Academic literature on the topic 'Accessibility Design'

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Journal articles on the topic "Accessibility Design"

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Straatemeier, Thomas, and Luca Bertolini. "Joint Accessibility Design." Transportation Research Record: Journal of the Transportation Research Board 2077, no. 1 (January 2008): 1–8. http://dx.doi.org/10.3141/2077-01.

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Regan, Bob. "Accessibility and design." ACM SIGCAPH Computers and the Physically Handicapped, no. 76 (June 2003): 10. http://dx.doi.org/10.1145/1036401.1036405.

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Haron, Siti Norsazlina, Yuhainis Abdul Talib, Abdul Hamid Mohamed, Aida Affina Abdul Ghani, Md Yusof Hamid, and Azizah Md Ajis. "USABILITY EVALUATION VIA ACCESSIBILITY DESIGN." Malaysian Journal of Sustainable Environment 1, no. 1 (April 8, 2019): 1. http://dx.doi.org/10.24191/myse.v1i1.5555.

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This paper provides strategies in evaluating usability via accessibility from the user experience of three replacement hospitals. The methodology refers to a five-stage evaluation process and using the “walk-through journey experience” among patient and visitors. The data analysis was based on thematic analysis principles using NVivo9. The accessibility design issues due to participant disabilities and expectation will build up for usability parameters. The findings indicate that the quality design is the positive user experience feedback on the usability of the physical design environment that fulfils their expectations and the concept of usability and accessibility is to support the user-friendly environment design.
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Ormerod, Marcus G., and Rita A. Newton. "Briefing for accessibility in design." Facilities 23, no. 7/8 (June 2005): 285–94. http://dx.doi.org/10.1108/02632770510600254.

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Cezarotto, Matheus, Pamela Martinez, and Barbara Chamberlin. "Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design." International Journal of Serious Games 9, no. 1 (March 18, 2022): 17–33. http://dx.doi.org/10.17083/ijsg.v9i1.469.

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Accessibility in educational media focuses on removing barriers based on learners’ varied needs. In educational games, players’ diverse needs can impact a wide variety of design strategies. This study focuses on the process used by one design team to prioritize accessibility in the redesign of their older educational games, while creating a process to inform development of new games. The study provides a framework for thinking about games and accessibility vis-a-vis educational games, and documents an action research study with the development team of the Math Snacks project. Using a participatory and qualitative approach, researchers provide a description of the team redesign process to address accessibility: how the team reviewed accessibility gaps in their games; made specific design choices in redesigning for accessibility; and determined which actions could make the games more accessible. The work yielded a process other design teams can implement in their review of existing games.
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Arefi, Mahyar, and Noha Nasser. "Urban design, safety, livability, & accessibility." URBAN DESIGN International 26, no. 1 (February 26, 2021): 1–2. http://dx.doi.org/10.1057/s41289-021-00155-9.

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East, Matthew. "Design for accessibility for floating structures." Proceedings of the Institution of Civil Engineers - Maritime Engineering 171, no. 3 (September 2018): 98–108. http://dx.doi.org/10.1680/jmaen.2018.12.

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York, Sherril L. "Residential design and outdoor area accessibility." NeuroRehabilitation 25, no. 3 (October 28, 2009): 201–8. http://dx.doi.org/10.3233/nre-2009-0516.

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Shinohara, Kristen, Nayeri Jacobo, Wanda Pratt, and Jacob O. Wobbrock. "Design for Social Accessibility Method Cards." ACM Transactions on Accessible Computing 12, no. 4 (January 20, 2020): 1–33. http://dx.doi.org/10.1145/3369903.

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Gasteiger, Johann. "De novo design and synthetic accessibility." Journal of Computer-Aided Molecular Design 21, no. 6 (June 28, 2007): 307–9. http://dx.doi.org/10.1007/s10822-007-9115-1.

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Dissertations / Theses on the topic "Accessibility Design"

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Michel, Linnea. "Using an Accessibility Maturity Model to Facilitate the Inclusion of Accessibility in Design Practices." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166287.

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In an increasingly digital world, the accessibility of digital services is an important question of inclusion. Despite judicial requirements for accessibility of digital public services, the inclusion of accessibility into design practices is a new research area.   This research project explores how to facilitate the inclusion of accessibility into design practices by creating a methodology that centres around an accessibility maturity assessment. The result of the assessment forms the basis for the selection of design methods that are mapped to the attributes of the model.   Preliminary research consists of an interview study, desk research and unorganized research activities. A case study is conducted at the Swedish Tax Agency, the result of which form the basis of the design intervention. Case study data is analysed with the help of an accessibility maturity model, which also serves as the core of the design intervention. For the intervention, adapted, proven design methods are connected to the attributes of the accessibility maturity model. A proof of concept is created in the form of a handbook and validated with designers and employees at the Tax Agency. The validation shows that there is promise in the proposed methodology, as the use of the design practices ensure that accessibility is a part of the entire design process. Further research should investigate the use of the handbook in a case study in order to consolidate the practicalities of the methodology, as well as validate the utility of the methodology in a practical application.   Keywords: digital accessibility, digital public service, maturity model, accessibility maturity assessment, UX practices, universal design, disability   Contact: linneamichel@gmail.com
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CAVALIERI, MARTINA. "Digital accessibility for academic design archives." Doctoral thesis, Università degli studi di Genova, 2021. http://hdl.handle.net/11567/1047293.

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La digitalizzazione sta costantemente modificando la nostra esperienza culturale non solo in termini di accesso, produzione e diffusione delle informazioni, ma anche in termini di apprendimento, creazione e partecipazione alla società della conoscenza. Nel corso degli anni diversi enti e organizzazioni governative hanno cercato di accelerare l’adozione di misure volte a tutelare e migliorare la fruizione dei contenuti online in modo tale da renderli accessibili al vasto pubblico. Tuttavia, è stato proprio negli ultimi tempi, segnati dalla necessità di abbandonare i luoghi fisici della cultura e della conoscenza quali biblioteche o archivi, che questo bisogno di organizzare gli spazi digitali dedicati alla fruizione del sapere è divenuto improrogabile. La situazione nella quale ci ritroviamo attualmente, caratterizzata dalla presenza del COVID-19, ha rimarcato la necessità di interrogarsi su come questi ambienti possano essere riprogettati a misura di utente, in modo da innalzare il livello di accessibilità e usabilità dei contenuti presenti e aumentarne la chiarezza espositiva, favorendo così l’accrescimento e la diffusione della conoscenza in modo democratico e paritario. Alla luce di queste considerazioni il lavoro di ricerca, che si colloca nell’ambito del design della comunicazione in relazione alle tecnologie dell’informazione e della comunicazione (ICT), si pone come obiettivo quello di dimostrare che l’accessibilità non solo rappresenta un valore contemporaneo necessario per garantire un equo accesso alle informazioni da parte di tutti, ma è uno strumento a supporto di strategie progettuali e comunicative finalizzate alla espansione della conoscenza collettiva. L’obiettivo specifico della tesi è quello di consentire agli archivi universitari di diventare più comunicativi e collaborativi in un sistema di conoscenza democratica e accessibile attraverso lo studio e l’analisi comparativa di modelli digitali già esistenti. Per conseguire questo scopo, la ricerca fornisce inizialmente una panoramica rispetto al ruolo che ricopre l’accessibilità nel contesto del digitale e l’importanza che essa riveste nella diffusione di contenuti sia di natura testuale che multimediale illustrando inoltre i benefici della sua applicazione nell’ambito del design. La seconda parte del lavoro si concentra sulla funzione degli archivi, quali luoghi di conoscenza e fruizione del sapere, fornendo un quadro rispetto ai benefici che la digitalizzazione ha portato in termini di velocità e facilità di accesso ai contenuti depositati, semplificando i meccanismi di ricerca dei dati e riducendo il rischio di perdita degli stessi. Come casi studio, sono stati presi in esame due tipologie di archivio, nello specifico, gli archivi digitali istituzionali universitari e gli archivi di progetto, sviluppati sia da fondazioni culturali, sia da singoli autori. Nel primo caso, attraverso uno studio di tipo comparativo di quattro archivi istituzionali universitari italiani, è stata svolta un’analisi in merito sia all’architettura della navigazione dei portali sia sugli aspetti inerenti all’accessibilità degli stessi con l’obiettivo di estrapolare informazioni utili in merito a differenze e somiglianze tra i casi studio analizzati. La stessa analisi è stata svolta, in un secondo momento, su quattro archivi nazionali ed internazionali dedicati alla raccolta e divulgazione di progetti. Il motivo di tale scelta risiede nel fatto che i primi, presentando delle strutture standardizzate il cui obiettivo è quello di fornire al visitatore informazioni sintetiche e di tipo prevalentemente testuale, non garantiscono di per sé una fruizione dei contenuti tipici di una tesi progettuale il cui contributo scientifico e culturale risiede anche nello sviluppo di elementi di tipo multimediale. Per questo fatto, è stato utile prendere in considerazione anche la seconda tipologia di archivi in quanto, questi ultimi, forniscono maggior risalto alla narrazione progettuale. A seguito dell’analisi condotta, la ricerca ha definito quelle che sono le componenti necessarie per rendere maggiormente accessibile l’enorme patrimonio culturale presente all’interno di questi database, tenendo in considerazione le peculiarità correlate all’accessibilità e fornendo, come output della ricerca, delle indicazioni in merito all’organizzazione delle informazioni presenti negli archivi istituzionali con un focus dedicato anche agli elaborati di carattere progettuale, la cui peculiarità risiede nello sviluppo e realizzazione di elementi multimediali.
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Kim, Hyung Nam. "Usable Accessibility and Haptic User Interface Design Approach." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/26880.

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Many people have visual impairment and make up a population that is increasing each year. Haptic technology is often used to assist members of this population by providing a way of understanding visual information. Although haptic technology is relatively new, it is widely applied across a variety of domains (research and industry). However, a great number of users are dissatisfied with their assistive technology applications. Unfortunately, such dissatisfaction is likely to cause abandonment of the technology devices. In particular, recent research shows that the adoption rate of haptic technology is low. Discontinuing the use of assistive technology devices ultimately results in a waste of time, money, freedom, and reduced function for individuals with disabilities. Of all the factors that lead to abandonment, the most significant is the failure to meet user needs. Whether existing design approaches properly reflect assistive technology user needs should be explored, especially for haptic technology. Existing design approaches have rarely considered the heterogeneous needs of users in the same disability category (i.e., visual disability). Most previous studies on assistive technology have been oriented towards those with total blindness as opposed to those with residual vision (also referred to as low vision). In addition, researchers have paid less attention to older adults with low vision in terms of individual differences in haptic user interface (HUI) needs. There is also some doubt about the applicability of existing design approaches in such design contexts as users with visual disabilities using haptic user interfaces. The aim of this research was to investigate individual differences in usersâ capabilities in the haptic modality and user needs in HUIs. Particularly, age-related and vision-related individual differences were explored. Another aim was to develop a more accessible design approach applicable to users with visual disabilities and HUIs. The magnitude estimation technique was employed to examine how participants (classified by vision and age) perceive the same objective stimulus, such as haptic perception, differently. Brain plasticity theory was primarily applied to modify the existing design approach, PICTIVE. The effectiveness of modified and original PICTIVE methods was investigated in terms of the frequency of statements, gestures, satisfaction, and time to complete a given design task. HUI user needs were elicited from participants and were analyzed to understand age-related and vision-related individual differences. It was found that the haptic perception of the same objective stimulus was not significantly different between younger and older participants with low vision. The two age groupsâ overall preferences for a set of HUI user needs were not significantly different. In addition, the haptic perception of the same objective stimulus was not significantly different between sighted participants and those with low vision. The two vision groupsâ overall preferences on a set of HUI user needs were not significantly different as well. The two design methods resulted in significantly different outcomes. First, participants in the modified PICTIVE method made a significantly higher number of statements. Second, participants in the modified PICTIVE method showed a significantly higher number of gestures. Third, participants in the modified PICTIVE method took significantly more time because they had more design ideas to deliver. Last, both groups were satisfied with a given design method. In short, the research outcomes contribute to the advancement of knowledge and understanding of more â usableâ accessibility for users with visual impairment and a more â accessibleâ participatory design approach to nontraditional user interfaces (i.e., haptic user interfaces) for users with visual impairment.
Ph. D.
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Kapari, Marianna. "Usability, accessibility andresponsive web design utilizingGoogle Maps API." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-363984.

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This Master’s thesis describes the development and evaluation of a responsive, map-based website intended to support book sharing in public places. The book sharing concept focuses on allowing a user to locate a book in a public place, register it online and share it again once they have finished reading it. In order to measure the usability of the website, two tests were conducted, which compared the website with another website for book sharing. The first test was conducted using questionnaires, with 24 participants, where as the second test focused on observations and interviews with four participants. Moreover, in order to measure the accessibility of the thesis website, an expert evaluation and an evaluation using accessibility evaluation tools were conducted. The results from the usability tests showed a need for improvements, for instance in the form of supporting documentation and addition of undo/redo options. The results of the expert review were positive while theresults ofthe accessibility tools showed compatibility issues depending on the browser that the website is accessed with.
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Fujii, Takeshi. "Accessibility in recreation programs." Virtual Press, 2002. http://liblink.bsu.edu/uhtbin/catkey/1231338.

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The purpose of this thesis was to investigate the current status of the accessibility level of campus recreation programs throughout the United States. There were no previous studies available describing the accessibility level in the campus recreation field. This study was conducted with Electronic mail and an on-line survey. Electronic mail messages were sent to inform the possible participants about the study. The participants answered the questions on-line with An Integrated Network Quizzing, Surveying, and Interactive Testing (INQSIT) system. This system enables the researcher to collect, sort and analyze the data. A total of 81 responses were obtained. The main finding is that campus recreation is not accessible for individuals with disabilities for several reasons. Program opportunities for individuals with disabilities are relatively limited compared to the programs offered for the entire campus population. Additionally, there are not enough staff available who are specifically trained for recreation and physical activity programs for individuals with disabilities.
School of Physical Education
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Sumberg, Audrey. "The influence of format on accessibility /." Online version of thesis, 1995. http://hdl.handle.net/1850/12243.

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Belich, Jerald. "Designing Toolsets for Improving the Accessibility of Immersive Technology." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556720229902984.

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Cardoso, C. M. C. "Design for inclusivity : assessing the accessibility of everyday products." Thesis, University of Cambridge, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.597283.

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This research addresses the improvement of accessibility methods during the design process when real end-users are not readily available. Time, cost and logistical constraints imposed upon typical design projects prevent many designers form working directly with end-users. Consequently, a large number of designers resort to intuitive and informal (Self-observation) approaches when evaluating the cease of use of the designs they create. This results in design solutions that often cause ‘avoidable’ levels of discomfort, or even exclusion, to the growing older adult population and people with physical and psychological impairments. This research set out to investigate ways of influencing designers’ Self-observation approaches to accessibility evaluations. Two new supplementary assessment methods have been developed during the implementation of three studies. Each of these comprised the participation of real users and designers interacting with several everyday products. The methods introduced to the group of designers aimed at prompting them to perform more objective and informed accessibility assessments of everyday products. The research showed that in general the new methods enabled designers to find a significant number of accessibility problems, which had been previously overlooked during informal self-observation evaluations. Most of these problems had also been identified by the real end-users taking part in the studies. This thesis will present the outcomes of the complete research project, concluding with the presentation of further work, which could facilitate the broadening of the proposed tools to better suit the specific assessment requirements of practising designers.
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Pihavaara, Jasmin. "Integrating Accessibility into Digital Design Processes : A Systemic Approach." Thesis, Jönköping University, Internationella Handelshögskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-49373.

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Today's digital products, services and experiences need to be designed with accessibility in mind in order to provide equal opportunities in use and enjoyment for the growing group of users with permanent, temporary and situational impairments. However, the topic still seems to be an afterthought in practice. With the research question 'What are the enablers and inhibitors for integrating accessibility into digital design processes from a systemic perspective?', this thesis aims to identify factors that drive or hinder accessibility efforts among design practitioners in Germany and how these factors may interrelate. Accessibility integration is therefore defined as a system. The research is based on a qualitative study using semi-structured interviews with four UX Designers, two UI Designers and one Chief Creative Officer with varying experiences regarding accessibility in past projects. By conducting a content analysis, the responses are grouped into categories and further visualized in the form of system archetypes to understand systemic behavior. The findings indicate that integration of accessibility into digital design processes is influenced by many enabling and inhibiting factors, of technical, individual, societal, institutional, regulatory, economic and financial as well as cliental and organizational nature, turning the topic into a complex, wicked problem. While economic reasons were a dominant force driving the system's behavior, it appears that the underlying mental models of all actors involved are significantly contributing to the state of accessibility in design practice.
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Balderston, Allison. "Achieving experiential accessibility in nature: accommodating persons with disabilities in trail design." Kansas State University, 2016. http://hdl.handle.net/2097/32688.

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Master of Landscape Architecture
Landscape Architecture/Regional and Community Planning
Howard D. Hahn
The absence of participation in physical activity is a public health concern for all people, but even more of a problem for the estimated 52 million Americans with disabilities (Rimmer 2005). Besides the physical health benefits derived from physical activity, when a trail leads through a natural setting, research shows that significant sensory and cognitive benefits can also be gained which leads to greater well-being (Maller et al. 2005; Hull and Michael 1995; Kaplan 1995; Irvine and Katherine 2002). Furthermore, when trails are planned and constructed in natural settings, most of the attention is directed at minimizing environmental impacts at the exclusion of maximizing the physical, sensory, and cognitive experience of users. This shortcoming is compounded when the user has disabilities. Besides typical disability concerns related to mobility, disabilities to be better accommodated in trail design also include vision and hearing impairments. The focus of this research is investigating how trail planning and design in natural settings can better provide for the physical, sensory, and cognitive experience of users, particularly those users who have disabilities. Findings informed the development of Natural Trail Design Guidelines prepared for the City of Manhattan Parks and Recreation Department who is seeking to improve the City’s existing natural trails. Sample designs for trail enhancements at Anneberg Park and the Konza Prairie near Manhattan, Kansas were proposed. Once implemented and assessed to be found successful, the Natural Trail Design Guidelines might be transferable to other locations.
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Books on the topic "Accessibility Design"

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Service, Canadian Parks, and Canadian Paraplegic Association, eds. Design guidelines for media accessibility. [Ottawa]: Environment Canada, Canadian Parks Service, 1993.

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Woodward, Jay. 2012 accessibility study companion. Country Club Hills, IL: International Code Council, 2011.

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Italy) Landscape accessibility International workshop (2014 Milazzo. Landscape accessibility. Roma: Aracne, 2014.

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United States. General Services Administration., United States. Dept. of Defense., United States. Dept. of Housing and Urban Development., and United States Postal Service, eds. Uniform Federal Accessibility Standards. [Washington, D.C.?]: The Administration, 1988.

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Designing for accessibility. 2nd ed. London: RIBA Publishing, 2012.

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D, Davies Thomas. Fair housing design guide for accessibility. [Washington, D.C: Paradigm Design Group?], 1992.

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Lebovich, William L. Design for dignity: Studies in accessibility. New York: Wiley, 1993.

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Council, International Code, and Minnesota. Department of Labor and Industry, eds. Minnesota accessibility code: 2015. Country Club Hills, IL: International Code Council, Inc., 2014.

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Architectural and Transportation Barriers Compliance Board and Adaptive Environments Center (U.S.), eds. UFAS accessibility checklist. Washington, D.C. (1331 F St., N.W., Suite 1000, Washington 20004-1111): The Board, 1990.

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Florida. Board of Building Codes and Standards. Dept. of Community Affairs., ed. Accessibility requirements manual. Tallahassee, Fla: Dept. of Community Affairs, Florida Board of Building Codes and Standards, 1990.

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Book chapters on the topic "Accessibility Design"

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Adhya, Anirban, and Philip D. Plowright. "Accessibility." In Urban Design Made by Humans, 128–31. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003254935-42.

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Connor, Joshue O. "HTML5, Usability, and User-Centered Design." In Pro HTML5 Accessibility, 271–94. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4195-9_9.

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Meyer, Jeanine. "Responsive Design and Accessibility." In HTML5 and JavaScript Projects, 375–415. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3864-6_10.

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Gilbert, Regine M. "Compliance and Accessibility." In Inclusive Design for a Digital World, 61–82. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-5016-7_4.

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Carey, Kelly, and Stanko Blatnik. "Exploring Site Issues and Accessibility." In Design Concepts with Code, 311–48. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0790-0_10.

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Buß, Roland. "Inclusive Design – Go Beyond Accessibility." In Human-Computer Interaction. Human Values and Quality of Life, 400–407. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49065-2_28.

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Xu, Shuang. "Improving Accessibility Design on Touchscreens." In Universal Access in Human-Computer Interaction. Access to Interaction, 161–73. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20681-3_15.

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Cawsey, Alison, and Rick Dewar. "Web Site Design and Accessibility." In Internet Technology and e-Commerce, 26–38. London: Macmillan Education UK, 2004. http://dx.doi.org/10.1007/978-1-137-05892-8_3.

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Remael, Aline, and Nina Reviers. "Media accessibility and accessible design." In The Routledge Handbook of Translation and Technology, 482–97. Abingdon, Oxon ; New York, NY : Routledge, 2020. |: Routledge, 2019. http://dx.doi.org/10.4324/9781315311258-29.

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Brillante, Pamela, and Karen Nemeth. "Accessibility, Inclusion, and Universal Design." In Universal Design for Learning in the Early Childhood Classroom, 11–19. 2nd ed. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003148432-2.

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Conference papers on the topic "Accessibility Design"

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Regan, Bob. "Accessibility and design." In the international cross-disciplinary workshop. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/990657.990663.

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Moraes, Laíse, Daniel Scandolara, Bruno Panerai Velloso, Fabiana Bubniak, and Saionara Figueiredo. "INTERFACE DESIGN AND ACCESSIBILITY." In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.1722.

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ZITKUS, Emilene, Patrick LANGDON, and John CLARKSON. "How to supply designers effectively with knowledge about accessibility and inclusion?" In Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-071.

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Roberts, Laura. "Infrastructures of Accessibility." In SIGDOC '20: The 38th ACM International Conference on Design of Communication. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3380851.3416786.

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Harper, Simon J. F., Ghazalah Khan, and Robert Stevens. "Design Checks for Java Accessibility." In Accessible Design in the Digital World Conference 2005. BCS Learning & Development, 2005. http://dx.doi.org/10.14236/ewic/ad2005.11.

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Wallace, Kim. "Workshop: Accessibility in Web Design." In 2022 IEEE International Professional Communication Conference (ProComm). IEEE, 2022. http://dx.doi.org/10.1109/procomm53155.2022.00091.

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Edelberg, Jenya, and Gustav Verhulsdonck. "Addressing Accessibility as Advocacy." In SIGDOC '21: The 39th ACM International Conference on Design of Communication. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3472714.3473663.

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GONZALEZ, Patricia Guadalupe Landeta. "Evaluating inclusive design products from the accessibility chain." In 10th International Conference on Design History and Design Studies. São Paulo: Editora Edgard Blücher, 2016. http://dx.doi.org/10.5151/despro-icdhs2016-04_014.

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Stage, Roger, Chell Roberts, and Mark Henderson. "A Framework for Representing and Computing Tool Accessibility." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4323.

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Abstract One of the criteria used to assess whether a particular tool can be feasibly used to machine all or a portion of a part is that of accessibility. This paper is the result of research efforts to develop a comprehensive view of accessibility that supports manufacturability evaluation (ME). Accessibility is defined here as a descriptive characteristic that is applied to a region of the surface of a part. It indicates the orientations that a tool can have so that the cutting portion of the tool can reach the entire region while avoiding collision between the part and the tool. An Accessibility Framework is presented that defines four forms of accessibility for an entity-tool pair: full section accessibility (FSA), partial section accessibility (PSA), full tool accessibility (FTA), and partial tool accessibility (PTA). For entities possessing FSA or FTA relative to a particular tool, there are two possible types of accessibility: open and controlled. An A-cone (accessibility cone) represents the set of all directions from which a face is openly accessible. Controlled accessibility uses an implicit form of representation. A computational approach that uses the framework to assess accessibility in support of ME is also presented. The approach is based on the idea of analyzing the compatibility of an entity-tool section pairs in broader and broader contexts. From the narrowest to the broadest the contexts are: local compatibility (LC), neighborhood compatibility (NC), and global compatibility (GC). The rationale for multiple contexts is that it enables a partitioning of the accessibility problem which can reduce computation time by quickly discarding cases of inaccessibility. The approach was implemented in a module as a part of an integrated ME system.
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Ding, Yixiao, Chris Chu, and Wai-Kei Mak. "Pin Accessibility-Driven Detailed Placement Refinement." In ISPD '17: International Symposium on Physical Design. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3036669.3036679.

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Reports on the topic "Accessibility Design"

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Didenko, Anton, and Ross Buckley. Central Bank Digital Currencies: A Potential Response to the Financial Inclusion Challenges of the Pacific. Asian Development Bank, August 2021. http://dx.doi.org/10.22617/arm210301-2.

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This policy brief considers whether central bank digital currencies (CBDCs) can promote the accessibility of financial services in Pacific island countries and the design choices involved in their development.
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Vonk, Jaynie. Sustainable Water and Sanitation in Sierra Leone: Impact evaluation of the ‘Improved WASH Services in WAU and WAR Districts’ project. Oxfam GB, January 2022. http://dx.doi.org/10.21201/2021.8401.

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Between October 2016 and March 2019, the Freetown WASH Consortium, led by Oxfam with Against Hunger, Concern Worldwide and Save the Children as members, carried out the 'Improved WASH Services in Western Area Urban (WAU) and Western Area Rural (WAR) Districts' project. Broadly, the project aimed to improve the availability, accessibility, affordability and sustainability of integrated water, sanitation and hygiene (WASH) services, in alignment with the Government of Sierra Leone's national agenda on Ebola recovery and increased preparedness against possible future outbreaks. This Effectiveness Review evaluates the success of this project to increase the sustainability of water and sanitation systems and services. Using a quasi-experimental, mixed method evaluation design, impact is assessed among individuals, households and communities in intervention and comparison areas. Community-level factors contributing to better individual- and household-level outcomes are explored. Find out more by reading the full report now.
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van der Steina, Aija, Agita Lūse, Liene Rācene, Nadežda Pazuhina, and Diāna Popova. Mindful Tourism Services for People with Mental Impairment. Situation Scan: Latvia, 2021. Institute of Philosophy and Sociology of the University of Latvia, September 2021. http://dx.doi.org/10.22364/mtspmi.2021.

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The report is part of the EU Erasmus + funded project “Mindful tourism services for mentally disordered people” (MindTour). The project aims to promote and support tourism entrepreneurs to value mentally disordered clients and their families as persons and customers and help them design mindful tourism services accessible for mentally disordered people. The project is implemented in cooperation with Estonian, Belgian and Latvian higher education institutions – University of Tartu, Pärnu College (Estonia), Thomas More Mechelen-Antwerpen (Belgium), University of Latvia (Latvia), as well as leisure and tourism service providers - Pärnu Museum (Estonia), Museum Dr Guislain (Belgium) and SIA Zeit Hotel (Latvia). This report reveals the current situation in the use and accessibility of tourism services for people with mental impairment in Latvia. Researchers of the Institute of Philosophy and Sociology of the University of Latvia Agita Lūse, Liene Rācene, Diāna Popova, Nadezhda Pazuhina and Aija van der Steina researched in the autumn and spring semesters of the academic year 2020/2021, using both secondary data sources and gathering primary data through interviews with social service providers and tourism service providers, as well as participant observation and mapping of services, involving people with GRT in the consumption of tourism services.
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Kaitlin, Ball. New Technologies for Combatting Sexual Violence in Conflict and Non-conflict Settings. Institute of Development Studies, June 2022. http://dx.doi.org/10.19088/k4d.2022.136.

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There are a significant number of new technologies aimed at combatting sexual and gender-based violence (SGBV)—primarily in the form of “emergency mobile apps”, but they are generally geographically and culturally limited, and under-studied. There are fewer applications of new technologies addressing conflict-related sexual violence (CRSV), as regards prevention, monitoring, and early warning systems. Well established issues related to the under-reporting of SGBV also impact the accuracy of digital monitoring tools used in both conflict and non-conflict contexts. The use of digital tools to combat SGBV also raises novel challenges related to new technologies, such as bias and data protection concerns. This report reviews evidence of the deployment of new technologies to address sexual and gender-based violence (SGBV) both in and outside of conflict settings, and the potential for applications from non-conflict settings to apply to CRSV. Although certain literature is beginning to address the specific limitations of new technologies (e.g. usability in urban environments, cultural and linguistic appropriateness, and other accessibility questions), the limited nature of the literature assessing these new technologies and—more importantly—the design of these new technologies, means that the needs of disabled individuals, LGBTQIA+, and even men and boys, are often not centred or addressed in the design and critique of these new technologies. The review found that the studies assessing new technologies designed for and deployed in non-conflict settings identify many of the same issues affecting societal understanding of SGBV generally (under-reporting, for example), as well as new issues specific to the digital turn, such as serious and evolving privacy and data protection concerns. As regards the application of new technologies to CRSV specifically, both the applications and literature assessing them are nascent. Nevertheless, scholars are seeking to define frameworks aimed at harm reduction for the proliferation of new technologies in the humanitarian field specific to CRSV.
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Opiyo, Newton. What are the effects of interventions to improve the use of systematic reviews in decision-making by health system managers, policy makers, or clinicians? SUPPORT, 2017. http://dx.doi.org/10.30846/170112.

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A number of interventions aiming to increase the use of systematic review evidence in decision making are currently in use. These include summaries of systematic reviews designed to improve the accessibility of the findings (“information products”) and changes to organisational structures, such as employing specialist groups to synthesise evidence in order to inform local decision making.
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Aubry, Keith B., and Charles B. Halpern. The Demonstration of Ecosystem Management Options (DEMO) Study, a long-term experiment in variable-retention harvests: rationale, experimental and sampling designs, treatment implementation, response variables, and data accessibility. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station, 2020. http://dx.doi.org/10.2737/pnw-gtr-978.

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Aubry, Keith B., and Charles B. Halpern. The Demonstration of Ecosystem Management Options (DEMO) Study, a long-term experiment in variable-retention harvests: rationale, experimental and sampling designs, treatment implementation, response variables, and data accessibility. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station, 2020. http://dx.doi.org/10.2737/pnw-gtr-978.

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NELYUBINA, E., and L. PANFILOVA. ASSESSMENT OF THE QUALITY OF EDUCATIONAL ELECTRONIC PUBLICATIONS AND RESOURCES. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/2658-4034-2021-12-4-2-85-97.

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Now the whole life of a person has switched to online mode. These changes also affected the education system. This means the need to introduce new technologies into the educational process. Books, manuals, printed publications are being replaced by electronic educational resources. Providing up-to-date, verified information to students has always been and remains one of the most important functions of the teacher. Unfortunately, with the transition of training to the online mode, the teacher cannot use his literature when conducting classes. In this regard, there is a need to use electronic resources. On the one hand, the development of the global network implies the presence of a large number of a wide variety of sites, which cannot but be a positive aspect, because both the teacher and the student can independently choose a resource that will be most understandable. But on the other hand, the variety of Internet resources implies the presence of unverified, false information, which can negatively affect the quality of education. That is why it is necessary to analyze new information systems. The problem is the presence of a large number of information technologies and resources used in education. Purpose. The goal is to conduct a comparative analysis of educational electronic publications and resources most often used by teachers of the natural science cycle in terms of their fullness, accessibility and use in the educational process. Method or methodology of the work. The requirements for the organization of a comprehensive examination suggest an approach that includes an examination of technical and technological, psychological, pedagogical and design-ergonomic aspects of the creation and use of educational electronic publications and resources, in our work we were based precisely on generalized research methods: 1) Technical and technological expertise (technical component of the site, its position in the network). 2) Psychological and pedagogical expertise (component by the type of educational electronic publication or resource, level of education, type and form of the educational process, assessment of the content and scenario of the informatization tool). 3) Design-ergonomic expertise (assessment of the quality of interface components of educational electronic publications and resources, their compliance with uniform ergonomic, aesthetic and health-saving requirements; assessment of the quality of interface components of educational electronic editions and resources, their compliance with uniform ergonomic, aesthetic and health-saving requirements). Results. The main sites that are frequently used by teachers of the natural science cycle of disciplines are the Russian Textbook corporation, the Enlightenment group of companies, the Binom publishing house, the Digital Age School, the practical significance of the study is determined by the high level of readiness of the results obtained, during the study it was found that it is advisable to introduce an information-electronic educational site - the Russian textbook corporation - into the pedagogical practice of the implementation of natural science subjects. The advantages of this server were established and recommendations for its use in the educational process were developed. Practical implications: the results obtained are expedient to be applied in educational institutions of the Russian Federation.
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Testing a community-based distribution approach to reproductive health service delivery in Senegal (a study of community agents in Kébémer). Population Council, 2004. http://dx.doi.org/10.31899/rh17.1010.

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The Division of Reproductive Health (DSR) of the Senegal Ministry of Health and Social Action, in partnership with the Population Council’s FRONTIERS in Reproductive Health program and Management Sciences for Health (MSH), conducted a study to test and compare three ways of providing reproductive health services to rural communities in the Kébémer district of Senegal in terms of their effectiveness, cost, and cost-effectiveness. FRONTIERS and MSH collaborated with the DSR to design the interventions, MSH supported the DSR in implementing the interventions, and FRONTIERS undertook the evaluation. This study, funded by USAID, responded to the recommendations of a 1999 workshop, organized by FRONTIERS and the DSR, on the community-based distribution (CBD) approach, which defined alternative CBD models appropriate for Senegal. The DSR sees the development of community-based service delivery models as essential for the future of health care in Senegal. As noted in this report, the general objective of the study was to contribute to the development of an integrated cost-effective program to increase the accessibility and availability of reproductive health information and services in rural areas of Senegal.
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The Youth Empowerment Project: Strengthening NGO Management, Research and Service Delivery Capabilities in Botswana. Population Council, 1997. http://dx.doi.org/10.31899/pgy1997.1001.

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In an expansion of its efforts to fight a growing HIV epidemic and high teenage pregnancy rates, the Government of Botswana is encouraging nongovernmental organizations (NG0s) to be more active in providing reproductive health (RH) services, and especially HIV/AIDS education and care, to adolescents. NG0s have the potential to assume a larger role as health and education providers as well as implement pilot projects that the public health sector could learn from to increase the availability and quality of RH services for youth. The Africa OR/TA Project II designed and implemented the Youth Empowerment Project (YEP) to assist youth-oriented NG0s in taking on greater responsibility for adolescent RH and education in Botswana. YEP was part of USAID's Botswana Population Sector Assistance Project that assisted the Government of Botswana in improving the accessibility and effectiveness of RH care provided by the public and NGO sectors. This report describes YEP’s focus on strengthening the management and service delivery capabilities of the participating NG0s.
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