Academic literature on the topic '3D IMMERSIVE TOOL'
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Journal articles on the topic "3D IMMERSIVE TOOL"
Medeiros, Daniel, Felipe Carvalho, Lucas Teixeira, Priscilla Braz, Alberto Raposo, and Ismael Santos. "Proposal and evaluation of a tablet-based tool for 3D virtual environments." Journal on Interactive Systems 4, no. 2 (January 29, 2014): 1. http://dx.doi.org/10.5753/jis.2013.633.
Full textAvola, Danilo, Luigi Cinque, and Daniele Pannone. "Design of a 3D Platform for Immersive Neurocognitive Rehabilitation." Information 11, no. 3 (February 28, 2020): 134. http://dx.doi.org/10.3390/info11030134.
Full textSadeghi, Amir H., Wouter Bakhuis, Frank Van Schaagen, Frans B. S. Oei, Jos A. Bekkers, Alexander P. W. M. Maat, Edris A. F. Mahtab, Ad J. J. C. Bogers, and Yannick J. H. J. Taverne. "Immersive 3D virtual reality imaging in planning minimally invasive and complex adult cardiac surgery." European Heart Journal - Digital Health 1, no. 1 (November 1, 2020): 62–70. http://dx.doi.org/10.1093/ehjdh/ztaa011.
Full textPapadopoulou, A., D. Kontos, and A. Georgopoulos. "DEVELOPING A VR TOOL FOR 3D ARCHITECTURAL MEASUREMENTS." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (February 25, 2022): 421–27. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-421-2022.
Full textByrd, B., M. Warren, J. Fenwick, and P. Bridge. "Development of a novel 3D immersive visualisation tool for manual image matching." Journal of Radiotherapy in Practice 18, no. 4 (May 2, 2019): 318–22. http://dx.doi.org/10.1017/s1460396919000219.
Full textAstaneh Asl, Bita, and Carrie Sturts Dossick. "Immersive VR versus BIM for AEC Team Collaboration in Remote 3D Coordination Processes." Buildings 12, no. 10 (September 27, 2022): 1548. http://dx.doi.org/10.3390/buildings12101548.
Full textLi, Yuxuan, Hua Luo, and Yiren Zhou. "Design and Implementation of Virtual Campus Roaming System Based on Unity3d." Journal of Physics: Conference Series 2173, no. 1 (January 1, 2022): 012038. http://dx.doi.org/10.1088/1742-6596/2173/1/012038.
Full textGuindy, Mary, Attila Barsi, Peter A. Kara, Vamsi K. Adhikarla, Tibor Balogh, and Aniko Simon. "Camera Animation for Immersive Light Field Imaging." Electronics 11, no. 17 (August 27, 2022): 2689. http://dx.doi.org/10.3390/electronics11172689.
Full textLütjens, Mona, Thomas Kersten, Boris Dorschel, and Felix Tschirschwitz. "Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data." Multimodal Technologies and Interaction 3, no. 1 (February 20, 2019): 9. http://dx.doi.org/10.3390/mti3010009.
Full textShojaei, Alireza, Saeed Rokooei, Amirsaman Mahdavian, Lee Carson, and George Ford. "Using immersive video technology for construction management content delivery: a pilot study." Journal of Information Technology in Construction 26 (November 4, 2021): 886–901. http://dx.doi.org/10.36680/j.itcon.2021.047.
Full textDissertations / Theses on the topic "3D IMMERSIVE TOOL"
Bridge, Pete. "The development and evaluation of a novel 3D radiotherapy immersive outlining tool." Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/123511/1/Peter%20Bridge%20Thesis.pdf.
Full textGUARNERA, LUCA. "Discovering Fingerprints for Deepfake Detection and Multimedia-Enhanced Forensic Investigations." Doctoral thesis, Università degli studi di Catania, 2021. http://hdl.handle.net/20.500.11769/539620.
Full textKemp, Jeremy William. "Introducing an avatar acceptance model: Student intention to use 3D immersive learning tools in an online learning classroom." FIELDING GRADUATE UNIVERSITY, 2012. http://pqdtopen.proquest.com/#viewpdf?dispub=3452838.
Full text(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization." Thesis, 2020.
Find full textBook chapters on the topic "3D IMMERSIVE TOOL"
Kumar, Abhishek. "Tools for Architectural Visualization." In Immersive 3D Design Visualization, 7–15. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_2.
Full textFachada, Sarah, Daniele Bonatto, Mehrdad Teratani, and Gauthier Lafruit. "View Synthesis Tool for VR Immersive Video." In Computer Game Development [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102382.
Full textAaltola, Kirsi Maria. "New Technologies Shaping Learning?" In Cognitive and Affective Perspectives on Immersive Technology in Education, 195–214. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3250-8.ch010.
Full textUhl, Jean François, Vincent Delmas, Rodolphe Burgade, Guillermo Daniel Prat, Barbara Constanza Lorea, Camillo Ruiz, and Joaquim Armando Jorge. "Tridimensional Vectorial Modeling of the Human Body From Anatomical Slices." In Technological Adoption and Trends in Health Sciences Teaching, Learning, and Practice, 26–48. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8871-0.ch002.
Full textGorini, Alessandra, Andrea Gaggioli, and Giuseppe Riva. "Virtual Reality as an Experiential Tool." In Ubiquitous Health and Medical Informatics, 532–51. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-777-0.ch025.
Full textNikolaos, Pellas. "Towards a Beneficial Formalization of Cyber Entities’ Interactions during the E-Learning Process in the Virtual World of “Second Life”." In Advances in Civil and Industrial Engineering, 278–314. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2098-8.ch014.
Full textMather, Lisa Ward, and Pamela Robinson. "Civic Crafting in Urban Planning Public Consultation." In Smart Cities and Smart Spaces, 1052–70. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7030-1.ch048.
Full textTarver, Emily. "Virtual Simulation." In Emerging Advancements for Virtual and Augmented Reality in Healthcare, 65–81. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8371-5.ch005.
Full textWard Mather, Lisa, and Pamela Robinson. "Durable Civic Technology." In Research Anthology on Citizen Engagement and Activism for Social Change, 608–30. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3706-3.ch032.
Full textWard Mather, Lisa, and Pamela Robinson. "Durable Civic Technology." In Citizen-Responsive Urban E-Planning, 252–81. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-4018-3.ch010.
Full textConference papers on the topic "3D IMMERSIVE TOOL"
Beltran, Fernando, David White, and Jing Geng. "Aroaro - A Tool for Distributed Immersive Mixed Reality Visualization." In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2022. http://dx.doi.org/10.1109/vrw55335.2022.00337.
Full textCassola, Fernando, Manuel Pinto, Daniel Mendes, Leonel Morgado, Antonio Coelho, and Hugo Paredes. "A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00014.
Full textThompson, D., A. Banerjee, P. Banerjee, T. DeFanti, and S. Retterer. "Functional Specifications for Tele-Immersive Product Evaluation." In ASME 1999 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/imece1999-0159.
Full textBasu, Aryabrata. "STAG: A Tool for realtime Replay and Analysis of Spatial Trajectory and Gaze Information captured in Immersive Environments." In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2022. http://dx.doi.org/10.1109/vrw55335.2022.00016.
Full textM.J., Tan, A. H. Omar, and Dayang Tiawa Awang Hamid. "3D IMMERSIVE ENVIRONMENT AS A PSYCHOLOGICAL TRAINING TOOL TO ENHANCE SELF-CONFIDENCE AND INDUCED ANXIETY FOR VOLLEYBALL ATHLETES." In Movement, Health and Exercise 2014 Conference. Universiti Malaysia Pahang, 2014. http://dx.doi.org/10.15282/mohe.2014.ses.032.
Full textNazare, Anakarina, Alin Moldoveanu, Florica Moldoveanu, Alexandru Gradinaru, Maria anca Balutoiu, and Victor Asavei. "RAPID MODELLING TECHNIQUES FOR 3D RECONSTRUCTION OF HISTORICAL BUILDINGS, FOR IMMERSIVE VIRTUAL ENVIRONMENTS." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-240.
Full textJi, Yuxing, Mingze Gao, and Yu Sun. "LabBuddy: A Game-based Interactive and Immersive Educational Platform for Physics Lab Learning using Artificial Intelligence and 3D Game Engine." In 8th International Conference on Artificial Intelligence and Applications (AI 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121814.
Full textPeng, Xiaobo, and Blesson Isaac. "Development of Virtual Sculpting System With Haptics in PowerWall 3-D Virtual Environment." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-89452.
Full textGuidi, Gabriele, and Laura Loredana Micoli. "A Semi-Automatic Modeling System for Quick Generation of Large Virtual Reality Models." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5512.
Full textWendrich, Robert E., Kris-Howard Chambers, Wadee Al-Halabi, Eric J. Seibel, Olaf Grevenstuk, David Ullman, and Hunter G. Hoffman. "Hybrid Design Tools in a Social Virtual Reality Using Networked Oculus Rift: A Feasibility Study in Remote Real-Time Interaction." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59956.
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