Academic literature on the topic 'Animation audio text'
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Journal articles on the topic "Animation audio text"
Fan, Yingruo, Zhaojiang Lin, Jun Saito, Wenping Wang, and Taku Komura. "Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation." Proceedings of the ACM on Computer Graphics and Interactive Techniques 5, no. 1 (May 4, 2022): 1–15. http://dx.doi.org/10.1145/3522615.
Full textLee, Adrienne Y., and Alexia N. Bowers. "The Effect of Multimedia Components on Learning." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (October 1997): 340–44. http://dx.doi.org/10.1177/107118139704100176.
Full textMair, Zaid Romegar, and Yuni Kartika. "Alur Pendaftaran Calon Mahasiswa Baru Politeknik Sekayu Berbasis Multimedia." Jurnal Nasional Ilmu Komputer 2, no. 3 (November 20, 2021): 148–59. http://dx.doi.org/10.47747/jurnalnik.v2i3.530.
Full textMarselia, Maya, Noferianto Sitompul, and Fathushahib Fathushahib. "PERANCANGAN ANIMASI 3D TAMAN WISATA BINJAI PARK DESA JIRAK KABUPATEN SAMBAS." Indonesian Journal of Business Intelligence (IJUBI) 5, no. 1 (June 30, 2022): 45. http://dx.doi.org/10.21927/ijubi.v5i1.2335.
Full textLi, Lincheng, Suzhen Wang, Zhimeng Zhang, Yu Ding, Yixing Zheng, Xin Yu, and Changjie Fan. "Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 3 (May 18, 2021): 1911–20. http://dx.doi.org/10.1609/aaai.v35i3.16286.
Full textAgus Suarya Putra, I. Nyoman, and I. Putu Adi Saputra. "Perancangan Media Informasi Program Studi Teknik Informatika Dan Sistem Komputer Pada STMIK STIKOM Indonesia Berbasis Animasi 2D." Jurnal Bahasa Rupa 1, no. 1 (October 28, 2017): 17–24. http://dx.doi.org/10.31598/bahasarupa.v1i1.148.
Full textBhatti, Zeeshan, Abdul Waheed Mahesar, Ghullam Asghar Bhutto, and Fida Hussain Chandio. "Enhancing Cognitive Theory of Multimedia Leaning through 3D Animation." Sukkur IBA Journal of Computing and Mathematical Sciences 1, no. 2 (December 31, 2017): 25. http://dx.doi.org/10.30537/sjcms.v1i2.43.
Full textLomax, Helen, and Kate Smith. "Seeing as an Act of Hearing: Making Visible Children’s Experiences of the COVID-19 Pandemic Through Participatory Animation." Sociological Research Online 27, no. 3 (September 2022): 559–68. http://dx.doi.org/10.1177/13607804221087276.
Full textShilpa, Singh, and Mishra Sunita. "Impact of multimedia in early childhood education." Journal of Management and Science 1, no. 3 (December 30, 2013): 430–35. http://dx.doi.org/10.26524/jms.2013.47.
Full textBahri, Syamsul, Satriani, and Nurul Muzkiyah. "DEVELOPING STUDENTS’ DESCRIPTIVE WRITING ABILITY BY USING ANIMATION MOVIE." SOKO GURU: Jurnal Ilmu Pendidikan 1, no. 2 (August 2, 2021): 50–56. http://dx.doi.org/10.55606/sokoguru.v1i2.156.
Full textDissertations / Theses on the topic "Animation audio text"
Cloe, James H. Jr. "An Evaluation of Electronic Annotated Readers for First Graders in Chinese Dual Immersion to Improve Reading Comprehension and Character Recognition." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3401.
Full textBooks on the topic "Animation audio text"
Kaduri, Yael, ed. The Oxford Handbook of Sound and Image in Western Art. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199841547.001.0001.
Full textBook chapters on the topic "Animation audio text"
Mbale, Jameson, and Manish Wadhwa. "Macromedia Director-MX Lessons Development (MAD-LED) Model." In Creating Teacher Immediacy in Online Learning Environments, 252–72. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9995-3.ch013.
Full textGao, Yuan. "Interactivity and Amusement in Electronic Commerce." In Encyclopedia of Information Science and Technology, First Edition, 1607–11. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-553-5.ch283.
Full textSawant, Sarika. "Essential E Learning Tools, Techniques and Open CourseWare for E Learners and Trainers." In Advances in Human and Social Aspects of Technology, 148–77. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0556-3.ch007.
Full textCaladine, Richard. "The Future of Online Learning." In Enhancing E-Learning with Media-Rich Content and Interactions, 1–14. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-732-4.ch001.
Full textJain, Vinita. "Evaluation of E-Resources in Government." In Advances in Library and Information Science, 16–38. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-4070-2.ch002.
Full textSmith, Todd L., and Scot Ransbottom. "Digital Video in Education." In Distance Learning Technologies, 124–42. IGI Global, 2000. http://dx.doi.org/10.4018/978-1-878289-80-3.ch010.
Full textRowe, N. C. "Digital Multimedia." In Multimedia Technologies, 10–16. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-953-3.ch002.
Full textSwierzowicz, Janusz. "Multimedia Data Mining Concept." In Data Warehousing and Mining, 3611–20. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-951-9.ch225.
Full textHai-Jew, Shalin. "IT-Enabled Strategies for Mental Modeling in E-Learning." In Information Technology and Constructivism in Higher Education, 159–80. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-654-9.ch011.
Full textXu, Zhe, David John, and Anthony C. Boucouvalas. "Social Factors and Interface Design Guidelines." In Encyclopedia of Human Computer Interaction, 523–32. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch078.
Full textConference papers on the topic "Animation audio text"
Zhang, Jiayi, Jiayu Zhang, Justin Wang, and Yu Sun. "FunReading: A Game-based Reading Animation Generation Framework to Engage Kids Reading using AI and Computer Graphics Techniques (for Special Needs)." In 12th International Conference on Computer Science and Information Technology (CCSIT 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121309.
Full textMariappan, Jawaharlal, Angela Shih, Peter G. Schrader, and Robert Elmore. "Scenario-Based Learning and Multimedia in Improving Engineering Education." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57704.
Full textPloder, Christian, Lisa Ehrhardt, Laura Gamper, and Christoph Hazy. "INSTRUCTIONAL DESIGN OF KNOWLEDGE NUGGETS." In International Conference on Education and New Developments. inScience Press, 2021. http://dx.doi.org/10.36315/2021end053.
Full textBratić, Diana, Denis Jurečić, Tajana Koren Ivančević, and Maja Strgar Kurečić. "Infographics in digital ads: A/B testing for content optimization." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p26.
Full textReports on the topic "Animation audio text"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
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