Academic literature on the topic '3dsi'
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Journal articles on the topic "3dsi"
Li, Zhouxiao, Thilo Ludwig Schenck, Riccardo Enzo Giunta, Lucas Etzel, and Konstantin Christoph Koban. "Nonsubjective Assessment of Shape, Volume and Symmetry during Breast Augmentation with Handheld 3D Device." Journal of Clinical Medicine 11, no. 14 (July 11, 2022): 4002. http://dx.doi.org/10.3390/jcm11144002.
Full textLi, Zhouxiao, Yimin Liang, Thilo Ludwig Schenck, Konstantin Frank, Riccardo Enzo Giunta, and Konstantin Christoph Koban. "Investigating the Reliability of Novel Nasal Anthropometry Using Advanced Three-Dimensional Digital Stereophotogrammetry." Journal of Personalized Medicine 12, no. 1 (January 6, 2022): 60. http://dx.doi.org/10.3390/jpm12010060.
Full textEtzel, Lucas, Thilo L. Schenck, Riccardo E. Giunta, Zhouxiao Li, Ya Xu, and Konstantin C. Koban. "Digital Leg Volume Quantification: Precision Assessment of a Novel Workflow Based on Single Capture Three-dimensional Whole-Body Surface Imaging." Journal of Digital Imaging 34, no. 5 (September 28, 2021): 1171–82. http://dx.doi.org/10.1007/s10278-021-00493-8.
Full textFischer, Daniel. "3DS3 and 3DS5 3D-SHOTGUN meta-predictors in CAFASP3." Proteins: Structure, Function, and Genetics 53, S6 (2003): 517–23. http://dx.doi.org/10.1002/prot.10537.
Full textDeery, David M., Greg J. Rebetzke, Jose A. Jimenez-Berni, Anthony G. Condon, David J. Smith, Kathryn M. Bechaz, and William D. Bovill. "Ground-Based LiDAR Improves Phenotypic Repeatability of Above-Ground Biomass and Crop Growth Rate in Wheat." Plant Phenomics 2020 (May 26, 2020): 1–11. http://dx.doi.org/10.34133/2020/8329798.
Full textChen, Shannon, Zhenhuan Gao, Klara Nahrstedt, and Indranil Gupta. "3DTI Amphitheater." ACM Transactions on Multimedia Computing, Communications, and Applications 11, no. 2s (February 24, 2015): 1–22. http://dx.doi.org/10.1145/2700297.
Full textLynch, Paul, C. R. Hasbrouck, Joseph Wilck, Michael Kay, and Guha Manogharan. "Challenges and opportunities to integrate the oldest and newest manufacturing processes: metal casting and additive manufacturing." Rapid Prototyping Journal 26, no. 6 (June 10, 2020): 1145–54. http://dx.doi.org/10.1108/rpj-10-2019-0277.
Full textSumathi, K., P. Ananthalakshmi, M. N. A. Md Roshan, and K. Sekar. "3dSS: 3D structural superposition." Nucleic Acids Research 34, Web Server (July 1, 2006): W128—W132. http://dx.doi.org/10.1093/nar/gkl036.
Full textPallas, A., C. H. Meyer, and D. Mojon. "Nintendo 3DS." Der Ophthalmologe 110, no. 3 (December 8, 2012): 263–66. http://dx.doi.org/10.1007/s00347-012-2696-7.
Full textZhang, Fanghua, Jie Cao, Qun Hao, Kaiyu Zhang, Yang Cheng, Yingbo Wang, and Yongchao Feng. "Combining Non-Uniform Time Slice and Finite Difference to Improve 3D Ghost Imaging." Sensors 19, no. 2 (January 21, 2019): 418. http://dx.doi.org/10.3390/s19020418.
Full textDissertations / Theses on the topic "3dsi"
Mota, Frutuoso Tadeu. "Caractérisation des mosfets en silicium à budget thermique réduit pour applications numériques et haute fréquence sur des systèmes d'intégration séquentielle 3D." Electronic Thesis or Diss., Université Grenoble Alpes, 2023. http://www.theses.fr/2023GRALT054.
Full text3D sequential integration (3DSI) consists of sequentially stacking active device layers using vertical interconnections with similar dimensions as standard Back-End-Of-Line contacts (<100nm). It allows the co-integration of different systems on separated layers with a high interconnection density and it eliminates costly trade-offs coming from the optimization of different devices on the same substrate. Likewise, the reduced interconnection parasitic and heterogeneous integration offer great potential for 5G millimeter-wave (mmW) applications.However, 3D stacked devices come along with new process challenges. Top-tier transistors need to be processed at low temperatures (≤ 500°C) to preserve the integrity of devices on lower tiers. Standard CMOS integration with low thermal budget (LTB) leads to substantial performance degradation. Nevertheless, new breakthroughs in the silicon LTB integration process open the path to the development of devices that reach the same performance of their high temperature counterparts. Therefore, the objective of this Ph.D. work is to analyze the effects of those new processes on the electrical characteristics of LTB MOSFET devices and draw guidelines for further optimization.The manuscript for this Ph.D. introduces the main results obtained from the recent development of this technology and it is presented on three parts:Activation of source and drain dopants near the junction using a low temperature Solid State Epitaxy Recrystallization (SPER) anneal. The study is performed with an estimation of the junction profile using a novel nondestructive CV technique coupled to as improved conformal mapping model of the transistors fringe capacitances. The results are used to understand the electrical behavior and degradation mechanisms of the devices as function of the overlap position.Trapping properties of the low permittivity material (SiCO) used for the low temperature gate spacer oxide and its effects on the transistor performance. Two trapping mechanisms are identified on this material: Fast Silicon interface traps, related to the quality of the native oxide, and slow deep defects distributed in the bulk of the SiCO oxide. The effect of those traps near the access region of the electrical performance transistor are studied.Effect of key low temperature process steps of the devices RF FoMs. The objective is to evaluate the performance of the devices at high frequencies. The lower parasitic capacitances from SiCO spacers, low gate resistance from the UV nanoseconds laser anneal and high mobility from the CESL tensile stain are key low thermal budget steps contributing to high-performance RF transistors with similar FoMs to HTB counterparts
Бурячек, Т. О., and О. В. Вишневська. "Методи оптимізації моделей 3ds Max." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/4342.
Full textChester, Ivan Robert. "Delineating and Developing Expertise in Three-Dimensional Computer Aided Design." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/366351.
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Doctor of Philosophy (PhD)
School of Vocational, Technology and Arts Education
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Fischer, Leonardo Garcia. "3DS-BVP : a path planner for arbitrary surfaces." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/49751.
Full textEfficient path planning methods are being explored along the years to allow the movement of autonomous robots or virtual agents. Basically these algorithms search the environment for a path with low probability of collision with obstacles that conduces the agent from an initial to a goal position. Although the first path planning algorithms to compute routes in graphs were presented more than 50 years ago, there is still a lot of effort into improving the current approaches. The current path planning algorithms usually assume that the environment can be easily projected on a plane. There are also other algorithms that can easily deal with higher dimensional spaces. But a class of environments that cannot be easily treated by current algorithms is the one composed by arbitrary surfaces. These surfaces, with holes and bends for instance, cannot be directly projected on a plane. Because the path must be on the surface, it has only 2 degrees of freedom in any point of the surface, which is not trivial to map for a higher dimensional path planning algorithm. This work presents a new technique for path planning on 3D surfaces called 3DS-BVP. This new path planner is based on a previous path planning algorithm for 2D environments. The former algorithm, called BVP-Path-Planner, uses Boundary Value Problems (BVP) and harmonic functions to generate potential fields. By following the gradient descent of these potential fields, it is possible to produce smooth paths free from local minima from any point of the environment to a given goal position. Our algorithm generates a potential field directly on the 3D surface using a numerical method inspired on the one used by the BVP-Path-Planner. The 3DS-BVP works over complex surfaces of arbitrary genus or curvature, represented by a triangle mesh, without the need of 2D parametrizations. Our results demonstrate that our technique can generate paths with similar quality as those generated by the BVP-Path-Planner in planar environments. The same algorithm is also able to generate paths in arbitrary surfaces at interactive frame rates.
Nilsson, Linus. "Plug-in for stereoscopic studio production using 3Ds Max." Thesis, University of Gävle, Department of Industrial Development, IT and Land Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7357.
Full textIn this day and age when 3D cinema is ever increasing in popularity and 3D television sets on the verge of becoming a reality in our homes, the media production companies are interested in looking at how they can start producing stereoscopic format media for this exciting medium. This thesis proposes a solution to parts of the stereoscopic production pipeline by examining and proposing the extent of the requirements of a plug-in to aid in the setting up and rendering of stereo pairs and ultimately proposing such a plug-in and modifying it to suit the proposed requirements. With a high emphasis on ensuring that the plug-in is capable of producing enjoyable stereoscopic content, the plug-in is tested by rendering a demanding scene previously used in factual production work. The findings of these tests ultimately lead to the evaluation of the plug-ins usefulness as a tool for not only the production studio involved but for anyone interested in generating material for this exciting medium.
Ekman, Viktor, and Jesper Moen. "Exteriör och interiör visualisering av ett bostadshus i 3ds max." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108867.
Full textВишневська, О. В. "Особливості створення реалістичних візуалізацій тривимірних сцен у програмі 3ds MAX." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/10762.
Full textThe results of three-dimensional scenes visualization created by the 3ds Max program are presented. The components of VRay render in renderering are shawn. The optimal sequence of settings for parameters of the visualizer and optimization of rendering are developed.
Дуванов, С. С. "Комплекс інтерактивних тренажерів для вивчення технологій анімації в 3ds Max." Master's thesis, Сумський державний університет, 2021. https://essuir.sumdu.edu.ua/handle/123456789/86877.
Full textItoh, Daiki. "Force Haptic Interaction for Room-Scale 3D Painting." Research Showcase @ CMU, 2018. http://repository.cmu.edu/theses/134.
Full textБорщова, С. П., and К. В. Донець. "Можливості застосування плагіну Populate: Terrain для моделювання ландшафтних сцен в 3DS Max." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/4351.
Full textBooks on the topic "3dsi"
Бордман, Т. 3ds max 5. Санкт-Петербург: Питер, 2003.
Find full textBoughen, Nicholas. 3ds Max lighting. Plano, Tex: Wordware Pub., 2005.
Find full textBoardman, Ted. 3ds max 6. Paris: CampusPress, 2004.
Find full textMurdock and Murdock Kelly, eds. 3Ds Max 2010. Hoboken: Wiley [Imprint], 2009.
Find full textInc, ebrary, ed. 3ds max 2011 bible. New York, NY: Wiley Publishing, 2010.
Find full textYeon, James. 3ds max 9 accelerated. Seoul, Korea: YoungJin.com, 2008.
Find full text3ds max 4 Workshop. Upper Saddle River: Pearson Education, 2003.
Find full textDerakhshani, Dariush. Introducing 3ds max 2008. Indianapolis, Ind: Wiley Pub., 2008.
Find full textDerakhshani, Dariush. Introducing 3ds Max 2008. New York: John Wiley & Sons, Ltd., 2008.
Find full textInside 3ds max 4. Indianapolis, Ind: New Riders, 2002.
Find full textBook chapters on the topic "3dsi"
Kulshreshth, Arun K., and Joseph J. LaViola. "Simultaneous Usage of Several 3DUI Technologies." In Designing Immersive Video Games Using 3DUI Technologies, 83–103. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77953-9_6.
Full textXynos, Konstantinos, Huw Read, Iain Sutherland, Matthew Bovee, and Trang Do. "Nintendo 3DS Forensic Examination Tools." In IFIP Advances in Information and Communication Technology, 55–70. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-42991-0_4.
Full textTjaarda, Iris Charlotte, David Skuse, and Kirstin Greaves-Lord. "Developmental, Dimensional and Diagnostic Interview (3Di)." In Encyclopedia of Autism Spectrum Disorders, 1–9. New York, NY: Springer New York, 2020. http://dx.doi.org/10.1007/978-1-4614-6435-8_102415-1.
Full textTjaarda, Iris Charlotte, David Skuse, and Kirstin Greaves-Lord. "Developmental, Dimensional, and Diagnostic Interview (3Di)." In Encyclopedia of Autism Spectrum Disorders, 1369–76. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-91280-6_102415.
Full textVani, V., R. Pradeep Kumar, and S. Mohan. "3DS3: A Framework for 3D Static Scene Streaming." In Lecture Notes in Electrical Engineering, 273–83. New Delhi: Springer India, 2013. http://dx.doi.org/10.1007/978-81-322-1157-0_29.
Full textZhao, Qiwang, and Shaochi Pan. "Application of 3ds Max Technology in Archaeology." In Advances in Intelligent Systems and Computing, 10–16. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62746-1_2.
Full textTibamoso, Gerardo, Sergio Medina-Papagayo, Lizeth Vega-Medina, Byron Perez-Gutierrez, and Alvaro Uribe-Quevedo. "3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation." In Lecture Notes in Computer Science, 565–73. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39907-2_54.
Full textRead, Huw, Elizabeth Thomas, Iain Sutherland, Konstantinos Xynos, and Mikhaila Burgess. "A Forensic Methodology for Analyzing Nintendo 3DS Devices." In IFIP Advances in Information and Communication Technology, 127–43. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46279-0_7.
Full textN., Guruprasad, Muskaan Jain, and Tamanna Pramanik. "Text Modifier Based on Autodesk Platform." In Advances in Web Technologies and Engineering, 133–66. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-4139-8.ch006.
Full textAutodesk. "Understanding 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 13–37. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-80927-4.50010-0.
Full textConference papers on the topic "3dsi"
Sideris, Petros, Arnaud Peizerat, Perrine Batude, Christoforos Theodorou, and Gilles Sicard. "Inter-tier Coupling Analysis in Back-illuminated Monolithic 3DSI Image Sensor Pixels." In 2021 10th International Conference on Modern Circuits and Systems Technologies (MOCAST). IEEE, 2021. http://dx.doi.org/10.1109/mocast52088.2021.9493347.
Full textNazari Shirehjini, Ali A., and Felix Klar. "3DSim." In the 2005 joint conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1107548.1107621.
Full textGuo, Rongkai, Ryan P. McMahan, and Benjamin Weyers. "3DUI-League: 9th Annual 3DUI Contest." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446389.
Full textChen, Shannon, Klara Nahrstedt, and Indranil Gupta. "3DTI amphitheater." In the 5th ACM Multimedia Systems Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2557642.2557654.
Full textVarcholik, Paul D., Joseph J. LaViola, and Charles Hughes. "The Bespoke 3DUI XNA Framework." In the 2009 ACM SIGGRAPH Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1581073.1581082.
Full textFigueroa, Pablo, Sebastien Kuntz, and Yoshifumi Kitamura. "The first 3DUI Grand Prize." In 2010 IEEE Symposium on 3D User Interfaces (3DUI 2010). IEEE, 2010. http://dx.doi.org/10.1109/3dui.2010.5444730.
Full textGuo, Rongkai, Michael Marner, and Benjamin Weyers. "3DUIdol - 6th annual 3DUI contest." In 2015 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2015. http://dx.doi.org/10.1109/3dui.2015.7131768.
Full textHirt, Christian, Anh Nguyen, and Markus Zank. "3DUI Contest 2018 - Team NaN." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446051.
Full textSun, Bo, Aleksandr Fritz, Vincent Perry, Paul Havig, and Simon Su. "3DUI Contest 2018: 3D Interaction." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446176.
Full textBaran, Matthew S., Richard L. Tutwiler, David L. Hall, and Donald J. Natale. "3DSF: three-dimensional spatiotemporal fusion." In SPIE Defense, Security, and Sensing, edited by Raja Suresh. SPIE, 2011. http://dx.doi.org/10.1117/12.883905.
Full textReports on the topic "3dsi"
Smith, Jeanne, Isiah Davenport, and Huaining Cheng. Simulated Lidar Images of Human Pose using a 3DS Max Virtual Laboratory. Fort Belvoir, VA: Defense Technical Information Center, December 2015. http://dx.doi.org/10.21236/ada626763.
Full textKiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4629.
Full textCherniavskyi, Ruslan, Yaroslav Krainyk, and Anzhela Boiko. Modeling university environment: means and applications for university education. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3742.
Full textFurman, Burford, Laxmi Ramasubramanian, Shannon McDonald, Ron Swenson, Jack Fogelquist, Yu Chiao, Alex Pape, and Mario Cruz. Solar-Powered Automated Transportation: Feasibility and Visualization. Mineta Transportation Institute, December 2021. http://dx.doi.org/10.31979/mti.2021.1948.
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