Academic literature on the topic 'Antagonistic games with full information'
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Journal articles on the topic "Antagonistic games with full information"
Mathis, Jérôme. "Full revelation of information in Sender–Receiver games of persuasion." Journal of Economic Theory 143, no. 1 (November 2008): 571–84. http://dx.doi.org/10.1016/j.jet.2007.12.002.
Full textMcCusker, Guy. "Games and Full Abstraction for FPC." Information and Computation 160, no. 1-2 (July 2000): 1–61. http://dx.doi.org/10.1006/inco.1999.2845.
Full textBilò, Vittorio, Michele Flammini, Vasco Gallotti, and Cosimo Vinci. "On Multidimensional Congestion Games." Algorithms 13, no. 10 (October 15, 2020): 261. http://dx.doi.org/10.3390/a13100261.
Full textSwait, Joffre, Monica Popa, and Luming Wang. "Capturing Context-Sensitive Information Usage in Choice Models via Mixtures of Information Archetypes." Journal of Marketing Research 53, no. 5 (October 2016): 646–64. http://dx.doi.org/10.1509/jmr.12.0518.
Full textHuang, Jianhui, Shujun Wang, and Zhen Wu. "Backward Mean-Field Linear-Quadratic-Gaussian (LQG) Games: Full and Partial Information." IEEE Transactions on Automatic Control 61, no. 12 (December 2016): 3784–96. http://dx.doi.org/10.1109/tac.2016.2519501.
Full textHolt, Charles A., and Roger Sherman. "Classroom Games: A Market for Lemons." Journal of Economic Perspectives 13, no. 1 (February 1, 1999): 205–14. http://dx.doi.org/10.1257/jep.13.1.205.
Full textLiu, Yan. "Design and Implementation of the Solution of Venue Result System for the Comprehensive Games." Advanced Materials Research 926-930 (May 2014): 3782–85. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.3782.
Full textSerfes, Konstantinos, and Nicholas C. Yannelis. "LEARNING IN BAYESIAN GAMES BY BOUNDED RATIONAL PLAYERS II: NONMYOPIA." Macroeconomic Dynamics 2, no. 2 (June 1998): 141–55. http://dx.doi.org/10.1017/s1365100598007019.
Full textTatarenko, Tatiana, and Jan Zimmermann. "Distributed optimization methods for N-cluster games." at - Automatisierungstechnik 70, no. 3 (March 1, 2022): 237–47. http://dx.doi.org/10.1515/auto-2021-0137.
Full textMitra, Siddharth, and Aditya Gopalan. "On Adaptivity in Information-Constrained Online Learning." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 04 (April 3, 2020): 5199–206. http://dx.doi.org/10.1609/aaai.v34i04.5964.
Full textDissertations / Theses on the topic "Antagonistic games with full information"
Соболь, Надія Олександрівна. "Задача про знаходження ймовірності виграшу в антагоністичній грі з повною інформацією, у якій гравці можуть відхилятись від оптимальних стратегій під впливом випадкових факторів." Bachelor's thesis, КПІ ім. Ігоря Сікорського, 2021. https://ela.kpi.ua/handle/123456789/45276.
Full textBachelor thesis: 82 p., 7 fig., 6 tabl., 2 append., 23 sources. Theme: The problem of finding the probability of winning in an antagonistic game with complete information in which players can deviate from optimal strategies under the influence of random factors. The object of research is an antagonistic game with incomplete information. The subject of research is an antagonistic game with complete information in which players can deviate from optimal strategies under the influence of random factors. The aim of this work is to find the probability of winning in an antagonistic game with complete information, in which players can deviate from optimal strategies under the influence of random factors. To achieve this goal, we use the methods of the theory of games and Markov chains. Results – the probability of winning in an antagonistic game with complete information in which players can deviate from the optimal strategies under the influence of random factors was found and a comparative analysis was performed depending on initial parameters. The results were presented at the X Ukrainian Scientific Conference of Young Mathematicians, held on April 18, 2021. For further research, it is proposed to turn this task into a more applied problem in order to use in everyday life. It is also interesting to investigate our problem under additional conditions, namely, if one can take not from 1 to m matches, but, for example, only 1, 3, 7, …, m.
Book chapters on the topic "Antagonistic games with full information"
"Non-cooperative, full-information dynamic games." In Optimal Control, Expectations and Uncertainty, 169–96. Cambridge University Press, 1989. http://dx.doi.org/10.1017/cbo9780511521973.010.
Full textReis, Gorete Mendonça, Luís Manuel Mota Sousa, Paulo Silva, Patricia Pereira, and Margarida Sim-Sim. "Frailty in the Elderly and Interventions Supported by Information and Communication Technologies." In Exploring the Role of ICTs in Healthy Aging, 120–37. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1937-0.ch007.
Full textReis, Gorete Mendonça, Luís Manuel Mota Sousa, Paulo Silva, Patricia Pereira, and Margarida Sim-Sim. "Frailty in the Elderly and Interventions Supported by Information and Communication Technologies." In Research Anthology on Supporting Healthy Aging in a Digital Society, 1750–64. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-5295-0.ch100.
Full textHoumb, Siv Hilde, Indrajit Ray, and Indrakshi Ray. "SecInvest." In Dependability and Computer Engineering, 306–28. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-747-0.ch014.
Full textTjondronegoro, D. "Mobile Sports Video with Total Users Control." In Encyclopedia of Mobile Computing and Commerce, 596–604. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch099.
Full textGuo, Huaqun, Lek-Heng Ngoh, and Wai-Choong Wong. "Optimizing Inter-Domain Internet Multicast." In Encyclopedia of Internet Technologies and Applications, 391–97. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59140-993-9.ch055.
Full textGraesser, Arthur C., Vasile Rus, Zhiqiang Cai, and Xiangen Hu. "Question Answering and Generation." In Applied Natural Language Processing, 1–16. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-741-8.ch001.
Full textPaschou, Mersini, Evangelos Sakkopoulos, Athanasios Tsakalidis, Giannis Tzimas, and Emmanouil Viennas. "An XML-Based Customizable Model for Multimedia Applications for Museums and Exhibitions." In Intelligent Multimedia Technologies for Networking Applications, 348–63. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2833-5.ch014.
Full textMartos, Svitlana, Svitlana Klymovych, and Olena Karabuta. "AltspaceVR IN DISTANCE EDUCATION OF PHILOLOGY STUDENTS." In Development of scientific, technological and innovation space in Ukraine and EU countries. Publishing House “Baltija Publishing”, 2021. http://dx.doi.org/10.30525/978-9934-26-151-0-10.
Full textConference papers on the topic "Antagonistic games with full information"
Sheremet, I. A. "Resource-based games." In The International Workshop on Information, Computation, and Control Systems for Distributed Environments. Crossref, 2020. http://dx.doi.org/10.47350/iccs-de.2020.22.
Full textBi, Tingyan. "Making Full Use of Education Games' Role in Promoting Learning." In 2013 International Conference on Information Technology and Applications (ITA). IEEE, 2013. http://dx.doi.org/10.1109/ita.2013.46.
Full textFioretto, Ferdinando, Lesia Mitridati, and Pascal Van Hentenryck. "Differential Privacy for Stackelberg Games." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/481.
Full textChe, Yuhang, Zhuohua Shen, and Justin Seipel. "A Simple Model for Body Pitching Stabilization." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13525.
Full textWaxman, Naftali, Sarit Kraus, and Noam Hazon. "Manipulation of k-Coalitional Games on Social Networks." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/63.
Full text"Increasing Intrinsic Motivation of Programming Students: Towards Fix and Play Educational Games." In InSITE 2018: Informing Science + IT Education Conferences: La Verne California. Informing Science Institute, 2018. http://dx.doi.org/10.28945/3996.
Full textBaalsrud Hauge, Jannicke M., Ioana Andreea Stănescu, Maira B. Carvalho, Antoniu Stefan, Marian Banica, and Theodore Lim. "Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47695.
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