Dissertations / Theses on the topic 'Alternative and augmented communication'
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Whitfield, Ani S. "Describing the Motor Skills of Young Children with Developmental Delays Before and After Participating in an Augmented or Non-Augmented Language Intervention." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/psych_theses/96.
Full textStockley, Nicola. "The effect of augmented input on the auditory comprehension of narratives for persons with chronic aphasia." Diss., University of Pretoria, 2017. http://hdl.handle.net/2263/64959.
Full textMini Dissertation (M(AAC))--University of Pretoria, 2017.
National Research Foundation (NRF)
Centre for Augmentative and Alternative Communication (CAAC)
M(AAC)
Unrestricted
Flores, Catherine Alexandra. "The effect of augmentative and alternative communication on the receptive language skills of children with developmental disabilities : a scoping review." Diss., University of Pretoria, 2017. http://hdl.handle.net/2263/64958.
Full textMini Dissertation (M(AAC))--University of Pretoria, 2017.
National Research Foundation (NRF)
Centre for Augmentative and Alternative Communication (CAAC)
M(AAC)
Unrestricted
Chipinka, Megan. "The effects of augmented input on receptive and expressive language for native augmentative and alternative communication (AAC) users during shared storybook readings." Thesis, California State University, Long Beach, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10196441.
Full textThe study was a pre-experimental pre- and post-treatment single case study which focused on evaluating the effects of augmentative and alternative communication (AAC) modeling during shared storybook readings. Aided AAC modeling interventions provide verbal and visual language models to support language comprehension and use for children with complex communication needs (CCN). The study measured four aspects of change before and after the AAC modeling phase including a) the number of communicative turns by the AAC user; b) the complexity and length of the initiations and responses made by the AAC user; c) the accuracy in responses to comprehension questions following the story; d) perceptions of the parent participant in regards to the intervention. The results indicated that when aided AAC modeling was implemented the child participant demonstrated an increase in: the number of communicative turns, accuracy in answering comprehension questions, comprehension of story grammar terminology, and production of story retells.
Ngwira, Sheryll Philda Tebogo. "The effects of quantity of aided input on the accuracy of instruction following in children with Autism Spectrum Disorder." Diss., University of Pretoria, 2019. http://hdl.handle.net/2263/76747.
Full textMini Dissertation (MA)--University of Pretoria, 2019.
Centre for Augmentative and Alternative Communication (CAAC)
MA
Unrestricted
Rosa, Valéria Ilsa. "Design inclusivo : processo de desenvolvimento de prancha de comunicação alternativa e aumentativa para crianças com transtorno do espectro do autismo utilizando realidade aumentada." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/174392.
Full textFor many years, several studies in the area of Design in Brazil have founded limited investments in product development to help people with desabilities. Therefore, the aim of this thesis was to propose an approach to the equipment to aid the communication of children with Autism Spectrum Disorder (ASD) through Design and Augmented Reality (AR). For the development of the research were carried out bibliographic and documental researches, case studies and experiments. Observations were also made of the children with ASD in the Association of Parents and Friends of the Autistic (AMA) of Florianópolis to base the project proposal of the Alternative and Increasing Communication Board. The resulting proposal was based on the common product board that was developed together with an Augmented Reality mobile application available on the market. On this basis board the user points the mobile device to the pictogram and thus accesses and visualizes the video which establishes the communication and transmittes the action that the child really wants to perform. Thus, there is evidence that the proposed solution has advantages over some existing boards and can contribute to facilitate the communication and interaction not only of children with ASD, but also of other children with communication limitations.
Dada, Shakila. "The impact of aided language stimulation on the receptive language abilities of children with little or no functional speech." Thesis, Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-09232004-135726.
Full textMariano, Daniel Teodoro Gonçalves. "Configurações para métodos de acesso por escaneamento." Universidade Federal de Uberlândia, 2016. https://repositorio.ufu.br/handle/123456789/17612.
Full textThe use of access technologies for communication, based on scanning methods, enables new communication opportunities for individuals with severe motor dysfunction. One of the most commom examples of this type of technology is the single switch scanning. Single switch scanning keyboards are often used as augmentative and alternative communication devices for inidividuals with severe mobility restrictions and with compromised speech and writing. They consist of a matrix of keys and simulate the operation of a physical keyboard to write messages. One of the limitations of these systems is their low performance. Low communication rates and considerable errors ocurrence are some of the few problems that users of these devices suffers during daily use. The development and evaluation of new strategies in augmentative and alternative communication are essential to improve the communication opportunities of user who make use of such technology. Thus, this work explores different strategies to increase communication rate and reduce user’s mistakes. Computational and practical analysis were performed for the evaluation of proposed strategies.
Dissertação (Mestrado)
Zope, Anup Devidas. "Response surface analysis of trapped-vortex augmented airfoils." Thesis, Mississippi State University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=1604198.
Full textIn this study, the effect of a passive trapped-vortex cell on lift to drag (L/D) ratio of an FFA-W3-301 airfoil is studied. The upper surface of the airfoil was modified to incorporate a cavity defined by seven parameters. The L/D ratio of the airfoil is modeled using a radial basis function metamodel. This model is used to find the optimal design parameter values that give the highest L/D. The numerical results indicate that the L/D ratio is most sensitive to the position on an airfoil’s upper surface at which the cavity starts, the position of the end point of the cavity, and the vertical distance of the cavity end point relative to the airfoil surface. The L/D ratio can be improved by locating the cavity start point at the point of separation for a particular angle of attack. The optimal cavity shape (o19_aXX) is also tested for a NACA0024 airfoil.
Garbin, Tania Rossi. "Ambientes de comunicação alternativos com base na realidade aumentada para crianças com paralisia cerebral: uma proposta de currículo em ação." Pontifícia Universidade Católica de São Paulo, 2008. https://tede2.pucsp.br/handle/handle/10072.
Full textChildren with cerebral palsy may be unable to perform oral or written communication and manipulate traditional computer data input devices (mouse and keyboard) due to motor problems. People with special needs must have an alternative environment with a simple autonomous interface. Augmented Reality environments can offer interactivity and multimedia information with real and virtual images, and promote alternative situations for real-time communication and cooperation. Thus, Augmented Reality becomes a kind of sensorial transductor which transforms ideas and concepts into visual and audio sensations which can be noticed and processed. The objective of this study is to propose an alternative form of communication for children with cerebral palsy using Augmented Reality systems, with basis on the complexity theory. Augmented Reality systems and assisted-communication software were used in this study in order to elaborate interaction and communication environments for five first-graders with cerebral palsy from a public elementary school. Our experiments show that the environments provided offered children the chance to perform academic activities both individually and collectively, interact with his/her teacher and peers in an alternative communication environment, making the perception of physical and chemical phenomena, sensations and mental construction easier. We found that the relationships established in alternative communication environments with augmented reality allow for the interaction and construction of action networks, resulting in dynamic and cooperative processes
Crianças com paralisia cerebral podem estar impossibilitadas de realizar a comunicação verbal, escrita e manipular os dispositivos tradicionais de entrada de dados em computador (teclado e mouse), por problemas motores. O portador de necessidades especiais precisa de um ambiente alternativo com interface simples para promover a comunicação e auxiliar o processo de aprendizagem autônoma. Os ambientes de Realidade Aumentada podem oferecer interatividade, informações multimídia com imagens reais e virtuais, promover situações alternativas para a comunicação, colaboração, com intervenções em tempo real. A Realidade Aumentada torna-se, então, uma espécie de transdutor sensorial que traduz idéias e conceitos para sensações visuais e auditivas que podem ser percebidas e processadas. Este estudo teve como objetivo propor uma forma alternativa de comunicação para crianças com paralisia cerebral utilizando sistemas de realidade aumentada e com base na teoria da complexidade. Para realização do estudo foram utilizados sistemas de Realidade Aumentada e software de comunicação assistida para elaboração de ambientes de interação e comunicação destinados a cinco crianças com paralisia cerebral da primeira série do ensino fundamental de escolas públicas. As experiências realizadas mostraram que os ambientes propostos ofereceram às crianças a possibilidade de realizar atividades escolares de forma individual e coletiva, interagir com o professor e colegas de classe funcionando como um ambiente de comunicação alternativo, facilitando a percepção o entendimento de fenômenos físicos, químicos, sensações e construções mentais. Verificamos que as relações estabelecidas nos ambientes de comunicação alternativos com realidade aumentada permitem a interação e a construção de redes de ações resultando em processos dinâmicos e colaborativos
Bernelind, Sarah. "Navigation in Augmented Reality, Navigation i Augmented Reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172907.
Full textHäger, Ellen. "Enhanced Immersion in Augmented Reality Applications." Thesis, Linköpings universitet, Institutionen för systemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-145217.
Full textNourrisson, Sandrine Furby Alain. "La communication alternative dans la SLA." [S.l.] : [s.n.], 2007. http://castore.univ-nantes.fr/castore/GetOAIRef?idDoc=18341.
Full textArnmark, Kevin, and Mattias Lundin. "Energimedvetenhet genom djur i Augmented Reality." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-276584.
Full textHow can we visualize energy footprints in a way that moves the recipient and evokes an emotional response? For this thesis we have explored alternative ways of representing energy usage through Augmented Reality (AR). By research through design we have used concepts such as defamiliarization to explore how the energy usage of household appliances can be represented in expressive ways. Our design process led us to develop an app where a negative impact on the environment affects animals in an AR world. Specifically, we have been interested in how our design choices affect the observer and what feelings they evoke. These design choices include the types of animals, their textures and animations, and more. In this process we have gotten input from a work group at KTH and evaluated our designs in peer reviews. Different scenarios have been presented to the users where the energy consumption have affected the animal designs. Through using unconventional designs, we hope to have made the representation of energy unfamiliar to the user, thereby invoking new perspectives and thoughts. Our conclusion is that AR is a potent medium for conveying emotions in this context. We achieved our intentions related to affecting the user positively and negatively depending on the scenario. The biggest factor in affecting the users was the animation of the animals. Because of AR objects being placed in the real world, the detail and fidelity of the objects should be considered carefully, or it might leave room for interpretation. This thesis work has been done during the ongoing Corona pandemic, which has influenced our work. The biggest change we have made is on our user testing, which had to be done by video conference where the application was presented to the users instead of letting them try it themselves.
Ganten, Jessica. "Augmentative and alternative communication use among developmental disorders." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=106320.
Full textLa plupart de la recherche dans le domaine de communication augmentative et alternative (CAA) comprit des études de cas ou des études avec seulement un sujet. On sait peu des taux de prévalence réelle pour l'utilisation de CAA, ou les caractéristiques des utilisateurs de CAA. Pour cette étude, les parents des enfants atteints des troubles du spectre autistique (TSA), du syndrome de Down, et de la paralysie cérébrale (PC) ont complété une enquête en ligne afin d'examiner l'utilisation de CAA dans chaque population. Les sous-tests de communication, de cognition et de comportement adaptif du test anglais Developmental Profile 3 (Profile de développent 3) ont été utilisés. Les différences entre les enfants qui utilisent et qui n'utilisent pas les systèmes de CAA ont été examinées pour les enfants avec chaque trouble. Les résultats indiquent un taux de prévalence de l'usage de CAA d'environ 1 en 5, pour chaque trouble et pour l'échantillon combiné. Il n'y avait aucune différence significative entre les utilisateurs de CAA et les non-utilisateurs atteignent de TSA ou de PC, mais les utilisateurs de CAA avec le syndrome de Down avaient des scores plus faibles que ceux qui n'utilisaient pas le CAA. Les interprétations des résultats et les orientations futures sont discutées.
DODS, VINCENT F. (ALSO HOBAICA SLINGERLAND AND STEELE). "A COMPARATIVE STUDY OF ALTERNATIVE DESIGN COMMUNICATION TECHNIQUES." The University of Arizona, 1991. http://hdl.handle.net/10150/555215.
Full textMarks, Lori J., and M. L. McMurray. "Augmentative and Alternative Communication: A Continuum of Devices." Digital Commons @ East Tennessee State University, 2003. https://dc.etsu.edu/etsu-works/3551.
Full textLoup, Adam. "A Software Framework for Augmentative and Alternative Communication." ScholarWorks@UNO, 2012. http://scholarworks.uno.edu/td/1461.
Full textMezzomo, Helen Angela. "Augmentative and Alternative Communication Systems in the Classroom." ScholarWorks, 2011. https://scholarworks.waldenu.edu/dissertations/861.
Full textChan-Hellemeier, Malin. "Alternative Ways of Music Branding." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-293345.
Full textKroll, Carly. "Communicating Augmented Reality Devices Improving Technology Acceptance among Electric Utility Field Workers." Thesis, Marquette University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10791776.
Full textAugmented Reality (AR) is very useful for many different fields and purposes such as entertainment, education, military, navigation, industrial, or electric utility. Electric utilities find use in AR due to the flexibility of location and the real-time information sharing with visuals to keep employees safe and efficient. This exploratory study investigated the use of infographic templates as a way to introduce this new technology to line workers in the electric utility field. Infographics were used as a way to prime workers to be more aware of the technology and its possible uses as well as usefulness. Through the use of Communication Accommodation Theory and the Technology Acceptance Model, the researcher found evidence indicating that presenting information in a clear and interesting way increased electric utility workers desire to adopt the new technology through perceived ease of use and perceived usefulness (Davis, Bagozzi & Warshaw, 1989).
Drugge, Niclas. "Evaluating the use of mobile Augmented Reality as a digital communication tool." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-148948.
Full textI mer än ett århundrade har mänskligheten drömt om teknologier som kombinerar verkligheten med den virtuella världens under. Nuförtiden gör Augmented Reality (AR) precis det, och med AR:s framträdande i många nya områden så finns det anledning att tro att det kommer bli ett vida använt kommunikationsverktyg i framtiden. Det är dock viktigt att veta vad AR:s för- och nackdelar är, inte bara från ett användarperspektiv, utan även från ett utvecklarperspektiv. Därmed utfördes i detta examensarbete en litteraturstudie om mänsklig kommunikation och AR, tillsammans med utvecklingen av en mobil AR-applikation, och även två enkäter som undersökte attityden kring AR som fanns hos personer i kommunikationsbranschen. Litteraturstudien påvisade att AR kan hjälpa människor att behandla information genom att öka visualiseringsaspekten, och att det är en teknologi som är hållbar mot de förändringar som språk genomgår. Det finns dock en risk att AR kan vara en exkluderande teknologi, speciellt för äldre människor, och applikationsutvecklingsprocessen visade också att det finns kompabilitetsproblem att överväga före utveckling.
Athanasiou, Christos. "Evaluation of alternative communication schemes using environmentally adaptive algorithms." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA393622.
Full textThesis advisors, Andr'es Larraza, Kevin B. Smith, Monique P. Fargues. Includes bibliographical references (p. 67-68). Also Available online.
COFFARO, CLIFFORD M. "A STUDY COMPARING REALITY TO ALTERNATIVE DESIGN COMMUNICATION TECHNIQUES." The University of Arizona, 1992. http://hdl.handle.net/10150/555224.
Full textKaratay, Okan Dinleyici M. Salih. "An alternative approach to free space optical communication link/." [s.l.]: [s.n.], 2004. http://library.iyte.edu.tr/tezler/master/elektronikvehaberlesme/T000475.rar.
Full textLeigh, Angela. "The Experiences of Intimacy for Adults with Acquired Communication Disorders Using Augmentative and Alternative Communication (AAC)." Thesis, University of Canterbury. Department of Communication Disorders, 2010. http://hdl.handle.net/10092/4276.
Full textJansson, Isabell. "Visualizing Realtime Depth Camera Configuration using Augmented Reality." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139934.
Full textGreen, Scott Armstrong. "An Augmented Reality Human-Robot Collaboration System." Thesis, University of Canterbury. Mechanical Engineering, 2008. http://hdl.handle.net/10092/2585.
Full textSalminen, Anna-Liisa. "Computer augmented communication in the daily life of severely disabled speech impaired children." Thesis, University of East London, 2000. http://roar.uel.ac.uk/1223/.
Full textHuebner, Hartmut. "The communicating company - Towards an alternative theory of corporate communication." Thesis, University of Salford, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.490544.
Full textDíaz, Pineda Jaime Alberto. "Advanced Augmentative and Alternative Communication System Based in Physiological Control." Doctoral thesis, Universitat Politècnica de València, 2017. http://hdl.handle.net/10251/90418.
Full textLa Parálisis Cerebral de tipo Discinésica (DCP) se caracteriza principalmente por las alteraciones del tono muscular y los movimientos involuntarios. Por ello, estos pacientes presentan dificultades en la coordinación y en el control de movimientos, lo cual les dificulta el caminar y afecta su postura cuando están sentados. Cabe resaltar que la capacidad cognitiva de las personas con DCP puede variar desde completamente normal, hasta un retraso mental severo. Las personas con DCP han sido seleccionadas como objetivo de esta tesis ya el margen de mejora de sus capacidades es amplio gracias a sistemas de control fisiológico, debido a sus múltiples y complejas limitaciones (problemas de habla y control motor). Debido a sus dificultades de comunicación, algunas personas con DCP se pueden comunicar con lenguaje escrito, siempre y cuando tenga un buen control motor. Sin embargo, la mayoría tienen dificultades para usar sistemas de Comunicación Aumentativos y Alternativos (AAC). De hecho, las personas con DCP utilizan generalmente tableros de conceptos para indicar la idea que quieren transmitir. Sin embargo, la mayoría las soluciones de comunicación disponibles en la actualidad están basadas en software propietario que hacen difícil la personalización del tablero de conceptos y el tipo de sistema de control. Es aquí donde surge esta tesis, con el objetivo de crear una interfaz con esas características, capaz de adaptarse a las necesidades y limitaciones del usuario. De esta forma, esta tesis propone un sistema de comunicación aumentativo y alternativo para personas con DCP basado en control fisiológico. Además, se propone un Sistema innovador de control directo sobre tableros de conceptos basado en EMG. Este Sistema de control se basa en un modelo físico que reproduce la respuesta mecánica muscular (basado en parámetros como Rigidez, Inercia y Viscosidad), permitiendo la selección de elementos gracias a pequeños pulsos de señal EMG con sensores sobre un músculo con control motor. Sus principales ventajas son la posibilidad de corregir errores durante la selección asociado a los impulsos musculares no controlados, evitar el esfuerzo muscular mantenido para alcanzar un nivel y reducir la fatiga.
La Paràlisi Cerebral de tipus Discinèsica (DCP) es caracteritza principalment per les alteracions del to muscular i els moviments involuntaris. Per açò, aquests pacients presenten dificultats en la coordinació i en el control de moviments, la qual cosa els dificulta el caminar i afecta la seua postura quan estan asseguts. Cal ressaltar que la capacitat cognitiva de les persones amb DCP pot variar des de completament normal, fins a un retard mental sever. Les persones amb DCP han sigut seleccionades com a objectiu d'aquesta tesi ja el marge de millora de les seues capacitats és ampli gràcies a sistemes de control fisiològic, a causa dels seus múltiples i complexes limitacions (problemes de parla i control motor). A causa de les seues dificultats de comunicació, algunes persones amb DCP es poden comunicar amb llenguatge escrit, sempre que tinga un bon control motor. No obstant açò, la majoria tenen dificultats per a usar sistemes de Comunicació Augmentatius i Alternatius (AAC). De fet, les persones amb DCP utilitzen generalment taulers de conceptes per a indicar la idea que volen transmetre. No obstant açò, la majoria les solucions de comunicació disponibles en l'actualitat estan basades en programari propietari que fan difícil la personalització del tauler de conceptes i el tipus de sistema de control. És ací on sorgeix aquesta tesi, amb l'objectiu de crear una interfície amb aqueixes característiques, capaç d'adaptar-se a les necessitats i limitacions de l'usuari. D'aquesta forma, aquesta tesi proposa un sistema de comunicació augmentatiu i alternatiu per a persones amb DCP basat en control fisiològic. A més, es proposa un sistema innovador de control directe sobre taulers de conceptes basat en EMG. Aquest sistema de control es basa en un model físic que reprodueix la resposta mecànica muscular (basat en paràmetres com a Rigidesa, Inèrcia i Viscositat), permetent la selecció d'elements gràcies a xicotets polsos de senyal EMG amb sensors sobre un múscul amb control motor. Els seus principals avantatges són la possibilitat de corregir errors durant la selecció associat als impulsos musculars no controlats, evitar l'esforç muscular mantingut per a aconseguir un nivell i reduir la fatiga.
Díaz Pineda, JA. (2017). Advanced Augmentative and Alternative Communication System Based in Physiological Control [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/90418
TESIS
Mazepa, Patricia. "The Solidarity Network in formation, a search for democratic alternative communication." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ26930.pdf.
Full textBonaventura, M. "An investigation of alternative expressive mechanisms for non-vocal symbolic communication." Thesis, University of Kent, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303699.
Full textMazepa, Patricia (Patricia Ann) Carleton University Dissertation Journalism and Communication. "The Solidarity Network in formation: A search for democratic alternative communication." Ottawa, 1997.
Find full textSnyder, Caroline Elizabeth. "Increasing Children's Interest in Augmentative and Alternative Communication Apps for iPad." Ohio University Honors Tutorial College / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1399459343.
Full textPugh, Deborah. "Family perspectives on augmentative and alternative communication : a constructivist grounded theory." Thesis, University of Northampton, 2015. http://nectar.northampton.ac.uk/8825/.
Full textPersson, Li, and Green Salmonson Sigrid. "An Alternative Path to Customer Analysis : A qualitative case study with the aim to investigate the paradigm of segmentation and an alternative path to enhanced customer analysis." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Marketing and Logistics, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44149.
Full textKasperi, Johan. "Occlusion in outdoor Augmented Reality using geospatial building data." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-204442.
Full textFör att uppnå en god användarupplevelse i Augmented Reality (AR) så är det viktigt att simulera fysiska interaktioner mellan de virtuella och reella objekten. Om man inte gör det kan användare uppfatta saker som djup, avstånd och storlek felaktigt. En av dessa simulationer är ocklusion som innebär att det virtuella innehållet ska vara delvis eller helt ockluderat om ett reellt objekt finns i siktlinjen mellan användaren och innehållet. För att simulera detta är utmaningen att rekonstruera den geometriska modellen av den nuvarande miljön.Tidigare studier inom fältet har försökt att uppnå en perfekt simulation av ocklusion, men majoriteten av dem har då krävt antingen djupavkännande hårdvara eller en statisk fördefinierad miljö. Denna studie föreslår och utvärderar en alternativ modellbaserad lösning på problemet. Lösningen använder geospatial data för att rekonstruera den geometriska modellen av alla byggnader i den nuvarande omgivningen, vilket resulterar i att det virtuella innehållet blir ockluderat av alla reella byggnader i den nuvarande miljön. Den utvecklade funktionen blev i och med det kompatibel på icke djupavkännande enheter och fungerande i en dynamisk urban miljö. För attutvärdera denna funktion så var den implementerad i en sensorbaserad AR applikation som visualiserade en framtida byggnad i Stockholm. Resultatet visade att den utvecklade funktionen ockluderade den virtuella byggnaden som förväntat. Dock gjorde den ej det helt realistiskt, men resultatet från den utförda användarstudien visade att den uppnådde sitt mål. Majoriteten av deltagarna ansåg att deras AR upplevelse blev bättre med den utvecklade funktionen aktiverad och ett deras uppfattning av djup förbättrades. Dock kan inga definitiva slutsatser dras eftersom AR applikationen hade problem med den sensorbaserade spårningen. Resultaten är intressant för det mobila AR fältet eftersom majoriteten av alla smartphones ej har stöd för djupavkänning. Att använda geospatial data för att simulera ocklusion, eller någon annan fysisk interaktion mellan virtuella och reella objekt, kan då vara en tillräckligt effektiv lösning tills djupavkännande AR enheter används mer.
Masso, Nicholas J. "The Coordination Table: Augmented Furniture to Read Rapport in Dyadic Interaction." Miami University Honors Theses / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=muhonors1303501049.
Full textWilliams, L. E. "International marketing relationships : an alternative view." Lincoln University, 2001. http://hdl.handle.net/10182/2093.
Full textPaez, Alexander. "PERFORMANCE PEDAGOGY: UTILIZING ALTERNATIVE METHODS IN THE CLASSROOM." Scholarly Commons, 2018. https://scholarlycommons.pacific.edu/uop_etds/2982.
Full textWynn, Freda A. "Alternative Realities/The Multiverse: A Metaphysical Conundrum." Digital Archive @ GSU, 2006. http://digitalarchive.gsu.edu/communication_theses/4.
Full textJohansson, Evegård Kristin, and Westman Gabriella. "Augmented Reality Navigation Interfaces Designed for People with Mild Dementia." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232083.
Full textNavigering kan innebära en stor utmaning för personer som lider av en demenssjukdom, även i för dem bekanta miljöer. Företag runtom i världen utvecklar idag assisterande hjälpmedel för denna målgrupp. Men att ta hjälp av och bli bekväm med att använda den här typen av teknologier kan fortfarande upplevas som problematiskt, då personer med demens vanligen kan uppleva ny teknologi som svår att använda. Bland dessa nya teknologier finns dock en teknologi som har skrivits om som både intuitiv och lätt att ta till sig, nämligen Augmented Reality (AR). Därför ämnar denna studie att undersöka hur denna specifika teknologi skulle kunna implementeras, med andra ord, hur ett AR-gränssnitt skulle kunna designas för en mobilnavigeringsapplikation så att personer med mild demens kan använda den självständigt. Denna kvalitativa studie baseras på en pilotstudie följt av två användbarhetstester, där personer som diagnostiserats med mild demens fått testa en navigeringsapplikation och en navigationsmockup för smartphone. Båda implementerar AR-teknik men med två olika gränssnittsdesigner: i) en som innehåller en animerad figur och ii) en som använder pilar samt ett filter som kan sättas på och av. Fem personer deltog i varje användbarhetstest. Den insamlade datan från intervjuerna och observationerna analyserades sedan med hjälp av en fenomenologisk–hermeneutisk metod. Överlag så tyckte deltagarna att AR-tekniken var användbar vid navigeringen. Resultatet visade också att respondenterna var relativt neutrala till vilken av AR-gränssnitten som användes. Majoriteten uttryckte att det var enklare att navigera med navigationsmockupen när filtret var av. Slutligen så presenterar denna studie fem designimplikationsförslag att ha med sig vid utvecklandet av den här typen av assisterande tekniska hjälpmedel för personer med mild demens. AR-gränssnittet bör: använda en ofiltrerad kameravy, vara intuitivt, vara anpassat till utomhusmiljöer, inte hindra användaren från att fokusera på omgivningen, vara precist och trovärdigt.
Greene, ReAnna. "Enhancing communication through the use of augmentative and alternative communication in patients status post traumatic brain injury." Honors in the Major Thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/388.
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Schettini, Francesca <1983>. "Brain-Computer Interfaces for augmented communication: Asynchronous and adaptive algorithms and evaluation with end users." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amsdottorato.unibo.it/6316/.
Full textQuesta tesi affronta alcune delle problematiche che, allo stato dell'arte, limitano l'usabilità delle interfacce cervello computer (Brain Computer Interface - BCI) al di fuori del contesto sperimentale. E' stato inizialmente definito e validato un classificatore asincrono. Quest'ultimo basa il suo funzionamento sull'inserimento di un set di soglie all'interno del classificatore. Queste soglie vengono definite considerando le distribuzioni dei valori di score relativi agli stimoli target e non-target e alle epoche EEG in cui il soggetto non intendeva effettuare nessuna selezione (no-control). Con il classificatore asincrono, un BCI basato su potenziali P300 può adattare la sua velocità allo stato corrente dell'utente e sospendere automaticamente il controllo quando l'utente non presta attenzione alla stimolazione. Dal momento che i segnali EEG sono non-stazionari e mostrano una variabilità intrinseca, al fine di rendere possibile l'utilizzo dei sistemi BCI sul lungo periodo, è importante rilevare i cambiamenti dell'attività EEG e adattare di conseguenza i parametri del classificatore. A questo scopo, il classificatore asincrono è stato successivamente migliorato introducendo un algoritmo di autocalibrazione per la continua e non supervisionata ricalibrazione dei parametri di controllo soggettivi. Infine è stato definito e validato un indice per monitorare on-line la qualità del segnale EEG, in modo da rilevare potenziali problemi e malfunzionamenti del sistema. Questa tesi si conclude con la descrizione di un lavoro che ha coinvolto gli utenti finali (persone affette da sclerosi laterale amiotrofica-SLA). In particolare, basandosi sui principi dell’user-centered design, sono state descritte le fasi relative alla progettazione, sviluppo e validazione di una tecnologia assistiva (TA) innovativa. La TA è stata specificamente progettata per rispondere alla esigenze delle persone affetta da SLA durante le diverse fasi della malattia. Infatti, la TA proposta può essere utilizzata sia mediante dispositivi d’input tradizionali (mouse, tastiera) che alternativi (bottoni, headtracker) fino ad arrivare ad un BCI basato su potenziali P300.
Ferraro, Andrea Marie. "Exploring An Alternative Public Relations Framework for the Public Sector." University of Akron / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=akron1429033839.
Full textParker, John Scott. "Terahertz Relative Positioning| An Alternative to GPS for Aircraft Flying in Formation." Thesis, Tufts University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10232468.
Full textA new terahertz-frequency (THz) relative positioning capability is developed and demonstrated in simulation for the formation flight of cargo aircraft. Formation flight is used by the military for a wide variety of applications. This work specifically considers the precision airdrop of personnel and supplies over hostile territory. During these operations, aircraft must maintain precise relative positioning; however, the current technology is flawed because radio signals are easy to detect and GPS is easily jammed. We propose using THz signals, the unique propagation properties of which provide both stealth and robustness to jamming. THz is a nascent technology with growing interest, particularly for high-speed wireless communications. To the author’s knowledge, this is the first exploration of its potential for positioning. This dissertation develops methods for the measurement of range and bearing angle from the THz signal and a communication scheme to transmit altitude measurements over the THz link. These measurements are then fused together in a Kalman filter to estimate the aircrafts’ relative positions. Results from an integrated simulation demonstrate that the THz system is capable of precisely measuring the position, with cross-track errors of 11 m, two-sigma, at separations of 2 km, well within the 50 m requirements for the precision airdrop application.
Ambruso, Victoria R. ""Where Are You Really From?" in La Dolce Vita| The Alternative Arc of Intercultural Adaptation." Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10839325.
Full textThe aim of this study was to gain a deep understanding of the intercultural adaptation process during a short-term study abroad in Recanati, Italy. Specifically, this study examined the influence of cultural knowledge and adaptation, the particularity of students’ identity and background and everyday living, and the ways in which students’ expectations and self-efficacy changed as a result of the study abroad experience. A grounded theory approach allowed the researcher to explain difficult situations and phenomena that occurred as a result of the study abroad through extensive interviews and observations. Nine themes emerged from the interviews. The emergent themes produced the alternative arc of cultural adaptation, which highlights cultural knowledge and cultural similarity as prominent factors. These factors create a “sojourner profile” when examining the sojourner’s possibility for alternative and traditional experiences. This profile was indicative of the sojourner’s expectations and self-efficacy upon return.
Pettersson, Isak, and Gabriel Rosenberg. "Hur energi fotavtryck kan förmedlas genom interaktion i augmented reality." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279569.
Full textGlobal warming is one of humanity’s biggest threats. Today, many projects and initiatives aim to reduce CO2 emissions, among other things by inspiring people to lower their individual emission. As part of Homo colossus at Expo2020, a project with the goal of engaging and informing people about how our lifestyle affects our planet, a first design proposal for a visual augmented reality (AR) installation has been developed. More specifically, a physical postcard that conveys an energy footprint to the reader and whose message is intended to be reinforced with interactive AR elements. AR is a relatively new technology with enormous potential for the future and a topic where there is great demand for research on where the technology can be applied. This study aims to further explore installations in exhibition environments with a focus on AR as a medium. We have also explored how to design installations with AR to convey messages through interaction. This has been explored through a Research through design methodology where idea-generating workshops, meetings with experts and a user test on a developed prototype have been conducted. The results of the study showed that it is important to have a personal connection to the content in order to create a reflection on the energy footprint of the user. A strong link between the AR elements displayed and the energy consumption they represent also proved to be a major factor in how effectively the message was received by the user. The AR elements further showed a mayor improvement in commitment and increased understanding of the user. We see a great future potential in AR as a medium in conveying messages and the study has also raised a number of new issues within the subject that we encourage future studies to explore further.
Sánchez, Garache Marvin. "Multihop Wireless Networks with Advanced Antenna Systems : An Alternative for Rural Communication." Doctoral thesis, KTH, Kommunikationssystem, CoS, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4755.
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