Academic literature on the topic 'A User interfaces (Computer systems) Design'

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Journal articles on the topic "A User interfaces (Computer systems) Design"

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Grayson, J. P., C. Espinosa, M. Dunsmuir, M. Edwards, and B. Tribble. "Operating systems and graphic user interfaces." ACM SIGGRAPH Computer Graphics 23, no. 5 (December 1989): 281–93. http://dx.doi.org/10.1145/77277.77292.

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Nikov, Alexander, and Roumen Jijanov. "Usability of User Interfaces of Computer-Aided Industrial Design Systems." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 2 (July 2000): 358. http://dx.doi.org/10.1177/154193120004400220.

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Eike, David R., Stephen A. Fleger, and Elizabeth R. Phillips. "User Interface Design Guidelines for Expert Troubleshooting Systems." Proceedings of the Human Factors Society Annual Meeting 30, no. 10 (September 1986): 1024–28. http://dx.doi.org/10.1177/154193128603001019.

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This paper describes the status and preliminary results of an ongoing research project to develop and validate user interface design guidelines for expert troubleshooting systems (ETS). The project, which is sponsored by the Systems Technology Branch of NASA's Goddard Space Flight Center, is part of a larger research program to study the application of emerging user interface technologies to the design and development of user interfaces for Space Station-era systems. The project has two separate research thrusts. The first and central thrust is to develop and validate a set of human engineering guidelines for designing the user interface of an ETS. The second thrust is to design and implement an electronic data base to manage storage and retrieval of the guidelines. This paper discusses the human factors issues that are unique to the design of a user interface for an ETS. This paper is not intended to address the breadth of research that has been conducted on human-computer interaction with conventional systems. This topic is well-represented in established human engineering principles, criteria and practices as desribed in the literature (e.g., Hendricks, et al, 1982; Norman, et al, 1983; Smith and Mosier, 1985; Norman and Draper, 1986; etc.).
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Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software systems occupy an important position and have been a hot topic of research in the field of human-computer interaction. The traditional methods of describing user interaction, such as state transitions and data flow diagrams, are not based on global and intuitive concepts. Moreover, there is little support for the design of user interface interaction behavior, resulting in user interfaces being ignored at design time and left to implementers to grasp at coding time. It is therefore an issue that needs to be addressed in order to integrate traditional methods and intuitive descriptions from the user’s perspective into a new interface development model and methodology. This research creates a user interface framework based on interaction behavior from the user’s perspective. Furthermore, UML extension mechanisms are used to enable the user interface framework to better support UML-based modelling environments. In addition, the UML is structured and extended to include structural elements that support interface generation, and a structured use case model is proposed, which drives the analysis and design of the individual submodels. The extracted abstract interface elements and their mapping to concrete interface elements are documented in a way that explores the generation of different target languages under different platforms. This study incorporates user requirements and provides a scientific reference for the development and design of user interfaces.
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McVittie, C., E. Reiter, Y. Freer, C. Sykes, R. Logie, and A. McKinlay. "Design Issues for Socially Intelligent User Interfaces." Methods of Information in Medicine 49, no. 04 (2010): 379–87. http://dx.doi.org/10.3414/me0613.

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Summary Objectives: This study aims to demonstrate the usability of discourse analyses as a means of evaluating medical informatics systems by examining one particular computer-based data-to-text system for delivering neonatal health care information. Methods: Six textual summaries of clinical information, three produced by human clinicians and three by the data-to-text system, were subjected to fine-grain discourse analysis. Analysis was performed ‘blind’ on all six textual summaries. Analysis focused on the identification of lexical items and on the potential effects of these items on users of these clinical information summaries. Results: Results showed that there were clear differences between human- and system-generated clinical summaries, with human clinicians providing better narrative flow and textual detail. The data-to-text system successfully produced textual summaries although it fell short of human abilities. Conclusions: These results indicate potential future improvements to the system. Discourse analysis as used here may offer significant advantages in evaluating and developing similar medical informatics systems.
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West, A. A., B. A. Bowen, R. P. Monfared, and A. Hodgson. "User-responsive interface generation for manufacturing systems: A theoretical basis." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 214, no. 5 (May 1, 2000): 379–92. http://dx.doi.org/10.1243/0954405001518161.

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Computer integrated manufacturing (CIM) systems with a significant level of human-computer interaction are often inefficient. This is particularly problematical for those users who have to interact with multiple subsystem interfaces. These difficulties can be traced back to the fact that representation of the user in existing manufacturing models and systems is inadequate. An approach that increases user representation to improve CIM interface design is proposed, in which stereotype-based user and task models are used to specify a common user interface for each individual system user. An overview of the architecture is followed by discussion of an application domain (statistical process control) in which a demonstrator based on the architecture has been tested.
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Reynoso, Juan Manuel Gómez, and Lizeth Itziguery Solano Romo. "Measuring the Effectiveness of Designing End-User Interfaces Using Design Theories." International Journal of Information Technologies and Systems Approach 13, no. 2 (July 2020): 54–72. http://dx.doi.org/10.4018/ijitsa.2020070103.

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Software systems are one of the most important technologies that are present in every task that humans and computers perform. Humans perform their tasks by using a computer interface. However, because many developers have not been exposed to one or more courses on Human Computer Interaction (HCI), they sometimes create software using their own preferences based on their skills and abilities and do not consult theories that could help them produce better outcomes. A study was carried out to identity whether software that is developed by using Gestalt Theory combined with interface development principles produces better outcomes compared to software developed using developers' current skills. Results show that participants perceived the system that was developed by a team that had been given training about Gestalt Theory and design guidelines had superior perceived quality compared to another team that did not receive the training. However, results should be taken cautiously.
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Tijerina, Louis. "Design Guidelines and the Human Factors of Interface Design." Proceedings of the Human Factors Society Annual Meeting 30, no. 14 (September 1986): 1358–62. http://dx.doi.org/10.1177/154193128603001403.

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The proliferation of computer systems in recent years has prompted a growing concern about the human factors of interface design. Industrial and military organizations have responded by supporting studies in user-computer interaction and, more recently, products which might aid in the design of interfaces. One type of design aid which attempts to make findings of user-computer interface (UCI) research available to the system designer is the interface design guidelines document. This paper reviews literature about the design process and how design guidelines or standards might fit into that activity. Suggestions are offered about where future research and development might be directed in order to enhance the use of guidelines in the interface design process and so enhance the final product as well.
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Hetsevich, S. A., Dz A. Dzenisyk, Yu S. Hetsevich, L. I. Kaigorodova, and K. A. Nikalaenka. "Design of Belarusian and Russian natural language interfaces for online help systems." Informatics 18, no. 4 (December 31, 2021): 40–52. http://dx.doi.org/10.37661/1816-0301-2021-18-4-40-52.

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O b j e c t i v e s. The main goal of the work is a research of the natural language user interfaces and the developmentof a prototype of such an interface. The prototype is a bilingual Russian and Belarusian question-and-answer dialogue system. The research of the natural language interfaces was conducted in terms of the use of natural language for interaction between a user and a computer system. The main problems here are the ambiguity of natural language and the difficulties in the design of natural language interfaces that meet user expectations.M e t ho d s. The main principles of modelling the natural language user interfaces are considered. As an intelligent system, it consists of a database, knowledge machine and a user interface. Speech recognition and speech synthesis components make natural language interfaces more convenient from the point of view of usability.R e s u l t s. The description of the prototype of a natural language interface for a question-and-answer intelligent system is presented. The model of the prototype includes speech-to-text and text-to-speech Belarusian and Russian subsystems, generation of responses in the form of the natural language and formal text.An additional component is natural Belarusian and Russian voice input. Some of the data, required for human voice recognition, are stored as knowledge in the knowledge base or created on the basis of existing knowledge. Another important component is Belarusian and Russian voice output. This component is the top required for making the natural language interface more user-friendly.Co n c l u s i o n. The article presents the research of natural language user interfaces, the result of which provides the development and description of the prototype of the natural language interface for the intelligent question- and-answer system.
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MANARIS, BILL Z. "AN ENGINEERING ENVIRONMENT FOR NATURAL LANGUAGE INTERFACES TO INTERACTIVE COMPUTER SYSTEMS." International Journal on Artificial Intelligence Tools 03, no. 04 (December 1994): 557–79. http://dx.doi.org/10.1142/s0218213094000303.

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This paper discusses the development of natural language interfaces to interactive computer systems using the NALIGE user interface management system. The task of engineering such interfaces is reduced to producing a set of well-formed specifications which describe lexical, syntactic, semantic, and pragmatic aspects of the selected application domain. These specifications are converted by NALIGE to an autonomous natural language interface that exhibits the prescribed linguistic and functional behavior. Development of several applications is presented to demonstrate how NALIGE and the associated development methodology may facilitate the design and implementation of practical natural language interfaces. This includes a natural language interface to Unix and its subsequent porting to MS-DOS, VAX/VMS, and VM/CMS; a natural language interface for Internet navigation and resource location; a natural language interface for text pattern matching; a natural language interface for text editing; and a natural language interface for electronic mail management. Additionally, design issues and considerations are identified/addressed, such as reuse and portability, content coupling, morphological processing, scalability, and habitability.
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Dissertations / Theses on the topic "A User interfaces (Computer systems) Design"

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Olatidoye, Olugbemiga A. "Design-oriented graphic-user-interface." Diss., Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/23110.

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Adikari, Sisira. "Usability modelling for requirements engineering /." Canberra, 2008. http://erl.canberra.edu.au/public/adt-AUC20081204.145827/index.html.

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Eaton, Leslie A. "Design considerations in the development of user-friendly interfaces." Thesis, Kansas State University, 1986. http://hdl.handle.net/2097/9912.

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Fox, Jeffrey A. "The effects of a computer-based design aid in the selection of guidelines within the USI design process." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-08042009-040339/.

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Torres-Chazaro, Octavio F. "Design and evaluation of CNC-user interfaces." Diss., Virginia Tech, 1992. http://hdl.handle.net/10919/39787.

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Terwilliger, James Felger. "Graphical User Interfaces as Updatable Views." PDXScholar, 2009. https://pdxscholar.library.pdx.edu/open_access_etds/2671.

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In contrast to a traditional setting where users express queries against the database schema, we assert that the semantics of data can often be understood by viewing the data in the context of the user interface (UI) of the software tool used to enter the data. That is, we believe that users will understand the data in a database by seeing the labels, dropdown menus, tool tips, help text, control contents, and juxtaposition or arrangement of controls that are built in to the user interface. Our goal is to allow domain experts with little technical skill to understand and query data. In this dissertation, we present our GUi As View (Guava) framework and describe how we use forms-based UIs to generate a conceptual model that represents the information in the user interface. We then describe how we generate a query interface from the conceptual model. We characterize the resulting query language using a subset of relational algebra. Since most application developers want to craft a physical database to meet desired performance needs independent of the schema used by the user interface, we subsequently present a general-purpose schema mapping tool called a channel that can be configured by instantiating a sequence of discrete transformations. Each transformation is an encapsulation of a physical design decision or business logic process. The channel, once configured, automatically transforms queries from our query interface into queries that address the underlying physical database, similar to a view. The channel also transforms data updates, schema updates, and constraint definitions posed against the channel’s input schema into equivalent forms against the physical schema. We present formal definitions of each transformation and properties that must be true of transformations, and prove that our definitions respect the properties.
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Trent, Stephen James. "The design and evaluation of a computer-based tool to support the construction and wizard-of-oz testing of low fidelity prototypes." Pullman, Wash. : Washington State University, 2009. http://www.dissertations.wsu.edu/Thesis/Spring2009/s_trent_042409.pdf.

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Thesis (M.S. in computer science)--Washington State University, May 2009.
Title from PDF title page (viewed on May 26, 2009). "Department of Electrical Engineering and Computer Science." Includes bibliographical references (p. 66-68).
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Nair, Deepa R. "Visual design versus development a case study presenting how XML and XSLT can separate presentation from data /." [Gainesville, Fla.] : University of Florida, 2001. http://etd.fcla.edu/etd/uf/2001/anp1594/thesis.pdf.

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Thesis (M.S.)--University of Florida, 2001.
Title from first page of PDF file. Document formatted into pages; contains xi, 86 p.; also contains graphics. Vita. Includes bibliographical references (p. 85).
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Van, Tonder Bradley Paul. "Adaptive user interfaces for mobile map-based visualisation." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/866.

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Mobile devices today frequently serve as platforms for the visualisation of map-based data. Despite the obvious advantages, mobile map-based visualisation (MMV) systems are often difficult to design and use. Limited screen space, resource constraints and awkward interaction mechanisms are among the many problems with which designers and users have to contend. Adaptive user interfaces (AUIs), which adapt to the individual user, represent a possible means of addressing the problems of MMV. Adaptive MMV systems are, however, generally designed in an ad-hoc fashion, making the benefits achieved difficult to replicate. In addition, existing models for adaptive MMV systems are either conceptual in nature or only address a subset of the possible input variables and adaptation effects. The primary objective of this research was to develop and evaluate an adaptive MMV system using a model-based approach. The Proteus Model was proposed to support the design of MMV systems which adapt in terms of information, visualisation and user interface in response to the user‟s behaviour, tasks and context. The Proteus Model describes the architectural, interface, data and algorithm design of an adaptive MMV system. A prototype adaptive MMV system, called MediaMaps, was designed and implemented based on the Proteus Model. MediaMaps allows users to capture, location-tag, organise and visualise multimedia on their mobile phones. Information adaptation is performed through the use of an algorithm to assist users in sorting media items into collections based on time and location. Visualisation adaptation is performed by adapting various parameters of the map-based visualisations according to user preferences. Interface adaptation is performed through the use of adaptive lists. An international field study of MediaMaps was conducted in which participants were required to use MediaMaps on their personal mobile phones for a period of three weeks. The results of the field study showed that high levels of accuracy were achieved by both the information and interface adaptations. High levels of user satisfaction were reported, with participants rating all three forms of adaptation as highly useful. The successful implementation of MediaMaps provides practical evidence that the model-based design of adaptive MMV systems is feasible. The positive results of the field study clearly show that the adaptations implemented were highly accurate and that participants found these adaptations to be useful, usable and easy to understand. This research thus provides empirical evidence that the use of AUIs can provide significant benefits for the visualisation of map-based information on mobile devices.
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Ebenreuter, Natalie Erika. "Transference of dance knowledge through interface design." Swinburne Research Bank, 2008. http://hdl.handle.net/1959.3/46079.

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Thesis (DDes) - Faculty of Design, Swinburne University of Technology, 2008.
Submitted in fulfillment [of the requirements of the degree of] Doctor of Philosophy, [Faculty of Design], Swinburne University of Technology - 2008. Typescript. Bibliography: p. 355-369.
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Books on the topic "A User interfaces (Computer systems) Design"

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Cox, Kevin. User-interface design. 2nd ed. New York: Prentice Hall, 1993.

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Robert, Scane, ed. User interface design. Exeter, UK: Crucial, 2003.

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Eberts, Ray E. User interface design. Englewood Cliffs, N.J: Prentice Hall, 1994.

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User interface design. New York, N.Y: ACM Press, 1990.

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Eberts, Ray E. User interface design. Englewood Cliffs, N.J: Prentice-Hall International, 1994.

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1941-, Wood Larry E., ed. User interface design: Bridging the gap from user requirements to design. Boca Raton: CRC Press, 1998.

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User interface design for computer systems. Chichester, West Sussex: E. Horwood, 1988.

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Galitz, Wilbert O. User-interface screen design. Boston: QED Pub. Group, 1993.

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O, Galitz Wilbert, ed. User-interface screen design. New York: Wiley, 1993.

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The user interface: Concepts & design. Wokingham, England: Addison-Welsey Pub. Co., 1993.

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Book chapters on the topic "A User interfaces (Computer systems) Design"

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Sutcliffe, A. G. "Information Systems User Interfaces." In Human-Computer Interface Design, 203–23. London: Macmillan Education UK, 1995. http://dx.doi.org/10.1007/978-1-349-13228-7_8.

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Kajler, Norbert. "Building graphic user interfaces for computer algebra systems." In Design and Implementation of Symbolic Computation Systems, 235–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/3-540-52531-9_144.

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Silveira, Milene Selbach, Simone D. J. Barbosa, and Clarisse Sieckenius de Souza. "Model-Based Design of Online Help Systems." In Computer-Aided Design of User Interfaces IV, 29–42. Dordrecht: Springer Netherlands, 2005. http://dx.doi.org/10.1007/1-4020-3304-4_3.

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Ruault, Jean René. "UML and Interactive Systems, Another Step Forward." In Computer-Aided Design of User Interfaces III, 243–54. Dordrecht: Springer Netherlands, 2002. http://dx.doi.org/10.1007/978-94-010-0421-3_21.

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Penichet, Víctor M. R., Maria D. Lozano, José A. Gallud, and Ricardo Tesoriero. "Analysis Models for User Interface Development in Collaborative Systems." In Computer-Aided Design of User Interfaces VI, 189–200. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-206-1_17.

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Calleros, Juan Manuel González, Jean Vanderdonckt, and Jaime Muñoz Arteaga. "A Method for Developing 3D User Interfaces of Information Systems." In Computer-Aided Design of User Interfaces V, 85–100. Dordrecht: Springer Netherlands, 2007. http://dx.doi.org/10.1007/978-1-4020-5820-2_7.

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Johnson, Peter. "Theory Based Design: From Individual Users and Tasks to Collaborative Systems." In Computer-Aided Design of User Interfaces II, 21–32. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4295-3_2.

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Nilsson, Erik G. "Using Application Domain Specific Runtime Systems and Lightweight User Interface Models." In Computer-Aided Design of User Interfaces II, 97–114. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4295-3_9.

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Dittmar, Anke, and Peter Forbrig. "Methodological and Tool Support for a Task-Oriented Development of Interactive Systems." In Computer-Aided Design of User Interfaces II, 271–74. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4295-3_22.

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Cartegnie, Francois, Houcine Ezzedine, and Christophe Kolski. "Agent Oriented Specification of Inter-Active Systems: Basic Principles and Industrial Case Study." In Computer-Aided Design of User Interfaces III, 381–89. Dordrecht: Springer Netherlands, 2002. http://dx.doi.org/10.1007/978-94-010-0421-3_33.

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Conference papers on the topic "A User interfaces (Computer systems) Design"

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Kelley, Mitchell J., and David W. Rosen. "Reconfigurable User Interfaces for CAD Applications." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60202.

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CAD systems have powerful features for creative technical design, yet these features are exposed through highly restrictive user interfaces. We argue that CAD users would be more productive and creative if they had greater control over their interface configuration. We propose and specify a feature set for a reconfigurable CAD user interface system. We review our prototype implementation of the proposed system and several use cases where a reconfigurable user interface would be beneficial. We present insights from our experience with popular CAD systems, various reconfigurable text editors, and our prototype CAD system. This work focuses on enhancing the utility of mice and keyboards but can be extended to any input device. Planned user studies are presented.
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Eagleson, Roy. "User-Centred Design of Augmented and Virtual Reality HumanComputer Interfaces." In The 5th World Congress on Electrical Engineering and Computer Systems and Science. Avestia Publishing, 2019. http://dx.doi.org/10.11159/mhci19.01.

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Bordegoni, Monica, and Umberto Cugini. "Multimodal Perception-Action Interaction for the Exploitation of Enactive Knowledge." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87403.

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This paper addresses issues related to enactive interfaces, which are human-computer interfaces based on enactive knowledge, i.e. the information that the user gains through perception-action interaction in the environment. These interfaces are typically multimodal, i.e. are based on the use of several channels for the communication between the user and the computer system, and in addition can be effectively used for exploiting users’ skills during the interaction with computers, differently from traditional interfaces. This paper reasons about enactive interfaces and describes an example of an application based on enactive interface, and its evaluation.
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Fernandes, Vinicius B. P., Jared A. Frank, and Vikram Kapila. "A Wearable Interface for Intuitive Control of Robotic Manipulators Without User Training." In ASME 2014 12th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/esda2014-20128.

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This paper describes the development of a wearable interface that exploits the user’s natural arm movements to intuitively control a robotic manipulator. The design is intended to alleviate the time and effort spent in operating the robotic manipulator, regardless of the age and technological experience of the user. The interface is made to be low-cost, comfortably worn, and easy to put on and remove. Kinematic models of human and robot arms are used to produce a natural mapping from the user’s arm movements to the commanded movements of the robotic manipulator. An experiment is conducted with 30 participants of varied ages and experience to assess the usability of the wearable interface. Each of the participants is assigned to perform a pick and place task using two of three different interfaces (the wearable interface, a game controller, and a mobile interface running on a tablet computer) for a total of 60 trials. The results of the study show that the wearable interface is easier to learn compared to the alternative interfaces and is chosen as the preferred interface by the participants. Performance data shows that the users complete the pick and place task faster with the wearable interface than with the alternative interfaces.
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Kim, Mi Jeong, and Mary Lou Maher. "Collaborative Design in a Tabletop System employing Tangible User Interfaces." In 2007 11th International Conference on Computer Supported Cooperative Work in Design. IEEE, 2007. http://dx.doi.org/10.1109/cscwd.2007.4281433.

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Garro, Florencia, and Zach McKinney. "Toward a Standard User-Centered Design Framework for Medical Applications of Brain-Computer Interfaces." In 2020 IEEE International Conference on Human-Machine Systems (ICHMS). IEEE, 2020. http://dx.doi.org/10.1109/ichms49158.2020.9209416.

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Nanjundaswamy, V. G., Amit Kulkarni, Zhuo Chen, Prakhar Jaiswal, Sree Shankar S., Anoop Verma, and Rahul Rai. "Intuitive 3D Computer-Aided Design (CAD) System With Multimodal Interfaces." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12277.

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The existing interfaces for 3D CAD modeling softwares use 2D subspace inputs such as x and y axes of mouse to create 3D models. These existing interfaces are inherently modal because one needs to switch between subspaces, and disconnects the input space from modeling space. This makes existing interfaces tedious, complex, non-intuitive and difficult to learn. In this paper, a multi-sensory, interactive, and intuitive 3D CAD modeling interface is presented to address these shortcomings. Three different modalities (gestures, brain-computer interface, and speech) have been used for creating interactive and intuitive 3D CAD modeling interface. DepthSense® camera from SoftKinetic is used to recognize gestures, EEG Neuro-headset from Emotiv® is used for acquiring, and processing neuro-signals and CMU Sphinx is used for recognizing and processing speech. Multiple CAD models created by several users using the proposed multi-modal interface are presented. In conclusion, the proposed system is easier to learn and use as compared to the already existing systems.
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Junior, Nivaldi Calonego, Alvaro Jose Abackerli, and Luis Augusto Consularo. "User Interface Design for VCMMs: an Approach to Increase Fidelity and Usability." In 2006 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems. IEEE, 2006. http://dx.doi.org/10.1109/vecims.2006.250807.

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Chen, Wang, Hao Yu, Xinyan Li, Longbo Qu, and Zhaoyang Mi. "Layout Design with a Firefly Algorithm for User Interfaces in Vehicle System." In 2020 IEEE 3rd International Conference on Information Systems and Computer Aided Education (ICISCAE). IEEE, 2020. http://dx.doi.org/10.1109/iciscae51034.2020.9236921.

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Su, Jin, Lujun Wang, Xinyan Li, Ming Gao, and Fengying Pang. "A Bacterial Foraging Algorithm for Layout Design of User Interfaces in Vehicle system." In 2020 IEEE 3rd International Conference on Information Systems and Computer Aided Education (ICISCAE). IEEE, 2020. http://dx.doi.org/10.1109/iciscae51034.2020.9236818.

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Reports on the topic "A User interfaces (Computer systems) Design"

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Andriole, Stephen J., Charlton A. Monsanto, and Lee S. Ehrhart. Knowledge-Based User-Computer Interface Design, Prototyping and Evaluation - the Design Pro Advisory System. Fort Belvoir, VA: Defense Technical Information Center, July 1998. http://dx.doi.org/10.21236/ada353010.

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Kozlovsky, Evgen O., and Hennadiy M. Kravtsov. Мультимедийная виртуальная лаборатория по физике в системе дистанционного обучения. [б. в.], August 2018. http://dx.doi.org/10.31812/0564/2455.

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Research goals: the description of technology of software development in Physics Virtual Laboratory for Distance Learning System. Research objectives: the architecture of client and server parts of the lab, the functionality of the system modules, user roles, as well as the principles of virtual laboratory use on a personal computer. Object of research: the distance learning system “Kherson Virtual University”. Subject of research: virtual laboratory for physics in the distance learning. Research methods used: analysis of statistics and publications. Results of the research. The development of the software module “Virtual Lab” in distance learning system “Kherson Virtual University” (DLS KVU) applied to the problems of physics on topics kinematics and dynamics. The information technology design and development, the structure of the virtual laboratory, and its place in the DLS KVU are described. The principal modes of the program module operation in the system and methods for its use in the educational process are described. The main conclusions and recommendations. The use of this software interface allows teachers to create labs and use them in their distance courses. Students, in turn, will be able to conduct research, carrying out virtual laboratory work.
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Fischer, Gerhard, Walter Kintsch, Evelyn Fersti, Peter Foltz, and Scott Henninger. Theories, Methods, and Tools for the Design of User-Centered Computer Systems. Fort Belvoir, VA: Defense Technical Information Center, October 1995. http://dx.doi.org/10.21236/ada305244.

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Fischer, Gerhard, and Walter Kintsch. Theories, Methods, and Tools for the Design of User-Centered Computer Systems. Fort Belvoir, VA: Defense Technical Information Center, July 1990. http://dx.doi.org/10.21236/ada225700.

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Anderson, B. Development and Design of a User Interface for a Computer Automated Heating, Ventilation, and Air Conditioning System. Office of Scientific and Technical Information (OSTI), October 1999. http://dx.doi.org/10.2172/1032091.

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CALS TEST NETWORK WRIGHT-PATTERSON AFB OH. Text Plan To Evaluate Computer-Aided Design Systems for: MIL-D-28OOO Compliance with: Additional User Requirements. Fort Belvoir, VA: Defense Technical Information Center, March 1993. http://dx.doi.org/10.21236/ada312492.

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Chien, Stanley, Lauren Christopher, Yaobin Chen, Mei Qiu, and Wei Lin. Integration of Lane-Specific Traffic Data Generated from Real-Time CCTV Videos into INDOT's Traffic Management System. Purdue University, 2023. http://dx.doi.org/10.5703/1288284317400.

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The Indiana Department of Transportation (INDOT) uses about 600 digital cameras along populated Indiana highways in order to monitor highway traffic conditions. The videos from these cameras are currently observed by human operators looking for traffic conditions and incidents. However, it is time-consuming for the operators to scan through all video data from all the cameras in real-time. The main objective of this research was to develop an automatic and real-time system and implement the system at INDOT to monitor traffic conditions and detect incidents automatically. The Transportation and Autonomous Systems Institute (TASI) of the Purdue School of Engineering and Technology at Indiana University-Purdue University Indianapolis (IUPUI) and the INDOT Traffic Management Center have worked together to research and develop a system that monitors the traffic conditions based on the INDOT CCTV video feeds. The proposed system performs traffic flow estimation, incident detection, and the classification of vehicles involved in an incident. The goal was to develop a system and prepare for future implementation. The research team designed the new system, in­cluding the hardware and software components, the currently existing INDOT CCTV system, the database structure for traffic data extracted from the videos, and a user-friendly web-based server for identifying individual lanes on the highway and showing vehicle flowrates of each lane automatically. The preliminary prototype of some system components was implemented in the 2018–2019 JTRP projects, which provided the feasibility and structure of the automatic traffic status extraction from the video feeds. The 2019–2021 JTRP project focused on developing and improving many features’ functionality and computation speed to make the program run in real-time. The specific work in this 2021–2022 JTRP project is to improve the system further and implement it on INDOT’s premises. The system has the following features: vehicle-detection, road boundary detection, lane detection, vehicle count and flowrate detection, traffic condition detection, database development, web-based graphical user interface (GUI), and a hardware specification study. The research team has installed the system on one computer in INDOT for daily road traffic monitoring operations.
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Bendikov, Michael, and Thomas C. Harmon. Development of Agricultural Sensors Based on Conductive Polymers. United States Department of Agriculture, August 2006. http://dx.doi.org/10.32747/2006.7591738.bard.

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In this 1-year feasibility study, we tried polymerization of several different monomers, commercial as well as novel, specially designed and synthesized for this project in the presence of the nitrate ion to produce imprinted conductive polymers. Polymers 1 and 2 (shown below) produced a response to nitrate, but one inferior to that produced by a polypyrrole (Ppy)-based sensor (which we demonstrated prior to this study). Thus, we elected to proceed with improving the stability of the Ppy-based sensor. In order to improve stability of the Ppy-based sensor, we created a two-layer design which includes nitrate-doped Ppy as an inner layer, and nitrate-doped PEDOT as the outer layer. PEDOT is known for its high environmental stability and conductivity. This design has demonstrated promise, but is still undergoing optimization and stability testing. Previously we had failed to create nitrate-doped PEDOT in the absence of a Ppy layer. Nitrate-doped PEDOT should be very promising for sensor applications due to its high stability and exceptional sensing properties as we showed previously for sensing of perchlorate ions (by perchlorate-doped PEDOT). During this year, we have succeeded in preparing nitrate-doped PEDOT (4 below) by designing a new starting monomer (compound 3 below) for polymerization. We are currently testing this design for nitrate sensing. In parallel with the fabrication design studies, we fabricated and tested nitrate-doped Ppy sensors in a series of flow studies under laboratory and field conditions. Nitrate-doped Ppy sensors are less stable than is desirable but provide excellent nitrate sensing characteristics for the short-term experiments focusing on packaging and deployment strategies. The fabricated sensors were successfully interfaced with a commercial battery-powered self-logging (Onset Computer Hobo Datalogger) and a wireless data acquisition and transmission system (Crossbow Technologies MDA300 sensor interface and Mica2 wireless mote). In a series of flow-through experiments with water, the nitrate-doped Ppy sensors were exposed to pulses of dissolved nitrate and compared favorably with an expensive commercial sensor. In 24-hour field tests in both Merced and in Palmdale, CA agricultural soils, the sensors responded to introduced nitrate pulses, but with different dynamics relative to the larger commercial sensors. These experiments are on-going but suggest a form factor (size, shape) effect of the sensor when deployed in a porous medium such as soil. To fill the need for a miniature reference electrode, we identified and tested one commercial version (Cypress Systems, ESA Mini-reference electrode) which works well but is expensive ($190). To create an inexpensive miniature reference electrode, we are exploring the use of AgCl-coated silver wire. This electrode is not a “true” reference electrode; however, it can calibrated once versus a commercial reference electrode at the time of deployment in soil. Thus, only one commercial reference electrode would suffice to support a multiple sensor deployment.
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