Journal articles on the topic '3D animated film'
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Jonison, Muhammad Adha Fajri, and Anggy Trisnadoli. "Implementation of Rotoscoping Technique in the making of the Hang Tuah Ksatria Melayu 3D Animated Film." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, no. 5 (October 30, 2020): 943–50. http://dx.doi.org/10.29207/resti.v4i5.2404.
Full textFrølunde, Lisbeth. "Animated war." Convergence: The International Journal of Research into New Media Technologies 18, no. 1 (January 31, 2012): 93–103. http://dx.doi.org/10.1177/1354856511419918.
Full textApriliyanti, Desy, Juniardi Nur Fadila, and Fresy Nugroho. "3D ANIMATION DESIGN "SCIENCE, LANTERNS TO HEAVEN" USING THE POSE-TO-POSE METHOD." JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) 8, no. 1 (January 9, 2023): 46–55. http://dx.doi.org/10.33480/jitk.v8i1.2231.
Full textWinarja, Winarja, M. Suyanto, and Asro Nasiri. "Analisis Dan Optimasi Rendering Pada Autodesk Maya Dengan Menggunakan UE4." Creative Information Technology Journal 7, no. 2 (March 31, 2021): 142. http://dx.doi.org/10.24076/citec.2020v7i2.260.
Full textMulyani, Neni. "PERANCANGAN PROSES PRA PRODUKSI FILM ANIMASI 3D LEGENDA PUTRI MERAK JINGGA." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 5, no. 2 (July 4, 2019): 183–92. http://dx.doi.org/10.33330/jurteksi.v5i2.361.
Full textAiniyah, Kurniyatul, Nurul Hidayah, Faradilah Putri Damayanti, Indana Nuril Hidayah, Juniardi Nur Fadila, and Fresy Nugroho. "Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender." JISKA (Jurnal Informatika Sunan Kalijaga) 5, no. 3 (November 10, 2020): 164. http://dx.doi.org/10.14421/jiska.2020.53-04.
Full textYoga Antara, I. Made, Padma Nyoman Crisnapati, I. Made Agus Wirawan, and I. Made Gede Sunarya. "PENGEMBANGAN FILM ANIMASI 3 DIMENSI “TUDE THE MOVIE – PETUALANGAN SI RINA (TERTANGKAPNYA BURUNG JALAK BALI)”." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 7, no. 3 (September 2, 2019): 214. http://dx.doi.org/10.23887/karmapati.v7i3.19788.
Full textSURASA, SURASA, SUDARMAN SUDARMAN, SUPARNA SUPARNA, and MUHAMMAD IQBAR FATIRDZUL HAJ. "PENERAPAN SINEMATOGRAFI PADA FILM ANIMASI 3D BERJUDUL TAMIYA." KNOWLEDGE: Jurnal Inovasi Hasil Penelitian dan Pengembangan 2, no. 3 (November 19, 2022): 261–69. http://dx.doi.org/10.51878/knowledge.v2i3.1673.
Full textDesrianti, Dewi Immaniar, Ahmad Nur Firdaus, and Deny Pangestu Gunawan. "ANIMASI DENGAN GAMBAR BERGERAK MENINGKATKAN DAYA TARIK PROGRAM PROMOSI." CCIT Journal 10, no. 1 (February 1, 2017): 114–26. http://dx.doi.org/10.33050/ccit.v10i1.526.
Full textUzuegbunam, Chikezie, and Chinedu Richard Ononiwu. "Highlighting Racial Demonization in 3D Animated Films and Its Implications: A Semiotic Analysis of Frankenweenie." Romanian Journal of Communication and Public Relations 20, no. 2 (July 1, 2018): 5. http://dx.doi.org/10.21018/rjcpr.2018.2.256.
Full textVirginia, Prima. "Karakter Animasi Kecerdasan Emosional sebagai Media Komunikasi Interaksionisme Simbolik." Jurnal Komunikasi Global 11, no. 1 (June 28, 2022): 112–38. http://dx.doi.org/10.24815/jkg.v11i1.24717.
Full textNovela, Chanel Maria, and Andrew Willis. "Procedural Animation Algorithm For Sasandu Playing Performance in 3D Animated Film 'Bako'." IMOVICCON Conference Proceeding 1, no. 1 (July 3, 2019): 229–43. http://dx.doi.org/10.37312/imoviccon.v1i1.25.
Full textHalim, Steven, and Christine Mersiana Lukmanto. "Animating and Designing Movements for Turtle Figure in 3D Animated Short Film Entitled “TUKIK”." IMOVICCON Conference Proceeding 2, no. 1 (July 6, 2021): 111–18. http://dx.doi.org/10.37312/imoviccon.v2i1.55.
Full textAnggelina, Silvia, and Anggy Trisnadoli. "Analisis Efektivitas Pesan Film Animasi 3D Bahaya Rokok terhadap Perokok Aktif Remaja dan Dewasa." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 6, no. 1 (March 20, 2020): 115–24. http://dx.doi.org/10.33633/andharupa.v6i1.3209.
Full textWijaya, Fenny, and Dyah Gayatri Puspitasari. "Perancangan Komunikasi Visual Film Animasi Pendek “Sitiha dan Sisiti”." Humaniora 1, no. 2 (October 31, 2010): 489. http://dx.doi.org/10.21512/humaniora.v1i2.2890.
Full text., I. Putu Andika Subagya Putra, I. Gede Mahendra Darmawiguna, S. Kom, M. Sc ., and I. Made Putrama, S. T. ,. M. Tech . "FILM SERI ANIMASI 3D BELAJAR BAHASA INDONESIA BERSAMA MADE SEBAGAI MEDIA PEMBELAJARAN BAHASA INDONESIA UNTUK PENUTUR ASING DI UNDIKSHA." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 6, no. 1 (January 17, 2017): 20. http://dx.doi.org/10.23887/karmapati.v6i1.9051.
Full textAbdul Ghani, Dahlan, and Muhammad Naim Bin Supian. "Exploring 3D Character Modeling Technique in Malaysian Short Animated Film." Journal of Engineering and Applied Sciences 14, no. 17 (November 10, 2019): 6213–22. http://dx.doi.org/10.36478/jeasci.2019.6213.6222.
Full textAbdul Ghani, Dahlan, Nurul Mirza Syazwina Binti Rohizat, and Luqman Bin Mohd Razali. "Exploring Colors Inside the Dogma of 3D Malaysian Animated Film." Journal of Engineering and Applied Sciences 14, no. 21 (October 10, 2019): 7809–20. http://dx.doi.org/10.36478/jeasci.2019.7809.7820.
Full textPurnomo, Fendi Aji, Firma Sahrul Bahtiar Bahtiar, Ahzan Miftahudin Zuhri, and Afwan Amirul Muchsinin. "Evaluasi Animasi 3D Legenda Tarian Sabuk Janur Dengan Metode Rigging Bone." Indonesian Journal of Applied Informatics 3, no. 1 (July 8, 2019): 36. http://dx.doi.org/10.20961/ijai.v3i1.26372.
Full textShan, Feng, and Youya Wang. "Animation Design Based on 3D Visual Communication Technology." Scientific Programming 2022 (January 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/6461538.
Full textChen, Shaopeng. "How narrative techniques attract young parents: The refiguration of Logger Vick in the Chinese 3D animated film, Boonie Bears: To the Rescue." Journal of Screenwriting 12, no. 1 (March 1, 2021): 75–94. http://dx.doi.org/10.1386/josc_00049_1.
Full textWiguna, Satria Veriansyah, and Ranang Agung Sugihartono. "THE DIRECTING ANIMATION FILM ENTITLED SI JOE." ARTISTIC : International Journal of Creation and Innovation 1, no. 1 (March 27, 2020): 55–74. http://dx.doi.org/10.33153/artistic.v1i1.2994.
Full textAdis, Fransisca, and Yohanes Merci Widiastomo. "Designing Emotion Of Characters By Referencing From Facs In Short Animated Film “RANA”." ULTIMART Jurnal Komunikasi Visual 9, no. 2 (March 21, 2018): 31–38. http://dx.doi.org/10.31937/ultimart.v9i2.747.
Full textSafagi, Ardian Yuligar, Kusrini Kusrini, and Hanif Al Fatta. "Analisis dan Pengembangan Pipeline Cloth Simulation Pada Produksi Animasi 3D di MSV Studio." Creative Information Technology Journal 7, no. 2 (March 31, 2021): 107. http://dx.doi.org/10.24076/citec.2020v7i2.255.
Full textJuprinedi, Juprinedi, Arta Uly Siahaan, and Cahya Miranto. "ANALISIS MAKNA DENOTATIF DAN KONOTATIF DALAM FILM UPIN & IPIN EPISODE KENANGAN MENGUSIK JIWA." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 3, no. 01 (March 31, 2020): 1–17. http://dx.doi.org/10.30871/deca.v3i01.1986.
Full textMujahidawati, Novferma, Gugun M. Simatupang, Febbry Romundza, Ari Frianto, and Diniyah Putri. "Pelatihan Pembuatan Film Animasi Menggunakan Aplikasi Toontastic 3d untuk Mendukung Minat Belajar Siswa SMP." Sarwahita 19, no. 01 (January 13, 2022): 234–50. http://dx.doi.org/10.21009/sarwahita.191.20.
Full textSun, Lin. "Research on the Application of 3D Animation Special Effects in Animated Films: Taking the Film Avatar as an Example." Scientific Programming 2022 (September 10, 2022): 1–7. http://dx.doi.org/10.1155/2022/1928660.
Full textZulkarnain, Alfiansyah, Nita Virena Nathania, Putu Widyayana Putra, and Priscilla Agatha. "Applying Balinese Philosophy "Rwa Bineda" Concept on Character & Environment Design in 3D Animated VR Short Film "Gede"." IMOVICCON Conference Proceeding 1, no. 1 (July 3, 2019): 167–74. http://dx.doi.org/10.37312/imoviccon.v1i1.18.
Full textLorents, Albert, and Alfiansyah Zulkarnain. "Animation Design in an Animated 3-Dimensional Film Adapted from a Children's Story by Monica Wihardja." IMOVICCON Conference Proceeding 2, no. 1 (July 6, 2021): 177–81. http://dx.doi.org/10.37312/imoviccon.v2i1.83.
Full textKennedy, Jason. "The animator’s sensorium: The impact of acting and animation experience on creating reference performances." Animation Practice, Process & Production 10, no. 1 (August 1, 2021): 95–116. http://dx.doi.org/10.1386/ap3_000028_1.
Full textPark, Hunjin. "A Study on Animation Style of Full 3d Animated Feature Film for Full Animation and Limited." Korean Society of Culture and Convergence 39, no. 6 (December 30, 2017): 777–96. http://dx.doi.org/10.33645/cnc.2017.12.39.6.777.
Full textPratama, Adhinta Candra Rima, I. Gede Mahendra Darmawiguna, and I. Gede Bendesa Subawa. "Pengembangan Film Animasi 3 Dimensi Peran Kapten Ida Bagus Putu Japa dalam Serangan Umum Kota Denpasar." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 10, no. 3 (November 12, 2021): 271. http://dx.doi.org/10.23887/karmapati.v10i3.37566.
Full textBudianto, Lestari, Salwa Amaliyah, and Dwi Wahyu Sugiarti. "HYPERMASCULINITY IN THE CROODS FILM: A DESCRIPTIVE STUDY." Language Literacy: Journal of Linguistics, Literature, and Language Teaching 6, no. 2 (December 27, 2022): 448–53. http://dx.doi.org/10.30743/ll.v6i2.6116.
Full textNajafi, Hossein. "Displacement of self-continuity: An heuristic inquiry into identity transition in a 3D motion-capture-based animated narrative short film." Animation Practice, Process & Production 8, no. 1 (December 1, 2019): 165–88. http://dx.doi.org/10.1386/ap3_00010_1.
Full textMuqoddas, Ali, and Noor Hasyim. "Representasi Anti Diskriminasi pada Film Kartun 3D Zootopia (Kajian Semiotika Roland Barthes)." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 2, no. 02 (August 31, 2016): 151–66. http://dx.doi.org/10.33633/andharupa.v2i02.1217.
Full textHusniyah, Nur Iftitahul. "Tantangan Globalisasi Pendidikan Islam (Study Komparasi Budaya Pop di Indonesia dan Malaysia)." AKADEMIKA 11, no. 1 (June 30, 2017): 78–91. http://dx.doi.org/10.30736/akademika.v11i1.46.
Full textKim, Gum Young, and Ingyoo Jang. "Changes in Visualization Methods for Animated Feature Film Adaptations of Comic Books – Focused on 〈Spider-Man:Into the Spider-Verse〉." Cartoon and Animation Studies 60 (September 30, 2020): 99–130. http://dx.doi.org/10.7230/koscas.2020.60.099.
Full textLiu, Bing, Huiying Liu, and Vinh Phuc Dung. "3D Animation Graphic Enhancing Process Effect Simulation Analysis." Wireless Communications and Mobile Computing 2022 (July 22, 2022): 1–11. http://dx.doi.org/10.1155/2022/9208495.
Full textTai, Peng-yi. "The Animator as Inventor: Labour and the New Animated Machine Comedy of the 2010s." Animation 13, no. 3 (November 2018): 238–51. http://dx.doi.org/10.1177/1746847718805163.
Full textPurwaningsih, Dominika Anggraeni. "PUPPET MOVEMENTS IN STRUCTURE-SPECIFIC TRADITIONAL PAPER CUT OUT ANIMATION PRODUCTION." Ultimart: Jurnal Komunikasi Visual 13, no. 2 (December 22, 2020): 61–68. http://dx.doi.org/10.31937/ultimart.v13i2.1821.
Full textZarrad, Anis. "An Extensible Game Engine to Develop Animated Facial Avatars in 3D Virtual Environment." International Journal of Virtual Communities and Social Networking 8, no. 2 (April 2016): 12–27. http://dx.doi.org/10.4018/ijvcsn.2016040102.
Full textMarselia, Maya, and Cita Meysiana. "Pembuatan Animasi 3D Sosialisasi Penggunaan Jalur Simpangan dan Bundaran Ketika Berkendara." VOCATECH: Vocational Education and Technology Journal 2, no. 2 (April 27, 2021): 108–13. http://dx.doi.org/10.38038/vocatech.v2i2.55.
Full textNovak-Marcincin, Jozef. "Virtual Reality Modeling Language as Tool for Automated Workplaces Simulation." Applied Mechanics and Materials 309 (February 2013): 372–79. http://dx.doi.org/10.4028/www.scientific.net/amm.309.372.
Full textAbdillah, T. Rafli. "Simulasi Gerak Gajah Dengan Menggunakan Metode Pose To Pose." JURNAL TIKA 6, no. 02 (June 23, 2021): 147–51. http://dx.doi.org/10.51179/tika.v6i02.546.
Full textRachman, Suci Rahma Dani, Ardimansyah, Baso Arfan Efendy, and Riyan Alfian Syarif. "Designing 3D Animated Games as Learning Media For Lontara (Edulontara) Based on Android." Inspiration: Jurnal Teknologi Informasi dan Komunikasi 12, no. 2 (December 30, 2022): 56–64. http://dx.doi.org/10.35585/inspir.v12i2.10.
Full textPetikam, Lohit, Ken Anjyo, and Taehyun Rhee. "Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters." ACM Transactions on Graphics 40, no. 5 (October 31, 2021): 1–14. http://dx.doi.org/10.1145/3461696.
Full textPomar Tojo, Carmen, Guillermo Calviño Santos, and Andrea Irimia Nores. "“EL RESULTADO DEL PROYECTO QVO: METAMORFOSIS 5”." International Journal of Developmental and Educational Psychology. Revista INFAD de Psicología. 5, no. 1 (December 21, 2016): 493. http://dx.doi.org/10.17060/ijodaep.2014.n1.v5.711.
Full textRetnowati, Nurcahyani Dewi. "ANALISIS PENERAPAN PENGGUNAAN GRAPHIC EDITOR PADA PEMBUATAN OBJEK 3 DIMENSI." Angkasa: Jurnal Ilmiah Bidang Teknologi 7, no. 2 (September 13, 2017): 13. http://dx.doi.org/10.28989/angkasa.v7i2.144.
Full textAbdilah, Mahadir Muhamad Erfin, Juniardi Nur Fadila, and Fresy Nugroho. "Metode Pose to Pose untuk Membuat Animasi 3 Dimensi Islami "Keutamaan Berbuka Puasa"." Jurnal Sains dan Informatika 7, no. 2 (December 4, 2021): 145–54. http://dx.doi.org/10.34128/jsi.v7i2.314.
Full textNendya, Matahari Bhakti, Lailatul Husniah, Hardianto Wibowo, and Eko Mulyanto Yuniarno. "Sintesa Ekspresi Wajah Karakter Virtual 3D menggunakan Action Unit berbasis Facial Action Coding System (FACS)." Journal of Animation and Games Studies 7, no. 1 (April 1, 2021): 13–24. http://dx.doi.org/10.24821/jags.v7i1.4239.
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