Academic literature on the topic '3D widget'

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Journal articles on the topic "3D widget"

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Silverstein, Jonathan C., and Fred Dech. "Precisely Exploring Medical Models and Volumes in Collaborative Virtual Reality." Presence: Teleoperators and Virtual Environments 14, no. 1 (February 2005): 47–59. http://dx.doi.org/10.1162/1054746053890233.

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We describe a virtual-reality widget library and two medical applications built on the widget library. These two applications, education using surface models and radiological volume visualization, make use of collaborative interaction techniques. These techniques support a high degree of precision with respect to manipulation of data and data parameters. The 3D widgets instantiated in these applications are synchronized between clients in order to facilitate the high degree of interactivity necessary for productive investigation of shared medical models and volume data. We discuss challenges that face the investigator in an immersive 3D environment as opposed to that of a 2D desktop environment. We describe how these differences have led us to criteria for development of the shared 3D Virtual Reality (VR) graphical user interfaces (GUIs) used in the biomedical applications presented. We review our educational validations already conducted for the surface model exploration application and preview our future work toward a single advanced biomedical collaboration environment.
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Snibbe, Scott S., Kenneth P. Herndon, Daniel C. Robbins, D. Brookshire Conner, and Andries van Dam. "Using deformations to explore 3D widget design." ACM SIGGRAPH Computer Graphics 26, no. 2 (July 1992): 351–52. http://dx.doi.org/10.1145/142920.134091.

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Khan, Muhammad Sajid, Tayyab Rehman, Andrew Ware, Muhammad Jehanzeb, Muhammad Imran Babar, and Muhammad Abubakar Yamin. "A 3D Classical Object Viewer for Device Compatible Display." International Journal of Information and Education Technology 10, no. 10 (2020): 768–72. http://dx.doi.org/10.18178/ijiet.2020.10.10.1456.

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The paper presents a 3D Android-based classical object viewer system that improves user experience when viewing 3D datasets. The system is well suited to 3D simulated images and facilitates a more accurate list of images in response to search-based quarries using Android’s SearchView widget. Existing 2D object viewer systems are unable to display the simulated images accurately and older 3D object viewing systems face performance-related challenges. The developed Android system reduces the issues of performance and improves the flexibility in viewing rotation for 3D environments. It also provides better user experience and versatility to 3D object viewers through different paths and channels. The effectiveness of the developed system has been demonstrated using standard datasets.
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Hua, Hong, Leonard D. Brown, and Chunyu Gao. "System and Interface Framework for SCAPE as a Collaborative Infrastructure." Presence: Teleoperators and Virtual Environments 13, no. 2 (April 2004): 234–50. http://dx.doi.org/10.1162/1054746041382429.

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We have developed a multi-user collaborative infrastructure, SCAPE (an acronym for Stereoscopic Collaboration in Augmented and Projective Environments), which is based on recent advancement in head-mounted projective display (HMPD) technology. SCAPE combines the functionalities of an interactive workbench and a room-sized immersive display to concurrently create both exocentric and egocentric perspectives. SCAPE intuitively provides a shared space in which multiple users can simultaneously interact with a 3D synthetic environment from their individual viewpoints, and each user has concurrent access to the environment from multiple perspectives at multiple scales. SCAPE also creates a platform to merge the traditionally separate paradigms of virtual and augmented realities. In this paper, we discuss the design principles we have followed to conceptualize the SCAPE system and briefly summarize SCAPE's hardware implementation. Furthermore, we discuss in detail the high-level design and implementation of the SCAPE architecture, and present a set of unique widget interfaces currently available in our implementation that enable and facilitate interaction and cooperation. Finally, we demonstrate SCAPE's unique visualization and interface capabilities via a testbed application— Aztec Explorer.
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Dai, Yakang, Jian Zheng, Yuetao Yang, Duojie Kuai, and Xiaodong Yang. "Volume-Rendering-Based Interactive 3D Measurement for Quantitative Analysis of 3D Medical Images." Computational and Mathematical Methods in Medicine 2013 (2013): 1–9. http://dx.doi.org/10.1155/2013/804573.

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3D medical images are widely used to assist diagnosis and surgical planning in clinical applications, where quantitative measurement of interesting objects in the image is of great importance. Volume rendering is widely used for qualitative visualization of 3D medical images. In this paper, we introduce a volume-rendering-based interactive 3D measurement framework for quantitative analysis of 3D medical images. In the framework, 3D widgets and volume clipping are integrated with volume rendering. Specifically, 3D plane widgets are manipulated to clip the volume to expose interesting objects. 3D plane widgets, 3D line widgets, and 3D angle widgets are then manipulated to measure the areas, distances, and angles of interesting objects. The methodology of the proposed framework is described. Experimental results indicate the performance of the interactive 3D measurement framework.
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Song, Hua Zhu, Bo Liu, and Bin Zhao. "3D Interaction Design and Implementation in Virtual Spinal Fixation Surgery System." Key Engineering Materials 474-476 (April 2011): 1943–48. http://dx.doi.org/10.4028/www.scientific.net/kem.474-476.1943.

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The 3D interaction design solution and implementation with VTK and QT were proposed in the system of virtual spinal fixation surgery. After discussing the background of 3D interaction technology, the principles of the interaction design about 3D interaction used in the system was given. According to the requirement of the system, the observer pattern and command pattern were adopted. And then 3D interactive design based on 3D Widgets was given in detail, the implementation view was shown. Finally, some implementation interface and five kinds of widgets design were displayed.
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Schmidt, Ryan, Karan Singh, and Ravin Balakrishnan. "Sketching and Composing Widgets for 3D Manipulation." Computer Graphics Forum 27, no. 2 (April 2008): 301–10. http://dx.doi.org/10.1111/j.1467-8659.2008.01127.x.

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Berthaut, Florent, Myriam Desainte-Catherine, and Martin Hachet. "Interacting with 3D Reactive Widgets for Musical Performance." Journal of New Music Research 40, no. 3 (September 2011): 253–63. http://dx.doi.org/10.1080/09298215.2011.602693.

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Röhlig, Martin, Martin Luboschik, and Heidrun Schumann. "Visibility widgets for unveiling occluded data in 3D terrain visualization." Journal of Visual Languages & Computing 42 (October 2017): 86–98. http://dx.doi.org/10.1016/j.jvlc.2017.08.008.

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Boeck, Joan De, Chris Raymaekers, and Karin Coninx. "Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment." Presence: Teleoperators and Virtual Environments 15, no. 6 (December 1, 2006): 627–36. http://dx.doi.org/10.1162/pres.15.6.627.

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3D environments are designed to be intuitive and easy to use. However, when defining interaction in 3D virtual environments, suitable paradigms for accessing objects and user interface elements are often difficult to determine. Several solutions currently exist, all with their strengths and weaknesses, but due to the complexity of the human senses and technical and financial restrictions, none of them is ideal. In this paper, we describe a first step in our research investigating how 3D interaction can be improved by introducing a technique that uses proprioception together with realistic force feedback in order to more easily access objects and widgets in 3D space. In a user experiment, we also validate our newly proposed solution, and compare it to our earlier work.
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Dissertations / Theses on the topic "3D widget"

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Cohé, Aurélie. "Manipulation de contenu 3D sur des surfaces tactiles." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2012. http://tel.archives-ouvertes.fr/tel-00789111.

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Les surfaces tactiles ayant connu un grand essor ces dernières années, le grand public les utilise quotidiennement pour de multiples tâches, telles que la consultation d'e-mail, la manipulation de photos, etc. En revanche, très peu d'applications 3D existent sur ces dispositifs, alors que de telles applications pourraient avoir un grand potentiel dans des domaines variés, telles que la culture, l'architecture, ou encore l'archéologie. La difficulté majeure pour ce type d'applications est d'interagir avec un espace défini en trois dimensions à partir d'une modalité d'interaction définie en deux dimensions. Les travaux effectués dans cette thèse explorent l'association entre surfaces tactiles et manipulation de contenu 3D pour le grand public. Les premières études ont été réalisées afin de comprendre comment l'utilisateur réagit pour manipuler un objet virtuel 3D avec une surface tactile sans lui imposer de techniques d'interaction particulières. De par les connaissances acquises sur les utilisateurs, les travaux suivants présentent l'élaboration de nouvelles techniques d'interaction ainsi que leur évaluation.
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Brandt, David E. "Building 3D-Printed Widgets to Incorporate into Prototypes." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/5625.

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Creating interactive prototypes can be a long and difficult process. It requires expertise in various fields. Prior work in developing interactive prototypes minimize time required to make a prototype, but generally sacrifice fidelity for fluidity. Advances in 3D printing create new opportunities to prototype with greater fidelity and fluidity. We investigate the use of several kinds of sensors, including IR photo interrupters, IR photo reflectors, push button switches, and potentiometers, to create interactive prototypes. We first design a library of 3D printable interaction components, buttons, sliders, and knobs using those sensors then we develop software to transform interaction events into events in computer programs. The combinations of interaction components and sensing devices are evaluated based on their durability and ability to be printed into prototypes and used as human-computer interface devices.
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Mania, Katerina. "Interactive 3D environments through the World Wide Web." Thesis, University of Bristol, 1996. http://hdl.handle.net/1983/57662a5e-6eb2-452a-9b4f-f60713f7bded.

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Bay, Herbert. "From wide-baseline point and line correspondences to 3D." Konstanz Hartung-Gorre, 2009. http://d-nb.info/998626740/04.

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Yu, Xiafei. "Wide Activated Separate 3D Convolution for Video Super-Resolution." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/39974.

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Video super-resolution (VSR) aims to recover a realistic high-resolution (HR) frame from its corresponding center low-resolution (LR) frame and several neighbouring supporting frames. The neighbouring supporting LR frames can provide extra information to help recover the HR frame. However, these frames are not aligned with the center frame due to the motion of objects. Recently, many video super-resolution methods based on deep learning have been proposed with the rapid development of neural networks. Most of these methods utilize motion estimation and compensation models as preprocessing to handle spatio-temporal alignment problem. Therefore, the accuracy of these motion estimation models are critical for predicting the high-resolution frames. Inaccurate results of motion compensation models will lead to artifacts and blurs, which also will damage the recovery of high-resolution frames. We propose an effective wide activated separate 3 dimensional (3D) Convolution Neural Network (CNN) for video super-resolution to overcome the drawback of utilizing motion compensation models. Separate 3D convolution factorizes the 3D convolution into convolutions in the spatial and temporal domain, which have benefit for the optimization of spatial and temporal convolution components. Therefore, our method can capture temporal and spatial information of input frames simultaneously without additional motion evaluation and compensation model. Moreover, the experimental results demonstrated the effectiveness of the proposed wide activated separate 3D CNN.
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Earnshaw, Rae A. "3D and multimedia on the information superhighway." IEEE, 1997. http://hdl.handle.net/10454/3509.

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Yes
What has generated the unprecedented fascination with the Internet? What future lies ahead for computing as the Internet and its associated infrastructure expand? Will the network be able to cope with rising demands for carrying capacity and response speed? Will it change the way scientists, designers, artists, computer professionals, and home users work in the future? These are some of the wideranging questions being asked about the Internet and World Wide Web.
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Koch, Olivier (Olivier A. ). "Wide-area egomotion from omnidirectional video and coarse 3D structure." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/38668.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.
Includes bibliographical references (p. 85-89).
This thesis describes a method for real-time vision-based localization in human-made environments. Given a coarse model of the structure (walls, floors, ceilings, doors and windows) and a video sequence, the system computes the camera pose (translation and rotation) in model coordinates with an accuracy of a few centimeters in translation and a few degrees in rotation. The system has several novel aspects: it performs 6-DOF localization; it handles visually cluttered and dynamic environments; it scales well over regions extending through several buildings; and it runs over several hours without losing lock. We demonstrate that the localization problem can be split into two distinct problems: an initialization phase and a maintenance phase. In the initialization phase, the system determines the camera pose with no other information than a search region provided by the user (building, floor, area, room). This step is computationally intensive and is run only once, at startup. We present a probabilistic method to address the initialization problem using a RANSAC framework. In the maintenance phase, the system keeps track of the camera pose from frame to frame without any user interaction.
(cont.) This phase is computationally light-weight to allow a high processing frame rate and is coupled with a feedback loop that helps reacquire "lock" when lock has been lost. We demonstrate a simple, robust geometric tracking algorithm based on correspondences between 3D model lines and 2D image edges. We present navigation results on several real datasets across the MIT campus with cluttered, dynamic environments. The first dataset consists of a five-minute robotic exploration across the Robotics, Vision and Sensor Network Lab. The second dataset consists of a two-minute hand-held, 3D motion in the same lab space. The third dataset consists of a 26-minute exploration across MIT buildings 26 and 36.
by Olivier Koch.
S.M.
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LIU, BOSUI. "VERTICALLY INTERCONNECTED WIDE-BANDWIDTH MONOLITHIC PLANAR ANTENNAS FOR 3D-IC." University of Cincinnati / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1040154281.

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Vickovic, Sanja. "Transcriptome-wide analysis in cells and tissues." Doctoral thesis, KTH, Genteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-199447.

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High-throughput sequencing has greatly influenced the amount of data produced and biological questions asked and answered. Sequencing approaches have also enabled rapid development of related technological fields such as single-cell and spatially resolved expression profiling. The introductory parts of this thesis give an overview of the basic molecular and technological apparatus needed to analyse the transcriptome in cells and tissues. This is succeeded by a summary of present investigations that report recent advancements in RNA profiling. RNA integrity needs to be preserved for accurate gene expression analysis. A method providing a low-cost alternative for RNA preservation was reported. Namely, a low concentration of buffered formaldehyde was used for fixation of human cell lines and peripheral blood cells (Paper I). The results from bulk RNA sequencing confirmed gene expression was not negatively impacted with the preservation procedure (r2>0.88) and that long-term storage of such samples was possible (r2=0.95). However, it is important to note that a small population of cells overexpressing a limited amount of genes can skew bulk gene expression analyses making them sufficient only in carefully designed studies. Therefore, gene expression should be investigated at the single cell resolution when possible. A method for high-throughput single cell expression profiling termed microarrayed single-cell sequencing was developed (Paper II). The method incorporated fluorescence-activated cell sorting, sample deposition and profiling of thousands of barcoded single cells in one reaction. After sample attachment to a barcoded array, a high-resolution image was taken which linked the position of each array barcode sequence to each individual deposited cell. The cDNA synthesis efficiency was estimated at 17.3% while detecting 27,427 transcripts per cell on average. Additionally, spatially resolved analysis is important in cell differentiation, organ development and pathological changes. Current methods are limited in terms of throughput, cost and time. For that reason, the spatial transcriptomics method was developed (Paper III). Here, the barcoded microarray was used to obtain spatially resolved expression profiles from tissue sections using the same imaging principle. The mouse olfactory bulb was profiled on a whole-transcriptome scale and the results showed that the expression correlated well (r2=0.94-0.97) as compared to bulk RNA sequencing. The method was 6.9% efficient, reported signal diffusion at ~2 μm and accurately deconvoluted layer-specific transcripts in an unbiased manner. Lastly, the spatial transcriptomics concept was applied to profile human breast tumours in three dimensions (Paper IV). Unbiased clustering revealed previously un-annotated regions and classified them as parts of the immune system, providing a detailed view into complex interactions and crosstalk in the whole tissue volume. Spatial tumour classification divulged that certain parts of the tumour clearly classified as other subtypes as compared to bulk analysis providing useful data for current practice diagnostics. The last part of the thesis discusses a look towards the future, how the presented methods could be used, improved upon or combined in translational research.

QC 20170109

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Zhao, Kunchen. "3D Printed Frequency Scanning Slotted Waveguide Array with Wide Band Power Divider." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555589955819802.

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Books on the topic "3D widget"

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Langmann, Benjamin. Wide Area 2D/3D Imaging. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0.

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Costello, P. J. 3D model databases: The availability of 3D models on the World Wide Web. Loughborough: Computing Services, Loughborough University, 1997.

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Lemay, Laura. 3D graphics & VRML 2.0. Indianpolis, Ind: Sams.net, 1996.

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Summitt, Paul M. Creating cool 3D Web worlds with VRML. Foster City, CA: IDG Books, 1995.

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O'Neill, Rory. Web developer.com: Guide to creating 3D worlds. New York: Wiley, 1998.

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3D modeling construction kit: Caligari TrueSpace 2 : create your owm worlds with Calgari TrueSpace 2. Corte Madera, CA: Waite Group Press, 1996.

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1966-, Gross Michael, ed. Macromedia Director 8.5 Shockwave Studio for 3D: Training from the source. Berkeley, CA: Macromedia Press, 2002.

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Fox, David. Web publisher's construction kit with VRML/Live3D: Creating 3D Web worlds. Corte Madera, CA: Waite Group Press, 1996.

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Kondoz, Ahmet, and Tasos Dagiuklas. 3D Future Internet Media. Springer New York, 2016.

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Kondoz, Ahmet, and Tasos Dagiuklas. 3D Future Internet Media. Springer, 2013.

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Book chapters on the topic "3D widget"

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Lagos, Ken, and Tim McInerney. "Fast Contextual View Generation in 3D Medical Images Using a 3D Widget User Interface and Super-Ellipsoids." In Advances in Visual Computing, 455–68. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-33723-0_37.

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Preim, Bernhard. "Entwicklung von 3D-Widgets." In Springer-Lehrbuch, 435–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-662-07054-3_17.

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Langmann, Benjamin. "Introduction." In Wide Area 2D/3D Imaging, 1–4. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_1.

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Langmann, Benjamin. "Depth Camera Assessment." In Wide Area 2D/3D Imaging, 5–19. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_2.

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Langmann, Benjamin. "PMD Imaging." In Wide Area 2D/3D Imaging, 21–47. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_3.

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Langmann, Benjamin. "Calibration of Depth Cameras." In Wide Area 2D/3D Imaging, 49–62. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_4.

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Langmann, Benjamin. "Multi-Modal Background Subtraction." In Wide Area 2D/3D Imaging, 63–73. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_5.

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Langmann, Benjamin. "Super-Resolution for Depth Maps." In Wide Area 2D/3D Imaging, 75–110. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_6.

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Langmann, Benjamin. "Multiple Camera 2D/3D Tracking." In Wide Area 2D/3D Imaging, 111–23. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_7.

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Langmann, Benjamin. "Conclusion." In Wide Area 2D/3D Imaging, 125–26. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-06457-0_8.

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Conference papers on the topic "3D widget"

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Snibbe, Scott S., Kenneth P. Herndon, Daniel C. Robbins, D. Brookshire Conner, and Andries van Dam. "Using deformations to explore 3D widget design." In the 19th annual conference. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/133994.134091.

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Mattila, Anna-Liisa, and Tommi Mikkonen. "Designing a 3D widget library for WebGL enabled browsers." In the 28th Annual ACM Symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2480362.2480506.

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Dastan, Mine, Antonio Emmanuele Uva, and Michele Fiorentino. "Gestalt Driven Augmented Collimator Widget for Precise 5 DOF Dental Drill Tool Positioning in 3D Space." In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2022. http://dx.doi.org/10.1109/ismar55827.2022.00033.

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Pineda, Miguel, Omar García, Armando Aguilar, and Frida León. "Elaboration of an Interactive Electronic Book of Descriptive Measures." In INNODOCT 2021. Valencia: Editorial Universitat Politècnica de València, 2021. http://dx.doi.org/10.4995/inn2021.2021.13503.

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These are the advantages of technology: multimedia presentation, interaction, personalization, etc. Within this context an interactive digital book of the characteristics of the information was realized. In a data set, the following characteristics are usually of paramount importance: 1. the center, 2. the variation, 3. the distribution, 4. the atypical values and 5. The characteristics of the data that change over time. It is important to understand the standard deviation values using tools such as the general rule of rank. Because technology allows us to get many of these statistics automatically, it is not so important to memorize formulas or perform complex arithmetic calculations by hand on the other hand, so that the students can concentrate on understanding and interpreting the values that are obtained from them.The interactive digital book of measures of central tendency contemplates that each chapter indicates prerequisites, learning objectives, written development of the subject, videos with explanation, interactive exercises, widget (html 5. Interactive galleries, interactive images, etc.) review questions.The interactive digital book will provide students with full-screen experience with galleries, videos, interactive diagrams, 3D objects, and math expressions and more; these books give life to the content in ways that a printed page can not do. Students will no longer be limited to static images that illustrate traditional texts, but can now immerse themselves in an image with interactive subtitles, rotate a 3D object or make an answer come to life in a chapter review. You can flip through a book with a single finger on the screen. They can also highlight text, take notes, look up content and find definitions in a glossary very easily. In addition, they can take them wherever they go, which will allow students not only to learn between the walls of the classroom, but also in the virtual space that make up these books.
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Kruszynski, Krzysztof J., and Robert van Liere. "Poster: Tangible Controllers for 3D Widgets." In IEEE Symposium on 3D User Interfaces 2008. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476611.

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Zeleznik, Robert C., Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, and John F. Hughes. "An interactive 3D toolkit for constructing 3D widgets." In the 20th annual conference. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166127.

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Miller, Timothy, and Robert Zeleznik. "The design of 3D haptic widgets." In the 1999 symposium. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/300523.300534.

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Herndon, Kenneth P., and Tom Meyer. "3D widgets for exploratory scientific visualization." In the 7th annual ACM symposium. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/192426.192451.

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Feix, Gudrun. "Advanced packaging for wide band gap power semiconductors." In 2017 5th International Workshop on Low Temperature Bonding for 3D Integration (LTB-3D). IEEE, 2017. http://dx.doi.org/10.23919/ltb-3d.2017.7947427.

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Ferreira, Braham. "International technology roadmap for wide band-gap power semiconductor ITRW." In 2016 International Symposium on 3D Power Electronics Integration and Manufacturing (3D-PEIM). IEEE, 2016. http://dx.doi.org/10.1109/3dpeim.2016.7570546.

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Reports on the topic "3D widget"

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MARTINEZ-RODRIGUEZ, MICHAEL. WIDE AREA 3D MEASUREMENT SYSTEM FOR ANALYSIS OF 3013 INNER CONTAINER CLOSURE WELD REGION. Office of Scientific and Technical Information (OSTI), September 2020. http://dx.doi.org/10.2172/1673315.

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de Kemp, E. A., H. A. J. Russell, B. Brodaric, D. B. Snyder, M. J. Hillier, M. St-Onge, C. Harrison, et al. Initiating transformative geoscience practice at the Geological Survey of Canada: Canada in 3D. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/331097.

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Application of 3D technologies to the wide range of Geosciences knowledge domains is well underway. These have been operationalized in workflows of the hydrocarbon sector for a half-century, and now in mining for over two decades. In Geosciences, algorithms, structured workflows and data integration strategies can support compelling Earth models, however challenges remain to meet the standards of geological plausibility required for most geoscientific studies. There is also missing links in the institutional information infrastructure supporting operational multi-scale 3D data and model development. Canada in 3D (C3D) is a vision and road map for transforming the Geological Survey of Canada's (GSC) work practice by leveraging emerging 3D technologies. Primarily the transformation from 2D geological mapping, to a well-structured 3D modelling practice that is both data-driven and knowledge-driven. It is tempting to imagine that advanced 3D computational methods, coupled with Artificial Intelligence and Big Data tools will automate the bulk of this process. To effectively apply these methods there is a need, however, for data to be in a well-organized, classified, georeferenced (3D) format embedded with key information, such as spatial-temporal relations, and earth process knowledge. Another key challenge for C3D is the relative infancy of 3D geoscience technologies for geological inference and 3D modelling using sparse and heterogeneous regional geoscience information, while preserving the insights and expertise of geoscientists maintaining scientific integrity of digital products. In most geological surveys, there remains considerable educational and operational challenges to achieve this balance of digital automation and expert knowledge. Emerging from the last two decades of research are more efficient workflows, transitioning from cumbersome, explicit (manual) to reproducible implicit semi-automated methods. They are characterized by integrated and iterative, forward and reverse geophysical modelling, coupled with stratigraphic and structural approaches. The full impact of research and development with these 3D tools, geophysical-geological integration and simulation approaches is perhaps unpredictable, but the expectation is that they will produce predictive, instructive models of Canada's geology that will be used to educate, prioritize and influence sustainable policy for stewarding our natural resources. On the horizon are 3D geological modelling methods spanning the gulf between local and frontier or green-fields, as well as deep crustal characterization. These are key components of mineral systems understanding, integrated and coupled hydrological modelling and energy transition applications, e.g. carbon sequestration, in-situ hydrogen mining, and geothermal exploration. Presented are some case study examples at a range of scales from our efforts in C3D.
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Abagyan, Ruben, and Jianghong An. Genome-Wide Identification and 3D Modeling of Proteins involved in DNA Damage Recognition and Repair (Final Report). Office of Scientific and Technical Information (OSTI), August 2005. http://dx.doi.org/10.2172/893896.

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Ruben A. Abagyan, PhD. Genome-Wide Identification and 3D Modeling of Proteins involved in DNA Damage Recognition and Repair (Final Report). Office of Scientific and Technical Information (OSTI), April 2004. http://dx.doi.org/10.2172/823103.

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PEREZ, EMMANUEL. FY21 PROGRESS REPORT: 3013 INNER CONTAINER CLOSURE WELD REGION (ICCWR) CHARACTERIZATION BY WIDE AREA 3D MEASUREMENT SYSTEM (WAMS) ANALYSIS. Office of Scientific and Technical Information (OSTI), June 2022. http://dx.doi.org/10.2172/1873125.

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Slattery, Kevin. Unsettled Aspects of Insourcing and Outsourcing Additive Manufacturing. SAE International, October 2021. http://dx.doi.org/10.4271/epr2021023.

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Additive manufacturing (AM), also known as “3D printing,” has transitioned from concepts and prototypes to part-for-part substitution—and now to the creation of part geometries that can only be made using AM. As a wide range of mobility OEMs begin to introduce AM parts into their products, the question between insourcing and outsourcing the manufacturing of AM parts has surfaced. Just like parts made using other technologies, AM parts can require significant post-processing operations. Therefore, as AM supply chains begin to develop, the sourcing of AM part building and their post-processing becomes an unsettled and important issue. Unsettled Aspects of Insourcing and Outsourcing Additive Manufacturing discusses the approaches and trade-offs of the different sourcing options for production hardware for multiple scenarios, including both metallic and polymer technologies and components.
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Morkun, Vladimir S., Natalia V. Morkun, and Andrey V. Pikilnyak. Augmented reality as a tool for visualization of ultrasound propagation in heterogeneous media based on the k-space method. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3757.

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For programming the AR tools, interactive objects and creating the markers, the method of fiber spaces (k-space) for modeling of ultrasonic wave propagation in an inhomogeneous medium using coarse grids, with maintaining the required accuracy was used. The algorithm and tools of augmented reality were introduced into the adaptive control system of the pulp gas phase in the iron ore flotation process using a control action on the basis of high-energy ultrasound dynamic effects generated by ultrasonic phased arrays. The tools of augmented reality based on k-space methods allow to facilitate wider adoption of ultrasound technology and visualize the ultra-sound propagation in heterogeneous media by providing a specific correspondence between the ultrasound data acquired in real- time and a sufficiently detailed augmented 3D scene. The tools of augmented reality allow seeing the field of ultrasound propagation, its characteristics, as well as the effect of the dynamic effects of ultrasound on the change in the gas phase during the flotation process.
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Sladen, W. E., R. J. H. Parker, P. D. Morse, S V Kokelj, and S. L. Smith. Geomorphic feature inventory along the Dempster and Inuvik to Tuktoyaktuk highway corridor, Yukon and Northwest Territories. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/329969.

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Thaw of permafrost and associated ground ice melt can reduce ground stability, modify terrain, and reconfigure drainage patterns affecting terrestrial and aquatic ecosystems and presenting challenges to northern infrastructure and societies. The integrity of ground-based transportation infrastructure is critical to northern communities. Geomorphic features can indicate ground ice presence and thaw susceptibility. This Geological Survey of Canada Open File presents the digital georeferenced database of landforms identified in continuous permafrost terrain using high-resolution satellite imagery. The database is for a 10 km-wide corridor centered on the Dempster and Inuvik-Tuktoyaktuk highways. This 875 km-long transect traverses a variety of geological and physiographic terrain types, including glaciated and non-glaciated terrain, in the northcentral Yukon and northwestern Northwest Territories, where variation in climate, relief, ecology, and disturbance have produced a variety of periglacial conditions. We identified geomorphic features in high-resolution (0.6 m) satellite imagery visualized in 3D, and digitized them in ArcGIS. We used custom Python scripts to populate the attributes for each geomorphic feature. A total of 8746 features were mapped by type and categorized within three main classes: hydrological (n = 1188), mass movement (n = 2435), and periglacial (n = 5123). Features were identified at 1:10 000 and mapped at 1:5000. This report presents the geospatial database in ESRI shapefile, Keyhole Markup Language (KML), and comma-delineated formats.
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Short, Samuel, Bernhard Strauss, and Pantea Lotfian. Emerging technologies that will impact on the UK Food System. Food Standards Agency, June 2021. http://dx.doi.org/10.46756/sci.fsa.srf852.

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Rapid technological innovation is reshaping the UK food system in many ways. FSA needs to stay abreast of these changes and develop regulatory responses to ensure novel technologies do not compromise food safety and public health. This report presents a rapid evidence assessment of the emerging technologies considered most likely to have a material impact on the UK food system and food safety over the coming decade. Six technology fields were identified and their implications for industry, consumers, food safety and the regulatory framework explored. These fields are: Food Production and Processing (indoor farming, 3D food printing, food side and byproduct use, novel non-thermal processing, and novel pesticides); Novel Sources of Protein, such as insects (for human consumption, and animal feedstock); Synthetic Biology (including lab-grown meat and proteins); Genomics Applications along the value chain (for food safety applications, and personal “nutrigenomics”); Novel Packaging (active, smart, biodegradable, edible, and reusable solutions); and, Digital Technologies in the food sector (supporting analysis, decision making and traceability). The report identifies priority areas for regulatory engagement, and three major areas of emerging technology that are likely to have broad impact across the entire food industry. These areas are synthetic biology, novel food packaging technologies, and digital technologies. FSA will need to take a proactive approach to regulation, based on frequent monitoring and rapid feedback, to manage the challenges these technologies present, and balance increasing technological push and commercial pressures with broader human health and sustainability requirements. It is recommended FSA consider expanding in-house expertise and long-term ties with experts in relevant fields to support policymaking. Recognising the convergence of increasingly sophisticated science and technology applications, alongside wider systemic risks to the environment, human health and society, it is recommended that FSA adopt a complex systems perspective to future food safety regulation, including its wider impact on public health. Finally, the increasing pace of technological
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Kingston, A. W., A. Mort, C. Deblonde, and O H Ardakani. Hydrogen sulfide (H2S) distribution in the Triassic Montney Formation of the Western Canadian Sedimentary Basin. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/329797.

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The Montney Formation is a highly productive hydrocarbon reservoir with significant reserves of hydrocarbon gases and liquids making it of great economic importance to Canada. However, high concentrations of hydrogen sulfide (H2S) have been encountered during exploration and development that have detrimental effects on environmental, health, and economics of production. H2S is a highly toxic and corrosive gas and therefore it is essential to understand the distribution of H2S within the basin in order to enhance identification of areas with a high risk of encountering elevated H2S concentrations in order to mitigate against potential negative impacts. Gas composition data from Montney wells is routinely collected by operators for submission to provincial regulators and is publicly available. We have combined data from Alberta (AB) and British Columbia (BC) to create a basin-wide database of Montney H2S concentrations. We then used an iterative quality control and quality assurance process to produce a dataset that best represents gas composition in reservoir fluids. This included: 1) designating gas source formation based on directional surveys using a newly developed basin-wide 3D model incorporating AGS's Montney model of Alberta with a model in BC, which removes errors associated with reported formations; 2) removed injection and disposal wells; 3) assessed wells with the 50 highest H2S concentrations to determine if gas composition data is accurate and reflective of reservoir fluid chemistry; and 4) evaluated spatially isolated extreme values to ensure data accuracy and prevent isolated highs from negatively impacting data interpolation. The resulting dataset was then used to calculate statistics for each x, y location to input into the interpolation process. Three interpolations were constructed based on the associated phase classification: H2S in gas, H2S in liquid (C7+), and aqueous H2S. We used Empirical Bayesian Kriging interpolation to generate H2S distribution maps along with a series of model uncertainty maps. These interpolations illustrate that H2S is heterogeneously distributed across the Montney basin. In general, higher concentrations are found in AB compared with BC with the highest concentrations in the Grande Prairie region along with several other isolated region in the southeastern portion of the basin. The interpolations of H2S associated with different phases show broad similarities. Future mapping research will focus on subdividing intra-Montney sub-members plus under- and overlying strata to further our understanding of the role migration plays in H2S distribution within the Montney basin.
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