Dissertations / Theses on the topic 'Applications collaboratives mobiles'
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Guetmi, Nadir. "Modèles de conception pour des applications collaboratives dans le cloud." Thesis, Chasseneuil-du-Poitou, Ecole nationale supérieure de mécanique et d'aérotechnique, 2016. http://www.theses.fr/2016ESMA0016/document.
Full textNowadays we assist to an enormous progress of mobile collaborative applications. These applications take advantage of the increasing availability of communication networks and the impressive evolution of mobile devices. However, even with a developing acceleration, they are still poor in resources (short life of batteries andunstable network connections) and less secure. In the context of our work, we propose a new approach based on the deployment of mobile collaboration tasks to the cloud. The management of efficient virtualization ensuring continuity of collaboration in peer-to-peer networks is a very difficult task. Indeed, the dynamic aspect of the groups (where users can join, leave or change groups) and a vulnerability to failures can affect the collaboration.In addition, the design of such applications must consider the heterogeneity of cloud and mobile environments.Unlike existing works, we propose a reusable high-level architecture based on patterns design, which can be easily adapted to heterogeneous clouds and mobile environments. Our models have been used as basis for the design of:(i) MidBox, a virtual platform for running mobile collaborative applications on a private cloud and (ii) MobiRDFa decentralized cloud service for real-time manipulation of knowledge via shared RDF documents
Yu, Shuai. "Multi-user computation offloading in mobile edge computing." Electronic Thesis or Diss., Sorbonne université, 2018. http://www.theses.fr/2018SORUS462.
Full textMobile Edge Computing (MEC) is an emerging computing model that extends the cloud and its services to the edge of the network. Consider the execution of emerging resource-intensive applications in MEC network, computation offloading is a proven successful paradigm for enabling resource-intensive applications on mobile devices. Moreover, in view of emerging mobile collaborative application (MCA), the offloaded tasks can be duplicated when multiple users are in the same proximity. This motivates us to design a collaborative computation offloading scheme for multi-user MEC network. In this context, we separately study the collaborative computation offloading schemes for the scenarios of MEC offloading, device-to-device (D2D) offloading and hybrid offloading, respectively. In the MEC offloading scenario, we assume that multiple mobile users offload duplicated computation tasks to the network edge servers, and share the computation results among them. Our goal is to develop the optimal fine-grained collaborative offloading strategies with caching enhancements to minimize the overall execution delay at the mobile terminal side. To this end, we propose an optimal offloading with caching-enhancement scheme (OOCS) for femto-cloud scenario and mobile edge computing scenario, respectively. Simulation results show that compared to six alternative solutions in literature, our single-user OOCS can reduce execution delay up to 42.83% and 33.28% for single-user femto-cloud and single-user mobile edge computing, respectively. On the other hand, our multi-user OOCS can further reduce 11.71% delay compared to single-user OOCS through users' cooperation. In the D2D offloading scenario, we assume that where duplicated computation tasks are processed on specific mobile users and computation results are shared through Device-to-Device (D2D) multicast channel. Our goal here is to find an optimal network partition for D2D multicast offloading, in order to minimize the overall energy consumption at the mobile terminal side. To this end, we first propose a D2D multicast-based computation offloading framework where the problem is modelled as a combinatorial optimization problem, and then solved using the concepts of from maximum weighted bipartite matching and coalitional game. Note that our proposal considers the delay constraint for each mobile user as well as the battery level to guarantee fairness. To gauge the effectiveness of our proposal, we simulate three typical interactive components. Simulation results show that our algorithm can significantly reduce the energy consumption, and guarantee the battery fairness among multiple users at the same time. We then extend the D2D offloading to hybrid offloading with social relationship consideration. In this context, we propose a hybrid multicast-based task execution framework for mobile edge computing, where a crowd of mobile devices at the network edge leverage network-assisted D2D collaboration for wireless distributed computing and outcome sharing. The framework is social-aware in order to build effective D2D links [...]
Demigha, Oualid. "Energy Conservation for Collaborative Applications in Wireless Sensor Networks." Thesis, Bordeaux, 2015. http://www.theses.fr/2015BORD0058/document.
Full textWireless Sensor Networks is an emerging technology enabled by the recent advances in Micro-Electro-Mechanical Systems, that led to design tiny wireless sensor nodes characterized by small capacities of sensing, data processing and communication. To accomplish complex tasks such as target tracking, data collection and zone surveillance, these nodes need to collaborate between each others to overcome the lack of battery capacity. Since the development of the batteries hardware is very slow, the optimization effort should be inevitably focused on the software layers of the protocol stack of the nodes and their operating systems. In this thesis, we investigated the energy problem in the context of collaborative applications and proposed an approach based on node selection using predictions and data correlations, to meet the application requirements in terms of energy-efficiency and quality of data. First, we surveyed almost all the recent approaches proposed in the literature that treat the problem of energy-efficiency of prediction-based target tracking schemes, in order to extract the relevant recommendations. Next, we proposed a dynamic clustering protocol based on an enhanced version of the Distributed Kalman Filter used as a prediction algorithm, to design an energy-efficient target tracking scheme. Our proposed scheme use these predictions to anticipate the actions of the nodes and their roles to minimize their number in the tasks. Based on our findings issued from the simulation data, we generalized our approach to any data collection scheme that uses a geographic-based clustering algorithm. We formulated the problem of energy minimization under data precision constraints using a binary integer linear program to find its exact solution in the general context. We validated the model and proved some of its fundamental properties. Finally and given the complexity of the problem, we proposed and evaluated a heuristic solution consisting of a correlation-based adaptive clustering algorithm for data collection. We showed that, by relaxing some constraints of the problem, our heuristic solution achieves an acceptable level of energy-efficiency while preserving the quality of data
Golchay, Roya. "From mobile to cloud : Using bio-inspired algorithms for collaborative application offloading." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSEI009.
Full textNot bounded by time and place, and having now a wide range of capabilities, smartphones are all-in-one always connected devices - the favorite devices selected by users as the most effective, convenient and neces- sary communication tools. Current applications developed for smartphones have to face a growing demand in functionalities - from users, in data collecting and storage - from IoT device in vicinity, in computing resources - for data analysis and user profiling; while - at the same time - they have to fit into a compact and constrained design, limited energy savings, and a relatively resource-poor execution environment. Using resource- rich systems is the classic solution introduced in Mobile Cloud Computing to overcome these mobile device limitations by remotely executing all or part of applications to cloud environments. The technique is known as application offloading. Offloading to a cloud - implemented as geographically-distant data center - however introduces a great network latency that is not acceptable to smartphone users. Hence, massive offloading to a centralized architecture creates a bottleneck that prevents scalability required by the expanding market of IoT devices. Fog Computing has been introduced to bring back the storage and computation capabilities in the user vicinity or close to a needed location. Some architectures are emerging, but few algorithms exist to deal with the dynamic properties of these environments. In this thesis, we focus our interest on designing ACOMMA, an Ant-inspired Collaborative Offloading Middleware for Mobile Applications that allowing to dynamically offload application partitions - at the same time - to several remote clouds or to spontaneously-created local clouds including devices in the vicinity. The main contributions of this thesis are twofold. If many middlewares dealt with one or more of offloading challenges, few proposed an open architecture based on services which is easy to use for any mobile device without any special requirement. Among the main challenges are the issues of what and when to offload in a dynamically changing environment where mobile device profile, context, and server properties play a considerable role in effectiveness. To this end, we develop bio-inspired decision-making algorithms: a dynamic bi-objective decision-making process with learning, and a decision-making process in collaboration with other mobile devices in the vicinity. We define an offloading mechanism with a fine-grained method-level application partitioning on its call graph. We use ant colony algorithms to optimize bi-objectively the CPU consumption and the total execution time - including the network latency
Soon, Chien Jon. "An architecture for user configurable mobile collaborative geographic applications." Thesis, Queensland University of Technology, 2009. https://eprints.qut.edu.au/37311/1/Chien_Soon_Thesis.pdf.
Full textKheiravar, Salma. "MACL, a mobile application for Collaborative Learning." Thesis, University of British Columbia, 2013. http://hdl.handle.net/2429/45568.
Full textShurtz, Richard S. "Application Sharing from Mobile Devices with a Collaborative Shared Display." BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/4084.
Full textMcCaffery, Duncan James. "Supporting Low Latency Interactive Distributed Collaborative Applications in Mobile Environments." Thesis, Lancaster University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.524740.
Full textHommerberg, Måns. "Enriching Circuit Switched Mobile Phone Calls with Cooperative Web Applications." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-159974.
Full textElvander, Adam. "Developing a Recommender System for a Mobile E-commerce Application." Thesis, Uppsala universitet, Avdelningen för datalogi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-256747.
Full textJUNIOR, JONER MARTINS VEIGA DUARTE. "A FRAMEWORK FOR COLLABORATIVE USE OF MOBILE DEVICES FOR REMOTE CONTROL OF SCIENTIFIC APPLICATIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2012. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=21806@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
Hoje em dia, o uso de dispositivos móveis se tornou bastante popular e criou maneiras diferentes de interação com sua interface sensível ao toque. Aplicações de visualização científica possuem um potencial muito grande de desfrutar dessas novas formas de interação, contudo o poder de processamento dos dispositivos móveis ainda não é suficiente para renderizar e-ou tratar o grande volume de dados que esse tipo de aplicação requer. Propomos um framework, seguindo um modelo cliente-servidor, que permite a utilização de dispositivos móveis para visualização e manipulação colaborativa de aplicações de visualização científica. No papel de servidor, a aplicação científica faz uso de uma biblioteca para compactar e enviar as imagens renderizadas para os clientes e também para tratar os eventos recebidos. No papel de cliente, está um aplicativo multiplataforma (iOS-Android) rodando nos dispositivos móveis, que interpreta os gestos de toque e exibe as imagens recebidas via rede Wi-Fi. O mesmo aplicativo é capaz de conectar em qualquer servidor, pois constrói a interface baseada numa descrição em Lua que o servidor fornece. Por fim, o framework proposto é avaliado em dois aplicativos industriais: Geresim e 3DReplay.
Nowadays, mobile devices have become very popular bringing new ways of interaction with their touch-based interface. Scientific visualization applications have a great potential to take advantage of this new kind of interaction, but the processing capabilities of mobile devices are still not enough to render or process the amount of data this type of application requires. We propose a framework, working as a client-server model, which allows the use of mobile devices to collaboratively visualize and manipulate scientific visualization applications. In the server role, the scientific application uses a library to compress and send rendered images to clients and also to process received events. In the client role, there is a multiplatform application (iOS-Android) running on mobile devices, which interpret touch gestures and show the images received through Wi-Fi network. The same application is able to connect in any server, since it builds its interface from a description in Lua language supplied by the server. Lastly, we evaluate the proposed framework with two industrial applications: Geresim e 3DReplay.
Åckerström, Fredrik, and Niklas Johansson. "Vault: Exploring the effects of social and collaborative platforms in a mobile relational learning application." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20066.
Full textMobile devices is today a big part of our lives and it has changed how we do our everyday activities, such as reading a book or watching our favorite show. This has also caused changes in our education or more specifically how we learn and teach others [1]. The fast growth of technology has had a big effect on our education, which has led to the adaption of both the structure of education as well as the educational materials [1,2]. The development of technology has also allowed for it to combine with learning techniques, such as collaborative learning. Collaborative learning is based on the concept that the natural way to learn is by communicating with each other [4]. Collaborative learning is connected to the social aspects, where the big rise of social platforms have shown that they can be a new and more present-day education area. The interactions on these platforms have proved to be able to help create a new digital area of knowledge [29].In this thesis there was a continuation of development of the Android application Vault. Vault is built upon the philosophies of mobile learning, relational learning and parkour. Mobile learning allows for people to learn at any time wherever they are [3]. In relational learning the traditional student and teacher relationship doesn’t exist, where instead everyone learns from each other by sharing ideas and experiences [6]. Parkour, also known as the art of movement [27], is a philosophy where people share experiences as they learn and find different paths to display their skills [28]. Parkour also have a focus on repeating what other people have done. The features implemented in the further development of Vault was decided by an application analysis where social and collaborative platforms were analysed. It was then examined how these features could be integrated with the philosophies that Vault was built upon. Vault was later tested on two physical education teachers which both had ten days to test out the application with its new features after which a interview followed. The goal of the interviews were to get information about how the new features affected the learning and user experience compared to the old version produced by Linderman’s thesis [5].
Kohen-Vacs, Dan. "A Design and Development Approach for Deploying Web and Mobile Applications to Support Collaborative Seamless Learning Activities." Doctoral thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-49137.
Full textSyed, Shah Hassan. "Development of collaborative applications for mobile phones : Implementation of the voice messaging system (VMS) using the Peer2Me framework." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8753.
Full textThis study presents the implementation of a voice messaging system using the Peer2Me framework. Voice messaging system (VMS) is an attempt for a new era of communication which is an intuitive-to-use service that adds an emotional and personal dimension to messaging. It enables the user to send voice messages in a peer-to-peer network. One of the objectives of designing VMS is to use the Peer2Me framework which is a framework for developing mobile collaborative applications on mobile phones. For this purpose an initial background study of the framework, central concepts, related technology and state of the art was carried out. We started with the realization of the idea of the VMS by defining its functional and quality requirements, software architecture and high level design. The implementation was carried out in MIDP/J2ME. The application was tested throughout the implementation process and a system test was performed on real phones on completion of the implementation phase. At the end we evaluated our work, discussed the problems we encountered, answered our research questions, gave our conclusions and described further work that could be carried out on the VMS. (All source code of the VMS is attached along with this report).
Ventura, Raphaël. "Estimation de la pollution sonore en milieu urbain par assimilation d'observations mobiles." Thesis, Sorbonne université, 2018. http://www.theses.fr/2018SORUS387.
Full textNoise pollution is a major environmental health problems, and the determination of populations exposure is needed. This can be done through noise mapping. Usually, maps are simulation-based, and subject to high uncertainties. Observational data is distributed in space and time and hence conveys information that is complementary to simulation data. In this thesis, we propose data assimilation methods that allow one to merge prior noise maps issued by numerical simulation with phone-acquired (via the Ambiciti app) noise observations. We run a performance analysis that addresses the range, accuracy, precision and reproducibility of measurements. Conclusions of this evaluation lead us to the proposition of a calibration strategy that has been embedded in Ambiciti. The result of the prior map and observations merging is called an analysis, and is designed to have minimum error variance, based on the respective uncertainties of both data sources that we evaluated: spatial correlations for the prior error; measurement errors, time and location representativeness for the observations. We address the estimation problem on two different scales. The first method relies on the so-called ``best linear unbiased estimator''. It produces hourly noise maps, based on temporally averaged simulation maps and mobile phone audio data recorded at the neighborhood scale. The second method leverages the crowd-sensed Ambiciti user data available throughout the covered city. The observations set must be filtered and pre-processed, in order to only select the ones that were generated in adequate conditions. The prior simulation map is then corrected in a global fashion
Aljuidan, Hanan Abdulaziz M. "Building a Collaborative Smartphone Application for Blind and Low Vision Visitors at the Dallas Museum of Art." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1505223/.
Full textAl, Hage Joelle. "Fusion de données tolérante aux défaillances : application à la surveillance de l’intégrité d’un système de localisation." Thesis, Lille 1, 2016. http://www.theses.fr/2016LIL10074/document.
Full textThe interest of research in the multi-sensor data fusion field is growing because of its various applications sectors. Particularly, in the field of robotics and localization, the use of different sensors informations is a vital step to ensure a reliable position estimation. In this context of multi-sensor data fusion, we consider the diagnosis, leading to the identification of the cause of a failure, and the sensors faults tolerance aspect, discussed in limited work in the literature. We chose to develop an approach based on a purely informational formalism: information filter on the one hand and tools of the information theory on the other. Residuals based on the Kullback-Leibler divergence are developed. These residuals allow to detect and to exclude the faulty sensors through optimized thresholding methods. This theory is tested in two applications. The first application is the fault tolerant collaborative localization of a multi-robot system. The second application is the localization in outdoor environments using a tightly coupled GNSS/odometer with a fault tolerant aspect
Wagner, Sarah. "A multi-sited ethnography of the decolonization of mobile media among Guaraní." Doctoral thesis, Universitat Oberta de Catalunya, 2020. http://hdl.handle.net/10803/668810.
Full textLos movimientos de derechos indígenas de América Latina luchan contra las hegemonías coloniales que impregnan la vida contemporánea. Mediante el análisis particular de los pueblos guaraníes y sus estrategias avanzadas, esta tesis aporta las primeras evidencias sobre las implicaciones de la descolonización de los servicios de comunicación móvil. La tesis se centra en la política de los modos de comunicación interpersonal, un tema habitualmente ignorado en los estudios sobre medios de comunicación indígenas. Adopta un enfoque crítico y multilocal que combina la colaboración comunitaria con el análisis de economía política. Los resultados conminan a cuestionar los discursos tecnooptimistas de la inclusión digital y a analizar cómo la desigualdad condiciona la influencia cívica sobre los medios. Destacan las conexiones que esta tesis establece entre factores clave que afectan a la agencia o capacidad individual de decidir sobre los servicios móviles en el caso de las llamadas "periferias digitales".
Indigenous rights movements in Latin America are fighting to overturn the colonial hegemonies that continue to pervade contemporary life on the continent. The Guaraní people, for instance, have devised advanced strategies to decolonize mobile media services through local ownership. While most research on indigenous media focuses on the activities of organizations and the nature of media content, this thesis draws attention to the politics surrounding indigenous people's means of interpersonal communication and provides unprecedented evidence regarding the implications of decolonizing mobile media services. The results of this research, which adopts a critical, multi-sited approach that combines community-based collaboration with an analysis of the political economy, compel us to question the techno-optimism inherent to digital inclusion discourse and to further explore how inequalities shape civic influence on the media. Most significantly, this research ties together key factors that affect the individual agency of those at the so-called "digital margin" over their mobile media services.
Yong, Iparraguirre Cristian Alfredo, Pajar Giovanna Leonidas Palacios, Ríos Magaly Paola Peña, and Vellon Juan Pablo Baldeon. "Ruta Ruff." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653804.
Full textIn this work, a problem was detected for the owners of the dogs who did not have time to walk their pets and / or have no one to leave them with when they went out for long periods of time, for which we present this solution as a means of intermediation. Ruff Route digital. This digital medium offers a wide portfolio of walkers where they can choose the walker that most closely matches their needs. The facilities will be located at Calle Los Guacamayos 197 Of. 102 Urb. Limatambo Surquillo, Lima - Peru. To start the oppressions, the Ruta Ruff company will need an investment of S /. 60,201.00 for the implementation of fixed assets and S /. 16,256 for the advertising of the first month, obtaining profits from the eighth month of starting operations and with a growth rate of 100% users in the first year, for which we have within the team a team with experience in field of administration, marketing and accounting. This project has a lot of potential due to the growth of the population that has a pet at home, also many of them more and more and more frequently use mobile applications to acquire products and services, so this business proposal fits very well with the new consumption style of the citizen of Metropolitan Lima.
Trabajo de investigación
Cunha, Bruno Mota Antunes da. "Moments Share: Collaborative sharing of photos." Master's thesis, 2016. http://hdl.handle.net/10316/97339.
Full textMankind is steadily becoming more involved with technology in the everyday life. A significant percentage of people own a smartphone, and Internet connectivity has never had such a reach as it happens nowadays. This means that everything can be connected, at any time. Smartphones can be useful to a wide amount of tasks, and to support this reality, everyday new mobile applications arise. Though, there is one particular use case that is not properly explored by any application as of today. When a group of friends go on vacations together, they often take umpteen photos with their smartphones. And today this scenario triggers an issue. Why does not every member of the group have access to the photos taken by everyone, immediately? Why do they have to wait, commonly, for weeks and weeks, until everyone decides to share the contents with the group? This is what happens today, but this internship intends to solve this problem with a mobile application: Momentum. This internship will focus on developing an iOS application prototype for Momentum, with the purpose of solving the previously stated problem in an innovative way. Momentum will offer the users a private space for sharing their photos in a collaborative way.
Kuo, Yi-Chin, and 郭毅志. "An Integrated Mobile Sensor Platform for Collaborative Indoor Self-Positioning Applications." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/06616223625601980180.
Full text國立中興大學
電機工程學系所
100
Location-awareness is crucial and becoming increasingly important to many applications in wireless sensor networks. This paper presents a network-based positioning system and outlines recent work in which we have developed an efficient principled approach to localize a mobile sensor using time of arrival (TOA) information employing multiple beacon nodes in the line-of-sight scenario. With two-way message exchanges between the beacon nodes and the mobile sensor node, the mobile target sensor node can obtain adequate observations and localize itself automatically. The proposed positioning scheme performs location estimation in two phases: (I) Ultrasonic TOA measurement and (II) Geometrical positioning. The experimental results show that the proposed localization system provides a feasible and robust platform for position estimation.
Sapateiro, Cláudio Miguel Garcia Loureiro dos Santos. "Evaluating mobile collaborative applications support of teamwork in critical incidents response management." Doctoral thesis, 2013. http://hdl.handle.net/10451/8736.
Full textThis thesis contributes to the understanding of the use of Information and Communication Technology, more specifically on the introduction of Mobile Collaborative Applications to assist teamwork in Critical Incidents Response Management. Due the increasing complexity of organizations’ socio-technical system, existing work structures and processes may be challenged when they are required to cope with the particular demands posited by unanticipated events. Such events, as for instance, the failure of key organizational resources, may be classified as critical when they entail disruptive consequences for the regular organizational activity. Although, from risks and vulnerabilities assessments organizations may devise business continuity and contingency plans, training programmes and set up teams to address such situations, like service maintenance or help desk teams, an inherent characteristic of the critical incidents considered on this thesis is that they posit novel situations that lead teams to depart from pre-established work arrangements toward an emergent and adaptive behaviour. Under such work contexts teams often rely on their experience to develop improvised and creative solutions to mitigate the effects of a disruptive event. The development of Team Situation Awareness had been put forward by the related literature as a fundamental asset under this settings. The inherent affordances brought by mobile devices, namely, situated use and real time information sharing and persistence, lead to the consideration of the use of Mobile Collaborative Applications to assist operational teamwork in cases that the Critical Incidents Response Management endeavour move teams to operate distributed through different locations. Evaluating the use of Mobile Collaborative Applications on assisting the operational level of teamwork, and their role on Team Situation Awareness development, reveals a challenging research effort, since the more established collaborative technology evaluation methods may reveal short for the considered work contexts. The associated difficulties of conducting field research or achieving a trade-off between the control of the evaluation process without constraining the inherent openness of human behaviour within a collaborative setting, restrict the adoption of more typical evaluation approaches. Moreover, by considering Team Situation Awareness one of the main evaluation dimensions, it should be noticed that it is required to account for the different levels that compose the construct. As it had been debated on the literature Team Situation Awareness should be accounted at both individual and team level and therefore requires the consideration of numerous interwoven factors, that range in the realm of individual cognition to the team processes that bound teamwork. This thesis puts forward the adoption of a Microworld environment to support quasi-naturalistic oriented experiments toward a fine-grain understanding of the use of Mobile Collaborative Applications in operational settings. Although, the use of Microworld environments as an experimental paradigm is not new, its adoption on (collaborative) software applications evaluation is still emerging. Moreover, it had been noticed from most of the related research works, that Microworlds are typically bounded by specific research aims and lack a frame of reference to inform their development in a more phenomena and domain independent manner, so that they provide a well-grounded experimental instrument. One contribution of this thesis is the comprehensive specification of the set of foundational building blocks that should guide a Microworld environment development in order to constitute a test-bed for the experimental evaluation of collaborative applications. The demonstration of such specification on informing Microworld environments development is accomplished by its implementation on the selected target application domain that supported the conducted experiments. Although, bounded by the domain characteristics the implementation of the Microworld constitutes also a contribution since it holds a set of software components that are reusable in other contexts of software applications evaluation (particularly those addressing collaborative work support). The selected target application domain had been the Help Desk Teams operational work enacted on the context of organizational network infrastructures Critical Incidents Response Management, since has it is discussed in this thesis it constitutes a representative domain for the present research aims. The combination and extension of existing Team Situation Awareness measures and measurement techniques that supported the definition of the devised experiment’s dependent variables constitute the third contribution of this thesis. The fourth contribution of this thesis draws from the results of the conducted experimental trials that yield that Team Situation Awareness had not been enhanced or impaired by the introduction of a Mobile Collaborative Application, but the unveiled usage points that the design of Mobile Collaborative Applications to assist Critical Incidents Response Management teams, should be focused mainly on functional features that support operational information management in disregard to those that assist team management. Such insights could only be achieved by the capability of the Microworld environment to trace team operational work accounting for the context of the team collective task at different levels of granularity. The experimental results show that team management will still be carried out through speech based communications, mainly as team task complexity increases. This result is consistent with several research works, which seems provide some evidence for the validity of the Microworld as an experimental paradigm.
A presente tese contribui para a compreensão da utilização das Tecnologias de Informação e Comunicação por equipas em contextos operacionais que desafiam as estruturas e procedimentos estabelecidos, definidos para orientar os fluxos de trabalho e partilha de informação. Em particular, o foco é colocado na introdução de aplicações para dispositivos moveis, no suporte ao trabalho colaborativo desenvolvido no âmbito da gestão da resposta à ocorrência de incidentes críticos. Ocorrências como a falha de recursos organizacionais fundamentais para a regular actividade da organização podem comprometer a sua qualidade de serviço e, nalguns casos comprometer os limites de segurança operacional. Estas ocorrências são classificadas como criticas em situações que acarretam elevadas consequências negativas e que assim sendo a sua contenção e mitigação reveste-se de particular urgência. Organizações, particularmente aquelas cujo a actividade pode ser mais vulnerável em relação a determinadas ocorrências, realizam análises de vulnerabilidades e riscos, no sentido de desenvolver planos de contingência e programas de formação dirigidos à promoção de uma gestão da resposta a eventos disruptivos mais eficaz. Nesse esforço são comumente definidas unidades organizacionais, constituídas por equipas, como é o caso das equipas de manutenção e suporte, especialmente vocacionadas para desenvolver as diligencias necessárias no âmbito da gestão da resposta a incidentes críticos. Neste trabalho são considerados os incidentes críticos que decorrem de situações mais extremas, que incluem ocorrências que em larga medida ultrapassam os planos de contingência estabelecidos e habituais procedimentos, dada a sua natureza inesperada e em certa medida sem precedentes. Estes contextos requerem às equipas de gestão da resposta a incidentes críticos uma colaboração estreita entre os seus elementos de forma a se adaptar aos imperativos emergentes que decorrem da dinâmica associada à progressão dos incidentes. Esse imperativos levam muitas vezes ao desenvolvimento de acções temporárias e improvisadas, que têm por base a experiência dos elementos da equipa, e que objectivam a contenção e mitigação dos efeitos disruptivos que sucedem da ocorrência do incidente, até que soluções mais definitivas possam ser desenvolvidas. Contudo a natureza oportunista dessas acções assim como a crescente complexidade da realidade sociotécnica das organizações, restringem a percepção/entendimento colectivo da equipa sobre o alcance das consequências do incidente, bem como, das acções realizadas no âmbito da resposta ao mesmo. A literatura relacionada aponta que, nestes exigentes contextos operacionais, a promoção da percepção/entendimento da progressão do incidente e das suas consequências, bem como do efeito das acções levadas acabo na gestão da respectiva resposta ao incidente, constitui um activo fundamental que é desenvolvido quer ao nível individual (membros da equipa) quer ao nível colectivo (equipa), de forma a empreender um esforço integrado. As características inerentes aos dispositivos moveis, nomeadamente, a possibilidade de operar em qualquer local e assim partilhar em tempo real informação operacional, leva à sua consideração para o suporte ao trabalho de equipa, em particular quando estas têm de operar com os seus elementos distribuídos por vários locais afectados pela ocorrência. Contudo a avaliação de propostas de aplicações moveis para assistir o trabalho de equipa enquadrado neste contexto operacional, mostra-se um desafiante esforço de investigação. Os mais estabelecidos métodos de avaliação de aplicações de suporte ao trabalho colaborativo revelam-se pouco apropriados dadas as restrições características destes contextos. O controlo subjacente às tradicionais experiências de laboratório dita que estas se revelam mais adequadas para o estudo de fenómenos mais contidos (por exemplo, testes de usabilidade) o que para o presente trabalho se mostra insuficiente dada à riqueza de comportamentos associada aos processos colaborativos e à determinante influência do contexto operacional de trabalho, na utilização efectiva das funcionalidades fornecidas pelas aplicações moveis. Por outro lado, métodos de avaliação baseados em simulações reais ou trabalho de campo (por exemplo, estudos etnográficos) são dispendiosos em termos de custo, tempo e recursos; adicionalmente a avaliação de propostas de aplicações em estados mais iniciais do seu desenvolvimento dificilmente poderá ser suportada nestas abordagens. Embora os métodos de inspecção realizados com recurso a peritos possam em certa medida endereçar este ultimo constrangimento, pela sua natureza não acomodam a questão relacionada com a avaliação do impacto das soluções propostas atendendo ao seu contexto de utilização. Adicionalmente, esses métodos ainda não foram sistematizados para avaliação de aplicações de suporte ao trabalho colaborativo para dispositivos moveis. Esta tese enquadra o processo de avaliação das aplicações para dispositivos moveis na utilização de um ambiente sintético (Micromundo) que permite, por um lado preservar algum realismo do contexto operacional de trabalho das equipas, e por outro providenciar um ambiente seguro, dotado de algum controlo experimental na aquisição de dados para suportar o rigor da avaliação (embora não restringindo o comportamento dos participantes) e cujo a utilização em termos de recursos e tempo permite o seu uso frequente no ciclo de desenho-desenvolvimento-avaliação que caracteriza o iterativo processo de desenvolvimento de aplicações. A capacidade de um ambiente sintético capturar a utilização das aplicações moveis de forma contextualizada com o trabalho operacional desenvolvido pela equipa no âmbito de um conjunto de tarefas que promovem a manifestação dos comportamentos individuais e colectivo similares aos exibidos em contextos reais, permite a avaliação de diferentes dimensões do impacto da introdução das aplicações moveis no suporte ao trabalho de equipa na gestão da resposta a incidentes críticos. No trabalho reportado nesta tese a principal dimensão de analise e avaliação recai sobre como é conduzido o processo de desenvolvimento da percepção/entendimento do estado da situação e da estratégia da resposta à ocorrência do incidente critico; quer ao nível individual quer ao nível colectivo (equipa). Como tem sido debatido na literatura correspondente, a análise e avaliação desse processo requer que sejam tidos em conta vários factores que vão desde dos relacionados com questões do foro cognitivo, aos associados aos processos colectivos relacionados com a colaboração e comunicação. A utilização de um Micromundo revela-se apropriada para a recolha de dados com diferentes níveis de granularidade, relacionados com actividade, quer individual, quer colectiva, para informar a análise pretendida. Apesar da utilização de ambientes como o Micromundo, como paradigma experimental não ser completamente nova, na área da avaliação de aplicações colaborativas a sua adopção é ainda uma pratica emergente. A literatura revela que a utilização de Micromundos tem sido guiada por iniciativas especificas em termos de domínio de aplicação ou de investigação de determinados fenómenos de interesse. Como tal, é apontado a falta de um modelo de referência que oriente o seu desenvolvimento de forma a que este constitua um fundamentado instrumento experimental na avaliação de aplicações. Uma contribuição desta tese é a especificação detalhada do conjunto de constituintes fundamentais, independentes do domínio de aplicação, que devem orientar o desenvolvimento de um Micromundo, de forma a que este possa constituir uma bancada de ensaio que suporte a avaliação experimental de aplicações colaborativas. A demonstração da concretização da especificação proposta é feita através da implementação de um Micromundo num domínio de aplicação representativo para os objectivos de investigação. O domínio seleccionado foi o da gestão de infra-estruturas tecnológicas de suporte ao sistemas de informação e comunicação organizacionais, em particular abordando o trabalho realizado pelas equipas de suporte e manutenção da infra-estrutura (Help Desk Teams), no âmbito da gestão da resposta a incidentes críticos que podem ocorrer sobre a mesma e que são comprometedores da continuidade e qualidade de serviço das organizações cuja a actividade é altamente dependente desta. Apesar do Micromundo implementado ter tido o referido domínio de aplicação como alvo, a implementação do mesmo, seguindo as especificações do modelo de referência, constitui uma contribuição adicional uma vez que na grande maioria as suas componentes podem ser reutilizáveis no desenvolvimento de novos Micromundos direccionados a outros domínios de aplicação e dimensões de avaliação de aplicações, em particular (mas não só) aquelas destinadas ao suporte de trabalho colaborativo. A combinação e extensão das actuais medidas (e métodos de medida) que informam a análise sobre os processos de desenvolvimento da percepção/entendimento do ambiente operacional, quer ao nível individual (elementos da equipa), quer colectivo (equipa), apoiaram a definição das variáveis dependentes das experiências realizadas sobre o Micromundo desenvolvido. Entre estas, estão definidas novas medidas que apesar de serem recorrentemente apontadas pela literatura como necessárias, a sua operacionalização tem sido escassa. Pelo que a formulação subjacente sua definição operacional constituí a terceira contribuição desta tese. A quarta contribuição da tese resulta dos resultados das experiências realizadas. Estes apontam para que a introdução de aplicações moveis no suporte ao trabalho de equipa no âmbito da gestão da resposta a incidentes críticos não favorece a percepção/entendimento, nem individual, nem colectivo (equipa), sobre o estado do contexto operacional de trabalho, contudo, também não se revela intrusivo neste aspecto. Os resultados apontam que a contribuição das aplicações moveis nestes contextos de trabalho, assenta no seu valor acrescido na gestão da informação operacional, uma vez que as equipas participantes nas experiências utilizaram consideravelmente as funcionalidades que suportam o reportar da actividade operacional desenvolvida, em detrimento da utilização de um maior numero comunicações verbais (telefonemas). Contudo as comunicações verbais (telefonemas) continuam a ser o meio de comunicação preferencial relativamente à gestão/coordenação da equipa. Este ultimo resultado, está alinhado com outros que têm vindo a ser consistentemente reportados na literatura relativa à gestão de emergências, e que aponta para a validade do Micromundo como ferramenta experimental. Estes resultados proporcionam uma orientação para futuras iniciativas no desenvolvimento de aplicações colaborativas moveis, para assistir contextos críticos de trabalho operacional; estas deverão atender maioritariamente às questões relacionadas com a gestão de informação operacional.
Tung, Chun-Ting, and 董俊廷. "A Teaching Resources-Based Collaborative Mobile Learning System Using Rich Internet Applications." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/01203987528640440875.
Full text中原大學
資訊管理研究所
96
This study developed a mobile and collaborative learning system based on Mobile Learning 2.0 concept. The system improved collaborative learning environment, which provides multiple learning channels and enriches users learning experience. In the past, collaborative learning was limited by time and space factors. Nowadays, the popularity of hardware, wireless network and mobile devices provide an opportunity to change. A ubiquitous collaborative learning is trending to establish on the basis of mobility. At present, the number of global mobile devices is 3.5 times than the number of personal computers. However, existing mobile collaborative learning platforms could not provide good user experience. In recent years, a number of second-generation concept of development and related technology boom driven by the concept of Web 2.0. In Mobile Learning domain, the concept of Mobile Learning 2.0 was introduced, which is trying to provide a revolutionary network platform to change users previous learning mode. However, this concept does not have a complete definition and technical framework. Therefore, this study developed an Rich Internet mobile collaborative learning framework by researching Web 2.0, E-Learning 2.0, Mobile 2.0 concepts and integrating Mobile Learning 2.0 concept and related technologies. A prototype of collaborative learning system has been developed as the case study of grid. In the formal part of learning system, a mobile collaborative learning portal is developed by Rich Internet Application technologies and Real Time Messaging Protocol, so that users can achieve collaborative learning seamless on the same platform. In the informal part of learning system, RSS and Podcast, which are two of Mobile Learning 2.0 application, were integrated on client side as desktop program in order to reduce the collaborative mobile learning system's dependence of network resources. The system integrates Mobile Learning 2.0 concepts and technologies. It enhanced mobile devices’ advantages and avoided mobile devices’ limitations so that collaborative mobile learning systems trend to an open social network and support informal learning.
Kuan-ChengLu and 盧冠丞. "Building a Personal Application Ranking System in Mobile Platform using the Collaborative Filtering Recommender Mechanism." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/72197783499779935399.
Full text國立成功大學
工業設計學系碩博士班
100
The reference groups are the important references of customers when they make the purchasing decisions. However, the table of ranking and the evaluated information about applications offered from the mobile platform of smart phone nowadays cannot be supply enough for consumers as the effective reference information to make decisions. Hence, the study proposes a mechanism of collaborative filtering recommender based on the explicit rating to build a new way for computing the applications’ ranking, which can provide the personal ranking service for reducing the time lost in searching preferring applications. There are two parts of works included in this study. The first part of work is building a personal applications ranking system with the mechanism of the collaborative filtering recommender. The second part of the work is evaluating the recommender effects. By using the ROC index to evaluate the system efficiency, the experiment results show the totally correct prediction to about 70% of the users. In general, the system can offer users (over 90%) to shorten their time in searching applications on the mobile platform. It can save about 50% time effectively in searching. Besides, properly adjudging the location of the applications, which are downloaded or bought by users, can improve the recommender quality more.