Dissertations / Theses on the topic 'Accessible digital musical instruments'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 29 dissertations / theses for your research on the topic 'Accessible digital musical instruments.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
DAVANZO, NICOLA. "ACCESSIBLE DIGITAL MUSICAL INSTRUMENTS FOR QUADRIPLEGIC MUSICIANS." Doctoral thesis, Università degli Studi di Milano, 2022. http://hdl.handle.net/2434/920339.
Full textMcCloskey, John Brendan. "inGrid : a new tactile, tangible and accessible digital musical instrument for enhanced creative independence amongst musicians with quadriplegic cerebral palsy." Thesis, Ulster University, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.654103.
Full textWeinberg, Gil 1967. "Expressive digital musical instruments for children." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/62942.
Full textIncludes bibliographical references (p. 87-92).
This thesis proposes to use technology to introduce children to musical expressivity and creativity. It describes a set of digital musical instruments that were developed in an effort to provide children with new tools for interaction, exploration and enjoyment of music. The thesis unfolds a multidisciplinary theoretical background, which reviews a number of philosophical, psychological, musical, and technological theories. The theoretical background focuses on enlightening a number of personal musical experiences and leads towards the formulation of three musical concepts that inform the design of the digital musical instruments. The musical concepts are: High and Low-level Musical Control, Immersive and Constructive Musical Experiences and Interdependent Group Playing. The thesis presents the embodiment of these concepts in digital musical instruments while emphasizing the importance of novel technology as a provider of creative and expressive musical experiences for children.
by Gil Weinberg.
S.M.
Marshall, Mark. "Physical interface design for digital musical instruments." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=40788.
Full textCette thèse porte sur l'étude de l'interaction ayant lieu, en situation de jeu,entre un(e) instrumentiste et un instrument musical numérique (IMN).A l'inverse des instruments acoustiques traditionnels, il n'existe aucun couplageentre le dispositif de production du son et l'interface sur laquelle agit l'instrumentistedans le cas des IMN. L'une des implications de cette observation est que cesinstruments ne procurent pas la rétroaction tactile normalement présente dans lesinstruments de musique traditionels. Par conséquent, les IMN sont souvent perçuspar leurs interprètes comme manquant d'âme, de personnalité.Le but de ce travail de thèse est d'avancer quelques solutions permettant d'insuer un peu plus âme à un instrument musical numérique. Le point focal de larecherche étant l'étude et la conception de l'interface physique (corps de l'instrument,capteurs et dispositifs de rétroaction utilisés) d'un tel instrument.Ce mémoire présente, en premier lieu, une étude détaillée de la théorie et de lapratique actuelles dans le domaine de la conception d'interfaces physiques pour lesIMN. L'inventaire des 266 instruments recensés depuis la création de la conférenceNIME constitue l'un des points majeurs de cette partie du travail. En effet, ce tour d'horizon permet de faire ressortir les incohérences entre théorie et pratique. Cesdifférences sont particulièrement frappantes en ce qui concerne les capteurs et lesdispositifs de rétroaction.Le travail de recherche de cette thèse a donc pour objectif de mieux comprendrecomment réduire ces incohérences. Des expériences portant sur le choix optimaldes capteurs à utiliser dans un IMN ont donc été menées. Différents dispositifs derétroaction vibrotactile ont aussi été étudiés en regardant d'abord quels actuateursutiliser, et en évaluant les effets de la modication de leur réponse en fréquencesur la discrimination fréquentielle de stimuli vibrotactiles chez des sujets humains.Des exemp
Donovan, Liam. "Travelling wave control of stringed musical instruments." Thesis, Queen Mary, University of London, 2018. http://qmro.qmul.ac.uk/xmlui/handle/123456789/54052.
Full textVamvakousis, Zacharias. "Digital musical instruments for people with physical disabilities." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/395189.
Full textSe ha demostrado que tocar instrumentos musicales tiene un impacto positivo en muchos aspectos de la vida de las personas. Sin embargo, debido a discapacidades físicas, a un gran número de personas les es imposible tocar instrumentos musicales tradicionales. En esta tesis doctoral consideramos diferentes tipos de discapacidades físicas e implementamos instrumentos musicales digitales adaptados a las capacidades de las personas que las padecen. En primer lugar, consideramos el caso de personas con discapacidad motora en los miembros superiores sensoriomotoras. Utilizando materiales de bajo coste implementamos prototipos en tres escenarios diferentes. Los resultados indican que los prototipos construidos permiten la expresión musical y mejoran la calidad de vida de los usuarios. En segundo lugar, consideramos discapacidades como la tetraplejia o el síndrome locked-in donde aun se conservan los movimientos oculares. En ese caso, se propone el EyeHarp, un instrumento que se controla con movimientos de los ojos. Hemos desarrollado algoritmos de selección que maximizan la precisión temporal y espacial requerida en la ejecución de instrumentos musicales y evaluamos el instrumento con gente sin discapacidades, desde la perspectiva de la audiencia y del músico. Los resultados indican que el EyeHarp tiene una curva de aprendizaje inclinada y permite interpretaciones musicales expresivas. Finalmente examinamos el caso de las interfaces musicales cerebro-ordenador. En particular, investigamos interfaces cerebro-ordenador basadas en potenciales relacionados con eventos auditivos. Investigamos cómo timbre, tono y espacialización afectan el rendimiento de dichas interfaces y proponemos y evaluamos interfaces musicales basadas en esta técnica.
Magnusson, Thor. "Epistemic Tools : The Phenomenology of Digital Musical Instruments." Thesis, University of Sussex, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.505911.
Full textSinyor, Elliot. "Digital musical instruments : a design approach based on moving mechanical systems." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=99606.
Full textDalgleish, Mathew. "A contemporary approach to expressiveness in the design of digital musical instruments." Thesis, University of Wolverhampton, 2013. http://hdl.handle.net/2436/297483.
Full textWard, Nicholas. "Effortful interaction : a new paradigm for the design of digital musical instruments." Thesis, Queen's University Belfast, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.602967.
Full textWilansky, Jonathan. "A software tool for creating and visualizing mappings in digital musical instruments." Thesis, McGill University, 2014. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=121453.
Full textDans le monde des instruments acoustiques, les propriétés physiques des instruments déterminent les gestes effectués ainsi que les sons produits; ce n'est pas le cas avec les Instruments de Musique Numériques (IMNs) constitués trois parties distinctes: une interface de contrôle, un système de production sonore et le système de correspondance entre les deux ("mapping"). Ceci implique que l'interaction entre les capteurs et le son fait partie intégrante de l'IMN et influence fortement comment l'instrument sonne et joue. La création de correspondance dans un IMN n'est pas une tâche triviale, et généralement l'exploration de différentes correspondances est nécessaire durant les phases de prototype, composition et production. De plus, les environnement de productions incluant l'utilisation d'IMN peuvent créer des opportunités de rencontre entre les ingénieurs, les compositeurs et les interprètes car la configuration et visualisation des correspondances, qui se doit d'être simple et rapide, requiert un mélange de savoir-faire technique et non-technique. Cette thèse est basée sur deux logiciels développés au sein du laboratoire IDMIL (Input Devices and Music Interaction Laboratory) aidant le processus de correspondance: Libmapper, une logithèque permettant de connecter des signaux numériques et Webmapper, une interface graphique pour Libmapper. Une extension de Webmapper a également été crée afin d'adresser les deux problèmes suivants: pour offrir une interface alternative de configuration de correspondance et pour offrir une visualisation alternative des couches de correspondance. Deux nouvelles interfaces ont également été crées afin d'ajouter deux nouvelles vues: une en forme de ruche et une en quadrillée. Le système a été développé en HTML5, utilisant une architecture inspiré par le patron modèle-vue-contrôleur. Les avantages et les désavantages des trois différentes interfaces de Webmapper ainsi que de sa nouvelle extension seront traités vis à vis de leur capacité d'agir en tant qu'interface et en tant qu'outil de visualisation. Les contributions de ce travail résident dans la démonstration des avantages des méthodes alternatives de configuration et de visualisation des couches de correspondances dans les IMN, ainsi que dans les fondations pour de futures recherches utilisant le logiciel HTML5.
Ghamsari-Esfahani, Mahtab. "An evaluation of the role of mapping in skill acquisition on digital musical instruments." Thesis, McGill University, 2014. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=121483.
Full textLes instruments de musique numérique (DMIs) sont de plus en plus populaires dans les laboratoires de recherche ainsi qu'auprès des artistes de la scène musicale expérimentale. Le concept du DMI est très attrayant, cependant peu d'instruments vont au delà de la recherche en laboratoire. Au contraire des instruments acoustiques, les DMIs sont dépourvus de contexte historique ou musical et il n'existe pas de pédagogie permettant d'évaluer l'intéraction avec de tels instruments. Il est possible d'emprunter les méthodes d'évaluation au domaine de l'interaction homme-machine (IHM). Cependant, pour améliorer leur pertinence dans le contexte de 'interaction musicale, ces dernières doivent être enrichies pour intégrer les trois points suivants: l'interface physique, le synthétiseur de son et la partie intermédiaire de mapping. Cette recherche a été conçue autour de l'évaluation d'un DMI appelé "Ballagumi" avec deux objectifs principaux: tout d'abord déterminer dans quelle mesure il est possible d'acquérir des compétences musicales dans la pratique du Ballagumi, en concevant des études qui utilisent des compositions musicales et un cadre d'improvisation; puis déterminer comment la conception du mapping affecte l'acquisition de ces compétences. Pour cela, deux études ont été menées: une étude portée sur la découverte des gestes ainsi que sur l'influence d'aspects purement technologique (par exemple, la latence) sur la perception de l'instrument; et une seconde étude où des musiciens professionnels, familiers avec les instruments de musique électronique, étaient invités à interpréter des morceaux de musique composés pour l'instrument et aussi à improviser avec deux mappings. Les résultats de l'étude ont révélé un aspect intéressant de l'instrument, à savoir que l'interface elle-même donnait du retour sur l'interaction puisqu'elle possède des qualités haptiques propres. Par conséquent, des deux mappings conçus, le plus simple (un mapping à entrée d'énergie isotonique) s'est vu être privilégié par les participants, car perçu comme plus intuitif, pour l'improvisation plutôt qu'un mapping à entrée d'énergie continue. On a pu aussi noté que, bien que l'instrument et l'algorithme de synthèse sonore soient restés inchangés, le choix du mapping a donné lieu à des impressions clairement différentes pour les interprètes. Les résultats de ces deux études peuvent être utilisés pour améliorer le Ballagumi sur le plan technologique, ainsi qu'au niveau de l'esthétique de l'interface. En plus de démontrer l'importance du mapping pour acquérir des compétences permettant d'improviser avec l'instrument, ces expériences ont permis de montrer qu'il est pertinent de prendre en compte les retours d'informations propres à l'interface physique avant d'avoir recours à des configurations de mapping complexes.
Le, Bouteiller Madeleine. "Instruments numériques et performances musicales : enjeux ontologiques et esthétiques." Thesis, Strasbourg, 2020. http://www.theses.fr/2020STRAC002.
Full textCan we claim that computers and digital instruments are real musical instruments ? According to classical definitions, we cannot. However, nowadays many digital systems are being used to play music, calling for a reconsideration of the classical definitions of a musical instrument. This thesis investigates the ontological status of digital instruments and the aesthetics offered by them in music performances. We examine digital systems involving digital and algorithmic sound generation, including instruments with gestural interfaces, MIDI controllers, music software, laptop orchestra performances, and live coding. We seek to determine the conditions under which digital instruments can be considered real musical instruments. We explore the new dynamics emerging through the use of these new instruments. Digital instruments lead to the production of musical works particularly oriented towards performances, in which the visual component is an integral part of the experience. Digital instruments relate to temporality and space on the stage in a novel way, and there is a tight connection between digital instruments and the performances produced with them
Harkins, Paul Michael. "Following the instruments and users : the mutual shaping of digital sampling technologies." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22943.
Full textEkholm, Erland, and Axel Petersson. "How interactive musical instruments influence children with intellectual disabilities? : A user study of the Rullen Band." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299336.
Full textFör att närmare undersöka inverkan av interaktiva musikaliska leksaker utvecklade av studenter i kursen DM2799 på KTH så har vi utfört en utförlig användarstudie. Den avsedda användaren av leksakerna är primärt barn i skolålder med funktionsvariationer. Försöken utfördes på Rullen Dibber särskola i Solna. Studien utfördes för att vidareutveckla instrumenten och att bättre förstå behoven hos den avsedda användaren. För att göra detta undersökte vi framväxten av positiva beteende kopplade till musikaliskt uttryck. Studien visar att trots att instrumenten inte påvisar någon ökad gemenskap bland barnen är de effektiva verktyg för musikterapi.
Rosas, Fátima Weber. "Arquitetura pedagógica para a construção e uso de instrumentos musicais digitais : um olhar a partir dos aspectos socioafetivos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/180561.
Full textTechnological advances have reflected not only on the way of learning and teaching but also on pedagogical practices and architectures for the educational context. In this panorama, the search for interdisciplinarity, coupled with a holistic view of the individual, considers not only the cognition but also the social and affective aspects of the students. Faced with this reality, one can see the need to construct and apply pedagogical architectures focused on these aspects, which encompass technological resources such as the computer and the construction of tangible interfaces by students, such as digital musical instruments (DMIs). Along with these, the possibilities of the use of music in the educational context were extended. It is understood that one of the characteristics of the adolescent public is the search for the feeling of belonging to a group. This can occur through participation in various activities focused on sound and/or musical expression through technologies such as DMIs. Given these premises, this research has the goal of analyzing how a Pedagogical Architecture (PA) aimed at the construction and use of digital musical instruments (DMIs) can contribute to foster socio-affective aspects in non-musician adolescent students. For this, the present study is based on a qualitative approach. The data collection was made from observations, questionnaires, videos, technological productions and records about the social interactions and moods states of the students. It is understood that the contributions of this investigation may imply changes in the design of learning spaces related to pedagogical architectures for the construction and use of physical-sounding prototypes and/or digital musical instruments for educational purposes.
Croson, James Michael. "Musical use of a general and expressive plucked-string instrument in software." Connect to this title online, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1081200962.
Full textTitle from first page of PDF file. Document formatted into pages; contains xiii, 57 p.; also includes graphics (some col.). Includes bibliographical references (p. 52-57). Available online via OhioLINK's ETD Center
Perrotin, Olivier. "Chanter avec les mains : interfaces chironomiques pour les instruments de musique numériques." Thesis, Paris 11, 2015. http://www.theses.fr/2015PA112207/document.
Full textThis thesis deals with the real-time control of singing voice synthesis by a graphic tablet, based on the digital musical instrument Cantor Digitalis.The relevance of the graphic tablet for the intonation control is first considered, showing that the tablet provides a more precise pitch control than real voice in experimental conditions.To extend the accuracy of control to any situation, a dynamic pitch warping method for intonation correction is developed. It enables to play under the pitch perception limens preserving at the same time the musician's expressivity. Objective and perceptive evaluations validate the method efficiency.The use of new interfaces for musical expression raises the question of the modalities implied in the playing of the instrument. A third study reveals a preponderance of the visual modality over the auditive perception for the intonation control, due to the introduction of visual clues on the tablet surface. Nevertheless, this is compensated by the expressivity allowed by the interface.The writing or drawing ability acquired since early childhood enables a quick acquisition of an expert control of the instrument. An ensemble of gestures dedicated to the control of different vocal effects is suggested.Finally, an intensive practice of the instrument is made through the Chorus Digitalis ensemble, to test and promote our work. An artistic research has been conducted for the choice of the Cantor Digitalis' musical repertoire. Moreover, a visual feedback dedicated to the audience has been developed, extending the perception of the players' pitch and articulation
Sarasúa, Berodia Álvaro. "Musical interaction based on the conductor metaphor." Doctoral thesis, Universitat Pompeu Fabra, 2017. http://hdl.handle.net/10803/404675.
Full textLas metáforas de interfaz se utilizan habitualmente en la interacción persona-ordenador para explotar el conocimiento que los usuarios tienen de otros dominios. Una comúnmente utilizada en instrumentos musicales digitales (DMIs) es la metáfora del director. Argumentamos que parte del conocimiento que los usuarios tienen del dominio que la metáfora replica es específico de cada usuario. En este contexto, proponemos que sistemas que hacen uso de metáforas de interfaz pueden mejorar su usabilidad adaptándose a este conocimiento específico. Implementamos estrategias para diseñar mapeos entre movimiento y sonido para DMIs basados en la metáfora del director, mediante la adaptación a matices personales que pueden ser automaticamente extraídos analizando movimientos de dirección espontáneos. Además, estudiamos el potencial de la metáfora del director en un contexto de juego, como medio para incrementar el interés por la música clásica. Estas contribuciones se complementan con los datos recopilados en los estudios observacionales, que se ponen a disposicion pública para la comunidad.
Goudard, Vincent. "Représentation et contrôle dans le design interactif des instruments de musique numériques." Thesis, Sorbonne université, 2020. https://accesdistant.sorbonne-universite.fr/login?url=http://theses-intra.upmc.fr/modules/resources/download/theses/2020SORUS051.pdf.
Full textDigital musical instruments appear as complex objects, being positioned in a continuum with the history of lutherie as well as marked with a strong disruption provoked by the digital technology and its consequences in terms of sonic possibilities, relations between gesture and sound, listening situations, reconfigurability of instruments and so on. This doctoral work tries to describe the characteristics originating from the integration of digital technology into musical instruments, drawing notably on a musicological reflection, on softwares and hardwares development, on musical practice, as well as a number of interactions with other musicians, instruments makers, composers and researchers
Paloranta, Jimmie. "Interaction with a large sized augmented string instrument intended for a public setting." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-187740.
Full textInteraktiva installationer i offentliga miljöer har ökat i popularitet under det senaste decenniet, liksom även skapandet av digitala musikinstrument. I denna uppsats presenterar jag en studie av interaktionen med ett stort augmenterat stränginstrument avsedd för en stor installation i ett museum, med fokus på att uppmuntra kreativitet, lärande, och att ge engagerande användarupplevelser. I studien blev 9 deltagare videoinspelade samtidigt som de spelade med strängen på egen hand, följt av en intervju med fokus på deras upplevelse, kreativitet, och strängens funktionalitet Jag använde sedan McCarthy och Wrights ramverk för att analysera teknik som upplevelse och Frank E Williams kreativitets taxonomi för att analysera resultaten. I linje med tidigare forskning så betonar resultaten vikten av att designa för olika nivåer av engagemang (undersökande, experimenterande, utmaning). Dock så visar resultaten dessutom på att dessa nivåer måste ta hänsyn till användarnas ålder och musikaliska bakgrund då dessa starkt påverkar hur användaren spelar med och upplever strängen.
Oliveira, Luís Carlos de. "Síntese por modelagem física da clarineta = modelo por guia de ondas com escoamento." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/261074.
Full textTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de Computação
Made available in DSpace on 2018-08-18T23:37:16Z (GMT). No. of bitstreams: 1 Oliveira_LuisCarlosde_D.pdf: 5521873 bytes, checksum: 20aeecff279d6a276f652e26512c7903 (MD5) Previous issue date: 2011
Resumo: Este trabalho aplica a técnica do guia de ondas digital ("Digital Waveguide") na síntese de instrumentos de sopro da família das madeiras, em particular, da clarineta. Esta técnica foi desenvolvida na década de 1980 e, desde então, tem sido utilizada em síntese de instrumentosmusicais por modelagem física. A técnica consiste, grosso modo, no processo de discretização da solução por ondas viajantes da Equação da Onda. Este procedimento permite obter uma estrutura de filtros digitais que simula a propagação da onda sonora para a direita e para a esquerda com velocidade de propagação equivalente à velocidade do som, c. No entanto, nos resultados de modelagem física publicados, constatou-se a ausência da velocidade de escoamento do ar, u. A contribuição deste trabalho consiste em reelaborar a estrutura de filtros digitais de modo a contemplar a velocidade de escoamento do fluido. A fundamentação teórica estabelece que para um meio de propagação sonora em movimento as velocidades de propagação para a direita é c + u e para a esquerda é c ? u. Propõe-se então, uma estratificação do tubo da clarineta em camadas divididas por mesma área ou mesma largura de modo a verificar a influência do perfil de velocidades na síntese sonora. Foi observado que a inclusão do escoamento implica uma "distorção" na curva da pressão interna do tubo, o que aproxima essa forma dos resultados experimentais
Abstract: This study aims to apply the technique of Digital Waveguide in synthesis of woodwind instruments, particularly the clarinet. This technique was developed in the mid-80 and since then, has application in the synthesis of musical instruments by physical modeling. It consists, roughly, in the process of discretization of the traveling wave solution of the Wave Equation. This leads to a digital filter structure that simulates the propagation of sound waves to the right and left with the speed of sound propagation, c. However, in the published results of physical modeling, the air flow velocity, u, was not included. The contribution of this work is to redesign the structure of digital filters in order to contemplate the velocity of the fluid. The theoretical framework provides that in a medium in motion the velocities of propagation to the right is c + u and to the left is c ? u. It is proposed then a stratification of the tube of the clarinet in layers divided by the same area or same width in order to verify the influence of velocity profile in the synthesized sound. It was observed that the inclusion of flow provides a "distortion" in the internal pressure of the tube. It sets resemblance to experimental results
Doutorado
Engenharia de Computação
Doutor em Engenharia Elétrica
Dias, Fernandes João Eduardo. "L’improvisation musicale électroacoustique : enjeux et problématiques du développement des technologies numériques." Thesis, Paris 8, 2019. http://www.theses.fr/2019PA080026.
Full textThis research/creation thesis is centred on the exploration of musicians’ needs for the practice of electroacoustic music improvisation. This investigation was conducted through participant observation with different musical ensembles. It also presents the strategies adopted for the development of digital tools in the case of a created musical instrument. How does the practice of free improvisation in electroacoustic music work and what knowledge is needed to achieve free improvisation? To answer these questions, several paths were taken: for example considering the context of the performance and by challenging the musical and extramusical aspects surrounding the improvised action. Furthermore, this research deployed a study of the characteristics of a digital instrument that endeavours to possess the same flexibility as acoustic instruments. The “creation” component of this thesis is through the development of a digital instrument (RJ). This instrument is implemented with a sound samples recommendation system. It was used in situation of improvisation with several ensembles, which form part of the corpus of data of this thesis. Lastly, this thesis seeks to characterize musical improvisation through the multiple interactions that occur during an improvised performance. The research therefore provides a practical and theoretical framework for the use and exploration of contemporary digital tools for musicians, which practice collective free improvisation
Torrents, Llum. "Internet i patrimoni cultural: el cas de les col•leccions d'instruments musicals en línia." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/350803.
Full textThis thesis has been developed around the impacts and opportunities created from the digitisation and online accessibility of cultural heritage and digital preservation, seeing how the language hypermedia and new communication flows have given a new dimension to communication systems and documentation strategies as well as programs management, preservation, study, dissemination and access to cultural heritage. The case study is the european online musical instruments collections. We have been able to determine future trends regarding aims and objectives of the documentation and digitisation of cultural heritage in the European Union, with the analysis of the wesites of the european online musical instruments collections and the analysis of the digitisation policies. The case study has allowed us to provided an innovative and multidisciplinary vision of convergence between the cultural rights, Information and Communication Sciences and Museology methodologies and concepts. This thesis is to defend the accessibility of knowledge structures, such as collective Collections Online, which is one of the guarantees for the independence of the people and the progress of societies.
Carinola, Vincent-Raphaël. "Composition et nouvelles technologies : vers des nouveaux agencements des catégories musicales." Thesis, Lyon, 2019. http://www.theses.fr/2019LYSES036.
Full textThe lexical evolution that tends to replace the terms "musical writing" or "composition" with that of “musical creation” or “sound art”, is an indication among others of the profound changes that the act of composition has faced, and of the difficulty of identifying many recent works as being created through a process of writing. These changes are obviously tied to evolutions in technology over the last century, especially pertaining to computing and digital tools – evolutions that have broken the link between musical work and traditional categories such as “score”, "instrument" or "performer", themselves sometimes seen to represent musical thought from a bygone era. Our thesis maintains however that the existence of these categories remains fundamental to understanding the concerns of composition, even in works where they seem to be absent. Indeed, one of the most important consequences of the transformations induced by new technologies is that traditional categories have been shattered into a multiplicity of technical objects whose interconnection can be considered as a form of writing. Discussed from the point of view of the evolution of musical technologies, each work appears as an “assemblage” (in the sense of “arrangement”), a new form of "concretization", to use Gilbert Simondon's term, of musical functions borne of technical means. Contemporary musical production bears witness to the immense variety of these assemblages
Yeh, Bo-Chen, and 葉柏辰. "Phenomenological Approach to Digital Musical Instruments." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/55266132614152757786.
Full text國立交通大學
工學院聲音與音樂創意科技碩士學位學程
103
Abstract According to Heidegger philosophy of technology presented, this thesis criticizes that Digital Musical Instruments (DMIs) cannot be merely restricted to explore the field of an instrumental perspective. Instead, it should reveal the phenomenon of being as ‘the creation of poetic meaning’ to be existed, so as to be tilted toward the practice and creation of DMIs. In the field of HCI, there is an influential essay ‘The three paradigm of HCI’ presented by Harrison et al. in 2007, which is also perceived as a research framework in this thesis. In addition, the third paradigm (phenomenology) is further traced back to the text of phenomenology to shed light on what the nature of DMIs is and to elaborate on the relationships between instruments, human beings, and phenomena via the music works 《4’33”》created by John Cage. Finally, the object-oriented concept of P. Dourish is applied to link the design thinking of DMIs; the phenomenon of being, intentionality, inter-subjectivity, coupling, and metaphor are explored by a preliminary methodology in this thesis. Through the perspective of phenomenology, DMIs open the diversified possibility in the structural sense of the universality of so-called ‘Being-in-the-world’ contended by Heidegger. Under this point of view, technology is not only the dimension of the technology, but also further closely associated with life to embody the reason and meaning of technology. The concept of body-subject in the phenomenology of perception proposed by Merleau-Ponty will be delineated in this thesis as well. Furthermore, John Cage’s 《4’33”》will be further elaborated on the state of Merleau-Ponty’s body-subject co-existence to understand performers who are a synthesis of music of art to be performed, instead of the manipulators separating the Cartesian instrumental rationality of the technology and music. In other words, the nature of ‘technology’ of DMIs is developed from the interaction between body-subject and instruments to present the meaning and culture. Keyword: Phenomenology, Being-in-the-world, Body, Instrumental rationality, Technology, Digital Musical Instruments
Martin, Charles Patrick. "Apps, Agents, and Improvisation: Ensemble Interaction with Touch-Screen Digital Musical Instruments." Phd thesis, 2016. http://hdl.handle.net/1885/101786.
Full textRodrigues, Mailis Gomes. "Intonaspacio : comprehensive study on the conception and design of digital musical instruments : interaction between space and musical gesture." Doctoral thesis, 2014. http://hdl.handle.net/10400.14/16724.
Full textA arte situada é uma disciplina artística tradicionalmente ligada a Instalação que pretende criar obras que mantêm uma relação directa com o espaço onde são apresentadas. A obra de arte não pode assim ser separada desse mesmo espaço sem perder o significado inicial. O som pelas suas características físicas reflecte naturalmente o espaço onde foi emitido, isto é, a percepção que temos de um som resulta da combinação do som directo com as reflecções do mesmo no espaço (cujo tempo e amplitude est~ao directamente relacionados com a arquitectura do espaço). Nesta lógica a arte sonora seria aquela que mais directamente procuraria compôr som situado. No entanto, o espaço é raramente utilizado como fen omeno criativo intencional. Nesse sentido, o trabalho aqui apresentado propõem-se a investigar a possibiliade de criar sons situados. O termo Espaço está muitas vezes associado a algo de dimensões vastas e ilimitadas. Assim sendo e na óptica da arte situada, onde h a uma necessidade de criar uma relação, parece-nos que lugar é um termo mais adequado para enquadrar o nosso trabalho de investigação. O lugar, para além de representar um espaço onde se podem estabelecer relações de intimidade (proximidade), apresenta dimensões que são moldáveis consoante a percepcção e o corpo humano. Ou seja, o Homem ao deslocar-se no lugar vai ao mesmo tempo de nindo as fronteiras desse mesmo lugar. Esta visão do lugar aparece no final do século dezanove quando a filosofia começa a orientar o pensamento para uma visão mais direccionada para o Homem e para a percepcção humana. O lugar passa então a representar algo que e estabelecido na acção e pela percepcção humana, onde e possível estabelecer relações de intimidade, ao contrário dos não-lugares (sítios mais ou menos descaracterizados onde as pessoas estão só de passagem). Re-adaptámos por isso a nossa questão inicial não só para realçar esta ideia de lugar mas também para reflectir uma bi-direccionalidade perceptiva que é fulcral para a arte situada - como criar e controlar sons inerentemente localizados? Inerentemente porque para existir de facto uma interacção entre lugar e obra de arte sonora são necessárias duas condições: por um lado o som possa provocar uma resposta do lugar, e por outro, o lugar possa modificar a nossa percepcção dele mesmo. A existência de uma relação interactiva abre espaço a um novo ponto que não tinhámos considerado anteriormente e que acrescentámos a nossa nova questão, o controlo. Propomos como possível reposta a esta questão a construção de um instrumento musical digital, o Intonaspacio, que servir a de mediador desta interacção e que possibilitará ao performer a criação e o controlo de sons localizados. Primeiro poque o instrumento musical possibilita o aumento das capacidades humanas, através da extensão do corpo humano (tal como um garfo extende a nossa mão, por exemplo). Segundo, porque o instrumento musical digital pelas suas características, nomeadamente pela separação entre o sistema de controlo e o sistema de geração de som abre novas possibilidades sonoras antes excluídas por limitações mecâncias ou humanas. Podemos por isso visionar um acesso mais alargado a novas dimensões espaciais e temporais. Esta tese está dividida em duas partes, na primeira parte descrevemos a construção do Intonaspacio, e na segunda estabelecemos as bases para permitir a sua longevidade. A primeira parte começa por investigar formas de acesso ao som do lugar, composto pelo conjunto dos sons ambiente e dos sons estruturais do lugar (ressonâncias próprias resultantes da arquitectura). Pensamos que uma das possíveis formas de compôr sons localizados e precisamente através da possibilidade de poder ter os sons ambiente a gerar e a amplificar os sons estruturais. Surgem então duas novas questões de natureza técnica: Como integrar o som ambiente na obra sonora em tempo-real? Como permitir que estes excitem a resposta do espaço? Para as responder desenhámos dois mapeamentos diferentes. Um primeiro em que o performer pode gravar pequenos trechos de som ambiente que são emitidos e re-gravados criando um ciclo de feedback que excita as ressonâncias do lugar. Um segundo método onde se faz uma análise espectral ao som captado e se extrai um conjunto de frequências cujas amplitudes são as mais elevadas. Estas são posteriormente utilizadas para controlar parâmetros de vários efeitos sonoros. Colocámos ainda no instrumento um conjunto de sensores diferentes para captar o gesto do performer. Estes estão localizados em diferentes areas do esqueleto do instrumento de modo a permitir areas sensíveis maiores e consequentemente um maior n umero de graus de liberdade ao performer. Neste momento o Intonaspacio permite extrair cerca de 17 características diferentes, agrupadas em três secções - orientação, impacto e distância. Estas podem ser utilizadas para modelar o som gerado pelo instrumento através dos diferentes mapeamentos. Ambas as propostas de mapeamento foram avaliadas por um conjunto de pessoas durante um teste de utilização do Intonaspacio. Os resultados deste permitiram-nos chegar a uma terceira sugestão de mapeamento onde combinamos características de ambas as propostas anteriores. No terceiro mapeamento mantém-se a análise ao som captado pelo instrumento mas a informação recolhida e usada como material sonoro de um algoritmo de síntese aditiva. A segunda parte da tese parte de uma premissa estabelecida durante o trabalho realizado nesta tese. Um instrumento musical deve possuir uma técnica instrumental própria e um repertório dedicado para que seja considerado enquanto tal. Neste sentido e com base na observação directa dos gestos mais comuns entre participantes do nosso estudo, propusémos um vocabulário gestual dos gestos idiomáticos do Intonaspacio, ou seja, dos gestos que dependem exclusivamente da forma do próprio instrumento e da localização dos sensores na estrutura do instrumento (zonas sensíveis) e são independentes do mapeamento. Colaborámos ainda com dois compositores que escreveram duas peças musicais para o Intonaspacio. O Intonaspacio revelou ser um instrumento complexo e expressivo que possibilita aos performers incluir o lugar enquanto parâmetro criativo, no entanto apresenta ainda alguns problemas de controlo. No primeiro mapeamento, embora a integração do lugar seja sentida como mais directa e apresentando resultados sonoros mais interessantes (de acordo com os participantes do estudo), a sensação de controlo é muito baixa. Já no segundo mapeamento, embora tenha um controlo mais fácil, a presença do lugar é muito subtil e pouco perceptível. Esperamos que o terceiro mapeamento venha contribuir para solucionar este problema e aumentar o interesse no instrumento, principalmente por parte dos compositores com quem colaborámos e iremos colaborar no futuro.
Swift, Benjamin. "The design of a smartphone-based digital musical instrument for jamming." Phd thesis, 2012. http://hdl.handle.net/1885/151432.
Full text