Dissertations / Theses on the topic 'Anaglyph'
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Švec, Martin. "Binokulární vidění a výroba anaglyfů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218148.
Full textJemelka, Ondřej. "Binokulární vidění." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219225.
Full textPospíšil, Pavel. "Binokulární vidění a výroba anaglyfů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218810.
Full textTran, Vu M. "New methods for rendering of anaglyph stereoscopic images on CRT displays and photo-quality ink-jet printers." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27189.
Full textBaletka, Tomáš. "Pokročilá segmentace obrazu pro 3D zobrazení." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219877.
Full textDistasi, Matthew R. "The 3D characterization of the annulate lamellae : the development of a new methodology incorporating 3D-anaglyph techniques and serial transmission electron microscopy." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1266020.
Full textRodrigues, Felipe Maciel. "Reversão anaglífica em vídeos estereoscópicos." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-12122016-110437/.
Full textAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. An approach to tackle this problem is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The method proposed in this work, named HaaRGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence. Moreover, HaarGlyph achieves higher compression rates than related work.
Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image." Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.
Full textStereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The main purpose of the project is to create a stereoscopic movie which utilized the anaglyph stereoscopic technique. The result is rendered stereoscopic material that is edited with Adobe Premiere Pro to create anaglyphic imagery and a full color alternative using the Infitec technique.
Zingarelli, Matheus Ricardo Uihara. "RevGlyph - codificação e reversão esteroscópica anaglífica." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14012014-144506/.
Full textAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. That reflects in more investment from film, television and gaming industries, aiming at bringing 3D to their content and devices, as well as offering different ways of user interaction. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. One proposal is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The proposed technique, named RevGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence
Hasmanda, Martin. "Zpracování stereoskopické videosekvence." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218288.
Full textDaugherty, Brian C. "Ocular vergence response over anaglyphic stereoscopic videos." Connect to this title online, 2009. http://etd.lib.clemson.edu/documents/1249066304/.
Full textZraqou, Jamal Sami. "Automated system design for the efficient processing of solar satellite images : developing novel techniques and software platform for the robust feature detection and the creation of 3D anaglyphs and super-resolution images for solar satellite images." Thesis, University of Bradford, 2011. http://hdl.handle.net/10454/5434.
Full textWeinsteinová, Adéla. "Negativní aspekty nasazování ICT." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-199727.
Full textBrichta, Tomáš. "Binokulární vidění." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219729.
Full textZeng, Chih-Lin, and 曾志霖. "Optimized Anaglyph Colorization." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/76359378881590498341.
Full text國立臺灣大學
資訊工程學研究所
100
The anaglyph image, primarily used for red-cyan eyeglasses, has the following flaws: it only reproduces partial colors, often brings retinal rivalry and ghosting to viewers. In this work, we propose a method for anaglyph image re-coloring to enhance the color perception and reduce the visual fatigue. When an anaglyph image is given, a corresponding stereo pair can be derived. The goal of this work is to restore lost colors of the stereo pair and thus convert the anaglyph into full-color 3D contents. Our main idea is to transfer existing information of the images to each other and we formulate this problem as a labeling problem. We integrate terms of pixel matching, color correlation, and spatial smoothness into the proposed cost function. Graph cuts algorithm is also utilized to solve for the local minimum. We also proposed a progressive restoration scheme due to the restoration difficulty of right and left eye image. Finally, we compare our results with the input anaglyph and the results of a disparity-based (na‥ıve color transfer method) color restoration. Our user study shows that the results from our method improve the viewing experience for anaglyph contents.
Huang, Wei-Cheng, and 黃維政. ""Shape & Shapeless" Experimental Creation of Anaglyph Images." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/7vt35p.
Full text臺中技術學院
商業設計系碩士班
99
In recent years, three-dimensional image is popular and most commonly used of "movie" and "screen display"! It is difficult to follow for graphic designers In terms of "stereoscopic imaging technology". But in fact, anaglyph images can be easy to grasp through photography and Photoshop, then three-dimensional image can be present in visual design. The creation is based on the record during the experiment as the main content, the body move and the fantasy imagery for the purpose of visual representation. Creative process is based on content analysis of market-moving events, the theoretical basis of three-dimensional image, and the knowledge of anaglyph images. And through experimental method, the researcher use advanced photo system type-C shooting static objects and control the equivalence parallax. And by the post-production process, software helps to present a better three-dimensional element. To capture the dynamic three-dimensional images the researcher use two cameras and shoot with two lenses simultaneously. And try to shoot object which is blurred and indistinct (such as clouds, smoke, water and light) to show its three-dimensional images. The preview “The flow of water” as experimentation to exam the presentation of three-dimensional images prints, audience''s reaction and the environmental planning and practice for the main exhibition. The contents of the exhibition "Shape & Shapeless" was start with dancing body move combined with peony image. By empirical method, the researcher tried to create multiple images, Mirror-dimensional, Draw three-dimensional elements, frame composition and other three-dimensional images. Finally, create multiple exposure three-dimensional, projector to project three-dimensional remake of the double, images overlap completely the difference and three-dimensional animation, and multiple forms, and then try again to create a dream-like three-dimensional image. Through the display of the creations "Shape & Shapeless", the researcher hopes to make more audience to know the concept of three-dimensional image, and to consider the application of stereoscopic imaging technology practice in graphic design.
Zhang, Zhe. "An application of linear optimization in anaglyph stereo image rendering." 2006. http://www.lib.ncsu.edu/theses/available/etd-03302006-083804/unrestricted/etd.pdf.
Full textKing, Ji-Jao, and 金繼昭. "Virtual Visualization of Biomolecules with Chromatic Anaglyph in Personal Computer." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/66307541488158333566.
Full text國立中興大學
分子生物研究所
85
The relationship of macro biomolecular structure and function is veryimportant in the biological and biochemical system. Because of macrobiomolecular complexity, it is difficult to observe and analyze their threedimension conformations and quaternary structures. In order to solve theseproblems, we can use picture presentation to study and compare the structuresof macro biomolecules such as proteins and nucleic acids. The Protein Data Bank (PDB) archive of the Brookhaven National Laboratory( BNL) is a computer-based archival file for macromolecular structures. The Bankstores in a uniform format atomic coordinates and partial bond connectivities,as derived from crystallographic and NMR studies. For a number of years, thePDB has been available on the internet for access via FTP, more recentlythrough Gopher, and now via WWW. These tools provided access to the individualentries of PDB and allowed limited searches of the data bank. We develop a personal computer based program which can read in molecularcoordinate files in PDB formats and interactively displays the molecule on themonitor screen. This program is written in the Visual Basic language and usesthe Windows graphics user interface. The Program can run on IBM PC compatiblepersonal computers under Microsoft Windows 3.X, Windows 95 and Windows NTsystems. This program uses chromatic anaglyph method to display stereo macrobiomolecular structures. Using this program, each macro biomolecule can beviewed in three dimensional model and can be moved, scaled and rotated aboutthree orthogonal axes.
Vlachová, Jana. "Stereoskopické promítání." Master's thesis, 2012. http://www.nusl.cz/ntk/nusl-306040.
Full textAhmadiyah, Adhatus Solichah, and Adhatus Solichah Ahmadiyah. "New Algorithms for Perceptual-based Image Compression and Anaglyph Stereo Video Compression." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/x8d6yc.
Full text國立臺灣科技大學
資訊工程系
101
Compression is an important issue in digital applications as it can reduce the storage size and minimize the bandwith usage for file transfer over networks. In this document, two topics about compression is discussed. The first topic presents a novel block-based image coding algorithm which integrates tree-structured multitree dictionary and perceptual-based rate distortion optimization scheme. While multitree dictionary is employed to support a very large number of different tilings, perceptual-based rate distortion optimization utilizes the SSIM metric, instead of popular MSE metric, to allocate bit rate according to human visual system. Experimental results show that our proposed method outperforms many existing techniques in both subjective and objective image quality measures. The second topic presents two novel end-to-end stereo video compression pipelines consisting of single-sensor digital camera pairs, the legacy consumer-grade video decoders, and anaglyph displays. As 3D videos contain a large amount of data, efficient compression methods to distribute streams over the current communication infrastructure are highly required. We proposed two methods to transmit a single encoded stream containing only required data to create anaglyph video from single-sensor camera pairs. The experimental results demonstrate the superior performance of our proposed methods over the traditional one by achieving up to 4.66 dB improvement in terms of Composite PSNR.
Matěková, Radka. "Algoritmizace geometrického zobrazování ploch." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-335062.
Full textLin, Yu-Chih, and 林宇志. "Research on the Valuability Feasibility of Fruit and Vegetable Carving Products - with anaglyph melon as an example." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/y4q6h5.
Full text遠東科技大學
創新設計與創業管理研究所
106
Fruit and Vegetable Carving skills are quite advanced in Song Dynasty. Fruit and Vegetable Carving were offered for royalty. With the progress of era and the improvement of living standard, cutting and sculpturing vegetables and fruit skills have utilized among the public and have commonly utilized. Cutting and sculpturing vegetables and fruit skills make fruits and vegetables not only food but also art works. Additionally, agricultural products are easily influenced by climate changes. Therefore, the production is not quite the same. The solution approaches are dried fruits and pickled products, but some fruits are not suitable for dried fruits. Modern people emphasize on their health, and it causes some people do not like pickled products. Thus, it is a research-worthy issue to increase products value through combing cutting and sculpturing vegetables and fruit skills and related materials. This thesis takes the rockmelons produced near the seashore in Tainan as an example. Then, combine cutting and sculpturing vegetables and fruit skills on rockmelons’ peels to improve the value of the rockmelons through artistic quality. In addition, this thesis also explores the flavor diversity of combing some food in fruit flesh. Frist of all, analyzethe categories of models and the types of food to embed in the flesh of rockmelons through morphological analysis. Next, plan brand-new cutting and sculpturing vegetables and fruit models and embedded food. Then, evaluate the most feasible and consumer preference design combination via Pugh’s matrix. Moreover, evaluate high feasible combinaions through Cross-Consistency Assessment (CCA). Finally, design a survey with sensory evaluation to access the satisfactory percntage of customers about three cutting and sculpturing vegetables and fruitpatterns and two embedded fruit desserts.This paper improvestraditional agricultural products, an effective reference value of agricultural products.
Fiveash, Tina Dale Media Arts College of Fine Arts UNSW. "The enigma of appearances: photography of the third dimension." 2007. http://handle.unsw.edu.au/1959.4/44259.
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