Academic literature on the topic '3D tech'
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Journal articles on the topic "3D tech"
Kim, Yuri, Hyun-Jung Yun, Bum-Keun Kim, Hee-Don Choi, and Yun-Sang Choi. "3D Printing Technology : Food Tech Analysis." Resources Science Research 4, no. 1 (June 2022): 1–11. http://dx.doi.org/10.52346/rsr.2022.4.1.1.
Full textAli, Naiha. "WISE-Tech Design." Journal for Activist Science and Technology Education 11, no. 1 (May 10, 2020): 42–44. http://dx.doi.org/10.33137/jaste.v11i1.34262.
Full textEl-Hamarnah, Soliman. "WISE-Tech Design." Journal for Activist Science and Technology Education 11, no. 1 (May 10, 2020): 36–38. http://dx.doi.org/10.33137/jaste.v11i1.34259.
Full textLin, Zhengsong, Yuting Wang, Yang Song, Tao Huang, Feng Gan, and Xinyue Ye. "Research on Ecological Landscape Design and Healing Effect Based on 3D Roaming Technology." International Journal of Environmental Research and Public Health 19, no. 18 (September 10, 2022): 11406. http://dx.doi.org/10.3390/ijerph191811406.
Full textSun, Yang. "Optimization Analysis of Knowledge Label Personalized Dynamic Recommendation System Based on Artificial Intelligence Algorithm." Journal of Physics: Conference Series 2146, no. 1 (January 1, 2022): 012027. http://dx.doi.org/10.1088/1742-6596/2146/1/012027.
Full textMolorodov, Yuri I., and Efrem A. Sleptsov. "3D visualization technologies for virtual 3D reconstruction of the Earth's history." Geoinformatika, no. 4 (December 27, 2022): 20–27. http://dx.doi.org/10.47148/1609-364x-2022-4-20-27.
Full textSteimle, Alexander. "3D Micro-Printing: A new Era for Med-Tech Applications." Laser Technik Journal 15, no. 1 (January 2018): 32–34. http://dx.doi.org/10.1002/latj.201800003.
Full textTummala, Rao. "3D Glass and Silicon Interposers with TPV vs. 3D ICs with TSV." Additional Conferences (Device Packaging, HiTEC, HiTEN, and CICMT) 2012, DPC (January 1, 2012): 000757–90. http://dx.doi.org/10.4071/2012dpc-tp11.
Full textCourtland, Rachel. "3D X-ray tech for easy reverse engineering of ICs [News]." IEEE Spectrum 54, no. 5 (May 2017): 11–12. http://dx.doi.org/10.1109/mspec.2017.7906884.
Full textKang, C. L., Y. Cheng, F. Wang, M. M. Zong, J. Luo, and J. Y. Lei. "THE APPLICATION OF UAV OBLIQUE PHOTOGRAMMETRY IN SMART TOURISM: A CASE STUDY OF LONGJI TERRACED SCENIC SPOT IN GUANGXI PROVINCE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3/W10 (February 7, 2020): 575–80. http://dx.doi.org/10.5194/isprs-archives-xlii-3-w10-575-2020.
Full textDissertations / Theses on the topic "3D tech"
Bergh, Frans Stephanus. "Hyperlink : the Naledi 3D virtual reality factory." Diss., University of Pretoria, 2003. http://hdl.handle.net/2263/29739.
Full textDissertation (MArch (Prof))--University of Pretoria, 2005.
Architecture
unrestricted
Andersson, Madelene. "3D-skrivarteknik, mode och framställning av exemplar för privat bruk inom upphovsrätten : En modernisering av upphovsrättslagstiftningen i takt med teknikens framfart." Thesis, Linköpings universitet, Filosofiska fakulteten, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-165368.
Full textSammanfattning Upphovsrätter återfinns överallt i samhället. Dess syfte är att skydda upphovsmannens ensamrätt, liksom att balansera intressen som att främja kreativiteten och åsiktsbildningen, samhällsintresset och konsumentintresset. Kopiering av ett upphovsrättsligt skyddat verk får upphovsmannen utstå dagligen. Förutsatt att kopian är avsedd för privat brukande är kopieringen tillåten. Anledningen till detta undantag är att lagstiftaren anser att ensamrätten inte får vara för stark. Problematiken beträffande privat kopiering kommer att aktualiseras den dag när 3D-skrivartekniken är så pass utvecklad att privatpersoner har en ”minifabrik” i sitt hem. Den dagen när detta inträffar kommer privatpersoner inte att behöva gå till affären för att inhandla en specifik produkt, utan kan istället tillverka den hemma med hjälp av en CAD-fil och en 3D-skrivare, ett förfarande som kan komma att bli förfärande för företagen och samhället som helhet. Den teknologiska utvecklingen beträffande 3D-skrivare går snabbt framåt och med tiden får skrivaren ett större inflytande i samhället. I samband med utvecklingen har skrivarens kapacitet ökat samtidigt som priset sjunker. I dagsläget är emellertid en avancerad 3D-skrivare dyr vilket medför att det är ovanligt för privatpersoner att ha tillgång till en sådan i sitt hem. För modebranschen har 3D-skrivarens utveckling inneburit en hel del fördelar, men med tekniken kommer även nackdelar. 3D-skrivaren har under en längre tid kunnat framställa modeprodukter såsom smycken, klockor och skor. Utvecklingen har på senaste tiden gjort det möjligt att även framställa modeprodukter av exempelvis läder, textil och skinn. Förutsatt att tekniken fortsätter utvecklas i den snabba takt som sker i dagsläget finns det en chans eller en risk att gemene man kommer att ha tillgång till en 3D-skrivare via ett ”printing house” eller till och med att gemene man har tillgång till en egen 3D-skrivare i sitt hem, precis som de allra flesta har tillgång till en traditionell pappersskrivare idag. Möjligheten att kunna skriva ut den produkt som önskas kommer att hota tillverkningsföretag och dess återförsäljare. Utvecklingen kommer att aktualisera utmaningar som lagstiftaren måste beakta och bemöta, särskilt på det upphovsrättsliga området. En potentiell lösning på dessa utmaningar är ett utvidgat kassettersättningssystem för att på så sätt säkerställa att upphovsmannen får ersättning för sin skada, i kombination med ett skydd för tekniska åtgärder och ett nytt rekvisit om skälig användning i art. 5 Infosoc-direktivet och 12 § URL. Om problemen med 3D-skrivartekniken och upphovsrätten kommer att bli realiserade i framtiden beror på hur utvecklingen kommer att se ut, något som återstår att se.
Oliveira, Almeida Carlos de. "Programmierbares 3D-Werkstückerkennungssystem für die sensorgeführte Roboterhandhabung /." Aachen : Shaker, 2007. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=015866267&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textRiedel, Mathias. "CAD orientierte Teach-In Simulation und Bewegungsoptimierung für beliebige Roboterbaureihen." Universitätsbibliothek Chemnitz, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200900856.
Full textFaget, Xavier. "Application expérimentale de méthodes inverses avancées pour l'imagerie des propriétés électromagnétiques d'un matériau magnéto-diélectrique." Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0039/document.
Full textThe subject of this thesis is the non-destructive characterization of complex inhomogeneous magneto-dielectric structures. Successively, the experimental developments, the modelling and the data treatments stages are addressed. A forward model that links the scattered field to the electromagnetic properties is established. This model requires some finite element computations in order to estimate the propagation of the electromagnetic wave in presence of the magneto-dielectric object which is glued on a metallic support. A multistatic bench has been designed and constructed in order to collect measured scattered fields. Several adjustments and calibration procedures have been carried out to reduce the measurement noise and biases. Next, the inverse problem has been dealt with, in order to retrieve the electromagnetic properties of the samples, from the measured scattered field. The inverse problem is mainly solved with a linear approach, with a careful selection of the hyperparameters. Once the system has been fine tuned, six studies have been realized to validate our 2D imaging system. The assessment of the measurement uncertainty, the evaluation of the spatial resolution, the characterization of various magnetics materials and the use of different supports with variable geometries have been performed. So far, all the developments were done under a 2D hypothesis. That is why, we have then focused our research on the design of a 3D innovative imaging setup. To this end, a secondary source moving close to the target has been added in order to gain information in the third direction. A numerical study has been performed to assess the expected performances of this new setup
Wasseige, Jade Cecile de. "Healthcare meets tech : the impact of 3D printing for orthopedic immobilizer devices : an industry analysis." Master's thesis, 2020. http://hdl.handle.net/10400.14/29805.
Full textPara imobilizar ou substituir um membro, os aparelhos médicos feitos sob medida devem ser produzidos pela indústria ortopédica, como moldes, ortóteses e próteses. Embora muito pouco progresso tenha ocorrido na área, o desenvolvimento de novas tecnologias possibilita a produção de aparelhos de imobilização através da impressão 3D, específicos às características anatómicas dos pacientes. Esta dissertação tem como objetivo determinar as vantagens das ortóteses 3D e próteses externas, barreiras e limitações, bem como a viabilidade de implementar a tecnologia no mercado belga. Com o propósito de testar a viabilidade da produção de aparelhos de imobilização impressos em 3D como uma abordagem alternativa, foram realizadas sete entrevistas com especialistas. Os intervenientes principais foram entrevistados: cirurgiões ortopédicos, ortopedistas, fabricantes 3D e reguladores. Os resultados subsequentemente proporcionaram indicações viáveis da eficácia terapêutica e dos benefícios para a qualidade de vida do paciente. As principais barreiras à adoção são a vertente económica e a maturidade da tecnologia. No entanto, os avanços tecnológicos, a colaboração cruzada bem definida e um modelo de negócio adaptado que combina uma solução 'SaaS' e ‘end to end’ pode superar as barreiras existentes e garantir uma implementação bemsucedida. Em conclusão, a tecnologia de impressão 3D na indústria ortopédica demonstra uma difusão viável. Se executadas diligentemente, ortóteses e próteses impressas em 3D podem se tornar aparelhos comuns.
彭孟凱. "An Action Research of Using LEGO NXT 3D Simulator to Teach Programming." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/03481335691095172909.
Full text國立臺灣師範大學
資訊教育研究所
101
The purpose of the study is to improve the learning of students, investigate the implementation issues, and enhance the teaching professional of the researcher by using a 3D simulator of LEGO Mindstorms NXT module in teaching programming. We adopted an action research method. The researcher, who is a high school computer teacher, and two classes of high school students, a total of 84 students, participated in this study. The researcher designed several robot programming problems for students to solve by using the 3D simulator, which developed in a previous study and refined in this study. The experiment lasted for five weeks, with 2 hours per week, totaling 10 hours. The data collected and analyzed included: program implementation record of students, attitude questionnaire, achievement test, interview of students, and teaching journals of the teacher. The findings of this study were: The LEGO NXT 3D simulator is a feasible tool for learning programming, and it is good for promoting student interests. When using the simulator, it is necessary to balance teaching between the basic concepts and the ability of problem-solving, and to provide students enough time to work on the programming problems. Through the implementation records, the teacher was able to uncover students' learning process. Furthermore, the teacher should consider the hardware environment and time of executing the simulator, prepare more programming examples, and adjust the instruction procedures in accordance with the need of students.
Marques, Bibi Sattar. "Social impact bonds : a viable solution to finance social projects? : case study : “aTTitude 3D : Educate, Teach and Integrate”." Master's thesis, 2017. http://hdl.handle.net/10400.14/23192.
Full textBooks on the topic "3D tech"
Murphy, Maggie. High-tech DIY projects with 3D printing. New York: PowerKids Press, 2015.
Find full textJ, Kalwick David, ed. Sams teach yourself 3D Studio Max 2 in 14 days. Indianapolis: Sams, 1998.
Find full textKalwick, David J. Sams Teach Yourself 3D Studio Max 3 in 24 Hours. Upper Saddle River: Pearson Education, 2003.
Find full textOrmsby, Tim. Extending ArcView GIS: Teach yourself to use ArcView GIS extensions : network analyst, spatial analyst, 3D analyst : self-study workbook for ArcView GIS users. Redlands, Calif: ESRI Press, 1999.
Find full textIncentive Publications by World Book (Firm) Staff. 3D Printing and Other Industrial Tech. World Book, Incorporated, 2019.
Find full textMurphy, Maggie. High-Tech DIY Projects with 3D Printing. Rosen Publishing Group, 2014.
Find full textVaradan, Vijay. Nanosensors, Biosensors, Info-Tech Sensors and 3D Systems 2017. SPIE, 2018.
Find full textKay, David C., and Doug Muder. Vrml & 3d on the Web for Dummies (For Dummies (Computer/Tech)). 2nd ed. John Wiley & Sons Inc (Computers), 1997.
Find full textThe New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech. Apress, 2015.
Find full textANDRE. Fabrication Addtv L'Impress 3D/4D 2: De la Fabrication Additive a l'Impressioin 3D/4D 2 - Ameliorations des Tech Actuelles et Leurs Limit. ISTE Editions Ltd., 2018.
Find full textBook chapters on the topic "3D tech"
Horvath, Joan, Lyn Hoge, and Rich Cameron. "3D Printing." In Practical Fashion Tech, 161–72. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-1662-0_9.
Full textSkartsaris, Ioannis, and Cinzia Piatti. "Altering Production Patterns in the Food Industry: 3D Food Printing." In Food Tech Transitions, 97–110. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21059-5_6.
Full textBos, Freek P., Zeeshan Y. Ahmed, Rob J. M. Wolfs, and Theo A. M. Salet. "3D Printing Concrete with Reinforcement." In High Tech Concrete: Where Technology and Engineering Meet, 2484–93. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_283.
Full textMartens, Pascal, Maarten Mathot, Freek Bos, and Jeroen Coenders. "Optimising 3D Printed Concrete Structures Using Topology Optimisation." In High Tech Concrete: Where Technology and Engineering Meet, 301–9. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_37.
Full textvan Wolfswinkel, Jan C., Wim van ‘t Land, Herke Stuit, Guido Bastiaens, Lucas Ter Hall, Wessel van Beerendonk, Theo Voogd, and Mustapha M. Attahiri. "Design Process of a 3D-Printed Concrete Water Taxi Stop." In High Tech Concrete: Where Technology and Engineering Meet, 2702–9. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_307.
Full textWolfs, Rob J. M., Freek P. Bos, Emiel C. F. van Strien, and Theo A. M. Salet. "A Real-Time Height Measurement and Feedback System for 3D Concrete Printing." In High Tech Concrete: Where Technology and Engineering Meet, 2474–83. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_282.
Full textGoldstein, Yaron, Patrick Robinet, George-Alexander Kartsounis, Florendia-Fourli Kartsouni, Zoi Lentziou, Harris Georgiou, and Martin Rupp. "Virtual Prototyping: From Concept to 3D Design and Prototyping in Hours." In Transforming Clothing Production into a Demand-driven, Knowledge-based, High-tech Industry, 95–139. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-608-3_4.
Full textMohamed, H., D. W. Bao, and R. Snooks. "Super Composite: Carbon Fibre Infused 3D Printed Tectonics." In Proceedings of the 2020 DigitalFUTURES, 297–308. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-4400-6_28.
Full textMetzner, Maximilian, Dominik Reisinger, Jan-Niklas Ortmann, Lukas Grünhöfer, Andreas Handwerker, Andreas Blank, and Jörg Franke. "An Approach for Direct Offline Programming of High Precision Assembly Tasks on 3D Scans Using Tactile Control and Automatic Program Adaption." In Annals of Scientific Society for Assembly, Handling and Industrial Robotics 2021, 215–25. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-74032-0_18.
Full textSarić, Rijad, Mevlid Halilović, Damir Bajramović, Gabriela Raducan, and Edhem Čustović. "Development of 3D Serious Game: Colorful Classroom to Effectively Teach Children Colors Letters and Numbers." In Lecture Notes in Networks and Systems, 248–63. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90055-7_19.
Full textConference papers on the topic "3D tech"
Smith, Ross T., Bruce H. Thomas, and Wayne Piekarski. "Tech Note: Digital Foam." In 2008 IEEE Symposium on 3D User Interfaces. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476588.
Full textStodle, Daniel, Olga Troyanskaya, Kai Li, and Otto J. Anshus. "Tech-note: Device-free interaction spaces." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811203.
Full textEl-Shimy, Dalia, Georgios Marentakis, and Jeremy R. Cooperstock. "Tech-note: Multimodal feedback in 3D target acquisition." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811212.
Full textIaboni, Daniel, and Carolyn MacGregor. "Tech-note: Vtrail: Supporting trailblazing in virtual environments." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811209.
Full textBourdakis, Vassilis. "Low Tech Approach to 3D Urban Modeling." In eCAADe 2008: Architecture "in computro" - Integrating methods and techniques. eCAADe, 2008. http://dx.doi.org/10.52842/conf.ecaade.2008.959.
Full textKeefe, Daniel F., Robert C. Zeleznik, and David H. Laidlaw. "Tech-note: Dynamic Dragging for Input of 3D Trajectories." In IEEE Symposium on 3D User Interfaces 2008. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476591.
Full textIshigaki, Ryo, Samiul Basher, Hiroyuki Sasaki, Azusa Saito, Masato Makino, Ajit Khosla, Masaru Kawakami, Hidemitsu Furukawa, and Mai Kodama. "3D printing of foods." In Nano-, Bio-, Info-Tech Sensors and 3D Systems, edited by Vijay K. Varadan. SPIE, 2018. http://dx.doi.org/10.1117/12.2317863.
Full textNi Ryan, Tao, P. McMahan, and Doug A. Bowman. "Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input." In IEEE Symposium on 3D User Interfaces 2008. IEEE, 2008. http://dx.doi.org/10.1109/3dui.2008.4476592.
Full textDeclec, Fabrice, Martin Hachety, and Pascal Guitton. "Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811200.
Full textReckter, Holger, Christian Geiger, Jurgen Singer, and Stephan Streuber. "Tech-note: Iterative design and test of a multimodal experience." In 2009 IEEE Symposium on 3D User Interfaces. IEEE, 2009. http://dx.doi.org/10.1109/3dui.2009.4811213.
Full textReports on the topic "3D tech"
Augustoni, Arnold L. 3rd Tech DeltaSphere-3000 Laser 3D Scene Digitizer infrared laser scanner hazard analysis. Office of Scientific and Technical Information (OSTI), February 2005. http://dx.doi.org/10.2172/920773.
Full text