Academic literature on the topic 'Adolescent gambling'

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Journal articles on the topic "Adolescent gambling"

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Kang, Kyonghwa, Jong Sun Ok, Hyeongsu Kim, and Kun-Sei Lee. "The Gambling Factors Related with the Level of Adolescent Problem Gambler." International Journal of Environmental Research and Public Health 16, no. 12 (June 14, 2019): 2110. http://dx.doi.org/10.3390/ijerph16122110.

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The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7–11 (ages 13–17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of problem gambling was 1.1%. The gambling factors related with the level of adolescent problem gambling include the presence of nearby gambling facilities, having personal relationships with people that gamble, a higher number of experienced gambling behaviors, male adolescents, and a greater amount of time spent gambling. To the best of our knowledge, this study is the first report to identify gambling factors related with the level of adolescent problem gambling in Korean adolescents using national data. These findings suggest that gambling prevention efforts must consider not only access to individual adolescents as early intervention, but also environmental strategies such as accessibility regulations and alternative activities.
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Raisamo, Susanna, Jaana M. Kinnunen, Lasse Pere, Pirjo Lindfors, and Arja Rimpelä. "Adolescent Gambling, Gambling Expenditure and Gambling–Related Harms in Finland, 2011–2017." Journal of Gambling Studies 36, no. 2 (September 13, 2019): 597–610. http://dx.doi.org/10.1007/s10899-019-09892-7.

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Abstract Existing literature on recent trends in adolescent gambling is scarce. The rapidly changing landscape of gambling, together with the generally applied legal age limits, calls for the continuous monitoring of gambling also among the adolescent population. In Finland, the legal gambling age is 18. We examined changes in adolescents’ gambling, gambling expenditure and gambling–related harms from 2011 to 2017. Comparable cross-sectional biennial survey data were collected in 2011, 2013, 2015 and 2017 among 12–18-year-olds (N = 18,857). The main measures were self-reported six-month gambling, average weekly gambling expenditure (€) and harms due to gambling. Data were analyzed using cross-tabulations, χ2-tests and linear regression analysis. A significant decline in gambling among minors (aged 12–16-year-olds) was found (β = − 0.253), while no significant changes were observed among 18-year-olds (who are not targeted by the law). The mean gambling expenditure also declined from 2011 to 2017. Adolescent gamblers experienced significantly less (p = .003) gambling–related harms in 2017 (7.4%) compared to 2011 (13.5%). Adolescent gambling and its related negative consequences have become less prevalent in Finland between 2011 and 2017. Further monitoring is necessary to ascertain whether the positive direction will continue. Also, empirical analyses providing evidence of reasons for the observed trend are warranted.
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Clarke, Ciaran, and Norbertas Skokauskas. "CBT for adolescent pathological gambling – lessons from adult research." Irish Journal of Psychological Medicine 26, no. 3 (September 2009): 140–46. http://dx.doi.org/10.1017/s0790966700000458.

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AbstractObjectives:Features of gambling, particularly among young people have changed over the past decade and, while there are no data from Ireland, there are suggestions from those working in the field that pathological gambling is increasing among adolescents. Relatively little is known about the effective treatment of pathological gambling in adolescents. This paper aims to review research in cognitive behavioural treatments with a view to their application in adolescents. Research among adolescence is given prominence when this is available.Methods:The methodology comprised a literature search of Medline, Psycinfo, and EMBASE databases, using the search terms: ‘cognitive behavioural therapy’; ‘gambling; ‘psychology’; ‘epidemiology’; ‘adolescent’; ‘motivation’; ‘effectiveness’; ‘outcome’; ‘relapse’; and ‘internet’. In addition, a hand search ofClinical Psychological Reviews, Journal of Gambling Studies, Addiction, Psychology of Addictive Behaviors, and International Gambling Studies(1997-2007) was performed.Results:A total of 23 studies comprising various cognitive and behavioural approaches were identified, all but three of them confined to adult subjects. Study methodology and quality varied greatly, with many case studies or small case series, and only three randomised control trials. None used an intention-to-treat analysis, and there was little long-term follow-up. Almost ail indicated, with more or less evidence, that cognitive behavioural strategies might be beneficial.Conclusions:Many varieties and modifications of cognitive behavioural therapy have been applied to pathological gambling, though there are few studies of any psychological treatments for adolescent gamblers. Methodological problems surround much of the research. Notwithstanding these reservations cognitive behavioural approaches seem to offer promise in managing this serious problem.
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Melendez-Torres, G. J., Rebecca E. Anthony, Gillian Hewitt, Simon Murphy, and Graham F. Moore. "Prevalence of gambling behaviours and their associations with socioemotional harm among 11–16 year olds in Wales: findings from the School Health Research Network survey." European Journal of Public Health 30, no. 3 (October 3, 2019): 451–57. http://dx.doi.org/10.1093/eurpub/ckz176.

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Abstract Background Gambling opportunities are increasingly available and acceptable to many adolescents. Adolescent problem gambling has been associated with poor outcomes, such as lower reported physical and mental health. While much research has focussed on ‘problem’ gambling, analysing the distribution and determinants of experimentation with gambling is important in order to understand its normalization and population level consequences. This study describes the distribution of inequalities and socioemotional harms associated with adolescent gambling. Methods Data were drawn from a subsample of students (N = 37 363) who completed gambling questions as part of the 2017 School Health Research Network Student Health and Wellbeing Survey, representing 193 secondary schools in Wales. Using imputations, we estimated a series of single-predictor and multi-predictor regressions for count of gambling behaviours, any gambling in the past 12 months and socioemotional harms of gambling. Results Approximately two-fifths (41.0%) of respondents reported gambling in the past 12 months, of whom 16.2% reported feeling bad as a result of their own gambling. We found significant sex differences in gambling, with boys gambling more frequently than girls. Adolescents from more affluent families reported a higher count of gambling behaviours and socioemotional harms, although paradoxically, increasing affluence was also associated with lower prevalence of gambling in the last year. Non-White British ethnicities and students who felt less connected to school were more likely to engage in gambling and experience socioemotional harms. Conclusions Our findings provide important new insights regarding risk factors in adolescence associated with gambling behaviours and socioemotional harms.
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Kaminer, Yifrah. "Adolescent Gambling." Journal of the American Academy of Child & Adolescent Psychiatry 36, no. 7 (July 1997): 1012. http://dx.doi.org/10.1097/00004583-199707000-00029.

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Frasheri, Emil, and Besa Shahini. "Identifying Adolescent Problem Gambling Using Latent Variable Techniques." European Journal of Multidisciplinary Studies 4, no. 4 (January 21, 2017): 43. http://dx.doi.org/10.26417/ejms.v4i4.p43-51.

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Recently disordered gambling is reclassified as an addictive disorder which inter alia affects a little but significant proportion of adolescents. The aim of this study is to identify and assess different levels of gambling severity among adolescent gamblers (N=1157) from middle and high schools of Korca region, utilizing a cross-sectional design and self-report questionnaire. Using Exploratory, Parallel, Reliability and Confirmatory Analysis, the PGSI measurement instrument, designed for these purposes, resulted to be an appropriate unidimensional screening tool of adolescent disordered gambling in terms of psychometric properties. A traditional Latent Class Analysis using the nine PGSI-items as indicators is performed to identify and predict subtypes of adolescent gamblers, classifying them into latent classes based on their problem gambling severity levels. The inclusion of three covariates related to adolescent gambling problems into Latent Class Model improved the model, helping us to better understand the latent structure.
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Campbell, Colin, Jeffrey Derevensky, Eric Meerkamper, and Joanna Cutajar. "Parents' Perceptions of Adolescent Gambling: A Canadian National Study." Journal of Gambling Issues, no. 25 (June 1, 2011): 36. http://dx.doi.org/10.4309/jgi.2011.25.4.

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Previous unsubstantiated reports by children and adolescents suggest tacit parental acceptance of their gambling behaviour. A Canadian national survey of parents with teens between the ages of 13 and 18 revealed that in general parents view adolescent gambling as a relatively unimportant issue compared to other potentially risky behaviours. Parental attitudes toward youth gambling, their knowledge and awareness of youth gambling prevention programs, and their gambling behaviours with their children suggest that gambling has become normalized, with few parents being aware of the potential seriousness of youth gambling. The results are interpreted with the aim of improving harm minimization and prevention initiatives.
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Seo, Wonju, Namho Kim, Sang-Kyu Lee, and Sung-Min Park. "Machine learning-based analysis of adolescent gambling factors." Journal of Behavioral Addictions 9, no. 3 (October 12, 2020): 734–43. http://dx.doi.org/10.1556/2006.2020.00063.

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AbstractBackground and aimsProblem gambling among adolescents has recently attracted attention because of easy access to gambling in online environments and its serious effects on adolescent lives. We proposed a machine learning-based analysis method for predicting the degree of problem gambling.MethodsOf the 17,520 respondents in the 2018 National Survey on Youth Gambling Problems dataset (collected by the Korea Center on Gambling Problems), 5,045 students who had gambled in the past 3 months were included in this study. The Gambling Problem Severity Scale was used to provide the binary label information. After the random forest-based feature selection method, we trained four models: random forest (RF), support vector machine (SVM), extra trees (ETs), and ridge regression.ResultsThe online gambling behavior in the past 3 months, experience of winning money or goods, and gambling of personal relationship were three factors exhibiting the high feature importance. All four models demonstrated an area under the curve (AUC) of >0.7; ET showed the highest AUC (0.755), RF demonstrated the highest accuracy (71.8%), and SVM showed the highest F1 score (0.507) on a testing set.DiscussionThe results indicate that machine learning models can convey meaningful information to support predictions regarding the degree of problem gambling.ConclusionMachine learning models trained using important features showed moderate accuracy in a large-scale Korean adolescent dataset. These findings suggest that the method will help screen adolescents at risk of problem gambling. We believe that expandable machine learning-based approaches will become more powerful as more datasets are collected.
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Merkouris, Stephanie S., Christopher J. Greenwood, George J. Youssef, Primrose Letcher, Suzanne Vassallo, Nicki A. Dowling, and Craig A. Olsson. "Adult Gambling Problems and Histories of Mental Health and Substance Use: Findings from a Prospective Multi-Wave Australian Cohort Study." Journal of Clinical Medicine 10, no. 7 (April 1, 2021): 1406. http://dx.doi.org/10.3390/jcm10071406.

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Little is known about the cumulative effect of adolescent and young adult mental health difficulties and substance use problems on gambling behaviour in adulthood. We use data from one of Australia’s longest running studies of social and emotional development to examine the extent to which: (1) mental health symptoms (depressive and anxiety symptoms) and substance use (weekly binge drinking, tobacco, and cannabis use) from adolescence (13–18 years) into young adulthood (19–28 years) predict gambling problems in adulthood (31–32 years); and (2) risk relationships differ by sex. Analyses were based on responses from 1365 adolescent and young adult participants, spanning seven waves of data collection (1998–2014). Persistent adolescent to young adult binge drinking, tobacco use and cannabis use predicted gambling at age 31–32 years (OR = 2.30–3.42). Binge drinking and tobacco use in young adulthood also predicted gambling at age 31–32 years (OR = 2.04–2.54). Prior mental health symptoms were not associated with gambling and no risk relationships differed by sex. Findings suggest that gambling problems in adulthood may be related to the earlier development of other addictive behaviours, and that interventions targeting substance use from adolescence to young adulthood may confer additional gains in preventing later gambling behaviours.
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Moore, Susan, and Keis Ohtsuka. "The Structure of Young People's Leisure and Their Gambling Behaviour." Behaviour Change 17, no. 3 (September 1, 2000): 167–77. http://dx.doi.org/10.1375/bech.17.3.167.

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AbstractIn this study, the relationship between adolescent leisure and gambling was explored. Three different models of time usage were compared as potential predictors of gambling behaviour and problem gambling among 769 adolescents (15 to 18 years old) from five secondary schools in Melbourne. More leisure time, particularly unstructured leisure, predicted more frequent gambling behaviour for girls and boys. Specific activity factors provided the best time usage-based prediction of gambling behaviour. More time socialising and being involved in organised sport predicted more gambling for boys, possibly because of the access these activities provide to gambling venues. For boys, lower levels of so-called masculine pursuits (activities with other male peers) were associated with problem gambling, as were “cognitive pursuits” such as board games and collecting hobbies. For girls, more time in studious activity mitigated against gambling frequency. Lower levels of typically “feminine” adolescent pursuits predicted problem gambling. By far the major predictor of problem gambling for both sexes was gambling frequency. The role of leisure in problem gambling was discussed in terms of the role played by peer socialising, which may increase risk through access to gambling venues yet simultaneously increase protection through a sense of belongingness.
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Dissertations / Theses on the topic "Adolescent gambling"

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Chalmers, Heather. "A comprehensive examination of adolescent gambling." online access from Digital Dissertation Consortium access full-text, 2004. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NR00322.

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Marget, Nancy. "The psychosocial factors underlying adolescent problem gambling." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0032/MQ64171.pdf.

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Floyd, Kim. "Measuring the impact of problematic gambling related behaviors on adolescents an adjunctive approach to assessment of adolescent problem gambling /." online access from Digital Dissertation Consortium access full-text, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3199464.

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Marget, Nancy. "Psychosocial factors underlying problem gambling." Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=30189.

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The psychosocial correlates of adolescent gambling behavior were assessed among 7th, 9th, and 11 th graders. Participants (N = 587) completed questionnaires concerning their gambling behavior, coping skills, locus of control, depression, and substance use. Adolescents were grouped into 1 of 4 groups based upon their performance on the DSM-IV-J (Fisher, 1992) gambling screen: non-gamblers, social gamblers, problem gamblers, and probable pathological gamblers. This research examined whether individuals belonging to the 4 groups differ with respect to locus of control, coping skills, depression, and substance use. Results indicated that probable pathological gamblers were characterized by an external locus of control and reported higher levels of maladaptive coping styles, depression, and regular substance use than non-gamblers and social gamblers. Logistic regression analyses suggest that coping skills, locus of control, substance use, and depression alone do not adequately predict pathological gambling, but do seem to play an important role in the etiology nonetheless. Implications are discussed.
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Mansour, Sandra. "A qualitative examination of adolescent perceptions of gambling advertisements /." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99732.

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Youth problem gambling has become an important social policy issue. Approximately 80% of adolescents report having gambled, while 4--7% of adolescents develop serious gambling problems and another 10--15% remain at-risk for a gambling problem. Revenues in the gambling industry have grown 400% in the past 10 years, partially attributable to a marked increase in gambling advertisements. The objectives of this study are to examine general themes found in gambling advertisements, to determine the characteristics (situational and structural) of advertisements that have an effect on youth, and to determine the extent to which adolescents are influenced by these advertisements. Results from the focus groups suggest that aesthetic characteristics (bright colors, flashing lights) associated with gambling advertisements are influential in capturing and maintaining adolescent's attention and increasing their desire to gamble. Youth also appear to be drawn to advertisements typifying young, happy adults enjoying themselves, engaging in a pleasurable activity with the potential for winning money. Further analyses suggest a number of developmental and gender trends. The results are discussed with respect to the initiation and maintenance of youth gambling behaviours, as well as implications for prevention and future research.
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Ste-Marie, Chantal. "Anxiety and social stress related to adolescent gambling behavior." Thesis, online access from Digital Dissertation Consortium access full-text, 2001. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MQ75257.

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Gillespie, Meredith A. M. "Adolescent problem gambling evaluating the role of outcome expectancies /." Thesis, access full-text online access from Digital Dissertation Consortium, 2005. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MR22598.

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Campbell, Colin. "Parents' perceptions of adolescent gambling behavior: a Canadian national study." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66998.

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Adolescent gambling is an issue of concern. Previous findings report children perceive parents are unconcerned with their gambling activities. Attitudes parents hold towards gambling in comparison to other risky behaviours, gambling with their children, and awareness regarding youth education and prevention for gambling and other behaviours were examined. A total of 2,710 parents from Canada with adolescents ages 13 to 18 years were recruited via the Internet to complete the study. Results indicated parents view gambling as relatively unimportant in comparison to other adolescent risky behaviours, have purchased lottery items for their children, and that their child received insufficient prevention material about excessive gambling. Parental attitudes towards gambling suggest that it is not an activity they are comfortable having their adolescent participate.
La participation des adolescents aux jeux d'argent est un phénomène inquiétant. Des résultats de recherche ont souligné le fait que les adolescents croient que leurs parents ne se préoccupent pas ou se préoccupent peu de leur participation à des jeux d'argent. La présente étude examine les attitudes parentales à l'égard de la participation des mineurs à ces activités, en comparaison avec d'autres problématiques adolescentes, la participation des adultes à des jeux d'argent en compagnie de leurs adolescents, l'éducation des parents et leur sensibilisation aux problèmes liés à la participation aux jeux d'argent.Au moyen de l'Internet, 2 710 parents canadiens d'adolescents âgés entre 13 et 18 ans ont été invités à participer à l'étude. Les résultats montrent que la participation des adolescents aux jeux d'argent est une problématique jugée peu importante ou peu préoccupante par la majorité des parents, en comparaison à d'autres problématiques adolescentes. Également, plusieurs parents rapportent avoir offert des billets de loterie à leurs enfants, qui, à leurs dires, n'auraient pas reçu suffisamment d'information et de matériel de prévention du jeu excessif. Enfin, l'attitude des parents à l'égard de la participation des jeunes aux jeux d'argent illustre un malaise ou un inconfort face la participation de leur adolescent à ce type d'activités.
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Rhéaume, Nadia. "Évaluation du South Oaks Gambling Screen-Revised Adolescent : instrument identifiant le jeu pathologique chez les adolescents." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0005/MQ41997.pdf.

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Burnes, Colleen, and na. "Attitudes to gambling in Melbourne among adolescents of different ethnic backgrounds." Swinburne University of Technology, 2000. http://adt.lib.swin.edu.au./public/adt-VSWT20070709.162916.

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Three hundred and fifty Years 10,ll and 12 students from six coeducational schools in metropolitan Melbourne were surveyed regarding their gambling behaviour with the use of a survey which included the Australian Gambling Scale (AGS) (Senn, 1996), The questionnaire also included a Gambling Activities Checklist, Superstition Scale and Leisure Activities Checklist. The first hypothesis, that being male would be a predictor of gambling fiequency and problem gambling, was not supported. However, the second hypothesis, that early age of onset of gambling, experience of a big win, family interest in gambling and superstitious beliefs would predict gambling frequency, and that gambling frequency along with the previously listed variables would predict problem gambling was partly supported. Having had an early big win, parental gambling, western superstition (but not eastern), gambling for excitement, gambling to win money and gambling with friends predicted gambling frequency. Gambling fiequency, gambling for excitement and gambling to win money predicted problem gambling. Ethnic differences were found in predictors of gambling frequency and problem gambling. Reliability analysis on the newly-developed AGS indicated high internal consistency (1 =.90). The scale needs to be validated by comparing it to a well-established problem gambling scale, such as the South Oaks Gambling Screen.
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Books on the topic "Adolescent gambling"

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Griffiths, Mark. Adolescent gambling. London: Routledge, 1995.

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Mark, Griffiths. Adolescent gambling. London: Routledge, 1995.

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Griffiths, Mark. Adolescent gambling. London: Routledge, 1995.

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Wallisch, Lynn S. Gambling in Texas: 1995 surveys of adult and adolescent gambling behavior. Austin, Tex: Texas Commission on Alcohol and Drug Abuse, 1996.

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Wallisch, Lynn S. 1992 Texas survey of adolescent gambling behavior. Austin, Texas: Texas Commission on Alcohol and Drug Abuse, 1993.

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Youth gambling: The hidden addiction. Berlin: De Gruyter, 2011.

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Derevensky, Jeffrey L. Youth gambling: The hidden addiction. Berlin: De Gruyter, 2011.

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Teen gambling: Understanding a growing epidemic. Lanham, MD: Rowman & Littlefield Publishers, 2012.

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Alberta Alcohol and Drug Abuse Commission, ed. The Alberta youth experience survey 2002: Technical report. [Edmonton]: Alberta Alcohol and Drug Abuse Commission, 2003.

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Mark, Griffiths. Gambling and gaming addictions in adolescence. Oxford, UK: BPS/Blackwell, 2002.

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Book chapters on the topic "Adolescent gambling"

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Hayer, Tobias, and Mark D. Griffiths. "Gambling." In Handbook of Adolescent Behavioral Problems, 539–58. Boston, MA: Springer US, 2014. http://dx.doi.org/10.1007/978-1-4899-7497-6_28.

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Derevensky, Jeffrey L., and Lynette Gilbeau. "Preventing Adolescent Gambling Problems." In Gambling Disorder, 297–311. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-03060-5_14.

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Ladouceur, Robert, and Francine Ferland. "Gambling, Adolescence." In Encyclopedia of Primary Prevention and Health Promotion, 504–9. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-0195-4_73.

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Levesque, Roger J. R. "Gambling." In Encyclopedia of Adolescence, 1103–6. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-1695-2_430.

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Levesque, Roger J. R. "Gambling." In Encyclopedia of Adolescence, 1515–18. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-33228-4_430.

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Mooss, Angela D., and Jennifer Zorland. "Gambling During Adolescence." In Encyclopedia of Primary Prevention and Health Promotion, 1158–64. Boston, MA: Springer US, 2014. http://dx.doi.org/10.1007/978-1-4614-5999-6_201.

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Benedan, Laura, and Gianna Serafina Monti. "Predicting the Risk of Gambling Activities in Adolescence: A Case Study." In Studies in Classification, Data Analysis, and Knowledge Organization, 47–57. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51222-4_5.

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Derevensky, Jeffrey L., and Lynette Gilbeau. "Adolescent Gambling." In Treating and Preventing Adolescent Mental Health Disorders, 571–84. Oxford University Press, 2017. http://dx.doi.org/10.1093/med-psych/9780199928163.003.0027.

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As a result of gambling’s general social acceptability, increased availability, and new online accessibility, and gambling has increased among youth. Adolescents represent a high-risk, vulnerable group for developing gambling problems. While youth with gambling problems typically do not present in the same way as adults, they nevertheless experience a host of negative consequences associated with excessive gambling. This chapter reviews risk and protective factors, screening, and treatment strategies for gambling problems among adolescents and highlights the importance of harm minimization through prevention strategies. Education and social policy implications are provided.
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Delfabbro, Paul H., and Daniel L. King. "Adolescent gambling." In Adolescent Addiction, 159–83. Elsevier, 2020. http://dx.doi.org/10.1016/b978-0-12-818626-8.00006-2.

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Griffiths, M. D., and F. Calado. "Adolescent Gambling ☆." In Reference Module in Neuroscience and Biobehavioral Psychology. Elsevier, 2017. http://dx.doi.org/10.1016/b978-0-12-809324-5.06074-0.

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Conference papers on the topic "Adolescent gambling"

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Emond, A., M. Griffiths, and L. Hollen. "7 Youth gambling and mental health- a population study." In RCPCH and SAHM Adolescent Health Conference; Coming of Age, 18–19 September 2019. BMJ Publishing Group Ltd, 2019. http://dx.doi.org/10.1136/bmjpo-2019-rcpch-sahm.7.

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Blanco Garrote, Jose Antonio, Isabel Santos Carrasco, Patricia Marques Cabezas, David García Tejada, Laura Gallardo Borge, and Jorge Blanco Vilches. "Motivos de juego de apuestas en adolescentes de 14-18 años." In 22° Congreso de la Sociedad Española de Patología Dual (SEPD) 2020. SEPD, 2020. http://dx.doi.org/10.17579/sepd2020p094.

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Objetivos Los juegos de apuestas son cada vez más populares en adolescentes. Existen pocos datos en nuestro medio acerca de la magnitud del problema, el perfil y los motivos de juego, sobre los que establecer medidas preventivas. El objetivo principal del estudio es conocer los motivos de juego en esta población, dado que es la variable clave para entender el problema. De forma secundaria se realiza una aproximación a la prevalencia y al perfil del adolescente que utiliza el juego de apuestas. Material y métodos Se ha diseñado una encuesta específica online dirigida a los alumnos de 14-18 años de colegios de la provincia de Valladolid. Se incluyen datos sociodemográficos básicos y el Gambling Motives Questionnaire (1) (Cuestionario de Motivos de Juego, GMQ) ya validado en nuestro país (2). Los resultados que se analizan corresponden a un primer corte de 140 encuestas. Resultados y Conclusiones Aunque solamente el 5% ha apostado dinero en juegos online o casas de apuestas, el 13,6% participa en juegos de apuestas. Según este primer análisis el perfil del adolescente que juega es un varón (79%), con una edad media de 15 años, que acude a un centro público, que permanece más de 3 horas conectado a Internet (63%) y participa en actividades deportivas (79%). Ni el hecho de ser repetidor, tener problemas de relación con los padres, que estos ejerzan control sobre el uso de Internet o consumir cannabis se relacionan con este perfil. Según la GMQ el principal motivo de juego es el social (¯x=7,63±2,4), seguido de búsqueda de emociones positivas (¯x=7,42±2,4) y en menor medida, afrontamiento de estrés (¯x=5,84±1,3). Estos datos preliminares muestran una prevalencia y perfil similares a otros estudios realizados en nuestro país (3). La identificación de los motivos de juego es esencial a la hora de establecer programas de prevención.
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3

Carrasco Falcón, Shaila, and Pablo Reyes Hurtado. "Juego patológico y depresión." In 22° Congreso de la Sociedad Española de Patología Dual (SEPD) 2020. SEPD, 2020. http://dx.doi.org/10.17579/sepd2020p104.

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INTRODUCCIÓN En el DSM 5 el juego patológico se encuentra dentro de los trastornos adictivos. Es conocido que la comorbilidad en dicho trastorno es frecuente. Presentamos un caso clínico con diagnóstico de Juego Patológico y Episodio Depresivo Moderado. OBJETIVOS A partir del desarrollo del caso se realiza una breve revisión de la literatura actual sobre el juego patológico y su comorbilidad con la depresión METODOLOGÍA Se realizó una búsqueda en PUBMED utilizando los términos “gambling” y “depression” o “depressive disorder”. CASO CLÍNICO Varón de 36 años, sin antecedentes personales de interés. Desde hace 1-2 años presenta problemas por “adicción al juego” a través de Internet, ocasionándole problemas en su puesto de trabajo y a nivel personal. Presenta además deterioro del estado anímico, sentimientos de culpa, abandono de actividades de ocio, anhedonia, apato-abulia, pérdida de peso e insomnio. Realiza hace una semana intento autolítico por ahorcamiento. Se inicia tratamiento con venlafaxina y psicoterapia, habiendo mejorado tras un año de seguimiento. RESULTADOS Y CONCLUSIONES Se estima una prevalencia de juego patológico de entre un 1,1 y un 3,5%, mayor en adolescentes y adultos jóvenes. Son factores de riesgo el ser varón, la necesidad de búsqueda de sensaciones, síntomas depresivos, problemas de atención, delincuencia o alteraciones de conducta. La comorbilidad es frecuente (30 - 70% ), entre las más frecuentes están los trastornos afectivos como la depresión y el abuso de alcohol y otras sustancias. Se ha sugerido que los trastornos del estado de ánimo pueden preceder a los problemas de juego, utilizando el mismo para aliviar los síntomas y que son probables síntomas secundarios del aumento de las pérdidas económicas. Sobre el tratamiento, existen escasas publicaciones centradas en el estudio del tratamiento farmacológico de ambas patologías de manera comórbida. La mayor evidencia existe para los ISRS y la Terapia Cognitivo Conductual.
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