Dissertations / Theses on the topic 'An evolving model of reality'
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Вишняк, М. Ю. "Эволюционирующая модель предметной области как инструмент непрерывного образования." Thesis, УАДО, 2003. http://openarchive.nure.ua/handle/document/5278.
Full textFuchs, Alexander Tinelli C. "Evolving model evolution." [Iowa City, Iowa] : University of Iowa, 2009. http://ir.uiowa.edu/etd/361.
Full textFuchs, Alexander. "Evolving model evolution." Diss., University of Iowa, 2009. https://ir.uiowa.edu/etd/361.
Full textZhou, Xiaowei. "Evolving Intelligent Systems with a Neuro-Fuzzy Model." Thesis, Lancaster University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.524755.
Full textGreaney, Kevin J. "Evolving a simulation model product line software architecture from heterogeneous model representations." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FGreaney%5FPhD.pdf.
Full textStorsveen, Anders. "Evolving a 2D Model of an Eye using CPPNs." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8858.
Full textThis papers uses CPPNs to evolve 2D models of an eye. These models are graded by a fitness function award high information retrieval. The papers shows resulting models with intersting properties and which are similar in form to real world eyes.
Grigoriou, Georgios. "Structure evolving systems : model structure evolution and system properties." Thesis, City University London, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.576948.
Full textMitchell, Lawrence. "Competition in an evolving stochastic market." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/4352.
Full textÅkervik, Espen. "Feedback Control of Spatially Evolving Flows." Licentiate thesis, KTH, Mechanics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4283.
Full textIn this thesis we apply linear feedback control to spatially evolving flows in order to minimize disturbance growth. The dynamics is assumed to be described by the linearized Navier--Stokes equations. Actuators and sensor are designed and a Kalman filtering technique is used to reconstruct the unknown flow state from noisy measurements. This reconstructed flow state is used to determine the control feedback which is applied to the Navier--Stokes equations through properly designed actuators. Since the control and estimation gains are obtained through an optimization process, and the Navier--Stokes equations typically forms a very high-dimensional system when discretized there is an interest in reducing the complexity of the equations. One possible approach is to perform Fourier decomposition along (almost) homogeneous spatial directions and another is by constructing a reduced order model by Galerkin projection on a suitable set of vectors. The first strategy is used to control the evolution of a range of instabilities in the classical family of Falkner--Skan--Cooke flows whereas the second is applied to a more complex cavity type of geometry.
ラハディアン, ユスフ, and Rahadian Yusuf. "Evolving user-specific emotion recognition model via incremental genetic programming." Thesis, https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044976/?lang=0, 2017. https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044976/?lang=0.
Full textThis research proposes a model to tackle challenges common in Emotion Recognition based on facial expression. First, we use pervasive sensor and environment, enabling natural expressions of user, as opposed to unnatural expressions on a large dataset. Second, the model analyzes relevant temporal information, unlike many other researches. Third, we employ user-specific approach and adaptation to user. We also show that our evolved model by genetic programming can be analyzed on how it really works and not a black-box model.
博士(工学)
Doctor of Philosophy in Engineering
同志社大学
Doshisha University
Sieunarine, Clint Vaalmicki. "Evolving access control : formal models and analysis." Thesis, University of Oxford, 2011. http://ora.ox.ac.uk/objects/uuid:46dde528-207c-4e86-a282-20e73a5de10c.
Full textCooke, Christopher Alexander. "Interactive graphical model building using virtual reality." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/34065.
Full textIncludes bibliographical references (leaves 58-59).
by Christopher Alexander Cooke.
M.S.
Lai, Yuchen. "Augmented Reality Visualization of Building Information Model." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu149263273982056.
Full textWetind, Ruben. "Two-phase flows in gas-evolving electrochemical applications." Doctoral thesis, Stockholm, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3223.
Full textNelson, Christopher C. "Simulations of spatially evolving compressible turbulence using a local dynamic subgrid model." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/12002.
Full textFarooq, Quratulann Verfasser], and Matthias [Akademischer Betreuer] [Riebisch. "Model-based Regression Testing of Evolving Software Systems / Quratulann Farooq ; Betreuer: Matthias Riebisch." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2017. http://d-nb.info/1132248892/34.
Full textFarooq, Qurat-Ul-Ann [Verfasser], and Matthias [Akademischer Betreuer] Riebisch. "Model-based Regression Testing of Evolving Software Systems / Quratulann Farooq ; Betreuer: Matthias Riebisch." Hamburg : Staats- und Universitätsbibliothek Hamburg, 2017. http://d-nb.info/1132248892/34.
Full textVildan, Tanriverdi. "A virtual reality interface design (VRID) model and methodology /." Thesis, Connect to Dissertations & Theses @ Tufts University, 2001.
Find full textAdviser: Robert J. K. Jacob. Submitted to the Dept. of Computer Science. Includes bibliographical references (leaves 114-117). Access restricted to members of the Tufts University community. Also available via the World Wide Web;
Jacobs, Katrien. "Illumination for mixed reality of complex-to-model scenes." Thesis, University College London (University of London), 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.440451.
Full textLe, Chenechal Morgan. "Awareness Model for Asymmetric Remote Collaboration in Mixed Reality." Thesis, Rennes, INSA, 2016. http://www.theses.fr/2016ISAR0006/document.
Full textBeing able to collaborate remotely with other people can provide valuable capabilities in performing tasks that require multiple users to be achieved. Moreover, Mixed Reality (MR) technologies are great tools to develop new kinds of applications with more natural interactions and perception abilities compared to classical desktop setups. In this thesis, we propose to improve remote collaboration using these MR technologies that take advantages of our natural skills to perform tasks in 3D environments. In particular, we focus on asymmetrical aspects involved by these kind of collaboration: roles, point of view (PoV), devices and level of virtuality of the MR application. First, we focus on awareness issues and we propose a generic model able to accurately describe a collaborative MR application taking into account potential asymmetry dimensions. In order to address all these dimensions, we split our final model into two layers that separate real and virtual spaces for each user. In this model, each user can generate different kind of input and receive feedbacks with different meanings in order to maintain their own awareness of the shared Virtual Environment (VE). Then, we conduct an exploratory user study to explore the consequences of asymmetric PoVs and the involvement of users' representation in the level of awareness of others' collaborators. Second, we apply our findings to a remote guiding context that implies a remote guide to help an operator in performing a maintenance task. For this use case, we propose to the expert to use a Virtual Reality (VR) interface in order to help the operator through an Augmented Reality (AR) interface. We contribute to this field by enhancing the expert's perceptual abilities of the remote workspace as well as by providing more natural interactions to guide the operator through not intrusive guiding cues integrated to the real world. Last, we address an even more sensitive situation for awareness in remote collaboration that is virtual co-manipulation. It requires to target a perfect synchronization between collaborators in order to achieve the task efficiently. Thus, the system needs to provide appropriate feedbacks to maintain a high level of awareness, especially about what others are currently doing. In particular, we propose a hybrid co-manipulation technique, inspired from our previous remote guiding use case, that mixes virtual object and other's PoV manipulation in the same time
Garrido, Randy A. "A real-time rope model suitable for game engine usage." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FGarrido.pdf.
Full textThesis advisor(s): Michael J. Zyda. Includes bibliographical references (p. 59). Also available online.
Tucker, Ashley. "The use of virtual reality to model waste management facilities." Thesis, University of Nottingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.367156.
Full textZhang, Longyu. "A QoE Model to Evaluate Semi-Transparent Augmented-Reality System." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/38833.
Full textAdolfsson, Fredrik. "A Model-Based Approach to Hands Overlay for Augmented Reality." Thesis, Linköpings universitet, Programvara och system, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-175190.
Full textSteyn, Nico. "Virtual reality platform model and design in an enabled environment." Versailles-St Quentin en Yvelines, 2013. http://www.theses.fr/2013VERS0066.
Full textThis research concerns the development of a virtual reality platform for a differential drive mobility aid in manual or electric wheelchairs with multipurpose usage in an enabled environment. The platform for the mobility aid is stationary, with pitch and roll actuated actions for possible different uses such as: manual or electric wheelchair driving simulations, wheelchair training, assistive technology research, architectural route planning and accessibility evaluation. By means of the platform, the differential drive mobility aid, is greatly able to assist inexperienced users in this method of mobility training. The use of the developed mobility simulation platform is additionally of benefit to disabled wheeled mobility users in need of occupational therapist training and evaluation. The investigation into the mobility factor will moreover be of further benefit in the area of the ergonomic designs of architectural structures for wheelchair-bound users. The platform is a mechatronic design with both mechanical and electrical properties. The mechanical components consist of drums, driven by the wheelchair and its user when placed on the platform, where acquired data of the rotation of the wheelchair’s wheels are of importance. The platform is connected to actuators for simulating angular movements of the wheelchair approaching an inclining or declining given path. The simulator necessarily maps intended motion by an electric wheelchair user into the virtual world, taking into consideration influences such as collisions, gradient changes and different surface properties. Audio, motion and force feedback produced on the virtual mobility simulator give the users a sensory stimulus input with regard to sound, movement and balance. Ultimately, the design forms a unity, comprising a mechanical platform, the wheelchair and the enabled user, with the relevant kinematics and dynamics controlled in a simulated virtual reality environment
Behnke, Matthew J. "An implementation methodology and software tool for an entropy based engineering model for evolving systems." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FBehnke.pdf.
Full textThesis advisor(s): Mantak Shing, Christopher D. Miles. Includes bibliographical references (p. 69-70). Also available online.
Gao, Yu S. M. Massachusetts Institute of Technology. "Self-organized collaboration : a self-evolving online collaborative production model for social enterprise grassroots startups." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84368.
Full textCataloged from PDF version of thesis. Vita. Page 118 blank.
Includes bibliographical references (pages 109-117).
Collaborative production is a process in which people coordinate with one another to accomplish specific goals. Widely recognized as an effective model in aggregating meaningful outcomes, it greatly extends the effects of simple sharing. However, two major obstacles to a successful outcome are the complexity and unpredictability of the collaborative production process itself. Social enterprise, as the rising force in advancing economic development, presents a wide range of challenges and unmet needs. It is especially critical for social enterprise grassroots startups to harness useful and meaningful contributions in the process of collaborative production. Through promoting nonfinancial motivation and collecting contributions at all different levels, the new online collaborative platforms, such as Wikipedia, have established a positive impact in allowing large groups to collaborate. However, platforms with a clear financial motivation suffer a great deal in obtaining multiple levels of constructive contribution and participation. Investigation of the methods aggregating individual (and often tiny) contributions for social enterprise grassroots startups may offer new frameworks from which a great range of applications can be extracted. Prior work on collaboration through digital platforms has mainly focused on a centralized collaboration model through highly managed and fixed Internet portals. This research will look into the alternative model, such as the wiki (a distributed collaboration), to find solutions for the emergence of an evolving collaboration model.
by Yu Gao.
S.M.in Architecture Studies
Getir, Yaman Sinem. "Quantitative Modeling and Verification of Evolving Software." Doctoral thesis, Humboldt-Universität zu Berlin, 2021. http://dx.doi.org/10.18452/23310.
Full textSoftware plays an innovative role in many different domains, such as car industry, autonomous and smart systems, and communication. Hence, the quality of the software is of utmost importance and needs to be properly addressed during software evolution. Several approaches have been developed to evaluate systems’ quality attributes, such as reliability, safety, and performance of software. Due to the dynamic nature of modern software systems, probabilistic models representing the quality of the software and their transition probabilities change over time and fluctuate, leading to a significant problem that needs to be solved to obtain correct evaluation results of quantitative properties. Probabilistic models need to be continually updated at run-time to solve this issue. However, continuous re-evaluation of complex probabilistic models is expensive. Recently, incremental approaches have been found to be promising for the verification of evolving and self-adaptive systems. Nevertheless, substantial improvements have not yet been achieved for evaluating structural changes in the model. Probabilistic systems are usually represented in a matrix form to solve the equations based on states and transition probabilities. On the other side, evolutionary changes can create various effects on theese models and force them to re-verify the whole system. Run-time models, such as matrices or graph representations, lack the expressiveness to identify the change effect on the model. In this thesis, we develop a framework using stochastic regular expression trees, which are modular, with action-based probabilistic logic in the model checking context. Such a modular framework enables us to develop change operations for the incremental computation of local changes that can occur in the model. Furthermore, we describe probabilistic change patterns to apply efficient incremental quantitative verification using stochastic regular expression trees and evaluate our results.
Campos, Jorge Alberto Prado de. "A Data Model for Exploration of Temporal Virtual Reality Geographic Information Systems." Fogler Library, University of Maine, 2004. http://www.library.umaine.edu/theses/pdf/CamposJAPde2004.pdf.
Full textAumeerally, Manisah, and n/a. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20061106.095352.
Full textFaraj, Mazen. "Design and implementation of a human model for virtual reality applications." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ37261.pdf.
Full textBrito, Maiquel de. "A model of institucional reality supporting the regulation in artificial institutions." reponame:Repositório Institucional da UFSC, 2016. https://repositorio.ufsc.br/xmlui/handle/123456789/173259.
Full textMade available in DSpace on 2017-02-14T03:04:11Z (GMT). No. of bitstreams: 1 343947.pdf: 5026897 bytes, checksum: 912665a769b3156524e4985cb94e102c (MD5) Previous issue date: 2016
Introdução. Sistemas multiagente abertos requerem algum tipo de regulação para conciliar a atuação autônoma dos agentes com os objetivos globais do sistema. Normas são uma forma usual de expressar os requisitos de regulação nesse tipo de sistema e são normalmente especificadas em termos abstratos que podem ser vistos como uma interpretação dos elementos concretos que compõem o sistema, os quais fazem parte do ambiente em um sistema multiagente. Por exemplo, em uma norma especificando que clientes são obrigados a pagar por suas compras, agentes podem ser considerados clientes e depósitos bancários podem ser considerados pagamentos. Esses conceitos abstratos fazem parte da realidade institucional das sociedades de agentes. Essa realidade não é composta, mas constituída a partir dos elementos existentes no ambiente. Por exemplo, um agente atuando no ambiente pode constitutir um cliente na realidade institucional. Para que a regulação especificada pelas normas possa ser baseada na realidade institucional, é necessário haver meios para especificá-la, definindo sua constitutição a partir do ambiente. Objetivos. O objetivo desta tese é propor um modelo de realidade institucional, constitutída a partir do ambiente, para suportar a regulação especificada pelas normas em sistemas multiagente. Para atingir esse objetivo, toma-se, como inspiração, a teoria do filósofo John Searle, que observa que, nas sociedades humanas, a realidade institucional existe devido à concordância coletiva de que alguns elementos existentes no mundo contam como elementos da realidade institucional. Por exemplo, concorda-se que cédulas de papel com determinadas características contam como dinheiro. Para atingir o objetivo desta tese, é necessário definir quais são as abstrações utilizadas para representar a realidade institucional em instituições artificiais, bem como definir como a heterogeneidade dos elementos do ambiente é capturada pela realidade institucional, definindo ainda como as normas, que podem ser concebidas de diferentes maneiras, podem ser acopladas em uma representação unificada de realidade institucional. Contribuições. Esta tese propõe um modelo de realidade institucional para suportar a regulação em sociedades de agentes, definindo suas representações bem como sua dinâmica, que é consequência da dinâmica do ambiente. Essa realidade institucional é representada através de status functions, que são funções atribuídas pela instituição a agentes atuando, eventos ocorrendo e estados vigorando no ambiente. A partir desse modelo, define-se uma linguagem para especificar a realidade institucional. Além disso, define-se como as normas, da forma em que são propostas na literatura, baseiam sua regulação nessa realidade institucional ao fazerem referência às status functions. Esses elementos permitem conceber um modelo de instituição artificial, chamado SAI (de Situated Artificial Institution ou Institução Artificial Situada), em que é possível especificar a realidade institucional para suportar a regulação provida por normas que seguem diferentes modelos normativos. A partir desse modelo, propõe-se a arquitetura de uma plataforma para execução dessas instituições em sistemas multiagente. O modelo proposto é avaliado através de exemplos de aplicações e, quando possível, comparado com outras propostas de modelos institucionais. Conclusões. O modelo de realidade institucional proposto concebe abstrações apropriadas para a representação desse aspecto social dos sistemas multiagente. A partir desse modelo, é possível conceber instituições artificiais em que a regulação é baseada em uma realidade institucional constituída a partir do ambiente. Tem-se, assim, instituições em que regulação e realidade institucional são desacopladas porém coerentemente conectáveis.
Abstract : Open Multi-Agent Systems require some regulation to conciliate the autonomy of the agents with the overall goals of the system. Norms are a usual way to express the regulative requirements in this kind of system and are usually specified in abstract terms that can be seen as an interpretation of the concrete elements composing the system. For example, in the norm ``buyers are obliged to pay for their purchases'', agents can be seen as buyers and bank transfers can be seen as payments. These abstract concepts, such as buyers and payments, refer to elements belonging to the institutional reality in a society of agents. Such reality is not composed, but constituted from the elements existing in the environment where the agents act. This thesis proposes a model of institutional reality to base the regulation of agent societies, defining its representations as well as its dynamics, that is constituted from the dynamics of the environment. From this model, it is defined a language to design the institutional reality. Furthermore, it is defined how the norms, as conceived by the literature, can base their regulation on this institutional reality. These elements enable us to conceive a model of artificial institution called SAI (from Situated Artificial Institution), that considers both the institutional reality and norms, that can follow different normative models. From this model, it is proposed a platform architecture to deploy these institutions in Multi-Agent Systems. The proposed model is evaluated through application examples and, when possible, compared with other proposals of institutional models.
Gankhuyag, Azjargal, Bingqing Xiang, and Victoria Bonnevie. "Augmented Reality : The current and potential use of augmented reality in B2B." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-45310.
Full textGeorgakopoulos, Vassilis. "Food safety training : a model HACCP instructional technique." Thesis, Manchester Metropolitan University, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.340452.
Full textMason, Carol Ann. "Towards a general model for the design of virtual reality learning environments." Thesis, University of Gloucestershire, 2002. http://eprints.glos.ac.uk/3061/.
Full textHarper, Kimberly C. "THE EVOLVING ROLE OF A TECHNICAL COMMUNICATOR IN THE MARKETING DEPARTMENT OF AN EDUCATIONAL SOFTWARE COMPANY." Miami University / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=miami1071247571.
Full textWedlake, Martine Bruce. "The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/nq41364.pdf.
Full textWenzel, Sven [Verfasser]. "Unique identification of elements in evolving models : towards fine-grained traceability in model-driven engineering / Sven Wenzel." Siegen : Universitätsbibliothek der Universität Siegen, 2011. http://d-nb.info/1017706085/34.
Full textJones, Brian Edward. "A computer graphics based target detection model." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Sep%5FJones_Brian.pdf.
Full textThesis Advisor(s): Christian J. Darken. "September 2006." Includes bibliographical references (p. 85). Also available in print.
Ortiz, Victor, Pamela Primo, Melani Yomona, Miguel Orihuela, Fernando Sotelo, and Carlos Raymundo. "Proposal of a model of maturity level adapted to the reality of the MYPES of Peru." Latin American and Caribbean Consortium of Engineering Institutions, 2019. http://hdl.handle.net/10757/656257.
Full textMypes (Micro and small companies) play an important role in the economy of a country, since they contribute 24% to Peru's GDP, besides being a generator of employment and business development. In this context, the Mypes of footwear continue to have exponential growth, this due to the result of their operations that are carried out with these companies on a daily basis. Therefore, it is necessary to have qualitative and quantitative data of the reality that these present in your business environment. To identify the level of maturity there are several methods, which provide necessary criteria to identify and qualify the processes that exist within the Mypes.
Červenková, Veronika. "Rozvoj obchodních aktivit společnosti R.C.P.R. Reality, s. r. o." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2017. http://www.nusl.cz/ntk/nusl-319478.
Full textMoore, Nigel. "A model based system for contextual on-site construction planning in augmented reality." Thesis, University of Wolverhampton, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.592011.
Full textWinsor, Tony. "Rhetoric or reality? : a critical investigation of the market model for community care." Thesis, Middlesex University, 1997. http://eprints.mdx.ac.uk/13562/.
Full textBunnun, Pished. "In-Situ interactive image-based model building for augmented reality and handheld devices." Thesis, University of Bristol, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.570717.
Full textStahl, David J. Jr. "Bag-of-particles as a deformable model." Diss., Georgia Institute of Technology, 2001. http://hdl.handle.net/1853/32952.
Full textxiao, changlin xiao. "Visual Tracking with an Application to Augmented Reality." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1500638355208487.
Full textNam, Do H. "Methodologies for integrating traffic flow theory, ITS and evolving surveillance technologies." Diss., This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-06062008-165829/.
Full textSpencer, Lisa. "REAL-TIME MONOCULAR VISION-BASED TRACKING FOR INTERACTIVE AUGMENTED REALITY." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4289.
Full textPh.D.
School of Computer Science
Engineering and Computer Science
Computer Science
Geffert, Laura Marie. "Characterization of an Evolving Serotonin Transporter Computational Model." 2012. http://digital.library.duq.edu/u?/etd,162297.
Full textMylan School of Pharmacy and the Graduate School of Pharmaceutical Sciences;
Pharmacology
MS;
Thesis;
Yung-Lung, Lien, and 連永龍. "The design and implementation for evolving agent model." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/40596573697620405582.
Full text輔仁大學
資訊工程學系
90
Due to the development of Internet makes data accessible at any time and any place. The software agent has been widely adopted in the application area. As numerous agents are roaming through the Internet, they compete to achieve their goal. In the end, some of them will succeed, while the others will fail. However, when agents are initially created, they have little knowledge and experience with relatively lower capability. They should also strive to adapt themselves to the changing environment. It is advantageous if they have the ability to learn and evolve. This paper addresses evolution of software agents. Agent fitness and fuzzy multi-criteria decision-making approach are proposed as evolution mechanisms, and goal-driven use case and fuzzy soft goal is introduced to facilitate the evolution process. Genetic programming operators are employed to restructure agents in the proposed multi-agent evolution cycle.