Academic literature on the topic '3D tech'

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Journal articles on the topic "3D tech"

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Kim, Yuri, Hyun-Jung Yun, Bum-Keun Kim, Hee-Don Choi, and Yun-Sang Choi. "3D Printing Technology : Food Tech Analysis." Resources Science Research 4, no. 1 (June 2022): 1–11. http://dx.doi.org/10.52346/rsr.2022.4.1.1.

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Ali, Naiha. "WISE-Tech Design." Journal for Activist Science and Technology Education 11, no. 1 (May 10, 2020): 42–44. http://dx.doi.org/10.33137/jaste.v11i1.34262.

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In this article, a secondary school science student describes her development and implementation of ecologically-sustainable athletics shoes - which she designed and printed with a 3D printer. These shoes represent a research-informed and negotiated action that the student perceived in relationships among fields of science & technology and societies & environments (STSE).
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El-Hamarnah, Soliman. "WISE-Tech Design." Journal for Activist Science and Technology Education 11, no. 1 (May 10, 2020): 36–38. http://dx.doi.org/10.33137/jaste.v11i1.34259.

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In this article, a secondary school science student describes development and implementation of 3D-printed supports - with wooden dowels - to make cost-effective and environmentally sustainable 'parallets,' which are like small parallel bars used in calisthenics training. These were developed as research-informed and negotiated actions to overcome harms the student perceived in relationships among fields of science & technology and societies & environments (STSE).
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Lin, Zhengsong, Yuting Wang, Yang Song, Tao Huang, Feng Gan, and Xinyue Ye. "Research on Ecological Landscape Design and Healing Effect Based on 3D Roaming Technology." International Journal of Environmental Research and Public Health 19, no. 18 (September 10, 2022): 11406. http://dx.doi.org/10.3390/ijerph191811406.

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Impacted by the COVID-19 epidemic, the human sub-health in national high-tech zones (hereinafter referred to as high-tech zones) has become more prominent. It is critical for the mental sub-health group in the high-tech zone to relieve the anxiety and tension caused by the pressure of life and work. This paper uses SketchUp virtual engine (Unity 2019) software, and 3D roaming technology to carry out the ecological landscape transformation design of the Baotzixi ecological corridor in the East Lake High-tech Zone, to construct a 3D roaming landscape scene and measure its therapeutic effect by inviting subjects to participate in an interactive experience experiment on the ErgoLAB platform. The results illustrate that: (1) the thermogram trend shows that the more attractive the 3D roaming landscape scene is, the stronger the subjects’ interest is; (2) the participants have a positive emotional arousal state in the immersive experience of the 3D roaming landscape scene after the modification design; and (3) the mean skin conductance (SC) fluctuation variance of the subjects is 5.819%, indicating that the healing effect is significant in the state of positive emotional arousal. The research results show that there is a connection between the subjects and the 3D roaming landscape scene after the transformation design of “high interest, emotional arousal and significant healing”.
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Sun, Yang. "Optimization Analysis of Knowledge Label Personalized Dynamic Recommendation System Based on Artificial Intelligence Algorithm." Journal of Physics: Conference Series 2146, no. 1 (January 1, 2022): 012027. http://dx.doi.org/10.1088/1742-6596/2146/1/012027.

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Abstract There are many p roblems and shortcomings in traditional 3D modeling tech of environment design, and there is a great room for amelioration in reconstruction method and reconstruction precision. As an intelligent means integrating computer, info network and big data, CAD can create a more experiential and interactive environment design atmosphere. Based on this, this paper first analyses the concept and connotation of 3D modeling of environmental design, then studies the computer-aided environment design, and finally gives the 3D modeling tech of computer-aided environmental design.
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Molorodov, Yuri I., and Efrem A. Sleptsov. "3D visualization technologies for virtual 3D reconstruction of the Earth's history." Geoinformatika, no. 4 (December 27, 2022): 20–27. http://dx.doi.org/10.47148/1609-364x-2022-4-20-27.

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The work is devoted to the study of the possibilities of three-dimensional visualization technologies in browsers that allow for reconstruction of various time segments of the Earth and subsequent modular integration into the high-tech popular science Internet portal "History of the Earth: geological perspective" [1]. The possibilities of interaction of augmented reality with this portal are shown. An important goal of the work is to popularize modern scientific geological knowledge based on the use of popular scientific multimedia content and appropriate software. The Internet resource is aimed at a wide range of Internet users.
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Steimle, Alexander. "3D Micro-Printing: A new Era for Med-Tech Applications." Laser Technik Journal 15, no. 1 (January 2018): 32–34. http://dx.doi.org/10.1002/latj.201800003.

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Tummala, Rao. "3D Glass and Silicon Interposers with TPV vs. 3D ICs with TSV." Additional Conferences (Device Packaging, HiTEC, HiTEN, and CICMT) 2012, DPC (January 1, 2012): 000757–90. http://dx.doi.org/10.4071/2012dpc-tp11.

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3D Packaging has been emerging as the dominant theme for more than a decade. It started as package on package stacking in the 1970s for memory devices. More recently, it moved to stacked, wire bonded chips as well as miniaturized package-on-package (POP). Stacking with flip chip soon followed. In all these cases, ICs are fabricated in wafer fabs and packaging of these ICs was subsequently performed independently. The next natural evolution to be expected is to eliminate external interconnections outside the ICs by means of through vias, now called TSVs. But this became revolutionary, complex and costly. It impacted wafer fabrication by virtue of having to co-process transistors, BEOL wiring and TSV interconnections, all in the wafer fab. This is referred to as 3D ICs with TSV. The benefits of 3D ICs are overwhelming. They include highest performance in smallest size by virtue of stacking many ultra-thin ICs and interconnecting them with through-silicon-vias. But such a technology is also complex and costly to manufacture. It presents many other problems that include thermal management, testability, and extendibility. Georgia Tech PRC proposes to demonstrate lower cost and simpler 3D Interposers with TPVs to address most of the above challenges. In this scenario, through-package-vias (TPV) are fabricated in the ultra-thin and low-cost silicon or glass interposers at the same I/O density or pitch as in TSVs in the logic ICs but without the need for TSVs in the logic ICs. Such a concept is 3-dimensional; allowing stacking of ICs on both sides of the interposer with the same I/O pitch as TSVs and yet minimizes the thermal, testability and extendibility problems. This paper presents the status, progress and remaining challenges of 3D Interposer concept at Georgia Tech involving more than 25 companies in a global consortium.
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Courtland, Rachel. "3D X-ray tech for easy reverse engineering of ICs [News]." IEEE Spectrum 54, no. 5 (May 2017): 11–12. http://dx.doi.org/10.1109/mspec.2017.7906884.

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Kang, C. L., Y. Cheng, F. Wang, M. M. Zong, J. Luo, and J. Y. Lei. "THE APPLICATION OF UAV OBLIQUE PHOTOGRAMMETRY IN SMART TOURISM: A CASE STUDY OF LONGJI TERRACED SCENIC SPOT IN GUANGXI PROVINCE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3/W10 (February 7, 2020): 575–80. http://dx.doi.org/10.5194/isprs-archives-xlii-3-w10-575-2020.

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Abstract. With the application of UAV Oblique photography, rapid 3D real-time modeling based on aerial image data has become a new technology in the field of 3D modeling. In view of the current poor mapping and inability to reuse the basic surveying and mapping data in the publicity and display, dynamic planning, etc., based on the UAV photogrammetry technology that is used to rapidly and accurately collect image data of the Longji terraced scenic spot in Guilin, Guangxi, this paper develops a platform by 3D real-time modeling technology with the combination of the high-tech such as digital mapping to realize the three-dimensional navigation and smart tourism of the scenic spot. The practical results show that the application can better meet the actual needs of high precision, large scale, wide audience, strong interaction, etc., which effectively alleviates the contradiction between the protection and utilization of cultural resources in cultural tourism, expands the cultural resources audience, and provides high-tech support to the cultural tourism.
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Dissertations / Theses on the topic "3D tech"

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Bergh, Frans Stephanus. "Hyperlink : the Naledi 3D virtual reality factory." Diss., University of Pretoria, 2003. http://hdl.handle.net/2263/29739.

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The Innovation Hub project is a strategic partnership between the Gauteng Provincial Government's Blue IQ initiative, and SERA, the Southern Education and Research Alliance, a partnership between the University of Pretoria and the Council for Scientific and Industrial Research. The site for the proposed development forms part of the Agricultural Research Farm of the University of Pretoria and calls for a synergy between urban development, architecture, and the natural surrounding. The Naledi 3D Virtual Reality factory forms part of numerous companies involved in cutting edge technology which is to be associated with the development. In this computer age, which can be compared to the industrial era in terms of the revolutionisation of our daily lives, architecture has to respond. Buildings need to be designed to ensure the productive interaction between man, machine and the natural environment. Copyright 2003, University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. Please cite as follows: Bergh, FS 2003, Hyperlink : the Naledi 3D virtual reality factory, MArch(Prof) dissertation, University of Pretoria, Pretoria, viewed yymmdd < http://upetd.up.ac.za/thesis/available/etd-11242003-105302 / >
Dissertation (MArch (Prof))--University of Pretoria, 2005.
Architecture
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Andersson, Madelene. "3D-skrivarteknik, mode och framställning av exemplar för privat bruk inom upphovsrätten : En modernisering av upphovsrättslagstiftningen i takt med teknikens framfart." Thesis, Linköpings universitet, Filosofiska fakulteten, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-165368.

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Abstract Copyright is seen everywhere in the society. It is structured to accommodate several perspectives, namely, a balance between protecting the individual copyright owners’ rights and encouraging the creativity on both an individual and societal level. The copyright owner cannot be granted a redundant protection at the expense of the other interests. For this reason, a copy of someone else’s copyright protected work can be done as long as the copying is for private use. Copying is for this reason something that the copyright owner must endure, but in some cases the right to copy for private use has to be constrained. A potential future problem will be at the point when a private person can 3D print in their own home.     The rapid development regarding 3D printing makes the technology more developed and, in addition, an increased influence over the society. As for the fashion industry, the technology comes with advantages, but also some disadvantages. In some years, the 3D printer has been able to print jewelry, watches and shoes. Lately, the technology also can print fashion products with material such as leather and textiles. If the technology continues to develop like today there is a chance, or a risk, with private persons having access to 3D printers at a “printing house” or in their own home, similar to a traditional paper printer today. The possibilities with printing what ever a person want to print will be a threat against manufacturing companies and their retailers. The person can thus avoid purchasing the product on the market by producing his own by making a copy of someone else’s copyright protected work with a disclaimer that the copy is for private use. The technological development will materialize challenges that the legislator has to consider and respond to, especially on the copyright area. The day when a copy can be made as cheap and as fast as purchasing the product on the market, the principal rule regarding private copying must be limited. Otherwise, the manufacturing companies and their retailers will be threatened and there is a risk that they will be outcompeted. The conclusion can be drawn, that an extended private copying levy in combination with a protection through technical action and a requisite of a reasonable use in art. 5 Infosoc-directive and 12 § URL, can solve the problem with 3D-printers and copying for private use. Whether the problems with 3D printing and copyright will become a reality, or not, depends on the future development of the technology.
Sammanfattning Upphovsrätter återfinns överallt i samhället. Dess syfte är att skydda upphovsmannens ensamrätt, liksom att balansera intressen som att främja kreativiteten och åsiktsbildningen, samhällsintresset och konsumentintresset. Kopiering av ett upphovsrättsligt skyddat verk får upphovsmannen utstå dagligen. Förutsatt att kopian är avsedd för privat brukande är kopieringen tillåten. Anledningen till detta undantag är att lagstiftaren anser att ensamrätten inte får vara för stark. Problematiken beträffande privat kopiering kommer att aktualiseras den dag när 3D-skrivartekniken är så pass utvecklad att privatpersoner har en ”minifabrik” i sitt hem. Den dagen när detta inträffar kommer privatpersoner inte att behöva gå till affären för att inhandla en specifik produkt, utan kan istället tillverka den hemma med hjälp av en CAD-fil och en 3D-skrivare, ett förfarande som kan komma att bli förfärande för företagen och samhället som helhet. Den teknologiska utvecklingen beträffande 3D-skrivare går snabbt framåt och med tiden får skrivaren ett större inflytande i samhället. I samband med utvecklingen har skrivarens kapacitet ökat samtidigt som priset sjunker. I dagsläget är emellertid en avancerad 3D-skrivare dyr vilket medför att det är ovanligt för privatpersoner att ha tillgång till en sådan i sitt hem.   För modebranschen har 3D-skrivarens utveckling inneburit en hel del fördelar, men med tekniken kommer även nackdelar. 3D-skrivaren har under en längre tid kunnat framställa modeprodukter såsom smycken, klockor och skor. Utvecklingen har på senaste tiden gjort det möjligt att även framställa modeprodukter av exempelvis läder, textil och skinn. Förutsatt att tekniken fortsätter utvecklas i den snabba takt som sker i dagsläget finns det en chans eller en risk att gemene man kommer att ha tillgång till en 3D-skrivare via ett ”printing house” eller till och med att gemene man har tillgång till en egen 3D-skrivare i sitt hem, precis som de allra flesta har tillgång till en traditionell pappersskrivare idag. Möjligheten att kunna skriva ut den produkt som önskas kommer att hota tillverkningsföretag och dess återförsäljare. Utvecklingen kommer att aktualisera utmaningar som lagstiftaren måste beakta och bemöta, särskilt på det upphovsrättsliga området. En potentiell lösning på dessa utmaningar är ett utvidgat kassettersättningssystem för att på så sätt säkerställa att upphovsmannen får ersättning för sin skada, i kombination med ett skydd för tekniska åtgärder och ett nytt rekvisit om skälig användning i art. 5 Infosoc-direktivet och 12 § URL. Om problemen med 3D-skrivartekniken och upphovsrätten kommer att bli realiserade i framtiden beror på hur utvecklingen kommer att se ut, något som återstår att se.
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Oliveira, Almeida Carlos de. "Programmierbares 3D-Werkstückerkennungssystem für die sensorgeführte Roboterhandhabung /." Aachen : Shaker, 2007. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=015866267&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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Riedel, Mathias. "CAD orientierte Teach-In Simulation und Bewegungsoptimierung für beliebige Roboterbaureihen." Universitätsbibliothek Chemnitz, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200900856.

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Der Vortrag beschäftigt sich mit der Simulation von Handhabungs- Montage- und Fertigungsaufgaben mit Hilfe von einem bzw. mehreren miteinander zusammenarbeitender Industrieroboter. Es werden Möglichkeiten aufgezeigt, wie die Herangehensweise für den Aufbau einer solchen Simulation ist. Weiterhin wird auf das Thema der Glättung von Unstetigkeiten nach verschiedenen Verfahren und deren Auswirkung auf die Bahntrajektorie eingegangen.
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Faget, Xavier. "Application expérimentale de méthodes inverses avancées pour l'imagerie des propriétés électromagnétiques d'un matériau magnéto-diélectrique." Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0039/document.

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Cette thèse porte sur la caractérisation non destructive de structures 2D magnéto-diélectriques inhomogènes complexes. L’ensemble des étapes allant de l’expérience au traitement du problème inverse est traité. Dans un premier temps, un modèle direct reliant le champ diffusé aux propriétés électromagnétiques du matériau a été mis en place. Ce modèle requiert des calculs par éléments finis de la propagation de l’onde électromagnétique, en présence de l’objet observé lorsque celui-ci est positionné sur un support métallique. Une validation expérimentale a été réalisée via la mise en place d'un banc de mesure multi statique. Différentes étapes d'ajustements et d'étalonnages ont permis la réduction du bruit de mesure ainsi que des biais. L’inversion est traitée principalement par une approche linéaire, avec un choix attentif de la valeur des hyper paramètres qui y sont associés. Une fois les outils mis en place, six études ont été réalisées pour la validation de notre système d’imagerie 2D des propriétés électromagnétiques de matériaux magnéto-diélectriques inhomogènes. Cela comprend l’évaluation des incertitudes de mesure, de la résolution spatiale, la mesure de différents matériaux magnétiques et l’utilisation de différents supports à géométries variées. L’ensemble des résultats expérimentaux réalisés se place dans une hypothèse de géométrie 2D. C’est pourquoi, nous avons ensuite orienté nos travaux vers la recherche d’un design innovant permettant de faire évoluer le banc de mesure en un dispositif d’imagerie 3D. Dans cette perspective, une source secondaire vient se déplacer proche de la cible pour acquérir de l’information selon la troisième dimension
The subject of this thesis is the non-destructive characterization of complex inhomogeneous magneto-dielectric structures. Successively, the experimental developments, the modelling and the data treatments stages are addressed. A forward model that links the scattered field to the electromagnetic properties is established. This model requires some finite element computations in order to estimate the propagation of the electromagnetic wave in presence of the magneto-dielectric object which is glued on a metallic support. A multistatic bench has been designed and constructed in order to collect measured scattered fields. Several adjustments and calibration procedures have been carried out to reduce the measurement noise and biases. Next, the inverse problem has been dealt with, in order to retrieve the electromagnetic properties of the samples, from the measured scattered field. The inverse problem is mainly solved with a linear approach, with a careful selection of the hyperparameters. Once the system has been fine tuned, six studies have been realized to validate our 2D imaging system. The assessment of the measurement uncertainty, the evaluation of the spatial resolution, the characterization of various magnetics materials and the use of different supports with variable geometries have been performed. So far, all the developments were done under a 2D hypothesis. That is why, we have then focused our research on the design of a 3D innovative imaging setup. To this end, a secondary source moving close to the target has been added in order to gain information in the third direction. A numerical study has been performed to assess the expected performances of this new setup
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Wasseige, Jade Cecile de. "Healthcare meets tech : the impact of 3D printing for orthopedic immobilizer devices : an industry analysis." Master's thesis, 2020. http://hdl.handle.net/10400.14/29805.

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To immobilize or replace a limb, custom-made medical devices must be produced by the orthopedic industry, such as casts, orthoses and prostheses. While very little major progress has been made in this area, the development of new technologies makes it now possible to produce immobilization devices through 3D printing that are specific to the anatomical characteristics of patients. This dissertation aims to determine the advantages of 3D orthoses and external prostheses, their barriers and limitations, as well as the feasibility of implementing the technology on the Belgian market. In order to test the viability of the production of 3D printed immobilization devices as an alternative approach, six expert interviews were conducted. The interviewees focused on main stakeholders: orthopedic surgeons, orthotists, 3D manufacturers and regulators. The results subsequently provided viable indications of therapeutic effectiveness and benefits for the patient’s quality of life. The main barriers to adoption are the economic parameter as well as the maturity of the technology. However, technological advances, well-defined crosscollaboration, and an adapted business model combining a ‘SaaS’ and ‘end to end’ solution can overcome these barriers and ensure successful implementation. In conclusion, 3D printing technology in the orthopedic industry proves to have an achievable diffusion. If executed diligently, 3D printed orthoses and prostheses may become common devices.
Para imobilizar ou substituir um membro, os aparelhos médicos feitos sob medida devem ser produzidos pela indústria ortopédica, como moldes, ortóteses e próteses. Embora muito pouco progresso tenha ocorrido na área, o desenvolvimento de novas tecnologias possibilita a produção de aparelhos de imobilização através da impressão 3D, específicos às características anatómicas dos pacientes. Esta dissertação tem como objetivo determinar as vantagens das ortóteses 3D e próteses externas, barreiras e limitações, bem como a viabilidade de implementar a tecnologia no mercado belga. Com o propósito de testar a viabilidade da produção de aparelhos de imobilização impressos em 3D como uma abordagem alternativa, foram realizadas sete entrevistas com especialistas. Os intervenientes principais foram entrevistados: cirurgiões ortopédicos, ortopedistas, fabricantes 3D e reguladores. Os resultados subsequentemente proporcionaram indicações viáveis da eficácia terapêutica e dos benefícios para a qualidade de vida do paciente. As principais barreiras à adoção são a vertente económica e a maturidade da tecnologia. No entanto, os avanços tecnológicos, a colaboração cruzada bem definida e um modelo de negócio adaptado que combina uma solução 'SaaS' e ‘end to end’ pode superar as barreiras existentes e garantir uma implementação bemsucedida. Em conclusão, a tecnologia de impressão 3D na indústria ortopédica demonstra uma difusão viável. Se executadas diligentemente, ortóteses e próteses impressas em 3D podem se tornar aparelhos comuns.
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彭孟凱. "An Action Research of Using LEGO NXT 3D Simulator to Teach Programming." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/03481335691095172909.

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碩士
國立臺灣師範大學
資訊教育研究所
101
The purpose of the study is to improve the learning of students, investigate the implementation issues, and enhance the teaching professional of the researcher by using a 3D simulator of LEGO Mindstorms NXT module in teaching programming. We adopted an action research method. The researcher, who is a high school computer teacher, and two classes of high school students, a total of 84 students, participated in this study. The researcher designed several robot programming problems for students to solve by using the 3D simulator, which developed in a previous study and refined in this study. The experiment lasted for five weeks, with 2 hours per week, totaling 10 hours. The data collected and analyzed included: program implementation record of students, attitude questionnaire, achievement test, interview of students, and teaching journals of the teacher. The findings of this study were: The LEGO NXT 3D simulator is a feasible tool for learning programming, and it is good for promoting student interests. When using the simulator, it is necessary to balance teaching between the basic concepts and the ability of problem-solving, and to provide students enough time to work on the programming problems. Through the implementation records, the teacher was able to uncover students' learning process. Furthermore, the teacher should consider the hardware environment and time of executing the simulator, prepare more programming examples, and adjust the instruction procedures in accordance with the need of students.
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Marques, Bibi Sattar. "Social impact bonds : a viable solution to finance social projects? : case study : “aTTitude 3D : Educate, Teach and Integrate”." Master's thesis, 2017. http://hdl.handle.net/10400.14/23192.

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The aim of this dissertation is to analyze whether Social Impact Bonds are a viable instrument to finance the social project “aTTitude 3D – Educate, Teach and Integrate”. For this purpose, firstly, a literature review was carried out to obtain information regarding Social Impact Bonds, including background information, structure, and market analysis. Secondly, this information was used to conduct an analysis about the main strengths, opportunities, weaknesses, and threats (SOWT analysis) of Social Impact Bonds. The general assessment of this analysis suggested 3 major threats for the continuous development of Social Impact Bonds market: (1) Lack of existing capacity of service providers to scale up social services; (2) Government role, election cycles and change of willingness of government to support social project and/or SIB transaction; and (3) Short pool of investors due to financial risk. Finally, a Case Study was used to analyze the feasibility of a Social Impact Bond to finance a particular social project: “aTTitude 3D – Educate, Teach and Integrate” intervenes in the education area with the objective of reducing retention rates. For this purpose, a financial model was built representing the investment mechanism. The results of the model developed suggested that a Social Impact Bond is a viable instrument to fund and scale this specific project, according to the risk profile (i.e. return and impact) assumed in this thesis for the private investors. Despite this, as already noted from the SWOT analysis, the three major threats were analyzed regarding the sustainability and the practical implementation of a Social Impact Bond model for this specific Case Study.
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Books on the topic "3D tech"

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Murphy, Maggie. High-tech DIY projects with 3D printing. New York: PowerKids Press, 2015.

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J, Kalwick David, ed. Sams teach yourself 3D Studio Max 2 in 14 days. Indianapolis: Sams, 1998.

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Kalwick, David J. Sams Teach Yourself 3D Studio Max 3 in 24 Hours. Upper Saddle River: Pearson Education, 2003.

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Ormsby, Tim. Extending ArcView GIS: Teach yourself to use ArcView GIS extensions : network analyst, spatial analyst, 3D analyst : self-study workbook for ArcView GIS users. Redlands, Calif: ESRI Press, 1999.

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Incentive Publications by World Book (Firm) Staff. 3D Printing and Other Industrial Tech. World Book, Incorporated, 2019.

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Murphy, Maggie. High-Tech DIY Projects with 3D Printing. Rosen Publishing Group, 2014.

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Varadan, Vijay. Nanosensors, Biosensors, Info-Tech Sensors and 3D Systems 2017. SPIE, 2018.

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Kay, David C., and Doug Muder. Vrml & 3d on the Web for Dummies (For Dummies (Computer/Tech)). 2nd ed. John Wiley & Sons Inc (Computers), 1997.

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The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech. Apress, 2015.

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ANDRE. Fabrication Addtv L'Impress 3D/4D 2: De la Fabrication Additive a l'Impressioin 3D/4D 2 - Ameliorations des Tech Actuelles et Leurs Limit. ISTE Editions Ltd., 2018.

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Book chapters on the topic "3D tech"

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Horvath, Joan, Lyn Hoge, and Rich Cameron. "3D Printing." In Practical Fashion Tech, 161–72. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1662-0_9.

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Skartsaris, Ioannis, and Cinzia Piatti. "Altering Production Patterns in the Food Industry: 3D Food Printing." In Food Tech Transitions, 97–110. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21059-5_6.

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Bos, Freek P., Zeeshan Y. Ahmed, Rob J. M. Wolfs, and Theo A. M. Salet. "3D Printing Concrete with Reinforcement." In High Tech Concrete: Where Technology and Engineering Meet, 2484–93. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_283.

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Martens, Pascal, Maarten Mathot, Freek Bos, and Jeroen Coenders. "Optimising 3D Printed Concrete Structures Using Topology Optimisation." In High Tech Concrete: Where Technology and Engineering Meet, 301–9. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_37.

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van Wolfswinkel, Jan C., Wim van ‘t Land, Herke Stuit, Guido Bastiaens, Lucas Ter Hall, Wessel van Beerendonk, Theo Voogd, and Mustapha M. Attahiri. "Design Process of a 3D-Printed Concrete Water Taxi Stop." In High Tech Concrete: Where Technology and Engineering Meet, 2702–9. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_307.

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Wolfs, Rob J. M., Freek P. Bos, Emiel C. F. van Strien, and Theo A. M. Salet. "A Real-Time Height Measurement and Feedback System for 3D Concrete Printing." In High Tech Concrete: Where Technology and Engineering Meet, 2474–83. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_282.

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Goldstein, Yaron, Patrick Robinet, George-Alexander Kartsounis, Florendia-Fourli Kartsouni, Zoi Lentziou, Harris Georgiou, and Martin Rupp. "Virtual Prototyping: From Concept to 3D Design and Prototyping in Hours." In Transforming Clothing Production into a Demand-driven, Knowledge-based, High-tech Industry, 95–139. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-608-3_4.

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Mohamed, H., D. W. Bao, and R. Snooks. "Super Composite: Carbon Fibre Infused 3D Printed Tectonics." In Proceedings of the 2020 DigitalFUTURES, 297–308. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-4400-6_28.

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AbstractThis research posits an innovative process of embedding carbon fibre as the primary structure within large-scale polymer 3D printed intricate architectural forms. The design and technical implications of this research are explored and demonstrated through two proto-architectural projects, Cloud Affects and Unclear Cloud, developed by the RMIT Architecture Snooks Research Lab. These projects are designed through a tectonic approach that we describe as a super composite – an approach that creates a compression of tectonics through algorithmic self-organisation and advanced manufacturing. Framed within a critical view of the lineage of polymer 3D printing and high tech fibres in the field of architectural design, the research outlines the limitations of existing robotic processes employed in contemporary carbon fibre fabrication. In response, the paper proposes an approach we describe as Infused Fibre Reinforced Plastic (IFRP) as a novel fabrication method for intricate geometries. This method involves 3D printing of sacrificial formwork conduits within the skin of complex architectural forms that are infused with continuous carbon fibre structural elements. Through detailed observation and critical review of Cloud Affects and Unclear Cloud (Fig. 2), the paper assesses innovations and challenges of this research in areas including printing, detailing, structural analysis and FEA modelling. The paper notes how these techniques have been refined through the iterative design of the two projects, including the development of fibre distribution mapping to optimise the structural performance.
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Metzner, Maximilian, Dominik Reisinger, Jan-Niklas Ortmann, Lukas Grünhöfer, Andreas Handwerker, Andreas Blank, and Jörg Franke. "An Approach for Direct Offline Programming of High Precision Assembly Tasks on 3D Scans Using Tactile Control and Automatic Program Adaption." In Annals of Scientific Society for Assembly, Handling and Industrial Robotics 2021, 215–25. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-74032-0_18.

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AbstractThis contribution defines a methodology for the direct offline programming of robotic high-precision assembly tasks without the need for real-world teach-in, even for less-accurate lightweight robots. Using 3D scanning technologies, the relevant geometrical relations of the offline programming environment are adjusted to the real application. To bridge remaining accuracy gaps, tactile insertion algorithms are provided. As repetitive inaccuracy compensation through tactile search is considered wasteful, a method to automatically adapt the robot program to continuously increase precision over time, taking into account multiple influence sets is derived. The presented methodology is validated on a real-world use case from electronics production.
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Sarić, Rijad, Mevlid Halilović, Damir Bajramović, Gabriela Raducan, and Edhem Čustović. "Development of 3D Serious Game: Colorful Classroom to Effectively Teach Children Colors Letters and Numbers." In Lecture Notes in Networks and Systems, 248–63. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90055-7_19.

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Conference papers on the topic "3D tech"

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Smith, Ross T., Bruce H. Thomas, and Wayne Piekarski. "Tech Note: Digital Foam." In 2008 IEEE Symposium on 3D User Interfaces. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476588.

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Stodle, Daniel, Olga Troyanskaya, Kai Li, and Otto J. Anshus. "Tech-note: Device-free interaction spaces." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811203.

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El-Shimy, Dalia, Georgios Marentakis, and Jeremy R. Cooperstock. "Tech-note: Multimodal feedback in 3D target acquisition." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811212.

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Iaboni, Daniel, and Carolyn MacGregor. "Tech-note: Vtrail: Supporting trailblazing in virtual environments." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811209.

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Bourdakis, Vassilis. "Low Tech Approach to 3D Urban Modeling." In eCAADe 2008: Architecture "in computro" - Integrating methods and techniques. eCAADe, 2008. http://dx.doi.org/10.52842/conf.ecaade.2008.959.

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Keefe, Daniel F., Robert C. Zeleznik, and David H. Laidlaw. "Tech-note: Dynamic Dragging for Input of 3D Trajectories." In IEEE Symposium on 3D User Interfaces 2008. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476591.

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Ishigaki, Ryo, Samiul Basher, Hiroyuki Sasaki, Azusa Saito, Masato Makino, Ajit Khosla, Masaru Kawakami, Hidemitsu Furukawa, and Mai Kodama. "3D printing of foods." In Nano-, Bio-, Info-Tech Sensors and 3D Systems, edited by Vijay K. Varadan. SPIE, 2018. http://dx.doi.org/10.1117/12.2317863.

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Ni Ryan, Tao, P. McMahan, and Doug A. Bowman. "Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input." In IEEE Symposium on 3D User Interfaces 2008. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476592.

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Declec, Fabrice, Martin Hachety, and Pascal Guitton. "Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811200.

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Reckter, Holger, Christian Geiger, Jurgen Singer, and Stephan Streuber. "Tech-note: Iterative design and test of a multimodal experience." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811213.

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Reports on the topic "3D tech"

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Augustoni, Arnold L. 3rd Tech DeltaSphere-3000 Laser 3D Scene Digitizer infrared laser scanner hazard analysis. Office of Scientific and Technical Information (OSTI), February 2005. http://dx.doi.org/10.2172/920773.

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