Academic literature on the topic 'Agenti virtuali'

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Journal articles on the topic "Agenti virtuali"

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Schmidt, Susanne, Oscar Ariza, and Frank Steinicke. "Intelligent Blended Agents: Reality–Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans." Multimodal Technologies and Interaction 4, no. 4 (2020): 85. http://dx.doi.org/10.3390/mti4040085.

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Intelligent virtual agents (VAs) already support us in a variety of everyday tasks such as setting up appointments, monitoring our fitness, and organizing messages. Adding a humanoid body representation to these mostly voice-based VAs has enormous potential to enrich the human–agent communication process but, at the same time, raises expectations regarding the agent’s social, spatial, and intelligent behavior. Embodied VAs may be perceived as less human-like if they, for example, do not return eye contact, or do not show a plausible collision behavior with the physical surroundings. In this ar
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Nelson, Kay M., Alex Kogan, Rajendra P. Srivastava, Miklos A. Vasarhelyi, and Hai Lu. "Virtual auditing agents: the EDGAR Agent challenge." Decision Support Systems 28, no. 3 (2000): 241–53. http://dx.doi.org/10.1016/s0167-9236(99)00088-3.

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Voth, D. "Practical agents help out [virtual agent system." IEEE Intelligent Systems 20, no. 2 (2005): 4–6. http://dx.doi.org/10.1109/mis.2005.35.

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Tanaka, Hiroki, and Satoshi Nakamura. "The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study." JMIR Human Factors 9, no. 1 (2022): e35358. http://dx.doi.org/10.2196/35358.

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Background Social skills training by human trainers is a well-established method to provide appropriate social interaction skills and strengthen social self-efficacy. In our previous work, we attempted to automate social skills training by developing a virtual agent that taught social skills through interaction. Previous research has not investigated the visual design of virtual agents for social skills training. Thus, we investigated the effect of virtual agent visual design on automated social skills training. Objective The 3 main purposes of this research were to investigate the effect of v
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Aylett, R., and D. Ballin. "Guest editorial — Applying agent technology to Virtual Reality: Intelligent virtual agents." Virtual Reality 5, no. 2 (2000): 55–56. http://dx.doi.org/10.1007/bf01424336.

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Bosse, Stefan, and Uwe Engel. "Real-Time Human-In-The-Loop Simulation with Mobile Agents, Chat Bots, and Crowd Sensing for Smart Cities." Sensors 19, no. 20 (2019): 4356. http://dx.doi.org/10.3390/s19204356.

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Modelling and simulation of social interaction and networks are of high interest in multiple disciplines and fields of application ranging from fundamental social sciences to smart city management. Future smart city infrastructures and management are characterised by adaptive and self-organising control using real-world sensor data. In this work, humans are considered as sensors. Virtual worlds, e.g., simulations and games, are commonly closed and rely on artificial social behaviour and synthetic sensor information generated by the simulator program or using data collected off-line by surveys.
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Maestro-Prieto, Jose Alberto, Sara Rodríguez, Roberto Casado, and Juan Manuel Corchado. "Agent organisations: from independent agents to virtual organisations and societies of agents." ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal 9, no. 4 (2020): 55–70. http://dx.doi.org/10.14201/adcaij2020945570.

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Real world applications using agent-based solutions can include many agents that needs communicate and interact each other in order to meet their objectives. In open multi-agent systems, the problems may include the organisation of a large number of agents that may be heterogeneous, of unpredictable provenance and where competitive behaviours or conflicting objectives may occur. An overview of the alternatives for dealing with these problems is presented, highlighting the way they try to solve or mitigate these problems.
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Randhavane, Tanmay, Aniket Bera, and Dinesh Manocha. "F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions." Presence: Teleoperators and Virtual Environments 26, no. 2 (2017): 228–46. http://dx.doi.org/10.1162/pres_a_00294.

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The simulation of human behaviors in virtual environments has many applications. In many of these applications, situations arise in which the user has a face-to-face interaction with a virtual agent. In this work, we present an approach for multi-agent navigation that facilitates a face-to-face interaction between a real user and a virtual agent that is part of a virtual crowd. In order to predict whether the real user is approaching a virtual agent to have a face-to-face interaction or not, we describe a model of approach behavior for virtual agents. We present a novel interaction velocity pr
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Zhang, Hao Lan, Clement H. C. Leung, and Gitesh K. Raikundalia. "Matrix-agent framework: A virtual platform for multi-agents." Journal of Systems Science and Systems Engineering 15, no. 4 (2006): 436–56. http://dx.doi.org/10.1007/s11518-006-5028-0.

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Pérez Marco, Joaquín, Francisco José Serón Arbeloa, and Eva Cerezo Bagdasari. "Combining cognition and emotion in virtual agents." Kybernetes 46, no. 06 (2017): 933–46. http://dx.doi.org/10.1108/k-11-2016-0340.

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Purpose The paper aims to explain the limitations of existing cognitive architectures and affective models, and propose a new cognitive-affective architecture that can be integrated in real intelligent agents to make them more realistic and believable. Design/methodology/approach The paper evaluates the state of the art, and describes the design and implementation of the cognitive-affective architecture in an agent. A brief evaluation of the agent is provided. Findings The paper clearly states that it is possible to use cognitive architectures to help, but there is a lack of architectures that
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Dissertations / Theses on the topic "Agenti virtuali"

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FERRARI, AMBRA. "DIGITAL HUMANITY. Do Users' Gaming Habits Affect the Perceived Human-Likeness of Virtual Agents in a Simulated Human Interaction?" Doctoral thesis, Università degli Studi di Milano-Bicocca, 2021. http://hdl.handle.net/10281/315494.

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Gli agenti virtuali sono sempre più utilizzati come mentori nelle interazioni umane simulate che formano all’utilizzo di strategie di comunicazione efficaci. Tuttavia, replicare un livello di somiglianza umana soddisfacente rimane una sfida. In particolare, l'effetto Uncanny Valley si riferisce alla spiacevole sensazione provata dall’utente che interagisce con un Agente Virtuale dall’aspetto non del tutto realistico (Seyama & Nagayama, 2007). La letteratura ha descritto diversi fattori intervenienti, comprese le caratteristiche statiche e dinamiche dell'Agente, ma anche differenze individuali
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Lala, Divesh. "The design and implementation of dynamic interactive agents in virtual basketball." 京都大学 (Kyoto University), 2015. http://hdl.handle.net/2433/199434.

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Schanche, Anders. "Human - Virtual Agent Interaction." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-17181.

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This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that alsodoes animation. Motion capture is the capturing of (generally) human motions to make 3Danimations look more realistic. In motion capture, the actors have to imagine the scene. The goal ofthis thesis is to help the motion capture actor by creating a tool that lets the actor interact with avirtual agent that represents his acting partner. Scenarios and a video sketch were created todescribe how the interaction can work. The Microsoft Kinect is used to capture the motions of theactor and recogni
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Trescak, Tomás. "Intelligent Generation and Control of Interactive Virtual Worlds." Doctoral thesis, Universitat Autònoma de Barcelona, 2012. http://hdl.handle.net/10803/117675.

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Esta tesis aboga por el uso de los mundos virtuales como una tecnología de futuro en el dominio de los mundos virtuales serios, en particular en aplicaciones e-­‐* (e-­‐learning, e-­‐commerce, e-­‐ government) y en simulaciones sociales. En estas aplicaciones, el entorno virtual 3D está poblado por un gran número de habitantes que pueden ser humanos o avatares controlados por agentes virtuales inteligentes que se involucran en interacciones complejas con su entorno y con los demás participantes. Un problema importante que impide la adopción generalizada de la tecnología de mundos virtual
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Lebrun, Yoann. "Architecture multi-agent pour la gestion d'objets tangibles et virtuels sur Table Interactive." Phd thesis, Université de Valenciennes et du Hainaut-Cambresis, 2012. http://tel.archives-ouvertes.fr/tel-00718624.

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Les recherches menées par le travail de thèse visent à proposer une nouvelle architecture multi-agent pour la conception d'applications sur de nouvelles plateformes de communication telles que les tables interactives. Les systèmes Multi-Agents sont utilisés depuis de nombreuses années et peuvent répondre aux problématiques de telles plateformes. Dans notre contexte, nous avons défini les interactions et les comportements d'agents hétérogènes (virtuels et tangibles), qui évoluent simultanément sur une même surface interactive.Nous avons défini une typologie des agents, utilisés dans le cadre de
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Vinayagamoorthy, Vinoba. "Participant responses to virtual agents in immersive virtual environments." Thesis, University College London (University of London), 2006. http://discovery.ucl.ac.uk/1445140/.

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This thesis is concerned with interaction between people and virtual humans in the context of highly immersive virtual environments (VEs). Empirical studies have shown that virtual humans (agents) with even minimal behavioural capabilities can have a significant emotional impact on participants of immersive virtual environments (IVEs) to the extent that these have been used in studies of mental health issues such as social phobia and paranoia. This thesis focuses on understanding the impact on the responses of people to the behaviour of virtual humans rather than their visual appearance. There
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Lucca, Ricardo Rodrigues. "MARO : um modelo de emoções usando ontologia." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/108987.

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Este trabalho apresenta um framework que permite a programação de agentes capazes de perceberem seus próprios estados emocionais. O framework foi desenvolvido em Java com base na plataforma multi-agente Jason, estendendo a base de crenças de agentes Jason a fim de utilizar a ontologia afetiva desenvolvida. Além disso, o ambiente foi construído a partir de uma base de conhecimento que descreve rotinas em ambientes simulados. Um mecanismo de avaliação das emoções baseando-se nas anotações dos objetos foi construído apoiado por uma ontologia de preferência sobre essas anotações. Dessa forma, apli
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Boukhris, Mehdi. "Modélisation et évaluation de la fidélité d'un clone virtuel." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS177/document.

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L'identification des visages est primordiale lors de nos interactions sociales. Ainsi, notre comportement change suite à l'identification de la personne avec laquelle nous interagissons. De plus, les travaux en psychologie et en neurosciences ont observé que le traitement cognitif face à un visage familier diffère de celui que nous avons face à un visage inconnu.D'une autre part, les dernières techniques de rendu 3D et les dernières avancées des scans 3D ont permis la création de visages virtuels photo-réalistes modélisant des personnes réelles existantes. La tendance actuelle pour modéliser d
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Berkovich, Aleksandr 1979. "IVAN : Integrated Virtual Agent Network." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/87189.

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Thesis (M.Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.<br>Includes bibliographical references (leaves 70-71).<br>by Aleksandr Berkovich.<br>M.Eng.and S.B.
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Rimkus, Edvardas. "ALGORITMŲ INTELEKTUALAUS PROGRAMINIO AGENTO BŪSENAI ATPAŽINTI TYRIMAS." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2006. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060614_101100-19191.

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In the context of adaptive intellectual learning environment (VLE) possibility of using conceptual clustering algorithms is analyzed, trying to accomplish the ability of software agent to "feel" the changing environment and recognise the states it is in. Agent environment is understood as interface between the user of VLE and the students model, which is stored in the VLE and is constantly changing. Agents ability to "feel" is understood as agents ability to classify students, based on their knowledge level, which changes in the learning process. Using conceptual clustering algorithms found in
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Books on the topic "Agenti virtuali"

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Pelachaud, Catherine, Jean-Claude Martin, Elisabeth André, Gérard Chollet, Kostas Karpouzis, and Danielle Pelé, eds. Intelligent Virtual Agents. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74997-4.

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Bickmore, Timothy, Stacy Marsella, and Candace Sidner, eds. Intelligent Virtual Agents. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09767-1.

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Vilhjálmsson, Hannes Högni, Stefan Kopp, Stacy Marsella, and Kristinn R. Thórisson, eds. Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8.

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de Antonio, Angélica, Ruth Aylett, and Daniel Ballin, eds. Intelligent Virtual Agents. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44812-8.

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Aylett, Ruth, Brigitte Krenn, Catherine Pelachaud, and Hiroshi Shimodaira, eds. Intelligent Virtual Agents. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40415-3.

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Traum, David, William Swartout, Peter Khooshabeh, Stefan Kopp, Stefan Scherer, and Anton Leuski, eds. Intelligent Virtual Agents. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47665-0.

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Panayiotopoulos, Themis, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, and Thomas Rist, eds. Intelligent Virtual Agents. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11550617.

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Beskow, Jonas, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, and Stefan Kopp, eds. Intelligent Virtual Agents. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67401-8.

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Brinkman, Willem-Paul, Joost Broekens, and Dirk Heylen, eds. Intelligent Virtual Agents. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21996-7.

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Allbeck, Jan, Norman Badler, Timothy Bickmore, Catherine Pelachaud, and Alla Safonova, eds. Intelligent Virtual Agents. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15892-6.

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Book chapters on the topic "Agenti virtuali"

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O’Hare, Gregory M. P., Brian R. Duffy, Bianca Schön, Alan N. Martin, and John F. Bradley. "Agent Chameleons: Virtual Agents Real Intelligence." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_37.

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Manner, Marie D., and Maria Gini. "Improving Agent Team Performance through Helper Agents." In Cognitive Agents for Virtual Environments. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36444-0_6.

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Jonker, Catholijn M., Joost Broekens, and Aske Plaat. "Virtual Reflexes." In Intelligent Virtual Agents. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09767-1_28.

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Gratch, Jonathan, Anna Okhmatovskaia, Francois Lamothe, et al. "Virtual Rapport." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11821830_2.

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Jan, Dusan, Antonio Roque, Anton Leuski, Jacki Morie, and David Traum. "A Virtual Tour Guide for Virtual Worlds." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04380-2_40.

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Endrass, Birgit, Yukiko Nakano, Afia Akhter Lipi, Matthias Rehm, and Elisabeth André. "Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_1.

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Barange, Mukesh, Pierre De Loor, Vincent Louis, et al. "Get Involved in an Interactive Virtual Tour of Brest Harbour: Follow the Guide and Participate." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_10.

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Roque, Antonio, Dusan Jan, Mark Core, and David Traum. "Using Virtual Tour Behavior to Build Dialogue Models for Training Review." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_11.

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Schulman, Daniel, and Timothy Bickmore. "Posture, Relationship, and Discourse Structure." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_12.

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Kipp, Michael, Alexis Heloir, and Quan Nguyen. "Sign Language Avatars: Animation and Comprehensibility." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23974-8_13.

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Conference papers on the topic "Agenti virtuali"

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Sudo, Yasuhiro, Keisuke Kasiwase, and Michiko Matsuda. "Verification of Scheduling Efficiency of an Autonomous Assembly System Using the Multi-Agent Manufacturing Simulator." In ASME/ISCIE 2012 International Symposium on Flexible Automation. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/isfa2012-7231.

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This study is an examination of the effect of agent-based autonomous production scheduling, using the virtual factory on multi-agent simulation system. In the autonomous manufacturing system, a production plan is generated autonomously and dynamically, using communication and negotiation between agents that correspond to factory components. As infrastructure software for agent based manufacturing, the artisoc(c) is used as multi-agent simulator system. In this virtual factory, three types of agents are equipped. Users can operate a configuration such as input new jobs, adjusting a machine sett
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Apostol, Silviu, Loredana Manasia, Catalin Stefan, and Oana Soica. "VIRTUAL PEDAGOGICAL AGENTS IN THE CONTEXT OF VIRTUAL EDUCATIONAL ENVIRONMENTS: FRAMEWORK AND THEORETICAL MODELS." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-194.

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Teaching and learning are highly social activities. Seminal psychologists such as Vygotsky, Piaget, and Bandura have theorized that social interaction is a key mechanism in the process of learning and development. In particular, the benefits of peer interaction for learning and motivation in classrooms have been broadly demonstrated through empirical studies. Hence, it would be valuable if computer-based environments could support a mechanism for a peer interaction. Though no claim of peer equivalence is made, pedagogical agents as learning companions - animated digital characters functioning
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Fok, S. C., G. L. Thimm, and W. Xiang. "A DAI-Based Framework for the Virtual Prototyping of Fluid Power Systems." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32468.

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This paper proposes a distributed artificial intelligence framework to address the co-ordination of interactions among the different standard virtual components during the virtual prototyping of fluid power systems. The approach considers the hydraulic system as a multi-agent system and associates each virtual hydraulic component to a domain agent. A control agent is used to co-ordinate the interactions in the multi-agent system. The representation of the proposed domain agents and the co-ordinated communication via the control agent are discussed in this paper. The paper also presents some de
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Mell, Johnathan. "Human-Like Agents for Repeated Negotiation." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/754.

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Virtual agents have been used as tools in negotiation—from acting as mediators to manifesting as full-fledged conversational partners. Virtual agents are a powerful tool for teaching negotiation skills, but require an accurate model of human behavior to perform well both as partners and teachers. The work proposed here aims to expand the current horizon of virtual negotiating agents to utilize human-like strategies. Further agents developed using this framework should be cognizant of the social factors influencing negotiation, including reputation effects and the implications of long-term repe
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Mattos, Larissa de, Edson P. Pimentel, Juliana Cristina Braga, and Silvia Dotta. "Contribuições para o Desenvolvimento de Agentes Pedagógicos Conversacionais e sua Integração a Ambientes Virtuais de Aprendizagem." In Simpósio Brasileiro de Informática na Educação. Sociedade Brasileira de Computação - SBC, 2022. http://dx.doi.org/10.5753/sbie.2022.225088.

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Embora Ambientes Virtuais de Aprendizagem (AVA) disponibilizem ferramentas como chats e fóruns para a interação entre seus atores, os materiais instrucionais são majoritariamente unidirecionais. Além disso, os AVAs carecem de ferramentas que instiguem o aluno a buscar por informações, a externalizar suas dúvidas, com a garantia de uma resposta mais imediata, fazendo uso, por exemplo, de agentes de software. Este artigo tem por objetivo apresentar o processo de desenvolvimento de um Agente Pedagógico Conversacional para o domínio de Introdução à Programação e sua integração ao ambiente virtual
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Chen, Bo, Harry H. Cheng, and Joe Palen. "Agent-Based Real-Time Computing and Its Applications in Traffic Detection and Management Systems." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57707.

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This paper studies the generic architecture and coordination mechanism of an FIPA (Foundation for Intelligent Physical Agents) compliant heterogeneous multi-agent system (MAS) in a distributed control scenario. Proposed generic MAS framework has been applied to a real-time traffic detection and management system. The agent-based real-time traffic detection and management system (ABRTTDMS) is designed for the information fusion of different traffic detection systems on highways to optimize real-time traffic detection and management. ABRTTDMS is a multi-level agent system. The lowest level agent
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Radkowski, Rafael, and Helene Waßmann. "Software-Agent Supported Virtual Experimental Environment for Virtual Prototypes of Mechatronic Systems." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3749.

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This paper presents a virtual experimental environment for testing virtual prototypes of intelligent mechatronic systems. A virtual prototype is a computer internal model of a real product. Virtual environments are used to verify the functionality of these virtual prototypes during the product development process. But normally, the virtual environments are composed manually. Engineers model the set of virtual prototypes and the relations between them manually. Furthermore, a lack of formal test methods exists for testing virtual prototypes of mechatronic systems. This paper presents software a
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Nijholt, Anton. "Towards the Automatic Generation of Virtual Presenter Agents." In InSITE 2006: Informing Science + IT Education Conference. Informing Science Institute, 2006. http://dx.doi.org/10.28945/3018.

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There are many ways to present information to visitors and users of 2D and 3D interface environments. In these virtual environments we can provide visitors with simulations of real environments, including simulations of presenters in such environments (a lecturer, a sales agent, a receptionist, a museum guide) and including audience participation in these environments. Our research aims at generating presentations from available multimedia information. In particular, we would like to see the generation of presentations by embodied conversational agents that employ verbal and nonverbal capabili
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Wang, Shuying, Weiming Shen, and Qi Hao. "Implementing Inter-Enterprise Workflow Management Using Agent-Based Web Services." In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-79242.

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The service-orientated computing paradigm is transforming traditional workflow management from a close, centralized control system into a worldwide dynamic business process. This paper presents an agent-based Web service model to support inter-enterprise workflow management. In the proposed model, agent-based technology provides the workflow coordination at both inter-and intra-enterprise levels while Web services based technology provides infrastructures for messaging, service description and workflow enactment. Coordination agents and resource agents negotiate through a bidding mechanism for
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Soltani, Ali, and Hassan Sayyaadi. "Deployment of Multi-Agent Robotic Systems in Presence of Obstacles." In ASME 2010 10th Biennial Conference on Engineering Systems Design and Analysis. ASMEDC, 2010. http://dx.doi.org/10.1115/esda2010-24026.

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The deployment of multi-agent systems in presence of obstacle deals with autonomous motion of agents toward a specified target by sensing each other and boundaries of obstacles. In this paper, asynchronous, scalable, distributed algorithm is used to deploy agents. Boundaries of obstacles are modeled by virtual agents. Algorithm was implemented by solving continuous n-median problem called generalized Fermat-Weber problem. It is shown that deployment is performed when position of real agents are the geometric median of their Voronoi cells. Simulation results show the validity of the proposed al
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Reports on the topic "Agenti virtuali"

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Kramer, Mitch. IntelliResponse Virtual Agent. Patricia Seybold Group, 2013. http://dx.doi.org/10.1571/pr05-10-13cc.

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Kramer, Mitch. VirtuOz Intelligent Virtual Agent. Patricia Seybold Group, 2012. http://dx.doi.org/10.1571/pr07-26-12cc.

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Lakkaraju, Kiran, Jonathan H. Whetzel, Jina Lee, Asmeret Brooke Bier, Rogelio E. Cardona-Rivera, and Jeremy Ray Rhythm Bernstein. Validating agent based models through virtual worlds. Office of Scientific and Technical Information (OSTI), 2014. http://dx.doi.org/10.2172/1147200.

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Johnson, W. L. Natural Interaction With Pedagogical Agents in Virtual Environments. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada409186.

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Back, David N. Agent-Based Soldier Behavior in Dynamic 3D Virtual Environments. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada401646.

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Nissen, Mark E. Virtual Supply Chain Re-Intermediation Through Multi-Agent Systems. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada408668.

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Pancerella, C. M. The use of agents and objects to integrate virtual enterprises. Office of Scientific and Technical Information (OSTI), 1998. http://dx.doi.org/10.2172/588568.

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Kwon, Wi-Suk, Veena Chattaraman, and Juan Gilbert. Virtual Agent Locus of Control: Cognitive Assistance for Older Consumers’ Online Shopping. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-654.

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Chattaraman, Veena, Wi-Suk Kwon, and Juan Gilbert. Interaction Style of Virtual Shopping Agents: Effects on Social Presence and Older Consumers’ Experience in E-tail Sites. Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-646.

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Balali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, 2022. http://dx.doi.org/10.31979/mti.2021.2137.

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Abstract:
Every year, over 60,000 work zone crashes are reported in the United States (FHWA 2016). Such work zone crashes have resulted in over 4,400 fatal and 200,000 non-fatal injuries in the last 5 years (FHWA 2016, BLS 2014). Apart from the physical and emotional trauma, the annual cost of these injuries exceeds $4 million-representing significant wasted resources. To improve work zone safety, this research developed a system architecture for unveiling high-risk behavioral patterns among highway workers, equipment operators, and drivers within dynamic highway work zones. This research implemented th
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