Academic literature on the topic '3D visualisations'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic '3D visualisations.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "3D visualisations"

1

Biddle, James, Waseem Kamleh, and Derek Leinweber. "Visualisations of Centre Vortices." EPJ Web of Conferences 245 (2020): 06010. http://dx.doi.org/10.1051/epjconf/202024506010.

Full text
Abstract:
The centre vortex structure of the vacuum is visualised through the use of novel 3D visualisation techniques. These visualisations allow for a hands-on examination of the centre-vortex matter present in the QCD vacuum, and highlights some of the key features of the centre-vortex model. The connection between topological charge and singular points is also explored. This work highlights the useful role visualisations play in the exploration of the QCD vacuum.
APA, Harvard, Vancouver, ISO, and other styles
2

Roberts, Jonathan C., Peter W. S. Butcher, and Panagiotis D. Ritsos. "One View Is Not Enough: Review of and Encouragement for Multiple and Alternative Representations in 3D and Immersive Visualisation." Computers 11, no. 2 (February 3, 2022): 20. http://dx.doi.org/10.3390/computers11020020.

Full text
Abstract:
The opportunities for 3D visualisations are huge. People can be immersed inside their data, interface with it in natural ways, and see it in ways that are not possible on a traditional desktop screen. Indeed, 3D visualisations, especially those that are immersed inside head-mounted displays are becoming popular. Much of this growth is driven by the availability, popularity and falling cost of head-mounted displays and other immersive technologies. However, there are also challenges. For example, data visualisation objects can be obscured, important facets missed (perhaps behind the viewer), and the interfaces may be unfamiliar. Some of these challenges are not unique to 3D immersive technologies. Indeed, developers of traditional 2D exploratory visualisation tools would use alternative views, across a multiple coordinated view (MCV) system. Coordinated view interfaces help users explore the richness of the data. For instance, an alphabetical list of people in one view shows everyone in the database, while a map view depicts where they live. Each view provides a different task or purpose. While it is possible to translate some desktop interface techniques into the 3D immersive world, it is not always clear what equivalences would be. In this paper, using several case studies, we discuss the challenges and opportunities for using multiple views in immersive visualisation. Our aim is to provide a set of concepts that will enable developers to perform critical thinking, creative thinking and push the boundaries of what is possible with 3D and immersive visualisation. In summary developers should consider how to integrate many views, techniques and presentation styles, and one view is not enough when using 3D and immersive visualisations.
APA, Harvard, Vancouver, ISO, and other styles
3

Bovo, Riccardo, Daniele Giunchi, Muna Alebri, Anthony Steed, Enrico Costanza, and Thomas Heinis. "Cone of Vision as a Behavioural Cue for VR Collaboration." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (November 7, 2022): 1–27. http://dx.doi.org/10.1145/3555615.

Full text
Abstract:
Mutual awareness of visual attention is essential for collaborative work. In the field of collaborative virtual environments (CVE), it has been proposed to use Field-of-View (FoV) frustum visualisations as a cue to support mutual awareness during collaboration. Recent studies on FoV frustum visualisations focus on asymmetric collaboration with AR/VR hardware setups and 3D reconstructed environments. In contrast, we focus on the general-purpose CVEs (i.e., VR shared offices), whose popularity is increasing due to the availability of low-cost headsets, and the restrictions imposed by the pandemic. In these CVEs collaboration roles are symmetrical, and the same 2D content available on desktop computers is displayed on 2D surfaces in a 3D space (VR screens). We prototyped one such CVE to evaluate FoV frustrum visualisation within this collaboration scenario. We also implement a FoV visualisation generated from an average fixation map (AFM), therefore directly generated by users' gaze behaviour which we call Cone of Vision (CoV). Our approach to displaying the frustum visualisations is tailored for 2D surfaces in 3D space and allows for self-awareness of this visual cue. We evaluate CoV in the context of a general exploratory data analysis (EDA) with 10 pairs of participants. Our findings indicate that CoV is beneficial during shifts between independent and collaborative work and supports collaborative progression across the visualisation. Self-perception of the CoV improves visual attention coupling, reduces the number of times users watch the collaborator's avatars and offers a consistent representation of the shared reality.
APA, Harvard, Vancouver, ISO, and other styles
4

Statham, Nataska. "Scientific rigour of online platforms for 3D visualization of heritage." Virtual Archaeology Review 10, no. 20 (January 28, 2019): 1. http://dx.doi.org/10.4995/var.2019.9715.

Full text
Abstract:
<p>3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts &amp; Culture, CyArk, 3DHOP, Sketchfab and game engines) offer features that facilitate their scientific rigour and community participation, based on guidelines from International Council on Monuments and Sites(ICOMOS)and United Nations Educational, Scientific, and Cultural Organization(UNESCO). The author starts by summarizing recommendations from 32 international guidelines that are relevant to the 3D visualization of heritage, condensing them into nine key criteria: multi-disciplinary teams, objective-driven methodology and tools, careful documentation, type of reconstruction and level of certainty, authenticity, alternative hypotheses, multiple historical periods, respectful use of the heritage, and community engagement. The author proceeds to review the platforms above comparing their features with these nine recommendations and concludes that, while there are currently available features that could help to elevate the scientific rigour of the 3D visualisations and their contextualization to the public, they are not mandatory and are seldom used. The paper finishes with a recommendation for an information package to support3D visualisations of heritage on public online platforms.</p><p><strong>Highlights:</strong></p><ul><li><p>Online platforms for the 3D visualization of heritage fail to disclose what type of reconstruction it is and its level of certainty, struggling to balance community engagement vs scientific rigour of their contents.</p></li><li><p>ICOMOS and UNESCO recommendations regarding heritage are loosely followed on the reviewed platforms, and supporting documentation is often lacking.</p></li><li><p>Scientific rigour on these platforms could be elevated with supporting textual fields to disclose further information about each visualisation.</p></li></ul>
APA, Harvard, Vancouver, ISO, and other styles
5

Tomkins, Adam, and Eckart Lange. "Interactive Landscape Design and Flood Visualisation in Augmented Reality." Multimodal Technologies and Interaction 3, no. 2 (June 15, 2019): 43. http://dx.doi.org/10.3390/mti3020043.

Full text
Abstract:
In stakeholder participation workshops, digital and hard-copy maps, alongside other representation formats in 2D and 3D, are used extensively to support communication, spatial evaluation and interactive decision making processes. In this paper, we present a novel tool to enhance traditional map-based workshop activities using augmented reality. Augmented reality technology is gaining momentum as a tool for visualising environmental design choices in planning and design, and is used in a range of applications including stakeholder participation, design evaluation and flood risk communication. We demonstrate interactive and collaborative 3D cartographic visualisations which enable real-time multi-user exercises in landscape intervention design and flood visualisation.
APA, Harvard, Vancouver, ISO, and other styles
6

Noble, Shona Kirsty. "Fingal's Cave." Audiovisual Data in Digital Humanities 7, no. 14 (December 31, 2018): 5. http://dx.doi.org/10.18146/2213-0969.2018.jethc150.

Full text
Abstract:
Fingal’s Cave: an Audiovisual Experience is an immersive virtual reality application that combines 3D models, a narrative soundscape and interactive auralisation in a recreation of a visit to Fingal’s Cave. This research explores the importance of audio in heritage visualisations and its practical implementation. Fingal’s Cave is a sea cave on the Isle of Staffa off the west coast of Scotland revered for its extraordinary acoustics. Audio is extremely important in the history and culture of Fingal’s Cave and it has long been romanticised, inspiring countless folklore, art, poetry and music. The visualisation is designed to encourage viewers to become a part of the cultural narrative and explore the cave for themselves, move around and speak to hear their voice auralised as it would be inside the cave. This is the first time the acoustic characteristics of a heritage site have been included in a visualisation in this interactive manner. This paper reviews whether auralisation is effective and meaningful and supports a creative response to heritage sites. The impact of the visualisation in terms of engaging with communities of interest and in the field of audio in heritage visualisation is discussed. The research suggests it is necessary that audio be included in heritage visualisations to give a full and complete understanding of how people experience it.
APA, Harvard, Vancouver, ISO, and other styles
7

Gede, Mátyás. "Using Cesium for 3D Thematic Visualisations on the Web." Proceedings of the ICA 1 (May 16, 2018): 1–4. http://dx.doi.org/10.5194/ica-proc-1-45-2018.

Full text
Abstract:
Cesium (http://cesiumjs.org) is an open source, WebGL-based JavaScript library for virtual globes and 3D maps. It is an excellent tool for 3D thematic visualisations, but to use its full functionality it has to be feed with its own file format, CZML. Unfortunately, this format is not yet supported by any major GIS software. This paper intro- duces a plugin for QGIS, developed by the author, which facilitates the creation of CZML file for various types of visualisations. The usability of Cesium is also examined in various hardware/software environments.
APA, Harvard, Vancouver, ISO, and other styles
8

Bailly, Yannick, Laurent Girardot, and Jean-Pierre Prenel. "Visualisations d’écoulements par diffusion : du 2D au 3D." Instrumentation Mesure Métrologie 12, no. 3-4 (December 30, 2012): 143–70. http://dx.doi.org/10.3166/i2m.12.3-4.143-170.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Berka, Roman, Bohuŝ Získal, and Trávníček. "Tools for Presenting Multimedia Performance Documentation Using 3D Visualisations." Archiving Conference 2019, no. 1 (May 14, 2019): 51–56. http://dx.doi.org/10.2352/issn.2168-3204.2019.1.0.12.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Drogemuller, Adam, Andrew Cunningham, James Walsh, Bruce H. Thomas, Maxime Cordeil, and William Ross. "Examining virtual reality navigation techniques for 3D network visualisations." Journal of Computer Languages 56 (February 2020): 100937. http://dx.doi.org/10.1016/j.cola.2019.100937.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "3D visualisations"

1

Sarton, Jonathan. "Visualisations interactives haute-performance de données volumiques massives : une approche out-of-core multi-résolution basée GPUs." Thesis, Reims, 2018. http://www.theses.fr/2018REIMS022/document.

Full text
Abstract:
Les travaux de cette thèse s'inscrivent dans le cadre du projet PIA2 3DNeuroSecure. Ce dernier vise à proposer un système collaboratif de navigation multi-échelle interactive dans des données visuelles massives (Visual Big Data) ayant pour cadre applicatif l'imagerie biomédicale 3D ultra-haute résolution (ordre du micron) possiblement multi-modale. En outre, ce système devra être capable d'intégrer divers traitements et/ou annotations (tags) au travers de ressources HPC distantes. Toutes ces opérations doivent être envisagées sans possibilité de stockage complet en mémoire (techniques out-of-core : structures pyramidales, tuilées, … avec ou sans compression …). La volumétrie des données images envisagées (Visual Big Data) induit par ailleurs le découplage des lieux de capture/imagerie/génération (histologie, confocal, imageurs médicaux variés, simulation …), de ceux de stockage et calcul haute performance (data center) mais aussi de ceux de manipulation des données acquises (divers périphériques connectés, mobiles ou non, tablette, PC, mur d’images, salle de RV …). La visualisation restituée en streaming à l’usager sera adaptée à son périphérique, tant en termes de résolution (Full HD à GigaPixel) que de rendu 3D (« à plat » classique, en relief stéréoscopique à lunettes, en relief autostéréoscopique sans lunettes). L'ensemble de ces développements pris en charge par le CReSTIC avec l'appui de la MaSCA (Maison de la Simulation de Champagne-Ardenne) se résument donc par : - la définition et la mise en oeuvre des structures de données adaptées à la visualisation out-of-core des visual big data (VBD) ciblées - l’adaptation des traitements spécifiques des partenaires comme des rendus 3D interactifs à ces nouvelles structures de données - les choix techniques d’architecture pour le HPC et la virtualisation de l’application de navigation pour profiter au mieux des ressources du datacanter local ROMEO. Le rendu relief avec ou sans lunettes, avec ou sans compression du flux vidéo relief associé seront opérés au niveau du logiciel MINT de l’URCA qui servira de support de développement
These thesis studies are part of the PIA2 project 3DNeuroSecure. This one aims to provide a collaborative system of interactive multi-scale navigation within visual big data (VDB) with ultra-high definition (tera-voxels), potentially multimodal, 3D biomedical imaging as application framework. In addition, this system will be able to integrate a variety of processing and/or annotations (tags) through remote HPC resources. All of these treatments must be possible in an out-of-core context. Because of the visual big data, we have to decoupled the location of acquisition from ones of storage and high performance computation and from ones for the manipulation of the data (various connected devices, mobile or not, smartphone, PC, large display wall, virtual reality room ...). The streaming visualization will be adapted to the user device in terms of both resolution (Full HD to GigaPixel) and 3D rendering (classic rendering on 2D screens, stereoscopic with glasses or autostereoscopic without glasses). All these developments supported by the CReSTIC with the support of MaSCA (Maison de la Simulation de Champagne-Ardenne) can therefore be summarized as: - the definition and implementation of the data structures adapted to the out-of-core visualization of the targeted visual big data. - the adaptation of the specific treatments partners, like interactive 3D rendering, to these new data structures. - the technical architecture choices for the HPC and the virtualization of the navigation software application, to take advantage of "ROMEO", the local datacenter. The auto-/stereoscopic rendering with or without glasses will be operated within the MINT software of the "université de Reims Champagne-Ardenne"
APA, Harvard, Vancouver, ISO, and other styles
2

Brunner, Thalia. "Suspension of disbelief: Animating believable 3D nebula visual effects utilising real-time technology." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/213208/1/Thalia_Brunner_Thesis.pdf.

Full text
Abstract:
This practice-based research aimed to investigate and identify the key aesthetic and technical considerations for the creation of believable, real-time 3D nebula VFX as an individual animation practitioner. Real-time technology was utilised as an advancement of traditional VFX practices, improving the quality of outcomes through more creative control, faster render times and less reliance on computing power. Three cycles of creative practice were undertaken, resulting in three, 3D visualisations of nebula.
APA, Harvard, Vancouver, ISO, and other styles
3

Dare, Fadeke Taiye. "A novel methodology for e-learning space design in HEI campuses." Thesis, University of Wolverhampton, 2011. http://hdl.handle.net/2436/209931.

Full text
Abstract:
The Higher Education Institution and the Construction Industry are yet to define the most appropriate and effective design parameters for E-learning spaces. Those which exist, focus mainly on cost, budget and timely delivery i.e. the process only not the product. An effective approach to E-learning space design is needed to address the problems of space efficiency, effectiveness, quality, innovativeness, performance and client satisfaction. This study aimed to develop a novel methodology for e-learning space design, by investigating: the impact of e-learning on facilities and design; the impact of e-learning on the design of future spaces; the impact of blended learning on space design; designing for the learn anytime, anywhere paradigm; security issues of e-learning and e-learning space design, the levels of design risk in an e-learning infrastructure and inclusive design issues. A Grounded theory approach was used during initial desk studies, synchronized with a three part forum and pilot survey of 33participants. From this process, two hypotheses emerged; firstly, e-learning space design could affect users‘ learning outcomes and secondly that; user‘s learning requirements were different and varied. To investigate further, site based analyses of 11 HEI‘s, 10 interviews and subsequently a questionnaire survey was administered. Users‘ and stakeholders requirements and good examples of e-learning space design were identified. Data were analysed using a mixed-method research design approach. Three main constructs, Space design, Technology and the E-learning Space Design research focus (ELSD focus), emerged as significant components in the development of a novel framework for the design of e-learning spaces. The relationship between the components is such that the design of spaces with consideration of the ELSD research focus would ensure the effective identification, interpretation and delivery of users‘ requirement while maximising the benefits of the adoption of appropriate technology within HEI facilities. This was therefore proposed as the realistic framework/model for future design of E- learning Spaces in HEI campuses. The framework was adapted into a conceptual design guide to provide guidance for future space design. It is expected the study will support the HEI sector globally as it moves towards achieving best practice solutions to future E-learning space design in HEI campuses.
APA, Harvard, Vancouver, ISO, and other styles
4

Maselino, Prince. "Load balancing for parallel 3D visualisation." Thesis, University of Westminster, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.442101.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Boyle, John. "Using 3D graphics for database visualisation." Thesis, University of Aberdeen, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307951.

Full text
Abstract:
The upsurge in the number of casual users and the general acceptance of computer technology has shown that the principal driving force in software engineering is shifting from functionality to usability. It has also become evident that the desktop metaphor and its whole related genre do not provide the modern interface designer with the expressive power that is needed. Nowhere is a new approach more needed than in interfaces for databases. Previous studies in interface design for database management systems have attempted to use solely the desktop metaphor. We have used three dimensional graphical techniques to construct an interface, called Amaze for our object oriented database P/FDM. Interactive animated 3D graphics have been embedded inside a standard menu driven framework. Using 3D graphics new metaphors have been developed to aid the user interaction. Our development has taken a modular approach, which allowed us to develop a number of different visualisations for query construction, the structure of the database and result representation. It is possible to view the data using a number of multimodal displays (a number of customised multimodal displays have been built). Amaze has been used on a variety of different data sets (including a protein structure database, a personnel database and an antibody database). These databases differ greatly in size and complexity of their semantics. The work discussed in this thesis suggests an alternative approach to user interface design for database systems, it introduces the idea of Database Visualisation and suggests novel mechanisms for computer interaction using 3D graphics.
APA, Harvard, Vancouver, ISO, and other styles
6

Taylor, Ian. "'Dynamic scaling for three-dimensional information visualisation'." Thesis, University of Nottingham, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324478.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Mao, Bo. "Visualisation and Generalisation of 3D City Models." Licentiate thesis, KTH, Geoinformatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-24345.

Full text
Abstract:

3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi-scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models.

 

In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers.

 

Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models.

 

Multiple representation data structures are required to store the generalisation information for dynamic visualisation. One of these is the CityTree, a novel structure to represent building group, which is tested for building aggregation. Meanwhile, Minimum Spanning Tree (MST) is employed to detect the linear building group structures in the city models and they are typified with different strategies. According to the experiments results, by using the CityTree, the generalised 3D city model creation time is reduced by more than 50%.

 

Different generalisation strategies lead to different outcomes. It is important to evaluate the quality of the generalised models. In this thesis a new evaluation method is proposed: visual features of the 3D city models are represented by Attributed Relation Graph (ARG) and their similarity distances are calculated with Nested Earth Mover’s Distance (NEMD) algorithm. The calculation results and user survey show that the ARG and NEMD methods can reflect the visual similarity between generalised city models and the original ones.


QC 20100923
ViSuCity Project
APA, Harvard, Vancouver, ISO, and other styles
8

Tang, Hui. "Méthodologies de visualisation 3D en imagerie médicale." Phd thesis, Université Rennes 1, 2008. http://tel.archives-ouvertes.fr/tel-00355629.

Full text
Abstract:
Ce mémoire de Thèse se focalise sur certains des problèmes non résolus en visualisation scientifique. Plus particulièrement nous avons pris une problématique médicale bien spécifique, la chirurgie conservatrice des tumeurs rénales, comme cadre applicatif pour l'élaboration de nouvelles solutions incluant des techniques de recalage de données, de segmentation et de visualisation 3D.
L'uroscan fournit 3 à 4 volumes présentant une information complémentaire sur l'anatomie rénale. La première étape consiste à mettre en correspondance ces différents volumes par une technique de recalage rigide du volume rénal basée sur la maximisation locale de l'information mutuelle.
L'idée principale de ce mémoire de Thèse est de proposer une visualisation de l'anatomie rénale directement à partir de ces données fusionnées. Pour cela, une technique de classification statistique des données basée sur une modélisation de la distribution des valeurs par un mélange de Gaussiennes incluant une information spatiale a été développée. Différentes techniques de visualisation 3D ont ensuite été adaptées à la représentation de cette information et comparées entre-elles.
Les techniques de représentation de surfaces peuvent être accélérées par des procédures de simplifications de maillages. Dans ce cadre, nous avons proposé deux métriques de description de la surface basées sur les moments géométriques et pouvant être incluses dans une telle procédure.
Ces différentes solutions, même si elles ont été développées dans le cadre de la représentation des structures anatomiques rénale, sont suffisamment génériques pour être utilisées ou adaptées à d'autres organes ou à d'autres applications médicales.
APA, Harvard, Vancouver, ISO, and other styles
9

Mao, Bo. "Visualisation and Generalisation of 3D City Models." Doctoral thesis, KTH, Geoinformatik och Geodesi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-48174.

Full text
Abstract:
3D city models have been widely used in various applications such as urban planning, traffic control, disaster management etc. Efficient visualisation of 3D city models in different levels of detail (LODs) is one of the pivotal technologies to support these applications. In this thesis, a framework is proposed to visualise the 3D city models online. Then, generalisation methods are studied and tailored to create 3D city scenes in different scales dynamically. Multiple representation structures are designed to preserve the generalisation results on different level. Finally, the quality of the generalised 3D city models is evaluated by measuring the visual similarity with the original models.   In the proposed online visualisation framework, City Geography Makeup Language (CityGML) is used to represent city models, then 3D scenes in Extensible 3D (X3D) are generated from the CityGML data and dynamically updated to the user side for visualisation in the Web-based Graphics Library (WebGL) supported browsers with X3D Document Object Model (X3DOM) technique. The proposed framework can be implemented at the mainstream browsers without specific plugins, but it can only support online 3D city model visualisation in small area. For visualisation of large data volumes, generalisation methods and multiple representation structures are required.   To reduce the 3D data volume, various generalisation methods are investigated to increase the visualisation efficiency. On the city block level, the aggregation and typification methods are improved to simplify the 3D city models. On the street level, buildings are selected according to their visual importance and the results are stored in the indexes for dynamic visualisation. On the building level, a new LOD, shell model, is introduced. It is the exterior shell of LOD3 model, in which the objects such as windows, doors and smaller facilities are projected onto walls.  On the facade level, especially for textured 3D buildings, image processing and analysis methods are employed to compress the texture.   After the generalisation processes on different levels, multiple representation data structures are required to store the generalised models for dynamic visualisation. On the city block level the CityTree, a novel structure to represent group of buildings, is tested for building aggregation. According to the results, the generalised 3D city model creation time is reduced by more than 50% by using the CityTree. Meanwhile, a Minimum Spanning Tree (MST) is employed to detect the linear building group structures in the city models and they are typified with different strategies. On the building level and the street level, the visible building index is created along the road to support building selection. On facade level the TextureTree, a structure to represent building facade texture, is created based on the texture segmentation.   Different generalisation strategies lead to different outcomes. It is critical to evaluate the quality of the generalised models. Visually salient features of the textured building models such as size, colour, height, etc. are employed to calculate the visual difference between the original and the generalised models. Visual similarity is the criterion in the street view level building selection. In this thesis, the visual similarity is evaluated locally and globally. On the local level, the projection area and the colour difference between the original and the generalised models are considered. On the global level, the visual features of the 3D city models are represented by Attributed Relation Graphs (ARG) and their similarity distances are calculated with the Nested Earth Mover’s Distance (NEMD) algorithm.   The overall contribution of this thesis is that 3D city models are generalised in different scales (block, street, building and facade) and the results are stored in multiple representation structures for efficient dynamic visualisation, especially for online visualisation.
QC 20111116
ViSuCity
APA, Harvard, Vancouver, ISO, and other styles
10

Green, Damian Alan. "Stratigraphic visualisation for archaeological investigation." Thesis, Brunel University, 2003. http://bura.brunel.ac.uk/handle/2438/2168.

Full text
Abstract:
The principal objective of archaeology is to reconstruct in all possible ways the life of a community at a specific physical location throughout a specific time period. Distinctly separate layers of soil provide evidence for a specific time period. Discovered artefacts are most frequently used to date the layer. An artefact taken out of context is virtually worthless; hence the correct registration of the layer in which they were uncovered is of great importance. The most popular way to record temporal relationships between stratigraphic layers is through the use of the 2D Harris Matrix method. Without accurate 3D spatial recording of the layers, it is difficult if not impossible, to form new stratigraphic correspondences or correlations. New techniques for archaeological recording, reconstruction, visualisation and interpretation in 3D space are described in these works and as a result software has been developed. Within the developed software system, legacy stratigraphy data, reconstructed from archaeological notebooks can be integrated with contemporary photogrammetric models and theodolite point data representations to provide as comprehensive a reconstruction as possible. The new methods developed from this research have the capability to illustrate the progression of the excavation over time. This is made possible after the entry of only two or more strata. Sophisticated, yet easy-to-use tools allow the navigation of the entire site in 3D. Through the use of an animation-bar it is possible to replay through time both the excavation period and the occupation period, that is to say the various time periods in antiquity when human beings occupied these locations. The lack of complete and consistent recording of the soil layers was an issue that proved to be an obstacle for complete reconstruction during the development of these methods. A lack of worldwide archaeological consensus on the methods of stratigraphic recording inhibited development of a universal scientific tool. As a result, new recording methods are suggested to allow more scientific stratigraphic reconstruction.
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "3D visualisations"

1

Computer-generated 3D-visualisations in archaeology: Between added value and deception. Oxford: Archaeopress, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Shaughnessy, J. 3D visualisation. Manchester: University of Manchester, Department of ComputerScience, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Dipasquale, Letizia, Saverio Mecca, and Mariana Correia, eds. From Vernacular to World Heritage. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-293-5.

Full text
Abstract:
This publication brings together the results of the project 3DPAST: Living and virtual visiting European World Heritage, co-funded by the Creative Europe EU programme. The research highlighted the exceptional character and quality of living in vernacular dwellings found in World Heritage sites. This was possible by seizing the cultural space of European vernacular heritage, located in Pico island (Portugal), Cuenca town (Spain), Pienza (Italy), Old Rauma (Finland), Transylvania (Romania), Berat & Gjirokastra (Albania), Pátmos (Greece), and Upper Svaneti (Georgia). New digital realities grant the possibility to visit and to appreciate those places, to non-travelling audiences, who lack the opportunity to experience this unique heritage in situ. Creative potential is highlighted in 3D models and digital visualisations, which associate outstanding local knowledge with the vernacular expression of World Heritage.
APA, Harvard, Vancouver, ISO, and other styles
4

Delengaigne, Anthony. Real-time 3D visualisation system. Oxford: Oxford Brookes University, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Hall, Tim. 3D visualisation of mobile robot sensr data. Manchester: University of Manchester, Department of Computer Science, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Ottoson, Patrik. Geographic indexing and data management for 3D-visualisation. Stockholm: Royal Institute of Technology, KTH, 2001.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Jones, Michael. Automatic model acquisition for 3D object recognition and visualisation. Manchester: University of Manchester, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Buchroithner, Manfred. True-3D in Cartography: Autostereoscopic and Solid Visualisation of Geodata. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Adamson, Paul. The design of CAD and the birth of CAID ; and, 2 x 2D = 3D: Visualisation of virtual 3D forms from 2D profiles. don]: Middlesex University, 1992.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Blake, Andrew. Visual reconstruction. Cambridge, Mass: MIT, 1987.

Find full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "3D visualisations"

1

Weldon, Matthew, Matthieu Poyade, Julie Langan Martin, Laura Sharp, and Daniel Martin. "Using Interactive 3D Visualisations in Neuropsychiatric Education." In Advances in Experimental Medicine and Biology, 17–27. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-14227-8_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Pokorný, Pavel, and Monika Vatalová. "Historical 3D Visualisations of Brumov Castle in Different Time Periods." In Advances in Intelligent Systems and Computing, 174–84. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19813-8_19.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Pokorný, Pavel, and David Falešník. "Historical 3D Visualisations of Starý Světlov Castle Using Blender and Unreal Engine." In Software Engineering and Algorithms, 351–62. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77442-4_30.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Young, Peter, and Malcolm Munro. "3D Software Visualisation." In Visual Representations and Interpretations, 341–50. London: Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0563-3_38.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Buchroithner, Manfred F., and Claudia Knust. "True-3D in Cartography—Current Hard- and Softcopy Developments." In Geospatial Visualisation, 41–65. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-12289-7_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Mansutti, Alessandro, Mario Covarrubias Rodriguez, Monica Bordegoni, and Umberto Cugini. "Augmented Reality Visualisation System." In Tactile Display for Virtual 3D Shape Rendering, 101–8. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-48986-5_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Weninger, W. J., Lars-Peter Kamolz, and S. H. Geyer. "3D Visualisation of Skin Substitutes." In Dermal Replacements in General, Burn, and Plastic Surgery, 87–96. Vienna: Springer Vienna, 2013. http://dx.doi.org/10.1007/978-3-7091-1586-2_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Yazdy, Farzad E., Jon Tyrrell, Mark Riley, and Norman Winterbottom. "CARVUPP: Computer Assisted Radiological Visualisation Using Parallel Processing." In 3D Imaging in Medicine, 363–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-84211-5_23.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Heinen, Torsten, Martin May, and Benno Schmidt. "3d Visualisation in Spatial Data Infrastructures." In Smart Graphics, 222–29. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11536482_20.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

v. Pichler, C., K. Radermacher, W. Boeckmann, G. Jakse, and G. Rau. "3D-visualisation for image guided surgery." In Lecture Notes in Computer Science, 309–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/bfb0029250.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "3D visualisations"

1

Razi, Septian, Henry Gardner, and Matt Adcock. "Immersive Pedigree Graph Visualisations." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00212.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Phillips, Peter, David Manning, Trevor Crawford, David Burling, Chi-Leung Tam, and Alasdair Taylor. "Searching in axial and 3D CT visualisations." In Medical Imaging, edited by Berkman Sahiner and David J. Manning. SPIE, 2008. http://dx.doi.org/10.1117/12.790424.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Gabrijelčič Tomc, Helena, and Tanja Nuša Kočevar. "Observation on creativity and spatial visualisation skills of graphic arts’ students." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p63.

Full text
Abstract:
The aim of our research was to discover whether education in 3D computer graphics and visualisation can improve students' spatial visualisation skills and how the complex project as a design and synthesis of a 3D animation influences students' creativity. Spatial visualisation skills are extremely valuable in various professions, including graphic design and engineering, where 3D modelling and visualisation is becoming increasingly important for the qualitative execution of professional projects. Scientists define two types of three-dimensional skills, spatial visualisation and spatial orientation, where visualisation is understood as the ability to mentally rotate, flip and flip over presented images, while spatial orientation describes the ability to recognise the position or direction of objects in space. Creative process is defined as a sequence of thoughts and actions that lead to original and appropriate productions. The creative process can be discussed on two levels, i.e. macro and micro level with the related phases of the creative process: orientation, preparation, complementary stages after preparation, incubation, idea generation, production. The facultative course Advanced computer 3D graphic and visualisations is taught in the 2nd level studies of Graphic and interactive communication. Through project work, students are encouraged to use their creativity and imagination to create a visually attractive 3D animation that is also interesting in terms of content and in which they can convey the story they want to tell. For this reason, we often held individual sessions in which the teachers made profound corrections to the students' work and made suggestions for the further development of their projects. Experimental methods were: Questionnaires for self-assessment of the creativity process, whereby the students also interpreted their creative process with an illustration and the spatial visualisation test before and after the course. Regular evaluation of their project work with regard to the entire design process, i.e. 3D content creation, planning, technical approach and production, were also carried out. Results of the analysis present an interesting insight in students’ creative process, spatial ability and comprehension of 3D computer graphic that could be considered as teaching/learning guidelines in the coming academic years.
APA, Harvard, Vancouver, ISO, and other styles
4

Presland, Steve, Brian Farrimond, Paul Hazlewood, and Amanda Oddie. "Creating Complex Interactive 3D Visualisations of Naval Battles from Natural Language Narratives." In 2010 Third International Conference on Developments in eSystems Engineering (DESE). IEEE, 2010. http://dx.doi.org/10.1109/dese.2010.26.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Oddie, Amanda, Paul Hazlewood, Brian Farrimond, and Steve Presland. "Applying Deductive Techniques to the Creation of Realistic Historical 3D Spatiotemporal Visualisations from Natural Language Narratives." In Electronic Visualisation and the Arts (EVA 2011). BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/eva2011.20.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Kopacsi, Sandor. "Interactive visualisation in 3D." In 2012 IEEE 3rd International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2012. http://dx.doi.org/10.1109/coginfocom.2012.6421930.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Dell’Unto, Nicoló. "SHIFTING GROUNDS: THE ARCHAEOLOGICAL PRACTICE IN THE AGE OF DIGITAL TECHNOLOGY." In VIRTUAL ARCHAEOLOGY. SIBERIAN FEDERAL UNIVERSITY, 2021. http://dx.doi.org/10.17516/sibvirarch-008.

Full text
Abstract:
In the last decade, 3D visualisation has seen a strong diffusion in the cultural heritage sector. The development of more efficient computers, the distribution of friendly user interfaces, and the spread of new sensors for recording and visualising information were pivotal for exploring 3D visualisation technology to support advanced interaction and promote new investigation methods. Since the early 1990s, 3D visualisation was conceived as a dynamic tool for increasing the perception of the archaeological material (Reilly 1991), and 3D models were considered an effective solution for addressing complex questions and revising different hypotheses
APA, Harvard, Vancouver, ISO, and other styles
8

Haynes, Paul S., and Eckart Lange. "In-situ flood visualisation using mobile AR." In 2016 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2016. http://dx.doi.org/10.1109/3dui.2016.7460061.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Ellis, David. "3D Visualisation for Seismic Processing." In Abu Dhabi International Petroleum Exhibition and Conference. Society of Petroleum Engineers, 2002. http://dx.doi.org/10.2118/78509-ms.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Austin, Simon, Xuandong Wang, Chidi Ndokwu, Isaac Ajisafe, Abdulwahab Inenemo, and Jemine Olare. "Advances in the Quantitative Geological Evaluation of Development Wells in Challenging Geological Targets." In IADC/SPE Asia Pacific Drilling Technology Conference. SPE, 2021. http://dx.doi.org/10.2118/201031-ms.

Full text
Abstract:
Abstract Reservoir navigation is a common and integrated part of the drilling process to steer wells very precisely. It is a requirement for many of today's complex deviated and horizontal development wells steered through challenging and small geological targets that can be as small as two metres in size. The capability is a key enabler for the oil industry and has contributed significantly to the prolongation of the economic well being of most oil producing provinces around the world. In order to be successful, reservoir navigation must combine advanced downhole logging while drilling (LWD) tools, telemetry of LWD data to surface in real-time, the ability to steer while drilling, fit-for purpose software applications and perhaps most important of all, skilled personnel. That said, it is currently common practice for reservoir navigation to be performed with a dataset that is restricted to a vertical ‘curtain’ section derived from the development well. This is an unnecessary restriction that is often self imposed because of the limitations of the software applications being employed. With improving computer power, it can and should be superceded in favour of a more holistic approach. The new reservoir navigation analytical processes are all designed to be performed at speed and in real-time while drilling the reservoir, on demand, at any stage, within minutes. These enhancements quantitatively illuminate the critical financial consequences of a well's geological drilling results. These are usually greater than the economic benefits of more efficient well operations. It means well owners can now operate in an information rich environment leading to better multi-disciplined team work and improved operational decision making. The benefit is better wells that produce more hydrocarbons at lower cost. A real data set comparing a pre-well 3D model with realistic real-time geological updates and visualisations in three dimensions demonstrates the validity of the method. The pre-well and real-time 3D models can also be utilized to generate quantitative volumetrics calculations while drilling. The workflows provide an information rich environment for operational decision making leading to better wells.
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "3D visualisations"

1

Toutin, Th, A. Redmond, E. Hoeppner, D. Hoja, and C. King. RADARSAT and DEM Data Fusion for 3D Visualisation Over the Reunion Island for Geoscientific Applications. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1998. http://dx.doi.org/10.4095/219317.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography