Journal articles on the topic 'Antagonistic games with full information'
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Mathis, Jérôme. "Full revelation of information in Sender–Receiver games of persuasion." Journal of Economic Theory 143, no. 1 (November 2008): 571–84. http://dx.doi.org/10.1016/j.jet.2007.12.002.
Full textMcCusker, Guy. "Games and Full Abstraction for FPC." Information and Computation 160, no. 1-2 (July 2000): 1–61. http://dx.doi.org/10.1006/inco.1999.2845.
Full textBilò, Vittorio, Michele Flammini, Vasco Gallotti, and Cosimo Vinci. "On Multidimensional Congestion Games." Algorithms 13, no. 10 (October 15, 2020): 261. http://dx.doi.org/10.3390/a13100261.
Full textSwait, Joffre, Monica Popa, and Luming Wang. "Capturing Context-Sensitive Information Usage in Choice Models via Mixtures of Information Archetypes." Journal of Marketing Research 53, no. 5 (October 2016): 646–64. http://dx.doi.org/10.1509/jmr.12.0518.
Full textHuang, Jianhui, Shujun Wang, and Zhen Wu. "Backward Mean-Field Linear-Quadratic-Gaussian (LQG) Games: Full and Partial Information." IEEE Transactions on Automatic Control 61, no. 12 (December 2016): 3784–96. http://dx.doi.org/10.1109/tac.2016.2519501.
Full textHolt, Charles A., and Roger Sherman. "Classroom Games: A Market for Lemons." Journal of Economic Perspectives 13, no. 1 (February 1, 1999): 205–14. http://dx.doi.org/10.1257/jep.13.1.205.
Full textLiu, Yan. "Design and Implementation of the Solution of Venue Result System for the Comprehensive Games." Advanced Materials Research 926-930 (May 2014): 3782–85. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3782.
Full textSerfes, Konstantinos, and Nicholas C. Yannelis. "LEARNING IN BAYESIAN GAMES BY BOUNDED RATIONAL PLAYERS II: NONMYOPIA." Macroeconomic Dynamics 2, no. 2 (June 1998): 141–55. http://dx.doi.org/10.1017/s1365100598007019.
Full textTatarenko, Tatiana, and Jan Zimmermann. "Distributed optimization methods for N-cluster games." at - Automatisierungstechnik 70, no. 3 (March 1, 2022): 237–47. http://dx.doi.org/10.1515/auto-2021-0137.
Full textMitra, Siddharth, and Aditya Gopalan. "On Adaptivity in Information-Constrained Online Learning." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (April 3, 2020): 5199–206. http://dx.doi.org/10.1609/aaai.v34i04.5964.
Full textChica-Pedraza, Gustavo, Eduardo Mojica-Nava, and Ernesto Cadena-Muñoz. "Boltzmann Distributed Replicator Dynamics: Population Games in a Microgrid Context." Games 12, no. 1 (January 15, 2021): 8. http://dx.doi.org/10.3390/g12010008.
Full textSchiffel, S., and M. Thielscher. "Representing and Reasoning About the Rules of General Games With Imperfect Information." Journal of Artificial Intelligence Research 49 (February 14, 2014): 171–206. http://dx.doi.org/10.1613/jair.4115.
Full textBATTIGALLI, PIERPAOLO. "RATIONALIZATION IN SIGNALING GAMES: THEORY AND APPLICATIONS." International Game Theory Review 08, no. 01 (March 2006): 67–93. http://dx.doi.org/10.1142/s0219198906000795.
Full textPeng, Binghui, Weiran Shen, Pingzhong Tang, and Song Zuo. "Learning Optimal Strategies to Commit To." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 2149–56. http://dx.doi.org/10.1609/aaai.v33i01.33012149.
Full textBoy, Nina. "Endgame: The false destruction of the social imaginary." Finance and Society 7, no. 2 (December 15, 2021): 162–66. http://dx.doi.org/10.2218/finsoc.v7i2.6654.
Full textPetrosian, Ovanes, Lihong Shi, Yin Li, and Hongwei Gao. "Moving Information Horizon Approach for Dynamic Game Models." Mathematics 7, no. 12 (December 14, 2019): 1239. http://dx.doi.org/10.3390/math7121239.
Full textLi, Meng Lun. "Research on the Design and Implementation of Scoring System for Large Sports Venues." Advanced Materials Research 998-999 (July 2014): 1319–22. http://dx.doi.org/10.4028/www.scientific.net/amr.998-999.1319.
Full textAllen, Theodore T., Olivia K. Hernandez, and Abdullah Alomair. "Optimal Off-line Experimentation for Games." Decision Analysis 17, no. 4 (December 2020): 277–98. http://dx.doi.org/10.1287/deca.2020.0412.
Full textKranz, Dirk, Lena Nadarevic, and Edgar Erdfelder. "Bald and Bad?" Experimental Psychology 66, no. 5 (September 2019): 340–54. http://dx.doi.org/10.1027/1618-3169/a000457.
Full textCornand, Camille, and Frank Heinemann. "Limited higher order beliefs and the welfare effects of public information." Journal of Economic Studies 42, no. 6 (November 9, 2015): 1005–28. http://dx.doi.org/10.1108/jes-08-2015-0142.
Full textTrach, Yuliia. "COMPUTER GAMES AS A COMPONENT OF CULTURE AND A SUBJECT OF CULTURAL RESEARCH." National Academy of Managerial Staff of Culture and Arts Herald, no. 2 (September 17, 2021): 61–64. http://dx.doi.org/10.32461/2226-3209.2.2021.239932.
Full textFodor, Andy, Kevin Krieger, David Kirch David Kirch, and Andrew Kreutzer. "INFORMATIONAL DIFFERENCES IN NFL POINT SPREAD AND MONEYLINE MARKETS." Journal of Prediction Markets 6, no. 2 (December 19, 2012): 1–11. http://dx.doi.org/10.5750/jpm.v6i2.498.
Full textNurmagandi, Boby. "Penggunaan Platform Game Education dalam Pendidikan Keperawatan: Kajian Literatur." ARTERI : Jurnal Ilmu Kesehatan 1, no. 1 (November 13, 2019): 8–13. http://dx.doi.org/10.37148/arteri.v1i1.3.
Full textde VISSER, J. ARJAN G. M., and ROLF F. HOEKSTRA. "Synergistic epistasis between loci affecting fitness: evidence in plants and fungi." Genetical Research 71, no. 1 (February 1998): 39–49. http://dx.doi.org/10.1017/s0016672397003091.
Full textSchmid, David, Denis Rosset, and Francesco Buscemi. "The type-independent resource theory of local operations and shared randomness." Quantum 4 (April 30, 2020): 262. http://dx.doi.org/10.22331/q-2020-04-30-262.
Full textYassien, Amal, Mohamed Ahmed Soliman, and Slim Abdennadher. "QuarantivityVR: Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games." i-com 21, no. 1 (April 1, 2022): 55–70. http://dx.doi.org/10.1515/icom-2022-0005.
Full textMolinillo, Sebastian, Francisco Muñoz-Leiva, and Fátima Pérez-García. "The effects of human-game interaction, network externalities, and motivations on players’ use of mobile casual games." Industrial Management & Data Systems 118, no. 9 (October 15, 2018): 1766–86. http://dx.doi.org/10.1108/imds-11-2017-0544.
Full textLeszczyński, Marcin, Adam Metelski, and Aleksandra Rabczun. "Digitalized Sports Products and Various Generations in the Era of Industry 4.0." Sustainability 14, no. 1 (December 22, 2021): 95. http://dx.doi.org/10.3390/su14010095.
Full textMunhoz, Daniela Rosito Michella, Luciane Maria Fadel, Carla Galvão Spinillo, Ana Emília Figueiredo de Oliveira, Katherine Marjorie Mendonça de Assis, and Dilson José Lins Rabêlo Júnior. "A Human Centred-Design Approach to a Serious Game in Health Training for the Open University of the Unified Health System (UNA-SUS/UFMA) in Brazil." European Journal of Teaching and Education 2, no. 3 (December 30, 2020): 24–34. http://dx.doi.org/10.33422/ejte.v2i3.493.
Full textBigley, Tarin M., Justin M. Reitsma, and Scott S. Terhune. "Antagonistic Relationship between Human Cytomegalovirus pUL27 and pUL97 Activities during Infection." Journal of Virology 89, no. 20 (July 29, 2015): 10230–46. http://dx.doi.org/10.1128/jvi.00986-15.
Full textElie, Romuald, Julien Pérolat, Mathieu Laurière, Matthieu Geist, and Olivier Pietquin. "On the Convergence of Model Free Learning in Mean Field Games." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 05 (April 3, 2020): 7143–50. http://dx.doi.org/10.1609/aaai.v34i05.6203.
Full textLingling, Wu, and Chen Fuli. "Role of AI Technology in Brend Building of Chinese Higher Education Institution – Thought Based on Integrated Marketing Communicanion." Marketing and Digital Technologies 5, no. 2 (June 29, 2021): 7–13. http://dx.doi.org/10.15276/mdt.5.2.2021.1.
Full textXefteris, Dimitrios, and Nicholas Ziros. "Strategic Vote Trading in Power Sharing Systems." American Economic Journal: Microeconomics 9, no. 2 (May 1, 2017): 76–94. http://dx.doi.org/10.1257/mic.20150254.
Full textOrlick, Terry. "Reflections on SportPsych Consulting with Individual and Team Sport Athletes at Summer and Winter Olympic Games." Sport Psychologist 3, no. 4 (December 1989): 358–65. http://dx.doi.org/10.1123/tsp.3.4.358.
Full textБурнаева, Е. М., and М. В. Орлов. "Information security in the development, distribution, acquisition and operation of interactive gaming products in pedagogical discourse." Management of Education, no. 1(47) (May 5, 2022): 69–76. http://dx.doi.org/10.25726/d0625-1166-9500-m.
Full textUrushadze, Maia. "The Role of Kremlin Propaganda Machine in the ‘Frame-Games’ of International Agenda." Ante Portas - Studia nad bezpieczeństwem 1(14)/2020, no. 1(14)/2020 (2020): 11–24. http://dx.doi.org/10.33674/320191.
Full textBüyükşahin, Ferhat. "Examination of disappeared children's games in culture and environment context: Sarıkeçili yörük exampleKaybolan çocuk oyunlarının kültür ve çevre bağlamında incelenmesi: Sarıkeçili yörük örneği." Journal of Human Sciences 15, no. 2 (May 15, 2018): 881. http://dx.doi.org/10.14687/jhs.v15i2.5063.
Full textStoyanov, Stanimir, and Ani Epitropova. "GAME-BASED ECOSYSTEM FOR AUTISTIC CHILDREN." Education and Technologies Journal 11, no. 1 (August 1, 2020): 226–32. http://dx.doi.org/10.26883/2010.201.2287.
Full textGuinet, Anne-Laure, Guillaume Bouyer, Samir Otmane, and Eric Desailly. "Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy." Sensors 21, no. 8 (April 11, 2021): 2697. http://dx.doi.org/10.3390/s21082697.
Full textAbdul Wahid, Shahla, Swapna Johncy, Sadaf Abbas, and Mikyoung Lee. "The Effects of Distraction on Preoperative Anxiety in Preschool and School-Age Children: A Literature Review." Athens Journal of Health and Medical Sciences 9, no. 1 (January 27, 2022): 49–70. http://dx.doi.org/10.30958/ajhms.9-1-4.
Full textSköld, Olle. "Documenting virtual world cultures." Journal of Documentation 71, no. 2 (March 9, 2015): 294–316. http://dx.doi.org/10.1108/jd-11-2013-0146.
Full textClemente, Filipe Manuel, Fernando Manuel Lourenço Martins, and Rui Sousa Mendes. "Analysis of scored and conceded goals by a football team throughout a season." Kinesiology 48, no. 1 (2016): 103–14. http://dx.doi.org/10.26582/k.48.1.5.
Full textTikhonova, N. V. "The Use of Digital Portfolio to Assess the Student Teachers’ Professional Skills." Vysshee Obrazovanie v Rossii = Higher Education in Russia 30, no. 10 (October 8, 2021): 87–98. http://dx.doi.org/10.31992/0869-3617-2021-30-10-87-98.
Full textMorales Díaz, Marina. "VIABILIDAD DEL USO DEL VIDEOJUEGO EN EL AULA: OPINIONES PRÁCTICAS DE LOS MAESTROS EN PRE-SERVICIO." EDMETIC 7, no. 2 (August 24, 2018): 78. http://dx.doi.org/10.21071/edmetic.v7i2.11101.
Full textVorobets, Oleksii. "INFORMATION TECHNOLOGIES IN THE CONTEXT OF FORMING THE DIGITAL COMPETENCE OF FUTURE TEACHERS." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, SPECIAL EDITION (2019): 398–404. http://dx.doi.org/10.28925/2414-0325.2019s36.
Full textLarco, Andres, Jorge Carrillo, Nelson Chicaiza, Cesar Yanez, and Sergio Luján-Mora. "Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas." Sustainability 13, no. 13 (June 24, 2021): 7081. http://dx.doi.org/10.3390/su13137081.
Full textWang, Yan Xiu, and Yi Pai Jiang. "Research on Sports Electronic Instrument and Equipment." Applied Mechanics and Materials 484-485 (January 2014): 524–27. http://dx.doi.org/10.4028/www.scientific.net/amm.484-485.524.
Full textLamrani, Rachid, and El Abdelwahed. "Game-based learning and gamification to improve skills in early years education." Computer Science and Information Systems 17, no. 1 (2020): 339–56. http://dx.doi.org/10.2298/csis190511043l.
Full textVan Mier, Hanneke I., and Hui Jiao. "Influence of action video gaming on spatial representation in the haptic modality." Experimental Brain Research 238, no. 12 (September 29, 2020): 2769–81. http://dx.doi.org/10.1007/s00221-020-05931-7.
Full textMartin, John. "Go Fast With the Flow." Mechanical Engineering 137, no. 05 (May 1, 2015): 40–45. http://dx.doi.org/10.1115/1.2015-may-2.
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