Academic literature on the topic 'Animation tools for product design'
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Journal articles on the topic "Animation tools for product design"
GLAVATSKA, OLGA, and INNA GROD. "PROSPECTS FOR APPLICATION OF MULTIMEDIA DEMONSTRATIONS CREATED BY MEANS OF FLASH." Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University. Series: pedagogy 1, no. 1 (July 14, 2022): 25–31. http://dx.doi.org/10.25128/2415-3605.22.1.3.
Full textХиневич, Р. В., І. Б. Довженко, В. А. Родіна, О. Л. Яворський, and О. В. Ковальчук. "ФЛЕТ АНІМАЦІЯ В МОУШН-ДИЗАЙНІ ЯК СПОСІБ ВІЗУАЛІЗАЦІЇ ІНФОРМАЦІЇ." Art and Design, no. 3 (December 5, 2019): 106–12. http://dx.doi.org/10.30857/2617-0272.2019.3.11.
Full textPurwaningsih, S., and A. A. Anggraeni. "Developing an engaging whiteboard animation video for vitamins." Journal of Physics: Conference Series 2111, no. 1 (November 1, 2021): 012025. http://dx.doi.org/10.1088/1742-6596/2111/1/012025.
Full textSalas, Estefanía López. "Making an Animation as a Means of Dissemination and as a Tool for Research into Historical Sites: The Case Study of San Julián de Samos." International Journal of Humanities and Arts Computing 15, no. 1-2 (October 2021): 133–51. http://dx.doi.org/10.3366/ijhac.2021.0266.
Full textBen, Ni, Xu Guang Yang, and Peng Lin Li. "Application of Computer Aided Design in Sculpture Art." Advanced Materials Research 926-930 (May 2014): 1672–75. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1672.
Full textCrew, Medan, Sanusi Hasibuan, Chairul Azmin, Muhammad Faisal Ansari Nasution, and Muhammad Chairad. "Development of Anatomy Web-Based Assessment based Augmented Reality (AR)." Journal of Education, Health and Sport 12, no. 9 (August 28, 2022): 68–74. http://dx.doi.org/10.12775/jehs.2022.12.09.009.
Full textCona, Thomas R., and Donald L. Monk. "Bringing Human Performance Data to the Design Table." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 16 (October 1993): 1087–90. http://dx.doi.org/10.1177/154193129303701610.
Full textPatete, Anna, and Ronald Marquez. "Computer Animation Education Online: A Tool to Teach Control Systems Engineering throughout the COVID-19 Pandemic." Education Sciences 12, no. 4 (April 1, 2022): 253. http://dx.doi.org/10.3390/educsci12040253.
Full textReham Hassan Mohamed Tolba, Tariq Abdel Moneim Abdel Fattah, Reham Hassan Mohamed Tolba, Tariq Abdel Moneim Abdel Fattah. "The interaction between support patterns and visual design methods in an electronic training environment and its impact on developing skills for digital content production enhanced for the hearing-impaired and the trend towards digitalization among teache: التفاعل بين أنماط الدعم وأساليب التصميم البصري ببيئة تدريب إلكتروني وأثره في تنمية مهارات إنتاج المحتوى الرقمي المعزز للمعاقين سمعياً والاتجاه نحو الرقمنة لدى معلمي ذوي الاحتياجات الخاصة." مجلة العلوم التربوية و النفسية 5, no. 25 (July 28, 2021): 169–30. http://dx.doi.org/10.26389/ajsrp.s020221.
Full textPuhachov, Ivan, William Neveu, Edward Chien, and Mikhail Bessmeltsev. "Keypoint-driven line drawing vectorization via PolyVector flow." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–17. http://dx.doi.org/10.1145/3478513.3480529.
Full textDissertations / Theses on the topic "Animation tools for product design"
SILVA, JULIO CEZAR AUGUSTO DA. "ECODESIGN TOOLS FOR PRODUCT DESIGN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2009. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=15300@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
Ferramentas de Ecodesign auxiliam designers a desenvolver produtos menos impactantes ao meio ambiente, entretanto, seu uso por profissionais de projeto no Brasil é mínimo, porque a maioria não é adequada ao método de trabalho deste profissional. Como resultado, designers continuam desenvolvendo produtos ineficientes, embora estejam sensibilizados para a crise ambiental. Nesta tese foi desenvolvida uma ferramenta para apoiar o profissional de design no projeto de produtos eco-eficientes, adequada às necessidades do designer brasileiro. Para isso, foi realizada uma pesquisa entre designers para conhecer suas necessidades de informação ambiental, método de trabalho e relação com ferramentas de Ecodesign. A seguir, foram levantadas as ferramentas já existentes, com vista a formular uma compreensão de sua organização e aplicação no design de produtos. No momento seguinte, foram compiladas informações ambientais aplicáveis em projeto de produto, e estas foram organizadas em estratégias e diretrizes. De posse desses grupos de informações, foi desenvolvido um protótipo da ferramenta. Por fim, este protótipo foi validado em situações de uso real e simulado, por designers dentro do grupo que foi identificado na pesquisa como o que mais necessita de uma ferramenta. Como resultado, verificou-se que a formatação em diretrizes é adequada, e que designers se tornam aptos a desenvolver produtos menos impactantes caso recebam uma ferramenta adequada a seu método de trabalho.
Ecodesign tools help designers develop products less impactant to the environment, however, its use by project professionals in Brazil is minimum, because most of them do not fit this professional working method. As a result, designers keep developing inefficient products, although they are sensible to the environmental crisis. In this thesis, a tool was developed to support the designer professional in the eco efficient products project, to fit in the Brazilian designer needs. So, a research among designers was done so as to know their necessities of the environmental information, working method and the relation with the Ecodesign tools. Next, some existing tools were chosen, in order to understand their organization and application in the design of the products. Then, environmental information applicable in the project of the product were compiled, as well as organized in strategies and guidelines. With these groups of information, a prototype of this tool was developed. At last, this prototype was validated in real and simulated situations, by designers from a group that, in the research, was identified as the one who mostly needed the tool. As a result, the formatting in guidelines is appropriate, and that designers are able to develop products less impactants to the environment in case they receive appropriate tools to the working method.
HABIB, MD AHASHAN, and LIPOL LEFAYET SULTAN. "Digital Tools for Product Development and Organizational Management." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20120.
Full textProgram: Magisterutbildning i Applied Textile Management
Marlow, Gregory. "Week 07, Video 02: Modeling Tools." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/51.
Full textMcFadden, Christopher David. "Application of system design tools to integrative product development process." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34851.
Full textIncludes bibliographical references (leaf 80).
Although Magna (a fictional name for an automobile manufacturer) demonstrates year-on-year improvement across new and refreshed vehicle programs, they continue to lag behind the industry average within the category of "problems per 100 vehicles" as measured by J.D. Power and Associates' Initial Quality Survey (IQS). This project is concerned with the development of tools which can be used to improve the characteristics associated with complex system performance - considered a major factor in providing customers with high quality vehicles. The primary toolset leveraged for this effort was Datum Flow Chain (DFC) analysis which is useful for mapping out complex mechanical systems and identifying sources of potential improvement. This toolset also provides a practical means of generating standard design architectures which can be used to inform future product designs. Several technical and cultural barriers had to be addressed in order to clearly demonstrate the value of this new approach to improving customer satisfaction.
by Christopher David McFadden.
S.M.
M.B.A.
Marlow, Gregory. "Week 01, Video 03: Maya UI Manipulation Tools." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/8.
Full textJiménez, Sánchez Carlos, and Sánchez Irene Gallego. "Design of a backpack container with cooking and eating tools." Thesis, Högskolan i Skövde, Institutionen för teknik och samhälle, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6409.
Full textBonner, John V. H. "Towards developing and improving effective interaction design tools." Thesis, Loughborough University, 2002. https://dspace.lboro.ac.uk/2134/7609.
Full textStrong, Matthew Bailey. "Tools and Metrics for Evaluating Modular Product Concepts Based on Strategic Objectives." BYU ScholarsArchive, 2003. https://scholarsarchive.byu.edu/etd/80.
Full textNoor, Muhammad Jehanzeb 1982. "A comprehensive approach to complex system product development : operations management tools applied to automotive design." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39885.
Full textIncludes bibliographical references (leaves 133-135).
The research is based on observations made over a two-year period with the Closures Systems Integrators or CSIs (supervisory engineers who coordinate attribute balance and system decisions for conflicting door attributes) at a North American automobile manufacturer, focusing on organizational and technical improvements in product development. The product development (PD) process for vehicle side doors forms the case study. A Design Structure Matrix model was made of the process by which important closures attributes are managed through PD, Stamping, Manufacturing and Plant Teams. The attribute delivery process is very tightly coupled with many interactions and conflicts between the attributes, and careful system integration and interface management are essential. The study highlights the need for standardized designs and processes to create time for these system-level tasks, along with better knowledge and resource management. Critical inputs for system attributes are identified and it is shown that a lot of rework occurs if these inputs are changed. The Datum Flow Chain method is developed as a way to communicate data, help with assembly decisions and manage interfaces between component owners.
(cont.) An investigation of issues experienced at product launch shows that programs with CSIs have fewer design- related problems during launch, but that CSIs still spend too much time on Design and Release-type tasks for components (instead of a system focus) and fire-fighting. An extensive organizational study reveals the need for more leverage and clearer roles and responsibilities of CSIs. Conclusions on the process are supported by a simulation model and interviews with CSIs and many other engineers. Simulation results also show that adherence to official product development schedules timing is inherently difficult due to the structure of the as-is PD process. A brief comparison to Toyota's closures design process is also part of the thesis but was not part of the project itself. Recommendations for improvement include a set of design tasks that should be standardized, types of analytical tools that should be developed and managerial practices to be followed.
by M. Jehanzeb Noor.
S.M.
Poulikidou, Sofia. "Integration of Design for Environment in the vehicle manufacturing industry in Sweden : Focus on practices and tools." Licentiate thesis, KTH, Miljöstrategisk analys (fms), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134804.
Full textCoupling Materials Environmental Analysis - Environmental Effects
Books on the topic "Animation tools for product design"
Brunet, Pere, Christoph M. Hoffmann, and Dieter Roller, eds. CAD Tools and Algorithms for Product Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-662-04123-9.
Full textM, Hoffmann Christoph, and Roller Dieter, eds. CAD Tools and Algorithms for Product Design. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000.
Find full textCattaneo, Laura, and Sergio Terzi, eds. Models, Methods and Tools for Product Service Design. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-95849-1.
Full textM, Usher John, Roy Utpal, and Parsaei H. R, eds. Integrated product and process development: Methods, tools, and technologies. New York: Wiley, 1998.
Find full textCattaneo, Laura. Models, Methods and Tools for Product Service Design: The Manutelligence Project. Cham: Springer Nature, 2019.
Find full textXie, Shane. Rapid One-of-a-kind Product Development: Strategies, Algorithms and Tools. London: Springer-Verlag London, 2011.
Find full textBrinksmeier, Ekkard. Fabrication of Complex Optical Components: From Mold Design to Product. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.
Find full textClaudine, Cartier, ed. Antique tools and instruments from the Nessi collection. Milano: 5 continents, 2004.
Find full textservice), SpringerLink (Online, ed. Innovation in product design: From CAD to virtual prototyping. London: Springer, 2011.
Find full textRanky, Paul G. Concurrent/simultaneous engineering (methods, tools & case studies): A practical and consistent approach centred around powerful creative & innovative manufacturing and product design methods, tools and technologies. Guildford, England: CIMware, 1994.
Find full textBook chapters on the topic "Animation tools for product design"
Durá Gil, Juan V., Alfredo Remon, Iván Martínez Rodriguez, Tomas Pariente-Lobo, Sergio Salmeron-Majadas, Antonio Perrone, Calina Ciuhu-Pijlman, et al. "3D Human Big Data Exchange Between the Healthcare and Garment Sectors." In Technologies and Applications for Big Data Value, 225–52. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-78307-5_11.
Full textJing, Tony. "Tools, Frameworks, and the Future." In Hacking Product Design, 101–11. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3985-8_9.
Full textPenty, Jane. "Electronic tools and digital gateways." In Product Design and Sustainability, 209–48. New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780203732076-9.
Full textFucci, Massimo. "The Evolution of Digital Tools for Product Design." In Innovation in Product Design, 1–14. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-775-4_1.
Full textBevilacqua, Maurizio, Filippo Emanuele Ciarapica, and Giancarlo Giacchetta. "Sustainable Product Assessment Tools." In Design for Environment as a Tool for the Development of a Sustainable Supply Chain, 61–73. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2461-0_4.
Full textVallet, F., B. Eynard, and D. Millet. "Requirements and Features Clarifying for Eco-Design Tools." In Global Product Development, 127–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-15973-2_13.
Full textBertoni, Marco, Christian Johansson, and Tobias C. Larsson. "Methods and Tools for Knowledge Sharing in Product Development." In Innovation in Product Design, 37–53. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-775-4_3.
Full textVarga, Edit. "Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools." In Product Engineering, 367–82. Dordrecht: Springer Netherlands, 2008. http://dx.doi.org/10.1007/978-1-4020-8200-9_18.
Full textAsión-Suñer, L., and I. López-Forniés. "Prosumer and Product Design Through Digital Tools." In Lecture Notes in Mechanical Engineering, 23–30. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-41200-5_3.
Full textDamgrave, R. G. J., and D. Lutters. "Multi-user Collaborative Design Tools for Use in Product Development." In Global Product Development, 227–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-15973-2_22.
Full textConference papers on the topic "Animation tools for product design"
Kearney, Kevin G., Elizabeth M. Starkey, and Scarlett R. Miller. "Leveraging Animations to Enhance Learning Through Virtual Product Dissection." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-98285.
Full textKearney, Kevin G., Elizabeth M. Starkey, and Scarlett R. Miller. "Digitizing Dissection: A Case Study on Augmented Reality and Animation in Engineering Education." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22773.
Full textLing, Zhi-Kui, XiangYu Zhou, and Chuck Mclean. "Process Operators and Their Roles in Integrated Assembly Process Planning." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/dfm-5753.
Full textNoon, Christian, Ruqin Zhang, Eliot Winer, Jim Oliver, Brian Gilmore, and Jerry Duncan. "An Immersive VR Application for Interactive Product Concept Generation and Qualitative Evaluation." In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-712.
Full textDevendorf, Matt, Kemper Lewis, Timothy W. Simpson, Robert B. Stone, and William C. Regli. "Evaluating the Use of Cyberinfrastructure in the Classroom to Enhance Product Dissection." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35549.
Full textRemy, Sébastien, Florent Laroche, Alexandre Durupt, and Alain Bernard. "Knowledge Based Reverse Engineering Methodology." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82927.
Full textBergstrom, Laura, Kaj Grahn, Jonny Karlsson, and Goran Pulkkis. "Teaching Mobile Communication in an e-Learning Environmnet." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3066.
Full textBergstrom, Laura, Johan Frojdman, Kaj J. Grahn, Jonny Karlsson, and Goran Pulkkis. "Host Identity Protocol (HIP) as a Virtual Learning Object." In InSITE 2008: Informing Science + IT Education Conference. Informing Science Institute, 2008. http://dx.doi.org/10.28945/3202.
Full textZhou Miao and Wang Feng. "Technology and art of product display and animation system." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375031.
Full textMiao Zhou and Feng Wang. "The creation and interpretation of visual image in product animation." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681398.
Full textReports on the topic "Animation tools for product design"
Kompaniets, Alla, Hanna Chemerys, and Iryna Krasheninnik. Using 3D modelling in design training simulator with augmented reality. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3740.
Full textZilberman, David, Amir Heiman, and Yanhong Jin. Use of Branding and Sampling in Agricultural Fresh Produce. United States Department of Agriculture, July 2013. http://dx.doi.org/10.32747/2013.7697116.bard.
Full textWolf, Eva. Chemikalienmanagement in der textilen Lieferkette. Sonderforschungsgruppe Institutionenanalyse, 2022. http://dx.doi.org/10.46850/sofia.9783941627987.
Full text