Dissertations / Theses on the topic 'Adaptive hypermedia'
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Hendrix, Maurice. "Supporting authoring of adaptive hypermedia." Thesis, University of Warwick, 2010. http://wrap.warwick.ac.uk/3725/.
Full textScotton, Joshua D. "Supporting delivery of adaptive hypermedia." Thesis, University of Warwick, 2013. http://wrap.warwick.ac.uk/57728/.
Full textKhan, Javed Arif. "A visual adaptive authoring framework for adaptive hypermedia." Thesis, University of Warwick, 2018. http://wrap.warwick.ac.uk/111668/.
Full textHothi, Jatinder. "Using an open hypermedia system to develop new techniques in adaptive hypermedia." Thesis, University of Southampton, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.342659.
Full textMaile, Annette. "Adaptive Informationsaufbereitung." [S.l.] : Universität Stuttgart , Fakultät Informatik, 1996. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB6783386.
Full textFoss, Jonathan G. K. "Manual and automatic authoring for adaptive hypermedia." Thesis, University of Warwick, 2012. http://wrap.warwick.ac.uk/56270/.
Full textFineblum, Michelle Ann. "Adaptive presentation styles for dynamic hypermedia scripts." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/66337.
Full textTitle as it appears in the M.I.T. Graduate List, Sept. 1991: Adaptable presentation styles in dynamic hypermedia scripts.
Includes bibliographical references (leaves 62-65).
by Michelle Ann Fineblum.
M.S.
Brown, Elizabeth. "The use of learning styles in adaptive hypermedia." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10577/.
Full textZakaria, Mohamed Ramzy. "The hybrid model, and adaptive educational hypermedia frameworks." Thesis, University of Nottingham, 2004. http://eprints.nottingham.ac.uk/14247/.
Full textRobin, Laura Hallie. "Personalizing hypermedia : the role of adaptive multimedia scripts." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/35354.
Full textBailey, Christopher Paul. "An agent-based framework to support adaptive hypermedia." Thesis, University of Southampton, 2002. https://eprints.soton.ac.uk/257248/.
Full textBhosale, Devdutta. "AlcoZone: An Adaptive Hypermedia based Personalized Alcohol Education." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/32913.
Full textMaster of Science
Schneider, Oliver. "Simplifying authoring of adaptive hypermedia structures in an eLearning context." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3097.
Full textZoller, Peter. "HMT modeling interactive and adaptive database-driven hypermedia applications /." [S.l.] : [s.n.], 2001. http://deposit.ddb.de/cgi-bin/dokserv?idn=962067296.
Full textMitchell, Timothy John Frederick. "Investigating field dependence in the design of adaptive hypermedia systems." Thesis, Brunel University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.412825.
Full textBajraktarevicÌ, Namira. "Adaptive hypermedia, learning styles and strategies within the educational paradigm." Thesis, University of Southampton, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422986.
Full textZemirline, Nadjet. "Assisting in the reuse of existing materials to build adaptive hypermedia." Phd thesis, Université Paris Sud - Paris XI, 2011. http://tel.archives-ouvertes.fr/tel-00664996.
Full textFrancisco-Revilla, Luis. "Multi-model adaptive spatial hypertext." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1444.
Full textROLINS, CLAUDIA SILVA VILLA ALVAREZ DE NORONHA. "CONTEXT MANAGER FRAMEWORK FOR SUPPORTING ADAPTIVE HYPERMEDIA SYSTEMS AND OTHER CONTEXT-AWARE APPLICATIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2003. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5099@1.
Full textFINANCIADORA DE ESTUDOS E PROJETOS
A computação orientada a contexto (Context-Aware Computing) é um paradigma que se propõe a permitir que as aplicações descubram e tirem proveito das informações que as circundam em dado instante, tais como localização, recursos próximos, infra-estrutura disponível, preferências do usuário, além de outras. Muitas pesquisas realizadas nessa área estão focadas na computação móvel ou na computação ubíqua. Entretanto, mais recentemente, foi possível perceber que há vários aspectos que não estão apenas limitados ao universo da ubiqüidade e da mobilidade e que também podem beneficiar outros sistemas. Os sistemas multimídia/hipermídia mais completos devem apoiar todas as etapas que envolvem o tratamento de um documento, iniciando na sua concepção, abrangendo seu armazenamento e terminando com a apresentação do documento ao leitor (usuário final). Um requisito desejável desse tipo de sistema, em particular, diz respeito à presença de mecanismos que realizem a adaptação do documento, ou seja, que efetuem algum tipo de transformação para tornar o hiperdocumento o mais adequado ao contexto no qual ele estará sendo visualizado. Sistemas hipermídia dotados de estratégias de adaptação constituem um exemplo de aplicação orientada ao contexto. O objetivo desta dissertação é propor uma arquitetura de gerência de contexto, projetada e desenvolvida como uma estrutura independente e reutilizável por diferentes sistemas, em especial, os sistemas hipermídia. A arquitetura propõe um modelo para representação da informação contextual e uma estrutura genérica (framework) capaz de ser reutilizada e incorporada em diversas implementações.
Context Aware Computing is a paradigm that allows applications to find and take profit from information that surrounds them at a given time, such as location, nearby resources, available infra-structure, user preferences, among others. Research in this area focuses on mobile or ubiquitous computing. However, recent research indicates that several aspects of this area are not limited to mobility and ubiquity. They can also profit from systems connected to other areas. Comprehensive multimedia/hypermedia systems must support all the phases of a document treatment. The treatment must encompass authoring, as well as storage and final presentation to the reader (end user). Particularly in this type of system, it is desirable to have tools that adapt the document, that is, tools that apply transformations to the hyper-document, making it adequate to the visualization. Hypermedia systems with adaptation strategies are an example of context-aware applications. The goal of this dissertation is to create a new architecture for context management: one architecture developed and built as an independent structure that may be reused by different systems, particularly by hypermedia systems. This architecture is based on a model of context information representation and on a recyclable framework that can be incorporated to several implementations.
Pahnila, S. (Seppo). "Assessing the usage of personalized web information systems." Doctoral thesis, University of Oulu, 2006. http://urn.fi/urn:isbn:9514281128.
Full textArnao, Luis Maza, Ibañez Carlos Arturo Raymundo, and Francisco Dominguez. "Modelo de asociación entre objetos y estilos de aprendizajes para una Plataforma de aprendizaje adaptativo." International Institute of Informatics and Systemics, IIIS, 2017. http://hdl.handle.net/10757/622494.
Full textAdaptive learning systems constitute a new approach to e-learning systems, they allow adapting the content to the individual characteristics of students. Two of its main components are the domain model and the student model, whose key elements are the learning objects (OA) and learning style, respectively. LOs are digital educational content provided by the course while learning style will define how the student learns. Within this context the motivation of this study is to propose a partnership model for relating the LOs with student learning styles. After conducting a systematic review of previous work related a mathematical model of partnership LOs and learning styles by reference to their type of format and content type to determine which is associated LOs better student learning style is presented.
Reffay, Christophe, Mahdi Miled, Pascal Ortiz, and Loic Février. "An epistemic hypermedia to learn python as a resource for an introductory course for algorithmic in France." Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6454/.
Full textOliveira, Elaine Harada Teixeira de. "Um software de apoio educacional hipermídia para recomendação de tópicos de estudo relevantes : estudo de caso." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/48919.
Full textThe main goal of this thesis consists in the investigation of the application of the principle of relevance in an adaptive hypermedia system for educational support. This principle comes from Sperber and Wilson‟s Relevance Theory (1986, 1995). This exploratory research, conducted through a case study, aims to observe users‟ behavior on the system when suggestions of topics of study according to their relevance are given. Relevance, a property of inputs to cognitive processes, is a function based on the economical cost/benefit relation. According to the theory, the cost is the processing effort required to assimilate new information and the benefit, the contextual effect obtained, ie, the cognitive benefit that the individual can get from processing such information. The system was modeled based on a conceptual adaptive framework which considered the use of a domain ontology as the knowledge structure. This ontology has been assessed and valued by experts. The instantiation of this framework took place in the area of preparation for certification of proficiency in Japanese language. The adaptation techniques were adopted in order to guide the navigation in the system through the method of suggesting relevant topics, proposed in this work. The case study was held to observe the entire interaction process of users with two versions of the system, the traditional and the adaptive ones. The data collected were analyzed and interpreted based on indicators that considered, among others, the navigational behavior and the relevance of learning paths.
Kornmann, Jessica [Verfasser], and Ingo [Akademischer Betreuer] Zettler. "Adaptive Instruction for Elementary School Children : The Interplay of Giftedness, Working Memory, and Hypermedia Learning / Jessica Kornmann ; Betreuer: Ingo Zettler." Tübingen : Universitätsbibliothek Tübingen, 2014. http://d-nb.info/1163237272/34.
Full textRojas, Durán Gonzalo Eduardo. "Modelling adaptive web applications in OOWS." Doctoral thesis, Universitat Politècnica de València, 2008. http://hdl.handle.net/10251/2000.
Full textRojas Durán, GE. (2008). Modelling adaptive web applications in OOWS [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/2000
Palancia
Rigo, Sandro Jose. "Integração de recursos da web semântica e mineração de uso para personalização de sites." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/15324.
Full textOne of the reasons for the increasing development observed in Data Mining area is the raising in the quantity of documents generated and stored in digital format, structured or not. The Web plays central role in this context and some specific techniques can be observed, as structure, content and usage mining. This increasing information offer in the Web brings the cognitive overload problem. The Adaptive Hypermedia permits a reduction of this problem, when the contents of selected documents are presented in accordance with the user needs, preferences and objectives. Briefly put, this adaptation is carried out on the basis of relationship between information concerning the application domain and information concerning the user profile. One of the important points in Adaptive Hypermedia systems research is to be found in the generation and maintenance of the user profiles. Some approaches seek to create the user profile from data obtained from registration, others incorporate the results of interviews, and some have the objective of automatic acquisition of information by following the usage. Another fundamental research point is related with the applications construction, where can be observed the use of Web semantic resources, such as semantic annotation and domain ontologies. This work describes the architecture for automatic user profile acquisition, using domain ontologies and Web usage mining. The main objective is the integration of usage data, obtained from user sessions, with semantic description, obtained from a domain ontology. This way it is possible to identify more precisely the interests and needs of a typical user. The implementation of an Adaptive Hypermedia application based on the concepts of semantic application modeling and the use of Web services resources that were integrated into the proposal permitted greater flexibility and experimentation possibilities.
Wolf, Christian Marc, and chris@adaptive-learning net. "Construction of an Adaptive E-learning Environment to Address Learning Styles and an Investigation of the Effect of Media Choice." RMIT University. Education, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080625.093019.
Full textLima, Graciela Cristina Bernardes. "AdaptHA : ambiente para autoria e ensino adaptativo." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2007. http://hdl.handle.net/10183/25497.
Full textWeb has becoming more and more a promising environment for the development of learning systems. One of the big challenges is making use of Web advantages, that makes learning available anywhere and anytime, and create to the student an individualized learning experience, that represents a significant improvement when compared to the conventional classroom learning experience. In this context, this work presents AdaptHA, a Web adaptive authorship and learning environment based on Hyper-Automaton model. With AdaptHA, the goal is to collaborate to the improvement of Web practical education quality. This is possible through a learning system that groups tools that support teacher and student, but with a great plus that refers to the ability of this system to adapt itself to the student’s characteristics. AdaptHA provides to the student an individualized learning experience by presenting content adapted and supports adaptive navigation based on student model, making use of Adaptive Hypermedia techniques. AdaptHA’s key mechanisms that turn such adaptation possible are: its domain model structure, whose main features are flexibility and a rich metadata set; and its student model structure, that keeps a detailed history of all student interactions with the environment. The essence of this work is to promote a student-centered education. However, it must be taken in consideration that the teacher performs a fundamental role in the educational setting, so, it is necessary supplying mechanisms that collaborate for the improvement of his / her work, as for instance: authorship tools that facilitate the creation, maintenance and reuse of courses and instrucional material; and tools that enable the continuous accompaniment of students performance. The unavailability of tools that facilitate teacher work in a computer-based education environment, Web or not, means that courses and instructional material authorship will require knowledge of technical staff, what is not reasonable. Obviously, this aspect creates a great barrier for the use of this kind of environment by the teacher. In this sense, AdaptHA provides an authorship environment that groups a rich set of tools that supplies these needs.
Gasparini, Isabela. "Interface adaptativa no meio ambiente AdaptWeb : navegação e apresentação adaptativa baseada no modelo do usuário." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2003. http://hdl.handle.net/10183/12076.
Full textThe research in Computer Science and Education has evolved with the introduction of the Internet and thousand of courses based on the Web that had appeared in recent years. However, these new educational applications are, in many cases, developed as a static repository of content, without using to advantage the dynamic characteristics adequately and of adaptability that the Web environment propitiates. This fact causes serious usability problems: - Orientation problems: a page constantly presents the same content and set of links, don’t taking in account which pages are more important for the student, making the search of information of his interest a very difficult task. Our premise is that students with different goals and knowledge can be interested in different portions of the information presented in a hypermedia page and they can use different links for the navigation between the pages. - Navigation problems: the navigation for totally open ways can cause problems of localization understanding. Our premise is that many times is advisable determined ordinance to cover a set of knowledge, which is constructed gradually, becoming prerequisite for posterior knowledge. However, we recognize that arbitrary and open navigation cannot of all be abolished. These problems are critical for e-learning system. Adaptive Hypermedia System (AHS) are systems that reflect some characteristics of the students in the user's model and apply this model to adapt some visible aspects of the system. AHS try to surpass these problems adapting their content (information) and their navigation (links) to be presented for the user. The AdaptWeb Environment (Adaptive Web-based learning Environment) is an adaptive e-learning system that has as purpose to adapt the content, the presentation and the navigation in accordance with the user’s model. The adaptive interface module described in this work is integrant part of the AdaptWeb project and has as purpose to adapt the student's navigation in accordance with his described characteristics in the user's model, besides together adapting the presentation of the interface with the content adaptation module.
Corrêa, Bruno de Souza. "Design Instrucional para cursos a distância adaptativos." Universidade do Estado do Rio de Janeiro, 2009. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=1464.
Full textThis research aims to continue the development of course management systems through the study of techniques for instructional design, design of interfaces and adaptive hypermedia with emphasis in the creation and supply of instructional content in virtual learning environments. To achieve the expected results, the research was divided into three dimensions: instructional design, which is the study of methods of organization of instructional content with a focus on efficiency of transmission and determination of knowledge, distance education, through which the design of instructional techniques are applied with the aid of information systems to enable transfer of knowledge between persons or entities that are in different places; adaptive hypermedia, which is a set of techniques and technologies capable of make hypertext systems adaptable to different profiles of users. The outcome of the research is the creation of a adaptive tool for content feeding in a virtual learning environment with the goal of making it capable of generating tailored courses to different profiles of students.
Oliveira, Bruno Sérgio Coelho de. "Aplicando técnicas de hipermídia adaptativa em jornais online." Universidade do Estado do Rio de Janeiro, 2007. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=1326.
Full textThis research concerns a methodology to organize the homepage of online news in order to adapt it according to the main interests of the users. The designers approach to this issue involves the usage of inteligent procedures based on the navigational behavior of the user and statistical analysis of such behaviour. Our main interest concerns the selection of the news to be inserted into this home page and how to distribute them. We deal with some templates for such first page. These templates have slots where news is inserted. These slots are hierarchically distributed in such a way that most important slots are those with photos and larger texts and are located in the best positions. These best slots are filled out with the most interesting news according to each users interests. This whole methodology has been applied to the journalistic site www.globo.com which belongs to a major Brazilian communication company.
Pietschmann, Stefan. "Modellgetriebene Entwicklung adaptiver, komponentenbasierter Mashup-Anwendungen." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2013. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-101559.
Full textMiled, Mahdi. "Ressources et parcours pour l'apprentissage du langage Python : aide à la navigation individualisée dans un hypermédia épistémique à partir de traces." Thesis, Cachan, Ecole normale supérieure, 2014. http://www.theses.fr/2014DENS0045/document.
Full textThis research work mainly concerns means of assistance in individualized navigation through an epistemic hypermedia. We have a number of resources that can be formalized by a directed acyclic graph (DAG) called the graph of epistemes. After identifying resources and pathways environments, methods of visualization and navigation, tracking, adaptation and data mining, we presented an approach correlating activities of design or editing with those dedicated to resources‘ use and navigation. This provides ways of navigation‘s individualization in an environment which aims to be evolutive. Then, we built prototypes to test the graph of epistemes. One of these prototypes was integrated into an existing platform. This epistemic hypermedia called HiPPY provides resources and pathways on Python language. It is based on a graph of epistemes, a dynamic navigation and a personalized knowledge diagnosis. This prototype, which was experimented, gave us the opportunity to evaluate the introduced principles and analyze certain uses
Silva, Wallace Vianna da. "Uso de hipermídia adaptativa no desenvolvimento de cursos virtuais de computação gráfica." Universidade do Estado do Rio de Janeiro, 2009. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=3580.
Full textDistance learning aims to use eduacational approaches in order to develop comprehensive courses. These approaches are some of the reasons distance learning has been widely accepted by large corporations. The nowadays matket has a steady and constant demand for technical courses and skilled employees. This demand has been so high among corporations that they have coined the term Distance Learning Express Couses for courses developed in very short time, for short term necessities. This dissertation aims to offer possibilities for a less employed type of distance learning couse. The situation we intend to deal is the teaching of graphics computing tools. In the current status of such type of distance learning course, the student submits, normally by Internet, his or her pieces of work so an evaluation of his or her performance may be made. In this dissertation we propose to change this process in two ways. First we intend to use evaluation as a pivotal part of the educational process. Evaluation is no longer used only at the end of the tasks but during the teaching procedure as student feedback. Thats the reason we also employ Adaptive Hypermedia. It makes possible a more personalized teaching and student oriented guidance. Secondly, we also suggest that tasks evaluation may become automatic. The student offers the parts (objects) of the overall solution and these parts are evaluated individually by computing algorithms. This allows less teacher participation and less type spend on evaluation. In order to do so, the teacher has to divide the task in small components (objects) and to ask the student to deal with these components as models to be achieved. The comparison of the object created by the student with the model object maybe performed by several available computing algorithms or specifically designed algorithms by the author of the course. In this work we introduce an example of this approch and a prototype which shows the feasability of our proposition.
Suleiman, Iyad. "Integrating data mining and social network techniques into the development of a Web-based adaptive play-based assessment tool for school readiness." Thesis, University of Bradford, 2013. http://hdl.handle.net/10454/7293.
Full textFreitas, Veronice de. "Autoria adaptativa de hipermidia educacional." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2003. http://hdl.handle.net/10183/11486.
Full textThis work is included in the AdaptWeb project, focussed toward authoring and adaptive presentation of disciplines in different courses for Web learning. This research defines a systematic for adaptive authoring and for the specification of an authoring tool, which enables the author to offer a learning content adapted for different user's profiles. Through this authoring systematic, the author organizes the learning material in a hierarchical form, classifying the material as a concepts structure. After the concepts organization, the author defines a list of additional material, as examples, exercises and supplementary material for each concept. Finally, the author uses the authoring tool, registering disciplines and courses. In the next stage, he or she creates the structure of organized content and relates the material identified for each concept. For each course structure element identified the author specifies to which courses the access to the specific content will be avaliable. The educational content structure is stored in XML format, presentation filters associated with the specific user model are applied. With the help of the authoring system and the authoring tool, it is possible to present the adapted content in the presentation mode and to customize the navigation. This proposal was validated through a real case study, involving disciplines of Algebraic and Numerical Computation at Universidade Estadual de Londrina (UEL). These disciplines are offered to three university courses: Mathematics, Engineering and Computer science.
Braga, Olivia Ramos Morais. "Objeto de aprendizagem adaptativo no ensino da lógica booleana." Universidade Presbiteriana Mackenzie, 2015. http://tede.mackenzie.br/jspui/handle/tede/1466.
Full textServiço Nacional de Aprendizagem Comercial
Learning is a complex process involving many variables, including the environment, social context, educational methodologies, teachers and students knowledge, among others. Highlighting the diversity of students in this process, this work presents the development of an Adaptive Learning Object using techniques of Adaptive Hypermedia and Artificial Intelligence as well as its application in classrooms, in beginners undergraduate classes, as a case study. For this purpose, this case study focuses on the learning of Algebra and Boolean Logic concepts, which has direct application in various disciplines that belong to the curriculum of several courses, like Electrical Engineering, Computer Science, Technology in Computer Networks, Systems Analysis and Development, Telecommunications, among others. By pointing out the difficulty of learning in Boolean Algebra and Logic-based subjects, this work aims to provide an improvement of educational performance in heterogeneous classrooms. Since the learning process is a challenging, interactive and iterative activity that involves a variety of aspects, it is intended that the application of adaptive techniques to a Learning Object can facilitate the skills development process by students.
A aprendizagem é um processo complexo que envolve diversas variáveis, desde o ambiente, o contexto social, as metodologias educacionais, o conhecimento do professor e do aluno, entre outras. Destacando a heterogeneidade dos alunos nesse processo, este trabalho apresenta o desenvolvimento de um Objeto de Aprendizagem Adaptativo usando técnicas de Hipermídia Adaptativa e Inteligência Artificial, bem como sua aplicação em salas de aula, em turmas iniciantes da graduação de nível superior, como estudo de caso. Para tal finalidade, este estudo de caso concentra-se na aprendizagem de conceitos de Álgebra e Lógica Booleana, que tem aplicação direta em diversas disciplinas que compõem o currículo dos cursos de Engenharia Elétrica, Ciência da Computação, Tecnologia em Redes de Computadores, Análise e Desenvolvimento de Sistemas, Telecomunicações, entre outros. Evidenciando a dificuldade de aprendizagem dos alunos em disciplinas que utilizem Álgebra e Lógica de Boole, esta proposta de trabalho visa proporcionar a melhoria do desenvolvimento do desempenho educacional em salas de aula heterogêneas. Uma vez que o processo de aprendizagem é uma atividade desafiadora, interativa e iterativa que envolve uma variedade de aspectos, pretende-se que a aplicação de técnicas de adaptatividade a um Objeto de Aprendizagem possa facilitar o processo de desenvolvimento de competências ao educando.
Stevens, Mark Allen. "Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194022878.
Full textNesi, Luan Carlos. "Modelo hipermídia para geração de layouts de interfaces de aplicações." Universidade do Vale do Rio dos Sinos, 2014. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3102.
Full textMade available in DSpace on 2015-03-23T14:28:22Z (GMT). No. of bitstreams: 1 Luan Carlos Nesi.pdf: 100100607 bytes, checksum: 6012e0f177d7b8f3807de72ff7d98315 (MD5) Previous issue date: 2014-03-27
Milton Valente
Nesse trabalho foi desenvolvido um modelo computacional de Hipermídia Adaptativa para geração de layouts de interface de aplicações. A pesquisa partiu de uma revisão sobre Hipermídia Adaptativa, com um apanhado sobre os conceitos e características dos métodos e técnicas de adaptação a fim de embasar seu desenvolvimento. Após, avaliou-se o uso das metaheurísticas Algoritmo Genético, Busca Tabu e Algoritmo Memético como as ferramentas de apoio no desenvolvimento do modelo. Na sequência, as Redes de Autômatos Estocásticos nortearam a modelagem do formalismo utilizado para a retenção de conhecimento. Dessas bases, foi desenvolvida a prova de conceito. Conseguinte, apresentam-se os experimentos realizados para validação. Os resultados obtidos pelo modelo foram de boa qualidade, indo ao encontro dos objetivos da pesquisa. Como decorrência deste trabalho, obteve-se um sistema capaz de gerar layouts, contemplando as características dos usuários e seus dispositivos, sendo capaz de acompanhar uma tendência de consumo de conteúdos não só mercadológica, mas também, social.
In this paper was developed a computational model of Adaptive Hypermedia for generation of interface layouts of applications. The research began with a review of Adaptive Hypermedia, with an overview of the concepts and characteristics of the methods and adaptation techniques in order to base its development. After, we evaluated the use of metaheuristic Genetic Algorithm, Tabu Search, and Memetic Algorithm as support tools in the development of the model. Following, the Stochastic Automata Networks guided the modeling of the formalism used for knowledge retention. These bases, the proof of concept were developed. Therefore, we present the experiments to validate. The obtained results by the model were of good quality, meeting the research objectives. As results of this work, we obtained a system capable to generate layouts, considering the characteristics of the users and their devices, being able to follow a trend of content consumption not only marketing, but also social.
Abou, Latif Firas. "Identification du profil des utilisateurs d’un hypermédia encyclopédique à l’aide de classifieurs basés sur des dissimilarités : création d’un composant d’un système expert pour Hypergéo." Thesis, Rouen, INSA, 2011. http://www.theses.fr/2011ISAM0004/document.
Full textThis thesis is devoted to identify the profile of hypermedia user, then to adapt it according to user’s profile. This profile is found by using supervised learning algorithm like SVM. The user model is one of the essential components of adaptive hypermedia. One way to characterize this model is to associate a user to a profile. Web Usage Mining (WUM) identifies this profile from traces. However, these techniques usually operate on large mass of data. In the case when not enough data are available, we propose to use the structure and the content of the hypermedia. Hence, we used supervised kernel learning algorithms for which we have defined the measure of similarity between traces based on a “distance” between documents of the site. Our approach was validated using synthetic data and then using real data from the traces of Hypergéo users, Hypergéo is an encyclopedic website specialized in geography. Our results were compared with those obtained using a techniques of WUM(the algorithm of characteristic patterns). Finally, our proposals to identify the profiles a posteriori led usto highlight five profiles. Hypergéo users are classified according to their interests when the “semantic distance” between documents is applied
Leiva, Willie Dresler. "Um modelo de hipertexto para apoio ao ensino mediado pela Web." Universidade de São Paulo, 2003. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-17112003-071043/.
Full textThere is an increasing demand for hypermedia applications based on the WWW (World Wide Web), known as Web Information Systems (WIS). These applications present specific requirements in addition to those of traditional software systems, thus fostering the need for investigating suitable models to support their development. In particular, systems for Distance Education based on the Web present very specific characteristics and requirements. Current models for hyperdocument modeling and specification are not completely suitable for representing domain specific characteristics such as the need of tracking student progress and evaluating their learning process through diagnostic and formative assessments. This scenario motivated the proposal of a model to support WISs targeted at distance education, called MDE (Model for Distance Education). MDE extends the HMBS (Hyperdocument Model Based on Statecharts) hyperdocument model to describe hypertext content in the educational domain. It adopts as its underlying model a variant of the Statecharts formal specification technique, whose organizational structure and operational semantics allows defining the organizational structure and navigational semantics of complex hyperdocuments. MDE also incorporates the technique of conceptual mapping, that adds educational meaning to hierarchical graphs. MDEs major strengths are thus the ability to capture relevant information about user behavior when studying on-line educational material and make such information available to the teacher / instructor in order to support formative assessment of students. As a proof of concept, the prototype of an environment for authoring and offering distance courses based on MDE has been developed, called ATEnA (Adaptive Training Environment with Support for Assessment). The results of practical and conceptual evaluations of the model and system developed are also presented in this thesis.
Bueno, Alexandre Martins Ferreira. "Proposta de um sistema hipermídia adaptativo educacional para a personalização do processo de ensino atraves da web." Universidade Federal de Goiás, 2011. http://repositorio.bc.ufg.br/tede/handle/tede/5685.
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Nowadays, e-learning has become an important source of knowledge, providing content without the limitation of time or space. In this context, Web-based education became an important sector. A large number of e-learning applications have utilized the Web to teach, mainly to provide distance learning. As a result of the substantial growth in elearning there has been an increase in the diversity of students that uses this environment to achieve their academic or professional backgrounds. In general, these students have di erent personal, social-cultural and cognitive characteristics. Adaptive Hypermedia Systems provide resources to assist this diverse public, they are able to consider the individual characteristics of students during the learning process. It is known that the representation of these features are often associated with uncertain and imprecise information. Given this context, this work proposes a Web-based Adaptive Educational Hypermedia System (with instructional content) that aims to personalize the process of distance learning. It has a student model that is able to represent the uncertainties related to the student's knowledge (characteristic of the students considered by the system) through the use of a Bayesian Network. This model is adjusted according to the answers provided by students in ability tests, which in turn are evaluated by a mathematical model of Item Response Theory. The experiment realized compared the results obtained by the proposed system, that is provided with adaptation (personalization) mechanisms, and other system that has no such mechanisms, in which the same content was presented to all the students. Statistical analysis of the collected data has shown a signi cant improvement in knowledge retention by the students who used the system provided with adaptation. However, it was expected, as a result of this improvement, that the levels of satisfaction reported by the students who used the proposed system were better than the levels reported by the students who used the system without adaptation, which was not evidenced by the gathered data.
Hoje em dia, o e-learning se tornou uma importante vertente na obtenção de conhecimento, fornecendo conteúdo sem a limitação de tempo ou espaço . Neste contexto, a educação baseada na Web tem recebido destaque. Inúmeras aplicações de e-learning tem se utilizado da Web para ensinar, principalmente para prover ensino a distancia. Como consequência do crescimento substancial do e-learning houve um aumento na diversidade dos alunos que fazem uso deste meio para a obtenção de suas formações acadêmicas ou prossionais. Em geral, estes alunos possuem diferentes características pessoais, sócio culturais e cognitivas. Os Sistemas Hiperm dia Adaptativos oferecem recursos para atender a este p ublico diverso, eles são capazes de considerar as características individuais dos alunos durante o processo de aprendizagem. Sabe-se que na representação destas características frequentemente estão associadas informações que são incertas e imprecisas. Diante do apresentado, este trabalho propõe um Sistema Hipermídia Adaptativo Educacional (com conteúdo instrucional) que tem como objetivo a personalização do processo de ensino a distância através da Web. Ele possui um modelo do aluno que e capaz de lidar com as incertezas relacionadas ao conhecimento dos alunos (caracteristica dos alunos considerada pelo sistema) através do uso de uma Rede Bayesiana. Este modelo e ajustado por respostas dadas pelos alunos em testes de habilidade, que são avaliadas por um modelo matemático da Teoria da Resposta ao Item. O experimento realizado comparou os resultados obtidos pelo sistema proposto, provido de mecanismos de adaptação (personalização), e outro sistema desprovido de adaptação, em que o mesmo conteúdo era apresentado a todos os alunos. A analise estatística dos dados coletados mostrou uma melhoria signicativa na retenção de conhecimento por parte dos alunos que zeram uso do sistema provido de adaptação. Entretanto, esperava-se, como consequência desta melhoria, que os níveis de satisfação informados pelos alunos que zeram uso do sistema proposto fossem superiores aos níveis informados pelos alunos que zeram uso do sistema desprovido de adaptação, fato não evidenciado pelos dados obtidos.
Angelo, F?bio Nunes. "Granularidade da informa??o em sistemas hiperm?dia adapt?veis." Pontif?cia Universidade Cat?lica de Campinas, 2007. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/1127.
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Centro de Pesquisa e Desenvolvimento em Telecomunica??es (CPqD)
The subject of this thesis is an analysis on the effect of information granularity in adaptive hypermedia systems upon the response time in the interaction with the user. First the concept of adaptive hypermedia is brought into consideration, followed by the concept of information granularity itself. These concepts are then related to adaptive hypermedia system in order to measure the possible performance problems that can rise when information granularity is modified. Next, a methodology for performance assessment of computer systems is presented. This methodology is adapted and used to study the impact of refining information granularity upon the performance of an adaptive hypermedia system. Information is presented on the mean response time data that was collected and modeled in the form of mathematical equations, where the amount of adaptive application objects are related to average response time. An specific estimation tool was developed using these equations. The issue on performance versus optimal size for information granularity in adaptive hypermedia systems is discussed and.the conclusion suggests new directions for future work.
O assunto desta disserta??o ? uma an?lise sobre o impacto da varia??o da granularidade da informa??o em sistemas hiperm?dia adapt?veis em cima do tempo de resposta na intera??o com o usu?rio. Discute-se primeiramente o conceito de hiperm?dia adapt?vel, seguido pelo conceito de granularidade da informa??o. Estes conceitos s?o, ent?o, relacionados ao problema de desempenho de uma aplica??o hiperm?dia adapt?vel, quando ocorre mudan?a na granularidade da informa??o. Em seguida, apresenta-se uma metodologia para avalia??o de desempenho de sistemas computacionais. Atrav?s de algumas adapta??es, a mesma ? aplicada para estudar o impacto do refinamento da granularidade da informa??o no desempenho de um determinado sistema hiperm?dia adapt?vel. Apresentam-se os dados sobre tempo m?dio de resposta e modelam-se os mesmos em equa??es, nas quais relaciona-se a quantidade de objetos da aplica??o adapt?vel com o tempo m?dio de resposta. Uma ferramenta de estimativa desenvolvida a partir dessas equa??es ? apresentada. Discute-se at? que ponto a informa??o deve ser refinada nos sistemas hiperm?dia adapt?veis sem que seu desempenho seja afetado e conclui-se sugerindo uma linha de trabalhos futuros.
Ghedira, Chirine Rubel Paul. "Modélisation et méthode de conception de systèmes de navigation adaptative dans les hypermédias." Villeurbanne : Doc'INSA, 2005. http://docinsa.insa-lyon.fr/these/pont.php?id=ghedira.
Full textMarinho, Leandro Balby. "UM FRAMEWORK MULTIAGENTE PARA A PERSONALIZAÇÃO DA WEB BASEADO NA MODELAGEM DE USUÁRIOS E NA MINERAÇÃO DE USO." Universidade Federal do Maranhão, 2005. http://tedebc.ufma.br:8080/jspui/handle/tede/379.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
With the continuous migration of a great diversity of services to the Web, the need for characterizing the users in this environment increases. For that, components that can continually perceive their environment and rapidly adapt to its changes are required, thus reflecting the changes in the user behaviors. Among the existent approaches for modeling Web users, Web usage mining appears as one of the most interesting. Through Web usage mining a user can be implicitly and automatically modeled through his/her usage data, generated from his/her interaction with the Web. This work proposes ONTOWUM, a user modeling and usage mining-based multi-agent framework for Web personalization. The framework comprises two layers, where four agents are distributed according to their responsibilities: Interface agent, responsible for both capturing the user browsing information and performing the adaptation effects; User Modeling agent, responsible for creating and updating both user models and adaptation models; Acquirer agent, responsible for creating and updating an usage data repository containing past user models; and finally, Miner agent, responsible for both discovering group of users with similar browsing behavior and classifying the current user in these groups. The Interface and User modeling agents belong to the user information-processing layer, and the Acquirer and Miner agents belong to the pattern-discovering layer. The methodology and tool used to guide the analyses and design phases were MADEM ( Multi-Agent Domain Engineering Methodology ) and ONTOMADEM, respectively. For the implementation of ONTOWUM it was used the JADE framework.
Com a incessante migração das mais diversas categorias de serviços ao ambiente Web, a necessidade de caracterizar os usuários nesse ambiente nunca foi tão presente. Para isso, são necessários componentes que tenham a habilidade de continuamente perceber o ambiente e rapidamente se adaptarem a ele, refletindo assim as próprias mudanças no comportamento do usuário. Dentre as abordagens existentes para a modelagem de usuários da Web, a mineração de uso da Web figura entre as mais interessantes, pois através dessa abordagem pode-se modelar o usuário implicitamente através dos dados de uso gerados através da sua interação com a Web. Este trabalho propõe ONTOMUW", um framework multiagente para a personalização da Web baseado na modelagem de usuários e na mineração de uso. O framework é composto por duas camadas onde se distribuem quatro agentes de acordo com suas responsabilidades: agente Interfaceador, responsável tanto pela captura das informações provenientes da navegação do usuário quanto pela execução da adaptação; agente Modelador, responsável por criar e atualizar tanto modelos de usuários quanto modelos de adaptação; agente Aquisitor, responsável pela criação e manutenção de um repositório de dados de uso contendo os modelos de usuários passados; e, finalmente, agente Minerador, responsável tanto pela descoberta de grupos de usuários com comportamento de navegação similar quanto pela classificação do usuário corrente nos grupos descobertos. Os agentes Interfaceador e Modelador compõem a camada de processamento de informações do usuário, enquanto que os agentes Aquisitor e Minerador compõem a camada de descoberta de padrões. A metodologia e ferramenta utilizadas para guiar o processo de análise e projeto de domínio do ONTOMUW foram a MADEM ( Multi-Agent Domain Engineering Methodology ) e a ONTOMADEM respectivamente. Para a implementação do framework utilizou-se o ambiente JADE.
Palazzo, Luiz Antonio Moro. "Modelos Proativos para Hipermídia Adaptativa." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2000. http://hdl.handle.net/10183/24148.
Full textHypermedia Systems (HS) are becoming more and more popular in several application areas, like education, marketing, e-commerce, personal information and intelligent interface services. Currently, one of the main branches in HS research is Adaptive Hypermedia Systems (AHS) [BRU 96] [ESP 97], with its related technologies, like User Modeling (UM) and Intelligent Interfaces (II) . One of the most critical features in an AHS is the user model, a representation of the goals, knowledge, preferences, needs and desires of its users. The underlying idea is that users with different profiles or models will be interested in different pieces of information presented on a hypermedia page and may also want to use different links for navigation. The adaptation task performed by an AHS is oriented to assist users with personallytailored hypermedia information and navigation. Adaptation is in general viewed in a retroactive way where presentation and navigational structures are produced as simple reactions to the past evolution of the user model and environment opportunities. The proactive way [PAL 98] supports the idea of active selection or even the generation of hyperdocuments that will probably be interesting to a particular user. Use of proactive models in personal information gathering allows the anticipation of users needs and requests. This is achieved by applying some kind of inference over the available hypermedia objects, constrained by the knowledge present in the user model. In this work a methodology for AHS construction of is proposed, by means of the integration of two different proactive models. The first one has a conexionist trait and is oriented to adaptive navigation. This model enhances behavioral representation of the links in the network through the frequency in which they are activated. Modeling process is here controlled by the laws of transitivity and synmetry, allowing proactive representation of the hyperspace only by means of the links, with no regard for the nodes contents. The second model is related with semantic aspects of information processing through the theory of situations, which offers a formal framework for representing, composing and inference of the relevance relationship between nodes in AHS. The starting point here are the concepts of infon, document and descriptor, as the semantic of the aboutness relationship that may occur between documents. The integration of these two models is done by superposing the representations on a shared domain. An agent-oriented general architecture for the development of proactive AHS is presented, focusing interface, modeling and adaptation processes. The work is concluded with the project and development of a educational online system with proactive adaptation for the World Wide Web. Future work is proposed in the areas of education, personal information systems and collaborative development.
Mejía, Corredor Carolina. "Framework for detection, assessment and assistance of university students with dyslexia and/or reading difficulties." Doctoral thesis, Universitat de Girona, 2013. http://hdl.handle.net/10803/123976.
Full textUna necesidad potencial y un factor significativo para proporcionar un soporte personalizado, en el contexto de los Sistemas de Gestión del Aprendizaje (LMS), ha sido la identificación de las características de los estudiantes con el fin de proporcionar adaptaciones de los elementos del sistema a los rasgos individuales. Una característica particular que ha sido poco estudiada en un proceso de e-learning son las dificultades de aprendizaje (LD) de los estudiantes. La dislexia es una LD común en estudiantes universitarios de habla española, que se refiere específicamente a la manifestación de diferentes dificultades en la lectura. La dislexia requiere atención especial por las instituciones de educación superior para detectar, evaluar y asistir a los estudiantes afectados durante su proceso de aprendizaje. De este modo, un desafío abierto ha sido identificado: ¿Cómo incluir a los estudiantes universitarios de habla española con dislexia y/o dificultades de lectura en un proceso de e-learning?
Peña, de Carrillo Clara Inés. "Intelligent agents to improve adaptivity in a web-based learning environment." Doctoral thesis, Universitat de Girona, 2004. http://hdl.handle.net/10803/7725.
Full textEl entorno de agentes se construye a través de una arquitectura multiagente llamada MASPLANG diseñada para dar soporte adaptativo (presentación y navegación adaptativa) a un sistema hipermedia educativo desarrollado en la Universitat de Girona para impartir educación virtual a través del web.
Un aspecto importante de esta propuesta es la habilidad de construir un modelo de estudiante híbrido que comienza con un modelo estereotípico del estudiante basado en estilos de aprendizaje y se modifica gradualmente a medida que el estudiante interactúa con el sistema (gustos subjetivos).
Dentro del contexto de esta tesis, el aprendizaje se define como el proceso interno que, bajo factores de cambio resulta en la adquisición de la representación interna de un conocimiento o de una actitud. Este proceso interno no se puede medir directamente sino a través de demostraciones observables externas que constituyen el comportamiento relacionado con el objeto de conocimiento. Finalmente, este cambio es el resultado de la experiencia o entrenamiento y tiene una durabilidad que depende de factores como la motivación y el compromiso.
El MASPLANG está compuesto por dos niveles de agentes: los intermediarios llamados IA (agentes de información) que están en el nivel inferior y los de Interfaz llamados PDA (agentes asistentes) que están en el nivel superior. Los agentes asistentes atienden a los estudiantes cuando trabajan con el material didáctico de un curso o una lección de aprendizaje. Esta asistencia consiste en la recolección y análisis de las acciones de los estudiantes para ofrecer contenidos personalizados y en la motivación del estudiante durante el aprendizaje mediante el ofrecimiento de contenidos de retroalimentación, ejercicios adaptados al nivel de conocimiento y mensajes, a través de interfaces de usuario animadas y atractivas. Los agentes de información se encargan del mantenimiento de los modelos pedagógico y del dominio y son los que están en completa interacción con las bases de datos del sistema (compendio de actividades del estudiante y modelo del dominio).
El escenario de funcionamiento del MASPLANG está definido por el tipo de usuarios y el tipo de contenidos que ofrece. Como su entorno es un sistema hipermedia educativo, los usuarios se clasifican en profesores quienes definen y preparan los contenidos para el aprendizaje adaptativo, y los estudiantes quienes llevan a cabo las actividades de aprendizaje de forma personalizada. El perfil de aprendizaje inicial del estudiante se captura a través de la evaluación del cuestionario ILS (herramienta de diagnóstico del modelo FSLSM de estilos de aprendizaje adoptado para este estudio) que se asigna al estudiante en su primera interacción con el sistema. Este cuestionario consiste en un conjunto de preguntas de naturaleza sicológica cuyo objetivo es determinar los deseos, hábitos y reacciones del estudiante que orientarán la personalización de los contenidos y del entorno de aprendizaje. El modelo del estudiante se construye entonces teniendo en cuenta este perfil de aprendizaje y el nivel de conocimiento obtenido mediante el análisis de las acciones del estudiante en el entorno.
Zoller, Peter [Verfasser]. "HMT : modeling interactive and adaptive database-driven hypermedia applications / Peter Zoller." 2001. http://d-nb.info/962067296/34.
Full textStern, Mia Keryn. "Using adaptive hypermedia and machine learning to create intelligent Web -based courses." 2001. https://scholarworks.umass.edu/dissertations/AAI3027261.
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