Academic literature on the topic 'Anthropomorphise'

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Journal articles on the topic "Anthropomorphise"

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Caruana, Nathan, Rebekah C. White, and Anna Remington. "Autistic traits and loneliness in autism are associated with increased tendencies to anthropomorphise." Quarterly Journal of Experimental Psychology 74, no. 7 (March 27, 2021): 1295–304. http://dx.doi.org/10.1177/17470218211005694.

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Anthropomorphism—the attribution of human qualities to non-human objects—is believed to be a natural tendency which may serve several adaptive functions. One possibility is that anthropomorphism provides an egocentric heuristic by which we can understand the world. It may also be a strategy for reducing our subjective sense of loneliness. However, not all humans exhibit the same propensity to anthropomorphise. Recent findings suggest that autistic individuals may be more likely to anthropomorphise than non-autistic individuals. In Study 1, we conducted a large-scale survey of autistic traits and dispositional anthropomorphism in the general population ( n = 870). We found that individuals who reported having more autistic traits had an increased dispositional tendency to anthropomorphise non-human entities. In Study 2, we more closely examined variation in anthropomorphism tendencies in a sample of autistic adults ( n = 90) to better understand what might drive increased anthropomorphism in this population. We found that those with greater anthropomorphism tendencies experienced greater levels of self-reported loneliness. We propose that increased anthropomorphism might reflect reduced opportunities for social connection for autistic people and those with more autistic traits.
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Agrawal, Shivani, Naval Bajpai, and Utkal Khandelwal. "Recapitulation of brand anthropomorphism: An innovating marketing strategy." Marketing Review 20, no. 1 (August 31, 2020): 143–56. http://dx.doi.org/10.1362/146934720x15929907504139.

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The aim of this paper is to explain anthropomorphic marketing by illustrating the factors associated with the sociality motivation , effectance motivation, and elicited agent knowledge model (SEEK). This model was designed to explain anthropomorphic tendencies of a brand, as we do not know much about why people view non-human entities as human-like. In addition, this paper also focuses on how anthropomorphic representation strategies are used by marketers in the present scenario to build strong consumer-brand relationships and how these anthropomorphic marketing strategies affect the consumer-brand evaluation process. This paper examines the anthropomorphism of the brand by examining in depth the factors related to the SEEK model and explaining the anthropomorphic patterns of the market. It shows how consumers or advertisers view, imagine, interpret and exploit a non-human entity. Consumers can evaluate an anthropomorphic marketing strategy either positively or negatively. Therefore, marketers should use this tendency to anthropomorphise any brand or a product carefully. This literature review has important implications and it provides direction for researchers, as well as advanced investigation of brand anthropomorphism.
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Waytz, Adam, John T. Cacioppo, Rene Hurlemann, Fulvia Castelli, Ralph Adolphs, and Lynn K. Paul. "Anthropomorphizing without Social Cues Requires the Basolateral Amygdala." Journal of Cognitive Neuroscience 31, no. 4 (April 2019): 482–96. http://dx.doi.org/10.1162/jocn_a_01365.

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Anthropomorphism, the attribution of distinctively human mental characteristics to nonhuman animals and objects, illustrates the human propensity for extending social cognition beyond typical social targets. Yet, its processing components remain challenging to study because they are typically all engaged simultaneously. Across one pilot study and one focal study, we tested three rare people with basolateral amygdala lesions to dissociate two specific processing components: those triggered by attention to social cues (e.g., seeing a face) and those triggered by endogenous semantic knowledge (e.g., imbuing a machine with animacy). A pilot study demonstrated that, like neurologically intact control group participants, the three amygdala-damaged participants produced anthropomorphic descriptions for highly socially salient stimuli but not for stimuli lacking clear social cues. A focal study found that the three amygdala participants could anthropomorphize animate and living entities normally, but anthropomorphized inanimate stimuli less than control participants. Our findings suggest that the amygdala contributes to how we anthropomorphize stimuli that are not explicitly social.
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Seymour, William, and Max Van Kleek. "Exploring Interactions Between Trust, Anthropomorphism, and Relationship Development in Voice Assistants." Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (October 13, 2021): 1–16. http://dx.doi.org/10.1145/3479515.

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Modern conversational agents such as Alexa and Google Assistant represent significant progress in speech recognition, natural language processing, and speech synthesis. But as these agents have grown more realistic, concerns have been raised over how their social nature might unconsciously shape our interactions with them. Through a survey of 500 voice assistant users, we explore whether users' relationships with their voice assistants can be quantified using the same metrics as social, interpersonal relationships; as well as if this correlates with how much they trust their devices and the extent to which they anthropomorphise them. Using Knapp's staircase model of human relationships, we find that not only can human-device interactions be modelled in this way, but also that relationship development with voice assistants correlates with increased trust and anthropomorphism.
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Seeger, Anna-Maria, Jella Pfeiffer, and Armin Heinzl. "Texting with Humanlike Conversational Agents: Designing for Anthropomorphism." Journal of the Association for Information Systems 22, no. 4 (2021): 931–67. http://dx.doi.org/10.17705/1jais.00685.

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Conversational agents (CAs) are natural language user interfaces that emulate human-to-human communication. Because of this emulation, research on CAs is inseparably linked to questions about anthropomorphism—the attribution of human qualities, including consciousness, intentions, and emotions, to nonhuman agents. Past research has demonstrated that anthropomorphism affects human perception and behavior in human-computer interactions by, for example, increasing trust and connectedness or stimulating social response behaviors. Based on the psychological theory of anthropomorphism and related research on computer interface design, we develop a theoretical framework for designing anthropomorphic CAs. We identify three groups of factors that stimulate anthropomorphism: technology design-related factors, task-related factors, and individual factors. Our findings from an online experiment support the derived framework but also reveal novel yet counterintuitive insights. In particular, we demonstrate that not all combinations of anthropomorphic technology design cues increase perceived anthropomorphism. For example, we find that using only nonverbal cues harms anthropomorphism; however, this effect becomes positive when nonverbal cues are complemented with verbal or human identity cues. We also find that CAs’ disposition to complete computerlike versus humanlike tasks and individuals’ disposition to anthropomorphize greatly affect perceived anthropomorphism. This work advances our understanding of anthropomorphism and contextualizes the theory of anthropomorphism within the IS discipline. We advise on the directions that research and practice should take to find the sweet spot for anthropomorphic CA design.
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Kim, Sara, Ke Zhang, and Daeun Park. "Don’t Want to Look Dumb? The Role of Theories of Intelligence and Humanlike Features in Online Help Seeking." Psychological Science 29, no. 2 (December 14, 2017): 171–80. http://dx.doi.org/10.1177/0956797617730595.

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Numerous studies have shown that individuals’ help-seeking behavior increases when a computerized helper is endowed with humanlike features in nonachievement contexts. In contrast, the current research suggests that anthropomorphic helpers are not universally conducive to help-seeking behavior in contexts of achievement, particularly among individuals who construe help seeking as a display of incompetence (i.e., entity theorists). Study 1 demonstrated that when entity theorists received help from an anthropomorphized (vs. a nonanthropomorphized) helper, they were more concerned about negative judgments from other people, whereas incremental theorists were not affected by anthropomorphic features. Study 2 showed that when help was provided by an anthropomorphized (vs. a nonanthropomorphized) helper, entity theorists were less likely to seek help, even at the cost of lower performance. In contrast, incremental theorists’ help-seeking behavior and task performance were not affected by anthropomorphism. This research deepens the current understanding of the role of anthropomorphic computerized helpers in online learning contexts.
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Ryan, Mark. "In AI We Trust: Ethics, Artificial Intelligence, and Reliability." Science and Engineering Ethics 26, no. 5 (June 10, 2020): 2749–67. http://dx.doi.org/10.1007/s11948-020-00228-y.

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Abstract One of the main difficulties in assessing artificial intelligence (AI) is the tendency for people to anthropomorphise it. This becomes particularly problematic when we attach human moral activities to AI. For example, the European Commission’s High-level Expert Group on AI (HLEG) have adopted the position that we should establish a relationship of trust with AI and should cultivate trustworthy AI (HLEG AI Ethics guidelines for trustworthy AI, 2019, p. 35). Trust is one of the most important and defining activities in human relationships, so proposing that AI should be trusted, is a very serious claim. This paper will show that AI cannot be something that has the capacity to be trusted according to the most prevalent definitions of trust because it does not possess emotive states or can be held responsible for their actions—requirements of the affective and normative accounts of trust. While AI meets all of the requirements of the rational account of trust, it will be shown that this is not actually a type of trust at all, but is instead, a form of reliance. Ultimately, even complex machines such as AI should not be viewed as trustworthy as this undermines the value of interpersonal trust, anthropomorphises AI, and diverts responsibility from those developing and using them.
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Wood, Matthew. "The Potential for Anthropomorphism in Communicating Science: Inspiration from Japan." Cultures of Science 2, no. 1 (March 2019): 23–34. http://dx.doi.org/10.1177/209660831900200103.

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Anthropomorphism—the attribution of human characteristics to non-human animals or inanimate objects—is commonplace in many cultures around the world, but is particularly prominent and pervasive in Japan. Talking furniture on children's TV, vegetable mascots for city governments, an animated letter ‘e’ to promote online tax returns—there seems to be no limit to what can be anthropomorphized, and no corner of the culture where it is considered out of place. This of course includes efforts to communicate science, where we can find test tube narrators, angry viruses, friendly chemical elements, and a whole lot more. Scientists, on the other hand, are less enthusiastic about anthropomorphism in scientific discussions and tend to consider it to be inaccurate and unscientific. In science, thinking or communicating in anthropomorphic terms is generally derided. Where, then, does this leave the talking microbes and smiling proteins of Japanese science communication? While the literature has quite a lot to say about anthropomorphism, there is nothing specifically about its use for science communication. This paper draws on examples from Japan to consider the potential roles of anthropomorphism in the communication of science and related issues.
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Konecki, Krzysztof T. "Pets of Konrad Lorenz. Theorizing in the social world of pet owners." Qualitative Sociology Review 3, no. 1 (April 12, 2007): 110–27. http://dx.doi.org/10.18778/1733-8077.3.1.08.

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This article explores the personal account titled Man meets dog ([1949] 2002) by an outstanding ethologist Konrad Lorenz who is one of the key theoreticians of the social world of pet owners. His lines of argumentation and categories of pet perception within this social world may be reconstructed from his personal recollections. The concepts of the social world and arena are the key notions that integrate the current analysis. The arena is also formed in the course of the inner conversation and is often going together with the outer disputes of a social world . It might seem that Konrad Lorenz as a scientist and ethologist should avoid using anthropomorphic categories. However, as he shares the same space (including private space) and communicates with domestic animals, the author tends to anthropomorphise their behaviour, even though formally he opposes or even despises the idea, applying a disdainful term of “sentimental anthropomorphisation” to people who do so. Additionally, the article addresses the biographic context of the ethologist’s life and his writings together with the activities of the Second World War as well as his collaboration with the Nazi government. Konrad Lorenz represents the socalled “cult of nature” approach which, in the opinion of his opponents, has a lot in common with the Nazi doctrine (Sax 1997).
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Müller, Barbara C. N., Shengnan Chen, Sari R. R. Nijssen, and Simone Kühn. "How (not) to increase older adults’ tendency to anthropomorphise in serious games." PLOS ONE 13, no. 7 (July 10, 2018): e0199948. http://dx.doi.org/10.1371/journal.pone.0199948.

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Dissertations / Theses on the topic "Anthropomorphise"

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HARRIS, BROOKE PRESTON. "UNION OF MIND AND BODY: A PHILOSOPHICAL APPROACH TO AUGMENT THE HUMAN SPATIAL EXPERIENCE." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1053447001.

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Letheren, Kate R. "The importance of individual difference : examining anthropomorphic tendency and consumer responses to spokes-characters." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/74727/24/74727.pdf.

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This thesis comprised a series of online experiments to examine the influence of an individual's level of anthropomorphic tendency on responses to spokes-characters. It finds that an individual's level of anthropomorphic tendency does influence their responses to some types of spokes-characters. Further, those with high anthropomorphic tendency tend towards being younger and more creative in their thinking. This research contributes to anthropomorphic tendency theory; specifically it addresses how this tendency operates in a marketing context and thereby aids practitioners seeking to utilise such characters in achieving positive business outcomes.
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Joyeux, Laure. "Les animalités de l’art : modalités et enjeux de la figure animale contemporaine et actuelle." Thesis, Bordeaux 3, 2013. http://www.theses.fr/2013BOR30012/document.

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Ma démarche de recherche comme de création s’articule autour de l’animalité dans ses relations avec l’art d’une part et autour des notions-clés que sont l’anthropomorphisme animal, le zoomorphisme, la métamorphose, la figure animale et l’hybridation, constantes thématiques, iconiques et plastiques de mes travaux d’autre part. Comment et pourquoi l’artiste convoque-t-il l’animal de manière récurrente et diversifiée ? Comment ont pu se jouer entre l’homme et l’animal, mais aussi aujourd’hui de manière frappante, des complémentarités physiques et matérielles, des affinités mentales, des tensions exacerbées ? Si l’animal est le témoin excentré du fonctionnement de nos sociétés, tel un miroir déformant et critique, que révèle sa figure aux prises avec l’art de nos comportements de bête sociale et de la relation que nous entretenons avec lui ? Le recours à des concepts émanant de différentes disciplines, en particulier des sciences humaines, a irrigué et éclairé les analyses d’œuvres : les nôtres, celles de l’art d’hier et d’aujourd’hui. Il s’en est dégagé leur densité sémantique quant à la teneur du lien qui nourrit le binôme homme-animal, que les situations mises en scène soient fictives ou réelles. Le parallèle entre pratiques d’expression plastique (imitation, caricature, assemblage, mise en scène) et figures de style (métonymie, métaphore, comparaison, allégorie) au sein des processus cités plus haut vise à mettre en valeur le caractère discursif des œuvres choisies. La convocation de l’animal bénéficie ainsi, au sein de notre thèse, d’une triple définition. L’image de l’animal, reflet et mémoire de notre humanité, accompagne l’homme, tel le paradigme – modèle vivant ou image modèle –, d’une certaine identité de l’homme – ses fragilités, ses révoltes, ses excès, ses obsessions, etc. La figure de l’animal est aussi à entendre comme une médiation, réussissant là où l’attaque et le dialogue directs ne sont plus possibles, parvenant à concilier les contraires. Ainsi investie, l’image ambigüe ou ambivalente de l’animal donne lieu à la multiplicité, à une extraordinaire fertilité iconographique et artistique. Ses figures, au défi de la forme monolithique, sont rarement isolées ; elles se croisent, se mélangent et s’interpénètrent
My research as well as my creative process on the one hand, revolves around the animal figure in its relationship to art, and on the other hand, around the key-notions of animal anthropomorphism, zoomorphism, metamorphosis, the animal figure and hybridization; constant, iconic and plastic themes of my work. How and why does the artist call forth animals in such a recurrent and diversified manner? How have physical and materiel complementarities, mental analogies as well as exacerbated tensions come into play today, in such a striking fashion between mankind and the animal world? If animals are the off-centered witness of how our societies function, as a distorting and critical mirror, what does its figure reveal when grappling with the art of our beast-like behaviors and of the relationship that we maintain with it? Resorting to concepts emanating from different academic disciplines, in particular, the human sciences, has provided and shed light to the analyses of the works: our own, those of the past and of today. The result being, an utterance density as regards the content of the link which feeds the man-animal pair, whether the situations staged are fictitious or real. The parallel drawn between the methods of plastic expression (imitation, caricature, assemblage, staging) and stylistic devices (metonymy, metaphor, comparison, allegory) within the process listed above is aimed at highlighting the discursive nature of the selected works. Eliciting the animal world within our thesis, thus benefits from a three-fold definition. The animal’s image, which is the reflection and recollection of our humanity, accompanies mankind, as the paradigm – living model or ideal image –, of a certain identity of mankind – its weaknesses, its rebellions, its excesses, its obsessions, etc. In addition, the animal’s figure is also to be understood as a mediator, prevailing over direct criticism and dialogue, and managing to reconcile opposites. Thus invested, the animal’s ambiguous or ambivalent image gives rise to multiplicity, to an extraordinary, artistic and iconographic fertility. Its figures, which challenge the monolithic form, are rarely isolated; they cross over, are mingled, and permeate
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Lawson-Guidigbe, Clarisse. "Assistant virtuel anthropomorphique pour la confiance dans la conduite automatisée." Thesis, Bordeaux, 2022. http://www.theses.fr/2022BORD0189.

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Ce travail de thèse a été consacré à l’exploration de l’usage de deux technologies qui vont à terme transformer notre quotidien : les assistants virtuels et la voiture autonome.Les assistants virtuels ont déjà une place importante dans nos vies et sont en train de révolutionner notre façon d’interagir avec les systèmes en nous proposant une interaction vocale. Nous pouvons désormais, par une simple phrase, obtenir des informations sur la météo ou mettre de la musique. Les voitures autonomes pour leur part, bien qu’elles ne soient pas encore accessibles au public, portent la promesse d’améliorer le confort de la conduite, de réduire les accidents et de fluidifier la circulation sur les routes. Cependant, l’adoption d’une telle technologie nécessite de la confiance de la part des utilisateurs. Il semble que les assistants virtuels, par la nature même de leur interface anthropomorphique, puissent jouer un rôle dans ce contexte. Nous explorons donc le potentiel des assistants virtuels pour augmenter la confiance dans la conduite autonome.Les questions principales abordées dans ce travail concernent d’une part les choix adaptés pour concevoir un assistant virtuel afin que celui-ci soit perçu comme anthropomorphique et digne de confiance. D’autre part, elles concernent l’impact que peut avoir une telle interface dans un cockpit de véhicule autonome sur la perception d’anthropomorphisme et la confiance des utilisateurs. Pour répondre à ces questions, nous avons, dans un premier temps, choisi l’apparence visuelle de l’assistant en évaluant l’impact de différentes représentations visuelles sur la perception d’anthropomorphisme et de confiance. Notre choix s’est porté sur une représentation de type Automate-Humain. Puis, nous avons implémenté cette représentation en trois dimensions et intégré le résultat dans un simulateur de conduite sous la forme d’un hologramme. Pour évaluer l’assistant virtuel, nous avons conduit une expérimentation pour comparer une interface de référence sans assistant virtuel avec deux interfaces intégrant deux versions de l’assistant virtuel. Les résultats montrent que la perception d’anthropomorphisme ne s'accroît pas avec le niveau d’anthropomorphisme. Une corrélation significative vient confirmer l’impact de la perception d’anthropomorphisme sur la confiance. D’autres résultats plus surprenant concernant l’impact de l’assistant virtuel sur la performance ou encore l’impact de l’expérience acquise sur la confiance sont discutés
This thesis work was devoted to exploring the usage of two technologies that will eventually transform our daily lives: virtual assistants and autonomous cars.Virtual assistants already have an important place in our lives and are revolutionizing the way we interact with systems through voice interaction. With a simple sentence, a virtual assistant can get us information about the weather or play music. Autonomous cars, although not yet available to the public, hold the promise of improving driving comfort, reducing accidents, and improving traffic flow on the roads. However, the adoption of such technology requires trust from users. It seems that virtual assistants, by the very nature of their anthropomorphic interface, can play a role in this context. We therefore explore the potential of virtual assistants to increase trust in autonomous driving.The main questions addressed in this work concern, on one hand, the design choices for a virtual assistant so that it is perceived as anthropomorphic and trustworthy. On the other hand, we address the impact that such an interface can have on the perception of anthropomorphism and user trust when included in an autonomous car HMI. To answer these questions, we first chose the visual appearance of the assistant by evaluating the impact of different visual representations on the perception of anthropomorphism and trust. We chose a Mechanical-Human representation. Then, we implemented this representation in three dimensions and integrated the result in a driving simulator as a hologram. To evaluate the virtual assistant, we conducted an experiment which compared a baseline interface without virtual assistant with two interfaces integrating two versions of the virtual assistant. The results show that the perception of anthropomorphism does not increase with the level of anthropomorphism. A significant correlation confirms the impact of perceived anthropomorphism on trust. More surprising results concerning the influence of the virtual assistant on users’ performance or the impact of acquired experience on trust are discussed
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Seyed, Esfahani Mona. "The effect of telepresence and anthropomorphic attributes on consumers' comprehension of RNPs : a study on consumer innovativeness and anthropomorphism (measurement and application)." Thesis, University of Southampton, 2016. https://eprints.soton.ac.uk/412547/.

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The advancement of technology imposes an inevitable pressure on companies to introduce new products and services into the marketplace, to stay competitive or survive. One product category that is growing increasingly within the marketplace is Really New Products (RNPs), which refers to very innovative products. Businesses therefore need to be aware of the ways they can promote RNPs in order for consumer to efficiently understand RNPs and form a positive attitude and intention towards these products. This study is concerned with the product promotion element within the domain of RNPs. Various presentation techniques such as telepresence (vividness and interactivity) and anthropomorphic attributes are discussed within this thesis. Furthermore, the influence of targeting different groups of consumers (innovative consumers) is examined. Anthropomorphism is analysed in more depth to get a better understanding of how this factor influences consumers learning and online behaviour. Three papers are formed to investigate each category further. Two online experiments and one survey are designed. The first experiment recruited 800 participants to examine the effect of presentation formats on individual responses towards RNPs within Paper 1. The findings from Paper 1 indicate that various presentation elements have a different impact upon consumer learning, attitude and purchase intention for RNPs. The second set of online experiments within Paper 2 with 500 participants investigated the impact of various anthropomorphic attributes and its influence on consumer response towards RNPs. The result indicates that the inclusion of human-like avatars increases an individual’s perceived anthropomorphism. Furthermore, perceived anthropomorphism has a significant positive influence upon consumer learning, attitude and purchase intention towards RNPs. Paper 3 studied the influence of consumer innovativeness and how consumers differ in their learning and behaviour towards RNPs. 300 participants were recruited to answer an online survey. The findings indicate that various types of innovative consumers react towards and learn about RNPs in different directions. Each paper is thoroughly discussed and the limitations, managerial implications and future research recommendations are considered.
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Gipson, Lori A. "Anthropomorphia." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1366388626.

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Molloy, Claire. "Discourses of anthropomorphism." Thesis, Liverpool John Moores University, 2006. http://researchonline.ljmu.ac.uk/5858/.

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Chalon, Maxime. "Modélisation et contrôle d'une main anthropomorphe actionnée par des tendons antagonistes." Phd thesis, Ecole Nationale Supérieure des Mines de Paris, 2013. http://pastel.archives-ouvertes.fr/pastel-00957755.

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Un des freins majeurs au développement de la manipulation d'objet avec une main robotisée est sans aucun doute leur fragilité. C'est l'une des raisons pour laquelle un système bras-main anthropomorphe, extrêmement robuste, est développé au centre de robotique et de mécatronique de DLR. Le système est unique à la fois par sa complexité, utilisant 52 moteurs et plus de200 capteurs, ainsi que par ses capacités dynamiques. En effet, ce nouveau système a la particularité d'être mécaniquement flexible ce qui offre la possibilité de stocker de l'énergie à court terme et remplit ainsi deux fonctions essentielles pour un robot humanoïde: les impacts sont filtrés et les performances dynamiques sont augmentées.Dans cette thèse, on se concentre plus particulièrement sur la main. Elle dispose de 19 degrés de liberté dont chacun est actionné par deux tendons flexibles antagonistes. La rigidité des tendons étant non linéaire il est possible, tout comme peut le faire l'être humain, de co-contracter les <> et donc d'ajuster la rigidité des doigts afin de s'adapter au mieux aux tâches à effectuer. Cependant, cette flexibilité entraine de nouveau défis de modélisation et de contrôle. L'état de l'art se concentre majoritairement sur le problème de la répartition des forces internes ou du contrôle d'articulation flexible mais peu de travaux considèrent les deux problèmes simultanément.Le travail présenté dans la première partie de la thèse se concentre sur la modélisation de la main et du poignet. Les problématiques spécifiques aux systèmes actionnés par des tendons, tels que les matrices de couplage et l'estimation du déplacement des articulations à partir du déplacement des tendons, sont étudiées.La seconde partie se concentre sur le contrôle d'articulations actionnées par des tendons flexibles antagonistes. Les problèmes de distribution des forces internes et de correction de la rigidité perçue par l'utilisateur sont présentés.Des approches de contrôle linéaire et non linéaire sont utilisées et des expériences sont réalisées pour comparer ces approches. En particulier, il est montré que le <>, une méthode de contrôle non linéaire peut être utilisée et permet d'obtenir le comportement d'impédance souhaité tout en garantissant la stabilité en boucle fermée.
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Recchia, Johanna. "Le vase et le corps : archéologie du caractère anthropomorphe des poteries du Néolithique en Méditerranée nord-occidentale." Thesis, Montpellier 3, 2018. http://www.theses.fr/2018MON30081/document.

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L’étude du mobilier céramique des peuples de la Préhistoire récente permet aux archéologues de distinguer différents groupes culturels ou cultures matérielles. Ces variétés culturelles reposent sur l’adoption par des groupes humains d’un type particulier de vases qui varie dans le temps et dans l’espace dans les limites d’aires culturelles. Les décors, les éléments de préhension, la morphologie des vases, les techniques de fabrication déterminent ces styles. L’archéologue ou le céramologue perçoit dans l’abondance de caractères ou l’absence de ceux-ci, la marque, le signe, d’un fait culturel. Ces différents critères servent à établir une typologie qui permet d’attribuer une série céramique à un groupe culturel. À travers cette typologie, l’archéologue croit percevoir une intention culturelle. Cependant, un regard porté sur l’ensemble de la céramique du Néolithique affirmé voit, dans la poterie en elle-même, le marqueur d’une nouvelle représentation du fait social et culturel, qui accompagne le nouveau rapport entre l’homme et son environnement à partir du passage à l’économie de production. C’est au travers de la perception de l’identification du vase au corps humain, tel que l’on peut le percevoir dans les sociétés traditionnelles et dans quelques cultures archéologiques, que nous désirons dépasser les limites intrinsèques à l’analyse typologique. Les cultures matérielles sont multiples, séparées, divisées, et leur diversité ne matérialise pas seulement les variétés culturelles. La poterie est avant tout le marqueur d’un nouveau fait culturel qui concerne l’ensemble des cultures néolithiques. Elle est un des vecteurs qui cristallisent l’ancrage du Néolithique et avec lui, une nouvelle perception par l’homme de lui-même, de sa société, de l’univers réel qu’il habite, mais aussi de l’univers spirituel, mythologique, imaginé, symbolisé qui l’habitent. En choisissant comme point de départ les différentes démarches analytiques sur la céramique du Languedoc-Roussillon depuis le Néolithique ancien au Néolithique final, nous voulons considérer la poterie, au-delà de son intérêt matériel, dans son intérêt symbolique et culturel
This thesis proposes to study the question of the relations between the body and the Neolithic pottery through the case of so-called anthropomorphous vases in the north-western Mediterranean.The first part presents the problematic of this thesis and presents the chronological and geographical framework. We make a brief review of the knowledge of the presence of this type of artefacts and commonly proposed interpretations, and we expose the methods by which we intend to analyze anthropomorphic vases.The second part presents the corpus of vases collected in the catalog (volume 2) by chrono-cultural area. It proposes a typological classification of these pottery and it discusses more particularly the modalities of their emergence in the North-Western Mediterranean, their diffusion or their evolution.The last part questions the choice of pottery as a medium of Neolithic body representation. The creation of a repository of data from ethnology, ethnoarchaeology or narratives allows us to situate our object of study in the field of metaphor and to approach it as a sign. We draw inspiration from theories from semiology and more generally from cultural anthropology in order to get out of the usual accepted archaeological interpretations.The results lead us to propose a definition of anthropomorphic vases and to discuss the phenomenon of the anthropomorphization of vases in the Neolithic context and the effects of agro-pastoral lifestyles on the production of the body's imaginary
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Collard, Marie-Louise. "Minoan anthropomorphic figurines." Thesis, University of Bristol, 1987. http://hdl.handle.net/1983/3af5555d-83ca-4dc7-9816-cd43eb77195c.

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Books on the topic "Anthropomorphise"

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Maison de l'Orient et de la Méditerranée Jean Pouilloux (Lyon, France), ed. Pierres levées, stèles anthropomorphes et dolmens: Standing stones, anthropomorphic stelae and dolmens. Oxford: Archaeopress, 2011.

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The anthropomorphic lens: Anthropomorphism, microcosmism, and analogy in early modern thought and visual arts. Boston: Brill, 2014.

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Kennedy, J. S. The new anthropomorphism. Cambridge [England]: Cambridge University Press, 1992.

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1958-, Mitchell Robert W., Thompson Nicholas S, and Miles H. Lyn 1944-, eds. Anthropomorphism, anecdotes, and animals. Albany: State University of New York Press, 1997.

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Dobre, Carmen. Furries: Enacting animal anthropomorphism. Plymouth, Devon, UK: University of Plymouth Press, 2012.

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Schlette, Christian. Anthropomorphe Multi-Agentensysteme. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02519-9.

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Maëstre, André Espiau de La. Anthropomorphisme et métaphorique: Baudelaire-Claudel. Wien: Braumüller, 1989.

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Venture, Gentiane, Jean-Paul Laumond, and Bruno Watier, eds. Biomechanics of Anthropomorphic Systems. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-93870-7.

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Anthropomorphe Plastik der westlichen Linearbandkeramik. Bonn: Rudolf Habelt, 2011.

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Images of animals: Anthropomorphism and animal mind. Philadelphia: Temple University Press, 1999.

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Book chapters on the topic "Anthropomorphise"

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Large, David R., and Gary Burnett. "Life on the Road: Exposing Drivers’ Tendency to Anthropomorphise In-Vehicle Technology." In Advances in Intelligent Systems and Computing, 3–12. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96074-6_1.

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Dessart, Grégory, and Pierre-Yves Brandt. "Humanness and Non-Humanness in Children’s Drawings of God: A Case Study from French-Speaking Switzerland." In When Children Draw Gods, 69–126. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-030-94429-2_4.

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AbstractPast research on children’s concepts of God has suggested a developmental tendency moving from anthropomorphic to non-anthropomorphic representations. Besides replication, we tested a model of de-anthropomorphization. Methods. We collected drawings of God (N = 532) from 5- to 17-year-old children in French-speaking Switzerland and constructed a model of anthropomorphism and de-anthropomorphization. Age, gender, and religiosity (i.e., schooling) were utilized as predictor variables in logistic regression analyses. Results. Consistent with past research, both age and religious schooling facilitated the occurrence of non-anthropomorphic God representations. Analyses on de-anthropomorphization revealed that age had a positive effect on most strategies (with one exception), and that schooling did not play a significant role in that regard, neither did gender. Discussion. The current findings move beyond binary oppositions concerning anthropomorphic God figures, which appear to be conceptually much more complex than previously anticipated. Theoretical as well as practical implications are discussed.
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Hangay, George, Severiano F. Gayubo, Marjorie A. Hoy, Marta Goula, Allen Sanborn, Wendell L. Morrill, Gerd GÄde, et al. "Anthropomorphism." In Encyclopedia of Entomology, 165. Dordrecht: Springer Netherlands, 2008. http://dx.doi.org/10.1007/978-1-4020-6359-6_10259.

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Bailey, Lee W. "Anthropomorphism." In Encyclopedia of Psychology and Religion, 102–10. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-24348-7_35.

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Dolins, Francine L. "Anthropomorphism." In Encyclopedia of Evolutionary Psychological Science, 1–6. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-16999-6_2639-1.

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Sutton-Spence, Rachel, and Michiko Kaneko. "Anthropomorphism." In Introducing Sign Language Literature, 68–81. London: Macmillan Education UK, 2016. http://dx.doi.org/10.1007/978-1-349-93179-8_7.

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Bailey, Lee W. "Anthropomorphism." In Encyclopedia of Psychology and Religion, 79–87. Boston, MA: Springer US, 2014. http://dx.doi.org/10.1007/978-1-4614-6086-2_35.

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Burghardt, Gordon M. "Anthropomorphism." In Encyclopedia of Animal Cognition and Behavior, 1–4. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-47829-6_1042-1.

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Spitzer, Anais N., Kathryn Madden, Leon Schlamm, Stuart Z. Charmé, Melissa K. Smothers, Ronald Katz, Jo Nash, et al. "Anthropomorphism." In Encyclopedia of Psychology and Religion, 47–53. Boston, MA: Springer US, 2010. http://dx.doi.org/10.1007/978-0-387-71802-6_35.

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Burghardt, Gordon M. "Anthropomorphism." In Encyclopedia of Animal Cognition and Behavior, 346–49. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-55065-7_1042.

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Conference papers on the topic "Anthropomorphise"

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Kuz, Sinem, Marco Faber, Jennifer Bützler, Marcel Ph. Mayer, and Christopher M. Schlick. "Anthropomorphic Design of Human-Robot Interaction in Assembly Cells." In Applied Human Factors and Ergonomics Conference. AHFE International, 2020. http://dx.doi.org/10.54941/ahfe100456.

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The objective of ergonomic systems design is to design the interaction between humans and machines in such a way that productivity, efficiency and humanity would not contradict each other. Hence, the human has to be considered as an integral part of the system. To use the full potential of this concept the system has to be accepted as a co-worker by the human. Anthropomorphism is an approach that is used in different areas to improve the acceptance of non-human entities as team-partners. The study within this work focuses on the effects of anthropomorphism in industrial environments. A virtual environment consisting of a robotized assembly cell was developed to conduct the experimental study. In order to simulate anthropomorphic movements, human pick and place movements were acquired using an infrared motion capture system. The data were used to drive the model of a virtual assembly robot. Within the experiment both anthropomorphic and constant speed profiles were compared. The main task of the participants was to predict the movement’s destination as accurately and quickly as possible. The reaction time and the prediction accuracy were analyzed to investigate the influence of anthropomorphic robot movements on human prediction in industrial environments. The results show that anthropomorphic movements lead to faster reaction times without more prediction errors.
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Otsu, Kouyou, and Tomoko Izumi. "An investigation of user perceptions of anthropomorphic linguistic expressions in guidance from home appliances." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001778.

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With the progress of using voice recognition technology and artificial intelligence, interactive home appliances that communicate with users in natural language and provide appropriate guidance are becoming widespread. Such intelligent artifacts not only provide advanced guidance to users but may also be the key to changing the relationship between humans and artifacts.In the field of cognitive science, it is known that human tends to perceive artifacts as if they were living things. It is known as the concept of the "media equation." Therefore, interaction design that makes such home appliances behave as more anthropomorphic entities may provide a means to make users perceive them as more relatable. However, many studies about animacy perception for interactive systems have focused on humanoid artifacts and their physicality. Therefore, there has been limited interaction design knowledge for making non-humanoid artifacts behave as anthropomorphic entities. In particular, an object's verbal expression may be considered an important factor affecting the perception of anthropomorphism toward the object. However, there is no sufficient discussion on whether the introduction of anthropomorphic linguistic expressions into the speech scenario of an object can become a factor to change how that object is perceived. In addition, it is not clear how the introduction of anthropomorphic expressions in situations of guidance by interactive systems affects the degree of comprehension of the content.In this study, we investigated how differences in the strength of anthropomorphism in the "speech" of home appliances affect users' perceptions of its guidance. This survey was conducted as a web-based questionnaire, and 132 Japanese-native speakers participated in it. In the experiment, participants were presented with a text of a scenario in which a microwave oven recommends a menu to a user and guides users on how to use" him/herself" to facilitate the user's task of preparing the menu. Then, they were asked to answer a questionnaire while watching the text. In this experiment, we prepared five sentences with different intensities of anthropomorphizing of the microwave oven written in the sentences. These sentences were designed to change the intensity of the anthropomorphism of the object without changing the content or intention of the sentences by using four anthropomorphic strategies: from third-person description to the introduction of first-person expressions (e.g., "I"), physical expressions (e.g., "my stomach"), casual expressions, and expressive emotional statements. Participants were instructed to answer the questionnaire in the same way for each of these five types of sentences.As a result, it was suggested that by increasing the intensity of anthropomorphism in the linguistic expressions expressed by the object, it is possible to change the way people perceive the object as if the object itself were speaking. In addition, there was no difference in the degree to which users understood the speech intentions of the appliances due to changes in the anthropomorphic expressions. These results suggest that anthropomorphizing the object based on linguistic expressions may help enhance the relationship with a human in interaction scenes where the artifact itself provides guidance.
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Don, Abbe, Susan Brennan, Brenda Laurel, and Ben Shneiderman. "Anthropomorphism." In the SIGCHI conference. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/142750.142760.

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Komatsu, Takanori, Itaru Kuramoro, and Daiki Sawai. "Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems?" In ACE2016: International Conference on Advances in Computer Entertainment Technology. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3001773.3001829.

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Steinhaeusser, Sophia C., Philipp Schaper, Ohenewa Bediako Akuffo, Paula Friedrich, Jülide Ön, and Birgit Lugrin. "Anthropomorphize me!" In HRI '21: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3434074.3447228.

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Złotowski, Jakub, Ewald Strasser, and Christoph Bartneck. "Dimensions of anthropomorphism." In HRI'14: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2559636.2559679.

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Šabanović, Selma. "Session details: Anthropomorphism." In HRI'14: ACM/IEEE International Conference on Human-Robot Interaction. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3254646.

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C Mersinger, Molly, and Alex Chaparro. "Semi-Autonomous Vehicle Crashes: An Exploration of Contributing Factors." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002471.

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Advancements in semi-autonomous vehicles (SAVs) are amongst the most popular topics in transportation. Proponents of SAVs cite the potential for reducing crashes, roadway congestion, stressful commutes, and increasing independence for persons with disabilities. This enthusiasm is however tempered by crashes involving SAVs. Articles in the popular press cite limitations of the technology, however, crashes rarely have a single cause, and it is important to consider other possible factors. This paper explores the influence of several factors including how SAVs change the responsibility of the driver from operator to supervisor and why drivers are poorly equipped for this supervisory function. We discuss how the opacity of the vehicle’s operation, intentions, and internal states make it difficult for the operators to develop mental models of the systems that enable them to anticipate the automations’ actions. Drivers may instead rely on anthropomorphic reasoning to predict the system’s actions by evaluating how they would respond in a given situation. We explain why anthropomorphisms are problematic and, in some cases, increase crash risk. Finally, we review why drivers operate SAVs in violation of the Operational Design Domain limitations and the contributory role of drivers’ assumptions of the capabilities of SAV technology.
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Perry, Ethan, and Judith Donath. "Anthropomorphic visualization." In Extended abstracts of the 2004 conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/985921.986002.

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Fussell, Susan R., Sara Kiesler, Leslie D. Setlock, and Victoria Yew. "How people anthropomorphize robots." In the 3rd international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1349822.1349842.

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Reports on the topic "Anthropomorphise"

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David E. Hintenlang, Ph D. OSL Based Anthropomorphic Phantom and Real-Time Organ Dosimetry. Office of Scientific and Technical Information (OSTI), February 2009. http://dx.doi.org/10.2172/948743.

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Burns, Kimberly A. Monte Carlo Simulations for Homeland Security Using Anthropomorphic Phantoms. Office of Scientific and Technical Information (OSTI), January 2008. http://dx.doi.org/10.2172/1025694.

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Il'ya A. Travin, Il'ya A. On the issue of anthropomorphic visual motifs of the Sami ornament. LJournal, 2019. http://dx.doi.org/10.18411/202365-0640.2019.9.2.66.73.

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Wang, Peter, Amiee Jackson, Tyler Smith, Vipin NLN, DONALD Erdman III, Rick Lowden, Kris Villez, Brenin Bales, and Roo Walker. Printed Strain Gauges for Anthropomorphic Test Dummies for Vehicle Crash Testing. Office of Scientific and Technical Information (OSTI), August 2022. http://dx.doi.org/10.2172/1885301.

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Pak, Richard. Anthropomorphic Interfaces on Automation Trust, Dependence, and Performance inYounger and Older Adults. Fort Belvoir, VA: Defense Technical Information Center, October 2015. http://dx.doi.org/10.21236/ad1000763.

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Spittle, Eric K., Roy R. Rasmussen, and Ints Kaleps. The Electronic Evaluation of the Advanced Dynamic Anthropomorphic Manikin (ADAM) in High Temperature Environments. Fort Belvoir, VA: Defense Technical Information Center, March 1991. http://dx.doi.org/10.21236/ada245459.

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Shukla, Neeraj. Analysis of the Articulated Total Body (ATB) and Mathematical Dynamics Model (MADYMO) Software Suites for Modeling Anthropomorphic Test Devices (ATDs) in Blast Environments. Fort Belvoir, VA: Defense Technical Information Center, May 2013. http://dx.doi.org/10.21236/ada585572.

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Klochko, Oksana V., Vasyl M. Fedorets, Aleksandr D. Uchitel, and Vitaliy V. Hnatyuk. Methodological aspects of using augmented reality for improvement of the health preserving competence of a Physical Education teacher. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4405.

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The article deals with the results of the research aimed at the improvement of methodology of use of augmented reality for the development of health preserving competence of a Physical Education teacher under conditions of post-graduate education. From the point of Umwelt phenomenology, augmented reality is characterized by correspondence to nature, its cognitive, metaphoric, diverse, interactive, anthropomorphic nature. The article analyzes the vectors of using augmented reality in the professional activity of a Physical Education teacher, particularly the one that is aimed at health preservation. The software that may be used with this purpose has been described. The attitude of Physical Education teachers to the use of the augmented reality for preserving their students’ health and development of their motion skills, intellect and creativity was determined in the research. The results of the survey show that the majority of teachers positively react to the idea of using augmented reality in their professional activity. However, in some cases, not a fully formed understanding of this issue was observed. The ways of solving the stated problem could be the inclusion of augmented technologies’ techniques into the process of post-graduate education, taking into consideration the anthropological, ethical, cultural contexts as well as teacher involvement in the stated process.
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Why Anthropomorphism Works In Marketing. IEDP Ideas for Leaders, November 2015. http://dx.doi.org/10.13007/564.

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[Computer simulated images of radiopharmaceutical distributions in anthropomorphic phantoms]. Office of Scientific and Technical Information (OSTI), May 1991. http://dx.doi.org/10.2172/6824304.

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