Journal articles on the topic '3D Virtual Environment (3D VE)'
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Eggleston, Robert G., and William P. Janson. "Performance Errors in Virtual Work: Separating Display and Input Device Effects of a Virtual Environment Interface System." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 21 (October 1998): 1521–25. http://dx.doi.org/10.1177/154193129804202112.
Full textCeylan Dadakoğlu, Sevda, and Şeniz Aksoy. "Features of Second Life virtual environment and evaluation within the scope of art education." Journal of Human Sciences 17, no. 2 (May 2, 2020): 485–512. http://dx.doi.org/10.14687/jhs.v17i2.5769.
Full textMavridou, Ifigeneia, Emili Balaguer-Ballester, Charles Nduka, and Ellen Seiss. "A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)." PLOS ONE 18, no. 4 (April 13, 2023): e0278065. http://dx.doi.org/10.1371/journal.pone.0278065.
Full textTsao, Jeffrey, and Charles J. Lumsden. "CRYSTAL: Building Multicontext Virtual Environments." Presence: Teleoperators and Virtual Environments 6, no. 1 (February 1997): 57–72. http://dx.doi.org/10.1162/pres.1997.6.1.57.
Full textCaesaron, Dino, Chiuhsiang Joe Lin, Ilma Mufidah, and Anastasia Febiyani. "Evaluating Direct Pointing and Indirect Cursor Interactions with Fitts' Law in Stereoscopic Environments." Journal of Engineering and Technological Sciences 54, no. 1 (January 28, 2022): 220106. http://dx.doi.org/10.5614/j.eng.technol.sci.2022.54.1.6.
Full textChen, Jian, and Doug A. Bowman. "Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications." Presence: Teleoperators and Virtual Environments 18, no. 5 (October 1, 2009): 370–86. http://dx.doi.org/10.1162/pres.18.5.370.
Full textLi, Gang, Yan Cao, Yu Yao, and Wan Shan Wang. "A Desktop Virtual Reality-Based Interactive Tunnel Boring Machine Simulation System." Advanced Materials Research 139-141 (October 2010): 957–60. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.957.
Full textTaylor, Russell M., Jason Jerald, Chris VanderKnyff, Jeremy Wendt, David Borland, David Marshburn, William R. Sherman, and Mary C. Whitton. "Lessons about Virtual Environment Software Systems from 20 Years of VE Building." Presence: Teleoperators and Virtual Environments 19, no. 2 (April 1, 2010): 162–78. http://dx.doi.org/10.1162/pres.19.2.162.
Full textJin, Seung-A. Annie. "Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence." Presence: Teleoperators and Virtual Environments 19, no. 4 (August 1, 2010): 331–40. http://dx.doi.org/10.1162/pres_a_00001.
Full textTAN, JIACHENG, GORDON J. CLAPWORTHY, and IGOR R. BELOUSOV. "THE INTEGRATION OF A VIRTUAL ENVIRONMENT AND 3D MODELING TOOLS IN A NETWORKED ROBOT SYSTEM." International Journal of Image and Graphics 06, no. 01 (January 2006): 65–85. http://dx.doi.org/10.1142/s0219467806002136.
Full textDomínguez, Ignacio, and David Roberts. "Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 3 (June 29, 2021): 8–14. http://dx.doi.org/10.1609/aiide.v10i3.12746.
Full textKennedy, Robert S., D. Susan Lanham, Julie M. Drexler, Catherine J. Massey, and Michael G. Lilienthal. "A Comparison of Cybersickness Incidences, Symptom Profiles, Measurement Techniques, and Suggestions for Further Research." Presence: Teleoperators and Virtual Environments 6, no. 6 (December 1997): 638–44. http://dx.doi.org/10.1162/pres.1997.6.6.638.
Full textKronqvist, Aila, Jussi Jokinen, and Rebekah Rousi. "Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices." Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2937632.
Full textLi, Dongjie, Weibin Rong, Lining Sun, Bo You, Yu Zou, and Wanzhe Xiao. "Fuzzy Control and Connected Region Marking Algorithm-Based SEM Nanomanipulation." Mathematical Problems in Engineering 2012 (2012): 1–16. http://dx.doi.org/10.1155/2012/803912.
Full textFu, Michael J., Andrew D. Hershberger, Kumiko Sano, and M. Cenk Çavuşoğlu. "Effect of Visuomotor Colocation on 3D Fitts' Task Performance in Physical and Virtual Environments." Presence: Teleoperators and Virtual Environments 21, no. 3 (August 2012): 305–20. http://dx.doi.org/10.1162/pres_a_00115.
Full textGaspar, Filipe, Rafael Bastos, and Miguel Sales. "Accurate Infrared Tracking System for Immersive Virtual Environments." International Journal of Creative Interfaces and Computer Graphics 2, no. 2 (July 2011): 49–73. http://dx.doi.org/10.4018/jcicg.2011070104.
Full textLiu, Cheng Li, and Shiaw Tsyr Uang. "An Efficient Control System for Combating Cybersickness in the Elderly within a Virtual Store." Applied Mechanics and Materials 284-287 (January 2013): 3221–25. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.3221.
Full textO'Keeffe, Shawn E. "OpenBIM Framework for a Collaborative Historic Preservation System." International Journal of 3-D Information Modeling 5, no. 4 (October 2016): 1–11. http://dx.doi.org/10.4018/ij3dim.2016100101.
Full textAnnaz, Fawaz. "UAV Testbed Training Platform development using Panda3d." Industrial Robot: An International Journal 42, no. 5 (August 17, 2015): 450–56. http://dx.doi.org/10.1108/ir-01-2015-0017.
Full textLokka, I., and A. Çöltekin. "SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 671–73. http://dx.doi.org/10.5194/isprs-archives-xli-b2-671-2016.
Full textLokka, I., and A. Çöltekin. "SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 671–73. http://dx.doi.org/10.5194/isprsarchives-xli-b2-671-2016.
Full textDURUKAL, Esma, and Ece ARMAĞAN. "Metaverse and Effect of Marketing." İnsan ve Toplum Bilimleri Araştırmaları Dergisi 11, no. 3 (September 30, 2022): 1890–909. http://dx.doi.org/10.15869/itobiad.1103557.
Full textChen, Wen Jiang, Jiao Yang Liu, Da You, and Zhao Ji Hu. "Study on Web3D Technology in Safety Management of Petrochemical Enterprise." Applied Mechanics and Materials 608-609 (October 2014): 646–50. http://dx.doi.org/10.4028/www.scientific.net/amm.608-609.646.
Full textDrettakis, George, Maria Roussou, Alex Reche, and Nicolas Tsingos. "Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning." Presence: Teleoperators and Virtual Environments 16, no. 3 (June 1, 2007): 318–32. http://dx.doi.org/10.1162/pres.16.3.318.
Full textRuddle, Roy A., Justin C. D. Savage, and Dylan M. Jones. "Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments." Presence: Teleoperators and Virtual Environments 11, no. 6 (December 2002): 591–609. http://dx.doi.org/10.1162/105474602321050721.
Full textKamkuimo, Sorelle Audrey, Benoît Girard, and Bob-Antoine J. Menelas. "A Narrative Review of Virtual Reality Applications for the Treatment of Post-Traumatic Stress Disorder." Applied Sciences 11, no. 15 (July 21, 2021): 6683. http://dx.doi.org/10.3390/app11156683.
Full textZhang, Ying, Terrence Fernando, Hannan Xiao, and Adrian R. L. Travis. "Evaluation of Auditory and Visual Feedback on Task Performance in a Virtual Assembly Environment." Presence: Teleoperators and Virtual Environments 15, no. 6 (December 1, 2006): 613–26. http://dx.doi.org/10.1162/pres.15.6.613.
Full textTemporin, V., J. Volpato, P. L. Cocco, A. D’Angelo, and M. Tieghi. "Time Enhanced Architectural Modelling (T.E.A.M.): Virtual reality project for the planning and visualization of kinetic architecture and dynamic design." Journal of Physics: Conference Series 2042, no. 1 (November 1, 2021): 012072. http://dx.doi.org/10.1088/1742-6596/2042/1/012072.
Full textCaesaron, Dino, Rio Prasetyo Lukodono, and Yunita Nugrahaini Safrudin. "Evaluation on User Perception Effect based on Interaction Techniques in the Stereoscopic Environment." CommIT (Communication and Information Technology) Journal 15, no. 2 (August 18, 2021): 49–55. http://dx.doi.org/10.21512/commit.v15i2.7021.
Full textZhou, Xiaozhou, Yu Jin, Lesong Jia, and Chengqi Xue. "Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality." Applied Sciences 11, no. 13 (July 1, 2021): 6146. http://dx.doi.org/10.3390/app11136146.
Full textBanerjee, Pat, Grace M. Bochenek, and James M. Ragusa. "Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process." Journal of Computing and Information Science in Engineering 2, no. 1 (March 1, 2002): 59–64. http://dx.doi.org/10.1115/1.1486218.
Full textWallergård, Mattias, Anita Lindén, Roy Davies, Kerstin Boschian, Bengt Sonesson, Ulf Minör, and Gerd Johansson. "Initial Usability Testing of Navigation and Interaction Methods in Virtual Environments: Developing Usable Interfaces for Brain Injury Rehabilitation." Presence: Teleoperators and Virtual Environments 16, no. 1 (February 1, 2007): 16–44. http://dx.doi.org/10.1162/pres.16.1.16.
Full textKhan, Noman, Khan Muhammad, Tanveer Hussain, Mansoor Nasir, Muhammad Munsif, Ali Shariq Imran, and Muhammad Sajjad. "An Adaptive Game-Based Learning Strategy for Children Road Safety Education and Practice in Virtual Space." Sensors 21, no. 11 (May 25, 2021): 3661. http://dx.doi.org/10.3390/s21113661.
Full textVan Hong, Cam, An Khuc Thi, Phat Nguyen Tan, and Thinh Doan Vu. "Development and implementing assessments of virtual experiment of “Quantitative determination of chlorophyll using spectrophotometry” at Nha Trang University." Journal of Science Educational Science 68, no. 1 (January 2023): 186–99. http://dx.doi.org/10.18173/2354-1075.2023-0015.
Full textBurdea, Grigore C. "Teaching Virtual Reality: Why and How?" Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 463–83. http://dx.doi.org/10.1162/1054746041944812.
Full textAhmed Alnagrat, Ahmed Jamah, Rizalafande Che Ismail, and Syed Zulkarnain Syed Idrus. "THE EFFECTIVENESS OF VIRTUAL REALITY TECHNOLOGIES TO ENHANCE LEARNING AND TRAINING EXPERIENCE: DURING THE COVID-19 PANDEMIC AND BEYOND." Journal of Creative Industry and Sustainable Culture 1 (October 31, 2022): 18–34. http://dx.doi.org/10.32890/jcisc2022.1.2.
Full textSomrak, Andrej, Matevž Pogačnik, and Jože Guna. "Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments." Applied Sciences 11, no. 4 (February 10, 2021): 1593. http://dx.doi.org/10.3390/app11041593.
Full textGeorgiev, Vladimir, and Emanuela Mitreva. "3D Environment for Virtual Collections." Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (September 30, 2013): 126–32. http://dx.doi.org/10.55630/dipp.2013.3.13.
Full textKusuma, Rahma Djati, and Egi Adithia Adithia Pradana. "Pengembangan 3D Virtual Learning Environment." Jurnal Ilmiah Manajemen Kesatuan 7, no. 3 (December 29, 2019): 331–38. http://dx.doi.org/10.37641/jimkes.v7i3.773.
Full textGoggins, Sean, Matthew Schmidt, Jesus Guajardo, and Joi L. Moore. "3D Virtual Worlds." International Journal of Social and Organizational Dynamics in IT 1, no. 1 (January 2011): 30–48. http://dx.doi.org/10.4018/ijsodit.2011010103.
Full textSalles Dias, J. M., R. Galli, A. C. Almeida, C. A. C. Belo, and J. M. Rebordao. "mWorld: A multiuser 3D virtual environment." IEEE Computer Graphics and Applications 17, no. 2 (1997): 55–65. http://dx.doi.org/10.1109/38.574682.
Full textErdős, Ferenc, Richárd Németh, and Bayboboeva Firuza. "Virtual Teamwork in Gamified 3D Environment." Infocommunications journal 15, Special Issue (2023): 15–20. http://dx.doi.org/10.36244/icj.2023.si-iodcr.3.
Full textKontos, D., and A. Georgopoulos. "PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 863–70. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-863-2020.
Full textZhang, Zhenting, Jiangqin Wu, and Kai Yu. "Chinese Calligraphy Creation in 3D Virtual Environment." Journal of Computer-Aided Design & Computer Graphics 22, no. 6 (July 1, 2010): 1010–15. http://dx.doi.org/10.3724/sp.j.1089.2010.10859.
Full textElchishcheva, T. F. "Architect’s Training in 3D-Modeling Virtual Environment." Voprosy sovremennoj nauki i praktiki. Universitet imeni V.I. Vernadskogo, no. 4(58) (2015): 146–54. http://dx.doi.org/10.17277/voprosy.2015.04.pp.146-154.
Full textEwais, Ahmed, and Olga De Troyer. "Authoring Adaptive 3D Virtual Learning Environments." International Journal of Virtual and Personal Learning Environments 5, no. 1 (January 2014): 1–19. http://dx.doi.org/10.4018/ijvple.2014010101.
Full textYue, Xue Jun, Tian Sheng Hong, Xing Xu, and Wei Bin Wu. "Study on 3D Virtual Reality Modeling." Advanced Materials Research 129-131 (August 2010): 1296–300. http://dx.doi.org/10.4028/www.scientific.net/amr.129-131.1296.
Full textTjandra, Agatha Maisie. "3D Virtual Environment Pada Stage Outdoor Evakuasi Simigapi." ULTIMART Jurnal Komunikasi Visual 8, no. 1 (November 12, 2016): 44–49. http://dx.doi.org/10.31937/ultimart.v8i1.458.
Full textRizal, Adhi, and Dadang Yusup. "Integrasi Microlecture pada Kelas Virtual Berbasis 3D Virtual Learning Environment." Jurnal Edukasi dan Penelitian Informatika (JEPIN) 6, no. 1 (April 27, 2020): 39. http://dx.doi.org/10.26418/jp.v6i1.37588.
Full textBandrova, Temenoujka. "Real Environment 3D Model – a Base for 3D Map Making." Kartografija i geoinformacije 21 (January 3, 2023): 12–24. http://dx.doi.org/10.32909/kg.21.si.2.
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