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1

Ruff, Thomas. Thomas Ruff: [andere Porträts + 3D. Ostfildern: Cantz, 1995.

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2

Ablan, Dan. Digital Photography for 3D Imaging and Animation. New York: John Wiley & Sons, Ltd., 2007.

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3

Châu, Chân. Thăng Long Hà Nội qua công nghệ 3D =: Thang Long-Hanoi in 3D. Hà Nội?]: Chân Châu, 2010.

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4

3D and animated lenticular photography: Between Utopia and entertainment. Berlin: Walter De Gruyter GmbH, 2015.

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5

Hanson, Dian. The Big Butt Book 3D: The anaglyph age of bumptious bottoms. Köln: TASCHEN, 2014.

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6

Magic 3D: Discover the revolutionary world of photographic free-viewing. London: Stanley Paul, 1995.

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7

Photoshop wan mei 3D yan yi. Beijing: Qing hua da xue chu ban she, 2011.

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8

Materials & lighting: Release 3 and4. New York: Delmar Publishers, 1995.

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9

Dobbins, Patria. 3D rendering in computer graphics. Delhi: White Word Publications, 2012.

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10

Süveg, Ildikó. Reconstruction of 3D building models from aerial images and maps. Delft: Netherlands Geodetic Commission, 2003.

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11

Ross, Miriam. 3D cinema: Optical illusions and tactile experiences. Houndmills, Basingstoke: Palgrave Macmillan, 2015.

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12

Lin, Norman. Advanced Linux 3D graphics programming. Plano, Tex: Wordware Pub., 2001.

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13

Reuth, Ralf Georg. Das Gesicht der Diktatur: Das Dritte Reich in 3D-Photos. München: Pendo, 2011.

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14

Cahen, Olivier. L' image en relief: De la photographie stéréoscopique à la vidéo 3D. Paris: Masson, 1990.

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15

3D game programming all in one. 2nd ed. Boston, MA: Thomson/Course Technology, 2007.

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16

3D game programming all in one. Boston, MA: Thomson/Course Technology, 2004.

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17

Bousquet, Michele. Materials & lighting: Release 3 and 4. New York: Delmar Publishers, 1995.

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18

Press, Voyageur. London in 3D: A look back in time : with built-in stereoscope viewer, your glasses to the past! Minneapolis, MN: Voyageur Press, 2009.

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19

Zone, Ray, Michael D. Smith, Bill Hogan, and Peter Ludé. 3D cinema and television technology: The first 100 years. White Plains, N.Y: Society of Motion Picture and Television Engineers (SMPTE), 2011.

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20

Zone, Ray, Michael D. Smith, Bill Hogan, and Peter Ludé. 3D cinema and television technology: The first 100 years. White Plains, N.Y: Society of Motion Picture and Television Engineers (SMPTE), 2011.

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21

Press, Voyageur. New York City in 3D: A look back in time : with built-in stereoscope viewer, your glasses to the past! Minneapolis, MN: Voyageur Press, 2009.

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22

Roberts, Steve. Character animation in 3D: Use traditional drawing techniques to produce stunning CGI animation. Oxford: Focal, 2004.

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23

P'oto'osyap tijain sŭtʼail buk: 6 Types 20 Styles : kwanggo, ritʼŏchʼing, tijitʼŏl, pʼeimchʼing, mosŏn kŭraepʼik, 3D, UI. Sŏul-si: Hanbit Midiŏ, 2013.

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24

Press, Voyageur. Native Americans & the Wild West in 3D: A look back in time : with built-in stereoscope viewer-- your glasses to the past! Minneapolis, MN: Voyageur Press, 2009.

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25

Hildebrand, Axel. Von der Photographie zum 3D-Modell. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-642-60523-9.

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26

Photoshop CC ying xiang she ji zhi: Zhe yang yong jiu hui de 14 ge xiu tu he cheng, ren wu qu bei, lü jing te xiao, 3D lie yin guan jian ji qiao. Xinbei Shi: Bo shuo wen hua gu fen you xian gong si, 2014.

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27

Bousquet, Michele. Morphing & animation: Release 3 and 4. New York: Delmar Publishers, 1995.

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28

Zawieska, Dorota. Wieloobrazowe dopasowanie zdjęć bliskiego zasięgu do automatycznej rekonstrukcji fotorealistycznych modeli 3D: Multi-image matching of close range photographs for photorealistic 3D models reconstruction. Warszawa: Oficyna Wydawnicza Politechniki Warszawskiej, 2013.

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29

Bousquet, Michele. Glass & reflection: Release 3 and 4. New York: Delmar Publishers, 1995.

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30

Przybilla, Heinz-Jürgen. Modellieren und visualisieren auf Basis geodätisch-photogrammetrischer Messungen: Von der Strichzeichnung über das 3D-Modell zur Darstellung im Internet : Ausgesuchte überarbeitete Vortäge des Jahresseminars "Photogrammetrie/Ingenieurvermessung" des Bildungswerkes VDV am 8. Mai 1998 in Essen. Wiesbaden: Verlag Chmielorz, 1999.

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31

Johnstone, Tom. Magic 3D. Hutchinson, 1995.

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32

Johnstone, Tom. Magic 3D. Hutchinson, 1995.

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33

Hanson, Dian. Big Book of Pussy 3D. TASCHEN, 2015.

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34

3d Deluxe Bigger And Better. Seven Footer Press, 2011.

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35

Digital Photography for 3D Imaging and Animation. Sybex, 2007.

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36

Block, Bruce, and Philip McNally. 3D Storytelling: How Stereoscopic 3D Works and How to Use It. Taylor & Francis Group, 2013.

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37

3D Photoshop for Creative Professionals: Interactive Guide for Creating 3D Art. Taylor & Francis Group, 2015.

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38

Digital Mayhem 3D Landscape Techniques. Elsevier Science, 2013.

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39

(Editor), Suzanne Lloyd, and Robert Wagner (Introduction), eds. Harold Lloyd's Hollywood Nudes in 3D! Black Dog & Leventhal Publishers, 2004.

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40

Bossert, Daivd. 3D Disneyland: Like You've Never Seen It Before. Old Mill Press, The, 2020.

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41

Bossert, David. 3D Disneyland: Like You've Never Seen It Before. Old Mill Press, The, 2020.

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42

Shakiryanova, Yuliya, Sergey Leonov, and Daniil Korabelnikov. 3D-modeling in forensic medicine: a tutorial. Moscow Medical - Social Institute named after Friedrich Haass, 2019. http://dx.doi.org/10.35571/mmsi.2019.1.001.

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The tutorial provides an overview of the main methods of creating three-dimensional (3D) models of objects and their applications. A step-by-step algorithm for creating virtual copies of objects based on digital photos and video frames using modern computer programs "AgisoftPhotoscan" and "ContextCapture" is described. Details of the necessary conditions for obtaining high-quality digital photos and models, especially the process of photography, the requirements for the resulting digital photos. Recommendations are given for obtaining digital photographs suitable for creating three-dimensional models in various fields of research. The theoretical foundations of the method of creating three-dimensional models using digital photographs are described in detail, the basic concepts used in three-dimensional modeling are defined. The areas of application of three-dimensional models in forensic medicine, as well as problems that can be solved with the help of the created models are determined. Established criteria, which may affect the accuracy of the models, the reproduction of the qualitative and quantitative characteristics of the research object. Illustrative examples from their own practice.
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43

3D estereogramas: Una experiencia visual en tercera dimensión. México, D.F: Editores Noriega, 1994.

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44

Hedgecoe, John. Working Camera: Worlds 1st 3D Guide. Random House Value Publishing, 1986.

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45

3D Photoshop: Imagine, model, create. 2013.

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46

Gettysburg In 3d A Look Back In Time. Voyageur Press (MN), 2009.

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47

Washington Dc In 3d A Look Back In Time. Voyageur Press (MN), 2009.

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48

Evans, Duncan. Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet. CRC Press LLC, 2014.

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49

Evans, Duncan. Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet. CRC Press LLC, 2014.

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50

Evans, Duncan. Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet. CRC Press LLC, 2014.

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