Journal articles on the topic 'A User interfaces (Computer systems) Design'

To see the other types of publications on this topic, follow the link: A User interfaces (Computer systems) Design.

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'A User interfaces (Computer systems) Design.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Grayson, J. P., C. Espinosa, M. Dunsmuir, M. Edwards, and B. Tribble. "Operating systems and graphic user interfaces." ACM SIGGRAPH Computer Graphics 23, no. 5 (December 1989): 281–93. http://dx.doi.org/10.1145/77277.77292.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Nikov, Alexander, and Roumen Jijanov. "Usability of User Interfaces of Computer-Aided Industrial Design Systems." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 2 (July 2000): 358. http://dx.doi.org/10.1177/154193120004400220.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Eike, David R., Stephen A. Fleger, and Elizabeth R. Phillips. "User Interface Design Guidelines for Expert Troubleshooting Systems." Proceedings of the Human Factors Society Annual Meeting 30, no. 10 (September 1986): 1024–28. http://dx.doi.org/10.1177/154193128603001019.

Full text
Abstract:
This paper describes the status and preliminary results of an ongoing research project to develop and validate user interface design guidelines for expert troubleshooting systems (ETS). The project, which is sponsored by the Systems Technology Branch of NASA's Goddard Space Flight Center, is part of a larger research program to study the application of emerging user interface technologies to the design and development of user interfaces for Space Station-era systems. The project has two separate research thrusts. The first and central thrust is to develop and validate a set of human engineering guidelines for designing the user interface of an ETS. The second thrust is to design and implement an electronic data base to manage storage and retrieval of the guidelines. This paper discusses the human factors issues that are unique to the design of a user interface for an ETS. This paper is not intended to address the breadth of research that has been conducted on human-computer interaction with conventional systems. This topic is well-represented in established human engineering principles, criteria and practices as desribed in the literature (e.g., Hendricks, et al, 1982; Norman, et al, 1983; Smith and Mosier, 1985; Norman and Draper, 1986; etc.).
APA, Harvard, Vancouver, ISO, and other styles
4

Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

Full text
Abstract:
With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software systems occupy an important position and have been a hot topic of research in the field of human-computer interaction. The traditional methods of describing user interaction, such as state transitions and data flow diagrams, are not based on global and intuitive concepts. Moreover, there is little support for the design of user interface interaction behavior, resulting in user interfaces being ignored at design time and left to implementers to grasp at coding time. It is therefore an issue that needs to be addressed in order to integrate traditional methods and intuitive descriptions from the user’s perspective into a new interface development model and methodology. This research creates a user interface framework based on interaction behavior from the user’s perspective. Furthermore, UML extension mechanisms are used to enable the user interface framework to better support UML-based modelling environments. In addition, the UML is structured and extended to include structural elements that support interface generation, and a structured use case model is proposed, which drives the analysis and design of the individual submodels. The extracted abstract interface elements and their mapping to concrete interface elements are documented in a way that explores the generation of different target languages under different platforms. This study incorporates user requirements and provides a scientific reference for the development and design of user interfaces.
APA, Harvard, Vancouver, ISO, and other styles
5

McVittie, C., E. Reiter, Y. Freer, C. Sykes, R. Logie, and A. McKinlay. "Design Issues for Socially Intelligent User Interfaces." Methods of Information in Medicine 49, no. 04 (2010): 379–87. http://dx.doi.org/10.3414/me0613.

Full text
Abstract:
Summary Objectives: This study aims to demonstrate the usability of discourse analyses as a means of evaluating medical informatics systems by examining one particular computer-based data-to-text system for delivering neonatal health care information. Methods: Six textual summaries of clinical information, three produced by human clinicians and three by the data-to-text system, were subjected to fine-grain discourse analysis. Analysis was performed ‘blind’ on all six textual summaries. Analysis focused on the identification of lexical items and on the potential effects of these items on users of these clinical information summaries. Results: Results showed that there were clear differences between human- and system-generated clinical summaries, with human clinicians providing better narrative flow and textual detail. The data-to-text system successfully produced textual summaries although it fell short of human abilities. Conclusions: These results indicate potential future improvements to the system. Discourse analysis as used here may offer significant advantages in evaluating and developing similar medical informatics systems.
APA, Harvard, Vancouver, ISO, and other styles
6

West, A. A., B. A. Bowen, R. P. Monfared, and A. Hodgson. "User-responsive interface generation for manufacturing systems: A theoretical basis." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 214, no. 5 (May 1, 2000): 379–92. http://dx.doi.org/10.1243/0954405001518161.

Full text
Abstract:
Computer integrated manufacturing (CIM) systems with a significant level of human-computer interaction are often inefficient. This is particularly problematical for those users who have to interact with multiple subsystem interfaces. These difficulties can be traced back to the fact that representation of the user in existing manufacturing models and systems is inadequate. An approach that increases user representation to improve CIM interface design is proposed, in which stereotype-based user and task models are used to specify a common user interface for each individual system user. An overview of the architecture is followed by discussion of an application domain (statistical process control) in which a demonstrator based on the architecture has been tested.
APA, Harvard, Vancouver, ISO, and other styles
7

Reynoso, Juan Manuel Gómez, and Lizeth Itziguery Solano Romo. "Measuring the Effectiveness of Designing End-User Interfaces Using Design Theories." International Journal of Information Technologies and Systems Approach 13, no. 2 (July 2020): 54–72. http://dx.doi.org/10.4018/ijitsa.2020070103.

Full text
Abstract:
Software systems are one of the most important technologies that are present in every task that humans and computers perform. Humans perform their tasks by using a computer interface. However, because many developers have not been exposed to one or more courses on Human Computer Interaction (HCI), they sometimes create software using their own preferences based on their skills and abilities and do not consult theories that could help them produce better outcomes. A study was carried out to identity whether software that is developed by using Gestalt Theory combined with interface development principles produces better outcomes compared to software developed using developers' current skills. Results show that participants perceived the system that was developed by a team that had been given training about Gestalt Theory and design guidelines had superior perceived quality compared to another team that did not receive the training. However, results should be taken cautiously.
APA, Harvard, Vancouver, ISO, and other styles
8

Tijerina, Louis. "Design Guidelines and the Human Factors of Interface Design." Proceedings of the Human Factors Society Annual Meeting 30, no. 14 (September 1986): 1358–62. http://dx.doi.org/10.1177/154193128603001403.

Full text
Abstract:
The proliferation of computer systems in recent years has prompted a growing concern about the human factors of interface design. Industrial and military organizations have responded by supporting studies in user-computer interaction and, more recently, products which might aid in the design of interfaces. One type of design aid which attempts to make findings of user-computer interface (UCI) research available to the system designer is the interface design guidelines document. This paper reviews literature about the design process and how design guidelines or standards might fit into that activity. Suggestions are offered about where future research and development might be directed in order to enhance the use of guidelines in the interface design process and so enhance the final product as well.
APA, Harvard, Vancouver, ISO, and other styles
9

Hetsevich, S. A., Dz A. Dzenisyk, Yu S. Hetsevich, L. I. Kaigorodova, and K. A. Nikalaenka. "Design of Belarusian and Russian natural language interfaces for online help systems." Informatics 18, no. 4 (December 31, 2021): 40–52. http://dx.doi.org/10.37661/1816-0301-2021-18-4-40-52.

Full text
Abstract:
O b j e c t i v e s. The main goal of the work is a research of the natural language user interfaces and the developmentof a prototype of such an interface. The prototype is a bilingual Russian and Belarusian question-and-answer dialogue system. The research of the natural language interfaces was conducted in terms of the use of natural language for interaction between a user and a computer system. The main problems here are the ambiguity of natural language and the difficulties in the design of natural language interfaces that meet user expectations.M e t ho d s. The main principles of modelling the natural language user interfaces are considered. As an intelligent system, it consists of a database, knowledge machine and a user interface. Speech recognition and speech synthesis components make natural language interfaces more convenient from the point of view of usability.R e s u l t s. The description of the prototype of a natural language interface for a question-and-answer intelligent system is presented. The model of the prototype includes speech-to-text and text-to-speech Belarusian and Russian subsystems, generation of responses in the form of the natural language and formal text.An additional component is natural Belarusian and Russian voice input. Some of the data, required for human voice recognition, are stored as knowledge in the knowledge base or created on the basis of existing knowledge. Another important component is Belarusian and Russian voice output. This component is the top required for making the natural language interface more user-friendly.Co n c l u s i o n. The article presents the research of natural language user interfaces, the result of which provides the development and description of the prototype of the natural language interface for the intelligent question- and-answer system.
APA, Harvard, Vancouver, ISO, and other styles
10

MANARIS, BILL Z. "AN ENGINEERING ENVIRONMENT FOR NATURAL LANGUAGE INTERFACES TO INTERACTIVE COMPUTER SYSTEMS." International Journal on Artificial Intelligence Tools 03, no. 04 (December 1994): 557–79. http://dx.doi.org/10.1142/s0218213094000303.

Full text
Abstract:
This paper discusses the development of natural language interfaces to interactive computer systems using the NALIGE user interface management system. The task of engineering such interfaces is reduced to producing a set of well-formed specifications which describe lexical, syntactic, semantic, and pragmatic aspects of the selected application domain. These specifications are converted by NALIGE to an autonomous natural language interface that exhibits the prescribed linguistic and functional behavior. Development of several applications is presented to demonstrate how NALIGE and the associated development methodology may facilitate the design and implementation of practical natural language interfaces. This includes a natural language interface to Unix and its subsequent porting to MS-DOS, VAX/VMS, and VM/CMS; a natural language interface for Internet navigation and resource location; a natural language interface for text pattern matching; a natural language interface for text editing; and a natural language interface for electronic mail management. Additionally, design issues and considerations are identified/addressed, such as reuse and portability, content coupling, morphological processing, scalability, and habitability.
APA, Harvard, Vancouver, ISO, and other styles
11

Durka, P. J., R. Kuś, J. Żygierewicz, M. Michalska, P. Milanowski, M. Łabęcki, T. Spustek, D. Laszuk, A. Duszyk, and M. Kruszyński. "User-centered design of brain-computer interfaces: OpenBCI.pl and BCI Appliance." Bulletin of the Polish Academy of Sciences: Technical Sciences 60, no. 3 (December 1, 2012): 427–31. http://dx.doi.org/10.2478/v10175-012-0054-1.

Full text
Abstract:
Abstract Brain-Computer Interface (BCI) allows for non-muscular communication with external world, which may be the only way of communication for patients in a locked-in state. This paper presents a complete software framework for BCI, a novel hardware solution for stimuli rendering in BCIs based on Steady State Visual Evoked Potentials (SSVEP), and a univariate algorithm for detection of SSVEP in the EEG time series. OpenBCI is a complete software framework for brain-computer interfaces. Owing to an open license and modular architecture, it allows for flexible implementations of different communication channels in the serial or parallel hybrid mode, minimization of costs and improvements of stability and efficiency. Complete software is freely available from http://openbci.pl. BCI Appliance is a hardware solution that allows for dynamic control of menus with stable generation of stimuli for the SSVEP paradigm. The novelty consists of a design, whereby the LCD screen is illuminated from behind using an array of LEDs. Design pioneers also proposed a new line of thought about the user-centered design of BCI systems: a simple box with one on/off button, minimum embedded software, wireless connections to domotic and EEG acquisition devices, and user-controlled mode switching in a hybrid BCI.
APA, Harvard, Vancouver, ISO, and other styles
12

Maleki, Maryam, Robert Woodbury, Rhys Goldstein, Simon Breslav, and Azam Khan. "Designing DEVS visual interfaces for end-user programmers." SIMULATION 91, no. 8 (August 2015): 715–34. http://dx.doi.org/10.1177/0037549715598570.

Full text
Abstract:
Although the Discrete Event System specification (DEVS) has over recent decades provided systems engineers with a scalable approach to modeling and simulation, the formalism has seen little uptake in many other disciplines where it could be equally useful. Our observations of end-user programmers confronted with DEVS theory or software suggest that learning barriers are largely responsible for this lack of utilization. To address these barriers, we apply ideas from human–computer interaction to the design of visual interfaces intended to promote their users’ effective knowledge of essential DEVS concepts. The first step is to propose a set of names that make these concepts easier to learn. We then design and provide rationale for visual interfaces for interacting with various elements of DEVS models and simulation runs. Both the names and interface designs are evaluated using the Cognitive Dimensions of Notations framework, which emphasizes trade-offs between 14 aspects of information artifacts. As a whole, this work illustrates a generally applicable design process for the development of interactive formalism-based simulation environments that are learnable and usable to those who are not experts in simulation formalisms.
APA, Harvard, Vancouver, ISO, and other styles
13

Nisenbaum, Paul. "BUILDING FLEXIBLE USER INTERFACES Design Must Conform to User Goals." Information Systems Management 11, no. 1 (January 1994): 62–67. http://dx.doi.org/10.1080/10580539408964621.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Wilkinson, Alexander, Michael Gonzales, Patrick Hoey, David Kontak, Dian Wang, Noah Torname, Sam Laderoute, et al. "Design guidelines for human–robot interaction with assistive robot manipulation systems." Paladyn, Journal of Behavioral Robotics 12, no. 1 (January 1, 2021): 392–401. http://dx.doi.org/10.1515/pjbr-2021-0023.

Full text
Abstract:
Abstract The design of user interfaces (UIs) for assistive robot systems can be improved through the use of a set of design guidelines presented in this article. As an example, the article presents two different UI designs for an assistive manipulation robot system. We explore the design considerations from these two contrasting UIs. The first is referred to as the graphical user interface (GUI), which the user operates entirely through a touchscreen as a representation of the state of the art. The second is a type of novel UI referred to as the tangible user interface (TUI). The TUI makes use of devices in the real world, such as laser pointers and a projector–camera system that enables augmented reality. Each of these interfaces is designed to allow the system to be operated by an untrained user in an open environment such as a grocery store. Our goal is for these guidelines to aid researchers in the design of human–robot interaction for assistive robot systems, particularly when designing multiple interaction methods for direct comparison.
APA, Harvard, Vancouver, ISO, and other styles
15

KONSTANTOPOULOS, STASINOS, and VANGELIS KARKALETSIS. "SYSTEM PERSONALITY AND ADAPTIVITY IN AFFECTIVE HUMAN-COMPUTER INTERACTION." International Journal on Artificial Intelligence Tools 22, no. 02 (April 2013): 1350014. http://dx.doi.org/10.1142/s0218213013500140.

Full text
Abstract:
It has been demonstrated that human users attribute a personality to the computer interfaces they use, regardless of whether one has been explicitly encoded in the system's design or not. In this paper, we explore a method for having explicit control over the personality that a spoken human-robot interface is perceived to exhibit by its users. Our method focuses on the interaction between users and semantic knowledge-based systems where the goal of the interaction is that information from the semantic store is relayed to the user. We describe a personality modelling method that complements a standard dialogue manager by calculating parameters related to adaptivity and emotion for the various interaction modules that realize the system's dialogue acts. This calculation involves the planned act, the user adaptivity model, the system's own goals, but also a machine representation of the personality that we want the system to exhibit, so that systems with different personality will react differently even when in the same dialogue state and with the same user or user type.
APA, Harvard, Vancouver, ISO, and other styles
16

Park, Sankyu, Key-Sun Choi, and K. H. (Kane) Kim. "A Framework for Multi-Agent Systems with Multi-Modal User Interfaces in Distributed Computing Environments." International Journal of Software Engineering and Knowledge Engineering 07, no. 03 (September 1997): 351–69. http://dx.doi.org/10.1142/s0218194097000217.

Full text
Abstract:
In current multi-agent systems, the user is typically interacting with a single agent at a time through relatively inflexible and modestly intelligent interfaces. As a consequence, these systems force the users to submit simplistic requests only and suffer from problems such as the low-level nature of the system services offered to users, the weak reusability of agents, and the weak extensibility of the systems. In this paper, a framework for multi-agent systems called the open agent architecture (OAA) which reduces such problems, is discussed. The OAA is designed to handle complex requests that involve multiple agents. In some cases of complex requests from users, the components of the requests do not directly correspond to the capabilities of various application agents, and therefore, the system is required to translate the user's model of the task into the system's model before apportioning subtasks to the agents. To maximize users' efficiency in generating this type of complex requests, the OAA offers an intelligent multi-modal user interface agent which supports a natural language interface with a mix of spoken language, handwriting, and gesture. The effectiveness of the OAA environment including the intelligent distributed multi-modal interface has been observed in our development of several practical multi-agent systems.
APA, Harvard, Vancouver, ISO, and other styles
17

Hix, Deborah, Kay C. Tan, and Robert S. Schulman. "Development and Testing of an Evaluation Procedure for User Interface Management Systems (UIMS)." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (October 1989): 264–67. http://dx.doi.org/10.1177/154193128903300506.

Full text
Abstract:
A user interface management system or UIMS is an interactive system for supporting the design, production, and execution of human-computer interfaces. This paper reports on the development and empirical testing of an evaluation procedure to produce quantifiable criteria for evaluating and comparing UIMS. The form-based evaluation procedure results in quantitative ratings along two dimensions: functionality and usability. Specification/implementation techniques used by a UIMS are also quantitatively rated. An empirical study has indicated that the procedure produces reliable, useful results.
APA, Harvard, Vancouver, ISO, and other styles
18

Ahmed, Naveed, Hind Kharoub, Selma Manel Medjden, and Areej Alsaafin. "A Natural User Interface for 3D Animation Using Kinect." International Journal of Technology and Human Interaction 16, no. 4 (October 2020): 35–54. http://dx.doi.org/10.4018/ijthi.2020100103.

Full text
Abstract:
This article presents a new natural user interface to control and manipulate a 3D animation using the Kinect. The researchers design a number of gestures that allow the user to play, pause, forward, rewind, scale, and rotate the 3D animation. They also implement a cursor-based traditional interface and compare it with the natural user interface. Both interfaces are extensively evaluated via a user study in terms of both the usability and user experience. Through both quantitative and the qualitative evaluation, they show that a gesture-based natural user interface is a preferred method to control a 3D animation compared to a cursor-based interface. The natural user interface not only proved to be more efficient but resulted in a more engaging and enjoyable user experience.
APA, Harvard, Vancouver, ISO, and other styles
19

Fish, R. S., K. Gandy, D. L. Imhoff, and R. A. Virzi. "Tool Sharpening: Designing a Human-Computer Interface." Proceedings of the Human Factors Society Annual Meeting 29, no. 5 (October 1985): 475–79. http://dx.doi.org/10.1177/154193128502900516.

Full text
Abstract:
In software engineering the argument in favor of using software tools to produce robust code is widely accepted. We maintain that the use of such tools is key to the engineering of effective user interfaces as well. Here we report on our experiences using a variety of tools to design a user interface, including cases where it was necessary to alter (sharpen) the tool in order to do the job properly. In addition to producing an effective interface, this approach led to shortened development time and far greater adherence to human systems engineering requirements. We believe that the long-term success of human interface specialists will depend on their ability to use and sharpen software tools to expedite the interface design process.
APA, Harvard, Vancouver, ISO, and other styles
20

KENDER, JOHN R. "VISUAL INTERFACES TO COMPUTERS: A SYSTEMS-ORIENTED FIRST COURSE IN RELIABLE CONTROL VIA IMAGERY ("VISUAL INTERFACES")." International Journal of Pattern Recognition and Artificial Intelligence 15, no. 05 (August 2001): 869–84. http://dx.doi.org/10.1142/s0218001401001209.

Full text
Abstract:
We present the rationale, description, and critique of a first course in image computing that is not a traditional computer vision principles-and-tools course. "Visual Interfaces to Computers" is instead complementary to standard Computer Vision, User Interface, and Graphics courses; in fact, VI:CV::UI:G. It is organized by case studies of working visual systems that use camera input for data or control information in service of higher user goals, such as GUI control, user identification, or automobile steering. Many CV scientific principles and engineering tools are therefore taught, as well as those of psychophysics, AI, and EE, but taught selectively and always within the context of total system design. Course content is derived from conference and journal articles and Ph.D. theses, augmented with video tapes and real-time web site demos. Students do two homework assignments, one to design a "visual combination lock", and one to parse an image into English. They also do a final paper or project of their own choosing, often in teams of two, and often with surprisingly deep results. The course is assisted by a custom C-based tool kit, "XILite", a user-friendly (and comparatively bug-free) modification of Sun's X-windows Image Library for our lab's camera-equipped Sun workstations. The course has been offered twice to a wide audience with good reviews.
APA, Harvard, Vancouver, ISO, and other styles
21

Chinowsky, Paul, and Paul Teicholz. "The design of user interfaces for intelligent layout generation systems." Design Studies 14, no. 3 (July 1993): 247–60. http://dx.doi.org/10.1016/0142-694x(93)80023-6.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Mosier, Jane N., Mildred D. Jarvis, Donald L. Monk, Larry H. O'Brien, and Robert Simon. "Contracting for User Interface Design in Military Systems." Proceedings of the Human Factors Society Annual Meeting 33, no. 10 (October 1989): 593. http://dx.doi.org/10.1177/154193128903301009.

Full text
Abstract:
Many of the systems the Government acquires contain a large amount of software. Some are limited almost exclusively to off-the-shelf computer hardware, and software that is developed by a contractor. But human factors in military systems is regulated by documented standards and procedures that were developed before software gained an important role in military systems, and so do not deal with issues specific to user interface design. The purpose of this panel is to discuss user interface design issues and to propose changes to the acquisition process to improve user interface design for military systems.
APA, Harvard, Vancouver, ISO, and other styles
23

Gachie, Wanjiru, and Desmond Wesley Govender. "The evaluation of human computer interface design of learning management systems: problems and perspectives." Problems and Perspectives in Management 15, no. 3 (December 6, 2017): 394–410. http://dx.doi.org/10.21511/ppm.15(3-2).2017.08.

Full text
Abstract:
With increasing demand for integrating learning management systems (LMS) into teaching and learning, a well-designed LMS is crucial. User interface evaluation has become a critical quality of interactive LMS intended to meet the requirements of users. This article investigates the effect of the interaction on the user and assesses the extent of system functionality. It further seeks to evaluate the interface’s success within the framework of fundamental human computer interface principles under a constructivist learning approach. Using an LMS assumes that when learners are engaged in a social learning context they actively construct knowledge; therefore, the resource is considered a tool to support learning and not an end in itself. The research investigates use of the LMS by two sets of users: staff members (module creators) and learners (module consumers), using semi-structured questionnaires and interviews. The research indicates that use of an LMS supports collaborative and authentic activities in learning, serving as an intrinsic motivation to most users. Some problems/concerns that were highlighted included; attention should be given to the tools and elements that should be added to the system, for example the image management tools; some users expressed the desire for more autonomy in terms of the peer review window. It is also recommended that the use of graphics should have a purpose that is either purely functional or contributes more subtly to the page content. Finally, there were requests for more customization of the themes, colors and icons in the design of LMS.
APA, Harvard, Vancouver, ISO, and other styles
24

Khan, Mumtaz, Shah Khusro, Iftikhar Alam, Shaukat Ali, and Inayat Khan. "Perspectives on the Design, Challenges, and Evaluation of Smart TV User Interfaces." Scientific Programming 2022 (February 23, 2022): 1–14. http://dx.doi.org/10.1155/2022/2775959.

Full text
Abstract:
The user interface (UI) is a primary source of interaction with a device. Since the introduction of graphical user interface (GUI), software engineers and designers have been trying to make user-friendly UIs for various computing devices, including smartphones, tablets, and computers. The modern smart TV also comes with built-in operating systems. However, little attention has been given to this prominent entertainment device, i.e., smart TV. The technological advancement and proliferation of smart TV enabled the manufacturer to provide rich functionalities and features; however, this richness resulted in more clutter and attention-demanding interfaces. Besides, smart TV is a lean-back supporting device having a diverse range of users. Therefore, smart TV’s usability and user experience (UX) are questionable due to diverse user interests and limited features of traditional remote controls. This study aimed to discuss and critically analyze the features and functionalities of the existing well-known smart TV UIs of various operating systems in the context of usability, cognition, and UX. Moreover, this study highlights the issues and challenges in the current smart TV UIs and recommends some research opportunities to cope with the smart TV UIs. This study further reports and validates some overlooked factors affecting smart TV UIs and UX. A subjective study and usability tests from diverse users are presented to validate these factors. The study concludes that a one-size-fits-all UI design is unsuitable for shared devices, i.e., smart TV. This study further recommends a personalized adaptive UI, which may enhance the learnability and UXs of the smart TV viewers.
APA, Harvard, Vancouver, ISO, and other styles
25

Barrera-León, Luisa, Nadia Mejia-Molina, Angela Carrillo-Ramos, Leonardo Flórez-Valencia, and Jaime A. Pavlich-Mariscal. "Tukuchiy: a dynamic user interface generator to improve usability." International Journal of Web Information Systems 12, no. 2 (June 20, 2016): 150–76. http://dx.doi.org/10.1108/ijwis-09-2015-0028.

Full text
Abstract:
Purpose This paper aims to present a detailed description of Tukuchiy, a framework to dynamically generate adapted user interfaces. Tukuchiy is based on Runa-Kamachiy, a conceptual integration model that combines human–computer interaction (HCI) standards to create user interfaces with user-centered concepts usually addressed by adaptation. Design/methodology/approach The first step was the definition of three profiles: user, context and interface. These profiles contain information, such as user disabilities, location characteristics (e.g. illumination) and preferences (e.g. interface color or type of system help). The next step is to define the rules that ensure usability for different users. All of this information is used to create the Tukuchiy framework, which generates dynamic user interfaces, based on the specified rules. The last step is the validation through a prototype called Idukay. This prototype uses Tukuchiy to provide e-learning services. The functionality and usability of the system was evaluated by five experts. Findings To validate the approach, a prototype of Tukuchiy, called Idukay, was created. Idukay was evaluated by experts in education, computing and HCI, who based their evaluation in the system usability scale (SUS), a standard usability test. According to them, the prototype complies with the usability criteria addressed by Tukuchiy. Research limitations/implications This work was tested in an academic environment and was validated by different experts. Further tests in a production environment are required to fully validate the approach. Originality/value Tukuchiy generates adapted user interfaces based on user and context profiles. Tukuchiy uses HCI standards to ensure usability of interfaces that dynamically change during execution time. The interfaces generated by Tukuchiy adapt to context, functionality, disabilities (e.g. color blindness) and preferences (usage and presentation) of the user. Tukuchiy enforces specific HCI standards for color utilization, button size and grouping, etc., during execution.
APA, Harvard, Vancouver, ISO, and other styles
26

Kouroupetroglou, Georgios, and Dimitris Spiliotopoulos. "Usability Methodologies for Real-Life Voice User Interfaces." International Journal of Information Technology and Web Engineering 4, no. 4 (October 2009): 78–94. http://dx.doi.org/10.4018/jitwe.2009100105.

Full text
Abstract:
This paper studies the usability methodologies for spoken dialogue web interfaces along with the appropriate designer-needs analysis. The work unfolds a theoretical perspective to the methods that are extensively used and provides a framework description for creating and testing usable content and applications for conversational interfaces. The main concerns include the design issues for usability testing and evaluation during the development lifecycle, the basic customer experience metrics and the problems that arise after the deployment of real-life systems. Through the discussion of the evaluation and testing methods, this paper argues on the importance and the potential of wizard-based functional assessment and usability testing for deployed systems, presenting an appropriate environment as part of an integrated development framework.
APA, Harvard, Vancouver, ISO, and other styles
27

Bowman, Doug A., Ernst Kruijff, Joseph J. LaViola, and Ivan Poupyrev. "An Introduction to 3-D User Interface Design." Presence: Teleoperators and Virtual Environments 10, no. 1 (February 2001): 96–108. http://dx.doi.org/10.1162/105474601750182342.

Full text
Abstract:
Three-dimensional user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of 3-D interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3-D tasks and the use of traditional 2-D interaction styles in 3-D environments. We divide most user-interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques but also practical guidelines for 3-D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3-D interaction design and some example applications with complex 3-D interaction requirements. We also present an annotated online bibliography as a reference companion to this article.
APA, Harvard, Vancouver, ISO, and other styles
28

Stubler, William F., and John M. O'Hara. "When Soft Controls get Slippery: User Interfaces and Human Error." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 18 (October 1998): 1281–85. http://dx.doi.org/10.1177/154193129804201801.

Full text
Abstract:
Many types of products and systems that have traditionally featured physical control devices are now being designed with soft controls - input formats appearing on computer-based display devices and operated by a variety of input devices. A review of complex human-machine systems found that soft controls are particularly prone to some types of errors and may affect overall system performance and safety. This paper discusses the application of design approaches for reducing the likelihood of these errors and for enhancing usability, user satisfaction, and system performance and safety.
APA, Harvard, Vancouver, ISO, and other styles
29

Kamoun, Faouzi, and Mohanad Halaweh. "User Interface Design and E-Commerce Security Perception." International Journal of E-Business Research 8, no. 2 (April 2012): 15–32. http://dx.doi.org/10.4018/jebr.2012040102.

Full text
Abstract:
In this study, the authors investigate the relationship between human computer interface design and users’ security perception. The authors hypothesize that effective human computer interface design has a positive impact on security perception. To test this hypothesis, they use the seven design elements of the customer interface (7Cs) as a basis of the reference framework for effective interface design. Hypothesis testing was examined through an empirical study involving 247 subjects. Research reveals that human computer interface design significantly affects the perceived security of e-commerce portals. Further analysis of the results highlights that the top HCI factors that influence security perception are permanent working links, demos and online help tools, information accuracy, and easy website navigation. Therefore, this study suggests that applying good user interface design guidelines at the storefront can be an effective technique for enhancing user security perception and increasing trust and purchase intention.
APA, Harvard, Vancouver, ISO, and other styles
30

Stepanyan, Ivan V. "Ergonomic qualities of graphic user interfaces (GUI): state and evolution." Occupational Health and Industrial Ecology, no. 12 (February 15, 2019): 51–56. http://dx.doi.org/10.31089/1026-9428-2018-12-51-57.

Full text
Abstract:
More workers are involved into interaction with graphic user interfaces most part of the working shift. However, low ergonomic qualities or incorrect usage of graphic user interface could result in risk of unfavorable influence on workers’ health. The authors revealed and classified typical scenarios of graphic user interface usage. Various types of graphic user interface and operator occupations are characterized by various parameters of exertion, both biomechanical and psycho-physiological. Among main elements of graphic user interface are presence or absence of mouse or joystick, intuitive clearness, balanced palette, fixed position of graphic elements, comfort level, etc. Review of various graphic user interface and analysis of their characteristics demonstrated possibility of various occupational risk factors. Some disclosed ergonomic problems are connected with incorporation of graphic user interface into various information technologies and systems. The authors presented a role of ergonomic characteristics of graphic user interface for safe and effective work of operators, gave examples of algorithms to visualize large information volumes for easier comprehension and analysis. Correct usage of interactive means of computer visualization with competent design and observing ergonomic principles will optimize mental work in innovative activity and preserve operators’ health. Prospective issues in this sphere are ergonomic interfaces developed with consideration of information hygiene principles, big data analysis technology and automatically generated cognitive graphics.
APA, Harvard, Vancouver, ISO, and other styles
31

Cuomo, Donna L., and Charles D. Bowen. "Stages of User Activity Model as a Basis for User-System Interface Evaluations." Proceedings of the Human Factors Society Annual Meeting 36, no. 16 (October 1992): 1254–58. http://dx.doi.org/10.1177/154193129203601616.

Full text
Abstract:
This paper discusses the results of the first phase of a research project concerned with developing methods and measures of user-system interface effectiveness for command and control systems with graphical, direct manipulation style interfaces. Due to the increased use of prototyping user interfaces during concept definition and demonstration/validation phases, the opportunity exists for human factors engineers to apply evaluation methodologies early enough in the life cycle to make an impact on system design. Understanding and improving user-system interface (USI) evaluation techniques is critical to this process. In 1986, Norman proposed a descriptive “stages of user activity” model of human-computer interaction. Hutchins, Hollin, and Norman (1986) proposed concepts of measures based on the model which would assess the directness of the engagements between the user and the interface at each stage of the model. This first phase of our research program involved applying three USI evaluation techniques to a single interface, and assessing which, if any, provided information on the directness of engagement at each stage of Norman's model. We also classified the problem types identified according to the Smith and Mosier (1986) functional areas. The three techniques used were cognitive walkthrough, heuristic evaluation, and guidelines. It was found that the cognitive walkthrough method applied almost exclusively to the action specification stage. The guidelines were applicable to more of the stages evaluated but all the techniques were weak in measuring semantic distance and all of the stages on the evaluation side of the HCI activity cycle. Improvements to existing or new techniques are required for evaluating the directness of engagement for graphical, direct manipulation style interfaces.
APA, Harvard, Vancouver, ISO, and other styles
32

Clark, Leigh, Philip Doyle, Diego Garaialde, Emer Gilmartin, Stephan Schlögl, Jens Edlund, Matthew Aylett, et al. "The State of Speech in HCI: Trends, Themes and Challenges." Interacting with Computers 31, no. 4 (June 1, 2019): 349–71. http://dx.doi.org/10.1093/iwc/iwz016.

Full text
Abstract:
AbstractSpeech interfaces are growing in popularity. Through a review of 99 research papers this work maps the trends, themes, findings and methods of empirical research on speech interfaces in the field of human–computer interaction (HCI). We find that studies are usability/theory-focused or explore wider system experiences, evaluating Wizard of Oz, prototypes or developed systems. Measuring task and interaction was common, as was using self-report questionnaires to measure concepts like usability and user attitudes. A thematic analysis of the research found that speech HCI work focuses on nine key topics: system speech production, design insight, modality comparison, experiences with interactive voice response systems, assistive technology and accessibility, user speech production, using speech technology for development, peoples’ experiences with intelligent personal assistants and how user memory affects speech interface interaction. From these insights we identify gaps and challenges in speech research, notably taking into account technological advancements, the need to develop theories of speech interface interaction, grow critical mass in this domain, increase design work and expand research from single to multiple user interaction contexts so as to reflect current use contexts. We also highlight the need to improve measure reliability, validity and consistency, in the wild deployment and reduce barriers to building fully functional speech interfaces for research.RESEARCH HIGHLIGHTSMost papers focused on usability/theory-based or wider system experience research with a focus on Wizard of Oz and developed systems Questionnaires on usability and user attitudes often used but few were reliable or validated Thematic analysis showed nine primary research topics Challenges identified in theoretical approaches and design guidelines, engaging with technological advances, multiple user and in the wild contexts, critical research mass and barriers to building speech interfaces
APA, Harvard, Vancouver, ISO, and other styles
33

Mrdalj, Stevan, Joseph Scazzero, and Vladan Jovanovic. "Effectiveness of the user interface driven system design using UML." Computer Science and Information Systems 1, no. 2 (2004): 153–72. http://dx.doi.org/10.2298/csis0402153m.

Full text
Abstract:
The majority of research regarding the effectiveness of object-oriented analysis and design (OOAD) is focused on a comparison of object-oriented to traditional approaches that highlights their relative strengths and weaknesses. There has been less focus on improving OOAD on its own. The standardization of the Unified Modeling Language (UML) creates an opportunity to focus on improving the methods of developing UML diagrams. Design quality can be a litmus test for overall system quality. Practice has shown that designing user interfaces before domain modeling can be used on a systematic basis to derive other UML diagrams for a large class of interactive information systems. This empirical study analyzed 43 OOAD projects to determine the effectiveness of the user interface driven system design (UIDD) by calculating defect densities for four UML diagrams. The study was performed on three levels: individual type of defect, type of diagram and entire project. Empirical results show that the UIDD consistently produced very low defect densities on all three levels for projects that varied widely with respect to application area, information system type, team experience and size.
APA, Harvard, Vancouver, ISO, and other styles
34

Camargo-Vargas, Daniela, Mauro Callejas-Cuervo, and Stefano Mazzoleni. "Brain-Computer Interfaces Systems for Upper and Lower Limb Rehabilitation: A Systematic Review." Sensors 21, no. 13 (June 24, 2021): 4312. http://dx.doi.org/10.3390/s21134312.

Full text
Abstract:
In recent years, various studies have demonstrated the potential of electroencephalographic (EEG) signals for the development of brain-computer interfaces (BCIs) in the rehabilitation of human limbs. This article is a systematic review of the state of the art and opportunities in the development of BCIs for the rehabilitation of upper and lower limbs of the human body. The systematic review was conducted in databases considering using EEG signals, interface proposals to rehabilitate upper/lower limbs using motor intention or movement assistance and utilizing virtual environments in feedback. Studies that did not specify which processing system was used were excluded. Analyses of the design processing or reviews were excluded as well. It was identified that 11 corresponded to applications to rehabilitate upper limbs, six to lower limbs, and one to both. Likewise, six combined visual/auditory feedback, two haptic/visual, and two visual/auditory/haptic. In addition, four had fully immersive virtual reality (VR), three semi-immersive VR, and 11 non-immersive VR. In summary, the studies have demonstrated that using EEG signals, and user feedback offer benefits including cost, effectiveness, better training, user motivation and there is a need to continue developing interfaces that are accessible to users, and that integrate feedback techniques.
APA, Harvard, Vancouver, ISO, and other styles
35

Chu, Chi-Cheng, Jianzhong Mo, and Rajit Gadh. "A Quantitative Analysis on Virtual Reality-Based Computer Aided Design System Interfaces." Journal of Computing and Information Science in Engineering 2, no. 3 (September 1, 2002): 216–23. http://dx.doi.org/10.1115/1.1518265.

Full text
Abstract:
In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototypical VR-CAD system is implemented. A series of interface tests were performed on the prototypical systems to determine the relative efficiency of a set of potential interaction approach with respect to specific fundamental design tasks. The interface test and its results are presented in this paper.
APA, Harvard, Vancouver, ISO, and other styles
36

Foust, Gabriel, Jaakko Järvi, and Sean Parent. "Generating reactive programs for graphical user interfaces from multi-way dataflow constraint systems." ACM SIGPLAN Notices 51, no. 3 (May 11, 2016): 121–30. http://dx.doi.org/10.1145/2936314.2814207.

Full text
APA, Harvard, Vancouver, ISO, and other styles
37

Murano, Pietro. "A new user interface for a text proofreading web portal in a digitization and crowdsourcing context." International Journal of Web Information Systems 14, no. 1 (April 16, 2018): 107–22. http://dx.doi.org/10.1108/ijwis-05-2017-0042.

Full text
Abstract:
Purpose This paper aims to present a new user interface design for text proofreading portals in a digitization and crowdsourcing context. Several of the current proofreading portals lack usability in their user interfaces. The aim of the new design is to increase user performance and satisfaction. Design/methodology/approach An empirical experiment has been conducted to evaluate the new user interface as a comparison with 18thConnect – TypeWright proofreading portal. Two of the main measures involved times and errors and this approach is considered to be good for these kinds of measures allowing a good degree of control. Nevertheless, personal opinions are also very important and these are elicited by means of a post-experiment questionnaire. Findings The data were statistically analysed and overall the new user interface helped users to perform better in terms of task time. Errors were also better with the new user interface, but the differences were not statistically significant. Furthermore, users were more satisfied with the new user interface. User satisfaction measures were mostly statistically significant. Originality/value As far as has been ascertained, there have been no systematic studies evaluating a new design with an existing design of a proofreading portal. Therefore, this research is considered to be original, and if implemented widely, it would be very valuable to the mass digitization aims.
APA, Harvard, Vancouver, ISO, and other styles
38

Green, M. "Directions for user interface management systems research." ACM SIGGRAPH Computer Graphics 21, no. 2 (April 1987): 113–16. http://dx.doi.org/10.1145/24919.24927.

Full text
APA, Harvard, Vancouver, ISO, and other styles
39

Reinschlüssel, Anke, Dmitry Alexandrovsky, Tanja Döring, Angelie Kraft, Maike Braukmüller, Thomas Janßen, David Reid, Estela Vallejo, Angelika Bikner-Ahsbahs, and Rainer Malaka. "Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces." i-com 17, no. 3 (December 19, 2018): 201–9. http://dx.doi.org/10.1515/icom-2018-0027.

Full text
Abstract:
AbstractWhile manipulatives have played an important role in children’s mathematics development for decades, employing tangible objects together with digital systems in the classroom has been rarely explored yet. In a transdisciplinary research project with computer scientists, mathematics educators and a textbook publisher, we investigate the potentials of using tangible user interfaces for algebra learning and develop as well as evaluate a scalable system for different use cases. In this paper, we present design implications for tangible user interfaces for algebra learning that were derived from a comprehensive field study in a grade 9 classroom and an expert study with textbook authors, who also are teachers. Furthermore, we present and discuss the resulting system design.
APA, Harvard, Vancouver, ISO, and other styles
40

Rigas, Dimitrios, and Badr Almutairi. "An Empirical Investigation into the Role of Avatars in Multimodal E-government Interfaces." International Journal of Sociotechnology and Knowledge Development 5, no. 1 (January 2013): 14–22. http://dx.doi.org/10.4018/jskd.2013010102.

Full text
Abstract:
Interfaces for e-government applications are becoming essential for the modern life. E-government uses web-based interfaces to deliver effective, efficient and convenient services to citizens, business and government. However, one of the main obstacles (or barriers) of using such applications is the lack of the user trust and usability. These issues are often neglected in the interfaces of e-government application. This paper describes an empirical comparative study that investigated the use of multimodal metaphors to enhance the usability and increase the user trust. Specific designs of multimodal metaphors were investigated to communicate information using a specially developed e-government interface platform. These designs involved facially animated expressive avatars and auditory stimuli in addition to the typical visual metaphors often used. An experiment was carried out with 30 users to explore and compare the usability and user performance. These results provided a set of empirically derived innovative guidelines for the design and use of these metaphors to generate more usable e-government interfaces. For example, when designing avatars as animated virtual messages or live mail in e-government interfaces, specific facial expression should be incorporated due to its positive influence in enhancing users‘ attitude towards the communication process.
APA, Harvard, Vancouver, ISO, and other styles
41

Alemerien, Khalid. "User-Friendly Security Patterns for Designing Social Network Websites." International Journal of Technology and Human Interaction 13, no. 1 (January 2017): 39–60. http://dx.doi.org/10.4018/ijthi.2017010103.

Full text
Abstract:
The number of users in Social Networking Sites (SNSs) is increasing exponentially. As a result, several security and privacy problems in SNSs have appeared. Part of these problems is caused by insecure Graphical User Interfaces (GUIs). Therefore, the developers of SNSs should take into account the balance between security and usability aspects during the development process. This paper proposes a set of user-friendly security patterns to help SNS developers to design interactive environments which protect the privacy and security of individuals while being highly user friendly. The authors proposed four patterns and evaluated them against the Facebook interfaces. The authors found that participants accepted the interfaces constructed through the proposed patterns more willingly than the Facebook interfaces.
APA, Harvard, Vancouver, ISO, and other styles
42

Niu, Hongwei, Cees Van Leeuwen, Jia Hao, Guoxin Wang, and Thomas Lachmann. "Multimodal Natural Human–Computer Interfaces for Computer-Aided Design: A Review Paper." Applied Sciences 12, no. 13 (June 27, 2022): 6510. http://dx.doi.org/10.3390/app12136510.

Full text
Abstract:
Computer-aided design (CAD) systems have advanced to become a critical tool in product design. Nevertheless, they still primarily rely on the traditional mouse and keyboard interface. This limits the naturalness and intuitiveness of the 3D modeling process. Recently, a multimodal human–computer interface (HCI) has been proposed as the next-generation interaction paradigm. Widening the use of a multimodal HCI provides new opportunities for realizing natural interactions in 3D modeling. In this study, we conducted a literature review of a multimodal HCI for CAD to summarize the state-of-the-art research and establish a solid foundation for future research. We explore and categorize the requirements for natural HCIs and discuss paradigms for their implementation in CAD. Following this, factors to evaluate the system performance and user experience of a natural HCI are summarized and analyzed. We conclude by discussing challenges and key research directions for a natural HCI in product design to inspire future studies.
APA, Harvard, Vancouver, ISO, and other styles
43

Böcekçi, Veysel Gökhan, Osman Özyetgin, Kenan Toker, and Hayriye Korkmaz. "Personal computer-based visible spectrophotometer design." Measurement and Control 51, no. 7-8 (July 6, 2018): 311–20. http://dx.doi.org/10.1177/0020294018786752.

Full text
Abstract:
Background It is possible to see a number of spectrophotometers produced by commercial purposes developed in line with the technical advices identified by the International Commission on Illumination (CIE) in universities’ chemistry labs. These devices are employed in measuring and testing materials with unidentified characteristics as well as reporting the results. However, these systems are not modular in design and do not allow updates or modifications. Moreover, when the literature is reviewed, it can be seen that the researches on computer-controlled devices is limited. It is also reported that the devices with user interfaces bring advantages to researchers in terms of time efficiency and safety. Methods In this study, a computer-controlled, modular and low-cost spectrophotometer is designed to measure material densities contained within liquid samples. The proposed system is composed of a main unit, a data acquisition unit and a user interface. All tasks and relevant arrangements involved in a spectrophotometer application are controlled through an interface developed on LabVIEW graphical development platform; the results of the measurements can be monitored in real time, and it is also possible to store data. Thanks to the modular design, it became possible to change and update the relevant stage as needed. The waveform filter can be selected specifically as visible range, ultraviolet range or both depending on the application. Results The experiment was conducted in the visible range and a waveform filter between 400 and 700 nm was used. In the experiments, an easily accessible materials–methylene blue and copper sulfate solutions–were preferred as samples. For these solutions, the waveforms that give the best absorption values were identified and the density was measured at those values. Furthermore, the nonlinearity and repeatability characteristics of the proposed spectrophotometer were analyzed. For this purpose, measured values were compared with the acquired values from another commercial instrument that is already used in medical field. Measurements were repeated 50 times for copper sulfate and 43 times for methylene blue solutions. Conclusions After statistical analysis, it was observed that the reliability of the proposed system is high.
APA, Harvard, Vancouver, ISO, and other styles
44

Miller, Dave. "The Best Practice of Teach Computer Science Students to Use Paper Prototyping." International Journal of Technology, Innovation and Management (IJTIM) 1, no. 2 (December 7, 2021): 42–63. http://dx.doi.org/10.54489/ijtim.v1i2.17.

Full text
Abstract:
The importance of understanding the repercussions of effective user interface (UI) design is critical for future Computer Science (CS) professionals, given the ubiquity of interfaces on computer devices. Through a paper prototyping activity, this article explains how to teach rapidly and successfully CS students about "fit," a Human-Computer Interaction (HCI) concept. Despite its simplicity, the concept of "fit" can be difficult to grasp without much practice. In practice, designing "fit" into UIs can be prohibitively expensive because workable prototypes are generally beyond the technical capabilities of students. As a result, we illustrate how to use paper prototyping to demonstrate "fit" in a hands-on class exercise based on active learning concepts. To guide students through the process of "fit" in UI design, we provide extensive step-by-step directions for planning, setting up, and presenting the exercise. Students will be better equipped to apply both theoretical and practical applications of "fit" in UI design and execution as a result of this assignment; this exercise can be used in any course that covers user interface design, such as concepts of human-computer interaction, systems analysis and design, software engineering, and project management.
APA, Harvard, Vancouver, ISO, and other styles
45

Paton, Chris, Andre W. Kushniruk, Elizabeth M. Borycki, Mike English, and Jim Warren. "Improving the Usability and Safety of Digital Health Systems: The Role of Predictive Human-Computer Interaction Modeling." Journal of Medical Internet Research 23, no. 5 (May 27, 2021): e25281. http://dx.doi.org/10.2196/25281.

Full text
Abstract:
In this paper, we describe techniques for predictive modeling of human-computer interaction (HCI) and discuss how they could be used in the development and evaluation of user interfaces for digital health systems such as electronic health record systems. Predictive HCI modeling has the potential to improve the generalizability of usability evaluations of digital health interventions beyond specific contexts, especially when integrated with models of distributed cognition and higher-level sociotechnical frameworks. Evidence generated from building and testing HCI models of the user interface (UI) components for different types of digital health interventions could be valuable for informing evidence-based UI design guidelines to support the development of safer and more effective UIs for digital health interventions.
APA, Harvard, Vancouver, ISO, and other styles
46

El-Shimy, Dalia, and Jeremy R. Cooperstock. "User-Driven Techniques for the Design and Evaluation of New Musical Interfaces." Computer Music Journal 40, no. 2 (June 2016): 35–46. http://dx.doi.org/10.1162/comj_a_00357.

Full text
Abstract:
The merits of user-driven design have long been acknowledged in the field of human–computer interaction (HCI): Closely involving target users throughout the lifecyle of a project can vastly improve their experiences with the final system. Thus, it comes as no surprise that a growing number of music technology researchers are beginning to incorporate user-driven techniques into their work, particularly as a means of evaluating their designs from the perspectives of their intended users. Many, however, have faced the limitations that arise from applying the task-based, quantitative techniques typically encountered in classical HCI research to the evaluation of nonutilitarian applications. The nature of musical performance requires that designers reevaluate their definitions of user “goals,” “tasks,” and “needs.” Furthermore, within the context of performance, the importance of creativity and enjoyment naturally supersedes that of efficiency, yet these concepts are more difficult to evaluate or quantify accurately. To address these challenges, this article contributes a set of key principles for the user-driven design and evaluation of novel interactive musical systems, along with a survey of evaluation techniques offered by new directions in HCI, ludology, interactive arts, and social-science research. Our goal is to help lay the foundation for designers of new musical interfaces to begin developing and customizing their own methodologies for measuring, in a concrete and systematic fashion, those critical aspects of the user experience that are often considered too nebulous for assessment.
APA, Harvard, Vancouver, ISO, and other styles
47

Eibl, Maximilian. "DEViD: A Media Design and Software Ergonomics Integrating Visualization for Document Retrieval." Information Visualization 1, no. 2 (June 2002): 139–57. http://dx.doi.org/10.1057/palgrave.ivs.9500017.

Full text
Abstract:
Human Computer Interaction (HCI) and Media Design are two separated schools that have few common goals in the area of designing user interfaces. Whereas HCI places the accent on the most effective operation, media design emphasizes the aesthetic aspect. Thus, the design of a user interface offers a choice between the effective ugliness of ergonomics and the hard-to-use elegance of media design. One example of the successful integration of both schools is the DEViD (media design and software ergonomics integrating visualization for document retrieval systems) visualization described in this article. DEViD supports users in searching databases and integrates Boolean retrieval as well as probabilistic ranking and vague retrieval within one single interface. DEViD was created through cooperation between HCI and media design. Participants in this cooperation were the Social Science Information Center, Bonn (Germany), the University of Koblenz (Germany) and the School of Design, Offenbach (Germany).
APA, Harvard, Vancouver, ISO, and other styles
48

Retnoningsih, Endang, and Ari Nurul Alfian. "Human Computer Interaction Pengelolaan Open Journal Systems berbasis Interaction Framework." BINA INSANI ICT JOURNAL 7, no. 1 (June 28, 2020): 95. http://dx.doi.org/10.51211/biict.v7i1.1338.

Full text
Abstract:
Abstrak: Open Journal Systems (OJS) adalah aplikasi perangkat lunak open source untuk mengelola dan menerbitkan jurnal ilmiah, untuk mendukung fungsinya tersebut Open Journal Systems (OJS) secara umum memiliki fitur yang dalam perkembangan setiap versinya mengalami perbaikan dan penyesuaian dengan kebutuhan. Proses penerbitan jurnal sangat berdampak pada proses akreditasi jurnal, oleh karena itu perlu dipahami proses bisnis alur pengiriman artikel dari author menggunakan Open Journal Systems (OJS) hingga artikel di publish. Dalam sistem diperlukan pemodelan perencanaan, desain dan penggunaan interface antara pengguna dan komputer, interaksi ini dikenal sebagai interaksi antara manusia dengan komputer (Human Computer Interaction). Framework digunakan untuk memahami interaksi sistem komputer memberikan fasilitas bahasa antara bahasa user dan bahasa sistem. Pengguna (user) dan sistem komputer (system) dapat saling berinteraksi menggunakan beberapa cara interaksi yaitu style kombinasi form fill-in dan direct manipulation. Open Journal Systems (OJS) 3.x. memiliki tampilan yang lebih ringkas, mudah dan flexible karena dibangun dengan prinsip Interaction Framework melibatkan user, input, system, output. Kata kunci: framework, HCI, jurnal, OJS, PKP Abstract: Open Journal Systems (OJS) is an open source software application to manage and publish scientific journals, to support this function Open Journal Systems (OJS) generally has features that in each version's development experience improvements and adjustments to the needs. The process of publishing a journal greatly affects the accreditation process of the journal, therefore it is necessary to understand the business process of sending articles from the author using Open Journal Systems (OJS) until the article is published. In the system required modeling planning, design and use of interfaces between users and computers, this interaction is known as the interaction between humans and computers (Human Computer Interaction). Framework is used to understand the interaction of computer systems to provide language facilities between the user's language and system language. Users (users) and computer systems (systems) can interact with each other using several modes of interaction, namely the combination style form fill-in and direct manipulation. Open Journal Systems (OJS) 3.x. has a more concise, easy and flexible appearance because it is built on the principle of Interaction Framework involving users, input, system, output. Keywords: framework, HCI, journals, OJS, PKP
APA, Harvard, Vancouver, ISO, and other styles
49

Thrush, Lisa L., Greta L. Myers, and Luther D. McMillen. "The User-Computer Interface in a Telecommunications Engineering System: Impacts of Automation." Proceedings of the Human Factors Society Annual Meeting 31, no. 9 (September 1987): 969–72. http://dx.doi.org/10.1177/154193128703100909.

Full text
Abstract:
A common scenario in both manufacturing and human-computer interaction is that of people linking independently-designed systems. People receive output from one system, modify it and then input it into the next system in the process. In computer systems, manual data entry tasks introduce the possibility of both human errors and delays. With increased automation and integration of computer systems, many of these human links can be eliminated. Removing the human link between independently-designed systems does not remove the user from the system network. Rather, it places the user in the role of exception processing, controlling, monitoring and responding to the overall network of systems. This new role brings with it the requirement for an expansion of user knowledge to include a complete understanding of the system network and skills for technical problem solving. It further requires that the system's design include appropriate means of notifying exception processors, a system administrator and management of system status and production volume. The appropriate combination of these components will make a substantial contribution toward the development of a successful integrated computer system.
APA, Harvard, Vancouver, ISO, and other styles
50

Bennett, J. L. "Tools for building advanced user interfaces." IBM Systems Journal 25, no. 3.4 (1986): 354–68. http://dx.doi.org/10.1147/sj.253.0354.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography