Journal articles on the topic 'Adversarial games'
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Alon, Noga, Yuval Emek, Michal Feldman, and Moshe Tennenholtz. "Adversarial Leakage in Games." SIAM Journal on Discrete Mathematics 27, no. 1 (January 2013): 363–85. http://dx.doi.org/10.1137/110858021.
Full textRosendal, Christian. "Determinacy of adversarial Gowers games." Fundamenta Mathematicae 227, no. 2 (2014): 163–78. http://dx.doi.org/10.4064/fm227-2-3.
Full textChorppath, Anil Kumar, Tansu Alpcan, and Holger Boche. "Adversarial Behavior in Network Games." Dynamic Games and Applications 5, no. 1 (August 23, 2014): 26–64. http://dx.doi.org/10.1007/s13235-014-0120-4.
Full textBanks, David, Francesca Petralia, and Shouqiang Wang. "Adversarial risk analysis: Borel games." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 72–86. http://dx.doi.org/10.1002/asmb.890.
Full textWang, Jiali, Xin Jin, and Yang Tang. "Optimal strategy analysis for adversarial differential games." Electronic Research Archive 30, no. 10 (2022): 3692–710. http://dx.doi.org/10.3934/era.2022189.
Full textYao, Yuan, Haoxi Zhong, Zhengyan Zhang, Xu Han, Xiaozhi Wang, Kai Zhang, Chaojun Xiao, Guoyang Zeng, Zhiyuan Liu, and Maosong Sun. "Adversarial Language Games for Advanced Natural Language Intelligence." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 16 (May 18, 2021): 14248–56. http://dx.doi.org/10.1609/aaai.v35i16.17676.
Full textGarnaev, Andrey, Melike Baykal-Gursoy, and H. Vincent Poor. "Security Games With Unknown Adversarial Strategies." IEEE Transactions on Cybernetics 46, no. 10 (October 2016): 2291–99. http://dx.doi.org/10.1109/tcyb.2015.2475243.
Full textWu, Yuhang, Sunpreet S. Arora, Yanhong Wu, and Hao Yang. "Beating Attackers At Their Own Games: Adversarial Example Detection Using Adversarial Gradient Directions." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 4 (May 18, 2021): 2969–77. http://dx.doi.org/10.1609/aaai.v35i4.16404.
Full textWampler, Kevin, Erik Andersen, Evan Herbst, Yongjoon Lee, and Zoran Popović. "Character animation in two-player adversarial games." ACM Transactions on Graphics 29, no. 3 (June 2010): 1–13. http://dx.doi.org/10.1145/1805964.1805970.
Full textRota Bulo, Samuel, Battista Biggio, Ignazio Pillai, Marcello Pelillo, and Fabio Roli. "Randomized Prediction Games for Adversarial Machine Learning." IEEE Transactions on Neural Networks and Learning Systems 28, no. 11 (November 2017): 2466–78. http://dx.doi.org/10.1109/tnnls.2016.2593488.
Full textPolson, Nicholas. "Discussion on ‘Adversarial risk analysis: Borel games’." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 89–91. http://dx.doi.org/10.1002/asmb.892.
Full textKing, Brian, Alan Fern, and Jesse Hostetler. "Adversarial Policy Switching with Application to RTS Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): 14–18. http://dx.doi.org/10.1609/aiide.v8i3.12549.
Full textHorčík, Rostislav, Álvaro Torralba, Pavel Rytíř, Lukáš Chrpa, and Stefan Edelkamp. "Optimal Mixed Strategies for Cost-Adversarial Planning Games." Proceedings of the International Conference on Automated Planning and Scheduling 32 (June 13, 2022): 160–68. http://dx.doi.org/10.1609/icaps.v32i1.19797.
Full textMoraes, Rubens, Julian Mariño, and Levi Lelis. "Nested-Greedy Search for Adversarial Real-Time Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (September 25, 2018): 67–73. http://dx.doi.org/10.1609/aiide.v14i1.13017.
Full textCiftcioglu, Ertugrul Necdet, Siddharth Pal, Kevin S. Chan, Derya H. Cansever, Ananthram Swami, Ambuj K. Singh, and Prithwish Basu. "Topology Design Games and Dynamics in Adversarial Environments." IEEE Journal on Selected Areas in Communications 35, no. 3 (March 2017): 628–42. http://dx.doi.org/10.1109/jsac.2017.2659582.
Full textLaviers, Kennard, and Gita Sukthankar. "A Monte Carlo Approach for Football Play Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 6, no. 1 (October 10, 2010): 150–55. http://dx.doi.org/10.1609/aiide.v6i1.12416.
Full textBuro, Michael, and Santi Ontañón. "Organizers." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 2 (June 29, 2021): iii. http://dx.doi.org/10.1609/aiide.v10i2.12737.
Full textKadane, Joseph B. "Adversarial Risk Analysis: What's new, what isn't?: Discussion of Adversarial Risk Analysis: Borel Games." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 87–88. http://dx.doi.org/10.1002/asmb.862.
Full textDeng, Wei, Ze Hui Qu, Li Ye, and Zhi Guang Qin. "A Game Model for Adversarial Classification in Spam Filtering." Advanced Materials Research 433-440 (January 2012): 5053–57. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.5053.
Full textBuro, Michael. "Organizers." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): iii. http://dx.doi.org/10.1609/aiide.v8i3.12551.
Full textBuro, Michael. "Preface." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): vii. http://dx.doi.org/10.1609/aiide.v8i3.12550.
Full textVorobeychik, Yevgeniy, Bo An, Milind Tambe, and Satinder Singh. "Computing Solutions in Infinite-Horizon Discounted Adversarial Patrolling Games." Proceedings of the International Conference on Automated Planning and Scheduling 24 (May 11, 2014): 314–22. http://dx.doi.org/10.1609/icaps.v24i1.13614.
Full textBuro, Michael, and Santi Ontañón. "Preface." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 2 (June 29, 2021): vii. http://dx.doi.org/10.1609/aiide.v10i2.12738.
Full textBown, Oliver, Arne Eigenfeldt, Rania Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, and Jichen Zhu. "Reports on the 2012 AIIDE Workshops." AI Magazine 34, no. 1 (December 18, 2012): 90. http://dx.doi.org/10.1609/aimag.v34i1.2459.
Full textStanescu, Marius, Nicolas Barriga, and Michael Buro. "Hierarchical Adversarial Search Applied to Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (June 29, 2021): 66–72. http://dx.doi.org/10.1609/aiide.v10i1.12714.
Full textBarnes, Tiffany, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Héctor Muñoz-Avila, Santiago Ontañón, et al. "Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment." AI Magazine 36, no. 1 (March 25, 2015): 99–102. http://dx.doi.org/10.1609/aimag.v36i1.2576.
Full textBarot, Camille, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang “Albert” Li, Antonios Liapis, Magnus Johansson, et al. "The AIIDE 2015 Workshop Program." AI Magazine 37, no. 2 (July 4, 2016): 91–94. http://dx.doi.org/10.1609/aimag.v37i2.2660.
Full textChen, Juntao, and Quanyan Zhu. "Control of Multilayer Mobile Autonomous Systems in Adversarial Environments: A Games-in-Games Approach." IEEE Transactions on Control of Network Systems 7, no. 3 (September 2020): 1056–68. http://dx.doi.org/10.1109/tcns.2019.2962316.
Full textRamanujan, Raghuram, Ashish Sabharwal, and Bart Selman. "On Adversarial Search Spaces and Sampling-Based Planning." Proceedings of the International Conference on Automated Planning and Scheduling 20 (May 25, 2021): 242–45. http://dx.doi.org/10.1609/icaps.v20i1.13437.
Full textHong, Tzung-Pei, Ke-Yuan Huang, and Wen-Yang Lin. "Adversarial Search by Evolutionary Computation." Evolutionary Computation 9, no. 3 (September 2001): 371–85. http://dx.doi.org/10.1162/106365601750406046.
Full textJustesen, Niels, Tobias Mahlmann, Sebastian Risi, and Julian Togelius. "Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search." IEEE Transactions on Games 10, no. 3 (September 2018): 281–91. http://dx.doi.org/10.1109/tciaig.2017.2738156.
Full textL'Huillier, Gaston, Richard Weber, and Nicolas Figueroa. "Online phishing classification using adversarial data mining and signaling games." ACM SIGKDD Explorations Newsletter 11, no. 2 (May 27, 2010): 92–99. http://dx.doi.org/10.1145/1809400.1809421.
Full textBanks, David, Francesca Petralia, and Shouqiang Wang. "Rejoinder to the discussion of ‘Adversarial risk analysis: Borel games’." Applied Stochastic Models in Business and Industry 27, no. 2 (March 2011): 92–94. http://dx.doi.org/10.1002/asmb.891.
Full textYou, Yang, Liangwei Li, Baisong Guo, Weiming Wang, and Cewu Lu. "Combinatorial Q-Learning for Dou Di Zhu." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (October 1, 2020): 301–7. http://dx.doi.org/10.1609/aiide.v16i1.7445.
Full textKing, Brian, Alan Fern, and Jesse Hostetler. "On Adversarial Policy Switching with Experiments in Real-Time Strategy Games." Proceedings of the International Conference on Automated Planning and Scheduling 23 (June 2, 2013): 322–26. http://dx.doi.org/10.1609/icaps.v23i1.13602.
Full textSun, Lin, Peng Jiao, Kai Xu, Quanjun Yin, and Yabing Zha. "Modified Adversarial Hierarchical Task Network Planning in Real-Time Strategy Games." Applied Sciences 7, no. 9 (August 25, 2017): 872. http://dx.doi.org/10.3390/app7090872.
Full textNickerson, Jeffrey V. "Adversarial design games and the role of anticipation in sensor networks." Risk and Decision Analysis 1, no. 2 (2009): 75–83. http://dx.doi.org/10.3233/rda-2009-0010.
Full textFigueroa, Nicolas, Gastón L’Huillier, and Richard Weber. "Adversarial classification using signaling games with an application to phishing detection." Data Mining and Knowledge Discovery 31, no. 1 (March 22, 2016): 92–133. http://dx.doi.org/10.1007/s10618-016-0459-9.
Full textWan, Kaifang, Dingwei Wu, Yiwei Zhai, Bo Li, Xiaoguang Gao, and Zijian Hu. "An Improved Approach towards Multi-Agent Pursuit–Evasion Game Decision-Making Using Deep Reinforcement Learning." Entropy 23, no. 11 (October 29, 2021): 1433. http://dx.doi.org/10.3390/e23111433.
Full textBarriga, Nicolas, Marius Stanescu, and Michael Buro. "Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (June 24, 2021): 9–15. http://dx.doi.org/10.1609/aiide.v11i1.12779.
Full textTondi, Benedetta, Neri Merhav, and Mauro Barni. "Detection Games under Fully Active Adversaries." Entropy 21, no. 1 (December 29, 2018): 23. http://dx.doi.org/10.3390/e21010023.
Full textLuedtke, Alex, Marco Carone, Noah Simon, and Oleg Sofrygin. "Learning to learn from data: Using deep adversarial learning to construct optimal statistical procedures." Science Advances 6, no. 9 (February 2020): eaaw2140. http://dx.doi.org/10.1126/sciadv.aaw2140.
Full textChamberland, Simon, and Froduald Kabanza. "Heuristic Planning in Adversarial Dynamic Domains." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (August 4, 2011): 1766–67. http://dx.doi.org/10.1609/aaai.v25i1.8045.
Full textBohrer, Brandon, and André Platzer. "Structured Proofs for Adversarial Cyber-Physical Systems." ACM Transactions on Embedded Computing Systems 20, no. 5s (October 31, 2021): 1–26. http://dx.doi.org/10.1145/3477024.
Full textPlakhotnik, O. V. "THEORY OF GAMES IN THE CRIMINAL PROCESS OF UKRAINE." Criminalistics and Forensics, no. 64 (May 7, 2019): 294–305. http://dx.doi.org/10.33994/kndise.2019.64.26.
Full textLeece, Michael. "Unsupervised Learning of HTNs in Complex Adversarial Domains." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 6 (June 29, 2021): 6–9. http://dx.doi.org/10.1609/aiide.v10i6.12697.
Full textJaidee, Ulit, and Hector Munoz-Avila. "CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 8, no. 3 (June 30, 2021): 8–13. http://dx.doi.org/10.1609/aiide.v8i3.12547.
Full textSengupta, S., S. Anand, K. Hong, and R. Chandramouli. "On Adversarial Games in Dynamic Spectrum Access Networking based Covert Timing Channels?" ACM SIGMOBILE Mobile Computing and Communications Review 13, no. 2 (September 25, 2009): 96–107. http://dx.doi.org/10.1145/1621076.1621086.
Full textCasey, William, Rhiannon Weaver, Jose Andre Morales, Evan Wright, and Bud Mishra. "Epistatic Signaling and Minority Games, the Adversarial Dynamics in Social Technological Systems." Mobile Networks and Applications 21, no. 1 (February 2016): 161–74. http://dx.doi.org/10.1007/s11036-016-0705-9.
Full textChao, Rui, Ben W. Reichardt, Chris Sutherland, and Thomas Vidick. "Test for a large amount of entanglement, using few measurements." Quantum 2 (September 3, 2018): 92. http://dx.doi.org/10.22331/q-2018-09-03-92.
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