Academic literature on the topic 'AR (Augmented reality'
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Journal articles on the topic "AR (Augmented reality"
Kumar, Ankur. "Augmented RealityAugmented Reality." International Journal for Research in Applied Science and Engineering Technology 9, no. VII (July 31, 2021): 3510–22. http://dx.doi.org/10.22214/ijraset.2021.37098.
Full textSalinas Martínez, Norma Patricia, Carlos Hernández-Nieto, Eliud Quintero, Xavier Sánchez, and Eduardo González-Mendívil. "AUGMENTED REALITY." Ergodesign & HCI 4, no. 1 (June 30, 2016): 49. http://dx.doi.org/10.22570/ergodesignhci.v4i1.60.
Full textLeiber, Daria, Lukas Tanz, and Gunther Reinhart. "Augmented Reality in der Montagetechnik/Augmented Reality in assembly technology." wt Werkstattstechnik online 111, no. 03 (2021): 130–35. http://dx.doi.org/10.37544/1436-4980-2021-03-38.
Full textSallow, Amira B., and Younis M. Younis. "Augmented Reality: A Review." Academic Journal of Nawroz University 8, no. 3 (August 31, 2019): 76. http://dx.doi.org/10.25007/ajnu.v8n3a399.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung. "Virtual Reality und Augmented Reality (VR/AR)." Informatik-Spektrum 39, no. 1 (September 30, 2014): 30–37. http://dx.doi.org/10.1007/s00287-014-0838-9.
Full textGoebert, Chad. "Augmented Reality in Sport Marketing." Sports Innovation Journal 1 (November 9, 2020): 134–51. http://dx.doi.org/10.18060/24227.
Full textIgnat'ev, S., Z. Tret'yakova, and Marianna Voronina. "Augmented Reality in Descriptive Geometry." Geometry & Graphics 8, no. 2 (August 17, 2020): 41–50. http://dx.doi.org/10.12737/2308-4898-2020-41-50.
Full textLaverdière, Carl, Jason Corban, Jason Khoury, Susan Mengxiao Ge, Justin Schupbach, Edward J. Harvey, Rudy Reindl, and Paul A. Martineau. "Augmented reality in orthopaedics." Bone & Joint Journal 101-B, no. 12 (December 2019): 1479–88. http://dx.doi.org/10.1302/0301-620x.101b12.bjj-2019-0315.r1.
Full textTzima, Stavroula, Georgios Styliaras, and Athanasios Bassounas. "Augmented Reality in Outdoor Settings." Journal on Computing and Cultural Heritage 14, no. 3 (July 2021): 1–17. http://dx.doi.org/10.1145/3439953.
Full textFitzGerald, Elizabeth, Rebecca Ferguson, Anne Adams, Mark Gaved, Yishay Mor, and Rhodri Thomas. "Augmented Reality and Mobile Learning." International Journal of Mobile and Blended Learning 5, no. 4 (October 2013): 43–58. http://dx.doi.org/10.4018/ijmbl.2013100103.
Full textDissertations / Theses on the topic "AR (Augmented reality"
Larsson, Kristian. "Augmented Reality (AR) : En undersökning av hur ett verk i AR upplevs." Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-4884.
Full textWass, Anton, and Forsberg Eddie Löwenborg. "Augmented reality i en industriell tillverkningsprocess." Thesis, KTH, Data- och elektroteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208957.
Full textWith the digitization that is happening right now in the industrial world, there is a lot of curiosity about how future technologies like Augmented Reality can be applied in industrial manufacturing processes. The aim of the thesis was to investigate whether and how augmented reality technology can be utilized in industries to improve current work processes. Two prototypes were developed for the augmented reality glasses Microsoft HoloLens and evaluated by comparing previous working methods with new ones. Tests of the prototypes showed that efficiency, production quality and mobility increased for the user at the expense of worse ergonomics.
Tottmar, Anton, and Victor Berge. "AR på bryggan : Kan kollisioner undvikas med Augmented Reality." Thesis, Linnéuniversitetet, Sjöfartshögskolan (SJÖ), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-103442.
Full textI samband med teknikens ständiga framstegupp som kan bidra till en säkrare navigation. En av dessa tekniker är Augmented Reality (AR) som redan rönt stor framgång inom såväl bil- som flygindustrin. Syftet med denna studie var att genom en innehållsanalys undersöka haverier under 2010- talet där mänskligt felhandlande, den så kallade mänskliga faktorn, ligger bakom haveriet. Detta har gjorts genom att utreda de bakomliggande faktorerna till kollision i över 800 haverier och kategorisera dessa för att få en tydligare bild över vad som leder fram till haveriet. Efter att ha analyserat de för studien relevanta rapporterna och satt dem i ett scenario där bryggan är utrustad med AR-teknik finner studien att AR skulle ha varit behjälpligt i samtliga fall, då främst genom att göra navigatören mer uppmärksam på omgivningen med tydligt projicerad information från de olika informationskällorna på bryggan. Studien kommer fram till att AR bidrar stora fördelar för en säkrare navigation, dock krävs det en del tekniskt arbete bakom tekniken vilket kan vara kostsamt både ekonomiskt och tidsmässigt. Studien formulerar slutligen teorin att AR kan förebygga kollisioner inom sjöfarten genom att göra navigatören mer uppmärksam på potentiella hinder för säker navigation.
Edvinsson, Joakim. "AR-park för Android : Augmented Reality park i Sundsvall." Thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-28033.
Full textBjörnander, Daniel, Måns Gezelius, Emil Gustafsson, Raymond Leow, Joakim Lidstedt, Ludvig Noring, Nils Petersson, Jonatan Pålsson, and Mikael Ångman. "Utveckling inom Augmented Reality med Unity." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129595.
Full textSandström, David. "Dynamic Occlusion of Virtual Objects in an 'Augmented Reality' Environment." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71581.
Full textPalm, Fredrik, and Filip Källström. "Prototype of an Augmented Reality User Manual App." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-110210.
Full textSiewert, Jan Luca, Matthias Neges, and Detlef Gerhard. "Ein Klassifizierungssystem für Industrielle Augmented Reality Anwendungen." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75882.
Full textGankhuyag, Azjargal, Bingqing Xiang, and Victoria Bonnevie. "Augmented Reality : The current and potential use of augmented reality in B2B." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-45310.
Full textArnmark, Kevin, and Mattias Lundin. "Energimedvetenhet genom djur i Augmented Reality." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-276584.
Full textHow can we visualize energy footprints in a way that moves the recipient and evokes an emotional response? For this thesis we have explored alternative ways of representing energy usage through Augmented Reality (AR). By research through design we have used concepts such as defamiliarization to explore how the energy usage of household appliances can be represented in expressive ways. Our design process led us to develop an app where a negative impact on the environment affects animals in an AR world. Specifically, we have been interested in how our design choices affect the observer and what feelings they evoke. These design choices include the types of animals, their textures and animations, and more. In this process we have gotten input from a work group at KTH and evaluated our designs in peer reviews. Different scenarios have been presented to the users where the energy consumption have affected the animal designs. Through using unconventional designs, we hope to have made the representation of energy unfamiliar to the user, thereby invoking new perspectives and thoughts. Our conclusion is that AR is a potent medium for conveying emotions in this context. We achieved our intentions related to affecting the user positively and negatively depending on the scenario. The biggest factor in affecting the users was the animation of the animals. Because of AR objects being placed in the real world, the detail and fidelity of the objects should be considered carefully, or it might leave room for interpretation. This thesis work has been done during the ongoing Corona pandemic, which has influenced our work. The biggest change we have made is on our user testing, which had to be done by video conference where the application was presented to the users instead of letting them try it themselves.
Books on the topic "AR (Augmented reality"
Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.
Full textGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.
Find full textaugmented reality. SDU Academic Service, 2011.
Find full textAugmented Reality: An Emerging Technologies Guide to AR. Syngress, 2012.
Find full textJung, Timothy, and M. Claudia tom Dieck. Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Springer, 2019.
Find full textWassom, Brian. Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies. Elsevier Science & Technology Books, 2014.
Find full textAukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR. Addison Wesley, 2016.
Find full textFowler, Allan. Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#. Apress, 2018.
Find full textGlover, Jesse. Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARkit, ARCore, and Vuforia. Packt Publishing - ebooks Account, 2018.
Find full textBook chapters on the topic "AR (Augmented reality"
Terrier, Romain, Ferran Argelaguet, Jean-Marie Normand, and Maud Marchal. "Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study." In Virtual Reality and Augmented Reality, 190–210. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3_12.
Full textKuntz, Sébastien, Richard Kulpa, and Jérôme Royan. "The Democratization of VR-AR." In Virtual Reality and Augmented Reality, 73–122. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.ch2.
Full text(Christine) Sung, Eunyoung. "Brand Experience via Mobile AR App Marketing." In Augmented Reality and Virtual Reality, 3–9. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1_1.
Full textXue, Liangchao, Christopher J. Parker, and Cathryn A. Hart. "How to Design Effective AR Retail Apps." In Augmented Reality and Virtual Reality, 3–16. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2_1.
Full textRoche, Kyle. "Using cocos2D for AR." In Pro iOS 5 Augmented Reality, 123–39. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3913-0_7.
Full textHirakawa, Masahito, Shu’nsuke Asai, Kengo Sakata, Shuhei Kanagu, Yasuhiro Sota, and Kazuhiro Koyama. "Enhancing Interactivity in Handheld AR Environments." In Handbook of Augmented Reality, 273–88. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6_12.
Full textGrimm, Paul, Wolfgang Broll, Rigo Herold, Dirk Reiners, and Carolina Cruz-Neira. "VR/AR-Ausgabegeräte." In Virtual und Augmented Reality (VR/AR), 163–217. Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1_5.
Full textFuchs, Philippe. "The Challenges and Risks of Democratization of VR-AR." In Virtual Reality and Augmented Reality, 289–301. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.ch6.
Full textArnaldi, Bruno, Pascal Guitton, and Guillaume Moreau. "Conclusion: Where Will VR-AR be in 10 Years?" In Virtual Reality and Augmented Reality, 303–7. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.oth1.
Full textGenç, Ruhet. "The Impact of Augmented Reality (AR) Technology on Tourist Satisfaction." In Augmented Reality and Virtual Reality, 109–16. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64027-3_8.
Full textConference papers on the topic "AR (Augmented reality"
Cosentino, Francesco, Nigel W. John, and Jaap Vaarkamp. "RAD-AR: RADiotherapy - Augmented Reality." In 2017 International Conference on Cyberworlds (CW). IEEE, 2017. http://dx.doi.org/10.1109/cw.2017.56.
Full textHollerer, Tobias, Dieter Schmalstieg, and Mark Billinghurst. "AR 2.0: Social Augmented Reality - social computing meets Augmented Reality." In 2009 8th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2009. http://dx.doi.org/10.1109/ismar.2009.5336443.
Full textBabaei, Hossein R., Pagiel L. Mohurutshe, and Arash Habibi Lashkari. "Image-processing with augmented reality (AR)." In 2012 International Conference on Graphic and Image Processing, edited by Zeng Zhu. SPIE, 2013. http://dx.doi.org/10.1117/12.2011323.
Full textRichterek, Lukáš, and Jan Říha. "EUROPEAN AUGMENTED REALITY TRAINING NEEDS." In 3rd International Baltic Symposium on Science and Technology Education (BalticSTE2019). Scientia Socialis Ltd., 2019. http://dx.doi.org/10.33225/balticste/2019.168.
Full textGarfield, M. Robert, and Alex Dupont. "Augmented Reality Aided Medical Device Design." In 2019 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/dmd2019-3215.
Full textPark, Soon-gi. "LentinAR: Optical solution for Augmented Reality (AR) Glasses." In SPIE AR, VR, MR Industry Talks II, edited by Conference Chair. SPIE, 2021. http://dx.doi.org/10.1117/12.2597463.
Full textKokoszka, Tyler, Harrison Pham, Briana Sullivan, and Thomas Butkiewicz. "AR-ChUM: Augmented Reality Chart Update Mashup." In OCEANS 2018 MTS/IEEE Charleston. IEEE, 2018. http://dx.doi.org/10.1109/oceans.2018.8604659.
Full textKraut, Bojan, and Jelena Jeknic. "Improving education experience with augmented reality (AR)." In 2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). IEEE, 2015. http://dx.doi.org/10.1109/mipro.2015.7160372.
Full textZhu, Zhiwei, Vlad Branzoi, Michael Wolverton, Glen Murray, Nicholas Vitovitch, Louise Yarnall, Girish Acharya, Supun Samarasekera, and Rakesh Kumar. "AR-mentor: Augmented reality based mentoring system." In 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2014. http://dx.doi.org/10.1109/ismar.2014.6948404.
Full textHossain, Mohammad Fahim, Sudipta Barman, and A. K. M. Bahalul Haque. "Augmented Reality for Education; AR Children's Book." In TENCON 2019 - 2019 IEEE Region 10 Conference (TENCON). IEEE, 2019. http://dx.doi.org/10.1109/tencon.2019.8929565.
Full textReports on the topic "AR (Augmented reality"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Full textAugmented Reality Computer-Aided Drawing (AR-CAD). Purdue University, 2007. http://dx.doi.org/10.5703/1288284315861.
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