Academic literature on the topic '3D computer animation'
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Journal articles on the topic "3D computer animation"
Zhang, Yang. "Computer Technology-Based Three-Dimensional Animation Production System Management." Journal of Physics: Conference Series 2146, no. 1 (January 1, 2022): 012018. http://dx.doi.org/10.1088/1742-6596/2146/1/012018.
Full textMohd Suki, Norbayah, Norazah Mohd Suki, Mohamed Mustafa Ishak, Rosliza Ahmad, and Kamal Bahrin Sudin. "Discovering the Global Landscape of 3D Animation: A Bibliometric Analysis." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 09 (May 10, 2022): 41–54. http://dx.doi.org/10.3991/ijim.v16i09.30371.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textGao, Xin Rui. "Research of Efficiency of Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Full textKobayashi, Masahiro, Tatsuo Nakajima, Ayako Mori, Daigo Tanaka, Toyomi Fujino, and Hiroaki Chiyokura. "Three-Dimensional Computer Graphics for Surgical Procedure Learning: Web Three-Dimensional Application for Cleft Lip Repair." Cleft Palate-Craniofacial Journal 43, no. 3 (May 2006): 266–71. http://dx.doi.org/10.1597/04-009.1.
Full textJing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (October 20, 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (August 1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Full textLiu, Kai, Qinghan Yang, Yuhao Lu, Taoyu Zhang, and Shuo Chen. "Research on the Computer Case Design of 3D Human Animation Visual Experience." Wireless Communications and Mobile Computing 2021 (November 3, 2021): 1–7. http://dx.doi.org/10.1155/2021/8809036.
Full textGao, Xin Rui. "Key Technologies and Efficiency in Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 676–80. http://dx.doi.org/10.4028/www.scientific.net/amm.421.676.
Full textFang, Jie. "An Analysis on Virtual Material Making and its Application in 3D Animation Designs." Advanced Materials Research 211-212 (February 2011): 1172–75. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1172.
Full textDissertations / Theses on the topic "3D computer animation"
Ottosson, Joakim, and Stefan Eriksson. "3D Animation Karlshamns AB." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1524.
Full textIndustriell animation som visar en komplicerad process på ett enkelt och pedagogiskt sätt.
Detta är en reflektionsdel till en digital medieproduktion.
Crow, Trent Fielding. "Stylized Hatching for 3D Animation." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/1046.
Full textKarlsson, Tobias. "Kroppsspråk i 3d-animation : Lögner hos 3d-karaktärer." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5022.
Full textHarvey, Louise, and n/a. "The Best of Both Worlds: The Application of Traditional Animation Principles in 3D Animation Software." Griffith University. Griffith Film School, 2007. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070810.105026.
Full textHarvey, Louise. "The Best of Both Worlds: The Application of Traditional Animation Principles in 3D Animation Software." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/365586.
Full textThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Griffith Film School
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Han, Ching-Pei B. "3D alchemy : a guide to 3D realistic computer graphics /." Online version of thesis, 1993. http://hdl.handle.net/1850/11747.
Full textGhys, Charlotte. "Analyse, Reconstruction 3D, & Animation du Visage." Phd thesis, Ecole des Ponts ParisTech, 2010. http://pastel.archives-ouvertes.fr/pastel-00555140.
Full textMarcusson, Oscar. "Algoritmiska Animationer : En studie av automatisering av animation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16560.
Full textRivera, Fiona MacDonald. "An improved computational model for effective 3D animation." Thesis, Queen Mary, University of London, 2017. http://qmro.qmul.ac.uk/xmlui/handle/123456789/25937.
Full textFonseca, Jose Antonio dos Santos. "Character body expression in 3D computer animation : a new posing approach." Thesis, Bournemouth University, 2015. http://eprints.bournemouth.ac.uk/24898/.
Full textBooks on the topic "3D computer animation"
Albee, Timothy. Lightwave 3D character animation. Plano, Tex: Wordware Pub., 2002.
Find full textAlbee, Timothy. LightWave 3D 8 character animation. Plano, Tex: Wordware Pub., 2005.
Find full textRoberts, Steve. Character Animation in 3D. San Diego: Elsevier Science & Technology, 2010.
Find full textCorporation, Ebooks, ed. Flash 3D: Animation, interactivity, and games. Burlington: Elsevier, 2006.
Find full text3D game animation for dummies. Hoboken, N.J: Wiley, 2005.
Find full textCharacter animation with 3D Studio MAX. Scottsdale, Ariz: Coriolis Group Books, 1996.
Find full text3D Studio Max 3 media animation. Indianapolis, IN: New Riders, 1999.
Find full textByl, Leigh Van der. LightWave 3D 8 texturing. Plano, Tex: Wordware Pub., 2004.
Find full text3D human modeling and animation. 2nd ed. Hoboken, N.J: J. Wiley, 2003.
Find full textKelly, Doug. Lightwave 3D 5 character animation f/x. Research Triangle Park, NC: Ventana, 1996.
Find full textBook chapters on the topic "3D computer animation"
Paquette, Andrew. "3D Animation." In An Introduction to Computer Graphics for Artists, 239–46. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5100-5_13.
Full textVince, John. "3D Computer Graphics." In Essential Computer Animation fast, 15–61. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0489-6_3.
Full textThalmann, Nadia Magnenat, and Daniel Thalmann. "Object Modeling in 3D Animation." In Computer Animation, 61–70. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_6.
Full textThalmann, Nadia Magnenat, and Daniel Thalmann. "Motion Control in 3D Animation." In Computer Animation, 71–86. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_7.
Full textNahas, Monique, Hervé Huitric, Marc Rioux, and Jacques Domey. "Registered 3D-Texture Imaging." In Computer Animation ’90, 81–91. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68296-7_6.
Full textVince, John. "3D Transforms." In Matrix Transforms for Computer Games and Animation, 83–115. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4321-5_6.
Full textDadfar, Oscar, and Nancy Pollard. "3A2A: A Character Animation Pipeline for 3D-Assisted 2D-Animation." In Lecture Notes in Computer Science, 557–68. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87361-5_46.
Full textGouvatsos, Alexandros, and Zhidong Xiao. "Sketch-Based Posing for 3D Animation." In Encyclopedia of Computer Graphics and Games, 1–10. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-08234-9_47-1.
Full textBlain, John M. "3D Text." In The Complete Guide to Blender Graphics Computer Modeling & Animation, 205–14. 7th ed. Boca Raton: A K Peters/CRC Press, 2022. http://dx.doi.org/10.1201/9781003226420-13.
Full textGuo, Jiechang, Yigang Wang, Peng Du, and Lingyun Yu. "A Novel Multi-touch Approach for 3D Object Free Manipulation." In Next Generation Computer Animation Techniques, 159–72. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-69487-0_12.
Full textConference papers on the topic "3D computer animation"
Lasseter, John. "Principles of traditional animation applied to 3D computer animation." In the 14th annual conference. New York, New York, USA: ACM Press, 1987. http://dx.doi.org/10.1145/37401.37407.
Full textShi Min, Mao Tianlu, and Wang Zhaoqi. "3D interactive clothing animation." In 2010 International Conference on Computer Application and System Modeling (ICCASM 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccasm.2010.5623169.
Full textWerzinski, Florian. "Luigi's pizzaride 3D." In SIGGRAPH Asia 2012 Computer Animation Festival. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407603.2407615.
Full textLeow, Yee Siong. "3D illusion in motion." In ACM SIGGRAPH 2006 Computer animation festival. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179196.1179198.
Full textSummers, Frank. "IMAX Hubble 3D visualization excerpt." In ACM SIGGRAPH 2011 Computer Animation Festival. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2019001.2019042.
Full textSuffern, Kevin G. "Effective instructional animation in 3D computer graphics education." In the Australasian conference. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/359369.359404.
Full textTurner, Pamela. "The language of cinema and traditional animation in the 3D computer animation classroom." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.281010.
Full textChang, Yu-Ching, and Shu-Wei Chang. "From Comic Storyboard to 3D Animatic: Discussing the Visual Composition in Computer Animation." In 2018 1st IEEE International Conference on Knowledge Innovation and Invention (ICKII). IEEE, 2018. http://dx.doi.org/10.1109/ickii.2018.8569068.
Full textLuntraru, Chris, Victor Asavei, Alin Moldoveanu, and Florica Moldoveanu. "Harmonizing 2D and 3D in Modern Animation." In RoCHI - International Conference on Human-Computer Interaction. MATRIX ROM, 2022. http://dx.doi.org/10.37789/rochi.2022.1.1.11.
Full textZhong, Yongmin, and Bijan Shirinzadeh. "An Approach for 3D Visualization of Discrete Event Simulation." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57669.
Full textReports on the topic "3D computer animation"
Kiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4629.
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