Academic literature on the topic 'ADDICTION TO ONLINE GAMES'
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Journal articles on the topic "ADDICTION TO ONLINE GAMES"
Misra, Richa, Sonali Singh, and Nidhi Singh. "Assessing Behavioral Patterns for Online Gaming Addiction." International Journal of Cyber Behavior, Psychology and Learning 10, no. 2 (April 2020): 43–64. http://dx.doi.org/10.4018/ijcbpl.2020040104.
Full textPurnama, Muhammad Guntur Aji, Oktavia Trian Azizah, and Syam Ja’faros Asshadiq. "Avoiding online game addiction among youngsters." Bulletin of Social Informatics Theory and Application 2, no. 1 (July 17, 2018): 34–38. http://dx.doi.org/10.31763/businta.v2i1.104.
Full textAhmidar, Friendy, and Alifiati Fitrikasari. "THE RELATIONSHIP OF URBAN ADOLESCENT STRESSORS TO THE ONLINE ADDICTION OF GAME ON JUNIOR HIGH SCHOOL." Avicenna Medical Journal 1, no. 1 (May 12, 2020): 13–16. http://dx.doi.org/10.15408/avicenna.v1i1.15646.
Full textMarinova, T. Y., and O. V. Zaretskaya. "Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games." Social Psychology and Society 6, no. 3 (2015): 109–19. http://dx.doi.org/10.17759/sps.2015060308.
Full textRatna Sari, Claudia Dian, and Christiana Hari Soetjiningsih. "Subjective well-being dan perilaku kecanduan online games pada mahasiswa." JURNAL SPIRITS 11, no. 1 (November 20, 2020): 84. http://dx.doi.org/10.30738/spirits.v11i1.8537.
Full textMone, Mariani Mediatrix, Imelda F. E. Manurung, and M. K. P. Abdi Keraf. "Online Game Addiction to Adolescent Adaptation Ability in Sikumana Village, Kupang City." Journal of Health and Behavioral Science 2, no. 4 (December 9, 2020): 305–19. http://dx.doi.org/10.35508/jhbs.v2i4.2847.
Full textPawłowska, Beata, Emilia Potembska, and Jolanta Szymańska. "Demographic and family-related predictors of online gaming addiction in adolescents." Polish Journal of Public Health 128, no. 1 (January 1, 2018): 9–13. http://dx.doi.org/10.2478/pjph-2018-0002.
Full textKurniawati, Rahmi, and Harmaini Harmaini. "Kecanduan Game Online dan Empati pada Mahasiswa." Jurnal Psikologi 16, no. 1 (June 27, 2020): 65. http://dx.doi.org/10.24014/jp.v16i1.7810.
Full textYusuf, Ah, Ilya Krisnana, and Achmad Ibrahim. "HUBUNGAN KECANDUAN GAME ONLINE DENGAN KOMUNIKASI INTERPERSONAL DAN INTERAKSI SOSIAL REMAJA." Psychiatry Nursing Journal (Jurnal Keperawatan Jiwa) 1, no. 2 (September 1, 2019): 71. http://dx.doi.org/10.20473/pnj.v1i2.13591.
Full textAnggreyani, Rainatha, Nopi Nur Khasanah, and Herry Susanto. "GAME ONLINE BERHUBUNGAN DENGAN PERILAKU AGRESIVITAS PADA REMAJA: SEBUAH STUDI DI GAME CENTER SEMARANG." Jurnal Ilmu Kesehatan Immanuel 14, no. 1 (August 17, 2020): 1. http://dx.doi.org/10.36051/jiki.v14i1.96.
Full textDissertations / Theses on the topic "ADDICTION TO ONLINE GAMES"
Wang, Lujiaozi, and Siyu Zhu. "Online Game Addiction Among University Students." Thesis, Högskolan i Gävle, Avdelningen för socialt arbete och psykologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-13757.
Full textCross, Nicole Alexandra. "The Relationship of Online Gaming Addiction with Motivations to Play and Craving." Bowling Green State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1435084396.
Full textWelsh-Morgan, Bryan. "The Impact of Online Games such as World of Warcraft on Today's Youth." UOIT, 2010. http://hdl.handle.net/10155/64.
Full textMacGregor, Scott A. "Extension and Validation of an Adult Gaming Addiction Scale." Antioch University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.
Full textParsons, Jeffrey Michael. "An examination of massively multiplayer online role-playing games as a facilitator of internet addiction." Diss., University of Iowa, 2005. http://ir.uiowa.edu/etd/98.
Full textBopp, Stacey-Lee. "A phenomenological study of problematic internet use with massively multiplayer online games." Thesis, Nelson Mandela University, 2017. http://hdl.handle.net/10948/13757.
Full textWolfe, Amanda. "Massively Multiplayer Online Gamers: Motivations and Risks." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/cps_diss/74.
Full textLewis, Michael Scott. "Massively Multiplayer Online Roleplaying Gaming:Motivation to Play, Player Typologies, and Addiction." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461232700.
Full textWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textAhlstrom, A. Michelle Elton. "Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1761.
Full textBooks on the topic "ADDICTION TO ONLINE GAMES"
Frequently asked questions about online gaming addiction. New York: Rosen Pub., 2010.
Find full textMcQuade, Samuel C. Internet addiction and online gaming. Edited by Gentry Sarah, Colt James P, and Rogers Marcus K. New York: Chelsea House, 2011.
Find full textParks, Peggy J. Online addiction. San Diego, CA: ReferencePoint Press, 2013.
Find full textPlaying games online. New York: PowerKids Press, 2012.
Find full textSpivet, Bonnie. Playing games online. New York: PowerKids Press, 2012.
Find full textOnline multiplayer games. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool Publishers, 2010.
Find full textGreg, Hoglund, ed. Cheating Online Games. Upper Saddle River, N.J: Addison Wesley, 2006.
Find full textIs online addiction a serious problem? San Diego, CA: ReferencePoint Press, Inc., 2014.
Find full textKaufeld, John. Games online for dummies. Foster City, CA: IDG Books Worldwide, 1998.
Find full textArmitage, Grenville, Mark Claypool, and Philip Branch. Networking and Online Games. Chichester, UK: John Wiley & Sons, Ltd, 2006. http://dx.doi.org/10.1002/047003047x.
Full textBook chapters on the topic "ADDICTION TO ONLINE GAMES"
Blinka, Lukas, and David Smahel. "Addiction to Online Role-Playing Games." In Internet Addiction, 73–90. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2012. http://dx.doi.org/10.1002/9781118013991.ch5.
Full textHung, Jason C., Min-Hui Ding, Wen-Hsing Kao, and Pi-Chung Wang. "The Analysis for Online Game Addiction." In Lecture Notes in Electrical Engineering, 305–16. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-3187-8_31.
Full textBillieux, Joël, Jory Deleuze, Mark D. Griffiths, and Daria J. Kuss. "Internet Gaming Addiction: The Case of Massively Multiplayer Online Role-Playing Games." In Textbook of Addiction Treatment: International Perspectives, 1515–25. Milano: Springer Milan, 2014. http://dx.doi.org/10.1007/978-88-470-5322-9_105.
Full textHung, Jason C., Min-Hui Ding, Wen-Hsing Kao, Hui-Qian Chen, Guey-Shya Chen, and Min-Feng Lee. "The Research of Analysis Addiction of Online Game." In Lecture Notes in Electrical Engineering, 801–9. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0539-8_79.
Full textWang, Xiaolun, Xinlin Yao, and Jie Gu. "Attraction and Addiction Factors of Online Games on Older Adults: A Qualitative Study." In Lecture Notes in Computer Science, 256–66. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22015-0_20.
Full textPark, SungBok, and Ha Sung Hwang. "Understanding Online Game Addiction: Connection between Presence and Flow." In Human-Computer Interaction. Interacting in Various Application Domains, 378–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02583-9_42.
Full textMuhaimin, Muhammad, Norshakirah Aziz, and Mazeyanti Ariffin. "Problematic of Massively Multiplayer Online Game Addiction in Malaysia." In Advances in Intelligent Systems and Computing, 749–60. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99007-1_69.
Full textHussain, Ali, Ding Hooi Ting, Helmut Hlavacs, and Amir Zaib Abbasi. "In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model." In Lecture Notes in Computer Science, 210–18. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_17.
Full textHui, Wendy, and Wai Kwong Lau. "Research in Progress: Explaining the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Relationship Between Flow and Game Addiction Using Literature-Based Discovery (LBD)." In Lecture Notes in Computer Science, 20–29. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60470-7_3.
Full textJanzik, Robin, Lars-Ole Wehden, Felix Reer, and Thorsten Quandt. "Gaming Addiction—Underdefined, Overestimated?" In Games and Ethics, 47–59. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-28175-5_4.
Full textConference papers on the topic "ADDICTION TO ONLINE GAMES"
Qin, H., P. P. Rau, and H. Q. Zhong. "Construction of online game addiction based on player experience." In 2007 IEEE International Conference on Industrial Engineering and Engineering Management. IEEE, 2007. http://dx.doi.org/10.1109/ieem.2007.4419226.
Full text"A Study of University Students' Addiction to Online Games from the Perspective of Demand Level Theory." In 2020 International Conference on Social and Human Sciences. Scholar Publishing Group, 2020. http://dx.doi.org/10.38007/proceedings.0000090.
Full textQin, XueMei, and Hua Nan. "Study on Causes and Strategies of Online Game Addiction among College Students." In 2010 International Conference on Multimedia Technology (ICMT). IEEE, 2010. http://dx.doi.org/10.1109/icmult.2010.5630987.
Full textIbrahim, Adam Setiawan, and Sulastika Ertina. "The Influence of Peer Support and Self-Efficacy Against Academic Procrastination on Teenagers’ Online Game Addiction." In Proceedings of the 4th ASEAN Conference on Psychology, Counselling, and Humanities (ACPCH 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/acpch-18.2019.8.
Full textGinting, Rafael, Asiah Asiah, Suri Handayani, and Suryati Siagian. "The Effect of Individual Counseling Cognitive Behavioral Therapy for Online Game Addiction on Student SMP Puteri Sion Medan." In Proceedings of the 2nd Annual Conference of Engineering and Implementation on Vocational Education (ACEIVE 2018), 3rd November 2018, North Sumatra, Indonesia. EAI, 2019. http://dx.doi.org/10.4108/eai.3-11-2018.2285671.
Full textAisyah, S., Misdi, Y. Mumpuni, and F. Munifatullah. "‘This is My Fault, but Now I Know Online Game Addiction Is Not Good for Me’: School Dropped Out Students’ Narrative." In 1st Paris Van Java International Seminar on Health, Economics, Social Science and Humanities (PVJ-ISHESSH 2020). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210304.054.
Full textKongkarn, V., and S. Sukree. "A framework for applying an intelligent agent to monitor, interpret, and report risk of online computer game addiction in children and early adolescents in Thailand." In 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI). IEEE, 2012. http://dx.doi.org/10.1109/bhi.2012.6211592.
Full textSanders, Benjamin, Vivian Chen, Daniel Zahra, Paul Dowland, Shirley Atkinson, Maria Papadaki, and Steven Furnell. "Online addiction." In the International Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1936254.1936275.
Full textAmbrožová, Petra, and Martin Kaliba. "ONLINE ADDICTION AMONG UNDERGRADUATE STUDENTS OF EDUCATION." In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.0994.
Full textEmma, Todd. "Consequences and Responsibilities of Video Game Addiction." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-34.
Full textReports on the topic "ADDICTION TO ONLINE GAMES"
Chambers, Christopher. Addressing Cheating and Workload Characterization in Online Games. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.2665.
Full textManchiraju, Srikant, Amrut Sadachar, and Jessica Ridgway. Passion for Online Social Networking and Internet Addiction: Testing a Dual Theory Conceptual Framework. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1460.
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