Dissertations / Theses on the topic 'AI TECHNIQUE'
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Hegemann, Lena. "Reciprocal Explanations : An Explanation Technique for Human-AI Partnership in Design Ideation." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281339.
Full textFramsteg inom kreativ artificiell intelligens (AI) har lett till system som aktivt kan samarbeta med designers under idéutformningsprocessen, dvs vid skapande, utveckling och kommunikation av idéer. I grupparbete är det viktigt att kunna göra förslag och förklara resonemanget bakom dem, samt förstå de andra gruppmedlemmarnas resonemang. Detta ökar reflektionsförmågan och förtroende hos medlemmarna, samt underlättar sammanjämkning av mål och ger inspiration genom att höra olika perspektiv. Trots att system, baserade på kreativ artificiell intelligens, har förmågan att inspirera genom sina oberoende förslag, utnyttjar de allra senaste kreativa AI-systemen inte dessa fördelar för att facilitera grupparbete. Detta är på grund av AI-systemens bristfälliga förmåga att resonera över sina förslag. Resonemangen är ofta ensidiga, eller saknas totalt. AI-system som kan förklara sina resonemang är redan ett stort forskningsintresse inom många användningsområden. Dock finns det brist på kunskap om AI-systemens påverkan på den kreativa processen. Dessutom är det okänt om en användare verkligen kan dra nytta av möjligheten att kunna förklara sina designbeslut till ett AI-system. Denna avhandling undersöker om ömsesidiga förklaringar, en ny teknik som kombinerar förklaringar från och till ett AI system, kan förbättra designerns och AI:s samarbete under utforskningen av idéer. Jag integrerade ömsesidiga förklaringar i ett AI-hjälpmedel som underlättar skapandet av stämningsplank (eng. mood board), som är en vanlig metod för konceptutveckling. I vår implementering använder AI-systemet textbeskrivningar för att förklara vilka delar av dess förslag som matchar eller kompletterar det nuvarande stämningsplanket. Ibland ber den användaren ge förklaringar, så den kan anpassa sin förslagsstrategi efter användarens önskemål. Vi genomförde en studie med 16 professionella designers som använde verktyget för att skapa stämningsplank. Feedback samlades genom presentationer och semistrukturerade intervjuer. Studien betonade behovet av förklaringar och resonemang som gör principerna bakom AI-systemet transparenta för användaren. Höjd sammanjämkning mellan användarens och systemets mål motiverade deltagarna att ge förklaringar till systemet. Genom att göra det möjligt för användare att förklara sina designbeslut för AI-systemet, förbättrades också användarens reflektionsförmåga över sina val.
GUPTA, NIDHI. "AUTOMATIC GENERATION CONTROL OF INTERCONNECTED MULTI AREA POWER SYSTEM." Thesis, DELHI TECHNOLOGICAL UNIVERSITY, 2021. http://dspace.dtu.ac.in:8080/jspui/handle/repository/18414.
Full textGiorgianni, Giulia. "Analisi dei principi e dei metodi per la valutazione della sostenibilità dei prodotti e dei processi con un'applicazione ai componenti per l’edilizia." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2016.
Find full textHopkins, Colin William. "Plan delegation in a multiagent environment." Thesis, University of Essex, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.235829.
Full textPersson, Martin. "Development of three AI techniques for 2D platform games." Thesis, Karlstad University, Division for Information Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1.
Full textThis thesis serves as an introduction to anyone that has an interest in artificial intelligence games and has experience in programming or anyone who knows nothing of computer games but wants to learn about it. The first part will present a brief introduction to AI, then it will give an introduction to games and game programming for someone that has little knowledge about games. This part includes game programming terminology, different game genres and a little history of games. Then there is an introduction of a couple of common techniques used in game AI. The main contribution of this dissertation is in the second part where three techniques that never were properly implemented before 3D games took over the market are introduced and it is explained how they would be done if they were to live up to today’s standards and demands. These are: line of sight, image recognition and pathfinding. These three techniques are used in today’s 3D games so if a 2D game were to be released today the demands on the AI would be much higher then they were ten years ago when 2D games stagnated. The last part is an evaluation of the three discussed topics.
Ko, Kai-Chung. "Protocol test sequence generation and analysis using AI techniques." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29192.
Full textScience, Faculty of
Computer Science, Department of
Graduate
Bishop, J. M. "Anarchic techniques for pattern classification." Thesis, University of Reading, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.234667.
Full textSchinner, Charles Edward 1957. "Electronic manufacturing test cell automation and configuration using AI techniques." Thesis, The University of Arizona, 1990. http://hdl.handle.net/10150/278327.
Full textRafiq, M. Y. "Artificial intelligence techniques for the structural design of buildings." Thesis, University of Strathclyde, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.382446.
Full textPodder, Tanmay. "ANALYSIS & STUDY OF AI TECHNIQUES FORAUTOMATIC CONDITION MONITORING OFRAILWAY TRACK INFRASTRUCTURE : Artificial Intelligence Techniques." Thesis, Högskolan Dalarna, Datateknik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:du-4757.
Full textAljeri, Noura. "Efficient AI and Prediction Techniques for Smart 5G-enabled Vehicular Networks." Thesis, Université d'Ottawa / University of Ottawa, 2020. http://hdl.handle.net/10393/41497.
Full textKoukoulis, Constantinos G. "The application of knowledge based techniques to industrial maintenance problems." Thesis, Queen Mary, University of London, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.327306.
Full textBartoli, Giacomo. "Edge AI: Deep Learning techniques for Computer Vision applied to embedded systems." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/16820/.
Full textKorn, Stefan. "The combination of AI modelling techniques for the simulation of manufacturing processes." Thesis, Glasgow Caledonian University, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.263139.
Full textSolanke, Abiodun Abdullahi <1983>. "Digital Forensics AI: on Practicality, Optimality, and Interpretability of Digital Evidence Mining Techniques." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2022. http://amsdottorato.unibo.it/10400/1/SOLANKE-ABIODUN-ABDULLAHI-Tesi.pdf.
Full textNorrie, Christian. "Explainable AI techniques for sepsis diagnosis : Evaluating LIME and SHAP through a user study." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19845.
Full textSugianto, Nehemia. "Responsible AI for Automated Analysis of Integrated Video Surveillance in Public Spaces." Thesis, Griffith University, 2021. http://hdl.handle.net/10072/409586.
Full textThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Dept Bus Strategy & Innovation
Griffith Business School
Full Text
Guruswamy, Aarumugam Bhupathi Rajan. "Independent Domain of Symmetric Encryption using Least SignificantBit : Computer Vision, Steganography and Cryptography Techniques." Thesis, Högskolan Dalarna, Datateknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:du-10063.
Full textMaqsood, Shahid. "The scheduling of manufacturing systems using Artificial Intelligence (AI) techniques in order to find optimal/near-optimal solutions." Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/6322.
Full textSottara, Davide <1981>. "Integration of symbolic and connectionist AI techniques in the development of Decision Support Systems applied to biochemical processes." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/2972/1/Sottara_Davide_Tesi.pdf.
Full textSottara, Davide <1981>. "Integration of symbolic and connectionist AI techniques in the development of Decision Support Systems applied to biochemical processes." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/2972/.
Full textSaini, Simardeep S. "Mimicking human player strategies in fighting games using game artificial intelligence techniques." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16380.
Full textHatoum, Makram. "Digital watermarking for PDF documents and images : security, robustness and AI-based attack." Thesis, Bourgogne Franche-Comté, 2020. http://www.theses.fr/2020UBFCD016.
Full textTechnological development has its pros and cons. Nowadays, we can easily share, download, and upload digital content using the Internet. Also, malicious users can illegally change, duplicate, and distribute any kind of information, such as images and documents. Therefore, we should protect such contents and arrest the perpetrator. The goal of this thesis is to protect PDF documents and images using the Spread Transform Dither Modulation (STDM), as a digital watermarking technique, while taking into consideration the main requirements of transparency, robustness, and security. STDM watermarking scheme achieved a good level of transparency and robustness against noise attacks. The key to this scheme is the projection vector that aims to spreads the embedded message over a set of cover elements. However, such a key vector can be estimated by unauthorized users using the Blind Source Separation (BSS) techniques. In our first contribution, we present our proposed CAR-STDM (Component Analysis Resistant-STDM) watermarking scheme, which guarantees security while preserving the transparency and robustness against noise attacks. STDM is also affected by the Fixed Gain Attack (FGA). In the second contribution, we present our proposed N-STDM watermarking scheme that resists the FGA attack and enhances the robustness against the Additive White Gaussian Noise (AWGN) attack, JPEG compression attack, and variety of filtering and geometric attacks. Experimentations have been conducted distinctly on PDF documents and images in the spatial domain and frequency domain. Recently, Deep Learning and Neural Networks achieved noticeable development and improvement, especially in image processing, segmentation, and classification. Diverse models such as Convolutional Neural Network (CNN) are exploited for modeling image priors for denoising. CNN has a suitable denoising performance, and it could be harmful to watermarked images. In the third contribution, we present the effect of a Fully Convolutional Neural Network (FCNN), as a denoising attack, on watermarked images. STDM and Spread Spectrum (SS) are used as watermarking schemes to embed the watermarks in the images using several scenarios. This evaluation shows that such type of denoising attack preserves the image quality while breaking the robustness of all evaluated watermarked schemes
Eroglu, Levent. "Modelling The Fresh Properties Of Self Compacting Concrete Utilizing Statistical Design Of Experiment Techniques." Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/2/12608124/index.pdf.
Full textuse of fly ash replacement, use of high range water reducing admixture (HRWRA), use of viscosity modifying admixtures (VMA) and water-cementitious material ratio, are considered as the variables of the experimental design. Central Composite Design (CCD), a design of experiment technique, is employed throughout the experimental program and a total of 21 mixtures of concrete are cast. Slump flow, V-funnel, L-box, sieve segregation, initial and final setting time tests are performed, furthermore
to investigate the effects of these variables to the rheology of SCC, relative plastic viscosity and relative yield stress, which are the parameters of Bingham Model are measured with the help of a concrete rheometer. As a result of the experimental program, the fresh state properties of SCC are expressed by mathematical equations. Those equations are then used in order to explain the effects of fly ash replacement, HRWRA and VMA concentration, and the w/cm ratio on the fresh state properties of SCC. According to the derived models, it is stated that the water-cementitious material ratio of the concrete mixture is the most effective parameter on the flowability and passing ability of SCC beside the other parameters utilized in this research as its coefficient was the highest in the related models.
MONTEMURRO, MARILISA. "Algorithms for cancer genome data analysis - Learning techniques for ITH modeling and gene fusion classification." Doctoral thesis, Politecnico di Torino, 2022. http://hdl.handle.net/11583/2970978.
Full textOlsson, Johan. "A Client-Server Solution for Detecting Guns in School Environment using Deep Learning Techniques." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-162476.
Full textTISATO, Flavia. "Study on Modern and Contemporary works of Art through non invasive integrated physical techniques." Doctoral thesis, Università degli studi di Ferrara, 2014. http://hdl.handle.net/11392/2388948.
Full textKhan, Muhammad. "A self-optimised cloud radio access network for emerging 5G architectures." Thesis, Brunel University, 2018. http://bura.brunel.ac.uk/handle/2438/16050.
Full textZadeh, Saman Akbar. "Application of advanced algorithms and statistical techniques for weed-plant discrimination." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2020. https://ro.ecu.edu.au/theses/2352.
Full textRego, Máñez Albert. "Intelligent multimedia flow transmission through heterogeneous networks using cognitive software defined networks." Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/160483.
Full text[CA] La present tesi tracta el problema de l'encaminament en les xarxes definides per programari (SDN). Específicament, tracta el problema del disseny d'un protocol d'encaminament basat en intel·ligència artificial (AI) per a garantir la qualitat de servici (QoS) en les transmissions multimèdia. En la primera part del treball, s'introdueix les xarxes SDN. Es comenten la seva arquitectura, els protocols i els avantatges. A continuació, l'estat de l'art és presentat, on es detellen els diversos treballs al voltant de QoS, encaminament, SDN i AI. Al següent capítol, el controlador SDN, el qual juga un paper central a l'arquitectura proposta, és presentat. Es detalla el disseny del controlador i es compara el seu rendiment amb altre controlador utilitzat comunament. Més endavant, es descriuen les propostes d'encaminament. Primer, s'aborda la modificació d'un protocol d'encaminament tradicional. Aquesta modificació té com a objectiu adaptar el protocol d'encaminament tradicional a les xarxes SDN, centrat a les transmissions multimèdia. A continuació, la proposta final és descrita. Els seus missatges, arquitectura i algoritmes són mostrats. Pel que fa a l'AI, el capítol 5 detalla el mòdul de l'arquitectura que la implementa, junt amb els mètodes intel·ligents usats en la proposta d'encaminament. A més a més, l'algoritme intel·ligent de decisió de rutes és descrit i la proposta és comparada amb el protocol d'encaminament tradicional i amb la seva adaptació a les xarxes SDN, mostrant un increment de la qualitat final de la transmissió. Finalment, es mostra i es descriuen algunes aplicacions basades en la proposta. Les aplicacions són presentades per a demostrar que la solució presentada en la tesi és dissenyada per a treballar en xarxes heterogènies.
[EN] This thesis addresses the problem of routing in Software Defined Networks (SDN). Specifically, the problem of designing a routing protocol based on Artificial Intelligence (AI) for ensuring Quality of Service (QoS) in multimedia transmissions. In the first part of the work, SDN is introduced. Its architecture, protocols and advantages are discussed. Then, the state of the art is presented, where several works regarding QoS, routing, SDN and AI are detailed. In the next chapter, the SDN controller, which plays the central role in the proposed architecture, is presented. The design of the controller is detailed and its performance compared to another common controller. Later, the routing proposals are described. First, a modification of a traditional routing protocol is discussed. This modification intends to adapt a traditional routing protocol to SDN, focused on multimedia transmissions. Then, the final proposal is described. Its messages, architecture and algorithms are depicted. As regards AI, chapter 5 details the module of the architecture that implements it, along with all the intelligent methods used in the routing proposal. Furthermore, the intelligent route decision algorithm is described and the final proposal is compared to the traditional routing protocol and its adaptation to SDN, showing an increment of the end quality of the transmission. Finally, some applications based on the routing proposal are described. The applications are presented to demonstrate that the proposed solution can work with heterogeneous networks.
Rego Máñez, A. (2020). Intelligent multimedia flow transmission through heterogeneous networks using cognitive software defined networks [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/160483
TESIS
Oliver, Desmond Mark. "Cultural appropriation in Messiaen's rhythmic language." Thesis, University of Oxford, 2016. http://ora.ox.ac.uk/objects/uuid:54799b39-3185-4db8-9111-77a8b284b2e7.
Full textMarroquín, Cortez Roberto Enrique. "Context-aware intelligent video analysis for the management of smart buildings." Thesis, Bourgogne Franche-Comté, 2019. http://www.theses.fr/2019UBFCK040/document.
Full textTo date, computer vision systems are limited to extract digital data of what the cameras "see". However, the meaning of what they observe could be greatly enhanced by environment and human-skills knowledge.In this work, we propose a new approach to cross-fertilize computer vision with contextual information, based on semantic modelization defined by an expert.This approach extracts the knowledge from images and uses it to perform real-time reasoning according to the contextual information, events of interest and logic rules. The reasoning with image knowledge allows to overcome some problems of computer vision such as occlusion and missed detections and to offer services such as people guidance and people counting. The proposed approach is the first step to develop an "all-seeing" smart building that can automatically react according to its evolving information, i.e., a context-aware smart building.The proposed framework, named WiseNET, is an artificial intelligence (AI) that is in charge of taking decisions in a smart building (which can be extended to a group of buildings or even a smart city). This AI enables the communication between the building itself and its users to be achieved by using a language understandable by humans
Teng, Sin Yong. "Intelligent Energy-Savings and Process Improvement Strategies in Energy-Intensive Industries." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-433427.
Full textRoy, Sayan, and Soumya Ranjan Sahoo. "Path Planning of Mobile Agents using AI Technique." Thesis, 2007. http://ethesis.nitrkl.ac.in/84/1/10303036.pdf.
Full textGIU, HONG-SHENG, and 邱宏昇. "The application of AI technique in designing CAI courseware." Thesis, 1986. http://ndltd.ncl.edu.tw/handle/70903572532892088755.
Full textTsai, Chung-Huei, and 蔡中暉. "DIAGNOSIS OF DAMAGE IN RC STRUCTURE BASED ON STRUCTURAL RESPONSES VIA THE AI TECHNIQUE." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/87587896286413367945.
Full text國立成功大學
土木工程學系
88
This dissertation develops a feasible diagnostic model for reinforced concrete (RC) structures through the Artificial Intelligence (AI) technique, based on structural responses, to assess the severity and location of defects. Four kinds of structural response, i.e., acceleration time history (ATH), displacement time history (DTH), natural frequencies (NF), and static displacement (SD), are separately serve as the input characteristics of the neural network (NN) in the diagnostic model. A simply supported RC beam with a specified size and assumed defects is theoretically analyzed by a finite element program to produce the structural responses. The structural responses are then combined with relative damage conditions to generate training and testing numerical examples, necessary to assess the damage to the RC structure by using the NN. Two stages of diagnostic procedure are then used for the NN application to identify the damage scenarios of the relevant structures. Furthermore, several structural responses, as mentioned above, are measured from tests that also try to demonstrate the ANN base diagnostic model as presented herein, and whether it can be successfully applied to real structures. A test sample of RC beams with various extents of artificial damage is constructed and tested to diagnose the magnitude and location of damage by using well trained NNs. Finally, this study attempts to perform an objective and synthetic conclusion for various damage diagnostic results which subject to a certain location of each test RC beam from the NNs. Fuzzy logic is then applied to reduce differences between situations, especially when seemingly conflicting damage levels exist. Moreover, fuzzy logic can linguistically state the final diagnostic results that actually express or reflect the real state of the test RC beam. Therefore, this study successfully fabricates a feasible and efficient diagnostic model, which will be needed for real world damage assessment applications.
Wu, Chin-Hui, and 吳智暉. "University-level Automated Course Scheduling by Integrating AI Technique and Group Decision Support System - the Preceding Process." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/25388860988100308858.
Full text大葉大學
電機工程研究所
82
Computing university course schedules is very hard. Course scheduling is basically a multiple constraint satisfaction problem, in which the determination of a solution is NP- complete. The approaches oriented to operations research simplified the problem to facilitate mathematical model building and to reduce computation time. The AI/expert-system- oriented approaches took advantage of powerful configuration tools and supplied reasoning methods, but did not completely solve the conflict problem between multiple constraints. Via literature review and system analysis, this research proposes simple heuristic rules to guide ''generate, test and debug'' strategy to automate ng. A prototype system has been developed, tested and evaluated. Course-scheduling by heuristic rules can reduce computation time significantly. And the huristic rules themselves are easier to understand than mathematical models.
Lay, Young-Jinn, and 賴永進. "University-level Automated Course Scheduling by Integrating AI Technique and Group Decision Support System - Group Negotiation Timetabling." Thesis, 1994. http://ndltd.ncl.edu.tw/handle/88277612855266149559.
Full text大葉大學
電機工程研究所
82
University-level course scheduling is basically a multiple constraint satisfaction problem. It needs to rely on a preceding process to get a feasible solution satisfactory to almost all constraints and on a nogotiation process to achieve a all- satisfying solution. Researches in autometed course scheduling proposed various algorithms, empirical rules and reasoning thods. Proposals were differentiated by computation time and memory space usage, but they were not guaranteed to succeed in finding a solution. The final stage in course scheduling is achieved by negotiation, precisely, a group decision process. This research proposes a course-specific group decision support system to ease the inherent negotiation activities required for the course scheduling issues. A course- specific group decision support system needs some major functions as information query, group negotiation, course adjustment, course scheduling, explanation, constraint relaxation and system help. A prototype system under this general architecture has been developed, tested and evaluated. The testing and the evaluation of the system has gained positive public opinions.
Chang, Ching-Yang, and 張清陽. "Integration of Adaptive IIR Filtering and AI Technique for Fault Detection and Diagnosis of the Mass Flow Controller." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/83676220485172086458.
Full text國立交通大學
電機與控制工程系
87
In this thesis, we combine the techniques of adaptive IIR filtering, fuzzy inference, and Dempster-Shafer theory to create an on-line real-time fault detection and diagnosis system which is tested for mass flow controller (MFC) operated in the semiconductor manufacturing. The characteristic of the MFC is modelled as a time-varying IIR filter which is realized using the normalized lattice structure in order to prevent unstable modelling. The IIR coefficients are apdated using the well-known recurisive least square (RLS) algorithm for increasing the convergence speed.The resulting IIR coefficients are used to extract the physically meaningful parameters, the damping factor, the nature frequency, and the steady-state error, as the features or symptoms for fault detection and isolation. We then apply the fuzzy inference and Dempster-Shafer theory techniques to realize the functions of the fault detect and isolation. We also demonstrate the experimental results of the presented diagnosis system for the MFC.
Liu, Ching-Yung, and 劉靜勇. "A Study Using AI-based Heuristic Technique in Dynamic Simulation System Multi-objective Optimization-A Case Study of Movable Scaffolding System." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/68486791412122403258.
Full text國立雲林科技大學
營建工程系碩士班
95
Construct engineering has the extremely high not duplication because of the document demand and the environmental factor. Therefore the simulation most likely aims at an individual case in the application of construction, can''t be long-term and valid of improvement the engineering productivity is poor, the machine tool idle rate and material stock over high condition. This research attempted in view of the recent years gradually to step into the automation, the mechanized production job practice, construct a set of re-usable production to predict and the optimization of resource combine system to improve over a long period of time. Movable Scaffolding System (MSS) namely to have circulation construction way the high mechanized. Therefore, the progress concert of its lower part structure, the supply and allotment of the resource seem to be particularly important more. This research develops a set of MSS resources combination fuzzy multiobjective inference system using the SIMPROCESS. With dynamic state of the way present process and resource of the MSS structure engineering to supply behavior. Inducts the fuzzy inference, carry on the estimate of system target to revise because of the imperfection caused by the system complicated and artificial indetermination. Tabu Search and Artificial Neural Networks combined to set up inside SIMPROCESS mix of search mechanism, may measures under the double objective to time and cost trade-off, searches for the MSS project most suitable resources combination. Use by the set of MSS actual case, further certificate model of logic rationality and credibility. Construct a database of the user interface to link system model finally, the database will record importation data of each simulation automatically, for the convenience of managing and improving over a long period of time.
Sonkar, Rakesh Kumar. "Navigation of Automatic Vehicle using AI Techniques." Thesis, 2013. http://ethesis.nitrkl.ac.in/5414/1/211ME1164_(1).pdf.
Full textKao, Lin-Yung, and 高琳詠. "Application of AI Techniques in Optimizing TLA Workflow." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/00485335100283805608.
Full text中國醫藥大學
醫務管理學研究所碩士班
97
Total laboratory automation (TLA) is the system which integrates laboratory instruments under a unified control with little or without human intervention. It has been demonstrated to be efficient in reducing operational costs and reducing working time, especially when integrated with consolidated network. Recently, a central laboratory equipped with TLA system was set up in central Taiwan area as a platform for performance evaluation. The preliminary study showed that the testing and processing time have been reduced for about 60% and the number of personnel has been decreased from 60 to 45 since its operation in March, 2006. However, it still needs to further enhance the workflow performance to meet the increasing number of samples when more and more hospitals are requesting the services of TLA. Currently, the collected specimens from satellite hospitals were sorted randomly before entering the TLA system, which greatly decreases its working efficiency. The objective of this investigation is to design a genetic algorithm by using MATLAB toolbox to find the best solution for optimizing the TLA workflow, thereby increasing its efficiency. The experiment was done based on 5 batches of specimen. The result shows that application of genetic algorithm in arranging specimen sequences resulting in a decrease of 16% in average of TLA operation time. In conclusion, genetic algorithm is useful in increasing TLA efficiency by arranging the sequences of blood specimens before loading to the TLS system.
Kumar, Ravindra C. "An investigation on application of AI techniques on GIS." Thesis, 1995. http://hdl.handle.net/2009/710.
Full textMoura, Ana Carolina Ribeiro. "Fostering motivation through AI techniques in educational serious games." Master's thesis, 2017. https://repositorio-aberto.up.pt/handle/10216/107057.
Full textThe term serious game refers to games that have a bigger impact than entertainment and have been growing over the last years. Serious games usually are developed for a target audience and a target teaching goal. This results in a high cost development for a small audience. One of the most relevant problems in serious games is the need to adapt and balance the game, this balance is restricted to one person and it can't be extrapolated to a bigger audience, turning the small audience to just a few peoples.In order to have an efficient control of learning, it is necessary to understand the latent relation between the cognitive capacity, motivation and performance of each person. The more personalized the material given to each student, the better their learning will be, because the balance is tailored to your needs.Machine learning, especially reinforcement learning (RL) can be used for automated NPC behaviour generation and it can be applied to an agent that controls the difficulty of a game in an unknown, unsupervised environment. For that reason, the application of algorithms like Q-learning may help on the creation of personalized learning curves in a game.The broad objective of this thesis is exploring how Artificial Intelligence can help monitor and adapt a game in real time to a player's needs and profile. Specifically, we want to study the state-of-the-art in the context of serious games as well of adaptative games. We aim to create a game with real time adaptation in the area of Mathematiques, that can create a reliable profile of any player inside our target audience and adapt to the needs of that profile. Ideally, this will be the next step on e-learning and serious games development as we can expand our audience to a bigger number with the same resources. There is a broad range of work in serious games and how they are the answer to motivate the students, however it is need to keep a flow state in the student for better results. Some papers also explore how AI can help with these questions but there is no concrete answer to this need and no definite study of how to do it. Nonetheless, the research work help us define some parameters need for the success of this dissertation work. This work starts by analysing the state of art in education and games, as well AI adapted to these games. After there will be the layout and plan of the game design that was made with the help of an expert. After that the exploration of the integration of Q-learning algorithms within the game we provide some alterations to the normal Q-learning. Finally there is the analyse of the data collected from the target audience and conclusions.
Moura, Ana Carolina Ribeiro. "Fostering motivation through AI techniques in educational serious games." Dissertação, 2017. https://repositorio-aberto.up.pt/handle/10216/107057.
Full textThe term serious game refers to games that have a bigger impact than entertainment and have been growing over the last years. Serious games usually are developed for a target audience and a target teaching goal. This results in a high cost development for a small audience. One of the most relevant problems in serious games is the need to adapt and balance the game, this balance is restricted to one person and it can't be extrapolated to a bigger audience, turning the small audience to just a few peoples.In order to have an efficient control of learning, it is necessary to understand the latent relation between the cognitive capacity, motivation and performance of each person. The more personalized the material given to each student, the better their learning will be, because the balance is tailored to your needs.Machine learning, especially reinforcement learning (RL) can be used for automated NPC behaviour generation and it can be applied to an agent that controls the difficulty of a game in an unknown, unsupervised environment. For that reason, the application of algorithms like Q-learning may help on the creation of personalized learning curves in a game.The broad objective of this thesis is exploring how Artificial Intelligence can help monitor and adapt a game in real time to a player's needs and profile. Specifically, we want to study the state-of-the-art in the context of serious games as well of adaptative games. We aim to create a game with real time adaptation in the area of Mathematiques, that can create a reliable profile of any player inside our target audience and adapt to the needs of that profile. Ideally, this will be the next step on e-learning and serious games development as we can expand our audience to a bigger number with the same resources. There is a broad range of work in serious games and how they are the answer to motivate the students, however it is need to keep a flow state in the student for better results. Some papers also explore how AI can help with these questions but there is no concrete answer to this need and no definite study of how to do it. Nonetheless, the research work help us define some parameters need for the success of this dissertation work. This work starts by analysing the state of art in education and games, as well AI adapted to these games. After there will be the layout and plan of the game design that was made with the help of an expert. After that the exploration of the integration of Q-learning algorithms within the game we provide some alterations to the normal Q-learning. Finally there is the analyse of the data collected from the target audience and conclusions.
Datta, Sandip, and Sabir Kumar Samad. "Data mining of machine design elements using AI techniques." Thesis, 2007. http://ethesis.nitrkl.ac.in/4232/1/Data_Mining_of_Machine_Design_Elements_Using_AI_Techniques.pdf.
Full textLevow, Gina-Anne. "Corpus-Based Techniques for Word Sense Disambiguation." 1998. http://hdl.handle.net/1721.1/5934.
Full textJIANG, YUAN-QI, and 江元麒. "Sclving production line balancing problems by using system simulation and AI techniques." Thesis, 1992. http://ndltd.ncl.edu.tw/handle/79047436714595743585.
Full textJha, Alok Kumar. "Intelligent Control and Path Planning of Multiple Mobile Robots Using Hybrid Ai Techniques." Thesis, 2016. http://ethesis.nitrkl.ac.in/7416/1/2016_PhD_AKJha_510ME109.pdf.
Full textNedunuri, Srinivas. "Theory and techniques for synthesizing efficient breadth-first search algorithms." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-08-6242.
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