Academic literature on the topic 'Adventures and adventures'

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Journal articles on the topic "Adventures and adventures"

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Raflis, Raflis, and Ester Rani Julchardilla Harita. "The Struggle of Finding Identity as Seen in Mark Twain’s The Adventures of Tom Sawyer." Jurnal Ilmiah Pendidikan Scholastic 7, no. 3 (December 18, 2023): 82–91. http://dx.doi.org/10.36057/jips.v7i3.640.

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The title of this research is "The Struggle to Find Identity as Seen in Mark Twain's Novel The Adventurs of Toms Sawyer". The problem of this research is focused on Tom's struggles using Kennedy's (2016) theory, Tom's adventures which reflect his true identity using Mark and June's (2012) theory and external conflicts experienced by Tom as reflected in Mark Twain's novel The Adventures of Tom Sawyer using Kenny's (1966) theory. The approach used in this research is psychology. This research is a qualitative descriptive research. The technique used in this study is a documentary based on Mason. The results of this study indicate that all of Tom's struggles in this novel are based on the majority of people who always think that Tom is a delinquent, naughty boy. And Tom's struggle to get the girl he loves so much. It took a struggle to prove that Tom was actually a good boy. The adventures of Tom, who is looking for his true identity, is caused by the people of evaluate, that Tom is a very naughty child and the attitude of the whole society, which is often unpleasant, finally makes him look for happiness or pleasure with adventure, which in the end, his adventures make his identity change from the beginning. always known as a naughty child who turns into a good, smart child and becomes a role model in the village. The external conflict occurs because sometimes humans disagree with other people because of their mischief.
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Stoks, Gé. "Adventures In Het Moderne Vreemde Talenonderwijs." Computer-ondersteund talenonderwijs 33 (January 1, 1989): 47–53. http://dx.doi.org/10.1075/ttwia.33.07sto.

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An adventure is a new type of computer game which has become immensely popular in the course of the 1980s. This article is about the possible role of adventures in foreign language learning and teaching (FLL). First there is a brief explanation of what adventures are, the different types and the way communication within the game can take place in natural language. Examples are given for French, German and English. Adventures can play a role in FLL in several respects: -they stimulate discovery learning procedures -they encourage the use of certain reading strategies -they are suitable contexts for vocabulary learning -they can present contexts for communication. Moreover adventures can be looked upon as a new type of literary text, which learners can read as an alternative to a book (some adventures are known as interactive fiction). The article then presents a set of criteria for FLL: For advanced levels text adventures are more suitable than graphic ones from the point of view of language learning, because they present a rich language environment. Graphic ones may be more suitable for beginners. Adventures should accept a variety of syntactic patterns and provide adequate semantic analyses, so that the student gets appropriate feedback. A certain tolerance to spelling is needed, or easy correction options should be available. The program must show the student the type of language it accepts. Hint-files to help students when they get stuck are important and possibly an on-line glossary might be useful. The vocabulary used must not be too exotic and the plot not too complex. It is finally demonstrated that the Infocom adventure SHERLOCK meets these requirements to a large extent.
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Bukhari, Sehreen Far, Madiha Maqsood, and Basma Khan. "Imagination, Creativity and Adventurous Advertising: Analysing Pakistani Youngsters." Global Social Sciences Review VIII, no. I (March 30, 2023): 238–47. http://dx.doi.org/10.31703/gssr.2023(viii-i).22.

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Imagination involves holding onto an idea until it is transformed into a possibility. By forming an imaginary world full of adventures, advertising creatively plays with viewers' imaginations. Such a material and commercial gain may have dangerous outcomes as well as whatever the audience sees on television, majority considers it truth, correct or believable. After watching flashy advertisements pre-adults are compelled to purchase expensive products as well it affects their imagination and creativity. Under the umbrella of cultivation theory the study asserts that exposure to adventurous television advertisements is creating adventurism in Pakistani youth, leading to imitation of stunts,frustration and persistence.
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ORBACH, DANNY. "The Military-Adventurous Complex: Officers, adventurers, and Japanese expansion in East Asia, 1884–1937." Modern Asian Studies 53, no. 2 (August 13, 2018): 339–76. http://dx.doi.org/10.1017/s0026749x17000543.

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AbstractJapanese imperialism was one of the most important driving forces in the history of modern East Asia. One influential group of actors at the grassroots level were the so-called ‘continental adventurers’ (tairiku rōnin)—Japanese nationals who travelled in Korea and China on the lookout for adventures and employment opportunities. Some of them worked part time for the army as spies, translators, and agents for special operations. These adventurers have been studied before as agents of Japanese imperialism, but existing accounts fail to present a convincing model of the mechanism that made their activities effective. The goal of this article is to fill this gap.This mechanism, which I shall hereafter call ‘the military-adventurous complex’, was a lobby of officers, continental adventurers, businessmen, politicians, criminal elements as well as Chinese, Manchurian, and Mongolian revolutionaries. The interests of these contingents were unique but nevertheless intertwining. Despite its decentralized character, the military-adventurous complex had a significant impact on Japanese foreign policy over an extended period. In this article, we shall explore the contours, structure, and modus operandi of that complex, its ambivalent relationship with the Japanese state, as well as several examples of its operations in the early twentieth century. Finally, we shall dwell on the ramifications of the complex on the development of Japanese imperialism.
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Mitchuk, Olha, and Eleonora Kryvka. "Peculiarities of Satirical Reproduction of Travel Adventures in Regional Periodics." Obraz 37, no. 3 (2021): 65–72. http://dx.doi.org/10.21272/obraz.2021.3(37)-65-72.

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The purpose of scientific research is to explore the leading genres of satire and humor, which reproduce travel adventures and which were distributed in the Rivne press in the 1950–80s of the twentieth century. It is determined that the satirical reproduction of travel adventures in the pages of regional periodicals took place. The diversity of topics of travel adventures was revealed on the example of the content of the Rivne region press, the dynamics of the appearance of these texts on the pages of the Rivne newspapers «Chervonyi prapor» and «Zmina» was traced. The most important components of travel in the regional information space, in particular, performed by the traveler-narrator are outlined. It was found that a significant influence on the content of the travel adventure is exerted by the researcher-promoter, clearly expressing his own position.
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Liulka, V. M., and N. I. Tarasova. "Genre specifics of «The Adventures of Tom Sawyer» by Mark Twain." Bulletin of Luhansk Taras Shevchenko National University, no. 2 (350) (2022): 95–104. http://dx.doi.org/10.12958/2227-2844-2022-2(350)-95-104.

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The article illustrates that “The Adventures of Tom Sawyer” has a number of features characteristic of the novel as a kind of epic: a fairly large volume of work, the epicness of the author's story, full of dialogues and monologues. It is noticed that the plot narrative is not as detailed as in the classic samples of novels, although it has three plot lines. The work is quite simple in compositional structure, and the characters at the time of the story are almost formed. Although “The Adventures of Tom Sawyer” tells of the protagonist's private life in inseparable connection with the life of society, there is no scale to its image. “The Adventures of Tom Sawyer” highlights the features of the following genres: 1) adventure – adventure themes, the saturation of the plot with unusual events and their unexpected turn; the presence of mystery and two groups of characters – heroes and villains; 2) autobiographical – specific facts of the writer's biography, the presence of most characters real prototypes; 3) family and household – the author touches on the life and everyday life of ordinary people, relationships in the family and society, moral values and immoral acts, education and upbringing, friendship and love; 4) school story – the dynamism of the plot from the life of school children; depiction of the activities of the educational institution and participants in the educational process, children's life in extracurricular activities; 5) literary parody – similarity of the internal structure of the work with Don Quixote by Cervantes and the main characters of these works about their lives according to the laws of books, as well as parodies of adventure novels about robbers through children's play, Sunday school books through the image of “bad boy” Tom and on the relationship of adults in love because of Tom's love for Becky; 6) humorous and satirical – Mark Twain considers the realities of life exclusively through the prism of laughter, using various means of comic – from light irony to sarcasm. It is proved that “The Adventures of Tom Sawyer” is an adventure and humorous story and a work that combines features of several genres, i.e. polygenre.
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BOYES, MIKE. "Outdoor adventure and successful ageing." Ageing and Society 33, no. 4 (April 17, 2012): 644–65. http://dx.doi.org/10.1017/s0144686x12000165.

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ABSTRACTThis article explores how outdoor adventure activities in a New Zealand community-based programme are experienced and understood as successful ageing strategies. Outdoor adventures are seen as positive leisure experiences that include challenging physical activity, social engagement and the natural environment. Using a sequential exploratory mixed-methods design, a combination of seven interviews and a survey (N=80) were conducted with a Third Age adventures group. The research outcomes confirmed the attraction of adventure for this cohort. Risk engagement and uncertainty were perceived as less important in favour of emotional, social and environmental engagement through fun, excitement and pleasure. The natural environment was considered integral and defining of the experience with the participants demonstrating a strong environmental ethos. Opportunities for building social capital were plentiful and well illustrated. The benefits of engagement for health, wellbeing and successful ageing are identified through the physical, social and psychological domains. The research supports adventure participation as a successful ageing strategy that is relatively low cost, community based, has many preventative health benefits, builds communities and embraces the environment.
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Gresham, Gina. "Extreme math adventures." Teaching Children Mathematics 23, no. 9 (May 2017): 530–31. http://dx.doi.org/10.5951/teacchilmath.23.9.0530.

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An “extreme“ adventure is an activity that comprises risky or uncertain experiences involving speed, height, and danger. In other words, it is doing the very things that were previously thought of as activities that simply could not be done. With these math problems, your students can explore what “extreme” adventures offer. Math by the Month features collections of short activities focused on a monthly theme. These articles aim for an inquiry or problem-solving orientation that includes four activities each for grade bands K–2, 3–4, and 5–6. Send submissions of no more than 1200 words to this department by accessing http://www.tcm.msubmit.net. See detailed submission guidelines for all departments at http://www.nctm.org/WriteForTCM.
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Dagleish, Alan. "Review: Adventures with Electronics, Adventures with Microelectronics, Adventures with Digital Electronics." Electronics Education 1994, no. 3 (1994): 19. http://dx.doi.org/10.1049/ee.1994.0075.

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Mahendra, Okta, Yasnur Asri, and Nurizzati Nurizzati. "POTRET PETUALANGAN NOVEL ANAK-ANAK MERAPI KARYA BAMBANG JOKO SUSILO KAJIAN SOSIOLOGI SASTRA." Jurnal Bahasa dan Sastra 5, no. 1 (September 7, 2013): 87. http://dx.doi.org/10.24036/833420.

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The purpose of this research is to describe the portrait of adventure the novel that take place in the Children's Merapi Joko Susilo Bambang bouquet of. This research is a qualitative study using descriptive methods, technical content analysis. The data of this study is the portrait of a character in a novel of adventure Kid trim work Joko Susilo Bambang trace elements based characterizations. Based on the research results that the main character in search of adventure father destroyed by the eruption of Mount Merapi in Yogyakarta. Adventures of main character portraits and adventure events that occurred when Father the search.
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Dissertations / Theses on the topic "Adventures and adventures"

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Jamieson, Helen Varley. "Adventures in cyberformance." Thesis, Queensland University of Technology, 2008. https://eprints.qut.edu.au/28544/1/Helen_Jamieson_Thesis.pdf.

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This thesis examines the new theatrical form of cyberformance (live performance by remote players using internet technologies) and contextualises it within the broader fields of networked performance, digital performance and theatre. Poststructuralist theories that contest the binary distinction between reality and representation provide the analytical foundation for the thesis. A critical reflexive methodological approach is undertaken in order to highlight three themes. First, the essential qualities and criteria of cyberformance are identified, and illustrated with examples from the early 1990s to the present day. Second, two cyberformance groups – the Plaintext Players and Avatar Body Collision – and UpStage, a purpose-built application for cyberformance, are examined in more detailed case studies. Third, the specifics of the cyberformance audience are explored and commonalities are identified between theatre and online culture. In conclusion, this thesis suggests that theatre and the internet have much to offer each other in this current global state of transition, and that cyberformance offers one means by which to facilitate the incorporation of new technologies into our lives.
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Jamieson, Helen Varley. "Adventures in cyberformance." Queensland University of Technology, 2008. http://eprints.qut.edu.au/28544/.

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This thesis examines the new theatrical form of cyberformance (live performance by remote players using internet technologies) and contextualises it within the broader fields of networked performance, digital performance and theatre. Poststructuralist theories that contest the binary distinction between reality and representation provide the analytical foundation for the thesis. A critical reflexive methodological approach is undertaken in order to highlight three themes. First, the essential qualities and criteria of cyberformance are identified, and illustrated with examples from the early 1990s to the present day. Second, two cyberformance groups – the Plaintext Players and Avatar Body Collision – and UpStage, a purpose-built application for cyberformance, are examined in more detailed case studies. Third, the specifics of the cyberformance audience are explored and commonalities are identified between theatre and online culture. In conclusion, this thesis suggests that theatre and the internet have much to offer each other in this current global state of transition, and that cyberformance offers one means by which to facilitate the incorporation of new technologies into our lives.
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Kuhlen, Michael. "Adventures in numerical cosmology /." Diss., Digital Dissertations Database. Restricted to UC campuses, 2006. http://uclibs.org/PID/11984.

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Murray, Claire. "Adventures in supramolecular chemistry." Thesis, University of Reading, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.606405.

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The work presented in this thesis is divided into three distinct chapters covering the chemistry high-nuclearity palladium cages, the many structures of Najera's catalyst compounds and the crystal structures of molecular tweezers and their compounds. The o-palladated, chloro-bridged dimers [Pd2-phenylpyridine(-H) -u-Cl]2 and [pdN,N-dimethylbenzylamine(-H)-Cl]2 react with cyanuric acid in the presence of base to afford closed, chiral cage-molecules in which 12 organo-Pd(11) centres, located in pairs at the vertices of an octohedron, are linked by four tetrahedally arranged cyanurator(3-) ligands.
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McCallum, Terry. "Radical Adventures in Photochemistry." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37825.

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A field in bloom: photoredox catalysis has allowed chemists access to highly reactive intermediates via the photo-mediated excitation of transition metal complexes and organic dyes for the mild generation of free radicals. These complexes and dyes are designed based on Nature’s blueprints of light-harvesting biomolecules that transform solar energy (photons) into chemical energy during photosynthesis. Light-mediated chemical activation is regarded as one of the most sustainable forms of chemical activation being that the energy provided by the sun is considered renewable and largely underutilized and presents an attractive avenue for research and development of new transformations that are mild, efficient, and waste-limiting in organic synthesis. Radical chemistry and photochemistry are united in their inherent ability to undergo single (or photoinduced) electron transfers by one-electron reaction modes. Combining these unique fields, photoredox catalysis has emerged as a mild and efficient alternative to classic alkyl radical generation using hazardous initiators and organostannanes. Photoredox catalysis has been dominated by ruthenium- and iridium-based polypyridyl complexes. These complexes are limited by their inherent redox potentials, restricting their reactivity towards relatively activated bonds. Nonactivated bromoalkanes and arenes are considered challenging substrates to engage using redox chemistry and typically only accessible in the realm of organostannane chemistry. Described herein are the efforts towards the discovery of free radical based organic transformations derived from nonactivated bromoalkanes and arenes mediated by photochemical excitation of polynuclear gold(I) complexes as photoredox catalysts. This work represents some of the first uses of a photoredox catalyst in the reduction of substrates having such high reduction potentials and offers a practical and useful alternative to classic radical reactions mediated by initiators (peroxides, persulfates, and azo compounds) and toxic organostannanes (Bu3SnH). Using gold based photoredox catalysts, the research conducted has provided many methodological advancements for the mild and efficient formation of carbon-carbon bonds using nonactivated bromoalkanes and a large collection of radical acceptors. Establishing the use of these photoexcited polynuclear gold(I) complexes in the context of classic radical reactions in organic synthesis was important for their validation as useful photocatalysts. First, the Ueno-Stork cyclization of nonactivated bromoalkanes was used to demonstrate the powerful reducing capabilities of the excited-state gold(I) complexes. Next, a photo-mediated variant of the Appel reaction was described, where the transformation of an alcohol to a bromoalkane was achieved using carbontetrabromide and N,N-dimethylformamide through the intermediacy of a Vilsmeier-Haack reagent. In combination with the hydrodebromination chemistry developed with photoexcited polynuclear gold(I) complexes, a photo-mediated one-pot formal deoxygenation reaction of alcohols was described; a useful alternative to the organostannane mediated Barton-McCombie deoxygenation reaction. Finally, in the field of medicinal chemistry, the functionalization of heteroarenes is of high interest for the discovery of drug candidates and bioactive molecules. In this respect, one of the most useful reactions for the functionalization of heteroarenes by alkyl radicals is the Minisci reaction using silver salts, carboxylic acids, and persulfates. Detailed are the efforts for the development of a photo-mediated redox-neutral improvement of the Minisci reaction, needing only gold(I) photocatalyst and nonactivated bromoalkane in the presence of heteroarenes. Overall, the work described in this thesis represents the push for mild and efficient alternatives to the relatively harsh conditions and/or toxic reagents and byproducts associated with classic radical chemistry. These studies demonstrate the ability to control highly reactive alkyl radical intermediates with the goal of their broader application in synthetic organic chemistry. The use of photoexcited polynuclear gold(I) complexes as potent reductants compared to ruthenium- and iridium-based polypyridyl complexes is illustrated through the genesis of highly reactive alkyl radicals from nonactivated bromoalkanes.
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Aguas, Alexandra. "Tesla's Totally True Adventures." Digital Commons at Loyola Marymount University and Loyola Law School, 2021. https://digitalcommons.lmu.edu/etd/977.

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A half-hour adult animated pilot partially based on eccentric inventor Nikola Tesla. Logline: Brilliant engineering student Dot must keep her boss, famed eccentric inventor Nikola Tesla, out of trouble as his unhinged contraptions wreak havoc on 1920s New York City while he battles his longtime rival, Thomas Edison.
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Syrell, Ryan. "Adventures Close to Home." VCU Scholars Compass, 2017. http://scholarscompass.vcu.edu/etd/4819.

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My work articulates experiences of intimacy and porosity with regard to domestic space. I think of these paintings as fields of interrelatedness which work to dismantle the perceived thresholds between things. The following text brings together the research of my studio practice and a survey of artists, writers, and filmmakers who have charted related spaces of the ordinary, domestic, and porous.
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Lapin, Joseph A. "The Adventures of James Tully." FIU Digital Commons, 2011. http://digitalcommons.fiu.edu/etd/349.

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THE ADVENTURES OF JAMES TULLY is a novel in stories depicting James Tully's experience growing up in the light of his mother's mental illness and the discovery that his family has secrets important to his understanding of himself. After trying to negotiate these difficulties in his working class home town of Clinton, Massachusetts, he embarks on a search for the place where he really belongs. THE ADVENTURES OF JAMES TULLY spans the protagonist’s life from the age of ten through the period following his graduation from college at twenty-one. The book is divided into three sections. As is typical in the bildungsroman form, the protagonist is a young man who forsakes his home in the search for experience and spiritual enlightenment. Ultimately, James builds a new sense of self as he moves from seeing his world as horrible and frightening to finding in it the promise of beauty.
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Huisman, Ronald. "Adventures in international financial markets." [Amsterdam] : Maastricht : Thela-Thesis ; University Library, Maastricht University [Host], 1999. http://arno.unimaas.nl/show.cgi?fid=6716.

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Pfeiffer, Markus Johannes. "Adventures in applying iteration lemmas." Thesis, University of St Andrews, 2013. http://hdl.handle.net/10023/3671.

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The word problem of a finitely generated group is commonly defined to be a formal language over a finite generating set. The class of finite groups has been characterised as the class of finitely generated groups that have word problem decidable by a finite state automaton. We give a natural generalisation of the notion of word problem from finitely generated groups to finitely generated semigroups by considering relations of strings. We characterise the class of finite semigroups by the class of finitely generated semigroups whose word problem is decidable by finite state automata. We then examine the class of semigroups with word problem decidable by asynchronous two tape finite state automata. Algebraic properties of semigroups in this class are considered, towards an algebraic characterisation. We take the next natural step to further extend the classes of semigroups under consideration to semigroups that have word problem decidable by a finite collection of asynchronous automata working independently. A central tool used in the derivation of structural results are so-called iteration lemmas. We define a hierarchy of the considered classes of semigroups and connect our original results with previous research.
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Books on the topic "Adventures and adventures"

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Michelson, Erin. Adventure philanthropist: Great adventures volunteering abroad. [Place of publication not identified]: emCom LLC, 2013.

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Dumont, Eric. Les aventuriers de l'impossible. Paris: Robert Laffont, 1991.

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Parker, Linda, and Katie Langdon. Austin & Charlie Adventures: Beach Adventure (Austin & Charlie Adventures) (Austin & Charlie Adventures). Paw Print Publications, LLC, 2006.

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ActivePAD Reading Adventures: Adventure Stories (ActivePAD Reading Adventures). Publications International Ltd., 2003.

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Coughlin, Shawn. Adventures of Ripley: 14 Adventures + 1 Bonus Adventure. Independently Published, 2019.

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Evans, Jeremy. Adventures (Pack 2) (Adventurers). Heinemann Educational Books - Library Division, 1993.

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Scottish Highland Adventure Adventures. CF4kids, 2007.

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Harris, John, and Vivien Lougheed. Pocket Adventures Bolivia (Pocket Adventures) (Hunter Pocket Adventure Guides). Hunter Publishing (NJ), 2006.

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Neylon, Tina. Pocket Adventures Ireland: Pocket Adventure Guide (Adventure Guide to Ireland (Pocket)) (Pocket Adventures). Hunter Publishing (NJ), 2007.

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Doyle, Arthur Conan. Adventures of Gerard: Adventure Comedy. Independently Published, 2018.

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Book chapters on the topic "Adventures and adventures"

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Liu, Andrew Chiang-Fung. "Puzzling Adventures." In S.M.A.R.T. Circle Projects, 171–82. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56811-9_10.

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Treadwell, Timothy. "Cosmic Adventures." In The Patrick Moore Practical Astronomy Series, 221–33. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50002-7_15.

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Thompson, Jason. "Caroline’s Adventures." In Queen Caroline and Sir William Gell, 65–96. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98008-9_5.

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Harshey, Rasika M. "Swarming Adventures." In The Lure of Bacterial Genetics, 163–71. Washington, DC, USA: ASM Press, 2014. http://dx.doi.org/10.1128/9781555816810.ch17.

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Daley, Tim. "New Adventures." In A Play for Oil, 109–32. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67985-3_5.

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Baker, William. "Ruxton: Adventures." In Nineteenth-Century Travels, Explorations and Empires, 41–57. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003113447-3.

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Jordan, Spencer. "Hypertextual adventures." In Postdigital Storytelling, 90–116. London ; New York : Routledge, 2019. | Series: Digital research in the arts and humanities: Routledge, 2019. http://dx.doi.org/10.4324/9781315112251-4.

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Kelly, James Floyd, and Harold Timmis. "Trouble at Gemini Station." In Arduino Adventures, 1–8. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4606-0_1.

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Kelly, James Floyd, and Harold Timmis. "Challenge 3: Fun Stuff to Know." In Arduino Adventures, 77–81. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4606-0_10.

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Kelly, James Floyd, and Harold Timmis. "Challenge 3: Examining the Hardware." In Arduino Adventures, 83–93. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4606-0_11.

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Conference papers on the topic "Adventures and adventures"

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Sullivan, Anne, and Emily K. Johnson. "BeadED Adventures." In TEI '19: Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3294109.3300997.

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DeCausemaker, Remy, and Stephen Jacobs. "Adventures in hackademia." In the 45th ACM technical symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2544315.

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Lane, Jeffrey, Annette Cutino, and Marilyn McMillan. "Adventures in XSC." In the 30th annual ACM SIGUCCS conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/588646.588661.

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Roy, Chanchal K., and James R. Cordy. "Adventures in NICAD." In ICSE '18: 40th International Conference on Software Engineering. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3196321.3196325.

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Lindgren, M. "Rigid Inflatable Adventures." In Rigid Inflatables. RINA, 1998. http://dx.doi.org/10.3940/rina.ri.1998.15.

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Kleiser, Jeff, and Diana Walczak. "Adventures of Spiderman." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.289310.

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Benton, Nick, Andrew Kennedy, and Claudio V. Russo. "Adventures in interoperability." In the 6th ACM SIGPLAN international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1013963.1013987.

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Fletcher, Kathryn, and Trevor Murphy. "Adventures in Mentoring." In SIGUCCS '16: ACM SIGUCCS Annual Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2974927.2974951.

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Evans, Shelly. "Adventures in multiprocessing." In the third international conference. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/1040032.174171.

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Kaplan, Edward H. "Adventures in Policy Modeling!" In 2016 Winter Simulation Conference (WSC). IEEE, 2016. http://dx.doi.org/10.1109/wsc.2016.7822073.

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Reports on the topic "Adventures and adventures"

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DeNies, Ramona. Close Enough: Adventures in Fact-Checking. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.5553.

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Kosova, A. A., D. A. Kameshkov, N. O. Kuchkin, M. E. Mamaev, and A. E. Makarov. Interactive simulator "Steve's adventures in Russia". SIB-Expertise, November 2021. http://dx.doi.org/10.12731/er0501.22112021.

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Электронный образовательный ресурс «Приключения Стива в России» (Игра) представляет собой диалоговый тренажер. Игра - некоммерческий продукт информационной и профилактической направленности, позволяющий сформировать у подростков приверженность к вакцинопрофилактике инфекционных болезней и укрепить безопасные стереотипы поведения в период пандемии СOVID-19.
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Fernández-Villaverde, Jesús, Grey Gordon, Pablo Guerrón-Quintana, and Juan Rubio-Ramírez. Nonlinear Adventures at the Zero Lower Bound. Cambridge, MA: National Bureau of Economic Research, May 2012. http://dx.doi.org/10.3386/w18058.

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Robinson, Shirley. Adventures in city data: An ethnographic story. Gauteng City-Region Observatory, December 2022. http://dx.doi.org/10.36634/rplr3362.

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Harmon, Jennifer. On the Fringe: Adventures with Minimal Waste, Convertibility, and Budget. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-976.

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Hirlekar, Aditya. Life Adventures- an interactive game-based learning application for children. Ames (Iowa): Iowa State University, May 2024. http://dx.doi.org/10.31274/cc-20240624-956.

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Pagano, Justin Kane, and Jaqueline Loetsch Kiplinger. Adventures in Actinide Chemistry: A Synthetic Journey at Los Alamos National Laboratory. Office of Scientific and Technical Information (OSTI), June 2018. http://dx.doi.org/10.2172/1441273.

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Baluyut, John. Cellulose and cellobiose. Adventures of a wandering organic chemist in theoretical chemistry. Office of Scientific and Technical Information (OSTI), April 2012. http://dx.doi.org/10.2172/1048525.

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Pagano, Justin. Adventures in Actinide Chemistry: A Year of Exploring Uranium and Thorium in Los Alamos. Office of Scientific and Technical Information (OSTI), January 2016. http://dx.doi.org/10.2172/1234493.

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Ismailova, L. Yu, S. V. Kosikov, V. S. Zaytsev, and I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, July 2022. http://dx.doi.org/10.12731/er0577.04072022.

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TRAINING GAME IS DESIGNED TO OBTAIN NEW AND TEST EXISTING KNOWLEDGE IN THE FIELD OF ONE OF THE MOST IMPORTANT LEGAL DISCIPLINES - THEORY OF STATE AND LAW. GAME ALLOWS TO TEST ITS FORCES IN INTERACTIVE MODE IN SOLVING A LARGE NUMBER OF THEORETICAL AND PRACTICAL QUESTIONS. THE STUDENT CAN WORK OUT NEW TOPICS USING NUMEROUS COMMENTS AND CHECK THE RESULTS OF THEIR ASSIMILATION. GAME CHARACTER'S CLUES AND FACIAL EXPRESSIONS MOTIVATE THE PLAYER TO CAREFULLY WORK WITH THE OBJECT AND ALLOW YOU TO INDEPENDENTLY WORK ON TOPICS THAT CAUSED DIFFICULTIES IN THE CONTROL MODE. GAME CONTENT COMPLIES WITH THE PROGRAM OF THE STATE STANDARD IN THE SPECIALTY "LAW." THE MAIN GOAL OF THE GAME IS TO HELP IN HIGHLIGHTING THEORETICAL LEGAL STRUCTURES IN PRACTICAL SITUATIONS, TO DEVELOP THE SKILLS OF LEGAL ANALYSIS OF THE TEXT OF LEGAL NORMS AND LAW ENFORCEMENT DOCUMENTS, AND THEREBY TO INCREASE THE EFFECTIVENESS OF THE APPLICATION OF LAW.IN ADDITION, THE EDucational GAME WILL INTRODUCE PROFESSIONAL LEGAL TERMINOLOGY IN THIS FIELD. THE GAME "THEORY OF STATE AND LAW" CAN BE USEFUL FOR STUDENTS OF LAW UNIVERSITIES AND FACULTIES, PRACTICING LAWYERS AND EVERYONE WISHING TO IMPROVE THEIR QUALIFICATIONS IN THE FIELD OF LAW. CERTAIN SECTIONS OF THE GAME WILL BE USEFUL FOR TRAINING IN THE UNIVERSITY IN LEGAL SPECIALTIES.
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