Journal articles on the topic 'Animation software'
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Putri, Annisa Rizkiana, Seta Murdha Pamungkas, Ikhwata Andy Pratama, Naila Nahdiyah, Cahya Wulandari, Juniardi Nur Fadilah, and Fresy Nugroho. "Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender." JISKA (Jurnal Informatika Sunan Kalijaga) 6, no. 1 (January 20, 2021): 1–8. http://dx.doi.org/10.14421/jiska.2021.61-01.
Full textArya, Kavi. "A functional animation starter-kit." Journal of Functional Programming 4, no. 1 (January 1994): 1–18. http://dx.doi.org/10.1017/s0956796800000915.
Full textLeis, John. "Animating Algorithms as a DSP Teaching Tool." International Journal of Electrical Engineering & Education 49, no. 3 (July 2012): 321–33. http://dx.doi.org/10.7227/ijeee.49.3.11.
Full textSun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (March 20, 2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.
Full textMiyashita, Homei. "Online TV Animation Creation Using Vector Animation Software." Journal of the Institute of Image Information and Television Engineers 58, no. 9 (2004): 1260–62. http://dx.doi.org/10.3169/itej.58.1260.
Full textHutcheson, Tracy D., Richard F. Dillon, Chris M. Herdman, and Jo Wood. "To Animate or Not to Animate, that is the Question." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (October 1997): 345–49. http://dx.doi.org/10.1177/107118139704100177.
Full textLiu, Kai, Qinghan Yang, Yuhao Lu, Taoyu Zhang, and Shuo Chen. "Research on the Computer Case Design of 3D Human Animation Visual Experience." Wireless Communications and Mobile Computing 2021 (November 3, 2021): 1–7. http://dx.doi.org/10.1155/2021/8809036.
Full textBuchanan, Andrew. "Thinking across Frames – Temporally Extended Consciousness and the Animation Timeline." KronoScope 21, no. 2 (January 5, 2022): 111–31. http://dx.doi.org/10.1163/15685241-12341496.
Full textGill, David V. "Usefulness ofVideo Game Experience for Students Learning and Creating Digital 3-D." Visual Arts Research 35, no. 2 (December 1, 2009): 109–21. http://dx.doi.org/10.2307/20715508.
Full textWulandari, Siti Kusnul, and Eka Rini Yulia. "Animasi Interaktif Untuk Pembelajaran Matematika Dasar." Jurnal Teknik Komputer 5, no. 2 (August 1, 2019): 183–88. http://dx.doi.org/10.31294/jtk.v5i2.5340.
Full textUlfah, Ummi, and Syarif Hidayatulloh. "Pengenalan Benda-benda Bersejarah Museum Fatahillah Melalui Pemanfaatan Media Animasi Interaktif Untuk Anak Sekolah Dasar." Jurnal Teknik Komputer 5, no. 2 (August 1, 2019): 249–58. http://dx.doi.org/10.31294/jtk.v5i2.5469.
Full textAkaygun, Sevil. "Is the oxygen atom static or dynamic? The effect of generating animations on students' mental models of atomic structure." Chemistry Education Research and Practice 17, no. 4 (2016): 788–807. http://dx.doi.org/10.1039/c6rp00067c.
Full textRetnowati, Nurcahyani Dewi. "Desain Dan Animasi 3D Pesawat Terbang Menggunakan Teknik NURBS." Conference SENATIK STT Adisutjipto Yogyakarta 2 (November 18, 2016): 85. http://dx.doi.org/10.28989/senatik.v2i0.70.
Full textHALFON, EFRAIM, and MORLEY HOWELL. "VISUALIZATION OF LIMNOLOGICAL DATA AS TWO- AND THREE-DIMENSIONAL COMPUTER GENERATED ANIMATIONS." Journal of Biological Systems 02, no. 04 (December 1994): 443–52. http://dx.doi.org/10.1142/s0218339094000271.
Full textLiang, Hui, Jin Song Dong, Jing Sun, and W. Eric Wong. "Software monitoring through formal specification animation." Innovations in Systems and Software Engineering 5, no. 4 (August 5, 2009): 231–41. http://dx.doi.org/10.1007/s11334-009-0096-1.
Full textTarigan, Muhammad Fikriansyah. "Media Syi’ar Islam Interaktif Berbasis Animasi 3D di Masa Pandemi." TIN: Terapan Informatika Nusantara 2, no. 9 (February 25, 2022): 533–41. http://dx.doi.org/10.47065/tin.v2i9.1319.
Full textFathoni, Ahmad Faisal Choiril Anam, and Dermawan Syamsuddin. "Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi." Humaniora 4, no. 1 (April 30, 2013): 177. http://dx.doi.org/10.21512/humaniora.v4i1.3427.
Full textХасухаджиева, Л. А., and Н. А. Моисеенко. "REVIEW OF EXISTING DEVELOPMENTS FOR CREATING ANIMATED VIDEOS AND THEIR COMPARATIVE ANALYSIS." Вестник ГГНТУ. Технические науки, no. 2(24) (August 25, 2021): 11–17. http://dx.doi.org/10.34708/gstou.2021.95.28.002.
Full text., Ardiyan. "ANIMASI SIMULASI OBYEK 3D UNTUK MENDUKUNG PREDIKSI PERGERAKAN DAN VISUALISASI MENGGUNAKAN PERANGKAT LUNAK MAXON CINEMA 4D." Jurnal Dimensi Seni Rupa dan Desain 12, no. 1 (April 18, 2016): 103–16. http://dx.doi.org/10.25105/dim.v12i1.102.
Full textKramer, Jeff, and Keng Ng. "Animation of requirements specifications." Software: Practice and Experience 18, no. 8 (August 1988): 749–74. http://dx.doi.org/10.1002/spe.4380180804.
Full textAKANKSHA, Z. HUANG, B. PRABHAKARAN, and C. R. RUIZ. "VISUALIZING ANIMATION DATABASES." International Journal of Software Engineering and Knowledge Engineering 13, no. 01 (February 2003): 1–25. http://dx.doi.org/10.1142/s0218194003001214.
Full textSyarifuddin, Ashrul, and Terry Lucas. "Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques." Trends in Undergraduate Research 4, no. 2 (December 28, 2021): d1–13. http://dx.doi.org/10.33736/tur.3499.2021.
Full textHarris, L. E. "New cloud animation software on the horizon." Computing in Science & Engineering 6, no. 3 (May 2004): 6–7. http://dx.doi.org/10.1109/mcise.2004.1289302.
Full textByers, John A. "Flash Cards and Animation Software for Education." Educational Media International 36, no. 2 (June 1999): 164–67. http://dx.doi.org/10.1080/0952398990360213.
Full textMaciejewski, Anthony A., and Charles A. Klein. "SAM-animation software for simulating articulated motion." Computers & Graphics 9, no. 4 (January 1985): 383–91. http://dx.doi.org/10.1016/0097-8493(85)90033-0.
Full textWei, Haiyan. "Research on Collaborative Innovation of Animation Specialty in Colleges under Digital Technology." Scientific Programming 2022 (April 26, 2022): 1–10. http://dx.doi.org/10.1155/2022/7614256.
Full textGuo, Ya Dong. "Three Dimensional Animation Design and Production Based on Computer Graphics." Advanced Materials Research 926-930 (May 2014): 1767–70. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1767.
Full textMarselia, Maya, Noferianto Sitompul, and Fathushahib Fathushahib. "PERANCANGAN ANIMASI 3D TAMAN WISATA BINJAI PARK DESA JIRAK KABUPATEN SAMBAS." Indonesian Journal of Business Intelligence (IJUBI) 5, no. 1 (June 30, 2022): 45. http://dx.doi.org/10.21927/ijubi.v5i1.2335.
Full textManurung, Mayor M. H., Halomoan Edy Manurung, and Kostantina Wandamani. "ANIMATION INTRODUCTION OF PROFILE OF SMK NEGERI 5 JAYAPURA USING MULTIMEDIA ANIMATION COMPUTACION METHOD." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 6, no. 1 (July 23, 2022): 200–209. http://dx.doi.org/10.31289/jite.v6i1.6249.
Full textWang, Shen. "Motions Blur Effects in the Process of Three-Dimensional Animation Technology Research." Applied Mechanics and Materials 687-691 (November 2014): 1170–73. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1170.
Full textArdiyan, Ardiyan. "Alur Kerja Tahap Produksi Karakter Animasi Serial 3D Menggunakan Perangkat Lunak Maxon Cinema 4D." Humaniora 2, no. 1 (April 30, 2011): 511. http://dx.doi.org/10.21512/humaniora.v2i1.3062.
Full textMoses, Louise. "Animation programming." ACM SIGCSE Bulletin 38, no. 3 (September 26, 2006): 317. http://dx.doi.org/10.1145/1140123.1140223.
Full textJing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (October 20, 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Full textKrishnamoorthy, Mukkai S., and Ramesh Swaminathan. "Program tools for algorithm animation." Software: Practice and Experience 19, no. 6 (June 1989): 505–13. http://dx.doi.org/10.1002/spe.4380190602.
Full textAdhityarini, Esthi. "PENGEMBANGAN MEDIA PEMBELAJARAN HAFALAN AL-QUR'AN BERBASIS ANIMASI INTERAKTIF UNTUK ANAK SEKOLAH DASAR." JISPE: Journal of Islamic Primary Education 2, no. 2 (September 6, 2022): 69–80. http://dx.doi.org/10.51875/jispe.v2i2.36.
Full textGreenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (July 2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textXu, Juan, Kai Liu, and Yang Yuan. "A Novel MG 2D Animation Design Method under the Perspective of Convergence Media Using Intelligent Design Technology." Computational Intelligence and Neuroscience 2022 (July 9, 2022): 1–8. http://dx.doi.org/10.1155/2022/2568690.
Full textSTERLING, LEON, PAOLO CIANCARINI, and TODD TURNIDGE. "ON THE ANIMATION OF “NOT EXECUTABLE” SPECIFICATIONS BY PROLOG." International Journal of Software Engineering and Knowledge Engineering 06, no. 01 (March 1996): 63–87. http://dx.doi.org/10.1142/s0218194096000041.
Full textHalfon, Efraim. "Data Animator — Software that Visualizes Data as Computer-Generated Animation on Personal Computers: an Application to Hamilton Harbour." Water Quality Research Journal 31, no. 3 (August 1, 1996): 609–22. http://dx.doi.org/10.2166/wqrj.1996.034.
Full textFang, Jie. "An Analysis on Virtual Material Making and its Application in 3D Animation Designs." Advanced Materials Research 211-212 (February 2011): 1172–75. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1172.
Full textHeikkinen, Marko, and Petri Pulli. "Graphical animation of object-oriented software designs (abstract)." ACM SIGPLAN OOPS Messenger 4, no. 2 (April 1993): 231. http://dx.doi.org/10.1145/157710.157801.
Full textLee, Il Seok. "English Learning Application by Animation and Multimedia Software." Journal of Digital Contents Society 16, no. 5 (October 31, 2015): 707–15. http://dx.doi.org/10.9728/dcs.2015.16.5.707.
Full textSabiston, Bob. "Bob Sabiston in Conversation with Paul Ward." Animation 7, no. 1 (December 20, 2011): 73–82. http://dx.doi.org/10.1177/1746847711429630.
Full textLiu, Yingjing. "Research on Computer Animation Action and Acceleration Technology based on Composition Editor." Journal of Physics: Conference Series 2023, no. 1 (September 1, 2021): 012026. http://dx.doi.org/10.1088/1742-6596/2023/1/012026.
Full textGarcía, Carlos E. "Exploring the Use of Animation Software with Young Bilingual Students Learning Science." Journal of Educational Computing Research 19, no. 3 (October 1998): 247–67. http://dx.doi.org/10.2190/tw8d-h8wm-8unv-eeva.
Full textChechko, D. A., and A. V. Radionova. "THE VIDEOCOURSE “FACIAL ANIMATION IN BLENDER”." Informatics in school, no. 9 (December 20, 2018): 57–60. http://dx.doi.org/10.32517/2221-1993-2018-17-9-57-60.
Full textShu, Heng Sheng, Xun Lin Li, Yao Deng, Tong Jun Qv, Yun Sheng Li, Wu Yuan, and Heng Shao. "Establishment and Application of Human Interactive Three-Dimensional Spine Software." Applied Mechanics and Materials 140 (November 2011): 132–36. http://dx.doi.org/10.4028/www.scientific.net/amm.140.132.
Full textZhang, Liangjun. "Animation Expression Control Based on Facial Region Division." Scientific Programming 2022 (May 12, 2022): 1–13. http://dx.doi.org/10.1155/2022/5800099.
Full textReno, Terrence, Arta Uly Siahaan, and Alfian Alfian. "IMPLEMENTASI MOTION GRAFIS VIDEO ANIMASI 2D UNTUK PENGENALAN NIRMANA." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (September 3, 2018): 113–22. http://dx.doi.org/10.30871/deca.v1i2.859.
Full textShan, Feng, and Youya Wang. "Animation Design Based on 3D Visual Communication Technology." Scientific Programming 2022 (January 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/6461538.
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