Academic literature on the topic '3D Virtual Environment (3D VE)'
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Journal articles on the topic "3D Virtual Environment (3D VE)"
Eggleston, Robert G., and William P. Janson. "Performance Errors in Virtual Work: Separating Display and Input Device Effects of a Virtual Environment Interface System." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 21 (October 1998): 1521–25. http://dx.doi.org/10.1177/154193129804202112.
Full textCeylan Dadakoğlu, Sevda, and Şeniz Aksoy. "Features of Second Life virtual environment and evaluation within the scope of art education." Journal of Human Sciences 17, no. 2 (May 2, 2020): 485–512. http://dx.doi.org/10.14687/jhs.v17i2.5769.
Full textMavridou, Ifigeneia, Emili Balaguer-Ballester, Charles Nduka, and Ellen Seiss. "A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)." PLOS ONE 18, no. 4 (April 13, 2023): e0278065. http://dx.doi.org/10.1371/journal.pone.0278065.
Full textTsao, Jeffrey, and Charles J. Lumsden. "CRYSTAL: Building Multicontext Virtual Environments." Presence: Teleoperators and Virtual Environments 6, no. 1 (February 1997): 57–72. http://dx.doi.org/10.1162/pres.1997.6.1.57.
Full textCaesaron, Dino, Chiuhsiang Joe Lin, Ilma Mufidah, and Anastasia Febiyani. "Evaluating Direct Pointing and Indirect Cursor Interactions with Fitts' Law in Stereoscopic Environments." Journal of Engineering and Technological Sciences 54, no. 1 (January 28, 2022): 220106. http://dx.doi.org/10.5614/j.eng.technol.sci.2022.54.1.6.
Full textChen, Jian, and Doug A. Bowman. "Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications." Presence: Teleoperators and Virtual Environments 18, no. 5 (October 1, 2009): 370–86. http://dx.doi.org/10.1162/pres.18.5.370.
Full textLi, Gang, Yan Cao, Yu Yao, and Wan Shan Wang. "A Desktop Virtual Reality-Based Interactive Tunnel Boring Machine Simulation System." Advanced Materials Research 139-141 (October 2010): 957–60. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.957.
Full textTaylor, Russell M., Jason Jerald, Chris VanderKnyff, Jeremy Wendt, David Borland, David Marshburn, William R. Sherman, and Mary C. Whitton. "Lessons about Virtual Environment Software Systems from 20 Years of VE Building." Presence: Teleoperators and Virtual Environments 19, no. 2 (April 1, 2010): 162–78. http://dx.doi.org/10.1162/pres.19.2.162.
Full textJin, Seung-A. Annie. "Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence." Presence: Teleoperators and Virtual Environments 19, no. 4 (August 1, 2010): 331–40. http://dx.doi.org/10.1162/pres_a_00001.
Full textTAN, JIACHENG, GORDON J. CLAPWORTHY, and IGOR R. BELOUSOV. "THE INTEGRATION OF A VIRTUAL ENVIRONMENT AND 3D MODELING TOOLS IN A NETWORKED ROBOT SYSTEM." International Journal of Image and Graphics 06, no. 01 (January 2006): 65–85. http://dx.doi.org/10.1142/s0219467806002136.
Full textDissertations / Theses on the topic "3D Virtual Environment (3D VE)"
Gledhill, Duke. "3D panoramic imaging for virtual environment construction." Thesis, University of Huddersfield, 2009. http://eprints.hud.ac.uk/id/eprint/6981/.
Full textSjöö, Patrick. "Mobile Virtual Reality Environment in Unity 3D." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26496.
Full textJoliat, Nicholas D. (Nicholas David). "DoppelLab : spatialized data sonification in a 3D virtual environment." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85427.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 67-69).
This thesis explores new ways to communicate sensor data by combining spatialized sonification with data visualiation in a 3D virtual environment. A system for sonifying a space using spatialized recorded audio streams is designed, implemented, and integrated into an existing 3D graphical interface. Exploration of both real-time and archived data is enabled. In particular, algorithms for obfuscating audio to protect privacy, and for time-compressing audio to allow for exploration on diverse time scales are implemented. Synthesized data sonification in this context is also explored.
by Nicholas D. Joliat.
M. Eng.
Studeník, Pavel. "Interakce s objekty ve 3D prostoru." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235408.
Full textMilvich, Michael Lazar. "JavaCAVE : A 3D immersive environment in Java." Thesis, Montana State University, 2004. http://etd.lib.montana.edu/etd/2004/milvich/MilvichM0805.pdf.
Full textKuželová, Ludmila. "Zobrazení 3D scény ve webovém prohlížeči." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236552.
Full textZeng, Xin. "Generation of a 3D virtual environment based on story descriptions." Thesis, University of Wolverhampton, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.435666.
Full textChamberlain, Morne Edward. "A 3D Virtual Environment Development Platform for ASD Therapy Tools." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2634.
Full textENGLISH ABSTRACT: The aim of this thesis is to develop a generic 3D virtual environment development platform for autism spectrum disorder (ASD) therapy tools. The potential of using computerised therapy tools for ASD therapy is well known. However, the development of such tools is expensive and time-consuming, and is language and culture speci c. This work intends to alleviate these problems. The design of the platform is based on known game engine designs, but adapted for the requirements of ASD therapy tools. It supports standard features such as 3D rendering, animation and audio output. Speci c features, aimed at ASD therapy tools and educational games, included in our engine are: replays, data capturing, remote monitoring over a network and language localisation. We also implemented an input hardware abstraction layer to allow support for non-standard input peripherals in the future, without modifying existing game implementations. Furthermore, to separate the development of games and tools from the engine, we include wrapper libraries in our engine for Lua and Java. We successfully developed our engine and implemented a number of prototype therapy tools and educational games. These implementations confirmed that the engine works as expected. Some of these programs are currently in use at a local primary school.
AFRIKAANSE OPSOMMING: Die doel van hierdie tesis is om 'n 3D virtuele omgewing en ontwikkelingsplatform vir outistiese spektrum versteuring (OSV) terapiemiddels te ontwikkel. Die gebruik van rekenaargebaseerde terapiemiddels vir OSV terapie is bekend. Om sulke terapiemiddels te ontwikkel is egter duur, tydrowend en is dikwels gerig op spesi eke taal- en kultuurgroepe. Hierdie werk het dit ten doel om hierdie probleme te bowe te kom. Die ontwerp van die platform is gebaseer op die ontwerp van bekende videospeletjie-enjins, maar is aangepas vir die benodigdhede van OSV terapiemiddels. Dit ondersteun standaard funksionaliteit soos 3D uitbeelding, animasie en klank. Ons platform sluit in spesi eke funksionaliteit, wat gerig is op OSV terapiemiddels en opvoedkundige speletjies, naamlik: kykweer, datavaslegging, afstandswaarneming oor 'n netwerk en taal-lokalisering. Verder is 'n abstrakte koppelvlak vir toevoerapparatuur ontwikkel, wat dit moontlik maak om in die toekoms nie-standaard toevoerapparatuur te ondersteun, sonder om bestaande speletjies se implementasies aan te pas. Verder, om die ontwikkeling van speletjies en terapiemiddels te skei van die enjin, is koppelvlakke ontwikkel wat dit moontlik maak om die enjin in Lua en Java te gebruik.
Steed, Robin. "Cultural Competency Instruction in a 3D Virtual World." NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/315.
Full textNantes, Alfredo. "Computational approaches to the visual validation of 3D virtual environments." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/48341/1/Alfredo_Nantes_Thesis.pdf.
Full textBook chapters on the topic "3D Virtual Environment (3D VE)"
Riddershom Bargum, Anders, Oddur Ingi Kristjánsson, Péter Babó, Rasmus Eske Waage Nielsen, Simon Rostami Mosen, and Stefania Serafin. "Spatial Audio Mixing in Virtual Reality." In Sonic Interactions in Virtual Environments, 269–302. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_9.
Full textKim, Jeong-Sik, and Soo-Mi Choi. "A Virtual Environment for 3D Facial Makeup." In Virtual Reality, 488–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_53.
Full textChen, Jiashu. "3D Audio and Virtual Acoustical Environment Synthesis." In Acoustic Signal Processing for Telecommunication, 283–301. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4419-8644-3_13.
Full textYou, Suya, and Ulrich Neumann. "Automatic Object Modeling for 3D Virtual Environment." In Noblesse Workshop on Non-Linear Model Based Image Analysis, 21–26. London: Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1597-7_4.
Full textOblaender, Vera, and Maximilian Eibl. "Study of Interaction Concepts in 3D Virtual Environment." In Human-Computer Interaction. Interaction Modalities and Techniques, 706–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39330-3_76.
Full textHe, Guizhen, and Xiaojun Cheng. "A Virtual Restoration Strategy of 3D Scanned Objects." In Advances in Computer Science, Intelligent System and Environment, 621–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23777-5_100.
Full textKim, In-Cheol. "KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment." In Intelligent Virtual Agents, 192–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_31.
Full textHu, Weihua, Jiejie Zhu, and Zhi Geng Pan. "Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education." In Intelligent Virtual Agents, 355. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_59.
Full textLiu, Zhen, and Zhi Geng Pan. "An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment." In Affective Computing and Intelligent Interaction, 629–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573548_81.
Full textKaye, Jonathan, Dimitris N. Metaxas, and Frank P. Primiano. "A 3D virtual environment for modeling mechanical cardiopulmonary interactions." In Lecture Notes in Computer Science, 389–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/bfb0029260.
Full textConference papers on the topic "3D Virtual Environment (3D VE)"
Klar, Thomas, Miranda Baladi, George Fadel, and Mathias Almer. "An Interactive Virtual Environment for 3D Model Assembly With Video Immersion." In ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/dac-34151.
Full textNarikawa, N., T. Kuroiwa, T. Fujinuma, and S. Sekimoto. "A Virtual Engineering System for Electromechanical Products." In ASME 1995 Design Engineering Technical Conferences collocated with the ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/detc1995-0205.
Full textPeng, Xiaobo, and Blesson Isaac. "Development of Virtual Sculpting System With Haptics in PowerWall 3-D Virtual Environment." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-89452.
Full textZheng, J. M., K. W. Chan, and I. Gibson. "A VR Based 3D Graphics User Interface for CAD Modeling System." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dac-8627.
Full textLiu, Cheng-Li, and Shiaw-Tsyr Uang. "Effects of Depth Perception Cues and Display Types on Presence in the Elderly within a 3D Virtual Store." In Applied Human Factors and Ergonomics Conference. AHFE International, 2019. http://dx.doi.org/10.54941/ahfe100221.
Full textDani, Tushar H., and Rajit Gadh. "A Framework for Designing Component Shapes in a Virtual Reality Environment." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4372.
Full textZhang, Zhou, Mingshao Zhang, Yizhe Chang, Sven K. Esche, and Constantin Chassapis. "An Efficient Method for Creating Virtual Spaces for Virtual Reality." In ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-37149.
Full textGupta, Rakesh, and David Zeltzer. "Prototyping and Design for Assembly Analysis Using Multimodal Virtual Environments." In ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium collocated with the ASME 1995 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/cie1995-0817.
Full textEllman, A., J. Laitinen, and T. Tiainen. "Combination of Virtual and Physical Objects in User-Centered Design of a Mobile Work Machine Cabin." In ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-41778.
Full textJian, Christopher Q., Michael A. Lorra, Douglas McCorkle, and K. Mark Bryden. "Applications of Virtual Engineering in Combustion Equipment Development and Engineering." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14362.
Full textReports on the topic "3D Virtual Environment (3D VE)"
McCoy, Annette L., and Susan K. Schnipke. Development Manual for 3D World Virtual Environment Software. Fort Belvoir, VA: Defense Technical Information Center, December 1999. http://dx.doi.org/10.21236/ada378892.
Full textDutra, Lauren M., James Nonnemaker, Nathaniel Taylor, Ashley Feld, Brian Bradfield, John Holloway, Edward (Chip) Hill, and Annice Kim. Visual Attention to Tobacco-Related Stimuli in a 3D Virtual Store. RTI Press, May 2020. http://dx.doi.org/10.3768/rtipress.2020.rr.0036.2005.
Full textShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full textStrutynska, Oksana V., Grygoriy M. Torbin, Mariia A. Umryk, and Roman M. Vernydub. Digitalization of the educational process for the training of the pre-service teachers. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4437.
Full textExploring the Prospects of Using 3D Printing Technology in the South African Human Settlements. Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0074.
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