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1

Lin, Rui Lin. "A Study of Mixed Media Creative Artwork Designed with Computer Software." Advanced Materials Research 213 (February 2011): 48–52. http://dx.doi.org/10.4028/www.scientific.net/amr.213.48.

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A case study was conducted to explore the mixed media creative artwork, a picture book hand-drawn by an 8-year old child. First, the documentary analysis of materials related to children's picture books was conducted to understand the features of materials and the essence of stories. After rounds of discussion teaching, the parents guided the author to create a story, characters, items, and sets, and to arrange colors. This process took 6 months. 14 hand-drawn works were completed. Then those drawings were scanned with Photoshop and the layout was arranged with Adobe Illustrator. Finally, discussions of the problems encountered during the process of creation were conducted and suggestions were proposed.
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Septana, Renbarka Dwi, Mardi Yudhi Putra, and Ahmad Safei. "Media Pembelajaran Pengenalan Komponen Hardware Komputer Menggunakan Augmented Reality berbasis Android." INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management 5, no. 1 (December 30, 2020): 65. http://dx.doi.org/10.51211/imbi.v5i1.1418.

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Abstrak: Teknologi informasi memberikan dampak yang signifikan dalam mendukung perkembangan media pembelajaran. Salah satu teknologi yang membantu dalam proses pembelajaran adalah Augmented Reality. Augmented Reality merupakan teknologi yang menggabungkan benda maya 2D atau 3D secara realtime yang diproyeksikan terhadap dunia nyata melalui devices seperti smartphone. Permasalahan yang diamati pada proses belajar mengajar di SMK, yakni materi pembelajaran disajikan dalam buku Lembar Kerja Siswa bergambar dua dimensi (2D) berwarna hitam putih sehingga siswa kesulitan memahami dan mengenali komponen hardware. Selain itu, belum memanfaatkan teknologi Augmented Reality sebagai media pembelajaran yang interaktif. Tujuan penelitian ini adalah membuat media pembelajaran dengan teknologi Augmented Reality sebagai alat bantu pembelajaran agar siswa dapat memahami materi pengenalan komponen hardware komputer. Model pengembangan penelitian ini menggunakan Multimedia Development Life Cycle (MDLC). Tools yang membantu dalam pebuatan Objek gambar 3D menggunakan Adobe Illustrator, Sketchup, Vuforia, dan Unity. Untuk bahasa pemrograman C# yang dibuat menggunakan software Microsoft Visual Studio. Hasil penelitian berupa aplikasi YATINDO AR sebagai media pembelajaran komponen hardware komputer dengan teknologi Augmented Reality berbasis android yang telah membantu para guru dalam memberikan pemahaman kepada siswa tentang materi yang ada pada buku Lembar Kerja Siswa (LKS). Kata kunci: Android, Augmented Reality, Media Pembelajaran, Hardware Abstract: Information technology has a significant impact in supporting the development of learning media. One of the technologies that helps in the learning process is Augmented Reality. Augmented Reality is a technology that combines 2D or 3D virtual objects in realtime that are projected to the real world via devices such as smartphones. The problems observed in the teaching and learning process at SMK, namely the learning material are presented in a black and white two-dimensional (2D) illustrated Student Worksheet book so that students have difficulty understanding and recognizing hardware components. In addition, they have not yet utilized Augmented Reality technology as an interactive learning medium. The purpose of this research is to create learning media with Augmented Reality technology as a learning aid so that students can understand the material on the introduction of computer hardware components. This research development model uses the Multimedia Development Life Cycle (MDLC). Tools that help in creating 3D image objects using Adobe Illustrator, Sketchup, Vuforia, and Unity. For the C # programming language created using Microsoft Visual Studio software. The result of the research is the YATINDO AR application as a learning media for computer hardware components with Android-based Augmented Reality technology which has helped teachers in providing understanding to students about the material in the Student Worksheet (LKS) book.
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Khoirunnisa, Azizah Nurul, Munir, and Laksmi Dewi. "Design and Prototype Development of Augmented Reality in Reading Learning for Autism." Computers 12, no. 3 (February 28, 2023): 55. http://dx.doi.org/10.3390/computers12030055.

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(1) Background: Augmented reality is no less popular than virtual reality. This technology has begun to be used in education fields, one of which is special education. Merging the real and virtual worlds is the advantage of augmented reality. However, it needs special attention in making software for children with special needs, such as children with autism. This paper presents an application prototype by paying attention to the characteristics of autistic individuals according to the Autism Guide, that has existed in previous studies. (2) Method: The method used in the development of this prototype is the Linear Sequential Model. Application development is made using Unity3D, Vuforia, and Adobe Illustrator by considering accessibility and other conveniences for developers. (3) Results: The prototype was developed with reference to the Autism Guide, then validated by media experts and autistic experts with the results of the assessment obtaining a score of 87.3/100 which is in the “Very Good” category and is suitable for use. (4) Conclusions: The development of a prototype that refers to the characteristics of children with autism needs to be considered so that what will be conveyed can be easily accepted.
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Mapes, Daniel P., and J. Michael Moshell. "A Two-Handed Interface for Object Manipulation in Virtual Environments." Presence: Teleoperators and Virtual Environments 4, no. 4 (January 1995): 403–16. http://dx.doi.org/10.1162/pres.1995.4.4.403.

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A two-handed direct manipulation VE (virtual environment) interface has been developed as an intuitive manipulation metaphor for graphical objects. A new input device called ChordGloves introduces a simple technique for rapid and repeatable gesture recognition; the Chordgloves emulate a pair of 3-D mice and a keyboard. A drafting table is isomorphically mapped into the VE and provides hand support for 2-D interface techniques, as well as a reference frame for calibrating the mapping between real and virtual worlds. A cursor gravity function is used to grab vertices, edges, or faces and establish precisely aligned differential constraints between objects called anchors. The capability of subjects to translate, rotate, scale, align, and glue objects is tested with a puzzle building task. An approximation of the puzzle task is done in Adobe Illustrator to provide a performance reference. Results and informal user observations as well as topics for future work are presented.
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Indrie, Liliana, Pablo Diaz-García, and Zlatina Kazlacheva. "THE USE OF CAD/CAM FOR TEXTILE DESIGNS AND FABRICS." Applied Researches in Technics, Technologies and Education 7, no. 1 (2019): 24–28. http://dx.doi.org/10.15547/artte.2019.01.003.

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The paper illustrates the role of CAD/CAM technology in developing virtual textile design on the computer screen. First, it was created the shape of the symbol "Flower of Life" from Sacred Geometry by using the CAD system ASCON Kompas for the design of shapes and the graphic software Adobe Photoshop for colour combinations. Then, we drew few graphic sketches of garments on which we applied the textile design “Flower of life”. In order to obtain fabric-manufacturing orders, the image was processed with a specific design software for fabric: EAT DesignScope Victor. At last, we converted the design into a fabric by using the weaving machine Smit Textile GS900 Jacquard Loom.
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Rarasati, Niken, and Affero Bin Ismail. "Interactive Learning Media Development Based on Android Assisted by Google Sites on Building Static Calculation Element in 2nd Depok National Vocational High School." Jurnal Pendidikan Teknik Sipil 5, no. 1 (June 22, 2023): 14–30. http://dx.doi.org/10.21831/jpts.v5i1.60168.

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Background: This study aims to develop interactive learning media based on android assisted by Google Sites on building static calculation element class X SMK N 2 Depok and to determine the feasibility of the media in terms of material and media aspects.Methods: The research is Research and Development (RD) method using waterfall model development. The stage of waterfall model are analysis, design, coding, testing, and maintenance. Data is collected using interviews, questionnaires, and device usage. Feasibility data analysis using category range analysis.Results: The results of this research according to the stages (1) the analysis stage reveals problems with learning methods and models that are not yet sufficient for students to learn according to the independent learning curriculum. The software used is Adobe Illustrator and assisted by Google Sites with an android smartphone v4.1 has a minimum of 1GB of RAM and 1GB of free memory. (2) The design stage uses UML planning and storyboards. UML diagrams include use case, activity, class, and sequence. (3) The coding stage is assisted by Google Sites using Markup Language HTML and Website Appsgeyser. (4) The testing phase is carried out on material and media aspects according to ISO 25010. (5) The maintenance stage involves improving the appearance and explanation of the questions.Conclusion: Based on the test results it is concluded that the media developed is feasible to use.
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Jean-Aimé, Assué Yao, and Gnepehi Dje Gnamian Gildas. "Secteur Informel, lternative au Sous-Emploi des Jeunes dans la Sous-Préfecture de Toumodi." European Scientific Journal, ESJ 19, no. 14 (May 31, 2023): 19. http://dx.doi.org/10.19044/esj.2023.v19n14p19.

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L’objectif de cette recherche est d’analyser la contribution du secteur informel dans l’insertion professionnelle des jeunes dans la Sous-préfecture de Toumodi avec ses effets induits au plan économique et social en 2022. La méthodologie s’appuie sur les recherches documentaires et une enquête de terrain de quatre mois entre les mois de Janvier et Avril 2022. La recherche est à la fois qualitative et quantitative afin de rendre compte au mieux du poids du secteur informel dans l’activité économique des jeunes et des effets induits de cette contribution. Elle a pris en compte 421 jeunes, 62 activités informelles et 08 personnes ressources dans la Sous-Préfecture. Les données recueillies ont été traitées manuellement et à l’ordinateur grâce au logiciel SPSS for Windows 17.0, Excel, Adobe Illustrator CS.11 et Arcview GIS 3.3 ; ce qui a permis de présenter les résultats sous forme de tableaux et graphiques. Il ressort de cette enquête, que le secteur informel qui regroupe le commerce, l’artisanat et le transport est le principal secteur d’activité des jeunes avec 70% des emplois. Le revenu moyen annuel des jeunes actifs dans ce secteur est 76 000 FCFA. Ces revenus servent à payer le loyer et à se nourrir. C’est pourquoi une réorganisation des activités du secteur informel et une formation des jeunes exerçant dans ce secteur s’imposent. The objective of this research is to analyze the contribution of the informal sector in the professional integration of young people in the region of Toumodi with its induced effects at the economic and social level in 2022. The methodology is based on the documentary research and a four-month field survey between January and April 2022. The research is both qualitative and quantitative in order to better reflect the weight of the informal sector in the economic activity of young people and the induced effects of this contribution. It took into account 421 young people, 62 informal activities, and 08 resource persons in the area. The data collected were processed manually and on the computer using SPSS for Windows 17.0, Excel, Adobe Illustrator CS.11, and Arcview GIS 3.3 software; which made it possible to present the results in the form of tables and graphics. This survey shows that the informal sector, which includes trade, crafts, and transport, is the main sector of activity for young people with 70% of jobs. The average annual income of young workers in this sector is 76,000 FCFA. This income is used to pay the rent and to eat. This is why a reorganization of activities in the informal sector and training of young people working in this sector is essential.
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Yusof, MYPM. "Digitalized Bite Mark Analysis for the Undergraduate Dental Students." Compendium of Oral Science 2, no. 1 (September 1, 2015): 1–5. http://dx.doi.org/10.24191/cos.v2i0.17519.

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In legal system, the admissibility of bite mark injury has proven to give more positive impact when current technologies are adapted to its analysis. The early exposure of the digitalized bite mark analysis during the undergraduate dental program is beneficial to stimulate interests and provide guidance among the professional dentists. The step-by-step bite mark analysis partly adapted from KU Leuven, Belgium is emphasized by delivering the illustrated practical techniques using computer software Adobe Photoshop®. The overlays analysis demonstrated its practicality as easy to use and offered opportunities to learn through unconventional mode of teaching. The incorporation of bite mark injury analysis to the undergraduate dental learning is highly recommended.
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Cherniavskyi, T. "INTERDISCIPLINARY APPROACH TO TEACHING GRAPHIC DESIGN FOR FUTURE TEACHERS OF LABOR EDUCATION IN THE CONTEXT OF IT EDUCATION." Ukrainian professional education, no. 14 (December 29, 2023): 57–64. http://dx.doi.org/10.33989/2519-8254.2023.14.300217.

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This article examines the importance of effectively integrating graphic design into computer science education, emphasizing the need for integrative curricula. It is emphasized that such an approach requires taking into account the specifics of both disciplines and contributes to the formation of a comprehensive understanding of the subject, the development of professional competencies, and the training of specialists capable of meeting the requirements of modern society. In the context of the rapid development of digital technologies, the article emphasizes the relevance of the integration of graphic design into IT education. The practical aspects of such integration are considered, including the usage of innovative technical tools, programs, and teaching methods aimed at improving the quality of education. Special attention is paid to project-oriented learning, which allows students to implement practical tasks, developing both graphic and computer skills. Examples are given of how students can be involved in the development of websites, mobile applications, and multimedia projects, using knowledge from both fields. Emphasis is also placed on the importance of software tools such as Adobe Photoshop, and Illustrator for graphic design and programming languages and environments for web development, enabling students to acquire the necessary technical skills for their future careers. Special attention is paid to the role of integration in qualified teacher training capable of working effectively in a high-tech, information-oriented society. Specific examples of courses and projects that demonstrate the implementation of an interdisciplinary approach in education are provided, as well as recommendations for further improvement of educational programs are developed. The analysis emphasizes the potential and importance of integrated teaching of graphic design and informatics for the training of future teachers, aimed at their professional development and improvement of the educational process in general.
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Schattschneider, Doris J., Nickolas Jackiw, Yves Baulac, Franck Bellemain, Jean-Marie Laborde, Dennis Johnson, Terry Flaherty, et al. "Adobe Illustrator." Leonardo 25, no. 3/4 (1992): 392. http://dx.doi.org/10.2307/1575878.

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Junidar, Junidar. "PERANCANGAN DAN PEMBUATAN VIDEO ANIMASI 2D EDUKATIF MENGENAI RESISTENSI ANTIBIOTIK PADA TUBUH MANUSIA." Jurnal Teknologi Terapan and Sains 4.0 2, no. 1 (August 11, 2021): 425. http://dx.doi.org/10.29103/tts.v2i1.4149.

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Perancangan dan Pembuatan Video Animasi 2D Edukatif Mengenai Resistensi Antibiotik Pada Tubuh Manusia ini bertujuan untuk memberi edukasi tentang bahayanya resistensi antibiotik karena bakteri di dalam tubuh manusia sudah kebal terhadap antibiotik dan dapat menyebabkan berbagai macam dampak buruk pada tubuh manusia, dijelaskan dalam bentuk yang sederhana dan mudah dimengerti oleh siapa saja. Pembuatan animasi 2D ini dilakukan dengan proses vectoring, animating dan rendering dengan menggunakan software Adobe Illustrator, Adobe After Effects dan Adobe Premiere Pro. Kata Kunci : Animasi 2D, Edukatif, Bakteri, Resistensi, Antibiotik, Adobe, Illustrator, After Effects, Premiere Pro
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DAMAYANTI, SAVIRA. "METODE PENCIPTAAN DESAIN KERAJINAN MENGGUNAKAN ADOBE ILLUSTRATOR." Fashion and Fashion Education Journal 12, no. 1 (May 20, 2023): 54–61. http://dx.doi.org/10.15294/ffej.v12i1.58371.

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Abstrak. Tujuan penelitian ini adalah untuk mengetahui efektifitas dan hasil dari penciptaan desain kerajinan dengan menggunakan software Adobe Illustrator. Metode penelitian yang digunakan dalam penelitian ini menggunakan metode Research and Development yang hasilnya disajikan secara kualitatif deskriptif, dengan teknik pengumpulan data observasi, wawancara, dan dokumentasi. Dalam penelitian ini langkah-langkah eksperimen yang digunakan dalam penciptaan desain kerajinan mengacu pada teori penciptaan seni yang terdiri dari tiga tahapan utama yaitu eksplorasi, perancangan, dan perwujudan. Visualisasi karya ini diawali dengan membuat outline bentuk kerajinan, yang kemudian ditambahkan detail motif dengan memanfatkan palet warna Ai yang merupakan keunggulan dari Ai, serta mengoptimalkan tampilan dengan tools 3D dengan teknik isometric agar maksimal dalam memberikan kesan yang tampak nyata. Proses penciptaan desain kerajinan menggunakan Adobe Illustrator mampu menghasilkan desain dengan tampilan yang lebih menarik serta mudah untuk dikembangkan menjadi desain yang lebih variatif dan kreatif dengan waktu yang relatif cepat dengan inventaris yang lebih mudah. Karya yang dibuat menggunakan Adobe Illustrator menghasilkan dua karya desain kerajinan yang kemudian diwujudkan pada prototype dan mockup pada ruangan dengan teknik isometric. Kata Kunci: penciptaan, desain, kerajinan, Adobe Illustrator
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Vorontsova, Darya, Hanna Fedchenko, and Olga Valchuk. "PRODUCTION ORGANIZATION OF GRAPHICS PRODUCT." Bulletin of NTU "KhPI". Series: Strategic management, portfolio, program and project management, no. 2(6) (August 3, 2022): 21–24. http://dx.doi.org/10.20998/2413-3000.2022.6.4.

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Computer graphics is developing dynamically in various spheres of human life. Paying attention to the high dynamism of the world around us, the issue of optimizing the process of video, animation, character, advertising, avatar, etc. creation is becoming increasingly important. The graphic product requires the fastest production process without paying attention to the fact that it is a development of a feature film, a commercial project of various scales or a project of 10 frames. The analysis of the main achievements of specialists in the field of computer graphics revealed different approaches to the organization of graphic projects. In specialist’s works, attention is paid to the principles of graphic conveyors of major studios and film companies. The purpose of this work is to present recommendations for the organization of the process of developing a short video series by one person, taking into account the automation of the relevant stages of work, on the example of a video of social advertising. To implement this task, the scheme of the project workflow was proposed, where the main stages of creating graphic content are marked, the relevant software and selected parts of the workflow such as preproduction, production and postproduction. The following software tools were selected for the project implementation: Z-Brush, Blender, Autodesk Maya, Adobe After Effects. The analysis of the development algorithm showed the critical points of the scheme, which reduce the speed of the project. To avoid this, it was proposed the technique of "pipeline". As a result of research the methodologies of the graphics pipeline organization was raised, and the beneficial effects of reliable workflow management were illustrated. A visual and detailed form of presentation of the creating a graphic product stages using the "pipeline" technique will help increase the level of knowledge among beginners.
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Fitri, Evita, Jordy Lasmana Putra, Mugi Raharjo, and Witriana Endah Pangesti. "Pelatihan Desain Grafis Menggunakan Adobe Illustrator Pada Panti Asuhan Adinda Cengkareng." Al-Ijtimā: Jurnal Pengabdian Kepada Masyarakat 4, no. 1 (October 31, 2023): 138–50. http://dx.doi.org/10.53515/aijpkm.v4i1.91.

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Panti Asuhan Adinda didirikan oleh Dra. Leila Ridwan memiliki Tujuan untuk memberikan pendidikan kepada anak yatim, yatim piatu dan anak-anak dari keluarga kurang mampu dengan membina dan mengembangkan kualitas jasmani, mental dan rohaniah mereka sesuai dengan tahapan tumbuh dan perkembangan anak, agar nantinya mereka dapat mengangkat dirinya mencapai taraf hidup yang lebih baik. Dengan tujuan tersebut sehingga memberikan wadah terhadap anak-anak binaan bebas berkreatifitas dalam berbagai bentuk kegiatan. Salah satu aplikasi yang bisa dimanfaatkan sebagai media visualisasi dalam kreativitas adalah Desain Grafis Menggunakan Adobe Illustrator. Adobe Illustrator CS6 merupakan salah satu software untuk membuat desain grafis yang memiliki banyak fungsi, seperti pembuatan animasi objek,membuat presentasi, animasi iklan, game, pendukung animasi halaman web, hingga dapat digunakan untuk pembuatan film animasi. Adapun pelatihan ini bertujuan untuk meningkatkan pengetahuan dan keterampilan Desain Grafis Menggunakan Adobe Illustrator pada peserta pelatihan. Metode pelaksanaan pada kegiatan ini terdiri dari tahap persiapan yaitu survey lokasi kegiatan untuk menggali permasalahan yang dihadapi, tahap pelaksanaan yaitu pelatihan Desain Grafis Menggunakan Adobe Illustrator secara hybrid dan tahap monitoring dan evaluasi untuk mengetahui seberapa besar peningkatan pengetahuan dan kemampuan anak-anak binaan Panti Asuhan Adinda. Hasil dari PkM ini terdapat diantaranya 52% dengan grade puas dan 12% dengan grade sangat puas terhadap pelaksanaan PkM yang telah dilakukan.
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Wijaya, Novan. "Pelatihan Membuat Desain Logo Vector Menggunakan Adobe Illustrator dan Adobe Flash di SMK Bina Cipta Palembang." Jurnal Pengabdian Pada Masyarakat 1, no. 1 (December 1, 2016): 25–29. http://dx.doi.org/10.30653/002.201611.5.

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Information technology is growing rapidly, especially graphic design which beneficial to the advancement of education. In the science of graphic design can give participants skill to communication visually, either text or images to convey a message. Graphic design skilla are needed in various fields of business such as printing, advertising, multimedia, fashion, industry and education until creative industries. Software used is Adobe Illustrator. Adobe illustrator based on vectors. Final result obtained better than quality if magnification/zoom. Output of this activity is praticipants can implement graphic design either form of making school environment a bulletin board or other announcements can be implemented in the world as well as work related to graphic design.
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Melkiy, V. A., V. V. Bratkov, E. S. Chernyavka, A. A. Verkhoturov, and D. V. Lisitsky. "Vegetation mapping of the southern part of the Sakhalin Island by data of decoding images of the Landsat satellite system." Vestnik SSUGT (Siberian State University of Geosystems and Technologies) 28, no. 4 (2023): 94–106. http://dx.doi.org/10.33764/2411-1759-2023-28-4-94-106.

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The purpose of the research is to determine the factors that have a significant impact on the distribution structure of plant communities over the territory and to draw up a vegetation map. The article pre-sents the analytical results of the vegetation cover diversity and geobotanical mapping of the territory based on the data of decoded satellite images. Materials and methods. The main sources of information for the study are materials of field geobotanical studies and satellite images of medium spatial resolution obtained from the Landsat-8 satellite, which provided an assessment of the current state of forest communities. Modern compilation and design of maps is characterized by the widespread use of GIS technologies and computer analysis methods. To decrypt and process the images, the ENVI, ArcGIS, and QGIS software complexes were used. The final processing and design of the cartographic material was carried out using the Adobe Illustrator program. Results. The southern part of the Sakhalin Island territory was chosen as the object of research, on which a large number of east-asian species, including tree and shrub forms, grow. In the Yuzhno-Sakhalinsk floristic region, the flora of the North-Japanese type prevails, and the presence of northern species characteristic of the dark coniferous taiga zone is noticeably reduced in its composition. Krillionsky district is distinguished by the presence of species common with the Southern Kuril Islands and the Hokkaido Island. The re-sults of studying the spatial distribution of forest landscapes served as a basis for identifying the most resistant to climate change plant communities, as well as those capable of rapid recovery after forest fires. Climatic conditions have been analyzed, which made it possible to identify trends in the long-term dynamics of plant communities in the territory. The analysis of long-term dynamics made it possible to identify the current state of forest communities, predict certain negative natural phenomena (fires, waterlogging, etc.). Conclusions. The dynamics of the state of forest plant communities is clearly determined by the data of satellite surveys. The map, compiled on the basis of the results of space images interpretation, reflects the spatial distribution and state of the vegetation cover of the territory, enables to make an inventory of plant associations, to establish the boundaries of geobotanical regions in their current state.
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Théry, Hervé. "Representações de fluxos aéreos." GEOUSP: Espaço e Tempo (Online) 19, no. 1 (April 3, 2015): 160. http://dx.doi.org/10.11606/issn.2179-0892.geousp.2015.98642.

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O texto tenta representações das ligações aéreas 2010 no Brasil diferentes daquelas do trabalho de mesmo nome publicado pelo IBGE, usando a opção "fluxos" do software francês Cartes et Données, com arte final no Adobe Illustrator.
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Sindhora, Arya, Deni Saputra, and Rini Tisnawati. "Perancangan Motion Graphic Pengenalan Automated Uvc Trolley di Balai Pengembangan Instrumentasi Lipi Bandung." Jurnal Indonesia Sosial Teknologi 2, no. 10 (October 21, 2021): 1697–704. http://dx.doi.org/10.36418/jist.v2i10.241.

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Penelitian ini bertujuan untuk memperkenalkan Automated UVC Trolley (AUT) sebagai alat disinfekstan yang bisa dikembangkan dengan baik. Penelitian ini mengkaji media yang dikembangkan oleh UPT BPI LIPI untuk memperkenalkan alat tersebut. Yang mana pada penggunaan bidang promosi dengan menerapkan Multimedia khususnya Motion Graphic memiliki dampak yang sangat baik pada masyarakat salah satunya sebagai pengenalan Company Profile. Dalam penelitian ini peneliti menggunakan 3 software dari Adobe Corporation. Yaitu Adobe Premiere Pro, Adobe Illustrator dan Adobe After Effect. Oleh karena itu peneliti menerapkan Motion Graphic sebagai media promosi berupa produk ataupun jasa karena dinilai paling efisien dalam bidang informasi dan teknologi.
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Arya, Arya Sindhora, Deni Saputra, and Rini Tisnawati. "PERANCANGAN MOTION GRAPHIC PENGENALAN AUTOMATED UVC TROLLEY DI BALAI INFORMASI TEKNOLOGI LIPI BANDUNG." INFOKOM (Informatika & Komputer) 9, no. 2 (October 3, 2022): 43–53. http://dx.doi.org/10.56689/infokom.v9i2.415.

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Penelitian ini bertujuan untuk memperkenalkan Automated UVC Trolley (AUT) sebagai alat disinfekstan yang bisa dikembangkan dengan baik. Penelitian ini mengkaji media yang dikembangkan oleh UPT BPI LIPI untuk memperkenalkan alat tersebut. Yang mana pada penggunaan bidang promosi dengan menerapkan Multimedia khususnya Motion Graphic memiliki dampak yang sangat baik pada masyarakat salah satunya sebagai pengenalan Company Profile. Dalam penelitian ini peneliti menggunakan 3 software dari Adobe Corporation. yaitu Adobe Premiere Pro, Adobe Illustrator dan Adobe After Effect. Oleh karena itu peneliti menerapkan Motion Graphic sebagai media promosi berupa produk ataupun jasa karena dinilai paling efisien dalam bidang informasi dan teknologi.
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Wahyuningsih, Delpiah, Parlia Romadiana, and Chandra Kirana. "PELATIHAN DESAIN GRAFIS BAGI SISWA SEBAGAI PENGEMBANGAN PENGETAHUAN DI BIDANG MULTIMEDIA." Jurnal Abdimastek (Pengabdian Masyarakat Berbasis Teknologi) 1, no. 1 (April 7, 2020): 33–36. http://dx.doi.org/10.32736/abdimastek.v1i1.838.

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Pelatihan desain grafis ini memberikan pengetahuan, meningkatkan kompetensi dan pelatihan untuk siswa-siswi SMKN 1 Pangkalpinang dalam pemahaman secara teori penggunaan warna, maksud dan tujuan dari desain serta mempraktekkan pembuatan desain untuk di terapkan ke masyarakat. Pengabdian ini menerapkan metode Praktikum langsung terhadap siswa-siswi dalam pembuatan desain dengan desain bertema keamanan lalu lintas. Hasil dari pengabdian ini yaitu siswa-siswi mengetahui penggunaan adobe illustrator yang sebelumnya belum pernah mereka lakukan, mampu membuat desain berupa spanduk dan banner yang bertema keamanan lalu lintas. Untuk mencapai lulusan pada jurusan Multimedia mampu membuat desain grafis dari berbagai software, salah satunya penggunaan adobe illustrator. Pelatihan ini diikuti oleh siswa-siswi kelas sepuluh jurusan multimedia sebanyak satu kelas yang berjumlah 37 orang dan pelatihan ini dilakukan selama dua hari.
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Junidar, Junidar, Dian Syifa, and Kikye Martiwi S. "PEMBUATAN VIDEO ANIMASI INFOGRAFIS EDUKATIF MENGENAI GEJALA COVID-19 VARIAN OMICRON." Jurnal Teknologi Terapan and Sains 4.0 3, no. 1 (March 1, 2022): 693. http://dx.doi.org/10.29103/tts.v3i1.8505.

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Omicron adalah varian terbaru virus corona yang juga menyebabkan penyakit Covid-19. Pembuatan animasi interaktif tentang gejala omicron dibuat untuk mempermudah masyarakat, sebagai media penyampaian tentang gejala omicron dalam bentuk animasi. Pembuatan animasi ini dilakukan dengan metode pre production, production dan post production dengan menggunakan software adobe illustrator, adobe after effects, dan audacity. Animasi ini berjalan 29.97 fps (frame per second) sehingga menghasilkan video animasi yang halus dan proses rendering animasi ini menghasilkan durasi video selama 3 menit dengan format video (*.mp4).
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Zhao, T., H. Li, X. Di, Z. Cai, Y. Wan, Y. Zhang, X. Wang, Y. Peng, L. Che, and H. Xu. "A STUDY OF RAPID MAPPING TECHNOLOGY BASED ON ADOBE ILLUSTRATOR." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-1/W2-2023 (December 13, 2023): 239–44. http://dx.doi.org/10.5194/isprs-archives-xlviii-1-w2-2023-239-2023.

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Abstract. At present, China's urban and rural construction, national security, emergency and disaster relief have put forward higher and faster requirements for high-quality and current maps. How to use the latest spatial database in the shortest possible time to produce and provide high-quality, highly presentable, content-rich maps is an urgent issue. In this paper, we study the rapid mapping technology based on GIS platform and map mapping software, study the automatic map mapping method under AI environment, design and develop the spatial basic geographic database-driven rapid mapping system, realize the automatic lossless conversion of GIS data to map mapping software according to the established mapping rule base, realize the automatic configuration of symbols and annotations, and realize the automation of processing of element relationship. The AI-based database-driven rapid mapping technology has been used in the practice of map compilation in prefecture-level cities, replacing most of the manual repetitive operations, greatly improving the efficiency of map compilation, and enhancing the capacity of emergency mapping services.
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Bernadhed, Bernadhed, and Tahajudin Sudibyo. "Short Movie Sabhara Corps." Respati 17, no. 2 (July 10, 2022): 37. http://dx.doi.org/10.35842/jtir.v17i2.456.

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INTISARIModernisasi sistem di tubuh Polri merupakan suatu keniscayaan guna membantu pelaksanaan tugas - tugas polri yang semakin kompleks. Saat ini pembangunan Command Center di Indonesia sudah menjangkau 26 Polda dan ditunjang dengan Monitoring Center ditingkat Polres sebanyak 249 unit.Pada pelaksanaannya Command Center perlu pembenahan agar lebih optimal dalam mewujudkan pelayanan kepada masyarakat. Polda DIY telah membuat gagasan inovasi proyek perubahan dengan judul “Peningkatan Pelayanan Masyarakat Melalui Optomalisasi Command Center”. Salah satu aspek penting untuk mewujudkan optimalisasi Command Center adalah dengan masyarakat yang mengetahui akan fungsi Command Center itu sendiri. Untuk mengatasi masalah ini, penulis diminta untuk membuatkan sebuah video iklan layanan masyarakat yang nantinya akan menjadi salah satu media informasi bagi khalayak umum. Dengan menggabungkan teknik liveshot dan motion graphic, diharapkan video mempunyai informasi yang mudah ditangkap dan tepat sasaran. Dalam pembuatan video motion graphic, software yang digunakan adalah Adobe After Effect, Adobe Illustrator, Adobe Premiere dan Adobe Lightroom.Kata kunci — Liveshoot, Motion graphic, Iklan Layanan Masyarakat.. ABSTRACTModernization of the system within the Police is a necessity to assist the implementation of the increasingly complex tasks of the Police. Currently, the construction of the Command Center in Indonesia has reached 26 Polda and is supported by a Monitoring Center at the Polres level as many as 249 units.In its implementation, the Command Center needs to be improved so that it is more optimal in realizing services to the community. Polda DIY has made an innovative idea for a change project with the title "Improving Community Service through Optimizing the Role of the Command Center". One important aspect to realize the optimization of the Command Center is that there are people who know the function of the Command Center itself.To overcome this problem, the author was asked to make a video of public service advertisements which later became one of the information media for the wider community. By combining live shot and motion graphics techniques, it is hoped that the video will have information that is easy to capture and on target. In making motion graphics videos, the software used is Adobe After Effects, Adobe Illustrator, Adobe Premiere, and Adobe Lightroom. Key word — Liveshoot, Motion graphic, Video Public Service Announcement
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Bernadhed, Bernadhed, and Ihwanudin Ihwanudin. "Video Iklan Layanan Masyarakat Command Center Dan Reserse Riminal Di Polda DIY Dengan Judul “Peningkatan Pelayanan Masyarakat Melalui Optimalisasi Command Center”." Respati 16, no. 3 (November 10, 2021): 92. http://dx.doi.org/10.35842/jtir.v16i3.424.

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INTISARIModernisasi sistem di tubuh Polri merupakan suatu keniscayaan guna membantu pelaksanaan tugas - tugas polri yang semakin kompleks. Saat ini pembangunan Command Center di Indonesia sudah menjangkau 26 Polda dan ditunjang dengan Monitoring Center ditingkat Polres sebanyak 249 unit.Pada pelaksanaannya Command Center perlu pembenahan agar lebih optimal dalam mewujudkan pelayanan kepada masyarakat. Polda DIY telah membuat gagasan inovasi proyek perubahan dengan judul “Peningkatan Pelayanan Masyarakat Melalui Optomalisasi Command Center”. Salah satu aspek penting untuk mewujudkan optimalisasi Command Center adalah dengan masyarakat yang mengetahui akan fungsi Command Center itu sendiri. Untuk mengatasi masalah ini, penulis diminta untuk membuatkan sebuah video iklan layanan masyarakat yang nantinya akan menjadi salah satu media informasi bagi khalayak umum. Dengan menggabungkan teknik liveshot dan motion graphic, diharapkan video mempunyai informasi yang mudah ditangkap dan tepat sasaran. Dalam pembuatan video motion graphic, software yang digunakan adalah Adobe After Effect, Adobe Illustrator, Adobe Premiere dan Adobe Lightroom.Kata kunci— Liveshoot, Motion graphic, Iklan Layanan Masyarakat.. ABSTRACTModernization of the system within the Police is a necessity to assist the implementation of the increasingly complex tasks of the Police. Currently, the construction of the Command Center in Indonesia has reached 26 Polda and is supported by a Monitoring Center at the Polres level as many as 249 units.In its implementation, the Command Center needs to be improved so that it is more optimal in realizing services to the community. Polda DIY has made an innovative idea for a change project with the title "Improving Community Service through Optimizing the Role of the Command Center". One important aspect to realize the optimization of the Command Center is that there are people who know the function of the Command Center itself.To overcome this problem, the author was asked to make a video of public service advertisements which later became one of the information media for the wider community. By combining live shot and motion graphics techniques, it is hoped that the video will have information that is easy to capture and on target. In making motion graphics videos, the software used is Adobe After Effects, Adobe Illustrator, Adobe Premiere, and Adobe Lightroom.Key word— Liveshoot, Motion graphic, Video Public Service Announcement
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Lin, Ching Hui, and Chin Mei Lin. "The Study in the Application of Nanotechnology Digital Printing in Clothing Pattern Design." Key Engineering Materials 562-565 (July 2013): 674–79. http://dx.doi.org/10.4028/www.scientific.net/kem.562-565.674.

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Nanotechnology, in the 21st century, is the biggest driving force in the development of technology and industry, which has its wide range of applications. In traditional industries, nanotechnology can be applied to the development of digital printing ink. Digital printing appears as a new printing technology in the 1990s, the 20th century. And in recent years, along with the trends of a global energy saving and carbon reduction, the concept of producing green products with low-carbon, water saving, energy abating, pollution decreasing attributes has arisen. The introduction of digital printing to textiles brings the speed, flexibility, wide areas of color selection, environmental protection and the potential of cost saving etc; the technology becomes a major breakthrough in the textile printing industry. The industry is committed to the technology of environmental friendly digital printing and goes toward to a new pattern of bright future in fashion design. While the globe puts effort to develop digital printing, the core technology should not only focuses on how to come up with high-speed, large amount, low-cost machines, but also the R & D to the making and applications of digital printing, which has a great impact on digital printing quality. At the present, the digital printing ink of the reactive ink / acidic ink is applied to cotton fabrics and the fabrics containing hemp content. The printing process is from the fabric pretreatment → inkjet printing →solid color processing → washing → drying. Moreover, sublimation transfer ink is applied to fabrics containing polyester fiber content; but it cannot be fully colored the fabrics of general 100% cotton and silk, which is the biggest drawback of this sublimation transfer ink. Therefore, this study, primarily through the Nanotechnology with green environmental protection and reduction of carbon from Mimaki Engineering Co., Ltd., captures the moral of the cultural patterns of the local characteristics by the techniques of changing, modeling, designing, and arranging on the patterns of dress design. And it uses computer graphics software, Adobe Photoshop & Illustrator, to draw and trim the separate pattern and the foursquare consecutive pattern for the completion of fashion pattern designs. And it applies the features of the nano pigment ink on the fabrics of cotton, hemp, silk, and polyester fiber to interpret the artistic style of the local through digitized programming language. The importing of nanotechnology refills new sources of industrial competition. This study expects to explore the nanotechnology digital printing and combine with the design of the clothing pattern transforming on the designs, grinding pigment molecules to nano ultra-fine level with reduced light scattering phenomena and good light purity. Fully demonstrating the features of natural bright color, the endurance of pigment water and the light fastness will be able to create a lager space of application and market in the digital printing industry.
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Wulandari, Wulandari, Khairil Khairil, and Siswanto Siswanto. "Media Promotion of the Faculty of Computer Science, Bengkulu University, based on Multimedia." Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) 1, no. 1 (June 29, 2021): 62–69. http://dx.doi.org/10.53697/jkomitek.v1i1.141.

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Multimedia is one of the existing information technology products. Multimedia has the power to attract interest in which multimedia combines various media sources such as text, images, sound, animation, and video and so on. Multimedia can be used in the fields of marketing, industry, commerce, entertainment, and education. Therefore, the writer will make an animated video as a promotion for the Faculty of Computer Science at the University of Dehasen Bengkulu using the Adobe After Effects CS6 application and assisted by the Adobe Illustrator CS6 and Adobe Photoshop CS6 applications. With the creation of promotional media for the Faculty of Computer Science, University of Dehasen Bengkulu in the form of animated videos, it is intended that it can help or be an alternative to promote the departments are in the Faculty of Computer Science, University of Dehasen Bengkulu to the public.
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Sontakke, Yogesh Ashok, and Jakkula Akhil. "Changing Art of Anatomy Illustrations." Scholars International Journal of Anatomy and Physiology 5, no. 3 (March 13, 2022): 55–58. http://dx.doi.org/10.36348/sijap.2022.v05i03.001.

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Anatomical illustrations have gradual changed since their inception. The pioneers of the field have initially used pencil drawings, followed by line illustrations, colored illustrations, two dimensional and three-dimensional illustrations, and it grew up to virtual reality. Recent studies have observed their benefit in teaching anatomy, especially for providing spatial orientation of various structures and complex topics such as middle ear, pterygopalatine fossa, where dissection cannot offer much comprehension. Drawing software such as Illustrator and Photoshop have revolutionized the image quality in anatomy textbooks. Adobe Illustrator comprises many useful tools to draw anatomical diagrams such as pen tool, pencil tool, paint brush tool, text tool. It has various paper sizes to choose and different formats of files to create vector-based images. The drawing hardware such as Wacom Cintiq, Apple iPad Pro with pencil enhances the experience with drawing software.
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Sunarya, Lusyani, Mawar Indah Septiani, and Agung Setiawan. "Media Video Sebagai Sarana Informasi Pada Direktorat Jenderal Hak Asasi Manusia." Technomedia Journal 7, no. 1 (February 10, 2022): 53–67. http://dx.doi.org/10.33050/tmj.v7i1.1803.

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Informasi merupakan hasil pengolahan data yang dapat memberikan pengetahuan kepada bagi orang yang menerimanya. Saat ini banyak sekali media informasi sudah berkembang pesat sehingga memudahkan masyarakat untuk mencari dan mengolah informasi yang didapat. Direktorat Jenderal Hak Asasi Manusia saat ini berada dibawah naungan Kementerian Hukum dan HAM, yang beralamat di Jl. HR. Rasuna Said Kuningan Jakarta Selatan. Permasalahan yang dihadapi saat ini adalah, masih kurangnya media dalam penyebaran informasi tentang Ditjen HAM, media informasi yang sebelumnya hanya berupa media cetak seperti spanduk, poster, majalah. Metodologi yang digunakan dalam penelitian ini diantaranya : Pengumpulan Data yang terdiri dari yaitu Observasi, Wawancara, Studi Pustaka. Analisis SWOT, Perancangan Media dengan menggunakan software penunjang yaitu: Adobe Premiere CC 2019, Adobe Audition CC 2019, Adobe After Effect CC 2019, Adobe Photoshop CC 2019 dan Adobe Illustrator CC 2019, Konsep Produksi Media (KPM) yaitu Pre Production (Pra Produksi), Production (Produksi), Post Production (Pasca Produksi). Tujuan penelitian ini adalah membantu Direktorat Jenderal Hak Asasi Manusia dalam penyampaian informasi lengkap dan update kepada masyarakat. Kata Kunci : Video, Informasi, Kemenkumham.
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Akbar, Taufiq, and M. Sjafei Andrijanto. "Poster Tiga Bahasa untuk Meningkatkan Motivasi Belajar-Mengajar." Darma Cendekia 1, no. 1 (June 30, 2022): 16–22. http://dx.doi.org/10.60012/dc.v1i1.4.

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Tujuan kegiatan abdimas adalah membuat poster menggunakan 3 bahasa untuk sarana memotivasi proses belajar-mengajar bagi guru. Metode pelaksanaan melalui beberapa kegiatan, di antaranya survei dan observasi, menentukan konten poster, pembuatan poster, dan penempatan media. Hasil dari kegiatan abdimas adalah 3 poster yang didesain dengan menggunakan 2 software desain yang berbeda fungsi, pertama adalah software Adobe Illustrator dan Adobe Photoshop. Software adobe ilustrator digunakan untuk membuat desain penunjang, yang berbasis vektor, sedangkan adobe photoshop digunakan untuk mengatur tata letak ilustrasi dan tipografi yang diterapkan pada desain poster tersebut. Bahasa yang dipakai dalam poster adalah dilihat dari kepragmatisan sebuah bahasa. Bahasa poster lebih mengutamakan fungsi daripada struktur gramatikalnya. Hal itu sesuai dengan prinsip bahasa dalam poster adalah singkat, padat, jelas, dan mudah diingat. Hasil poster adalah kertas dengan ukuran A3 (30x40cm) dan (40x60cm). Menggunakan ilustrasi yang menggambarkan betapa pentingnya memahami ayat-ayat dalam Al-Quran ditunjukkan dengan memunculkan ilustrasi bulan sabit. Bulan sabit, dalam agama Islam dimaknai penghargaan dengan waktu. Warna hijau daun pisang, dipilih sesuai filosofi warna yang memvisualkan warna kehidupan, keteduhan, yang disesuaikan dengan konsep yang diusung pada poster edukasi tiga bahasa yang membahas tentang anjuran kebaikan dalam bersosialisasi pada keseharian di lingkungan sekolah bagi para santri SDIT Nurul Yaqien
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Kesuma, Beby Aprilia. "Animated Video Design of Motion Graphic-Based Passenger Guide Ships at Port of Bandar Deli." Instal : Jurnal Komputer 14, no. 01 (June 1, 2022): 39–44. http://dx.doi.org/10.54209/jurnalkomputer.v14i01.30.

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In a port, a guide is an important part to build a good image and assessment so that it can be the main choice of the people, to make it easier to guide passengers and to the wider community, increasingly advanced technology is needed. The purpose of making a Motion Graphic-Based Animation Video for Passenger Ship Guides at the Port of Bandar Deli is to make the video guide an effective means of obtaining a complete interactive guide to prospective ship passengers at the port of Bandar Deli. Animated Videos This guide was designed using Adobe Illustrator and Adobe After Effects software. In this study, Motion Graphic animation will be used to make animated videos as a guide for prospective ship passengers
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Mujahid, Muhammad Arief, Rudi Septianto Nugroho, and Niken Rizqyah. "Video Profile Program Berita Klik Indonesia Malam Sebagai Media Informasi." MAVIB Journal 2, no. 2 (July 16, 2021): 225–36. http://dx.doi.org/10.33050/mavib.v2i2.1437.

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Program berita klik indonesia malam yang ditayangkan setiap hari di stasiun televisi miliki pemerintah yaitu TVRI (Televisi Republik Indonesia) menjadi salah satu program berita yang diminati oleh masyarakat indonesia. Karena menyajikan berita – berita yang up to date mengenai informasi yang menjadi topik yang perlu disampaikan kepada masyarakat secara luas. Oleh karena itu perlu sebuah strategi yang baik agar program berita klik indonesia malam tetap menjadi program berita yang di nantikan oleh masyarakat secara luas. Dengan melalui sebuah media rancangan video profile yang menjelaskan mengenai tayangan berita klik indonesia malam sebagai media untuk memberikan informasi kepada masyarakat agar tertarik untuk melihat program berita klik indonesia malam tersebut. Metode yang digunakan sebagai salah satu proses penyusunan dalam penelitian ini dalah metode observasi, metode wawancara dan metode studi pustaka. Sebagai media penunjang dalam rancangan video tersebut maka didukung beberapa software diantaranya adalah adobe illustrator cc 2019, adobe premiere pro cc 2019 dan adobe after effecti cc 2019.
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Sunarya, Lusyani, Syawal Fatah Khatami, and Syahrul Maulana Ashari. "Media Informasi Berbasis Video UPT PPTP Pada Dinas Perhubungan Kota Tangerang." MAVIB Journal 5, no. 1 (February 29, 2024): 40–53. http://dx.doi.org/10.33050/mavib.v5i1.2705.

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Kemajuan media dan teknologi informasi dapat dirasakan semua masyarakat, seperti Unit Pelaksana Teknis Pelayanan Teknis Pelayanan Lalu Lintas Kota Tangerang (UPT PPTP) B. Tangerang yang beralamat di Daan Mogot Kota Tangerang, menyediakan kendaraan bermotor seperti kendaraan umum dan kendaraan angkutan kargo, pelayanan pemeriksaan teknis dan sertifikat. Penelitian ini bertujuan untuk menyampaikan informasi terkini kepada masyarakat mengenai profil, layanan pengujian, jam operasional, mekanisme registrasi, biaya pengujian dan proses uji kendaraan. Masalahnya media sebelumnya tidak efektif, hanya ada spanduk, poster dan instagram, informasinya tidak jelas, hanya layanan internal, dan tidak ada informasi video tentang pengujian kendaraan untuk umum. Maka media video sangatlah dibutuhkan sebagai penunjang informasi UPT PPTP Kota Tangerang yang disiarkan pada YouTube dan Instagram. Penelitian memiliki metode yaitu pengumpulan data, perancangan media dengan software Adobe Premiere pro CC 2019, Adobe After Effects CC 2019, Adobe Illustrator CC 2019 dan Konsep Produksi Media (KPM). Melalui media video informasi ini dimaksudkan untuk membantu menyebarkan informasi tentang layanan pengujian kendaraan kepada masyarakat luas.
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Ratih, Ferinda Kusuma, Rina Eva Marolina Simamora, and Aden Aldi Putra Utama. "Perancangan Video Sosialisasi Aplikasi Sidonate Berbasis Motion Graphic Pada PMI Kabupaten Tangerang." MAVIB Journal 3, no. 2 (August 1, 2022): 152–65. http://dx.doi.org/10.33050/mavib.v3i2.2074.

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Dalam menyusul perkembangan zaman di era digital dan industri saat ini, PMI Kabupaten Tangerang terus berbenah dalam upaya meningkatkan mutu dengan meluncurkan aplikasi mobile yang diharapkan dapat meningkatkan kualitas pelayanan terhadap masyarakat. Sidonate merupakan aplikasi yang diluncurkan oleh PMI Kabupaten Tangerang yang nantinya dipergunakan untuk menerima donasi secara digital. Dalam upaya memperkenalkan aplikasi ini, PMI Kabupaten Tangerang tidak memiliki media yang digunakan untuk menginformasikan aplikasi Sidonate kepada masyarakat, sehingga belum banyak yang mengetahuinya. Setelah meneliti dan menganalisa permasalahan yang ada, perlu adanya sebuah media yang dapat menunjang informasi tentang aplikasi ini dalam bentuk video motion graphic. Tujuannya adalah untuk membantu pihak PMI Kabupaten Tangerang dalam menciptakan media informasi yang kreatif dan menarik dalam memperkenalkan aplikasi Sidonate ini, sehingga informasi yang disampaikan kepada masyarakat dapat diterima dengan baik dan banyak orang yang tertarik untuk menggunakannya. Adapun metode yang digunakan dalam penelitian ini yaitu metode pengumpulan data melalui observasi, wawancara dan studi Pustaka, dilanjutkan dengan metode perancangan media menggunakan software Adobe Photoshop CS6, Adobe Illustrator CS6, Adobe After Effect CS6, Adobe Premiere Pro CS6, Adobe Audition 2020 dan terakhir metode Konsep Produksi Media (KPM). Penelitian ini menghasilkan media informasi berbentuk video motion graphic dalam menginformasikan aplikasi Sidonate kepada masyarakat dalam mewujudkan program donasi digital untuk kegiatan kemanusiaan PMI Kabupaten Tangerang.
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Zlatolas, Katarina, Peter Veranič, and Kristijan Jezernik. "Analysis of Cell Motility with a Successive Sequence of Images." Acta Biologica Slovenica 48, no. 1 (July 1, 2005): 13–20. http://dx.doi.org/10.14720/abs.48.1.13535.

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Analysis of cell motility usually requires several hours of continuousvideo recording of a single view field. Consequently, the method is very much timeconsuming and only a small number of cells is usually included into analysis. To increase the number of cells monitored in an experiment we developed a simpleand expeditious method for analysing the cell motility. A combination of successive series of images of individual cells relocated on CELLocate coverslips andvector graphic editing software Adobe Illustrator 9.0 enabled simultaneous monitoring of locomotion for up to ten times more cells as with previous methods.
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Tri Darma, Fanji Nugraha. "Motion Graphics About Successful English Presentation For Vocational Students." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 6, no. 1 (July 7, 2022): 44–55. http://dx.doi.org/10.30871/jamn.v6i1.4168.

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Foreign language is an important thing in this day and age, this is because language is an important instrument to communicate. To overcome the language differences of every country in the world in communicating, English is used as an international language. English is one of the international languages needed in communication and has a very important role in establishing relations with other nations in this era. Vocational students should know how to make presentations using English. But in reality, there are still many students who have not been able to use English properly. This study aims to produce Motion Graphics videos about successful English presentations as an alternative learning media for vocational students. The result of the research is Video Motion Graphic as a learning medium about Successful English presentation for vocational students has gone through 3 stages, namely pre-production, production, and post-production. The software used for making Motion Graphic videos is Adobe Illustrator and Adobe After Effects and Adobe Premiere. The final result of the product is a video in .mp4 format with a duration of 00:07:30 minutes.
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Palgunadi, Palgunadi, Sumarwahyudi Sumarwahyudi, Mitra Istiar Wardhana, and Andy Pramono. "Perancangan Desain Website sebagai Media Promosi PT Permata Adi Nusa." JoLLA: Journal of Language, Literature, and Arts 2, no. 10 (November 10, 2022): 1453–69. http://dx.doi.org/10.17977/um064v2i102022p1453-1469.

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Abstract: In this modern era, technology, especially the internet, is growing rapidly, especially in the use of information and communication media. One of the products of information and communica­tion technology is a website. In a business, a website is one of the most effective tools for promotion. PT Permata Adi Nusa is a company engaged in telecommunication services and general trading, especially in the mechanical and electrical fields, but this company does not have an official website for their company. For this reason, this research aims to create a design concept that fits the characteristics of the company and to create a website as a promotional media for the company. This design uses the Design Thinking method and the SWOT analysis method. The software used in this design includes Figma as the editor, and Adobe Illustrator and Adobe Photoshop CC 2018 as the image processors. The main media produced is a website, while the supporting media include posters, pen, notebooks, ID cards, business cards, X-banners, and social media such as Facebook, Instagram, and YouTube. Keywords: web design; promotion media; PT Permata Adi Nusa Abstrak: Di era modern seperti sekarang ini dunia teknologi khususnya internet semakin berkembang pesat, terutama dalam penggunaan di bidang media informasi dan komunikasi. Salah satu produk dari teknologi informasi dan komunikasi adalah website. Dalam sebuah bisnis, website merupakan salah satu alat yang paling efektif untuk promosi. PT Permata Adi Nusa adalah perusahaan yang bergerak dalam bidang jasa telekomunikasi dan perdagangan umum terutama dalam bidang mekanikal serta elektrikal, namun perusahaan ini belum memiliki web yang memadai. Untuk itulah penelitian ini bertujuan untuk membuat konsep perancangan yang sesuai dengan karakteristik perusahaan dan membuat website sebagai media promosi perusahaan. Perancangan ini menggunakan metode Design Thinking dan metode analisis SWOT. Software yang digunakan dalam perancangan ini di antaranya Figma sebagai editor, dan Adobe Illustrator dan Adobe Photoshop CC 2018 sebagai pengolah gambar. Media utama yang dihasilkan adalah berupa website, sedangkan sebagai media pendukung di antaranya poster, pulpen, notebook, ID Card, kartu nama, X-banner, serta media sosial seperti Facebook, Instagram, dan YouTube. Kata kunci: desain website; media promosi; PT Permata Adi Nusa
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Tofan, Daniel. "Drawing Chemical Equipment with Adobe Illustrator, Part 2: Creating and Modifying Shapes." Computing in Science & Engineering 11, no. 1 (January 2009): 59–61. http://dx.doi.org/10.1109/mcse.2009.7.

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Pescke, Ismael Krüger, and Tatiana Montanari. "Magic forest, a game about digestion." Cadernos de Educação Tecnologia e Sociedade 14, no. 1 (March 12, 2021): 22. http://dx.doi.org/10.14571/brajets.v14.n1.22-28.

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The making of knowledge is based on the interaction between the subject and the object, and the digital educational games guarantee a multimedia interactivity, because visual and sound stimuli and action resources are conjoined. A game was developed to support the teaching about the digestive system in Science and Biology classes at the elementary and high school level. Magic forest, a game about digestion was created by Adobe Captivate software, using photographs of histological sections under a light microscope, and illustrations and animations made by Adobe Illustrator, Photoshop and After Effects software. The cells of the stomach were personified and inserted in a storyboard about their functional role. Puzzles and memory exercises promoted playfulness and interactivity. Audio was added. The game was published in learning environment Virtual museum of the human body learning environment (www.ufrgs.br/museuvirtual/jogos) with free access. Because visual language and interactivity features of the game, we hope to promote in a dynamic and playful way the understanding about the structure and the physiology of the digestive system.
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Tri hartanti, Ninik. "Penerapan Metode MDLC dengan Adobe Animate Untuk Media Pembelajaran Interaktif Mata Pelajaran Ilmu Pengetahuan Sosial di Sekolah Menengah Pertama." Jurnal Nasional Teknologi Komputer 4, no. 1 (January 30, 2021): 50–62. http://dx.doi.org/10.61306/jnastek.v4i1.133.

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Perkembangan teknologi di Indonesia khususnya di bidang pendidikan semakin meningkat. Setelah adanya penyesuaian pelaksanaan kurikulum pendidikan dikarenakan covid-19, banyak software yang dibuat untuk mendukung sistem pendidikan di Indoneisa seperti aplikasi Zoom, Google Meet, dan lainnya. Semua aplikasi video conference tersebut memicu adanya kebaruan dalam metode pembelajaran untuk semua lini pendidikan mulai dari dasar sampai universitas. Salah satunya adalah model media pembelajaran interaktif yang diberikan di jenjang pendidikan sekolah. Media pembelajaran interaktif tersebut diaplikasikan menggunakan smartphone sehingga dapat berfungsi sebagai alat bantu ajar dalam kegiatan belajar. Melalui media pembelajaran interaktif akan membahas materi ajar di sekolah, khususnya ilmu sosial (IPS). Keberadaan alat pembelajaran yang interaktif akan dapat menyesuaikan kebutuhan kegiatan belajar-mengajar. Penelitian ini bertujuan untuk merancang aplikasi pembelajaran dengan menerapkan salah satu metode perancangan yang terdiri dari enam Langkah diantaranya adalah konsep, design, pengumpulan bahan, pembuatan, pengujian, dan distribusi. Pembuatan model alat pembelajaran yang interaktif menggunakan beberapa software yaitu Adobe Animate dan Adobe Illustrator, serta beberapa aplikasi pendukung lainnya. Melalui media pembelajaran interaktif tersebut, terdapat menu utama yang di dalamnya terdapat materi, standar kompetensi, quiz, dan tentang aplikasi.
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Ramadhan, Yasriel Karunia, and Adrian Alexander Suripatty. "PEMBUATAN VIDEO ANIMASI SEBAGAI MEDIA PROMOSI JASA AGEN BNI 46 DENGAN MENGGUNAKAN ADOBE ANIMATE DAN ADOBE PREMIERE PRO." Citizen : Jurnal Ilmiah Multidisiplin Indonesia 2, no. 1 (December 14, 2021): 11–16. http://dx.doi.org/10.53866/jimi.v2i1.24.

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Maraknya teknologi komputer ke dunia multimedia yang kini telah digunakan sebagai media/alat untuk membuat desain, audio visual, animasi, teks dan gambar. Multimedia ini juga dapat dijadikan sebagai media pemasaran suatu produk/jasa. Iklan memiliki peran yang sangat penting bagi penyedia produk/jasa, untuk mempromosikan produk/jasa kepada masyarakat. Kualitas iklan juga sangat mempengaruhi masyarakat agar tertarik dengan produk/jasa yang ditawarkan. Agen BNI 46 adalah salah satu penyedia jasa perbankan kepada masyarakat dengan slogan “lebih mudah, lebih cepat, lebih dekat”. Iklan juga banyak jenisnya, salah satunya adalah dengan menggunakan video animasi 2D. kelebihan dari video animasi adalah seorang kreator dapat lebih berimajinasi dan hasilnya pun lebih menarik dan kreatif. Jadi dapat menarik perhatian lebih baik untuk masyarakat melihatnya. Dalam pembuatan video animasi ini masih banyak kekurangan, seperti peralatan yang kurang memadai, gambar yang penulis buat terbatas untuk digunakan sebagai pembuatan animasi, animasi ini dirancang menggunakan aplikasi Adobe Animate untuk pembuatan animasi dan Adobe Premiere Pro untuk editing video dan aplikasi lainnya seperti Adobe Illustrator untuk pembuatan ilustrasi dan aset yang diperlukan
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Yulyanto and Rika Nugraha. "Rancang Bangun Aplikasi Pembelajaran Desain Grafis Berbasis Multimedia Interaktif." Bulletin of Information Technology (BIT) 3, no. 1 (March 30, 2022): 43–47. http://dx.doi.org/10.47065/bit.v3i1.258.

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Abstract− This study aims to produce a graphic design learning media that is given to class XII students. The media is very effective in providing educational information to students, especially tutorial media. Because tutorial media is a visual interactive media tool to teach students to understand graphic design faster. In addition, at the high school / vocational school level, graphic design lessons have been given, but only use Corel Draw software, even though graphic design itself does not only use Corel Draw software. There are several examples of software used in graphic design, namely Photoshop, Adobe Illustrator. The results of this study obtained a new learning method that is ready to be used to teach graphic design material so that it can increase student motivation in the process of teaching and learning activities
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Sunarya, Po Abas, Sandro Alfeno, and Lola Sartika. "Perancangan Video Company Profile Sebagai Penunjang Informasi Pada SMK Kartika X – 1." CICES 7, no. 1 (February 17, 2021): 90–99. http://dx.doi.org/10.33050/cices.v7i1.1466.

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In today's modern era, online information technology is widely used by companies or other institutions to convey information and serve as promotional tools, using audio-visual media with a 2-dimensional animation-based method that is able to attract audiences. To get this information, you can access it in various social media. SMK Kartika X-1 West Jakarta is a private vocational education institution that still uses printed media such as benner, brochures, banners in the form of images and text as information media. However, using this print media to provide information is less effective because of its less extensive reach. Based on the above problems, a study is needed to design a video company profile to complement the school's information media.This research uses methods such as: problem analysis, data collection, SWOT analysis, media production concept (KPM). The design of this video is assisted by editor software such as Adobe Illustrator (Ai), Adobe After Effects (Ae) and Adobe Premiere Pro (Pr). This information video will be implemented through YouTube and social media of the Official SMK Kartika X-1. With this video company profile it can help this school in introducing the school profile.
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Sunarya, Lusyani, Wahyu Hidayat, and Edo Satria Winata. "VIDEO SOSIALISASI SUMUR RESAPAN BERBASIS MOTION GRAPHIC PADA HUMAS PEMERINTAHAN KOTA TANGERANG." SENSI Journal 4, no. 2 (August 1, 2018): 168–79. http://dx.doi.org/10.33050/sensi.v4i2.642.

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Bencana banjir menjadi permasalahan serius di Kota - Kota besar yang ada di Indonesia. Oleh karena itu, banyak Pemerintah daerah mencari solusi untuk mencegah dan mengatasi banjir.Humas Pemerintahan Kota Tangerang merupakan divisi yang bergerak di bidang hubungan masyarakat.Sumur resapan berfungsi memberikan imbuhan air secara buatan dengan cara menginjeksikan air hujan ke dalam tanah. Tujuan penelitian ini, untuk membantu divisi Humas dalam mensosialisasikan tentang manfaat sumur resapan, sebagai solusi untuk mengatasi banjir khususnya di Kota Tangerang.Permasalahannya adalah, media sosialisasi sebelumnya hanya menggunakan media poster, belum ada media dalam bentuk video yang informasinyalengkap dan dikemas secara menarik. Metode penelitian yang digunakan :pengumpulan data, analisa perancangan media, dan konsep produksi media (KPM). Hasil penelitian ini berupa motion graphic2Dyang menjelaskan tentang sumur resapan, proses alur kerja sumur resapan, dan manfaat dari sumur resapan untuk mengatasi banjir. Video ini terdapat unsur gambar, suara, gerak, dan musik yang dibuat dengan software grafis yaitu :Adobe Illustrator CS6, Adobe Premiere CS6, Adobe After Effect CS6, danAdobe Audition CS6. Melalui video sosialisasi sumur resapan ini, akan menjadi edukasi untuk masyarakat Kota Tangerang, dalam menjalankan program pemerintah mengenai cara mengatasi banjir setiap tahunnya dan sebagai sarana informasi yang bermanfaat bagi masyarakat.
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Putri, Evlyn Jane, Andi Nurfitriana, Nanda Wijaya Putra, and Amata Fami. "PEMBUATAN MOTION GRAPHICS PENDAFTARAN NPWP PRIBADI DENGAN MODEL PENGEMBANGAN 4D DI KPP PRATAMA BOGOR." VISWA DESIGN: Journal of Design 3, no. 2 (November 30, 2023): 105–21. http://dx.doi.org/10.59997/vide.v3i2.2889.

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Hingga saat ini masih banyak masyarakat yang belum memiliki Nomor Pokok Wajib pajak (NPWP) dikarenakan seringnya mengalami kendala dalam melakukan pendaftaran NPWP yaitu karena kurangnya pemahaman masyarakat mengenai penggunaan sistem E-registration dalam proses pendaftaran NPWP. Sehingga dibutuhkannya sosialisasi yang benar terkait proses pendaftaran NPWP kepada masyarakat. Penelitian ini bertujuan untuk menggambarkan proses pembuatan motion graphic Pendaftaran NPWP Orang Pribadi secara online melalui website E-registration Penggunaan motion graphic oleh KPP Pratama Bogor merupakan langkah penting yang dapat digunakan dalam mendekati perpajakan dengan pendekatan yang lebih efektif, edukatif, dan terdepan. Penelitian ini menggunakan teknik metode pengembangan motion graphic 4D (Define, Design, Develop, Disseminate) untuk menghasilkan motion graphic yang berkualitas dan sesuai dengan kebutuhan pengguna. Hasil dari penelitian ini adalah terciptanya video motion graphic yang berisi prosedur pendaftaran NPWP pribadi sesuai dengan sumber data yang telah diberikan oleh pihak KPP Pratama Bogor. Penggunaan software Adobe Illustrator, Adobe After Effects, dan Adobe Media Encoder telah terbukti sebagai alat yang efektif dalam merancang, menganimasikan, dan menghasilkan karya motion graphic untuk membantu penulis dalam proses pembuatan motion graphic. Pemanfaatan berbagai elemen seperti tipografi, warna, dan ilustrasi digunakan untuk menciptakan video yang menarik dan mudah dipahami oleh masyarakat.
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Halim, Bobby, and Aji Windu Viatra. "PELATIHAN PENINGKATAN KEAHLIAN PROGRAM PERANCANGAN DESAIN GRAFIS DI CLAY PHOTO DAN CINEMA PALEMBANG." Batoboh 4, no. 1 (March 6, 2019): 69. http://dx.doi.org/10.26887/bt.v4i1.963.

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Pelatihan peningkatan keahlian program perancangan desain grafis dengan pemanfaatan program Adobe Photoshop, Illustrator dan Premiere bertujuan untuk memberikan ketrampilan dalam pembuatan desain grafis yang menarik. Penguasaan kemampuan perancangan media iklan elektronik dengan aplikasi media sosial (medsos) yang dikuasai oleh sumber daya manusia program desain grafis oleh para desainer grafis diharapkan akan memicu minat untuk lebih bersemangat dalam mengembangkan kemampuan, dan pada akhirnya meningkatkan kualitas perancangan desain grafis digital secara keseluruhan. Metode yang diterapkan dalam kegiatan ini adalah metode presentasi mengenai pengenalan software, kemanfaataannya, dan penerapannya dalam pembuatan media pembelajaran interaktif, metode workshop/demonstrasi mengenai pengoperasionalisasian program dan metode praktik yaitu pembuatan secara teknis tip dan trik secara langsung bagi peserta sesuai dengan sub kerja masing-masing dengan pemanfaatan program-program Adobe. Metode evaluasi dengan mengamati perbedaan kemampuan desainer sebelum dan setelah pelatihan. Hasil yang dicapai terjadi peningkatan kemampuan kreatif dan artistik. Evaluasi hasil dilihat dari penilaian tugas praktik yang menggambarkan keberhasilan materi yang telah disajikan. Selain itu juga dicermati kinerja dan partisipasi para peserta.
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46

Halim, Bobby, and Aji Windu Viatra. "PELATIHAN PENINGKATAN KEAHLIAN PROGRAM PERANCANGAN DESAIN GRAFIS DI CLAY PHOTO DAN CINEMA PALEMBANG." Batoboh 4, no. 2 (October 2, 2019): 124. http://dx.doi.org/10.26887/bt.v4i2.903.

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Pelatihan peningkatan keahlian program perancangan desain grafis dengan pemanfaatan program Adobe Photoshop, Illustrator dan Premiere bertujuan untuk memberikan ketrampilan dalam pembuatan desain grafis yang menarik. Penguasaan kemampuan perancangan media iklan elektronik dengan aplikasi media sosial (medsos) yang dikuasai oleh sumber daya manusia program desain grafis oleh para desainer grafis diharapkan akan memicu minat untuk lebih bersemangat dalam mengembangkan kemampuan, dan pada akhirnya meningkatkan kualitas perancangan desain grafis digital secara keseluruhan. Metode yang diterapkan dalam kegiatan ini adalah metode presentasi mengenai pengenalan software, kemanfaataannya, dan penerapannya dalam pembuatan media pembelajaran interaktif, metode workshop/demonstrasi mengenai pengoperasionalisasian program dan metode praktik yaitu pembuatan secara teknis tip dan trik secara langsung bagi peserta sesuai dengan sub kerja masing-masing dengan pemanfaatan program-program Adobe. Metode evaluasi dengan mengamati perbedaan kemampuan desainer sebelum dan setelah pelatihan. Hasil yang dicapai terjadi peningkatan kemampuan kreatif dan artistik. Evaluasi hasil dilihat dari penilaian tugas praktik yang menggambarkan keberhasilan materi yang telah disajikan. Selain itu juga dicermati kinerja dan partisipasi para peserta.
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47

Tofan, Daniel. "Drawing Chemical Equipment with Adobe Illustrator, Part 1: Basic Drawing and Selection Tools." Computing in Science & Engineering 10, no. 6 (November 2008): 100–102. http://dx.doi.org/10.1109/mcse.2008.146.

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48

Tofan, D. "Drawing Chemical Equipment with Adobe Illustrator, Part 3: Gradients, Retouching, and More Objects." Computing in Science & Engineering 11, no. 2 (March 2009): 60–61. http://dx.doi.org/10.1109/mcse.2009.29.

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49

Wang, Wei, Weijie Wang, Gaopeng Zhang, Luming Yang, and Biyu Peng. "Simulation of Realistic Fur Texture Based on Piece Element Synthesis." Journal of the American Leather Chemists Association 117, no. 12 (December 1, 2022): 520–33. http://dx.doi.org/10.34314/jalca.v117i12.6388.

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Realistic fur texture is usually modeled and rendered with three-dimensional software. Due to the complexity and inefficiency of the three-dimensional software, it cannot meet general designers’ requirements to represent realistic fur texture quickly. In order to achieve the rapid drawing of real-quality fur, this work proposes an approach to simulating realistic fur texture based on the method of piece elements synthesis. To be specific, we used fur elements to represent fur units, the dislocation and superposition of which formed the fur visual effect. Also, we discuss the validity and feasibility of parameters that can be matched in Adobe Illustrator software. The method applied in this paper can not only meet the timeliness and convenience of designers when representing fur texture, but also visualize fur texture with a high sense of authenticity and diversity.
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Dony Novaliendry, Asyifa Rahmani, Titi SriWahyuni, and Bayu Ramadhani Fajri. "Web-Based Virtual Laboratory Design in Class XI Chemistry Subject." International Journal of Online and Biomedical Engineering (iJOE) 19, no. 17 (December 15, 2023): 4–18. http://dx.doi.org/10.3991/ijoe.v19i17.45491.

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Practicum activities are crucial for supporting students’ success in the teaching and learning process. To conduct the practicum, several factors are required, which vary depending on the field of practice. Adequate facilities and equipment are also necessary. The purpose of this research is to develop a web-based interactive virtual learning application for chemistry lab experiments. The stages involved in creating an application using the multimedia development life cycle (MDLC) method include planning, designing, collecting material, manufacturing, testing, and distribution. Creating applications using Unity software and designing assets with Adobe Illustrator. Virtual labs can help overcome the lack of costs associated with procuring laboratory equipment and materials, reduce the risk of work accidents, and can be accessed from anywhere.
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