Academic literature on the topic 'An evolving model of reality'

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Journal articles on the topic "An evolving model of reality"

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Duggal, K. L. "Evolving Null Horizons Near an Isolated Black Hole." Applied Physics Research 8, no. 3 (May 1, 2016): 90. http://dx.doi.org/10.5539/apr.v8n3p90.

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Totally geodesic null hypersurfaces have been widely used as models of time-independent event and isolated black hole horizons. However, in reality black hole being surrounded by a local mass distribution there is significant difference in the structure of the surrounding region of isolated black holes. In this paper, we use metric conformal symmetry which provides a class of a family of totally umbilical null hypersurfaces (Theorem 4), supported by a physical model and an example of time-dependent evolving null horizons (see Definition 6) conformally related to <br />an isolated black hole. We establish an interrelation between the spacelike dynamical horizons (see Definition 7), isolated and evolving null horizons. Finally we propose further study on null geometry and physics of the surface closer to an isolated horizon.
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Parameswaran, A. "Evolving from Principles of Gv Black." Journal of Operative Dentistry & Endodontics 1, no. 1 (2016): 3–6. http://dx.doi.org/10.5005/jp-journals-10047-0003.

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ABSTRACT The Father of Modern Dentistry, Greene Vardiman Black, had played a vital role in elevating the dental profession to an autonomous status. Modern dentistry has continuously evolved from the time of GV Black. Now, there has been a paradigm shift in concept from ‘Extension for prevention’ to ‘Restriction with conviction’. ‘Medical model’ of caries management has been recognized as the most logical approach for success. The prediction of GV Black that ‘The professional person has no right to be other than a continuous student’ has become a reality. It is the duty of every conservative dentist to appreciate and adopt the changes and this will be the real tribute paid to the pioneers of the profession. How to cite this article Parameswaran A. Evolving from Principles of Gv Black. J Oper Dent Endod 2016;1(1):3-6.
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Yusuf, Muhammad, Mochammad Kautsar Sophan, Arif Muntasa, Nurwahyu Alamsyah, Haythem Nakkas, and Putri Pradnyawidya Sari. "E-government learning media through augmented reality technology." Bulletin of Social Informatics Theory and Application 4, no. 1 (April 23, 2020): 12–20. http://dx.doi.org/10.31763/businta.v4i1.258.

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Augmented reality (AR) is one of the newest learning technologies besides Artificial Intelligent, Virtual Reality, Virtual World, Alternates Reality Games, and Wearable Computing. E-Government is becoming an evolving academic field and transforming to be E-Governance, E-Participation, E-Service, E-Democracy, E-Voting issues. Therefore, some universities have E-Government course in their curriculum. AR can be one of the learning media to learn and teach E-Government effectively and interestingly. This research aims and contributes to develop a novel model of E-Government learning media using AR. Furthermore, this work has three novelties as follows:First, a method to develop e-Government learning media using AR. Second, a novel model of e-government learning media based on augmented reality technology. Third, the material courses are command centre and public service mall materials based in Surabaya, Indonesia. The new model of learning media using AR consists of main components, i.e., user, devices, AR, and course materials. Additionally, this novel model has some sub-components, such as AR object, marker, text, image, audio, video, and 3D animation. The proposed model has some practical and theoretical implications. For the theoretical implication , it adds a model of learning media for e-government course and extends the body of knowledge for e-government and augmented reality fields. For practice, e-Government courses can uilize the augmented reality application.
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Souto, Patricia Nascimento. "E-publishing development and changes in the scholarly communication system." Ciência da Informação 36, no. 1 (April 2007): 158–66. http://dx.doi.org/10.1590/s0100-19652007000100012.

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New and alternative scientific publishing business models is a reality driven mostly by the information and communication technologies, by the movements towards the recovery of control of the scientific communication activities by the academic community, and by the open access approaches. The hybrid business model, mixing open and toll-access is a reality and they will probably co-exist with respective trade-offs. This essay discusses the changes driven by the epublishing and the impacts on the scholarly communication system stakeholders' interrelationships (publishers-researchers, publishers-libraries and publishers-users interrelationships), and the changes on the scientific publishing business models, followed by a discussion of possible evolving business models. Whatever the model which evolves and dominates, a huge cultural change in authors' and institutions publishing practices will be necessary in order to make the open access happen and to consolidate the right business models for the traditional publishers. External changes such as policies, rewarding systems and institutions mandates should also happen in order to sustain the whole changing scenario.
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Xiao, Fangliang, Yong Ma, and Bo Wu. "Review of Probabilistic Risk Assessment Models for Ship Collisions with Structures." Applied Sciences 12, no. 7 (March 28, 2022): 3441. http://dx.doi.org/10.3390/app12073441.

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Researchers have always been concerned about collision risks between ships and structures on busy waterways, as the consequences can be catastrophic. The models for determining the probabilities of these accidents, however, vary widely, with discrepancies between different model results in the same assessment. The models sometimes lack critical elements or are inherently flawed, and therefore do not represent reality. This paper aims to review the existing probabilistic risk models for ship and structure collisions. The advantages and disadvantages of each model are discussed, which leads to a better method for future model development. This paper reviews the existing literature for the probabilistic risk assessment (PRA) between nautical traffic and offshore infrastructures. This paper differentiates the existing models into three categories: statistics of collision rates, statistical models, and simulation models, as the models are evolving from statistical models to simulation models to derive more accurate results. The advantages and disadvantages of the statistical models were evaluated by comparing the details of the elements contributing to risk. Simulation models with virtual autonomous ships can better reflect the reality and include more risk elements than those described in the existing models. The cores of simulation models and the advantages of different models are elaborated and compared, thus supporting future work in this area.
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Taylor, D. Wayne. "2020 Healthcare Management in Canada: A New Model Home Next Door." Healthcare Management Forum 16, no. 1 (April 2003): 6–10. http://dx.doi.org/10.1016/s0840-4704(10)60606-0.

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The Commission on the Future of Health Care in Canada asked whether Medicare is sustainable in its present form. Well, Medicare is not sustainable for at least six reasons. Given a long list of factors, such as Canada's changing dependency ratio, the phenomenon of diminishing returns from increased taxation, competing provincial expenditure needs, low labour and technological productivity in government-funded healthcare, the expectations held by baby boomers, and the evolving value sets of Canadians—Medicare will impoverish Canada within the next couple of decades if not seriously recast. As distasteful as parallel private-pay, private-choice healthcare may be to some policy makers and providers who grew up in the 1960s, the reality of the 2020s will dictate its necessity as a pragmatic solution to a systemic problem.
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Dumont, Magali. "CORE management: The reality principle." Laboratory Animals 55, no. 3 (January 27, 2021): 254–61. http://dx.doi.org/10.1177/0023677220986819.

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Responsible science is mandatory for every research institution. As economic challenges, fast evolving technologies and competitiveness impact drastically the scientific productivity and quality, institutions must take action. Research core facilities using animal models (CORE) are central in biomedical institutions. Therefore, building a strong CORE represents a priority for research organizations. More precisely, COREs must define their purpose, ensure proper long term resources and promote ethics and transparency. The heads of COREs play, as managers, a key role in the development and in the coordination of all activities. They deal with multiple challenges, such as divergent objectives, heavy workload and limited resources, exposing them to psychosocial risks, and might compromise their ability to react rationally to the pressure. The implementation of a culture of care and of social responsibility is essential for COREs and for their institutions. In this, the collaborative efforts between institutions’ officials, administrative staff and scientists allow the support of CORE decisions, the development of innovative tools and the promotion of a responsible science. Overall, the improvement of the CORE strategy and functioning results in increased scientific success rates for the institution, while reducing psychosocial risks for personnel.
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Wong, Jing-Ying, Chun-Chieh Yip, Su-Ting Yong, Andy Chan, Sien-Ti Kok, Teck-Leong Lau, Mohammed T. Ali, and Essameldin Gouda. "BIM-VR Framework for Building Information Modelling in Engineering Education." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 06 (April 17, 2020): 15. http://dx.doi.org/10.3991/ijim.v14i06.13397.

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With the advancement of information technology, Building Information Modeling (BIM) is evolving fast and play an essential role in Architecture, Engineering, Construction, Owner and Operators (AECOO) industry. Universities play an important role in the current BIM transition in construction projects as well as to embrace Industry 4.0. In this research, immersive Virtual Reality (VR) in BIM offer a unique, supportive environment for the user experience in visualizing and collecting data from the model. With Virtual Reality (VR), engineering education has a major breakthrough. Immersive interactions, stereoscopic 3D, real time multisensory simulations, virtual explorations, synchronous communications, data analytics and visual analysis – all these are impossible without VR. VR offers a student-centred learning environment that promotes active and collaborative learning, situated within simulated real-world contexts.
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Bassi, Andrea M. "Moving Towards Integrated Policy Formulation and Evaluation: The Green Economy Model." Environmental and Climate Technologies 16, no. 1 (December 1, 2015): 5–19. http://dx.doi.org/10.1515/rtuect-2015-0009.

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Abstract The mainstreaming of concepts related to the Green Economy, an action-oriented approach to reach sustainable development, has increased demands for integrated models that can shed light on the complex relations existing across social, economic and environmental indicators. A gap exists, whereby our thinking is rapidly evolving, but the tools available are still in the vast majority of cases sectorial, leading to planning processes taking place in silos. To avoid the emergence of side effects, and anticipate future threats and opportunities, a more systemic approach is needed. The Green Economy Model (GEM) was created taking into account four main capitals and their interconnections: physical capital, human capital, social capital and natural capital. The application of GEM in 10 countries has shown its capability to coherently represent reality and generate results that can more effectively inform decision making.
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Yagol, Pravesh, Francisco Ramos, Sergio Trilles, Joaquín Torres-Sospedra, and Francisco Perales. "New Trends in Using Augmented Reality Apps for Smart City Contexts." ISPRS International Journal of Geo-Information 7, no. 12 (December 14, 2018): 478. http://dx.doi.org/10.3390/ijgi7120478.

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The idea of virtuality is not new, as research on visualization and simulation dates back to the early use of ink and paper sketches for alternative design comparisons. As technology has advanced so the way of visualizing simulations as well, but the progress is slow due to difficulties in creating workable simulations models and effectively providing them to the users. Augmented Reality and Virtual Reality, the evolving technologies that have been haunting the tech industry, receiving excessive attention from the media and colossal growing are redefining the way we interact, communicate and work together. From consumer application to manufacturers these technologies are used in different sectors providing huge benefits through several applications. In this work, we demonstrate the potentials of Augmented Reality techniques in a Smart City (Smart Campus) context. A multiplatform mobile app featuring Augmented Reality capabilities connected to GIS services are developed to evaluate different features such as performance, usability, effectiveness and satisfaction of the Augmented Reality technology in the context of a Smart Campus.
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Dissertations / Theses on the topic "An evolving model of reality"

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Вишняк, М. Ю. "Эволюционирующая модель предметной области как инструмент непрерывного образования." Thesis, УАДО, 2003. http://openarchive.nure.ua/handle/document/5278.

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Непрерывное образование или образование в течение всей жизни становятся атрибутом современного мира. Предлагается использовать эволюционирующую модель реальности в качестве инструментов непрерывного образования. Модель позволяет существенно повысить эффективность и результативность работы с быстро растущими объемами знаний и организации обучения на рабочем месте. Представлены содержание модели, формы представления знаний, возможные области применения, список направлений исследований. Continuous education or an education during a life becomes as an attribute of the modern world. It is suggested to use an evolved model of the reality as the continuous education tools. The model allows raising essentially an effectiveness and efficiency of a work with fast growing volumes of knowledge and organizing training on working place. The model contents, knowledge representation forms, possible application areas, list of research directions are present.
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Fuchs, Alexander Tinelli C. "Evolving model evolution." [Iowa City, Iowa] : University of Iowa, 2009. http://ir.uiowa.edu/etd/361.

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Fuchs, Alexander. "Evolving model evolution." Diss., University of Iowa, 2009. https://ir.uiowa.edu/etd/361.

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Automated theorem proving is a method to establish or disprove logical theorems. While these can be theorems in the classical mathematical sense, we are more concerned with logical encodings of properties of algorithms, hardware and software. Especially in the area of hardware verification, propositional logic is used widely in industry. Satisfiability Module Theories (SMT) is a set of logics which extend propositional logic with theories relevant for specific application domains. In particular, software verification has received much attention, and efficient algorithms have been devised for reasoning over arithmetic and data types. Built-in support for theories by decision procedures is often significantly more efficient than reductions to propositional logic (SAT). Most efficient SAT solvers are based on the DPLL architecture, which is also the basis for most efficient SMT solvers. The main shortcoming of both kinds of logics is the weak support for non-ground reasoning, which noticeably limits the applicability to real world systems. The Model Evolution Calculus (ME) was devised as a lifting of the DPLL architecture from the propositional setting to full first-order logic. In previous work, we created the solver Darwin as an implementation of ME, and showed how to adapt improvements from the DPLL setting. The first half of this thesis is concerned with ME and Darwin. First, we lift a further crucial ingredient of SAT and SMT solvers, lemma-learning, to Darwin and evaluate its benefits. Then, we show how to use Darwin for finite model finding, and how this application benefits from lemma-learning. In the second half of the thesis we present Model Evolution with Linear Integer Arithmetic (MELIA), a calculus combining function-free first-order logic with linear integer arithmetic (LIA). MELIA is based on ME and supports similar inference rules and redundancy criteria. We prove the correctness of the calculus, and show how to obtain complete proof procedures and decision procedures for some interesting classes of MELIA's logic. Finally, we explain in detail how MELIA can be implemented efficiently based on the techniques employed in SMT solvers and Darwin.
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Zhou, Xiaowei. "Evolving Intelligent Systems with a Neuro-Fuzzy Model." Thesis, Lancaster University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.524755.

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Greaney, Kevin J. "Evolving a simulation model product line software architecture from heterogeneous model representations." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FGreaney%5FPhD.pdf.

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Storsveen, Anders. "Evolving a 2D Model of an Eye using CPPNs." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8858.

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This papers uses CPPNs to evolve 2D models of an eye. These models are graded by a fitness function award high information retrieval. The papers shows resulting models with intersting properties and which are similar in form to real world eyes.

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Grigoriou, Georgios. "Structure evolving systems : model structure evolution and system properties." Thesis, City University London, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.576948.

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This thesis deals with a new paradigm for Complex Systems of an evolving structure which is referred to as Structure Evolving Systems (SES). A wide range of challenging issues are concerned involving the evolution of structure and associated system properties through different forms of complexity and these are closely related to integrated system design. The thesis deals specifically with issues related to the representation of t.he different forms of structural evolut.ion. A number of new forms of evolution are introduced expressing differ- ent design problems, such as Design Time Evolution, Dimensional Graph Evolution, Life Cycle Structural Evolution, Cascade Design Evolution. The main objective is to develop a representation framework for the different types of structural evolution which will offer the proper set up for the study of evolution of structural characteristics and system prop- erties. The main part of the study is concerned with the development of representation of the System Structure Evolution in terms of a chain of models as a way to represent the different stages of Design Time Evolution which involves the modelling of a system from the very early stages up to the late stages when detailed descriptions are used for design. The development of nested representations for the case of Single-Input, Single-Output Systems is presented here based on the theory of continuous fraction expansion of rational functions and then examine property evolution within the naturally generated nests. A " natural" way for generating chains of models of variable complexity is introduced based on a frequency domain approach using the infinite Laurent expansion. This approach provides a natural link to the problem of partial realization, which in turn provides a useful set up for tpe study of evolution of system structure and properties. Within the framework of Cascade Design Evolution, we develop a generic representation describing the evolution from the aggregate system to the composite system. This involves the development of the new concept of COTY1- pleteness of composition. We also clarify the notion of deviations from completeness ,; , develop a representation of the noncomplete composite system in terms of standard control concepts and tools. This provides the fundamentals for the development of a control theory based approach for designing composite systems with desirable structural characteristics. Within this framework, completeness is expressed as output feedback and deviations from completeness as input and output decentralized squaring down. This representation pro- vides control concepts and tools which allow the structuring of linear composite systems to be addressed as a problem of generalised control design. The present work contributes to the development of the theory of the new system paradigm and studies the evolution of a number of system properties under different types of system structure evolution.
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Mitchell, Lawrence. "Competition in an evolving stochastic market." Thesis, University of Edinburgh, 2009. http://hdl.handle.net/1842/4352.

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"In an efficient market all identical goods must have only one price." So states the aptly named law of one price. In the real world, however, one may easily verify that identical products are often sold for different prices. This thesis develops an extension of the Bertrand model in economics to include spatially localised competition to explain this price variation, which is then studied through simulation methods and theoretical analysis. Our model studies the effect that local heterogeneities in the environment experienced by sellers have on successful pricing strategies. Taking inspiration from models of evolutionary dynamics, we define the fitness of a seller and evolve seller prices through selection and mutation. We find three distinct steady states in our model related to the probability that a seller experiences competition for a buyer, mediated by the number of bankrupt sites in the system. When competition-free sales are unlikely, the system collapses on to a single price. If temporary monopoly situations do exist sellers can accumulate capital and variation in prices is stable. In this scenario, sellers spontaneously separate into two classes: cheap sellers – requiring sales to every potential buyer; and expensive sellers – requiring only occasional sales. Finally, we find an intermediate regime in which there is a single highly favoured price in the system which oscillates between high and low extrema. We study the properties of these steady states in detail, building a picture of how globally uncompetitive sellers can nonetheless survive if competition is strictly local. We show how the system builds up correlations, leading to niches for expensive sellers. These niches change the nature of the competition and allow for long-term survival of uncompetitive sellers. Not all expensive prices are equally likely in the steady state and we analyse why (and where) peaks in the price distribution appear. We can do this exactly for the early time dynamics of the model and extend the argument more qualitatively to the steady state. This latter analysis allows us to predict, for an observed steady distribution, the minimum price an expensive seller should charge to guarantee profit. The oscillatory ‘steady state’ is qualitatively reminiscent of boom and bust cycles in the global market. We study methods to suppress the oscillations and suggest ways of avoiding catastrophic crashes in the global economy – without negatively affecting the ability of outliers to make large profits.
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Åkervik, Espen. "Feedback Control of Spatially Evolving Flows." Licentiate thesis, KTH, Mechanics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4283.

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In this thesis we apply linear feedback control to spatially evolving flows in order to minimize disturbance growth. The dynamics is assumed to be described by the linearized Navier--Stokes equations. Actuators and sensor are designed and a Kalman filtering technique is used to reconstruct the unknown flow state from noisy measurements. This reconstructed flow state is used to determine the control feedback which is applied to the Navier--Stokes equations through properly designed actuators. Since the control and estimation gains are obtained through an optimization process, and the Navier--Stokes equations typically forms a very high-dimensional system when discretized there is an interest in reducing the complexity of the equations. One possible approach is to perform Fourier decomposition along (almost) homogeneous spatial directions and another is by constructing a reduced order model by Galerkin projection on a suitable set of vectors. The first strategy is used to control the evolution of a range of instabilities in the classical family of Falkner--Skan--Cooke flows whereas the second is applied to a more complex cavity type of geometry.

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ラハディアン, ユスフ, and Rahadian Yusuf. "Evolving user-specific emotion recognition model via incremental genetic programming." Thesis, https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044976/?lang=0, 2017. https://doors.doshisha.ac.jp/opac/opac_link/bibid/BB13044976/?lang=0.

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本論文では,漸進型遺伝的プログラミングを用いて特定ユーザを対象にした感情認識モデルを進化的に実現する方法論について提案した.特徴量の木構造で解を表現する遺伝的プログラミングを用い,時間情報も含め顔表情データを取得できる汎用センサの情報を基にユーザ適応型の感情認識モデルを進化させた.同時に遺伝的プログラミングの非決定性,汎化性の欠如,過適応に対処するため,進化を漸進的に展開する機構を組み込んだ漸進型遺伝的プログラミング法を開発した.
This research proposes a model to tackle challenges common in Emotion Recognition based on facial expression. First, we use pervasive sensor and environment, enabling natural expressions of user, as opposed to unnatural expressions on a large dataset. Second, the model analyzes relevant temporal information, unlike many other researches. Third, we employ user-specific approach and adaptation to user. We also show that our evolved model by genetic programming can be analyzed on how it really works and not a black-box model.
博士(工学)
Doctor of Philosophy in Engineering
同志社大学
Doshisha University
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Books on the topic "An evolving model of reality"

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Lee, Eric. Community courts: An evolving model. Washington, D.C: U.S. Dept. of Justice, Office of Justice Programs, Bureau of Justice Assistance, 2000.

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Lee, Eric. Community courts: An evolving model. Washington, D.C: U.S. Dept. of Justice, Office of Justice Programs, Bureau of Justice Assistance, 2000.

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United States. Bureau of Justice Assistance. and Center for Court Innovation (U.S.), eds. Community courts: An evolving model. Washington, D.C: U.S. Dept. of Justice, Office of Justice Programs, Bureau of Justice Assistance, 2000.

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Haider, Khawaja Husnain, ed. Stem Cells: From Myth to Reality and Evolving. Berlin, Boston: De Gruyter, 2019. http://dx.doi.org/10.1515/9783110642438.

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MARIN Workshops on Advanced Vessels, Station Keeping, Propulsor-Hull Interaction, and Nautical Simulators (1992 Maritiem Research Instituut Nederland). Hydrodynamics: Computations, model tests, and reality. Amsterdam: Elsevier, 1992.

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Empirical model building: Data, models, and reality. 2nd ed. Hoboken, N.J: John Wiley & Sons, 2011.

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Computerization in developing countries: Model and reality. London: Routledge, 1991.

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Lind, Per. Computerization in developing countries: Model and reality. London: Routledge, 1991.

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Czerny, Andrzej. Cartographic model of reality: Structure and properties. Wrocław: Ossolineum, 1993.

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H, Drath Wilfred, ed. Evolving leaders: A model for promoting leadership development in programs. Greensboro, N.C: Center for Creative Leadership, 1995.

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Book chapters on the topic "An evolving model of reality"

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Ladrière, Jean. "Model, Representation and Reality." In The Information Society: Evolving Landscapes, 424–48. New York, NY: Springer New York, 1990. http://dx.doi.org/10.1007/978-1-4757-4328-9_25.

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van Essen, Rob. "Maps Get Real: Digital Maps evolving from mathematical line graphs to virtual reality models." In Lecture Notes in Geoinformation and Cartography, 3–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-72135-2_1.

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Zhuge, Hai. "The Evolving Reality." In Cyber-Physical-Social Intelligence, 1–42. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-13-7311-4_1.

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Chen, Lin. "Unexpected Reality: Etiology of Family Caregiving." In Evolving Eldercare in Contemporary China, 59–71. New York: Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/978-1-137-54440-7_4.

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Xie, Feng, and David M. Levinson. "Governance Choice - A Simulation Model." In Evolving Transportation Networks, 199–221. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-9804-0_14.

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Lassabe, Nicolas, Herve Luga, and Yves Duthen. "Evolving Creatures in Virtual Ecosystems." In Advances in Artificial Reality and Tele-Existence, 11–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_2.

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Brookes, Richard, and Roger Palmer. "Explanations of Marketing: Evolving, Changing or Competing?" In The New Global Marketing Reality, 45–70. London: Palgrave Macmillan UK, 2004. http://dx.doi.org/10.1057/9780230508576_3.

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Bazhenov, Nikolay. "Prime Model with No Degree of Autostability Relative to Strong Constructivizations." In Evolving Computability, 117–26. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20028-6_12.

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Grosseck, Gabriela, Laura Maliţa, and Mădălin Bunoiu. "Higher Education Institutions Towards Digital Transformation—The WUT Case." In European Higher Education Area: Challenges for a New Decade, 565–81. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-56316-5_35.

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Abstract New emerging digital technologies such as artificial intelligence, virtual reality, augmented reality, cloud computing, blockchain, robotization, the Internet of Things, big data, etc. have produced a powerful disruptive effect in almost all areas of our existence and have radically changed the way we live, work, learn or relax. Without consciously realizing it, everyone is adapting to the digital era. As nothing “escapes” the all-encompassing digital transformation, higher education follows track too. So, it is natural to ask ourselves: what are the higher education institutions doing to keep up with this rapidly evolving digital world? In this paper, we present the case of West University of Timişoara as an example of good practice in dealing with the effects of digital transformation on the university and its academic community (teachers, students, administrative staff). Our goal is to gain an understanding of what is being proposed through the institutional development strategy, and what is actually happening in our university from the digitalization perspective. Thus, we conduct an exploratory research using a quantitative approach that involves a survey applied to students enrolled in different study programs, at different levels. We focus on their opinion about how our university can prepare and transform in order to adopt an integrated digital approach, looking into topics like: technology-enabled services, digital enrollment of students, digitization of the administrative processes, implementation of digital procedures to offer recommendations or file complains, digital curricula, new modes of digital learning delivery, etc. Our findings reveal that West University of Timişoara must take significant steps towards the implementation of digital transformations, while, however, remaining watchful and cautious of the hidden implications of this process.
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Geng, Xianmin, Hongwei Zhou, and Guanghui Wen. "Evolving Model of Weighted Networks." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1575–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02469-6_37.

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Conference papers on the topic "An evolving model of reality"

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Samec, Vanja, Nuno Lopes, and Gregor Strekelj. "Successfulness of BIM application – reality or wishful thinking?" In IABSE Congress, New York, New York 2019: The Evolving Metropolis. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2019. http://dx.doi.org/10.2749/newyork.2019.1830.

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<p>BIM application in bridge engineering is becoming more and more popular and authorities are worldwide starting to request BIM as a prerequisite for contract awarding. However, some 20 years after the first mention of the term BIM, the postulated processes are to a great extent still piecemeal in this industry.</p><p>The heart of the BIM process is hereby a sophisticated digital model of the bridge. The quality of this model,</p><p>i.e. the integrity and completeness of its data structure, essentially governs the straight-forward usability for differing purposes, and thus the effectiveness of the BIM process. The advantage of end-to-end data management is often lost, when the dataset is confined to geometric data with ignoring the time as 4<span>th</span> dimension, and when applications like structural analyses require laborious data conversion and supplementation.</p><p>A strictly parametric model description is a key-point in this context. I.e. the description contains planning criteria and development rules as part of the model. This data structure allows the direct use for many different applications like visualization, quantity take-off, detailing, draft production, structural analysis and strength assessment. Other key-points are an intelligent and self-explaining user interface and an open structure allowing easy communication over different platforms.</p><p>To check the potential savings due to BIM we investigated effectivity issues cropped up in the planning process of a typical concrete bridge. Difficulties and backlashes encountered in the BIM process have been explored. In addition, a pilot project was used for testing an alternative process with a new software tool. By this means we checked, whether the detected problems concerning data conversion and learning phases for using different tools can be avoided by using an approach combining geometric BIM model and analytic model for static analyses.</p>
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Geroimenko, Vladimir. "Augmented Reality Technology and Art: The Analysis and Visualization of Evolving Conceptual Models." In 2012 16th International Conference on Information Visualisation (IV). IEEE, 2012. http://dx.doi.org/10.1109/iv.2012.77.

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Cecil, J., J. Senthil Nathan, and N. Gobinath. "Information Models and Virtual Prototyping in Nanomanufacturing." In ASME 2004 3rd Integrated Nanosystems Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/nano2004-46024.

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This paper discusses the use and creation of virtual reality based models and information oriented process models related to the study of Nanomanufacturing. EML, (which is an evolving language), was originally proposed [1] to enable the capture of information rich contexts at various levels of the manufacturing levels. In this paper, the use of EML models as a basis for describing and analyzing nano manufacturing processes will be described; their subsequent use in the creation of simulation models is also discussed. A framework for analysis, reasoning and simulation is proposed which includes a virtual reality based simulation module. Our experience in using VRML 2.0 (Virtual Reality Modeling Language) for the creation of such virtual reality environments will also be addressed.
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Miller, Perry L., and James H. Oliver. "Extensible Architecture for Geometric-Model Database Translation." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/cie-48235.

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This paper introduces an extensible software architecture for geometric model translation based on the concept of “interface” querying. Translation occurs by instantiating a “source” and a “target” module which are able to determine each other’s capabilities by querying for necessary interfaces. Data transfer is initiated between these uncoupled modules using a neutral protocol that they agree upon. This dynamic interoperation continues until the transfer of information is complete. Since it does not require conformance to any specific set of geometric functionality, the architecture accommodates evolving geometric formats. Communication between decoupled modules exclusively through software interfaces facilitates the intended extensibility. In support of ongoing virtual prototyping research at the Virtual Reality Applications Center (VRAC), an example implementation of the architecture in software is presented for conversion of 3D models from a proprietary large model visualization format, EDS/PLM DirectModel, into several alternative formats.
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S. McCully, Mary. "Promise and Reality of Practiced Distributed Education (DE) Faculty Perspective." In 2002 Informing Science + IT Education Conference. Informing Science Institute, 2002. http://dx.doi.org/10.28945/2531.

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Student centered. Demonstrable outcomes. Center of gravity shifting from learned to learner. Learn by doing. Collaboration. Critical thinking. Student responsible for learning. Deeper learning. Ongoing feedback. Outcome assessment. Priority on how, not where, a student learns. Life-long learning opportunities. Global access 24/7/365. Effectiveness. Efficiency. Revolution. These are but a few of the touted promises of distributed education (DE) that are supported by new and evolving web based information technologies (IT). Education periodicals bombard their readers with heralds of the IT community’s pledge to revolutionize education out of the industrial age of Taylorized mass production of passive students and into the knowledge age of life long active learners. Notable educators predict DE will profoundly affect the traditional classroom, forcing it to follow the DE classroom in becoming more of a student centered active learning environment. (Carnevale, April, 2001; Newman & Scurry, 2001; Toward a model of distributed learning, 1999) Is there any truth to this hype?
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Kraus, Michael A., Thomas Braml, and Michael Breitenberger. "Using Data Glasses inside a modern BIM approach for the Planning, Construction and Maintenance of Structures." In IABSE Congress, New York, New York 2019: The Evolving Metropolis. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2019. http://dx.doi.org/10.2749/newyork.2019.2197.

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<p>The planning methods of Building Information Modeling (BIM) are already used as standard for the planning of buildings and bridges. 3-D models of the structures are created. From these 3-D models, 2-D drawings are derived and made available to the construction site for construction. This derivation of 2-D drawings takes a lot of work and questions the continuous digital planning process. New ways have to be developed how the information is brought from the office to the construction site and how this information is made available digitally to the workers. On the other hand, in-situ collection and post-processing of data is a highly topical issue. The techniques of Virtual and Augmented Reality look promising for that purpose. This article on the one hand shows the potentials of data glasses inside a modern BIM approach for the whole civil engineering context and on the other hand presents concepts as well as first experiences with the use of data glasses for the construction of building components within a BIM work flow. It can be shown, that data glasses are very well suited and promising for the use of transferring planning information to the construction site and vice versa.</p>
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Allen, R. H., R. J. Fijol, S. Szykman, and R. D. Sriram. "Representing the Charters of Freedom Encasements in a Design Repository: A Case Study." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21292.

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Abstract We report on a case study representing, in an evolving design repository, the design essence of new encasements for the United States Charters of Freedom (CoF) — namely the Constitution, the Declaration of Independence and the Bill of Rights. Specifically redesigned for the purpose of housing and preserving our national documents, the nine encasements each consist of three principal systems — a sealing system, a placement system and a safeguarding system. The encasements were needed to replace the ones manufactured in the early 1950s, because of glass deterioration; these newer encasements are designed to last 100 years. To populate the design repository, we represent engineering geometry, function and associated behavior. We model geometry with digital photographs and Virtual Reality Markup Language (VRML) models of actual Computer-Aided Design (CAD) drawings, and represent function with linked textual descriptions. Design rationale is represented explicitly. Through an evolving user interface, this representation serves to capture the more than 50 parts and systems of the encasements in such a way that the information relating to form, function, behavior and rationale is accessible and browsable to interested parties via the Internet. We conclude that such a representation, or ones similar to it, can provide the basis for a generic design repository, in which specific information — including design rationale — can be readily accessed by interested parties.
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Miller, Andrew T., and Peter K. Allen. "GraspIt!: A Versatile Simulator for Grasp Analysis." In ASME 2000 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/imece2000-2439.

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Abstract We have created a unique tool for grasp simulation, visualization, and analysis that allows a user to create and analyze grasps of a given 3D object model with a given articulated hand model. The grasps can be performed either automatically, where the system closes the fingers around the object at preset velocities, or manually through direct manipulation of the joints. As collisions occur between the links of the fingers and the object, the system locates the contacts and analyzes the evolving grasp on the fly. Each time the grasp changes, the system updates two numeric measures of quality and recomputes 3D projections of the grasp wrench space which are useful when visualizing a grasp’s capabilities. We provide examples of the system being used with four different articulated robotic hand models, each grasping different object models. We feel the system is very useful for hand designers who prototype different hand models in simulation and determine how design decisions affect a hand’s grasping ability. It is also useful for researchers in grasp planning or for simulation and virtual reality designers wishing to perform realistic grasping in a virtual setting.
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Allen, R. H., R. J. Fijol, S. Syzkman, and R. D. Sriram. "Representing an Artifact Transport System in a Design Repository: A Case Study." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14608.

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Abstract This paper describes a case study representing the design essence of a prototype ultra-high vacuum artifact transport system (ATS) in an existing design repository (DR). Specifically designed for the purpose of transporting nanometer-scale dimensional artifacts at pressures near 10−8 Pa, the ATS consists of a transport cart and an ultra-high vacuum (UHV) system. The artifacts are the result of nanomanufacturing efforts to create atom-based dimensional standards for the semiconductor industry. To populate the design repository, we represent engineering geometry, function and associated behavior, as well as taxonomies of generic functions and flows of the transport system. We model geometry with digital photographs and Virtual Reality Markup Language (VRML) images of actual Computer-aided Design (CAD) drawings, represent function with linked textual descriptions, and capture behavior with mathematical expressions. Through an evolving user interface, this representation serves to capture the more than 50 parts and systems of the ATS in such a way that the information relating to form, function and behavior is accessible and browsable to subsequent designers. We conclude that such a representation, or ones similar to it, can provide the basis for a generic database in which specific information — including design rationale — can be easily retrieved by future design teams.
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Guglielmetti, Mark. "Artificial Life: Creating and Evolving New Modes of Realism." In 2009 Second International Conference in Visualisation (VIZ). IEEE, 2009. http://dx.doi.org/10.1109/viz.2009.16.

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Reports on the topic "An evolving model of reality"

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Nutt, Benjamin M. Evolving the Army's Government-Owned Contractor-Operated (GOCO) Facilities Business Model. Fort Belvoir, VA: Defense Technical Information Center, March 2011. http://dx.doi.org/10.21236/ada553057.

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Yuan, Jingdong, Fei Su, and Xuwan Ouyang. China’s Evolving Approach to Foreign Aid. Stockholm International Peace Research Institute, May 2022. http://dx.doi.org/10.55163/wtnj4163.

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China’s role in foreign aid and, more broadly, in development cooperation on the global stage has grown significantly since it began seven decades ago. Particularly in recent years, through such platforms as the Belt and Road Initiative (BRI), China’s profile and engagement in global governance in foreign aid and related areas has been further enhanced. China’s ambition is taking a more proactive approach in foreign aid and moving towards a model of international development cooperation by linking with the United Nations 2030 Agenda for Sustainable Development and by including the BRI as a major platform to achieve key development goals. This paper provides a timely analysis of the evolution of China’s foreign aid policy in the past seven decades with a particular focus on the developments since 2000. It discusses China’s development finance to Africa and the major sectors receiving Chinese aid. It also analyses recent trends of Chinese foreign aid and identifies some of the challenges that China faces as it becomes a major player in international development financing.
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Austrian, Karen, Eunice Muthengi, Angela Wambugu, Dennitah Ghati, and Ghati Kariuki. Safe and smart savings for vulnerable girls in Kenya and Uganda: The evolving model, lessons learned, and recommendations. Population Council, 2012. http://dx.doi.org/10.31899/pgy9.1030.

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Hordiienko, Valentyna V., Galyna V. Marchuk, Tetiana A. Vakaliuk, and Andrey V. Pikilnyak. Development of a model of the solar system in AR and 3D. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4410.

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In this paper, the possibilities of using augmented reality technology are analyzed and the software model of the solar system model is created. The analysis of the available software products modeling the solar system is carried out. The developed software application demonstrates the behavior of solar system objects in detail with augmented reality technology. In addition to the interactive 3D model, you can explore each planet visually as well as informatively – by reading the description of each object, its main characteristics, and interesting facts. The model has two main views: Augmented Reality and 3D. Real-world object parameters were used to create the 3D models, using the basic ones – the correct proportions in the size and velocity of the objects and the shapes and distances between the orbits of the celestial bodies.
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Osadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4417.

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The article is devoted to actual problem of using modern ICT tools to increase the level of efficiency of the educational process. The current state and relevance of the use of augmented reality (AR) and virtual reality (VR) technologies as an appropriate means of improving the educational process are considered. In particular, attention is paid to the potential of the combined capabilities of AR and VR technologies with adaptive learning systems. Insufficient elaboration of cross-use opportunities for achieving of efficiency of the educational process in state-of-the-art research has been identified. Based on analysis of latest publications and experience of using of augmented and virtual reality technologies, as well as the concept of adaptive learning, conceptual model of learning based on the combined capabilities of AR and VR technologies with adaptive learning systems has been designed. The use of VR and AR technologies as a special information environment is justified, which is applied in accordance with the identified dominant type of students' thinking. The prospects of using the proposed model in training process at educational institutions for the implementation and support of new teaching and learning strategies, as well as improving learning outcomes are determined by the example of such courses as “Algorithms and data structures”, “Computer graphics and three-dimensional modeling”, “Circuit Engineering”, “Computer Architecture”.
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Krainyk, Yaroslav M., Anzhela P. Boiko, Dmytro A. Poltavskyi, and Vladimir I. Zaselskiy. Augmented Reality-based historical guide for classes and tourists. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3747.

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In this paper, development of historical guide based on Augmented Reality (AR) technology is considered. The developed guide application it targeted to be used in different scenarios, in particular, during history learning classes, for guidance of the tourists to exhibits both indoor and outdoor. Common features of all these scenarios are generalized and according to them main information and objects model for forming scene are identified. This part is followed by detailed description of objects and scene representation, markers usage, employment of additional services, etc. Finally, the developed historical guide application has been introduced. It harnesses A-Frame library for processing of models and their representation. The application is able to work with different markers so that it can be extended easily. In addition, one of the main benefits of the developed application is support of multiple platforms because it works from web-browser and does not require installation of additional software. The developed application can be effectively used for all provided scenarios and has potential for further extension.
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Kanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3745.

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We conducted an analysis of the learning aids used in the study of general technical disciplines. This allowed us to draw an analogy between physical and virtual models and justify the development of a mobile application to perform tasks on a projection drawing. They showed a technique for creating mobile applications for augmented reality. The main stages of the development of an augmented reality application are shown: the development of virtual models, the establishment of the Unity3D game engine, the development of a mobile application, testing and demonstration of work. Particular attention is paid to the use of scripts to rotate and move virtual models. The in-house development of the augmented reality mobile application for accomplishing tasks on a projection drawing is presented. The created mobile application reads, recognizes marker drawings and displays the virtual model of the product on the screen of the mobile device. It has been established that the augmented reality program developed by the team of authors as a mobile pedagogical software can be used to perform tasks both with independent work of students and with the organization of classroom activities in higher education institutions.
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Striuk, Andrii, Maryna Rassovytska, and Svitlana Shokaliuk. Using Blippar Augmented Reality Browser in the Practical Training of Mechanical Engineers. Sun SITE Central Europe, May 2018. http://dx.doi.org/10.31812/0564/2252.

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The purpose of the study is to justify the expediency of using the Blippar augmented reality browser for professional and practical training of future mechanical engineers. Tasks of the research: to analyze the expediency of using augmented reality tools in the professional training of bachelors of applied mechanics; to carry out the selection of augmented reality tools, which is expedient to use in the training of future engineer mechanics; to develop educational materials using the chosen augmented reality tools. The object of the study is the professional training of future mechanical engineers. The subject of the study is the use of the augmented reality tools in the professional training of bachelors of applied mechanics. The paper analyzes the relevance and expediency of the use of the augmented reality tools in the professional training of future mechanical engineers. It is determined that the augmented reality tools will promote the development of ICT competence and graphic competence of bachelors of applied mechanics The model of the use of the augmented reality tools in the training of future mechanical engineers is proposed. As the main tool, the Blippar browser and Blippbuilder's cloud-based script development tool are chosen. An example of the creation of markers and scenes of augmented reality using the selected tools is given. The advantages and disadvantages of used tools are indicated. The proposed learning tools and methods can be applied to vocational and practical training of mechanical engineers.
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Babkin, Vladyslav V., Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, and Serhiy Ya Kharchenko. Using augmented reality in university education for future IT specialists: educational process and student research work. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4632.

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The article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.
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Palamar, Svitlana P., Ganna V. Bielienka, Tatyana O. Ponomarenko, Liudmyla V. Kozak, Liudmyla L. Nezhyva, and Andrei V. Voznyak. Formation of readiness of future teachers to use augmented reality in the educational process of preschool and primary education. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4636.

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The article substantiates the importance of training future teachers to use AR technologies in the educational process of preschool and primary education. Scientific sources on the problem of AR application in education are analyzed. Possibilities of using AR in work with preschoolers and junior schoolchildren are considered. Aspects of research of the problem of introduction of AR in education carried out by modern foreign and domestic scientists are defined, namely: use of AR-applications in education; introduction of 3D technologies, virtual and augmented reality in the educational process of preschool and primary school; 3D, virtual and augmented reality technologies in higher education; increase of the efficiency of learning and motivating students through the use of AR-applications on smartphones; formation of reading culture by means of augmented reality technology; prospects for the use of augmented reality within the linguistic and literary field of preschool and primary education. The authors analyzed the specifics of toys with AR-applications, interactive alphabets, coloring books, encyclopedias and art books of Ukrainian and foreign writers, which should be used in working with children of preschool and primary school age; the possibilities of books for preschool children created with the help of augmented reality technologies are demonstrated. The relevance of the use of AR for the effective education and development of preschoolers and primary school children is determined. Problems in the application of AR in the educational process of modern domestic preschool education institutions are outlined. A method of diagnostic research of the level and features of readiness of future teachers to use AR in the educational process of preschool and primary education has been developed. Criteria, indicators are defined, the levels of development of the main components of the studied readiness (motivational, cognitive, activity) are characterized. The insufficiency of its formation in future teachers in the field of preschool and primary education; inconsistency between the peculiarities of training future teachers to use AR in professional activities and modern requirements for the quality of the educational process; the need to develop and implement a holistic system of formation of the studied readiness of future teachers in the conditions of higher pedagogical education are proved. A model of forming the readiness of future teachers to use AR in the educational process of preschool and primary education has been developed.
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