAME PERFORMANCE OUTCOME BUT DIFFERENT DESIGN SOLUTIONS." Journal of Green Building 12, no. 1 (January 2017): 45–61. http://dx.doi.org/10.3992/1552-6100.12.1.45.

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INTRODUCTION Current green building practice has been largely advanced by an integrated design process. This integrated design process involves multiple disciplines, such as architecture, civil, mechanical, and electrical engineering. The design method heavily relies on utilizing building performance simulation to illustrate how design parameters affect the energy consumption and quality of the indoor environment before actual design decisions are made (Anderson, 2014). The architectural design tools in the integrated design process supersede traditional geometrical exploration instruments, such as Sketchup, Revit, ArchiCad, and Rhino (Negendahl, 2015). More building performance simulating tools, such as Ecotect, Computational Fluid Dynamics (CFD), Radiance, and EnergyPlus, have been developed to help architects measure building performance (e.g., natural ventilation, daylighting, solar radiation, and energy uses) in the design process and attain green building standards such as Leadership in Energy and Environmental Design (LEED). The information presented by these tools guide architects at a certain level in achieving green building goals. However, building simulation is generally beyond the architect's knowledge domain. Many architects have difficulty in understanding these technical terms and models, as well as their design implications. Therefore, specific consultants have emerged to help architects grasp the meanings of these numbers and models, which require architects to implement a high level of design collaboration and coordination (Aksamija, 2015; Gou & Lau, 2014). Simulation consultants can work in parallel with architects at the early design stage to intervene in the conceptual and schematic design; they may also work behind architects to verify the building performance after the design is finished and make their design green through technical alterations. Most existing literature argues for an early intervention of building performance simulation in the architectural design process and explores different algorithms or models for optimal intervention (Degens, Scholzen, & Odenbreit, 2015; Sick, Schade, Mourtada, Uh, & Grausam, 2014; Svetlana Olbina & Yvan Beliveau, 2007). However, the difference between early intervention and late verification is often not investigated. Few qualitative studies can help understand how the building performance simulation is actually implemented, and how it influences the quality of design solutions in addition to the quantity of performance outcomes. The current research presents two case studies that compare building performance simulation as an early intervention and a late verification tool in the architectural design process, which contextualizes the building simulation research in real building practices.
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Zhao, Hong Wei, Yi Ming Qi, Yu Qi Liu, and Shi Hui Pei. "Research on Grinding Control System Design Method Based on Multi-Agent System Model." Advanced Materials Research 694-697 (May 2013): 2125–29. http://dx.doi.org/10.4028/www.scientific.net/amr.694-697.2125.

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This paper proposes a Multi-Agent grinding control system model based on the blackboard model and in accordance with the Multi-Agent Systems modeling method . We hierarchical decompose of the grinding control task, establish a grinding control subsystem model, we establish the specific function of each subsystem model and establish a complete multi-Agent grinding control system structure. We establish a Multi-Agent System based on the blackboard model and multi-Agent Communication and Coordination Mechanism. This paper describes the architecture of the control multi-Agent grinding system and its function results in details and designs a blackboard coordination model, the results shared collaborative mechanisms and Multi-Agent collaboration conflict resolution strategies. This system model reduces the difficulty of the operation of the grinding control, multi-Agent collaboration enhance the system's ability to execute, decision-making consultation mechanisms improves the control precision and accuracy of the system.
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Han, Seung-Hoon. "A Study on the Distributed Collaborative Architectural Design System." Journal of Asian Architecture and Building Engineering 5, no. 1 (May 2006): 67–74. http://dx.doi.org/10.3130/jaabe.5.67.

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Peng, Chengzhi. "Exploring communication in collaborative design: co-operative architectural modelling." Design Studies 15, no. 1 (January 1994): 19–44. http://dx.doi.org/10.1016/0142-694x(94)90037-x.

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Gu, Ning, Mi Jeong Kim, and Mary Lou Maher. "Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design." Automation in Construction 20, no. 3 (May 2011): 270–78. http://dx.doi.org/10.1016/j.autcon.2010.10.004.

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Máder, Patrik Márk, Dorottya Szilágyi, and Olivér Rák. "Tools and methodologies of 3D model-based building survey." Pollack Periodica 15, no. 1 (April 2020): 169–76. http://dx.doi.org/10.1556/606.2020.15.1.16.

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Abstract Information-based modeling technology is supported by advanced information technology solutions in the building industry. The integration of its methodology into construction and design processes is already going on. However, many areas still have development possibilities; for instance, building surveys belong to these fields. Countless survey tools and methodologies endeavor to support and ease the work of professionals in design and construction, yet there is a need for comprehensive collaboration. This could be promoted by creating a direct link between survey tools and architectural design software. This article demonstrates a tool under development that intends to provide a solution to this issue.
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Lee, Jaewook, Yongwook Jeong, Minho Oh, and Seung Wan Hong. "A Filter-Mediated Communication Model for Design Collaboration in Building Construction." Scientific World Journal 2014 (2014): 1–20. http://dx.doi.org/10.1155/2014/808613.

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Multidisciplinary collaboration is an important aspect of modern engineering activities, arising from the growing complexity of artifacts whose design and construction require knowledge and skills that exceed the capacities of any one professional. However, current collaboration in the architecture, engineering, and construction industries often fails due to lack of shared understanding between different participants and limitations of their supporting tools. To achieve a high level of shared understanding, this study proposes a filter-mediated communication model. In the proposed model, participants retain their own data in the form most appropriate for their needs with domain-specific filters that transform the neutral representations into semantically rich ones, as needed by the participants. Conversely, the filters can translate semantically rich, domain-specific data into a neutral representation that can be accessed by other domain-specific filters. To validate the feasibility of the proposed model, we computationally implement the filter mechanism and apply it to a hypothetical test case. The result acknowledges that the filter mechanism can let the participants know ahead of time what will be the implications of their proposed actions, as seen from other participants’ points of view.
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An, De Feng. "Investigation on Design of Axially Compressive Members by Components of Masonry and Concrete in Architectural Engineering." Applied Mechanics and Materials 668-669 (October 2014): 1417–20. http://dx.doi.org/10.4028/www.scientific.net/amm.668-669.1417.

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With the development of construction engineering, multifarious structure and component, together with numerous composite components of different material, appear continuously. In the light of the concentric compressed state of components of masonry and concrete and from the perspective of collaborative working of two kinds of materials, this paper discusses the issue about the value for intensity design of two kinds of materials.
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NAKAKAWA, AGNES, PATRICK VAN BOMMEL, and H. A. ERIK PROPER. "SUPPLEMENTING ENTERPRISE ARCHITECTURE APPROACHES WITH SUPPORT FOR EXECUTING COLLABORATIVE TASKS — A CASE OF TOGAF ADM." International Journal of Cooperative Information Systems 22, no. 02 (June 2013): 1350007. http://dx.doi.org/10.1142/s021884301350007x.

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Effective execution of collaborative tasks during enterprise architecture creation helps to increase stakeholders' involvement and awareness in the architecture effort. However, enterprise architecture approaches lack detailed support for collaborative tasks. In an effort to address this, an exploratory survey was conducted among enterprise architects to investigate issues associated with executing collaborative tasks during enterprise architecture creation. Accordingly, this paper discusses mainly three aspects. First, it discusses how issues that were reported in the survey can be addressed by adopting the design science research methodology to guide the development of a process or method that supports the execution of collaborative tasks in architecture creation. The developed process is principally rooted in collaboration engineering and soft systems methodology (SSM). Second, the paper discusses how the developed method can be used to supplement enterprise architecture approaches that are used in practice (e.g. TOGAF) with support for executing collaborative tasks. Third, the paper discusses key findings from evaluating the developed process in two real organizations.
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Chiu, Mao-Lin. "An organizational view of design communication in design collaboration." Design Studies 23, no. 2 (March 2002): 187–210. http://dx.doi.org/10.1016/s0142-694x(01)00019-9.

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Wang, Guang Bin, Xiao Fei Zheng, and Jin Bao He. "A Distributed BIM-Based Engineering Project Management Information System Design and Analysis of Advantage." Applied Mechanics and Materials 174-177 (May 2012): 2759–62. http://dx.doi.org/10.4028/www.scientific.net/amm.174-177.2759.

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In modern times, information technology developes very quickly. Architecture engineering construction industry has gradually been revolutionized from traditional ways to technology-based methods. As the engineering construction project is very complex ,advanced tools are required to assist finishing a project. Building information modeling is disseminated to construction industry ,as an instrument to help collaboration and co-working. The practical effectiveness of BIM is mainly in architecture design, while BIM can be used as a tool in other parts of construction industry such as virtual construction ,time-dependent control and maintainance management and even the lifecycle management.This paper mainly presents five main parts and functions designed of information system based on BIM, and analyses the strengths of the system .It aims to demonstrate how engineering project overcome traditional barriers and physical distribution with the development of information technology across the whole construction lifecycle.
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Zhou, Wei, David Heesom, Panagiotis Georgakis, and Joseph H.M. Tah. "User-centred design for collaborative 4D modelling." Construction Innovation 14, no. 4 (September 30, 2014): 493–517. http://dx.doi.org/10.1108/ci-01-2014-0008.

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Purpose – The purpose of this paper is to clarify the CSCW in collaborative 4D modelling and its user interface (UI)/interaction designs for prototyping. Four-dimensional (4D) modelling technology has potentials to integrate geographically dispersed planners to achieve collaborative construction planning. However, applying this technology in teamwork remains a challenge in computer-supported collaborative work (CSCW). Design/methodology/approach – The research adopted user-centred design (UCD) methodology to investigate a usable 4D collaboration prototype through analysis, design and usability testing. By applying CSCW theories, it first clarified the meaning of 4D CSCW to formulate design propositions as design target. By leveraging UCD theories, subsequently, the first-stage research sought an optimal standalone 4D modelling prototype following a parallel design approach. At the second stage, it further investigated into a collaborative 4D modelling prototype using an iterative design. It adopted collaborative task analysis into the UI/interaction design extension for a collaborative prototype based on results obtained from the first stage. The final usability testing was performed on the collaborative prototype to evaluate the designed CSCW and UI in a controlled geographically dispersed teamwork situation. Findings – The test results and user feedback verified their usability. It also disclosed design weaknesses in collaborators’ awareness and smooth tasks’ transitions for further enhancement. Originality/value – The combination of CSCW and UCD theories is practical for designing collaborative 4D modelling. It can also benefit designs for collaborative modelling in other dimensions like cost analysis, sustainable design, facility management, etc. in building information modelling.
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Diao, Pei-Huang, and Naai-Jung Shih. "Trends and Research Issues of Augmented Reality Studies in Architectural and Civil Engineering Education—A Review of Academic Journal Publications." Applied Sciences 9, no. 9 (May 4, 2019): 1840. http://dx.doi.org/10.3390/app9091840.

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Architectural and civil engineering (ACE) education is inextricably connected to real-world practice. The application of augmented reality (AR) technology can help to establish a link between virtual and real-world information for students. Studies of applying AR in ACE education have increased annually, and numerous research have indicated that AR possesses immense application potential. To address and analyze pertinent research issues, published studies in the Scopus database were explored, and revealed that problems persist and are worthy of attention, such as the selection of system types and devices, the application of research methods, and appropriate learning strategies and teaching methods. Courses with objective grading standards should be given priority in AR experimental courses for a meticulous investigation of AR influence on students’ learning outcomes and ultimately improvement of classroom quality. Suitable types of AR systems should be selected based on course content, prior to the design and development of the system. It is recommended to develop markerless systems for a larger application range to benefit students with additional convenience. Systems can also be accompanied by functions, such as instant online assessments, synchronized assessments, and exchange capabilities to assist learning what has been taught and develop critical thinking abilities. The combination of AR and building information modeling (BIM) in architectural and civil practice, which has immense application potential, has become an emerging research trend. Collaboration between academics and practice should be enhanced with roles and knowledge of instructors, engineers, designers, and computer experts integrated for an optimal connection between general pedagogy and domain-specific learning. Teaching methods that emphasize “locations”, as well as “roles”, can be adopted in order to create a superior reality learning environment with diversified learning methods. The trends and research have become an integration and collaboration issue that should be performed interactively with pedagogical findings, and resources integrated across roles, fields, and university departments.
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