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Dissertations / Theses on the topic 'Anthropomorphism'

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1

Carruthers, Samantha Palita. "Anthropomorphism Is Not Always A Marketing Panacea: How Anthropomorphism Shapes Product Durability Perception." Thesis, The University of Sydney Business School, Discipline of Marketing, 2023. https://hdl.handle.net/2123/29944.

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This research examined anthropomorphism as a marketing tool in the new paradigms of green and online merchandising. Two experiments tested how product anthropomorphism affects consumers' product durability perception. Study 1 demonstrated that anthropomorphic design had a significant effect on reducing a product’s durability perception due to its greater perceived performance risk. Importantly, this research reveals an important boundary condition for the negative effect of anthropomorphism on perceived durability and performance risk. Study 2 demonstrated the moderating role of consumers' green consumption attitudes, where individuals with lower green consumption attitudes perceiving anthropomorphised products to have greater perceived performance risk and lesser durability than non-anthropomorphised products. These studies produced clear and significant outcomes that can be utilised in both theoretical and managerial implications. Therefore, although most extant research has shown that anthropomorphism enhances consumers' perceptions of a product, the current research demonstrates that anthropomorphising a product or its promotion can become a detrimental marketing strategy when aiming to project durability.
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HARRIS, BROOKE PRESTON. "UNION OF MIND AND BODY: A PHILOSOPHICAL APPROACH TO AUGMENT THE HUMAN SPATIAL EXPERIENCE." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1053447001.

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3

Molloy, Claire. "Discourses of anthropomorphism." Thesis, Liverpool John Moores University, 2006. http://researchonline.ljmu.ac.uk/5858/.

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4

Pearl, Alexander James. "Breakdown : mechanical dysfunction and anthropomorphism." Thesis, Manchester Metropolitan University, 2018. http://e-space.mmu.ac.uk/622002/.

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Breakdown: Mechanical Dysfunction and Anthropomorphism is a practice-led research project examining the role of mechanical breakdown in the anthropomorphic process. Current theoretical approaches to mechanical breakdown identify it as a homogenous, revelatory event "a sort of breach opened up by objects." (Baudrillard, 2004: 62). Breakdown challenges this stereotyping and seeks to examine the range of gesture and affect that differing forms of mechanical breakdown exhibit. In doing so it also develops Sherry Turkle's notion of anthropomorphism as a connective rather than ascriptive process (2005: 351) in the light of Karen Barad's "performative account of material bodies" (2007: 139). Leading this research is Breakdown, the making, remaking, exhibition and reexhibition of 36 breaking-machines. These breaking-machines; simple mechanical devices made from reconfigured found materials; approach breakdown and fail during their exhibition. They are then repaired or reconfigured by the artist 'live' while still on show. Throughout the research this role of the artist as repairman became a key method. The continual recombination of human and machine responding to the call of breakdown allowed for a more detailed understanding of the gestures of mechanical breakdown. This performative relationship considers the posthuman decentring of the Vitruvian man in the writing of Rosi Braidotti (2013: 2) and Karen Barad's agential realism (Barad, 2007: 44) both of which insist that the human, rather than bounded and individual, be considered as part of a dispersed network of interacting parts. The thesis begins by investigating the performative relationship of Breakdown in detail. It describes a machine-human body that is materialised fleetingly by mechanical dysfunction. Through an intimate relationship with one machine, it then goes on to identify a typology of breakdown: seize, play, burnout and cutting loose, concluding that each emits differing expanding and contracting forces around which bodies disperse and coalesce. Finally, employing the flicker of a thaumatrope and the making of the science fiction film robot, the thesis posits that anthropomorphism is an integral element in the dissipation and reformation of human-machine bodies.
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Tahiroglu, Deniz, and Deniz Tahiroglu. "Development and Correlates of Anthropomorphism." Thesis, University of Oregon, 2012. http://hdl.handle.net/1794/12535.

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One of the most heavily researched topics of cognitive development concerns children's growing understanding of people's behaviors as reflecting mental states such as beliefs, desires and intentions. Anthropomorphism is the overextension of this conceptual framework, referred to as "theory of mind", to nonhuman animals and inanimate objects. In this dissertation, I investigate the development and correlates of anthropomorphism building on and extending past research with children and adults. In Study 1, I investigated the relation between anthropomorphism, social understanding, and social behaviors that are known to correlate with theory of mind, such as empathy, and prosocial attitudes in a college sample (N = 919). Contrary to my predictions, results showed that anthropomorphism is only weakly related to the measures of social understanding. There was, however, some evidence for a link between anthropomorphism and imaginary companions; individuals who had a history of imaginary companions scored higher on anthropomorphism. In Study 2, I examined the link between theory of mind and anthropomorphism in preschool children. In addition, I investigated the developmental trajectory of anthropomorphism from age 4 to 6 and the relation between anthropomorphism and role play and social preferences. Seventy-four children (36 girls; Mage = 5 years, 5 months; SD = 9 months) took part in this study. In order to assess anthropomorphism in this age group, I used two methods: interview and movie narrative measures. Results revealed no age-related changes in anthropomorphism scores of the children. As in Study 1, I did not find a strong relationship between the theory of mind measures and anthropomorphism. There was, however, more evidence for a link between the interview measure of anthropomorphism and role play, and social preferences of children. Overall, in both studies, theory of mind, the most obvious candidate as a correlate of anthropomorphism, was, at best, not a strong predictor of the anthropomorphism, suggesting the need to rethink how developing knowledge about people is related to the overextension of this knowledge to nonhuman entities. It is possible that a rudimentary understanding of humans is necessary to be able to overextend it, but whether you overextend it might be linked to other factors.
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Letheren, Kate R. "The importance of individual difference : examining anthropomorphic tendency and consumer responses to spokes-characters." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/74727/24/74727.pdf.

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This thesis comprised a series of online experiments to examine the influence of an individual's level of anthropomorphic tendency on responses to spokes-characters. It finds that an individual's level of anthropomorphic tendency does influence their responses to some types of spokes-characters. Further, those with high anthropomorphic tendency tend towards being younger and more creative in their thinking. This research contributes to anthropomorphic tendency theory; specifically it addresses how this tendency operates in a marketing context and thereby aids practitioners seeking to utilise such characters in achieving positive business outcomes.
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Wang, Wenhuan. "Social Disposition and Anthropomorphism of Smartphones." Thesis, University of Oregon, 2015. http://hdl.handle.net/1794/19285.

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Smartphones are the most personalized and in the meantime the most anthropomorphized computing and communication technology in our society. Existing studies, especially Computers as Social Actors studies, on anthropomorphism and social interactions focus on how to implement and elicit positive anthropomorphic effects but fail to address the motivations and dispositional factors. Through an online survey that incorporates well-tested social psychological scales, this study provides empirical evidences that smartphone users’ social dispositions including chronic loneliness, attachment style, and cultural orientations are associated with their acceptance and awareness of anthropomorphism. Findings in this study suggest that existing studies are limited to method of choice and overlooked how people adapt to communication technologies differently in real life settings. Anthropomorphic design in communication technology and anthropomorphized message in advertising strategies need further examination when targeting a diversified or specified demographic.
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Drake, Scott, and n/a. "A well-composed body: anthropomorphism in architecture." University of Canberra. Design & Architecture, 2003. http://erl.canberra.edu.au./public/adt-AUC20060713.101839.

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Since the writings of Vitruvius in the first century AD, the use of the human body as a metaphorical and symbolic referent has provided what is perhaps the most prolific trope for architectural theory. The image of �Vitruvian Man,� with limbs outstretched to touch the circle drawn from its navel, took on particular significance during the Renaissance, as architects such as Alberti, Filarete, di Giorgio, Colonna, and Serlio published their own interpretations of Vitruvius� Ten Books. For these writers, the body, as microcosm, was the best available means for representing the order of the cosmos, the world as a whole. Yet just as the idea of the body as architectural referent was being reinterpreted, the body itself was being transformed by Renaissance anatomy. The unity and integrity of the body was jeopardised as anatomists studied the body through the dissection of corpses. The published results of these studies, the most notable being Vesalius� De Humani Corporis Fabrica, were highly influential, with the anatomical methods of observation and partition emerging as the fundamental tenets of modern science. Several centuries later, the transformation of the body from a symbol of the world to an object amenable to scientific observation and control was all but fully realised, as the discoveries of Pasteur were put to use in the conquest of disease. These changing medical conceptions of the body led to concomitant transformations of the sense of self, as the body as object was increasingly divorced from the operations of the mind, in both its conscious and unconscious forms. This thesis will examine how these changing conceptions of the human body have been interpreted within architectural theory since Vitruvius. Beginning with the idea of ornament as trope of sacrifice, it will examine how interpretations of the relation between the body as whole and as part have affected ideas of architectural composition. Further, it will examine the ethical implications of the trope of building as body, such that a building which reflects the proportions of a �well-composed� body (Francesco di Giorgio), is itself an injunction to �composure,� or appropriate behaviour. It will argue that modern architecture, while rejecting classical anthropomorphism, was nonetheless influenced by ideas and practices arising from anatomy. Then, in contrast to the object-body of anatomy, the thesis will examine phenomenological and hermeneutical conceptions of the body, which interpret the body as lived. From Merleau-Ponty�s study of perception to Scarry�s reading of the significance of pain, the contribution of the body to the sense of self will be explored, giving rise to a renewed conception of anthropomorphism as the manifestation not only of human form, but of human sentience. Further, to the modern fragmentation of both the body and architecture will be opposed integrative strategies of selfhood, such as the formation of narrative identity (Ricoeur), the engagement with a community through practice (MacIntyre), and the idea of the �monstrous� body (Frascari). These strategies will be used to explore ways in which the form of the body can be understood other than in purely material terms, and how this is translated into architecture.
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Ribeiro, Nuno Jorge Gonçalves de Magalhães. "Enhancing information awareness through speech-induced anthropomorphism." Thesis, University of York, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.270006.

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10

Khogeer, Yusra Khalid. "Brand anthropomorphism : the literary lives of marketing mascots." Thesis, University of Liverpool, 2013. http://livrepository.liverpool.ac.uk/16193/.

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There is no end to the brands that lend themselves to anthropomorphic comparison. As an area under researched, the ultimate aim of this thesis is to improve our understanding of the phenomenon of brand anthropomorphism via focusing on one of the most prominent tactics currently being used by industry – the use of marketing mascots. This research begins by theoretically positioning the topic in a rich body of literature. Drawing on branding literature, the multidimensional nature of brands is explored as a starting point for understanding brand mascots. The fundamental theories referred to are integrated to form the Brand Puzzle. Next, the phenomenon of anthropomorphism is examined by referring to literatures from the disciplines of anthropology, animal behaviour, English literature and religion. To complete the extensive literature review, this thesis draws on marketing, advertising, psychology and consumer behaviour literature to reveal any existing classifications for brand anthropomorphism prior to introducing a new typology. Additionally, an investigation into the use of mascots is carried out paying particular attention to their conceptual development and their ‘humanity’. By designing an interpretive case study methodology that relies on a variety of research techniques, including netnography, interviews and photo-essays, as well as a provocative style of presentation, this thesis sets out firstly to explore the development of three marketing mascots on the social media site of Facebook: Aleksandr Orlov mascot for price comparison website CompareTheMarket.com; The M&M’s Spokescandies mascots for Mars’ M&M’s chocolate; and Mr Peanut mascot for Planters peanuts. A literary approach was adopted when tackling this mysterious process of creating marketing mascots. Secondly, this thesis sets out to analyse consumer engagement with the brands via their engagement with the selected marketing mascots. Six forms of consumer engagement were identified which were perceived to have an effect on the narrative of marketing mascots. The discussion section of this thesis creatively links the empirical evidence presented in the findings chapters and the insights from the literature with novels, storytelling and genre reading. The prominence of these have led to the development of a Literary Wheel model that has scope for use by industry and offers a direction for future research. In conclusion, this research contributes to knowledge in the field of brand anthropomorphism. It provides a formula for the creation of captivating marketing mascots that fulfil the needs of our increasingly communication hungry culture, encouraging elevated consumer engagement and the development of stronger consumer-brand relationships.
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Watt, Stuart Neil Kennaway. "Seeing things as people : anthropomorphism and common-sense psychology." Thesis, Open University, 1997. http://oro.open.ac.uk/57722/.

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This thesis is about common-sense psychology and its role in cognitive science. Put simply, the argument is that common-sense psychology is important because it offers clues to some complex problems in cognitive science, and because common-sense psychology has significant effects on our intuitions, both in science and on an everyday level. The thesis develops a theory of anthropomorphism in common-sense psychology. Anthropomorphism, the natural human tendency to ascribe human characteristics (and especially human mental characteristics) to things that aren't human, is an important theme in the thesis. Anthropomorphism reveals an endemic anthropocentricity that deeply influences our thinking about other minds. The thesis then constructs a descriptive model of anthropomorphism in common-sense psychology, and uses it to analyse two studies of the ascription of mental states. The first, Baron- Cohen et al. 's (1985) false belief test, shows how cognitive modelling can be used to compare different theories of common-sense psychology. The second study, Searle's (1980) `Chinese Room', shows 'that this same model can reproduce the patterns of scientific intuitions taken to systems which pass the Turing test (Turing, 1950), suggesting that it is best seen as a common-sense test for a mind, not a scientific one. Finally, the thesis argues that scientific theories involving the ascription of mentality through a model or a metaphor are partly dependent on each individual scientist's common-sense psychology. To conclude, this thesis develops an interdisciplinary study of common-sense psychology and shows that its effects are more wide ranging than is commonly thought. This means that it affects science more than might be expected, but that careful study can help us to become mindful of these effects. Within this new framework, a proper understanding of common-sense psychology could lay important new foundations for the future of cognitive science.
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Schuepfer, Kurt. "The Impact of Anthropomorphism Type on Social Exclusion Recovery." Miami University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=miami150020507142374.

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13

Zlotowski, Jakub Aleksander. "Understanding Anthropomorphism in the Interaction Between Users and Robots." Thesis, University of Canterbury. HIT Lab NZ, 2015. http://hdl.handle.net/10092/11259.

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Anthropomorphism is a common phenomenon when people attribute human characteristics to non-human objects. It plays an important role in acceptance of robots in natural human environments. Various studies in the field of Human-Robot Interaction (HRI) show that there are various factors that can affect the extent to which a robot is anthropomorphized. However, our knowledge of this phenomenon is segmented, as there is a lack of a coherent model of anthropomorphism that could consistently explain these findings. A robot should be able to adjust its level of anthropomorphism to a level that can optimize its task performance. In order to do that, robotic system designers must know which characteristics affect the perception of robots' anthropomorphism. Currently, existing models of anthropomorphism emphasize the importance of the context and perceiver in this phenomenon, but provide little guidelines regarding the factors of a perceived object that are affecting it. The proposed reverse process to anthropomorphization is known as dehumanization. In the recent years research in social psychology has found which characteristics are deprived from people who are perceived as subhumans or are objectified. Furthermore, the process of dehumanization is two dimensional rather than unidimensional. This thesis discusses a model of anthropomorphism that uses characteristics from both dimensions of dehumanization and those relating to robots' physical appearance to affect the anthropomorphism of a robot. Furthermore, involvement of implicit and explicit processes in anthropomorphization are discussed. In this thesis I present five empirical studies that were conducted to explore anthropomorphism in HRI. Chapter 3 discusses development and validation of a cognitive measurement of humanlikeness using the magnitude of the inversion effect. Although robot stimuli were processed more similarly to human stimuli rather than objects and induced the inversion effect, the results suggest that this measure has limited potential for measuring humanlikeness due to the low variance that it can explain. The second experiment, presented in Chapter 4 explored the involvement of Type I and Type II processing in anthropomorphism. The main findings of this study suggest that anthropomorphism is not a result of a dual-process and self-reports have a potential to be suitable measurement tools of anthropomorphism. Chapter 5 presents the first empirical work on the dimensionality of anthropomorphism. Only perceived emotionality of a robot, but not its perceived intelligence, affects its anthropomorphization. This finding is further supported by a follow up experiment, presented in Chapter 6, that shows that Human Uniqueness dimension is less relevant for a robot's anthropomorphiazability than Human Nature (HN) dimension. Intentionality of a robot did not result in its higher anthropomorphizability. Furthermore, this experiment showed that humanlike appearance of a robot is not linearly related with its anthropomorphism during HRI. The lack of linear relationship between humanlike appearance and attribution of HN traits to a robot during HRI is further supported by the study described in Chapter 7. This last experiment shows also that another factor of HN, sociability, affects the extent to which a robot is anthropomorphized and therefore the relevance of HN dimension in the process of anthropomorphization. This thesis elaborates on the process of anthropomorphism as an important factor affecting HRI. Without fully understanding the process itself and what factors make robots to be anthropomorphized it is hard to measure the impact of anthropomorphism on HRI. It is hoped that understanding anthropomorphism in HRI will make it possible to design interactions in a way that optimizes the benefits of that phenomenon for an interaction.
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Sheehan, Benjamin T. "Customer service chatbots: Anthropomorphism, adoption and word of mouth." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/121188/1/Benjamin_Sheehan_Thesis.pdf.

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Chatbots can be configured to provide customer service. This thesis submits two quantitative studies to support the idea that a chatbot's perceived humanness is important to consumers. Preliminary results suggest that the anthropomorphism of a chatbot leads to increases in adoption and recommendation intent. Furthermore, the source of the anthropomorphic perceptions appears linked to a chatbot's use of specific linguistic stratagems which can be manipulated by practitioners and researchers.
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Joyeux, Laure. "Les animalités de l’art : modalités et enjeux de la figure animale contemporaine et actuelle." Thesis, Bordeaux 3, 2013. http://www.theses.fr/2013BOR30012/document.

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Ma démarche de recherche comme de création s’articule autour de l’animalité dans ses relations avec l’art d’une part et autour des notions-clés que sont l’anthropomorphisme animal, le zoomorphisme, la métamorphose, la figure animale et l’hybridation, constantes thématiques, iconiques et plastiques de mes travaux d’autre part. Comment et pourquoi l’artiste convoque-t-il l’animal de manière récurrente et diversifiée ? Comment ont pu se jouer entre l’homme et l’animal, mais aussi aujourd’hui de manière frappante, des complémentarités physiques et matérielles, des affinités mentales, des tensions exacerbées ? Si l’animal est le témoin excentré du fonctionnement de nos sociétés, tel un miroir déformant et critique, que révèle sa figure aux prises avec l’art de nos comportements de bête sociale et de la relation que nous entretenons avec lui ? Le recours à des concepts émanant de différentes disciplines, en particulier des sciences humaines, a irrigué et éclairé les analyses d’œuvres : les nôtres, celles de l’art d’hier et d’aujourd’hui. Il s’en est dégagé leur densité sémantique quant à la teneur du lien qui nourrit le binôme homme-animal, que les situations mises en scène soient fictives ou réelles. Le parallèle entre pratiques d’expression plastique (imitation, caricature, assemblage, mise en scène) et figures de style (métonymie, métaphore, comparaison, allégorie) au sein des processus cités plus haut vise à mettre en valeur le caractère discursif des œuvres choisies. La convocation de l’animal bénéficie ainsi, au sein de notre thèse, d’une triple définition. L’image de l’animal, reflet et mémoire de notre humanité, accompagne l’homme, tel le paradigme – modèle vivant ou image modèle –, d’une certaine identité de l’homme – ses fragilités, ses révoltes, ses excès, ses obsessions, etc. La figure de l’animal est aussi à entendre comme une médiation, réussissant là où l’attaque et le dialogue directs ne sont plus possibles, parvenant à concilier les contraires. Ainsi investie, l’image ambigüe ou ambivalente de l’animal donne lieu à la multiplicité, à une extraordinaire fertilité iconographique et artistique. Ses figures, au défi de la forme monolithique, sont rarement isolées ; elles se croisent, se mélangent et s’interpénètrent
My research as well as my creative process on the one hand, revolves around the animal figure in its relationship to art, and on the other hand, around the key-notions of animal anthropomorphism, zoomorphism, metamorphosis, the animal figure and hybridization; constant, iconic and plastic themes of my work. How and why does the artist call forth animals in such a recurrent and diversified manner? How have physical and materiel complementarities, mental analogies as well as exacerbated tensions come into play today, in such a striking fashion between mankind and the animal world? If animals are the off-centered witness of how our societies function, as a distorting and critical mirror, what does its figure reveal when grappling with the art of our beast-like behaviors and of the relationship that we maintain with it? Resorting to concepts emanating from different academic disciplines, in particular, the human sciences, has provided and shed light to the analyses of the works: our own, those of the past and of today. The result being, an utterance density as regards the content of the link which feeds the man-animal pair, whether the situations staged are fictitious or real. The parallel drawn between the methods of plastic expression (imitation, caricature, assemblage, staging) and stylistic devices (metonymy, metaphor, comparison, allegory) within the process listed above is aimed at highlighting the discursive nature of the selected works. Eliciting the animal world within our thesis, thus benefits from a three-fold definition. The animal’s image, which is the reflection and recollection of our humanity, accompanies mankind, as the paradigm – living model or ideal image –, of a certain identity of mankind – its weaknesses, its rebellions, its excesses, its obsessions, etc. In addition, the animal’s figure is also to be understood as a mediator, prevailing over direct criticism and dialogue, and managing to reconcile opposites. Thus invested, the animal’s ambiguous or ambivalent image gives rise to multiplicity, to an extraordinary, artistic and iconographic fertility. Its figures, which challenge the monolithic form, are rarely isolated; they cross over, are mingled, and permeate
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Seyed, Esfahani Mona. "The effect of telepresence and anthropomorphic attributes on consumers' comprehension of RNPs : a study on consumer innovativeness and anthropomorphism (measurement and application)." Thesis, University of Southampton, 2016. https://eprints.soton.ac.uk/412547/.

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The advancement of technology imposes an inevitable pressure on companies to introduce new products and services into the marketplace, to stay competitive or survive. One product category that is growing increasingly within the marketplace is Really New Products (RNPs), which refers to very innovative products. Businesses therefore need to be aware of the ways they can promote RNPs in order for consumer to efficiently understand RNPs and form a positive attitude and intention towards these products. This study is concerned with the product promotion element within the domain of RNPs. Various presentation techniques such as telepresence (vividness and interactivity) and anthropomorphic attributes are discussed within this thesis. Furthermore, the influence of targeting different groups of consumers (innovative consumers) is examined. Anthropomorphism is analysed in more depth to get a better understanding of how this factor influences consumers learning and online behaviour. Three papers are formed to investigate each category further. Two online experiments and one survey are designed. The first experiment recruited 800 participants to examine the effect of presentation formats on individual responses towards RNPs within Paper 1. The findings from Paper 1 indicate that various presentation elements have a different impact upon consumer learning, attitude and purchase intention for RNPs. The second set of online experiments within Paper 2 with 500 participants investigated the impact of various anthropomorphic attributes and its influence on consumer response towards RNPs. The result indicates that the inclusion of human-like avatars increases an individual’s perceived anthropomorphism. Furthermore, perceived anthropomorphism has a significant positive influence upon consumer learning, attitude and purchase intention towards RNPs. Paper 3 studied the influence of consumer innovativeness and how consumers differ in their learning and behaviour towards RNPs. 300 participants were recruited to answer an online survey. The findings indicate that various types of innovative consumers react towards and learn about RNPs in different directions. Each paper is thoroughly discussed and the limitations, managerial implications and future research recommendations are considered.
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Morgan, Matt. "CREATURE COMFORT: ANTHROPOMORPHISM, SEXUALITY, AND REVITALIZATION IN THE FURRY FANDOM." MSSTATE, 2008. http://sun.library.msstate.edu/ETD-db/theses/available/etd-04042008-164344/.

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This paper attempts to describe and analyze the culture of the furry fandom within the context of anthropologist Anthony Wallaces model of cultural revitalization movements. This paper argues that the furry fandom represents a modern, subcultural revitalization movement in which values, identity, and sexuality are transformed through the mechanism of zoomorphic symbolism. Over one-hundred interviewees were formally and/or informally interviewed during the course of this study. Interviewees generally expressed a deep affinity for childhood and a negative perspective on adolescent culture. This paper argues that the transformation of identity present in the furry fandom is based on a synthesis of idealized concepts of childhood culture and reactions to negative-self images developed during adolescence. This revitalization process is most evident in the sexual practices of many furries. Rather than a conglomeration of fetishes, the sexual practices of the fandom represent an attempt to redefine individuals "mazeways" through the merging of childhood iconography with sexual empowerment and other traits desired by interviewees.
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Brewer, Jennifer Jasmine. "Carebot: Effects of anthropomorphism and language from a healthcare robot." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1468866588.

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Lawson-Guidigbe, Clarisse. "Assistant virtuel anthropomorphique pour la confiance dans la conduite automatisée." Thesis, Bordeaux, 2022. http://www.theses.fr/2022BORD0189.

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Ce travail de thèse a été consacré à l’exploration de l’usage de deux technologies qui vont à terme transformer notre quotidien : les assistants virtuels et la voiture autonome.Les assistants virtuels ont déjà une place importante dans nos vies et sont en train de révolutionner notre façon d’interagir avec les systèmes en nous proposant une interaction vocale. Nous pouvons désormais, par une simple phrase, obtenir des informations sur la météo ou mettre de la musique. Les voitures autonomes pour leur part, bien qu’elles ne soient pas encore accessibles au public, portent la promesse d’améliorer le confort de la conduite, de réduire les accidents et de fluidifier la circulation sur les routes. Cependant, l’adoption d’une telle technologie nécessite de la confiance de la part des utilisateurs. Il semble que les assistants virtuels, par la nature même de leur interface anthropomorphique, puissent jouer un rôle dans ce contexte. Nous explorons donc le potentiel des assistants virtuels pour augmenter la confiance dans la conduite autonome.Les questions principales abordées dans ce travail concernent d’une part les choix adaptés pour concevoir un assistant virtuel afin que celui-ci soit perçu comme anthropomorphique et digne de confiance. D’autre part, elles concernent l’impact que peut avoir une telle interface dans un cockpit de véhicule autonome sur la perception d’anthropomorphisme et la confiance des utilisateurs. Pour répondre à ces questions, nous avons, dans un premier temps, choisi l’apparence visuelle de l’assistant en évaluant l’impact de différentes représentations visuelles sur la perception d’anthropomorphisme et de confiance. Notre choix s’est porté sur une représentation de type Automate-Humain. Puis, nous avons implémenté cette représentation en trois dimensions et intégré le résultat dans un simulateur de conduite sous la forme d’un hologramme. Pour évaluer l’assistant virtuel, nous avons conduit une expérimentation pour comparer une interface de référence sans assistant virtuel avec deux interfaces intégrant deux versions de l’assistant virtuel. Les résultats montrent que la perception d’anthropomorphisme ne s'accroît pas avec le niveau d’anthropomorphisme. Une corrélation significative vient confirmer l’impact de la perception d’anthropomorphisme sur la confiance. D’autres résultats plus surprenant concernant l’impact de l’assistant virtuel sur la performance ou encore l’impact de l’expérience acquise sur la confiance sont discutés
This thesis work was devoted to exploring the usage of two technologies that will eventually transform our daily lives: virtual assistants and autonomous cars.Virtual assistants already have an important place in our lives and are revolutionizing the way we interact with systems through voice interaction. With a simple sentence, a virtual assistant can get us information about the weather or play music. Autonomous cars, although not yet available to the public, hold the promise of improving driving comfort, reducing accidents, and improving traffic flow on the roads. However, the adoption of such technology requires trust from users. It seems that virtual assistants, by the very nature of their anthropomorphic interface, can play a role in this context. We therefore explore the potential of virtual assistants to increase trust in autonomous driving.The main questions addressed in this work concern, on one hand, the design choices for a virtual assistant so that it is perceived as anthropomorphic and trustworthy. On the other hand, we address the impact that such an interface can have on the perception of anthropomorphism and user trust when included in an autonomous car HMI. To answer these questions, we first chose the visual appearance of the assistant by evaluating the impact of different visual representations on the perception of anthropomorphism and trust. We chose a Mechanical-Human representation. Then, we implemented this representation in three dimensions and integrated the result in a driving simulator as a hologram. To evaluate the virtual assistant, we conducted an experiment which compared a baseline interface without virtual assistant with two interfaces integrating two versions of the virtual assistant. The results show that the perception of anthropomorphism does not increase with the level of anthropomorphism. A significant correlation confirms the impact of perceived anthropomorphism on trust. More surprising results concerning the influence of the virtual assistant on users’ performance or the impact of acquired experience on trust are discussed
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20

Garcia, Eric A. "A Collaboration Between Imagination and Reality." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/10044.

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Many cultures and civilizations throughout history have developed beliefs that explain the creation of man and his role in nature. With the development of these beliefs, man developed symbolism which he applied to material objects and objects that make up his environment. As man developed his ability to control his surroundings through construction, symbolism entered his architecture. Through the application of anthropological relationships with the environment and the use of symbolism, this thesis aspires to investigate relationships between man, horse and rider.
Master of Architecture
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21

Bliss, Gillian E. "Redefining the anthropomorphic animal in animation." Thesis, Loughborough University, 2017. https://dspace.lboro.ac.uk/2134/27423.

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The use of anthropomorphic animal characters is pervasive in animation, but there has been little examination of how and why these are created, and how a viewing audience understands them. This Practice-based PhD examines how a re-defining of anthropomorphic and zoomorphic representation might bring a new impetus to the use of animal imagery within contemporary animation practice. An initial stage of research was to define the term anthropomorphism both as a visual language within animation practice and in the wider contexts of scientific and philosophical discourse. Social and psychological aspects are discussed, recognising this form of hybrid representation throughout the development of human culture. Links with Human Animal Studies disciplines raised the question of relating anthropomorphism to negative aspects of anthropocentrism and this led to a second stage of the research that explores ways of working with anthropomorphism that do not promote an anthropocentric bias. This is firstly achieved through the devising of a new theoretical approach to character analysis that is based on the recognition of perceptual aesthetic and sensual animal qualities in human-led , animal-led and design-led anthropomorphic characters, rather than a reliance on conceptual symbolic referencing of human experiences, goals, and narratives. Moving into the practice and influence from historical animation work provides impetus for a move away from character and narrative based work. Experimental animation techniques are used to create rhythms and patterns of abstracted animal and human imagery. This new work is based on contemporary ecological ideas that discuss relationships between humans and animals as interconnected species, thus providing a second way of lessening of anthropocentric bias in the subject matter. Having a starting point of aesthetic and sensual responses to actual experiences with animals is an important factor and live action film is re-animated to create digitally manipulated rhythms of colour, texture, movement and sound. The practical research outcomes are animation samples that evidence the coming together of experimental digital techniques and contemporary ecological subject matter. An action research model was devised for the research to enable the integration of theory and practice, and reflection on theory and practice to have an important influence on the practical outcomes. The approach taken was dependent on experience as a creative practitioner and as a teacher helping others to develop a sustainable creative practice, in allowing an open and intuitive discovery of ideas from both theoretical and practical explorations to create a flow through the research. The combination of theoretical and practical research undertaken provides an impetus towards the creation of future animation work using an anthropomorphic visual language redefined as zooanthropomorphic animation . The submission includes outcomes of a written thesis and links to practical animation work.
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22

Viau-Courville, Matthieu. "Anthropomorphism and staffed personages at Tiahuanaco, Bolivia c. AD 600-1000." Thesis, University of East Anglia, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.549455.

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During the Middle Horizon (c. AD 600-1000), a new iconography spread throughout the South Central Andes known as the Southern Andean Iconographic Series (SAIS). One of its most persistent motifs is the Staff God, a human-like personage facing forward and holding a vertical staff in each hand. Most interpretations of Staff Gods describe them as representations of Andean deities. The present contribution discusses anthropomorphism in Andean antiquity (here understood as the objectification of unseen agents (like spirits or gods) using human-like models) by focusing on Staff God imagery found at the archaeological site ofTiahuanaco in the Bolivian flat highlands. Contrary to the mainstream interpretation model, the project shows that Staff God anthropomorphs are representations of ritual practitioners engaged in scenes of ritual action. The thesis identifies a set of (Western) biases toward Staff God imagery that may have contributed to the erroneous interpretation of Staff Gods as cases of Andean divine anthropomorphism. The research focuses on the ritual action of which the personages are parts. Emphasized is a possible kind of Andean anthropomorphism associated with the notion of bodily practices, where it seems that the body of the ritual practitioner provided, for the devotees, the objectification (and personification) of supernatural agency. The study concludes by arguing that divine anthropomorphism, as the objectification of a supernatural agent into its human-like 'art' form, may not necessarily be part of the Andean thought and cognitive process. In other words, many Andean peoples did not appear to feel the need to 'invent' human-like forms to embody supernatural agents and agency. Instead, supernatural agency was embodied by models drawn from the natural environment, including mountains, but also the ritual practitioners themselves.
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23

Large, David Robert. "The effect of anthropomorphism on routine interactions with in-vehicle navigation systems." Thesis, University of Nottingham, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594416.

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Anthropomorphism concerns the attribution of human characteristics to non-human objects. Classically employed in antediluvian artefacts and religious deities, it has also been used contemporaneously as a design metaphor to persuade and motivate users and create novel and engaging products and methods of interaction. This is typically achieved by endowing a product or interface with recognisable human features, such as a voice. In contrast, the thesis investigates routine interactions with everyday technology which utilises these 'cues' for more pragmatic reasons. In-vehicle navigation systems (IVNS) typically use voices to deliver route-guidance instructions, thereby aiming to reduce physical distraction whilst ensuring drivers' visual attention remains focussed on driving. The research therefore concerns 'anthropomorphism-by interpretation rather than by design, and employs a mixed methods approach to investigate the phenomenon. In study one, over thirteen hours of dialogue was captured during indirect observations of routine journeys made by fourteen drivers and passengers. Analysis revealed that participants made attributions and responded socially to IVNS in ways that were symptomatic of anthropomorphism. This included: naming the device, talking to it and blaming it for mistakes. In study two, an online questionnaire survey, completed by 285 IVNS users, confirmed that anthropomorphism was prevalent amongst a much wider population. Attributions of personality and character influenced how respondents interacted with IVNS and their attitudes towards it, for example, the level of trust they placed in it. There was evidence that the voice providing directions had a significant impact on these attributions.
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24

Danielsson, Miryam Bernadette. "The Animal in the Mirror : Zoomorphism and Anthropomorphism in Life of Pi." Thesis, Umeå universitet, Institutionen för språkstudier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172487.

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This essay explores the application of zoomorphism and anthropomorphism in Yann Martel’s novel Life of Pi. The novel, rather than being a mere shipwreck-narrative or a miraculous tale with religious overtones, is also a story about the complicated and perhaps inevitably divided relationship between humans and animals. This essay introduces the fields of ecocriticism and animal studies and defines anthropomorphism and zoomorphism in the context of literary criticism. The essay goes on to discuss the layers of meaning behind the names and naming of the two main characters using Burke’s rhetoric of identification, analyses the anthropomorphism and religiosity in the novel’s two stories, and analyses the two accepted readings of the novel from a zoomorphic perspective. The essay looks at the human-animal divide and its problems in literature, going into Derrida’s animal philosophy to provide a counterpoint to a view derived from Cartesian dualism. In a straight reading of the novel, the first story is regarded as metaphoric while the second story is regarded as literal. There is an alternative reading where it is left to the reader to decide which story is true, but this essay argues that this reading negates a metaphoric interpretation of either story and therefore dismisses the straight reading. Instead, this essay proposes a third, zoomorphic reading, fully compatible with the straight reading, where anthropomorphism is employed to externalize human actions onto animals, but where zoomorphism is employed to project animals onto humans in order to externalize their cannibalism. In the zoomorphic reading, both stories are interpreted as vehicles of projection while avoiding the logical pitfall of the alternative reading.
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25

Menon, Arjun Rajendran. "Animism and Anthropomorphism in Living Spaces : Designing for 'Life' in spatial interactions." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-285684.

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Integrating animism and anthropomorphism into technology and our interactions with said technology allows for the design of better affordances, easier comprehension, and more intricate interactions between humans and technological artefacts. This study seeks to understand the circumstances and contexts under which humans tend to form emotional bonds with nonhuman entities and ascribe life-like or human-like qualities to them, through qualitative research. It also seeks to investigate whether animism and anthropomorphism apply to abstract entities such as a space, through ‘constructive design-based research’ and ‘thing-centered design’ methodologies. The investigations yield several insights in general, that are useful to designers attempting to incorporate animism and anthropomorphism into their work. The prototyping led to the creation of a prototype space that can serve as the foundation for future research.
Integrering av animism och antropomorfism i teknik och vår interaktion med nämnda teknik möjliggör design av bättre överkomliga priser, lättare förståelse och mer invecklade interaktioner mellan människor och tekniska artefakter. Denna studie syftar till att förstå de omständigheter och sammanhang under vilka människor tenderar att bilda känslomässiga band med icke-mänskliga enheter och tillskriva dem livsliknande eller mänskliga egenskaper genom kvalitativ forskning. Det försöker också undersöka om animism och antropomorfism gäller abstrakta enheter som ett utrymme, genom ‘constructive design-based research’ och ‘thing-centered design’ metoder. Undersökningarna ger i allmänhet flera insikter som är användbara för designers som försöker integrera animism och antropomorfism i sitt arbete. Prototyperingen ledde till skapandet av ett prototyputrymme som kan tjäna som grund för framtida forskning.
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26

Terim, Berrin. "Filarete's Body: Unpacking the Pregnancy analogy in the Renaissance Patronage Context." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/104118.

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Fifteenth century Florentine architect Il Filarete authored the first illustrated book on architecture, with a distinct pedagogical agenda to teach his patron to build nobly. Written as a dialogical narrative, taking place between a patron and his architect, the treatise's pedagogical tone unfolds as a form of storytelling about the design and construction of an ideal city. Despite its miscellaneous aspects embedded in the book, which differentiates it significantly from the architectural treatises belong to the Western cannon, the author stresses his role as an architect, and proposes an unprecedent analogy to define the role of the architect (his profession) in regards to building practice [edificare]. Extending the Vitruvian body topos under the influence of Civic Humanism to an organic anthropomorphism, Filarete bases the generation of a building on similar grounds to human generation, through which he defines gender-specific roles to the patron (male agent) as the father of the building, and the architect (female agent) as its mother. This generally known analogy, although has been frequently mentioned, was not taken as a clue that can pertain the essence of architectural production in the Renaissance patronage context. In this dissertation, I propose to contextualize his unprecedented proposal within the larger framework of the production agency of building in the early modern period, and how architecture as a profession is aimed to be defined within that.
Doctor of Philosophy
In this dissertation, I have offered an in-depth analysis of Filarete's "generation" analogy for building production in the quattrocento Renaissance context. Filarete is a fifteenth century Florentine sculptor turned architect, who owns his fame to the extraordinary book he wrote ¬¬– Libro Architettonico – in which he could demonstrate the wonders he can build with the aid of a devoted patron. Targeting at the ideology of the patron's fame to be established through the noble edifices he builds, Filarete signifies the temporal nature of buildings which ends in ruins –as the Roman antiquity is perceived in the Renaissance –. Relying on ancient "body" metaphor for architecture, Filarete offers an analogy to his patron to perceive buildings similar to "a living man," that eventually dies. Accordingly, the generation of buildings is introduced as similar to generation of man. Based on a sexual metaphor Filarete coins here, the patron takes the role of the father, to generate "his" building together with an architect –mother–. Similar to a pregnant mother, the architect develops the design in his realm to deliver in the form of a scaled artifact (whether a drawing or a wooden model). Filarete suggests the architect –mother– to be the wet-nurse, signifying the ongoing process of design during construction and the architect's role to ensure its integrity to the building. This unprecedented analogy, although was never studied in depth, carries many connotations when examined in Renaissance patronage context and reflects significant nuances regarding the production of such noble building. The patron's influence in design is recognized with the father role, which has a long and prominent history in comparison to the emerging individuality of the Renaissance artist. In this well-established scheme, Filarete relies on the creative faculties of an artist, as associated with female attributes since the antiquity, yet extends it further to motherhood to define "architect" as a professional title. This unique interpretation parallels the emerging notions of family during the Renaissance, as perpetuated by Civic Humanism. A comparative study of the family treatises of the fifteenth century shows that the emphasis on the mother in the growth of a child parallels Filarete's intentions to convince his patron to rely on his architect for the good of his building. In the overall pedagogical tone of the Libro, Filarete is educating the patron to build nobly, which is offered as a stylistic choice to build in the ancient manner, and introduces the architect as an equal agent of the design process, distinguishing its role from a mason.
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27

Terim, Berrin. "Filarete's Body: Unpacking the Pregnancy Analogy in the Renaissance Patronage Context." Diss., Virginia Tech, 2021. http://hdl.handle.net/10919/104118.

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Fifteenth century Florentine architect Il Filarete authored the first illustrated book on architecture, with a distinct pedagogical agenda to teach his patron to build nobly. Written as a dialogical narrative, taking place between a patron and his architect, the treatise's pedagogical tone unfolds as a form of storytelling about the design and construction of an ideal city. Despite its miscellaneous aspects embedded in the book, which differentiates it significantly from the architectural treatises belong to the Western cannon, the author stresses his role as an architect, and proposes an unprecedent analogy to define the role of the architect (his profession) in regards to building practice [edificare]. Extending the Vitruvian body topos under the influence of Civic Humanism to an organic anthropomorphism, Filarete bases the generation of a building on similar grounds to human generation, through which he defines gender-specific roles to the patron (male agent) as the father of the building, and the architect (female agent) as its mother. This generally known analogy, although has been frequently mentioned, was not taken as a clue that can pertain the essence of architectural production in the Renaissance patronage context. In this dissertation, I propose to contextualize his unprecedented proposal within the larger framework of the production agency of building in the early modern period, and how architecture as a profession is aimed to be defined within that.
Doctor of Philosophy
In this dissertation, I have offered an in-depth analysis of Filarete's "generation" analogy for building production in the quattrocento Renaissance context. Filarete is a fifteenth century Florentine sculptor turned architect, who owns his fame to the extraordinary book he wrote ¬¬– Libro Architettonico – in which he could demonstrate the wonders he can build with the aid of a devoted patron. Targeting at the ideology of the patron's fame to be established through the noble edifices he builds, Filarete signifies the temporal nature of buildings which ends in ruins –as the Roman antiquity is perceived in the Renaissance –. Relying on ancient "body" metaphor for architecture, Filarete offers an analogy to his patron to perceive buildings similar to "a living man," that eventually dies. Accordingly, the generation of buildings is introduced as similar to generation of man. Based on a sexual metaphor Filarete coins here, the patron takes the role of the father, to generate "his" building together with an architect –mother–. Similar to a pregnant mother, the architect develops the design in his realm to deliver in the form of a scaled artifact (whether a drawing or a wooden model). Filarete suggests the architect –mother– to be the wet-nurse, signifying the ongoing process of design during construction and the architect's role to ensure its integrity to the building. This unprecedented analogy, although was never studied in depth, carries many connotations when examined in Renaissance patronage context and reflects significant nuances regarding the production of such noble building. The patron's influence in design is recognized with the father role, which has a long and prominent history in comparison to the emerging individuality of the Renaissance artist. In this well-established scheme, Filarete relies on the creative faculties of an artist, as associated with female attributes since the antiquity, yet extends it further to motherhood to define "architect" as a professional title. This unique interpretation parallels the emerging notions of family during the Renaissance, as perpetuated by Civic Humanism. A comparative study of the family treatises of the fifteenth century shows that the emphasis on the mother in the growth of a child parallels Filarete's intentions to convince his patron to rely on his architect for the good of his building. In the overall pedagogical tone of the Libro, Filarete is educating the patron to build nobly, which is offered as a stylistic choice to build in the ancient manner, and introduces the architect as an equal agent of the design process, distinguishing its role from a mason.
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28

Leatherland, Douglas Peter. "Deconstructing anthropomorphism : the 'humanimal' narratives of Kenneth Grahame, Beatrix Potter, and Richard Adams." Thesis, Durham University, 2019. http://etheses.dur.ac.uk/12978/.

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This thesis proposes that popular narratives categorized as children's animal stories - Kenneth Grahame's 'The Wind in the Willows' (1908), Beatrix Potter's tales (1902-30), and Richard Adams' 'Watership Down' (1972) - feature characters which are rendered anthropomorphic in a diversity of overlapping and contradictory ways. Each of these narratives draws on a complex and varied tradition of anthropomorphic animals in literature. Due to their popularity, they have received various critical responses which pose different meanings implied by the author's use of anthropomorphic tropes. My study aims to amalgamate these readings into a meta-critical analysis of the anthropomorphisms in the work of the three authors. Beginning with a historical overview of anthropomorphism across the disciplines and the key debates surrounding this supposedly fixed concept, this study questions the implications made about the human condition which are inherent in assumptions that a text is representing a character in an anthropomorphic way. To be anthropomorphic, such modes of representation must necessarily attribute features which are exclusively human, but even when we deconstruct previously held assumptions of anthropomorphism in the work of popular writers of animal stories, we find that what does or does not constitute anthropomorphism is a multifarious and complex issue. While at times the anthropomorphisms in these narratives are explicit and draw on popular elements of fable and fantasy, at other times they merge with more naturalistic representations. The figure of the "humanimal", which constitutes a neither/both structure of relation between the human and the animal, emerges as the most relevant figure as we follow the trajectories of anthropomorphic tropes in the narratives of Grahame, Potter and Adams. While the humanimal figure is often identified in the animal narratives of authors such as Franz Kafka, I propose that by deconstructing anthropomorphic tropes, popular "children's" animal stories may also be considered humanimal narratives.
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29

Christopher, Todd Grant. "Zoomorphic Architecture: The Carolina Coastal Museum." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/34795.

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Throughout the evolution of man, the ocean has played an integral part in his survival. As technology has advanced so has man's use of the ocean. In order to preserve the history of these advancements for future generations, museums have been erected. The Carolina Coastal Museum is dedicated to the nautical history of the Carolinas. The project is fueled by the theories and philosophies of zoomorphism and anthropomorphism. The building is based upon the skeletal structure of a fish, the main element being the spine. Other natural elements such as ligaments, cartilage, respiratory system, and circulatory system were also explored and utilized within the project.
Master of Architecture
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30

David, Dayle. "L'anthropomorphisme comme stratégie de compensation d'un manque de contrôle ? : Cas des robots sociaux et conséquences sur leur acceptabilité." Electronic Thesis or Diss., Université Côte d'Azur, 2022. http://www.theses.fr/2022COAZ2039.

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Les situations de perte de contrôle sont innombrables (e.g., pandémie mondiale, rupture amoureuse) et suscitent le plus souvent des tentatives de rétablissement de la perception de contrôle. Ces tentatives, sous forme de stratégies défensives souvent inconscientes, redonnent du sens et de la prévisibilité aux événements. L'anthropomorphisme, ou attribution de traits humains à des objets non humains dont les robots sociaux, est conçu dans la littérature comme une stratégie de compensation d'un manque de (perception de) contrôle. Ce processus permettrait l'application aux robots de scripts sociaux, généralement déployés dans les interactions entre humains, rendant ainsi ces agents non-humains plus familiers, prévisibles et contrôlables. L'objectif de la présente thèse est d'examiner l'anthropomorphisme en tant que stratégie de compensation d'un manque de contrôle ainsi que ses retombées sur l'acceptabilité. Il se décline en deux étapes : 1. identifier les conditions d'application de cette stratégie, 2. examiner la capacité de l'anthropomorphisme à structurer, donner du sens et rendre cohérent l'environnement social. À ces fins, la thèse articule trois concepts majeurs : perception de contrôle, anthropomorphisme et acceptabilité des robots sociaux. À l'appui d'une scoping review et d'un état de l'art, l'acceptabilité des robots sociaux et les freins possibles à leur adoption sont examinés. Puis, le développement et la validation d'outil, une étude pilote corrélationnelle et une étude pilote expérimentale initient les premières relations entre ces trois concepts. Dans le prolongement, trois études expérimentales testent tour à tour trois types d'opérationnalisation du contrôle (sur les événements de vie, sur le robot, sur la tâche) et permettent d'identifier certains liens de causalité entre le contrôle, l'anthropomorphisme et l'acceptabilité des robots sociaux. Enfin, deux études expérimentales testent la qualité structurante de l'anthropomorphisme. L'ensemble de ces études mettent en évidence que la perception du robot social change en fonction du type de contrôle induit. De même, l'anthropomorphisme (i.e., aspects superficiels du robot tels que l'apparence, le comportement, etc.) et l'anthropomorphisation (i.e., aspects essentiels tels que les états mentaux, émotions, etc.) influencent différemment son intention d'usage. Cet ensemble d'études soulève des questions à la fois pratiques, sociales et éthiques
Loss of control situations are innumerable (e.g., global pandemic, romantic break-up) and most often give rise to attempts to restore the perception of control. These attempts, in the form of often unconscious defensive strategies, restore meaning and predictability to events. Anthropomorphism, or the attribution of human traits to non-human objects including social robots, is conceived in the literature as a compensatory strategy for a lack of (perceived) control. This process would allow the application to robots of social scripts typically deployed in human interactions, making them more familiar, predictable and controllable. The objective of this thesis is to examine anthropomorphism as a compensatory strategy for a lack of control and its impact on acceptability. It is divided into two steps: 1. to identify the conditions of application of this strategy, 2. to examine the capacity of anthropomorphism to structure, give meaning and make coherent the social environment. To these ends, the thesis articulates three major concepts: perception of control, anthropomorphism, and acceptability of social robots. Using a scoping review and a state of the art, the acceptability of social robots and possible barriers to their adoption are examined. Then, the development and validation of a tool, a correlational pilot study and an experimental pilot study initiate the first relationships between these three concepts. In the extension, three experimental studies test in turn three types of operationalization of control (on life events, on the robot, on the task) and allow to identifysome causal links between control, anthropomorphism and acceptability of social robots. Finally, two experimental studies test the structuring quality of anthropomorphism. All these studies show that the perception of the social robot changes according to the type of control induced. Similarly, anthropomorphism (i.e., superficial aspects of the robot such as appearance, behavior, etc.) and anthropomorphization (i.e., essential aspects such as mental states, emotions, etc.) influence differently its usage intention. This set of studies raises practical, social, and ethical questions
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31

Pigney, Emma. "Human or Horse? : Anthropomorphic and Zoomorphic Instances in The Horse Whisperer." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-44470.

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This essay aims to show how anthropomorphism, and also to some extent zoomorphism, is created in Nicholas Evans’s novel The Horse Whisperer.  Through parallel events and the usage of the concepts horse whisperers and horse whispering, a special connection is created between Grace, the main human character, and Pilgrim, the main horse character. This essay argues that their connection grounds for the reader to see the horse anthropomorphically and the human to some extent zoomorphically. With the use of Daston and Mitman’s notions of anthropomorphism and zoomorphism, this essay analyses how the concepts manifest themselves in the novel. The definition of horse whisperers and horse whisperering within this essay derives from the work of Brannaman and Parelli, this due to their theoretical value and knowledge about horse whispering.
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32

Buchholz, Bridget Susan. "Body Language: The Limits of Communication between Mortals and Immortals in the Homeric Hymns." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1259726394.

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33

Barbier, Laura. "Influence comportementale online : études dans le paradigme de la soumission sans pression." Thesis, Université de Lorraine, 2018. http://www.theses.fr/2018LORR0127/document.

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Amener les personnes à réaliser spontanément un comportement, tel est l’objectif des techniques de soumission sans pression. Depuis les années 60, elles ont prouvé leur efficacité. La popularisation des communications médiatisées par ordinateur (CMO) amène à nous demander si les processus d’influence restent efficaces et sous quelles conditions. Parmi les CMO existantes, nous souhaitons privilégier le terrain d’étude offert par les Massively Multiplayer Online Game parce que les interactions interindividuelles sont nombreuses et parce qu’il est nécessaire de créer un avatar pour y accéder. En accord avec certains travaux, nous pensons que l’apparence de l’avatar est un facteur qui influence significativement les comportements des individus. Nos objectifs sont de répliquer les effets de techniques de soumission sans pression et de spécifier les critères à prendre en compte pour obtenir le comportement souhaité. Une série de quatre études testant des techniques de soumission sans pression (pied-dans-la-porte, foot-in-the-face, porte-au-nez, mais vous êtes libre de…) est mise en place. Pris ensemble, les résultats de ces recherches ne sont pas seulement interprétables au regard des théories utilisées lors d’étude dans la vie réelle. Toutefois, nos résultats amènent de nouvelles perspectives théoriques et méthodologiques en matière d’induction de changements comportementaux lors de CMO
The aim of compliance without pressure techniques is to get people to spontaneously adopt a behavior. Since the 1960s, they have shown their efficiency. The popularization of computer-mediated communications (CMC) raises the question of whether the influence processes remain effective and on what conditions. Among the existing CMCs, we wish to use the study field provided by the Massively Multiplayer Online Game because the interindividual interactions are numerous and it is necessary to create an avatar to access them. In agreement with some research, we think that the avatar appearance is a variable that significantly influences the individual’s behavior. Our objectives are to replicate the effects of compliance techniques and to specify the criteria to be considered in order to achieve the target behavior. A series of four studies, testing techniques of compliance without pressure (foot-in-the-door, foot-in-the-face, door-in-the-face, but you are free to…) are put in place. Results cannot be explained to the full extend by the common theories used in real life studies, however, they present new theoretical and methodological perspectives in terms of behavior changes induction in CMC
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Jain, Ritesh. "The influence of anthropomorphic spokescharacters on consumers' recycling intentions." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/208973/1/Ritesh_Jain_Thesis.pdf.

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Environmental communicators have been using different message strategies to encourage consumers to adopt sustainable behaviours. However, use of anthropomorphic spokescharacters as endorsers in environmental communication has not been researched before, which is surprising as these characters have been quite effective in commercial marketing. The findings of this research study revealed that using popular anthropomorphic spokescharacters such as Tony the Tiger can be an effective alternate strategy which environmental marketers can pursue. Since it is a new research area, future research directions are offered for environmental marketing researchers to develop this area.
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Andrade, Lucia Machado de. "Uso de termos personificadores por professores de química: uma análise qualitativa." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/81/81132/tde-29082018-165545/.

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O propósito deste estudo foi investigar o uso de termos personificadores por professores de química do ensino médio, dando ênfase ao tipo de uso - consciente ou inconsciente, à ocorrência de cada tipo - animismo e antropomorfismo (literal, metafórico e teleológico), aos motivos e contextos que acarretariam no seu uso e às concepções dos professores em relação à sua influência no processo de ensino-aprendizagem. O trabalho está estruturado em duas partes: na primeira, foram analisadas quinze encomendas de simulações computacionais elaboradas por um total de trinta e seis professores participantes do projeto LabVirt da Escola do Futuro da USP. Na segunda parte do trabalho, os termos personificadores detectados nas encomendas dessas simulações serviram de subsídio para a elaboração de um conjunto de tarefas e entrevistas (estruturada e semi-estruturada) que foram utilizadas para a análise de outro grupo de seis professores. A partir dos dados desta pesquisa, pode-se dizer que o uso de termos personificadores é uma prática comum dos professores investigados, embora isso ocorra de forma inconsciente. Esse uso aparece indistintamente entre professores com diferentes perfis acadêmicos e experiência docente. A recorrência ao uso desses termos está relacionada à abstração do conceito químico trabalhado em sala por estes professores. Eles consideram, ainda, que o uso desses termos auxilia no processo de ensino-aprendizagem de seus alunos. O antropomorfismo metafórico é o tipo mais freqüentemente utilizado. Além disso, os termos personificadores mostraram-se eficientes instrumentos de análise para inferir sobre os possíveis modelos mentais dos professores em relação a alguns conceitos químicos. Tais modelos foram revelados por meio do uso desses termos pelos professores, utilizados em seus respectivos modelos expressos. Tais resultados revelam que o uso inconsciente desses termos impossibilita uma autonomia do professor no que se refere ao controle da influência da linguagem sobre o processo de ensino-aprendizagem.
The purpose of this study was to investigate the use of personifying terms by high school chemistry teachers, giving emphasis to the type of use - conscious or unconscious, to the occurrence of each type - animism and anthropomorphism (literal, metaphoric and teleological), to the reasons and contexts which entail their use and to teachers\' conceptions related to their influence on teaching and learning. The project is structured in two parts: in the first, fifteen scripts for learning objects elaborated by a group of teachers (a total of thirty six teachers) who participated in the LabVirt project from \"Escola do Futuro - USP\" were analyzed. In the second part, the personifying terms detected on these scripts were used to elaborate a set of tasks and interviews (structured and semi-structured) which were used to analyze another group of six teachers. From these results, was possible to admit that the use of personifying terms is a common practice among these investigated teachers, although it happens unconsciously. This practice appears indistinctively between teachers with different academic profiles and experience. The recurrence of these terms is related to the abstraction of the concept studied. Behind, these teachers consider that the use of these terms helps in the teaching learning process. The metaphoric anthropomorphism is the most frequent term used. Besides that, the personifying terms were efficient analysis instruments to infer about the possible mental models of the teachers. These models were revealed by the use of the personifying terms in their respective expressed models. These results point to the fact that the unconscious use of the personifying terms impedes the autonomy of the teacher in terms of the influence of language about the teaching learning process.
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Hübben, Kelly. "A Genre of Animal Hanky Panky? : Animal representations, anthropomorphism and interspecies relations in The Little Golden Books." Doctoral thesis, Stockholms universitet, Institutionen för kultur och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147503.

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This dissertation investigates the visual and verbal representations of animals in a selection of commercial picture books for a young readership of preschool children. The picture books selected are part of the Little Golden Book series. The first twelve books in this series were published in the United States in 1942 and are still in print today, while new books are continually being published. Because these popular picture books have had a broad readership from their inception and the books in the series have a uniform aesthetics, a comparative analysis provides insight into mainstream human-animal relationships.  Children’s literature is never innocent, and fraught with power imbalances. Animals become political beings, not only in the sense that they convey a didactic message, but in the sense that each animal representation carries a host of ideas and assumptions about human-animal relations with it. Using a theoretical framework that is grounded in Human Animal Studies (HAS), and more specifically literary animal studies, this dissertation analyzes the representation of human-animal interactions and relationships in different contexts.  Before the advent of HAS, anthropocentric, humanist interpretations of animal presence in children’s literature used to be prevalent. Commercial picture books in particular could benefit from readings that investigate animal presence without immediately resorting to humanist interpretations. One way of doing that is to start by questioning how interspecies difference and hierarchy is constructed in these books, verbally, visually and in the interaction between words and images. Based on this, we can speculate about the consequences this may have for the reader’s conceptualization of human-animal relationships. In children’s literature speciesism and ageism often intersect, for example when young children are compared with (young) animals or when animals are presented as stand-ins for young children. This dissertation explores the mechanisms behind the representation of species difference in commercial picture books.  The aim of this study is to analyze how commercial picture books like the Little Golden Books harbor a potential to shape young readers’ ideas about humanity and animality, species difference and hierarchy and the possibilities of interspecies interactions. The socializing function that is an important component of all children’s books makes that these picture books can shape readers’ attitudes from an early age. When reading children’s books featuring animals, the particular way these animals are represented guides the reader towards an ideology – and in the West, this ideology is predominantly anthropocentric. In Western cultures, children and animals are commonly thought of as natural allies, and as such they are often depicted as opposed to adult culture.  This dissertation identifies the ways in which certain conservative tendencies are activated by these commercial picture books, but also emphasizes that they can be a subversive space where anthropocentrism can be challenged. The case studies developed in this dissertation demonstrate how even so-called ’unsophisticated’ picture books contain interesting strains of animal related ideology worthy of in-depth analysis. The visual and verbal dimensions of these picture books show that these stories are embedded in a cultural context that helps give meaning to the animals. A recurring concern is the function of anthropomorphism and the role it plays in how we value the animals in these books. I am particularly interested in how picture books depict various degrees of anthropomorphism, because it has the potential to challenge species boundaries and disrupt the human-animal dichotomy.
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Andriuzzi, Andria. "La conversation de marque à la lumière de la théorie du face-work : impact de la stratégie d’interaction des marques sur l’attitude des internautes." Thesis, Paris 1, 2017. http://www.theses.fr/2017PA01E011.

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Les interactions entre marques et consommateurs font l’objet de nombreuses recherches, notamment depuis l’avènement des médias sociaux. Cette recherche porte sur un mode d’interaction peu étudié, la conversation de marque, définie comme une suite de messages échangés en ligne et en public entre plusieurs individus dont un au moins représente une marque. Pour étudier ce phénomène, nous réalisons deux études qualitatives et trois études quantitatives. En faisant appel à la théorie du face-work, nous montrons que la marque parait plus humaine quand elle respecte les règles de la communication interpersonnelle. Cependant, ces règles sont altérées quand la conversation porte sur les produits et quand les consommateurs sont attachés à la marque. Cette recherche contribue à la littérature sur les interactions marques-consommateurs et à la littérature sur l’anthropomorphisme en montrant l’impact des pratiques conversationnelles des marques sur l’attitude des consommateurs
Brand-consumers interaction is an emerging topic in marketing research especially since the advent of social media. This research focuses on a little-studied type of interaction, brand conversation. Brand conversation is defined as a series of messages exchanged online and in public between several individuals, at least one of them being a brand representative. To study this phenomenon, we carry out two qualitative studies and three quantitative studies. Using face-work theory, we show that brands seem to be more human by following interpersonal communication rules. However, these rules are slightly altered in a marketing context, especially when the conversation is about products and when consumers are attached to the brand. This research contributes to the literature on brand-consumer interaction and to the literature on brand anthropomorphism by showing the impact of brand conversational practices on consumer attitudes
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Северин, А. В. "Етнокультурні особливості зооморфізмів та антропоморфізмів у казковому дискурсі." Thesis, Видавництво СумДУ, 2012. http://essuir.sumdu.edu.ua/handle/123456789/25449.

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Казка як своєрідний жанр народної творчості здавна посідав важливе місце у фольклорі всіх народів світу. На ній позначився вплив різних історичних епох, починаючи від первісного суспільства і до наших днів. Усе це свідчить про виняткову роль казок у культурно-побутовій практиці людства, про тісний зв'язок їх із життям народу.
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Webb, Laura. ""I suppose I am the exact centre" : anthropomorphism, metamorphosis and representations of animals in the poetry of Ted Hughes." Thesis, University of Sheffield, 2014. http://etheses.whiterose.ac.uk/5307/.

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Дегтярьова, Лариса Іванівна, Лариса Ивановна Дегтярева, Larysa Ivanivna Dehtiarova, and А. В. Северин. "Етноспецифіка та лінгвістичні особливості перекладу казок." Thesis, Сумський державний університет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/30842.

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Проблема перекладу казок пов’язана насамперед з особливостями їх художньої форми, стилістичних засобів та значної кількості зоонімів і антропонімів у її структурі. Часто перекладач надає текстові казки національного колориту. Намагання обов’язково «перебороти» чужу поетичну систему, оцінити її з погляду своєї національної літератури містить у собі і небезпеку. Адже від того, як уявляє собі перекладач еквівалентність самого перекладу, залежить результат і якість його практичної роботи. При цитуванні документа, використовуйте посилання http://essuir.sumdu.edu.ua/handle/123456789/30842
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Crowe, Samuel W. "Morphisms." Digital Commons @ East Tennessee State University, 2010. https://dc.etsu.edu/etd/1682.

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I discuss my Master of Fine Arts exhibition, Morphisms, hosted by Slocomb Galleries on the campus of East Tennessee State University March 22 through March 26, 2010. The exhibit includes works created during the artist's three year study at East Tennessee State University. The exhibition consists of works that address the projection of human qualities on domesticated animals and the projection of animal qualities onto mythological deities. Discussion also includes the process involved in creating the artwork as well as artistic influences in technical concepts.
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Llop, Harillo Immaculada. "Methods for the design and evaluation of anthropomorphic artificial hands." Doctoral thesis, Universitat Jaume I, 2020. http://hdl.handle.net/10803/669265.

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The objective of this thesis is to contribute to the definition of applicable methods during the design process of artificial hands in order to obtain more anthropomorphic and functional designs, as well as to define metrics and protocols that help evaluate these aspects. The proposed methods are focused on the mechanical design of any anthropomorphic hand, both in the prosthetic and robotic fields, although in this thesis greater emphasis has been placed on hands designed for 3D printing, given its growing popularity and accessibility and its potential impact on society. Most of the developments and proposals made are based on biomechanical aspects obtained from the analysis of the human hand. In this thesis, the evaluation of the degree of anthropomorphism of artificial hands has been approached from three complementary perspectives: experimentation, definition of analytical indexes and simulation by means of models.
El objetivo de esta tesis es el de contribuir a la definición de métodos aplicables durante el proceso de diseño de manos artificiales con el fin de obtener diseños más antropomorfos y funcionales, así como definir métricas y protocolos que ayuden a evaluar estos aspectos. Los métodos propuestos están enfocados al diseño mecánico de cualquier mano antropomorfa, tanto en el ámbito protésico como en el robótico, si bien en esta tesis se ha hecho un mayor énfasis en manos orientadas a la fabricación mediante impresión 3D, dado su creciente auge y accesibilidad y por su potencial impacto en la sociedad. Gran parte de los desarrollos y propuestas realizados están basados en aspectos biomecánicos obtenidos del análisis de la mano humana. En esta tesis la evaluación del grado de antropomorfismo de las manos artificiales se ha abordado desde tres perspectivas complementarias: experimentación, definición de índices analíticos y simulación mediante modelos.
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43

Cerruti, Giulio. "Design and Control of a Dexterous Anthropomorphic Robotic Hand." Thesis, Ecole centrale de Nantes, 2016. http://www.theses.fr/2016ECDN0009/document.

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Cette thèse présente la conception et la commande d’une main robotique légère et peu onéreuse pour un robot compagnon humanoïde. La main est conçue pour exprimer des émotions à travers des gestes et pour saisir de petits objets légers. Sa géométrie est définie à l’aide de données anthropométriques. Sa cinématique est simplifiée par rapport à la main humaine pour réduire le nombre d’actionneurs tout en respectant ses exigences fonctionnelles. La main préserve son anthropomorphisme grâce aux nombres et au placement de la base des doigts et à une bonne opposabilité du pouce. La mécatronique de la main repose sur un compromis entre des phalanges couplés, qui permettent de bien connaître la posture des doigts pendant les gestes, et des phalanges capable de s’adapter à la forme des objets pendant la saisie, réunis en une conception hybride unique. Ce compromis est rendu possible grâce à deux systèmes d’actionnement distincts placés en parallèle. Leur coexistence est garantie par une transmission compliante basée sur des barres en élastomère. La solution proposée réduit significativement le poids et la taille de la main en utilisant sept actionneurs de faible puissance pour les gestes et un seul moteur puissant pour la saisie. Le système est conçue pour être embarqué sur Romeo, un robot humanoïde de1.4 [m] produit par Aldebaran. Les systèmes d’actionnements sont dimensionnés pour ouvrir et fermer les doigts en moins de 1 [s] et pour saisir une canette pleine de soda. La main est réalisée et contrôlée pour garantir une interaction sûre avec l’homme mais aussi pour protéger l’intégrité de la mécanique. Un prototype (ALPHA) est réalisé pour valider la conception et ses capacités fonctionnelles
This thesis presents the design and control of a low-cost and lightweight robotic hand for a social humanoid robot. The hand is designed to perform expressive hand gestures and to grasp small and light objects. Its geometry follows anthropometric data. Its kinematics simplifies the human hand structure to reduce the number of actuators while ensuring functional requirements. The hand preserves anthropomorphism by properly placing five fingers on the palm and by ensuring an equilibrated thumb opposability. Its mechanical system results from the compromise between fully-coupled phalanges and self-adaptable fingers in a unique hybrid design. This answers the need for known finger postures while gesturing and for finger adaptation to different object shapes while grasping. The design is based on two distinct actuation systems embodied in parallel within the palm and the fingers. Their coexistence is ensured by a compliant transmission based on elastomer bars. The proposed solution significantly reduces the weightand the size of the hand by using seven low-power actuators for gesturing and a single high-power motor for grasping. The overall system is conceived to be embedded on Romeo, a humanoid robot 1.4 [m] tall produced by Aldebaran. Actuation systems are dimensioned to open and close the fingers in less than1 [s] and to grasp a full soda can. The hand is realized and controlled to ensure safe human-robot interaction and to preserve mechanical integrity. A prototype(ALPHA) is realized to validate the design feasibility and its functional capabilities
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Arsenault, Arielle Lynn. "The Social Construction of Invertebrate Invasive Species in Public and Scientific Media." Thesis, Boston College, 2011. http://hdl.handle.net/2345/1985.

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Thesis advisor: Michael Cermak
Invasive invertebrates are common in the United States and their effects on local ecosystems can have detrimental consequences extending beyond biological processes to economics and other social arenas. Over anthropogenic time, human value systems were woven into the perspectives of nature to form a social constructionist perspective on the natural world. We strive toward a certain closeness with nature, and, in effect, attempt to understand it. Through comparison of the discussion of invasive species in online public media and scientific journal articles, this paper examines how nature is socially constructed in different contexts. The study demonstrated that journalists used anthropomorphism 70% more often than researchers, and wrote about social value categories, including economics, aesthetics, and ecological effects 85% more often than scientists, on average. In general, online news journalists used language that was considered negative or suggestive 78% more often than scientists. Environmental issues do not occur in a bubble, so it is imperative to realize that the interactions between all living things, including humans, drive both biological and sociological processes. These findings can help guide how we understand media production about invasive species
Thesis (BS) — Boston College, 2011
Submitted to: Boston College. College of Arts and Sciences
Discipline: College Honors Program
Discipline: Sociology
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Osmanovic, Nermin. "The Pathways of Brand Love : Pathways to brand love out of a consumer perspective." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-100299.

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AbstractBrand love has become an increasingly interesting area of research for academics and marketing practitioners alike, as it has shown to drive consumer behaviours such as brand loyalty, positive word-of-mouth and negative information resistance (Batra et al., 2012). However, the focus has primarily been on brand love as a concept and how it drives consumer behaviour from a company perspective, and to a lesser extent on the antecedent pathways that lead to it from a consumer perspective. Based on extant research concerning brand love and its antecedents, this study tries to shed more light on the pathways that lead to brand love out of a consumer perspective. This study builds on extant research in brand love by connecting a brand love prototype model (ibid.), with anthropomorphism as an additional antecedent (Rauschnabel & Ahuvia, 2014), and attempts to extend earlier findings regarding the antecedents of brand love by describing how the antecedents form a pathway to brand love as seen out of a consumer’s point of view. The research was carried out by the use of a deductive, qualitative approach and thematical analysis. The data collection was done through the use of unstructured interviews. This study finds that the pathways to brand love can vary and be triggered from different angles, but that the key factors to brand love are anthropomorphism of the brand and integration of the brand into the self. This research is limited by the fact that the pathways are described through the use of a thematical analysis and that the respondents were selected as a result of a convenience selection. It would therefore be prudent to test the findings with a quantitative method and also to extend the number of respondents. This study is the first to qualitatively investigate the pathways between the antecedents of brand love out of a consumer perspective and will contribute to brand love literature by providing new insight into the antecedent pathways of brand love.
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Hooper, Nicola. "Zoonoses - A Visual Narrative." Thesis, Griffith University, 2019. http://hdl.handle.net/10072/388639.

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A zoonosis (zoonoses pl.) is classified as an infection or infectious disease that is transferred from an animal host to a human. Up to seventy per cent of all new diseases have their genesis in animal hosts.2 My practice-led research uses drawing as a narrative tool, to consider human fear of animal hosts in the context of their association with zoonoses, and draws parallels between the representation of animals in fairy tales, myths, and rhymes. Three main areas of investigation inform and underpin my outcomes. The first area is the exploration of zoonotic diseases. Here I examine human culpability in the spread of zoonotic pathogens, our representation of animals in popular culture, and the resulting perception of animals in the context of fear of disease. This perception is informed through theorist Steve Baker’s concepts of “animal-endorsed” and “animal-skeptical”3 and sociologist Kay Pegg’s perceptions of ‘good’ and ‘bad’ animals.4 Contemporary artists Roger Hiorns and Patricia Piccinini’s works inspired by zoonotic diseases/viruses or pathogens provide a contextual basis for examining the role of contemporary visual art in addressing these concerns. The second area of investigation references the role of fairy tales and rhymes, both historically and as a tool to subversively relay information in the present. I investigate the work of artists Katarina Fritsch, Paula Rego, and Kiki Smith who have explored myth, fairy tales, and rhymes as iconology within their practices. The third area addresses sociologist Stanley Cohen’s concepts of moral panic, social anxiety, and states of denial as outcomes of the media’s representation of zoonotic outbreaks. This research has resulted in the creation of lithographic diptychs, sculptures, and artist books containing created rhymes and wallpapers. These works use fairy tales, myths, and rhymes as a metaphor to discuss zoonotic outbreaks in a non-threatening and gentle manner. I employ these tropes within my studio practice and in the methodology that I share with Rego and Smith. By focusing on the narrative possibilities associated with various host animals, I argue that we can use fairy tales and rhymes and associated anthropomorphism to both discuss and educate about zoonotic viruses and various animal hosts in a way that generates greater understanding of the natural world.
Thesis (PhD Doctorate)
Doctor of Visual Arts (DVA)
Queensland College of Art
Arts, Education and Law
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47

Ali, Shah Zulfiqar. "A study of Anthropomorphism and Transcendence in the Bible and Qur'an Scripture and God in the Jewish, Christian and Islamic traditions." Thesis, University of Wales Trinity Saint David, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.503600.

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Syrdal, Dag Sverre. "The impact of social expectation towards robots on human-robot interactions." Thesis, University of Hertfordshire, 2018. http://hdl.handle.net/2299/20962.

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This work is presented in defence of the thesis that it is possible to measure the social expectations and perceptions that humans have of robots in an explicit and succinct manner, and these measures are related to how humans interact with, and evaluate, these robots. There are many ways of understanding how humans may respond to, or reason about, robots as social actors, but the approach that was adopted within this body of work was one which focused on interaction-specific expectations, rather than expectations regarding the true nature of the robot. These expectations were investigated using a questionnaire-based tool, the University of Hertfordshire Social Roles Questionnaire, which was developed as part of the work presented in this thesis and tested on a sample of 400 visitors to an exhibition in the Science Gallery in Dublin. This study suggested that responses to this questionnaire loaded on two main dimensions, one which related to the degree of social equality the participants expected the interactions with the robots to have, and the other was related to the degree of control they expected to exert upon the robots within the interaction. A single item, related to pet-like interactions, loaded on both and was considered a separate, third dimension. This questionnaire was deployed as part of a proxemics study, which found that the degree to which participants accepted particular proxemics behaviours was correlated with initial social expectations of the robot. If participants expected the robot to be more of a social equal, then the participants preferred the robot to approach from the front, while participants who viewed the robot more as a tool preferred it to approach from a less obtrusive angle. The questionnaire was also deployed in two long-term studies. In the first study, which involved one interaction a week over a period of two months, participant social expectations of the robots prior to the beginning of the study, not only impacted how participants evaluated open-ended interactions with the robots throughout the two-month period, but also how they collaborated with the robots in task-oriented interactions as well. In the second study, participants interacted with the robots twice a week over a period of 6 weeks. This study replicated the findings of the previous study, in that initial expectations impacted evaluations of interactions throughout the long-term study. In addition, this study used the questionnaire to measure post-interaction perceptions of the robots in terms of social expectations. The results from these suggest that while initial social expectations of robots impact how participants evaluate the robots in terms of interactional outcomes, social perceptions of robots are more closely related to the social/affective experience of the interaction.
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Earnhardt, Eric Donavon. "The "Sentient Plume" : The Theory of the Pathetic Fallacy in Anglo-American Avian Poetry, 1856-1945." Case Western Reserve University School of Graduate Studies / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=case1459369357.

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Latour, David. "L'éthique écologique chez Henri David Thoreau." Thesis, Aix-Marseille, 2014. http://www.theses.fr/2014AIXM3077.

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L’écriture de la nature de Thoreau plonge ses racines dans la Nouvelle-Angleterre du XIXe. Nourri de ses valeurs, l’auteur montre comment la vie doit être économisée et non dépensée en vain dans des activités frivoles. Pour se faire, il choisit la voie de la simplicité et de la solitude dans la nature ce qui lui permet de remettre en cause ce que la société considère d’ordinaire comme des vertus. Vivre seul dans la nature sauvage est un moyen anthropocentrique pour accéder au bonheur car la nature apporte à l’homme tout ce dont il a besoin. Ainsi, Thoreau est un naturaliste qui vit dans la nature et la parcourt. Son naturalisme s’éloigne de plus en plus des théories emersoniennes sur l’immanence. Le véritable scientifique sait regarder les animaux en engageant sa subjectivité et peut aller jusqu’à voir dans certains animaux l’incarnation de vertus.Pour nuancer cet anthropocentrisme, Thoreau appelle au zoocentrisme. Celui-ci peut même amener à une cohabitation pacifique entre les espèces. Toutefois, l’écriture et la pratique de Thoreau sont nourries de paradoxes en ce qui concerne la chasse, la pêche et le végétarisme. Pour vivre en harmonie avec la nature, Thoreau se rapproche du modèle indien qui a ses limites. Parmi quelques suggestions, Thoreau est le premier à proposer la création de parcs nationaux
Thoreau’s nature writing is rooted in 19th century New-England. Fed on New-England’s values, the author shows life should be spared and not spent in vain in mundane activities. In order for him to do so, he chooses the way of a life of simplicity and solitude in nature, which enables him to question what society traditionally sees as virtues.Living alone in the wild is an anthropocentric means to reach happiness because nature provides man with all that he needs. Hence, Thoreau is a naturalist who lives in nature and walks in ii. His naturalism becomes more and more estranged from Emerson’s theory on immanence. The real scientist can watch animals using his subjectivity and can go so far as to see in certain animals the incarnation of some virtues.To nuance this anthropomorphist approach, Thoreau advocates zoocentrism. This point of view can even lead to a peaceful cohabitation between species. However, Thoreau’s writing and actions are fed with paradoxes as far as hunting, fishing and being a vegetarian is concerned. To live in harmony with nature, Thoreau gests closer to the Indian model which has limits. Thoreau makes many suggestions, among which the creation of national parks
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