Academic literature on the topic '3D graphics'
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Journal articles on the topic "3D graphics"
Iskierka, Sławomir. "Tworzenie aplikacji interaktywnych w wybranych środowiskach 3D." Dydaktyka Informatyki 15 (2020): 141–50. http://dx.doi.org/10.15584/di.2020.15.10.
Full textZhang, Yong, Jun Fang Ni, and Peng Liu. "Research on 3D Reconstruction System for Medical Images." Key Engineering Materials 464 (January 2011): 57–60. http://dx.doi.org/10.4028/www.scientific.net/kem.464.57.
Full textBaum, Dan. "3D graphics hardware." ACM SIGGRAPH Computer Graphics 32, no. 1 (February 1998): 65–66. http://dx.doi.org/10.1145/279389.279478.
Full textGuenter, Brian, Mark Finch, Steven Drucker, Desney Tan, and John Snyder. "Foveated 3D graphics." ACM Transactions on Graphics 31, no. 6 (November 2012): 1–10. http://dx.doi.org/10.1145/2366145.2366183.
Full textJurgelionis, A., P. Fechteler, P. Eisert, F. Bellotti, H. David, J. P. Laulajainen, R. Carmichael, et al. "Platform for Distributed 3D Gaming." International Journal of Computer Games Technology 2009 (2009): 1–15. http://dx.doi.org/10.1155/2009/231863.
Full textKoller, David, and Marc Levoy. "Protecting 3d graphics content." Communications of the ACM 48, no. 6 (June 2005): 74–80. http://dx.doi.org/10.1145/1064830.1064861.
Full textGlassner, A. "Net results ~3D graphics\." IEEE Computer Graphics and Applications 17, no. 4 (1997): 85–89. http://dx.doi.org/10.1109/38.595280.
Full textReddy, M. "Perceptually optimized 3D graphics." IEEE Computer Graphics and Applications 21, no. 4 (2001): 68–75. http://dx.doi.org/10.1109/38.946633.
Full textSullivan, Karen. "Interaction in 3d graphics." ACM SIGGRAPH Computer Graphics 32, no. 4 (November 1998): 4. http://dx.doi.org/10.1145/307710.307711.
Full textMegatek Corporation. "Complex 3D graphics display." Displays 15, no. 1 (January 1994): 57. http://dx.doi.org/10.1016/0141-9382(94)90053-1.
Full textDissertations / Theses on the topic "3D graphics"
Sheremereyevych, D. "3D computer graphics." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.
Full textДядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko, and O. Shulima. "3D graphics: autodesk maya." Thesis, Видавництво СумДУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/17883.
Full textBanerjee, Kutty S. "Remote Execution for 3D Graphics." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-052305-160204/.
Full textHan, Ching-Pei B. "3D alchemy : a guide to 3D realistic computer graphics /." Online version of thesis, 1993. http://hdl.handle.net/1850/11747.
Full textKnutsson, Niklas. "An FPGA-based 3D Graphics System." Thesis, Linköping University, Department of Electrical Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2822.
Full textThis report documents the work done by the author to design and implement a 3D graphics system on an FPGA (Field Programmable Gate Array). After a preamble with a background presentation to the project, a very brief introduction in computer graphics techniques and computer graphics theory is given. Then, the hardware available to the project, along with an analysis of general requirements is examined. The following chapter contains the proposed graphics system design for FPGA implementation. A broad approach to separate the design and the eventual implementation was used. Two 3D pipelines are suggested - one fully capable high-end version and one which use minimal resources. The documentation of the effort to implement the minimal graphics system previously discussed then follows. The documentation outlines the work done without going too deep into detail, and is followed by the largest of the tests conducted. Finally, chapter seven concludes the project with the most important project conclusions and some suggestions for future work.
Boyle, John. "Using 3D graphics for database visualisation." Thesis, University of Aberdeen, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307951.
Full textFord, Nicky. "3D graphics hardware prototyping and implementation." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.367768.
Full textGranath, Victor. "3D Printing for Computer Graphics Industry." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10439.
Full textAlvermann, Klaus. "A Transputer Based 3D-Graphics System." International Foundation for Telemetering, 1992. http://hdl.handle.net/10150/611934.
Full textThe Institute for Flight Mechanics operates the flying simulators ATTAS (a wing aircraft) and ATTHeS (a helicopter), their respective ground based simulators and uses realtime and offline simulations for system identification and other purposes. Based on a parallel transputer architecture, a 3D-graphics tool for visualization and view simulation to be used with the simulations has been developed. The tool uses data received by telemetry, realtime data from a simulation, or recorded data to show the movement and orientation of an aircraft in realtime 3D-graphics. The aircraft or scene may be observed from any point of view. Placing the camera in the cockpit of the aircraft and showing the environment results in a view simulation. The use of a parallel transputer architecture allows a modular and scalable structure, i.e. the system may be adapted to the needs of the application. By adding software modules and transputers we may include 24 bit colour, shadowing, a higher resolution, a better shading algorithm or other things which are required by an application. On the other hand we may remove transputers to get a small and cheap system if the requirements are low. A small system may consist of only 8 transputers, whereas a big system may include 50 or 60 transputers.
Fries, Jakob, and Simon Johansson. "A Modular 3D Graphics Accelerator for FPGA." Thesis, Linköpings universitet, Datorteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-71049.
Full textEn modulär och utrymmeseffektiv 3D-grafikaccelerator för tile-baserad rendering i FPGA-system har designats och implementerats. Acceleratorn stöder en delmängd av OpenGL med funktioner som mipmapping, multitexturering och blending. Acceleratorn är uppdelad i en mjukvarudel för projektion och klippning av trianglar och en hårdvarudel för rastrering, färgsättning och utritning till skärm. Avvägningar som gjorts mellan area, prestanda och funktionalitet har beskrivits och motiverats. För att evaulera funktionalitet och prestanda har acceleratorn testats med två olika applikationer.
Books on the topic "3D graphics"
3D computer graphics. 3rd ed. Harlow, England: Addison-Wesley, 2000.
Find full textWatt, Alan H. 3D computer graphics. 2nd ed. Wokingham, England: Addison-Wesley Pub. Co., 1993.
Find full textLemay, Laura. 3D graphics & VRML 2.0. Indianpolis, Ind: Sams.net, 1996.
Find full textWoo, Jeong-Ho, Ju-Ho Sohn, Byeong-Gyu Nam, and Hoi-Jun Yoo. Mobile 3D Graphics SoC. Chichester, UK: John Wiley & Sons, Ltd, 2010. http://dx.doi.org/10.1002/9780470823798.
Full textInteractive 3D computer graphics. Chichester [West Sussex]: Wiley, 1988.
Find full textCh, Schulz, ed. 3D graphics in Pascal. Chichester: Wiley, 1990.
Find full textHöfele, Claus. Mobile 3D graphics: Learning 3D graphics with the Java micro edition. Boston, MA: Thomson Course Technology, 2007.
Find full text3D graphics for game programming. Boca Raton, FL: Chapman and Hall/CRC, 2011.
Find full textWolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.
Find full text3D graphics: Tips, tricks & techniques. Boston: AP Professional, 1996.
Find full textBook chapters on the topic "3D graphics"
Cockshott, Paul, and Kenneth Renfrew. "3D Graphics." In SIMD Programming Manual for Linux and Windows, 279–92. London: Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3862-4_15.
Full textKorites, B. J. "3D Data Plotting." In Python Graphics, 285–319. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3378-8_9.
Full textChen, Yueh-Tung, Cheng-Hsien Han, Hao-Wei Jeng, and Hao-Chuan Wang. "Crowdsourcing 3D Motion Reconstruction." In Smart Graphics, 170–73. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-11650-1_16.
Full textVince, John. "3D Computer Graphics." In Essential Series, 27–55. London: Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_3.
Full textVince, John. "3D Computer Graphics." In Introduction to Virtual Reality, 26–53. London: Springer London, 2004. http://dx.doi.org/10.1007/978-0-85729-386-2_3.
Full textGlaeser, Georg, and Hans-Peter Schröcker. "3D Graphics I." In Handbook of Geometric Programming Using Open Geometry GL, 181–299. New York, NY: Springer New York, 2002. http://dx.doi.org/10.1007/978-0-387-22448-0_3.
Full textGlaeser, Georg, and Hans-Peter Schröcker. "3D Graphics II." In Handbook of Geometric Programming Using Open Geometry GL, 301–88. New York, NY: Springer New York, 2002. http://dx.doi.org/10.1007/978-0-387-22448-0_4.
Full textBrowning, J. Burton, and Bruce Sutherland. "3D Graphics Programming." In C++20 Recipes, 547–619. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5713-5_14.
Full textVince, John. "3D Computer Graphics." In Essential Computer Animation fast, 15–61. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0489-6_3.
Full textGlaeser, Georg. "Graphics Output." In Fast Algorithms for 3D-Graphics, 95–124. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-25798-2_4.
Full textConference papers on the topic "3D graphics"
Guo, Chao-yong, and Bao-hui Gao. "Graphics Thinking in Engineering Graphics Education." In 3d International Conference on Applied Social Science Research (ICASSR 2015). Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/icassr-15.2016.107.
Full textSaputra, Effendy Eka, Hung-Wei Hsu, and Wen-Kai Tai. "3D Object Presentation Mapping." In Graphics (ICIG). IEEE, 2011. http://dx.doi.org/10.1109/icig.2011.77.
Full textKari Pulli. "Ubiquitous 3D." In Point-Based Graphics 2005. IEEE, 2005. http://dx.doi.org/10.1109/pbg.2005.194056.
Full textLi, Zhi, Jianping Liu, and Y. Zan. "Stereoscopic 3D graphics generation." In Electronic Imaging '97, edited by Scott S. Fisher, John O. Merritt, and Mark T. Bolas. SPIE, 1997. http://dx.doi.org/10.1117/12.274449.
Full textMacIntyre, Blair, and Steven Feiner. "A distributed 3D graphics library." In the 25th annual conference. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280814.280935.
Full textDunwoody, J. Craig, and Mark A. Linton. "Tracing interactive 3D graphics programs." In the 1990 symposium. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/91385.91439.
Full textAkhan, M. B. "Embedding sound in 3D graphics." In International Broadcasting Conference (IBC). IEE, 1997. http://dx.doi.org/10.1049/cp:19971283.
Full textBajwa, Reema, Syed Rizwan Gilani, and Murtaza Taj. "3D Architectural Modeling." In CGI '16: Computer Graphics International. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2949035.2949052.
Full textZhu, Xinyi, Guohua Geng, and Chao Wen. "A Spherical Cover Algorithm to Reconstruct 3D Face Model." In Graphics (ICIG). IEEE, 2011. http://dx.doi.org/10.1109/icig.2011.90.
Full text"Visualization and graphics technical committee." In 2013 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2013. http://dx.doi.org/10.1109/3dui.2013.6550183.
Full textReports on the topic "3D graphics"
Azar, Maurice, Mike Clark, Nicholas J. Stute, Holly S. Bautsch, and Matthew R. Gdowski. 3D Graphics Investigation. Fort Belvoir, VA: Defense Technical Information Center, August 1998. http://dx.doi.org/10.21236/ada389195.
Full textMEHLHORN, DEREK T. Generating Complex Molecular Graphics Using Automated Programs that Work with Raster 3D. Office of Scientific and Technical Information (OSTI), January 2000. http://dx.doi.org/10.2172/750324.
Full textAtkins, R. J., and J. L. Luternauer. Re - Evaluation of Slope Failure Volume Estimates Involving 3d Computer Graphics For the Fraser River Delta Front, British Columbia. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132628.
Full textПоліщук, Олександр Павлович, Ілля Олександрович Теплицький, and Сергій Олексійович Семеріков. Комп’ютерне моделювання у Web-середовищі. Видавничий відділ КМІ, April 2013. http://dx.doi.org/10.31812/0564/977.
Full textBabkin, Vladyslav V., Viktor V. Sharavara, Volodymyr V. Sharavara, Vladyslav V. Bilous, Andrei V. Voznyak, and Serhiy Ya Kharchenko. Using augmented reality in university education for future IT specialists: educational process and student research work. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4632.
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