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1

Švec, Martin. "Binokulární vidění a výroba anaglyfů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218148.

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Objective of this master's thesis is developing and describing of human vision process and anaglyph production. The text contains individual possibilities of achieving spatial sensation from two two-dimensional images. This thesis contains an application for the anaglyph creation developed in the Matlab 2008b interface and description of its functions and properties. Created anaglyphs and the source code sample are attached. The electronic version of the thesis and application are available on the attached DVD.
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2

Jemelka, Ondřej. "Binokulární vidění." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219225.

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This thesis concern physiology of binocular vision, tools for recording, processing and reproduction of stereoscopic dynamic records. The thesis describes design and realization of recording tool which uses couple of digital still video cameras as stereoscopic video recorders. The thesis deals with the software capabilities of image processing in Matlab and presents possible solutions in the form of a program for creating stereoscopic video in various formats. In the thesis is presented in detail passive projection techniques O anaglyph and polarization method. Has been designed and constructed projection tool uses the light polarization to obtain stereoscopic vision and then has been objectively and subjectively evaluated qualities of both methods in survey with group of observers.
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3

Pospíšil, Pavel. "Binokulární vidění a výroba anaglyfů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218810.

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This work concerns physiology of binocular vision and stereovision. The main topic of this work is the production of anaglyphs. The first part introduces anatomy of the eyes and principle of binocular vision, which is the stereoscopic production based on. The second part introduces the individual methods, it's processes and technical implementation for three-dimensional presentation with focusing on answering questions connected with production of anaglyphs. At the same time the M-script ANAGLYPH was developed, which provides connection with two external cameras and becomes high-quality element of anaglyphs production. All anaglyphs were photographed with couple of Logitec C120 or couple of Canon 450D cameras. Final anaglyphs were presented to a group of observers and they were given question forms. Subjective opinions of observers were statistically analyzed. The electronic version of this work and all the files and data are included on attached DVD.
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4

Tran, Vu M. "New methods for rendering of anaglyph stereoscopic images on CRT displays and photo-quality ink-jet printers." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27189.

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Anaglyph is considered as an inexpensive approach to display to the observer a true 3D view of a real world scene. Moreover, it is the only way of providing a 3D stereoscopic effect on ordinary paper. There are not many techniques used to render anaglyph images, and most of them are very empirical and are used exclusively for additive display devices. The mathematical Linear Projection method was proved to be the best existing method for rendering anaglyph images with high color stability and color fidelity. However, its limitation is that it can exhibit strong ghosting in the rendered anaglyph images. This study describes two separate anaglyph algorithms; one is targeted for CRT additive display devices and the other one is aimed for printer subtractive display devices. Both of these two algorithms are based on the Linear Projection method, in which they attempt to reduce the ghosting effect introduced by the Linear Projection method while maintaining the strength of the Linear Projection method. The study also characterizes the spectral forward characterization functions of a CRT monitor and a printer which are used to test the algorithms developed. The study first mathematically formulates the anaglyph phenomenon. Next, it gives a new ghosting definition which is used to derive objective functions that are used in the proposed algorithms. Besides those two algorithms, the study also introduces a test that checks the compatibility between a colored-filter glass pair and a color display device in term of the ghosting effect. The resulting rendered anaglyph images show that the ghosting effect is significantly reduced.
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5

Baletka, Tomáš. "Pokročilá segmentace obrazu pro 3D zobrazení." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219877.

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The thesis advanced image segmentation for 3D image deals with segmentation and anaglyph 3D views. In the theoretical part of the thesis describes the different approaches were used to image segmentation and closely related methods of image processing. In the following practical part was the implementation of selected methods and created user-friendly applications. The main objective of the program is to identify significant objects in the image. For the purpose of segmentation methods have been implemented based on k-means method, the method of contour and the growth of seeds. The program is created in Visual Studio 2008 and written in C + +. The input and output is the image in various formats (JPG, BMP, TIFF).
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6

Distasi, Matthew R. "The 3D characterization of the annulate lamellae : the development of a new methodology incorporating 3D-anaglyph techniques and serial transmission electron microscopy." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1266020.

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7

Rodrigues, Felipe Maciel. "Reversão anaglífica em vídeos estereoscópicos." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-12122016-110437/.

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A atenção voltada à produção de conteúdos 3D atualmente tem sido alta, grande parte devido à aceitação e à manifestação de interesse do público para esta tecnologia. Novas técnicas de captação e codificação e modos de reprodução de vídeos 3D, particularmente vídeos estereoscópicos, vêm surgindo ou sendo melhorados, visando aperfeiçoar e integrar esta nova tecnologia com a infraestrutura disponível. No entanto, em relação a avanços na área de codificação, nota-se a ausência de uma técnica compatível com mais de um método de visualização de vídeos estereoscópicos - para cada método de visualização há uma técnica de codificação diferente, o que inviabiliza ao usuário escolher o método que deseja visualizar o conteúdo. Uma abordagem para resolver este problema é desenvolver uma técnica genérica, isto é, uma técnica que seja independentemente do método de visualização, que através de parâmetros adequados, produza um vídeo estereoscópico sem perda significativa de qualidade ou a percepção de profundidade, que é a característica marcante desse tipo de conteúdo. O método proposto neste trabalho, chamado HaaRGlyph, transforma um vídeo esterescópico em um único fluxo contendo um anáglifo, codificado de modo especial. Esse fluxo além de ser compatível com o método de visualização anaglífica é também reversível à uma aproximação do par estéreo original, possibilitando a independência de visualização. Além disso, a HaaRGlyph atinge maiores taxas de compressão do que o trabalho relacionado.
Attention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. An approach to tackle this problem is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The method proposed in this work, named HaaRGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence. Moreover, HaarGlyph achieves higher compression rates than related work.
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8

Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.

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Stereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The main purpose of the project is to create a stereoscopic movie which utilized the anaglyph stereoscopic technique. The result is rendered stereoscopic material that is edited with Adobe Premiere Pro to create anaglyphic imagery and a full color alternative using the Infitec technique.

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9

Zingarelli, Matheus Ricardo Uihara. "RevGlyph - codificação e reversão esteroscópica anaglífica." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14012014-144506/.

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A atenção voltada à produção de conteúdos 3D atualmente tem sido alta, em grande parte devido à aceitação e à manifestação de interesse do público para esta tecnologia. Isso reflete num maior investimento das indústrias cinematográfica, de televisores e de jogos visando trazer o 3D para suas produções e aparelhos, oferecendo modos diferentes de interação ao usuário. Com isso, novas técnicas de captura, codificação e modos de reprodução de vídeos 3D, em especial, os vídeos estereoscópicos, vêm surgindo ou sendo melhorados, visando aperfeiçoar e integrar esta nova tecnologia com a infraestrutura disponível. Entretanto, notam-se divergências nos avanços feitos no campo da codificação, com cada método de visualização estereoscópica utilizando uma técnica de codificação diferente. Isso leva ao problema da incompatibilidade entre métodos de visualização. Uma proposta é criar uma técnica que seja genérica, isto é, independente do método de visualização. Tal técnica, por meio de parâmetros adequados, codifica o vídeo estéreo sem nenhuma perda significativa tanto na qualidade quanto na percepção de profundidade, característica marcante nesse tipo de conteúdo. A técnica proposta, denominada RevGlyph, transforma um par estéreo de vídeos em um único fluxo anaglífico, especialmente codificado. Tal fluxo, além de ser compatível com o método anaglífico de visualização, é também reversível a uma aproximação do par estéreo original, garantindo a independência do método de visualização
Attention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. That reflects in more investment from film, television and gaming industries, aiming at bringing 3D to their content and devices, as well as offering different ways of user interaction. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. One proposal is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The proposed technique, named RevGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence
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10

Hasmanda, Martin. "Zpracování stereoskopické videosekvence." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218288.

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The main goal of this master’s thesis was get up used methods for observation the stereoscopic scene with one couple of cameras and find out good solving for processing these resulting pictures for two-view and multiple-view autostereoscopic displays for three-dimensional perception. For methods for acquisition video was introduced two methods. They were method “Off-axis” with parallel camera axis and method “Toe in” with intersections axis. For fit method was choice the method named as “Off-axis“. It was not produces the vertical parallax and in detail was in this work described principle of this method. Further were describe principles off used methods for three-dimensional perception namely from the oldest method named anaglyph after methods for viewing at autostereoscopic displays. The Autostereoscopic displays were main goal of this thesis and so their principles were described in details. For production the result image for autostereoscopic displays was used generation intermediate images between left and right camera. Resulting videos were acquisition for testing scene in created in 3D studio Blender, where was possible setting system of cameras exactly parallel axis. Then were introduce principles processing video where was extract from the couple of cameras where were connected to PC for help digitizing card and next time with two web cameras. Here is not guaranteed exact parallel axis system. Therefore this work try for real cameras achieve exactly parallel axis system by the help of transformations of frames with stereo rectification. Stereo rectification was solving with OpenCV libraries and was used two methods. Both methods work from principles epipolar geometry that was described in this work also in detail. First method rectifies pictures on the basis fundamental matrix and found correspondences points in two images of the scene and second method rectifies pictures from knowledge intrinsic and extrinsic parameters of stereoscopic system of cameras. In the end of this work was described application for implementation introduced methods.
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11

Daugherty, Brian C. "Ocular vergence response over anaglyphic stereoscopic videos." Connect to this title online, 2009. http://etd.lib.clemson.edu/documents/1249066304/.

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12

Zraqou, Jamal Sami. "Automated system design for the efficient processing of solar satellite images : developing novel techniques and software platform for the robust feature detection and the creation of 3D anaglyphs and super-resolution images for solar satellite images." Thesis, University of Bradford, 2011. http://hdl.handle.net/10454/5434.

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The Sun is of fundamental importance to life on earth and is studied by scientists from many disciplines. It exhibits phenomena on a wide range of observable scales, timescales and wavelengths and due to technological developments there is a continuing increase in the rate at which solar data is becoming available for study which presents both opportunities and challenges. Two satellites recently launched to observe the sun are STEREO (Solar TErrestrial RElations Observatory), providing simultaneous views of the SUN from two different viewpoints and SDO (Solar Dynamics Observatory) which aims to study the solar atmosphere on small scales and times and in many wavelengths. The STEREO and SDO missions are providing huge volumes of data at rates of about 15 GB per day (initially it was 30 GB per day) and 1.5 terabytes per day respectively. Accessing these huge data volumes efficiently at both high spatial and high time resolutions is important to support scientific discovery but requires increasingly efficient tools to browse, locate and process specific data sets. This thesis investigates the development of new technologies for processing information contained in multiple and overlapping images of the same scene to produce images of improved quality. This area in general is titled Super Resolution (SR), and offers a technique for reducing artefacts and increasing the spatial resolution. Another challenge is to generate 3D images such as Anaglyphs from uncalibrated pairs of SR images. An automated method to generate SR images is presented here. The SR technique consists of three stages: image registration, interpolation and filtration. Then a method to produce enhanced, near real-time, 3D solar images from uncalibrated pairs of images is introduced. Image registration is an essential enabling step in SR and Anaglyph processing. An accurate point-to-point mapping between views is estimated, with multiple images registered using only information contained within the images themselves. The performances of the proposed methods are evaluated using benchmark evaluation techniques. A software application called the SOLARSTUDIO has been developed to integrate and run all the methods introduced in this thesis. SOLARSTUDIO offers a number of useful image processing tools associated with activities highly focused on solar images including: Active Region (AR) segmentation, anaglyph creation, solar limb extraction, solar events tracking and video creation.
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13

Weinsteinová, Adéla. "Negativní aspekty nasazování ICT." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-199727.

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This diploma thesis exmines the negative aspects of using information and communication technologies. The main attention is fosused on virtual reality, especially 3D projection in order to decide wheather the using of it has negative impact on phycal and psychological state of the user or not, which exactly are these impacts and what probably cause them. This first part is dedicated to expain concept and history of ICT, explonation of the multidimensional princip and content of each dimension. The following is determination of which ICT areas are currently struggling in their use with negative effects. Detected list of these areas is reduced to six specific technologies which common user has opportunities to experience. These particular technologies were examined as a form of questionnaire, which resulted in a determination of the most used one, ie virtual reality. Shortly afterwards was conducted an experiment imparting undesirable effects caused by using virtual reality. The other five selected technologies are discussed for the most important negatives with which has to face today. The main finding of this study is the identification the side effects of virtual reality based on different types of technologies which are anaglyf 3D projection, passive 3D projection, active 3D projection and comparing if adverse effects depends on the type. It also includes determining the rate of uptake in virtual reality.
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Brichta, Tomáš. "Binokulární vidění." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219729.

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In this work I have been briefed by physiology of binocular vision for acquisition of three-dimensional perception from two-dimensional images using special glasses. At first I described optical organ, after it I described physiology of binocular vision. In the next part of my work I described stereoscopic imaging technology and their advantages and disadvantages. In the next part of this work I have designed method for measuring ideal distance between cameras for scanning and projection of stereoscopic image using program Inition StereoBrain Calculator. After scenes design I have collected visual data for creating 3D videos. This videos were been projected to the group of the viewers. Data from the viewers were been analyzed afterwards.
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15

Zeng, Chih-Lin, and 曾志霖. "Optimized Anaglyph Colorization." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/76359378881590498341.

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碩士
國立臺灣大學
資訊工程學研究所
100
The anaglyph image, primarily used for red-cyan eyeglasses, has the following flaws: it only reproduces partial colors, often brings retinal rivalry and ghosting to viewers. In this work, we propose a method for anaglyph image re-coloring to enhance the color perception and reduce the visual fatigue. When an anaglyph image is given, a corresponding stereo pair can be derived. The goal of this work is to restore lost colors of the stereo pair and thus convert the anaglyph into full-color 3D contents. Our main idea is to transfer existing information of the images to each other and we formulate this problem as a labeling problem. We integrate terms of pixel matching, color correlation, and spatial smoothness into the proposed cost function. Graph cuts algorithm is also utilized to solve for the local minimum. We also proposed a progressive restoration scheme due to the restoration difficulty of right and left eye image. Finally, we compare our results with the input anaglyph and the results of a disparity-based (na‥ıve color transfer method) color restoration. Our user study shows that the results from our method improve the viewing experience for anaglyph contents.
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Huang, Wei-Cheng, and 黃維政. ""Shape & Shapeless" Experimental Creation of Anaglyph Images." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/7vt35p.

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碩士
臺中技術學院
商業設計系碩士班
99
In recent years, three-dimensional image is popular and most commonly used of "movie" and "screen display"! It is difficult to follow for graphic designers In terms of "stereoscopic imaging technology". But in fact, anaglyph images can be easy to grasp through photography and Photoshop, then three-dimensional image can be present in visual design. The creation is based on the record during the experiment as the main content, the body move and the fantasy imagery for the purpose of visual representation. Creative process is based on content analysis of market-moving events, the theoretical basis of three-dimensional image, and the knowledge of anaglyph images. And through experimental method, the researcher use advanced photo system type-C shooting static objects and control the equivalence parallax. And by the post-production process, software helps to present a better three-dimensional element. To capture the dynamic three-dimensional images the researcher use two cameras and shoot with two lenses simultaneously. And try to shoot object which is blurred and indistinct (such as clouds, smoke, water and light) to show its three-dimensional images. The preview “The flow of water” as experimentation to exam the presentation of three-dimensional images prints, audience''s reaction and the environmental planning and practice for the main exhibition. The contents of the exhibition "Shape & Shapeless" was start with dancing body move combined with peony image. By empirical method, the researcher tried to create multiple images, Mirror-dimensional, Draw three-dimensional elements, frame composition and other three-dimensional images. Finally, create multiple exposure three-dimensional, projector to project three-dimensional remake of the double, images overlap completely the difference and three-dimensional animation, and multiple forms, and then try again to create a dream-like three-dimensional image. Through the display of the creations "Shape & Shapeless", the researcher hopes to make more audience to know the concept of three-dimensional image, and to consider the application of stereoscopic imaging technology practice in graphic design.
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17

Zhang, Zhe. "An application of linear optimization in anaglyph stereo image rendering." 2006. http://www.lib.ncsu.edu/theses/available/etd-03302006-083804/unrestricted/etd.pdf.

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18

King, Ji-Jao, and 金繼昭. "Virtual Visualization of Biomolecules with Chromatic Anaglyph in Personal Computer." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/66307541488158333566.

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碩士
國立中興大學
分子生物研究所
85
The relationship of macro biomolecular structure and function is veryimportant in the biological and biochemical system. Because of macrobiomolecular complexity, it is difficult to observe and analyze their threedimension conformations and quaternary structures. In order to solve theseproblems, we can use picture presentation to study and compare the structuresof macro biomolecules such as proteins and nucleic acids. The Protein Data Bank (PDB) archive of the Brookhaven National Laboratory( BNL) is a computer-based archival file for macromolecular structures. The Bankstores in a uniform format atomic coordinates and partial bond connectivities,as derived from crystallographic and NMR studies. For a number of years, thePDB has been available on the internet for access via FTP, more recentlythrough Gopher, and now via WWW. These tools provided access to the individualentries of PDB and allowed limited searches of the data bank. We develop a personal computer based program which can read in molecularcoordinate files in PDB formats and interactively displays the molecule on themonitor screen. This program is written in the Visual Basic language and usesthe Windows graphics user interface. The Program can run on IBM PC compatiblepersonal computers under Microsoft Windows 3.X, Windows 95 and Windows NTsystems. This program uses chromatic anaglyph method to display stereo macrobiomolecular structures. Using this program, each macro biomolecule can beviewed in three dimensional model and can be moved, scaled and rotated aboutthree orthogonal axes.
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Vlachová, Jana. "Stereoskopické promítání." Master's thesis, 2012. http://www.nusl.cz/ntk/nusl-306040.

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Title: Stereoscopic Projection Author: Jana Vlachová Department: Department of Mathematics Education Supervisor: RNDr. Jana Hromadová, Ph.D. Supervisor's e-mail address: Jana.Hromadova@mff.cuni.cz Abstract: This graduation thesis deals with a special case of a double-central projection - the stereoscopic projection, whereas the position of the centres of projection and the projection plane is adjusted to the conditions of the human vision. The thesis introduces a brief historical development of the imaging and the stereoscopy itself, basic biological and optical characteristics of a human eye and vision and the principles of stereoscopic projection. Furthermore it occupies with the procedures of making stereoscopic drawings and photographs along with the methods of their observation and creating some necessary tools using generally available materials. The end of this thesis is devoted to the possibilities of not only practical usage of the stereoscopy, but mainly of its application in the descriptive geometry teaching. The thesis includes many stereoscopic pictures, some of them are viewable with the lens- glasses or the anaglyph-glasses accompanied in the end of this thesis. Keywords: double-central projection, stereoscopic projection, anaglyph
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Ahmadiyah, Adhatus Solichah, and Adhatus Solichah Ahmadiyah. "New Algorithms for Perceptual-based Image Compression and Anaglyph Stereo Video Compression." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/x8d6yc.

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碩士
國立臺灣科技大學
資訊工程系
101
Compression is an important issue in digital applications as it can reduce the storage size and minimize the bandwith usage for file transfer over networks. In this document, two topics about compression is discussed. The first topic presents a novel block-based image coding algorithm which integrates tree-structured multitree dictionary and perceptual-based rate distortion optimization scheme. While multitree dictionary is employed to support a very large number of different tilings, perceptual-based rate distortion optimization utilizes the SSIM metric, instead of popular MSE metric, to allocate bit rate according to human visual system. Experimental results show that our proposed method outperforms many existing techniques in both subjective and objective image quality measures. The second topic presents two novel end-to-end stereo video compression pipelines consisting of single-sensor digital camera pairs, the legacy consumer-grade video decoders, and anaglyph displays. As 3D videos contain a large amount of data, efficient compression methods to distribute streams over the current communication infrastructure are highly required. We proposed two methods to transmit a single encoded stream containing only required data to create anaglyph video from single-sensor camera pairs. The experimental results demonstrate the superior performance of our proposed methods over the traditional one by achieving up to 4.66 dB improvement in terms of Composite PSNR.
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21

Matěková, Radka. "Algoritmizace geometrického zobrazování ploch." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-335062.

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My diploma thesis deals with parallel and central projections of surfaces and algorithmization of their creation. It gives information about differential geometry of surfaces. Basic terms are explained as well as methods how to derive parametrization of several types of surfaces. It is also devoted to projections - parallel and central projection. The thesis deals with calculation of projection of surface. The thesis deals with calculation of projection of surface and in special cases with calculation of its silhouette. There is the program documentation of implemented algorithms. The theory of anaglyphs and their creation by programs is included. 3D red cyan glasses are enclosed to the thesis as well as a CD containing the .pdf version of this thesis and file named "mfiles", which contains proposed functions. The thesis is meant to be used by teachers and students in teaching and studying descriptive geometry and mathematics. Powered by TCPDF (www.tcpdf.org)
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22

Lin, Yu-Chih, and 林宇志. "Research on the Valuability Feasibility of Fruit and Vegetable Carving Products - with anaglyph melon as an example." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/y4q6h5.

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碩士
遠東科技大學
創新設計與創業管理研究所
106
Fruit and Vegetable Carving skills are quite advanced in Song Dynasty. Fruit and Vegetable Carving were offered for royalty. With the progress of era and the improvement of living standard, cutting and sculpturing vegetables and fruit skills have utilized among the public and have commonly utilized. Cutting and sculpturing vegetables and fruit skills make fruits and vegetables not only food but also art works. Additionally, agricultural products are easily influenced by climate changes. Therefore, the production is not quite the same. The solution approaches are dried fruits and pickled products, but some fruits are not suitable for dried fruits. Modern people emphasize on their health, and it causes some people do not like pickled products. Thus, it is a research-worthy issue to increase products value through combing cutting and sculpturing vegetables and fruit skills and related materials. This thesis takes the rockmelons produced near the seashore in Tainan as an example. Then, combine cutting and sculpturing vegetables and fruit skills on rockmelons’ peels to improve the value of the rockmelons through artistic quality. In addition, this thesis also explores the flavor diversity of combing some food in fruit flesh. Frist of all, analyzethe categories of models and the types of food to embed in the flesh of rockmelons through morphological analysis. Next, plan brand-new cutting and sculpturing vegetables and fruit models and embedded food. Then, evaluate the most feasible and consumer preference design combination via Pugh’s matrix. Moreover, evaluate high feasible combinaions through Cross-Consistency Assessment (CCA). Finally, design a survey with sensory evaluation to access the satisfactory percntage of customers about three cutting and sculpturing vegetables and fruitpatterns and two embedded fruit desserts.This paper improvestraditional agricultural products, an effective reference value of agricultural products.
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23

Fiveash, Tina Dale Media Arts College of Fine Arts UNSW. "The enigma of appearances: photography of the third dimension." 2007. http://handle.unsw.edu.au/1959.4/44259.

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Abstract:
The Enigma of Appearances is an examination into the medium of three-dimensional photography, with particular focus on the technique of stereoscopy. Invented in the mid-Victorian era, stereoscopy was an attempt to simulate natural three-dimensional perception via a combination of optics, neurology, and a pair of dissimilar images. Whilst successful in producing a powerful illusion of spatial depth and tangibility, the illusion produced by stereoscopy is anything but ??natural??, when compared to three-dimensional perception observed with the naked eye. Rather, stereoscopic photography creates a strange and unnatural interpretation of three-dimensional reality, devoid of atmosphere, movement and sound, where figures appear frozen in mid-motion, like waxwork models, or embalmed creatures in a museum. However, it is precisely stereoscopic photography??s unique and enigmatic interpretation of three-dimensional reality, which gives it its strength, separating it from being a mere ??realistic?? recording of the natural world. This thesis examines the unique cultural position that stereoscopy has occupied since its invention in 1838, from its early role as a tool for the study of binocular vision, to its phenomenal popularity as a form of mass entertainment in the second half of the 19th century, to its emergence in contemporary fine art practice in the late 20th and 21stt centuries. Additionally, The Enigma of Appearances gives a detailed analysis of the theory of spatial depth perception; it discusses the dichotomy between naturalia versus artificialia in relation to stereoscopic vision; and finally, traces the development of experimental studio practice and research into stereoscopic photography, undertaken for this MFA between 2005 and 2007. The resulting work, Camera Mortuaria (Italian for ??Mortuary Room??), is a powerful and innovative series of anaglyptic portraits, based upon an experimental stereoscopic technique that enables the production of extreme close-up three-dimensional photography. Applying this technique to the reproduction of the human face in three-dimensional form, Camera Mortuaria presents a series of ??photo sculptures??, which hover between reality and illusion, pushing the boundaries of stills photography to the limit, and beyond.
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