Academic literature on the topic 'Application programme interface'
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Journal articles on the topic "Application programme interface"
Becker, Bernhard P., and Holger Schüttrumpf. "An OpenMI module for the groundwater flow simulation programme Feflow." Journal of Hydroinformatics 13, no. 1 (March 19, 2010): 1–12. http://dx.doi.org/10.2166/hydro.2010.039.
Full textWang, Hong Yun, G. F. Guo, Y. X. Li, and Xi Lin Zhu. "Application of LabVIEW in Flame Cutter NC System." Key Engineering Materials 392-394 (October 2008): 121–24. http://dx.doi.org/10.4028/www.scientific.net/kem.392-394.121.
Full textDinis, Fábio Matoseiro, João Poças Martins, Bárbara Rangel Carvalho, and Ana Sofia Guimarães. "Disseminating Civil Engineering through Virtual Reality: An Immersive Interface." International Journal of Online Engineering (iJOE) 14, no. 05 (May 25, 2018): 225. http://dx.doi.org/10.3991/ijoe.v14i05.7788.
Full textHarish, Ballu, and R. S. Dwiwedi. "Exhibiting of geospatial attribute data using popup template Java-script application programming interface." International Journal of Scientific Reports 6, no. 12 (November 23, 2020): 532. http://dx.doi.org/10.18203/issn.2454-2156.intjscirep20205034.
Full textUther, Maria, Anna-Riikka Smolander, Katja Junttila, Mikko Kurimo, Reima Karhila, Seppo Enarvi, and Sari Ylinen. "User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children." Advances in Human-Computer Interaction 2018 (November 1, 2018): 1–6. http://dx.doi.org/10.1155/2018/7345397.
Full textBessagnet, Bertrand, Laurent Menut, and Maxime Beauchamp. "An <i>N</i>-dimensional Fortran interpolation programme (NterGeo.v2020a) for geophysics sciences – application to a back-trajectory programme (Backplumes.v2020r1) using CHIMERE or WRF outputs." Geoscientific Model Development 14, no. 1 (January 7, 2021): 91–106. http://dx.doi.org/10.5194/gmd-14-91-2021.
Full textRobertson, Sara, Sarah Taylor, Robert Christie, John Fletcher, and Luca Rossini. "Designing with a Responsive Colour Palette: The Development of Colour and Pattern Changing Products." Advances in Science and Technology 60 (September 2008): 26–31. http://dx.doi.org/10.4028/www.scientific.net/ast.60.26.
Full textMichelarakis, Michail, Phillip Widger, Abderrahmane Beroual, and Abderrahmane (Manu) Haddad. "Electrical Detection of Creeping Discharges over Insulator Surfaces in Atmospheric Gases under AC Voltage Application." Energies 12, no. 15 (August 1, 2019): 2970. http://dx.doi.org/10.3390/en12152970.
Full textSavu, Ionel Danut. "Modification of Heat Flow Parameters during the Ceramic Assisted Microwave Heating of HDPE." Advanced Materials Research 1036 (October 2014): 240–45. http://dx.doi.org/10.4028/www.scientific.net/amr.1036.240.
Full textRonzhin, S., G. Bosch, E. Folmer, and R. Lemmens. "LINKDALE: A LIGHTWEIGHT LEARNING ENVIRONMENT FOR (GEOSPATIAL) LINKED DATA." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W8 (July 11, 2018): 187–90. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w8-187-2018.
Full textDissertations / Theses on the topic "Application programme interface"
Heydenrych, Christine. "Fostering the effectiveness of reportable arrangements provisions by enhancing digitalisation at the South African Revenue Service." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/80443.
Full textMini Dissertation (MPhil (International Taxation))--University of Pretoria, 2020.
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Taxation
MPhil (International Taxation)
Unrestricted
Flatscher, Rony G. "Anatomy of a GUI (Graphical User Interface) Application for Rexx Programmers." Rexx Language Association, 2018. http://epub.wu.ac.at/6875/2/201803%2DAnatomyOfGUI%2DArticle.pdf.
Full textChen, Kun-Che. "Extending the solicitation management system: User interface improvement and system administration support." CSUSB ScholarWorks, 2008. https://scholarworks.lib.csusb.edu/etd-project/3398.
Full textCabral, Ana Carolina Simões de Freitas. "Estratégias lúdicas inseridas na experência do usuário: Duolingo e sua forma de aproximação." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21395.
Full textMade available in DSpace on 2018-09-03T12:58:21Z (GMT). No. of bitstreams: 1 Ana Carolina Simões de Freitas Cabral.pdf: 4968546 bytes, checksum: 97741efc0c80619790afca2e2ea661c2 (MD5) Previous issue date: 2018-03-02
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
Not everyone has the ease and pleasure to learn new languages. However, learning languages is increasingly important. With regard to entry into the labor market, for example, 91% of executives from different countries interviewed in the Global English Corporation survey believe that English is the main language of business. In the search for a solution to this issue, combining learning, translation and gamification, the Duolingo application was able to facilitate this task for users of the platform, who got involved and learned languages with the help of it. However, although widely used and well-evaluated in digital stores, under an academic view, many articles criticize its methodology (SANTANA, 2016; MOTA et al., 2016; DUARTE et al., 2016; BOGDAN, 2016; VALADARES et al., 2016; Gavarri, 2016), believing that it is inappropriate for this teaching. But if the methodology used is said to be ineffective, what corroborated for the application to reach so many users? This research aimed to evaluate heuristically (NIELSEN AND MOLICH, 1990; DESURVIRE et al., 2004; MALONE, 1980; PINELLI et al, 2008) the design of Duolingo interface and the way you interact directly with your users by playful aspects, in order to understand the relevance of these in the popularization of the application. In this way, we evaluated the role of user experience in the use of the application, the involvement with the learning offered there and the return to the use of the interface. It was inferred from the obtained results that, in the search for applications that can aid in the learning of foreign languages, it is not only the educational aspects and the contents presented that govern the choice of the users, they also look for easily understandable interfaces and personally satisfying experiences, apt to add intrinsic motivation to learning
Nem todos tem facilidade e prazer em aprender novas línguas. Contudo, aprender idiomas se demonstra cada vez mais importante. No que diz respeito à entrada no mercado de trabalho, por exemplo, 91% dos executivos de países distintos entrevistados na pesquisa da Global English Corporation acredita ser o inglês o principal idioma dos negócios. Na busca de uma solução para essa questão, unindo aprendizado, tradução e gamificação, o aplicativo Duolingo conseguiu facilitar esta tarefa aos usuários da plataforma, que se envolveram e aprenderam idiomas com a ajuda da mesma. Entretanto, apesar de muito utilizado e bem avaliado em lojas digitais, sob um olhar acadêmico, muitos artigos criticam sua metodologia (SANTANA, 2016; MOTA et al., 2016; DUARTE et al., 2016; BOGDAN, 2016; VALADARES et al., 2016; GAVARRI, 2016), acreditando que a mesma seja inadequada para este ensino. Mas se a metodologia utilizada é dita como ineficaz, o que corroborou para que o aplicativo alcançasse tantos usuários? A presente pesquisa buscou avaliar heuristicamente (NIELSEN E MOLICH, 1990; DESURVIRE et al., 2004; MALONE, 1980; PINELLI et al., 2008) o design da interface do Duolingo e a forma como interage diretamente com seus usuários mediante aspectos lúdicos, a fim de compreender a relevância destes na popularização do aplicativo. Desta forma, foi avaliado o papel da experiência do usuário no uso do aplicativo, no envolvimento com o aprendizado ali oferecido e no retorno ao uso da interface. Inferiu-se a partir dos resultados obtidos que, na busca por aplicativos que possam auxiliar no aprendizado de línguas estrangeiras, não são apenas os aspectos educacionais e os conteúdos apresentados que regem a escolha dos usuários, estes buscam também interfaces facilmente compreensíveis e experiências pessoalmente satisfatórias, aptas a adicionar motivação intrínseca ao aprendizado
Bilderback, Mark Leslie. "Graphics.c, a simplified graphics application programming interface for the X Window environment." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.
Full textDepartment of Computer Science
Pérez, Martín. "Conditional resource management for mobile devices." Universidade Tecnológica Federal do Paraná, 2014. http://repositorio.utfpr.edu.br/jspui/handle/1/1036.
Full textMobile devices, such as smartphones and tablets, are becoming more popular everyday. This new devices class is constantly evolving on what concerns computing capabilities, allowing users to switch from larger computers to smaller mobile devices in several cases. Everyday new apps for these devices are developed and published in software repositories, enabling users to quickly install and benefit from new software. In order to deal with the multiple resource requests from different applications running in parallel, the operating system’s resource management design plays a key role. Most resource managers available to mobile phones are designed to maximize the performance of the system as a whole, not always taking into account the characteristics of the processes requiring resources in the application layer. This type of strategy can lead to cases where some applications experience longer latencies than desired while accessing resources, compromising the Quality of Service or system security. This work aims to offer a new resource management model for mobile devices, allowing the creation of rules that can prioritize the resource allocation for specific applications according to their needs. Also it implemented a proof of concept prototype version of this model, using the Android platform, confirming its viability.
Hoentsch, Sandra Costa Pinto. "SocialNetLab : serviços de localização através da API de geolocalização do HTML5 e do Web Service Dinâmico." Pós-Graduação em Ciência da Computação, 2013. https://ri.ufs.br/handle/riufs/3336.
Full textDiante da grande quantidade de dispositivos móveis pessoais vendidos no mercado e do vasto número de tecnologias de localização disponível para serem utilizadas por esses equipamentos, apresentamos uma solução de localização que é capaz de posicionar geograficamente um usuário e seus amigos em qualquer dispositivo móvel, independente da tecnologia de localização presente no equipamento, bem como calcular a distancia que o mesmo se encontra em relação aos amigos e definir a distância que deseja ser notificado da proximidade dos mesmos. Essa solução é composta por dois serviços de localização: o serviço de localização que utiliza a API de Geolocalização do HTML5 e o serviço de localização que utiliza Web Service Dinâmico. Ambos os serviços foram implantados e testados na SocialNetLab, que é a rede social móvel que foi implementada para validar esses serviços de localização e que servirá de laboratório para futuras pesquisas em redes sociais e estará disponível para o Departamento de Computação da Universidade Federal de Sergipe. Como principal resultado obtivemos a integração de dois serviços de localização em uma rede social móvel, a SocialNetLab, tornando-a capaz de localizar e notificar usuários da proximidade de amigos independente da tecnologia de localização disponível no dispositivo (móvel ou não). Ao término dos testes obtivemos resultados satisfatórios nos dois serviços de localização testados.
Medeiros, Solange Fávero de Lima. "Estudo das preferências de alunos e professores sobre videoaulas para identificar requisitos de interface para ferramentas de produção." Universidade Tecnológica Federal do Paraná, 2016. http://repositorio.utfpr.edu.br/jspui/handle/1/2550.
Full textThe use of video lecture has increased considerably in recent years. The interest of students and teachers has grown in part because of a number of initiatives that provide access to video lectures through the Internet. In particular, many teachers are producing video lecture in various forms and purposes, for distance education and to support or complement regular classes. In this paper we present a study about the preferences of students and teachers related to video lecture to identify interface requirements for production tools. The survey proposed was performed with students and teachers of distance learning technical courses of the Open Technical School of Brazil (e-Tec Brazil). The questionnaires for students and teachers contained questions about the use of video lecture and preferences regarding style, duration time and interactive resources; the questionnaires also have questions to identify the level of agreement with regard to some statements about video lecture; only for teachers, the questionnaires had some topics related the video lecture production. The comparison between the preferences of students and teachers pointed out a conflict between the most preferred style by students, tutorial style, and the most preferred style by teachers, voice and presentation style. The style containing image, voice and presentation is the second in both the preference of students as the preference of teachers. Most teachers said that they do not know any method or technique for producing video lecture, but they have predisposition to learn new methodologies and techniques for producing video lecture and also to learn new production tools. Five interface requirements were identified from the results of data analysis: providing a simple means of producing video lecture in different styles; controlling the duration time of the video lecture during production; facilitating the inclusion of interactive resources; analyzing the teacher´s voice in the video lecture to indicate the need for change of pace; including a methodology or technique to support video lecture production.
DeLong, David Blane. "A web-based, database bound, WYSIWYG development environment for web applications." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2580.
Full textLiz, Nevton de. "Tecnologia móvel no ensino e aprendizagem de língua inglesa na escola." Universidade Tecnológica Federal do Paraná, 2015. http://repositorio.utfpr.edu.br/jspui/handle/1/2168.
Full textO ensino de língua estrangeira no Brasil tem sido motivo de muitas discussões em torno de abordagens teóricas e metodológicas que ofereçam melhorias ao processo de ensino e aprendizagem. A inclusão das novas tecnologias aplicadas ao contexto escolar pode auxiliar esse processo, uma vez que os alunos, desde muito pequenos, já têm contato com essas ferramentas, o que facilita o trabalho do professor. Assim, a presente pesquisa tem por objetivos: produzir um aplicativo para auxiliar o ensino de língua inglesa no Ensino Médio; aplicar o protótipo em sala de aula; relatar os aspectos positivos e negativos da proposta e analisar a participação dos alunos e da professora regente durante a aplicação. Os fundamentos teóricos que nortearam a pesquisa foram as teorias de aprendizagem por dispositivos móveis de Lemos (2010), Lévy (2010); os conceitos de mídias digitais e m-learning de Sharples, Taylor e Vavoula (2007), Barbosa, Amarolinda e Schlemmer (2011), Marçal, Andrade e Rios (2005) e Moura (2010); a teoria do desenvolvimento social e aprendizagem ou sociointeracionismo, interação e aprendizagem de acordo com os estudos de Vigotsky (1999) e Vigotsky e Cole (1998); o conceito de aprendizagem de língua estrangeira pela abordagem comunicativa de aquisição e desenvolvimento no convívio multicultural e contextualizado de Foster e Ohta (2005) e Krashen (1987) e, por último, os conceitos de affordance na perspectiva de Gibson e Pick (2000) e Cakmak et al. (2007). Para a realização do estudo, utilizamos os tipos de pesquisa: descritiva, bibliográfica, de campo, experimental e analítica. Os participantes do estudo foram quinze alunos do primeiro ano do Ensino Médio da rede pública da cidade de Londrina, Paraná. Os resultados mostraram que os smartphones e tablets oferecem possibilidades reais de aprendizagem, se explorados apropriadamente pelo professor. A aprendizagem de língua inglesa pelo uso das mídias móveis maximizou a aquisição de habilidades e competências linguísticas, permitindo que os alunos tivessem contato com contextos multiculturais e contextualizados de produção oral, a qualquer hora, em qualquer lugar, auxiliando na criação de um ambiente descontraído, motivador e produtivo, otimizando o tempo de estudo.
The foreign language teaching in Brazil has been subject of lots of discussions around the theoretical approaches and methodologies, which offer improvement to the learning process. The inclusion of the new technologies applied to the school context may support this process, once students since very early get in touch with such tools, what may make facilitate the teacher’s job. The arrival of the mobile devices (smartphones e tablets), with the instantaneous and ubiquitous into the classrooms it has shown itself as being an important pedagogical support, which makes the didactic contents more authentic, appealing and challenging. Therefore, this current research has the following objectives: produce an application to support the English Language Teaching at High School; apply the prototype in the classroom; report the positive and negative aspects of this application; analyze the participation of the students and teacher in class during the application. The theoretical base that guided the learning theories through the use of the mobile devices of Lemos (2010), Lévy (2010); the concept of digital and of m-learning of Sharples, Taylor and Vavoula (2007), Barbosa, Amarolinda e Schlemmer (2011), Marçal, Andrade e Rios (2005) and Moura (2010); the theory of social development and learning or sociointeracionism, interaction and learning according to the studies of Vigotsky (1999) and Vigotsky and Cole (1998); the conception of learning of foreign language through the communicative approach of acquisition and development in multicultural and contextualized of Foster and Ohta (2005) and Krashen (1987); and lastly the concept of affordance under the perspective of Gibson and Pick (2000) and Cakmak et al. (2007). In order to be able to carry out this study we used the following kinds of research: descriptive, bibliographic, experimental, and analytical. The participants of the research were 15 students of the first grade of High School of the Public Educational system from the city of Londrina, Paraná state. The results showed that the mobile devices offer real learning possibilities, provide that the teacher taps them appropriately. The learning of the English language by the use of the mobile Medias has promoted an improvement on the language acquisition, allowing students to create a friendly, motivating and productive environment, optimizing the studying time.
Books on the topic "Application programme interface"
Gosling, James. The Java application programming interface. Reading, Mass: Addison-Wesley Publ., 1996.
Find full textEssential JNI: Java Native Interface. Upper Saddle River, NJ: Prentice Hall, 1998.
Find full textInterface-oriented design. Raleigh, N.C: Pragmatic Bookshelf, 2006.
Find full textAlexander, Martin. The user interface design book for the applications programmer. Chichester: J. Wiley, 1996.
Find full textWoods, Dan. APIs: A Strategy Guide: Creating Channels with Application Programming Interfaces. Edited by Mary Treseler. Sebastopol, CA, USA: O'Reilly Media, 2011.
Find full textInstitute Of Electrical and Electronics Engineers. IEEE standard for information technology: Directory services C language interfaces--binding for application program interface (API). New York: Institute of Electrical and Electronics Engineers, Inc., 1994.
Find full textGroup, Waite, ed. Windows API New Testament. Corte Madera, Calif: Waite Group Press, 1993.
Find full textPeri, Christopher A. Sams teach yourself the Twitter API in 24 hours. Indianapolis, Ind: Sams Pub., 2011.
Find full textInstitute Of Electrical and Electronics Engineers. IEEE standard for information technology: POSIX Ada language interfaces -- Part 1: Binding for system application program interface (API). New York, NY: Institute of Electrical and Electronics Engineers, 1992.
Find full textPence, Doug. iSeries and AS/400 APIs at work. Carlsbad, CA: Midrange Computing, 2001.
Find full textBook chapters on the topic "Application programme interface"
Beyer, Dirk, and Sudeep Kanav. "An Interface Theory for Program Verification." In Leveraging Applications of Formal Methods, Verification and Validation: Verification Principles, 168–86. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61362-4_9.
Full textGraulund, Christian Uldal, Dmitrij Szamozvancev, and Neel Krishnaswami. "Adjoint Reactive GUI Programming." In Lecture Notes in Computer Science, 289–309. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71995-1_15.
Full textBeringer, Lennart. "Verified Software Units." In Programming Languages and Systems, 118–47. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72019-3_5.
Full textTilly, Károly, and Zoltán Porkoláb. "Semantic User Interfaces." In Enterprise Information Systems and Advancing Business Solutions, 253–67. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-1761-2.ch015.
Full textLoizidis, Alexandros, Vasilios Almaliotis, and Panagiotis Katsaros. "Static Program Analysis of Multi-Applet JavaCard Applications." In Software Engineering for Secure Systems, 286–304. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-837-1.ch011.
Full textMoser, Louise E., and P. M. Melliar-Smith. "Voice-Enabled User Interfaces for Mobile Devices." In Mobile Computing, 3494–510. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch255.
Full textMoser, Louise E., and P. M. Melliar-Smith. "Voice-Enabled User Interfaces for Mobile Devices." In Handbook of Research on User Interface Design and Evaluation for Mobile Technology, 446–60. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-871-0.ch027.
Full textMoser, Louise E. "Voice-Enabled User Interfaces for Mobile Devices." In Human Computer Interaction, 2556–72. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch169.
Full textKoca, Serhat, Birol Gulnar, and Murat Aytas. "Measuring Student Satisfaction Level Regarding Instructional Design and Technical Dimension in Web-Based Distance Education Programs." In Present and Future Paradigms of Cyberculture in the 21st Century, 202–19. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-5225-8024-9.ch011.
Full textQuang Duc, Trinh. "LabVIEW and Open Embedded System." In LabVIEW - A Flexible Environment for Modeling and Daily Laboratory Use. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.98271.
Full textConference papers on the topic "Application programme interface"
Rinaldi, Claudia, and Marco Mandelli. "The Role of Diffusion and Oxidation Kinetics in a Coating Life Prediction Code: Application to Components." In ASME Turbo Expo 2009: Power for Land, Sea, and Air. ASMEDC, 2009. http://dx.doi.org/10.1115/gt2009-60063.
Full textRichardson, David C., and Spencer P. Magleby. "Implementing the CAM-I Application Interface Specification With UNIX Interprocess Communication." In ASME 1992 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/edm1992-0143.
Full textYip, T. Gary, and Ajay R. Patel. "A Window Based Graphical User Interface for a Supersonic Combustion Fortran Code." In ASME 1992 International Computers in Engineering Conference and Exposition. American Society of Mechanical Engineers, 1992. http://dx.doi.org/10.1115/cie1992-0064.
Full textHowell, Jennifer, Ming Shu, and Robert Wohlfarth. "An object oriented application/programmer interface for network programming." In the 1993 ACM/SIGAPP symposium. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/162754.162953.
Full textStreusand, David B., John Steuben, and Cameron J. Turner. "Robotic Interfaces Through Virtual Reality Technology." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-38308.
Full textClauss, Gu¨nther F., Hans W. Gerber, and Carsten Hippe. "ASTRA: An Automatic Spading Tool for the Remote Application at Abyssal Depths." In ASME 2003 22nd International Conference on Offshore Mechanics and Arctic Engineering. ASMEDC, 2003. http://dx.doi.org/10.1115/omae2003-37171.
Full textJoo, Sung-Hwan. "Assessment of Three Dimensional CAD Models Using CAD Application Programming Interface." In ASME 2018 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/imece2018-87776.
Full textJohannesson, H. L. "Computer Aided Part Design Based on Standard Component Interface Geometry." In ASME 1991 Design Technical Conferences. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/detc1991-0137.
Full textSegers, Laurent, Ruben Smeets, An Braeken, and Abdellah Touhafi. "Pogo-Pin-JTAG-Programmer-Box: A Low-Cost JTAG Programmer Interface for the Wireless Embedded Zolertia-Z1Platform." In International Electronic Conference on Sensors and Applications. Basel, Switzerland: MDPI, 2014. http://dx.doi.org/10.3390/ecsa-1-g012.
Full textLynaugh, Kevin, Scott Dossey, Matt Davis, Richard Middlestead, James Lyke, James Crane, and Calvin Roman. "Space Plug and Play Avionics Application Programmers Interface for Radio Devices." In Infotech@Aerospace 2011. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2011. http://dx.doi.org/10.2514/6.2011-1597.
Full textReports on the topic "Application programme interface"
Howes, T., and M. Smith. The LDAP Application Program Interface. RFC Editor, August 1995. http://dx.doi.org/10.17487/rfc1823.
Full textEmmerson, D., C. Magnuson, C. Van Wie, R. Heldoefe, and P. Dorr. Geometric Modeling Application Interface Program. Fort Belvoir, VA: Defense Technical Information Center, November 1990. http://dx.doi.org/10.21236/ada227826.
Full textJaster, Jeff. Vetronics Application Programmer Interfaces (API's). Fort Belvoir, VA: Defense Technical Information Center, May 2001. http://dx.doi.org/10.21236/ada385859.
Full textLinn, J. Generic Security Service Application Program Interface. RFC Editor, September 1993. http://dx.doi.org/10.17487/rfc1508.
Full textDisa, R., C. Van Wie, K. Arnold, J. Altemueller, and A. Whelan. Geometric Modeling Applications Interface Program. Volume 3. Fort Belvoir, VA: Defense Technical Information Center, November 1990. http://dx.doi.org/10.21236/ada228061.
Full textKomu, M., M. Bagnulo, and K. Slavov. Sockets Application Program Interface (API) for Multihoming Shim. Edited by S. Sugimoto. RFC Editor, July 2011. http://dx.doi.org/10.17487/rfc6316.
Full textStevens, W., M. Thomas, E. Nordmark, and T. Jinmei. Advanced Sockets Application Program Interface (API) for IPv6. RFC Editor, May 2003. http://dx.doi.org/10.17487/rfc3542.
Full textLinn, J. Generic Security Service Application Program Interface, Version 2. RFC Editor, January 1997. http://dx.doi.org/10.17487/rfc2078.
Full textCarpenter, B., W. Wang, and X. Gong. GeneRic Autonomic Signaling Protocol Application Program Interface (GRASP API). Edited by B. Liu. RFC Editor, May 2021. http://dx.doi.org/10.17487/rfc8991.
Full textPhillips, L., K. Perlotto, D. K. Emmerson, P. Blasko, and D. Jacobs. Geometric Modeling Applications Interface Program (GMAP). Volume 2. Program Description. Fort Belvoir, VA: Defense Technical Information Center, September 1989. http://dx.doi.org/10.21236/ada237281.
Full text