Academic literature on the topic '3D'

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Journal articles on the topic "3D"

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Rockley, Ted. "3D or not 3D?" New Scientist 219, no. 2928 (August 2013): 31. http://dx.doi.org/10.1016/s0262-4079(13)61940-5.

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Chung, Hee-Joong, Tudor Dimofte, Sergei Gukov, and Piotr Sułkowski. "3d-3d correspondence revisited." Journal of High Energy Physics 2016, no. 4 (April 2016): 1–59. http://dx.doi.org/10.1007/jhep04(2016)140.

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Lobner, Nadine, and Paulo Castro Seixas. "Local Perspectives and International Regions in the Making: Timor-Leste as a Case Study." Journal of Social Issues in Southeast Asia 36, no. 3 (2021): 477–502. http://dx.doi.org/10.1355/sj36-3d.

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François Bissonnette, Jean. "Development through Large-Scale Oil Palm Agribusiness Schemes: Representations of Possibilities and the Experience of Limits in West Kalimantan." Journal of Social Issues in Southeast Asia 28, no. 3 (2013): 485. http://dx.doi.org/10.1355/sj28-3d.

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Weng, Hew Wai. "Beyond “Chinese Diaspora” and “Islamic Ummah” Various Transnational Connections and Local Negotiations of Chinese Muslim Identities in Indonesia." Journal of Social Issues in Southeast Asia 29, no. 3 (2014): 627. http://dx.doi.org/10.1355/sj29-3d.

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Endres, Kirsten W. "Constructing the Neighbourly Other: Trade Relations and Mutual Perceptions across the Vietnam–China Border." Journal of Social Issues in Southeast Asia 30, no. 3 (November 30, 2015): 710–41. http://dx.doi.org/10.1355/sj30-3d.

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Jackson, Peter A. "The Supernaturalization of Thai Political Culture: Thailand's Magical Stamps of Approval at the Nexus of Media, Market and State." Journal of Social Issues in Southeast Asia 31, no. 3 (November 30, 2016): 826–79. http://dx.doi.org/10.1355/sj31-3d.

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Stenberg, Josh. "The Lost Keychain? Contemporary Chinese-Language Writing in Indonesia." Journal of Social Issues in Southeast Asia 32, no. 3 (November 30, 2017): 634–68. http://dx.doi.org/10.1355/sj32-3d.

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Luong, Hy V. "The Changing Configuration of Rural–Urban Migration and Remittance Flows in Vietnam." Journal of Social Issues in Southeast Asia 33, no. 3 (November 30, 2018): 602–46. http://dx.doi.org/10.1355/sj33-3d.

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Kosuta, Matthew. "King Naresuan’s Victory in Elephant Duel:A Tale of Two Monuments." Journal of Social Issues in Southeast Asia 34, no. 3 (January 27, 2020): 578–606. http://dx.doi.org/10.1355/sj34-3d.

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Dissertations / Theses on the topic "3D"

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JOHANSSON, ANNA. "3D-2D-3D." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18108.

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The area of this work is a combination of draping and printing. It strives towards the technique that dazzles the eye with illusions of more than one dimension. As a viewer you will believe that the prints are real drapings while they are flat surfaces. Today prints in fashion are categorized as placed prints or all-over prints, and generally created as a flat surface to decorate the garments. In this work the idea is to manipulate and challenge the boundaries of print and give it life through the body shapes and in the movement. Potentially this work could be an introduction to a new way of working with prints in fashion. This work could poosibly be presented as a new technique where placed- print and all-over prints comes together- called placed all-over prints. Also, it could develop into further techniques in using two-dimensional flatness and save fabric in using photography as an option to the real three-dimensional drapings. Furthermore could it mean savings in material as a conscious choice in the process ? This investigation explores two particular kinds of techniques, - print and draping, that are merged into one expression. The aims of this work is to find new ways of using print in combination with draping in dress and explore the possibilities to find a new technique to create interesting womenswear. To unite dimensions like two-dimensional and three-dimensional as a method of finding new forms and expressions. Through experiments with striped textiles the focus is to investigate the possibilities of greater visual effects on two-dimensional prints. For a depth and to exaggerate the directions in the fabric before translating it into a flat surface the striped textile can be a tool for further design. The striped textile has the potential to help the eye to understand the directions in the print and can be used in more than one dimension and color. To explore how to create 3D effect on 2D in print design through draping in dress is the aim of this work.
Program: Modedesignutbildningen
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Bergman, Jens, and Fredrik Wallin. "3D-portal : Kommunikation i 3D." Thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-22255.

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I dagens samhälle används internet för kommunikation mellan människor runtom i världen. Det första videosamtalet gjordes runt år 1940 och det är dags fören utveckling, där 3D är något som skulle kunna göra videomöten mer verkliga.För att möjliggöra detta så konstruerades ett system som skulle kunna ta in datafrån olika time-of-flight- och färgkameror och en ljudenhet. Denna data ska sedankomprimeras och sändas över internet för att kunna spelas upp på någonannans 3D-skärm. För att samtalet inte ska kännas fördröjt måste samtliga delartillsammans ske inom realtid. De utvecklingsmetoder som har använts är parprogrammeringoch en variant utav testdriven utveckling. Systemet har utvärderatsutifrån tidmätningar, bildkvalitet och datastorlek för att hitta en bra balansmellan tid och kvalitet. Systemet konstruerades med fem delar: insamling avbilder och ljud, bilduppskalning, komprimering och avkomprimering, internetöverföringsamt rendering. Resultatet visade att de delar som berörs av datastorlekoch bildkvalitet kunde uppnå en bra balans mellan tid och kvalitet. Dockkunde inte alla mål uppnås då vissa delar tog upp mer tid än realtidsmålet samtatt alla delar inte han konstrueras. Eftersom systemet byggdes upp modulärt såkan de delar som inte uppnådde målen förbättras eller bytas ut. Utifrån resultatetkunde sedan lösningsförslag ges för att förbättra resultaten för en eventuell vidareutveckling.
In todays society internet is used for communication between each other aroundthe world. The first video call was made around the year 1940 and it is time fora development, where 3D is something that can make video calls more real. Tomake this possible a system was constructed that would be able to get data fromdifferent time-of-flight cameras and color cameras and audio devices. That datashould later on be compressed and transmitted over internet to be able to play iton someone else’s 3D-display. To prevent the feeling of delay in the call, allparts together must happen in real time. The development methods that havebeen used is pair programming and a variation of test-driven development. Thesystem has been evaluated by time messurements, image quality and data sizeto find a good balance between time and quality. The system was constructedby five parts: capturing of images and audio, image upscaling, compression anddecompression, network streaming and also rendering. The result showed thatthe parts affected by data size and image quality could achieve a good balancebetween time and quality. However, all goals could not be achieved becausesome parts where too slow for the real time goal to be achieved and also someparts could not be constructed in time. Since the system was built up modularlythe parts that did not achieve the goals can be improved or replaced. Based onthe results, solution proposals was made to improve the results for a possiblefurther development.
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Kratochvíla, Michael. "Korekce barev 3D scanneru a 3D tiskárny." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-401952.

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This thesis deals with color correction of a chain that starts with the 3D Artec MHT scanner, and ends with the 3D printers (CJP – Color Jet Printing technology). In principle, it is necessary to control the color interpretation of the entire chain from the scanning of real models to the 3D print model. With color properties and their color shade, including color textures. The principle of model surface scanning using a 3D scanner is in the same principle as photo camera which scans using a conventional CMOS chip. For this reason, color palettes were scanned using the photo camera and the resulting digital data were analyzed by the Darktable software. This analysis consisted of comparing the scanned color shades of the surface with the spectrofotometer measured data. The main goal of this method was to achieve color precision in the digital data during their acquirement, adjustment and interpretation. Then the same principle was applied to the data acquired by the 3D scanner to create an ICC profile of the 3D scanner. Because the 3D printer (CJP – Color Jet Printing) uses the same principle as the 2D printer, the 2D printing device calibration principle was used again to calibrate it. There have been defined procedures that adjust the color shade to the spectrophotometrically correct shades of the resulting print on a 3D printer. Color swatches were also printed for print quality verification. It has been found that with photo camera, which was used for objective measurement in the L*a*b* coordinates of independent space, any color setting and their adjustment is very sensitive to even small imprecisions. It has been found that it is not easy to obtain accurate colors within the Detla E
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Котенко, А. В. "Spheree-перший крок до технологій майбутнього." Thesis, Сумський державний університет, 2014. http://essuir.sumdu.edu.ua/handle/123456789/38776.

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Кожен, хто мав справу з 3D – зображенням, помітив, що на плоскому моніторі не зовсім зручним є аналіз та оцінка досліджуваної моделі. Плоске зображення дає певне уявлення про предмет, але не дозволяє розглядати його з будь-якого ракурсу, без використання функцій прокрутки зображення.
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Karásek, Miroslav. "Zpracování a vizualizace stereo snímků." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219673.

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This thesis deals with the processing of stereo images. It described the principles of calibration and rectification of stereo images. The thesis described several methods for finding important points. SURF method is then implemented for practical solution. Finding correspondences is realized using the methods of image processing library OpenCV. Reconstructed spatial coordinates of points and write by the format specified VRML97. Finally, there is introduced evaluated accuracy of spatial data acquisition and comparison of computational cost generated programs.
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Karlsson, Tobias. "Kroppsspråk i 3d-animation : Lögner hos 3d-karaktärer." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5022.

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Detta arbete undersöker huruvida vi kan uppfatta lögn och nervositet hos en avskalad virtuell karaktär. Utifrån forskning om beteendevetenskap, kroppsspråk och icke-verbala signaler har lögnsignaler och nervositetstecken animerats hos en avskalad virtuell karaktär. Dessa animationer visades utan audiella ledtrådar, såsom tal, för urvalsgrupper och en kvantitativ undersökning genomfördes för att besvara arbetets frågeställning. Undersökningens resultat gav emellertid inget konkret svar på frågeställningen. För att respondenterna skulle uppfatta lögnsignaler hos en avskalad virtuell karaktär krävdes att ett flertal aspekter togs i beaktning, exempelvis behövde lögnsignalerna vara tydliga och inte överskuggas av starkare känslor eller signaler. Nervositetstecken avlästes dock enkelt av respondenterna i undersökningen vilket kan betyda att en avskalad virtuell karaktär kan gestalta ett nervöst tillstånd utan audiella ledtrådar. Resultatet som undersökningen gav har ställts mot insamlad data och tidigare forskning för att diskutera undersökningens brister och lämpliga framtida justeringar för att åtgärda dessa. Slutligen har även möjligheter för framtida arbete diskuterats och spekulationer kring användningsområden för en liknande undersökning i ett branschperspektiv har genomförts.
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Murali, Ram Subramanian. "Pose Estimation and 3D Reconstruction for 3D Dispensing." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-288533.

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Currently in most of the cases the material deposition or dispensing is done only on planar surfaces, in applications such as extrusion 3D printing and surface mount technology (SMT) electronics assembly solutions. In future, the dispensing will be carried out on arbitrary three dimensional objects, where the dispenser needs to know the exact shape and location of them. This drives the necessity of using vision based high degree of freedom (DoF) robotic manipulator dispensers, instead of existing hard-coded Computer Numerical Control (CNC) based limited DoF 3D dispensers. Given a 3D object to be dispensed on and a CAD model of it along with the dispensing path, this thesis aims to answer the following industrial problem: How to adapt the 3D dispensing path if the object is displaced from CAD model position? The most important requirement is high dispensing accuracy, in the order of 100 _m with respect to the ideal (CAD) dispensing path, to improve the dispensing quality. Moreover, maintaining an appropriate distance between the dispensing tip and the surface of the object is important for both the positioning accuracy and the volume precision of the deposit. In order to achieve high dispensing accuracy, robust volumetric scanning (3D reconstruction) of the object closely resembling the CAD model and robotic manipulator with high path tracking accuracy are required. However, the scope of this thesis is restricted only to 3D reconstruction and dispensing path adaptation based on the object’s pose displacement. The additional requirements are low overall tact time and low equipment cost. This thesis aims at three things: i) investigating different types of fiducial marker based camera 3D pose estimations using low cost consumer-grade RGBD camera ii) generating 3D reconstruction of the object for all the pose estimation types and iii) finding the object pose displacement from CAD model position. Checkerboard and ArUco markers are used as fiducial markers. Different types of pose estimation involving RGB only and RGB-D fused techniques are used to find the pose of the object. Truncated Signed Distance Function (TSDF) is used for surface reconstruction and Iterative Closest Point (ICP) is used for finding the pose alignment between the CAD and reconstruction. Tests are conducted for different object shapes in different positions. Then the reconstruction and the dispensing path adaptation accuracy are evaluated, along with the alignment tact time.
Dispensering av vätskor är en viktig del av många industriella tillämpningar, som 3D-skrivare och ytmontering. I en majoritet av dessa tillämpningar idag sker dispenseringen på platta, två-dimensionella ytor (eller substrat). I framtiden kommer dispensering i ökad omfattning ske på godtyckliga tredimensionella objekt, varför positionen av dispenseringshuvudet relativt hela det tre-dimensionella substratet kommer att krävas. Behovet driver på möjligheten att använda vision-baserade, fem- eller sex-axliga robotmanipulatorer, istället för befintliga lösningar med hårdkodade rumsbeskrivningar av ett objekt som dispenseringshuvudet ska följa. Given en tre-dimensionell kropp, en CAD-beskrivning av densamme och en bana på kroppen som ska följas av ett dispenseringshuvud syftar denna avhandling till att svara på följande industriella problem: Hur anpassas dispenseringsbanan om kroppen förskjuts från CAD-modellens position? Det viktigaste kravet för tillämpningen är hög volymsnoggrannhet på den nedlagda volymen som kräver hög positioneringsnoggrannhet, ned till 100 um med avseende på den tänkta CAD-definierade dispenseringsbanan. Den hög positioneringsnoggrannheten på dispenseringshuvudet garanterar även god positioneringsnoggrannhet på den dispenserade vätskan på substratet. För att uppnå hög doseringsnoggrannhet krävs robust volymetrisk skanning (3D-rekonstruktion) av objektet som liknar CADmodellen och robotmanipulator med hög noggrannhet. Arbetet i denna avhandling är begränsad till den tre-dimensionella rekonstruktionen och justering av dispenseringsbanan baserat på en ändring av objektets position. Andra tillämpningsspecifikationer är låg total takttid och låg utrustningskostnad. Avhandling syftar till att: i) undersöka olika typer av markörbaserade 3Dpositioneringsuppskattningar med en billig RGBD konsumentkamera ii) generera en 3D-rekonstruktion av objektet för alla typer av poseuppskattningar och iii) hitta objektets positioneringsförskjutning från CAD-modellens. Schackbräda och ArUco-markörer används som fiducialmarkörer. Olika typer av poseuppskattningar som utnyttjar RGB or RGB-D-kombinerade tekniker används. Truncated Signed Distance Function (TSDF) används för ytrekonstruktion. Iterative Closest Point (ICP) används för att hitta pose-justering mellan CADbeskrivningen och rekonstruktionen. Tester utförs för olika objektformer i olika positioner och riktningar. Därefter utvärderas rekonstruktionen, noggrannheten i justeringen av dispenseringsbanan, samt takttiden.
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Ohlsson, Jonathan, and Max Englund. "Detaljnivåer inom 3D-modellering : Abstraktion av 3d-karaktärer." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19942.

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Low-poly är en term som används för att beskriva 3D-modeller som består av få polygoner, vilket är de 2D-plan som utgör en 3D-model. Denna rapport försöker ta reda på hur modeller med hög detaljnivå kan göras om till modeller med lägre detaljnivå för att spara in på tid och kostnader. Det skapades fyra 3D-modeller till en studie som med hjälp av enkäter tog reda på hur mycket uppfattningen av en detaljerad kontra mindre detaljerad modell uppfattas av ett antal informanter. Resultatet visar att med hjälp av tidigare dokumentation om karaktärsdesign så går det att skapa effektiva low-poly karaktär som tydligt kan representera den initiala karaktärsdesignen. Low-poly är en relativ term som innefattar olika nivåer av abstraktion. Framtida arbeten bör undersöka en större spännvidd av detaljnivåer för att ta reda på vad som fungerar bäst, vilket förhoppningsvis kan motivera spelskapare att använda sig av stilen mer.
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Karlsson, Lars. "Förslag till 3D-strategi för Skövde kommun." Thesis, Karlstad University, Faculty of Social and Life Sciences, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-2149.

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Att vilja lagra sina geografiska data i tre dimensioner har börjat bli allt vanligare bland de svenska kommunerna. Man vill utifrån dessa data skapa en 3D-modell över sina tätorter med realistiska byggnader och andra objekt. Detta ger ökade möjligheter inom planprocesser, bygglov, skuggstudier och andra kommunala ändamål för invånarna.Detta examensarbete hade till syfte att ta fram ett förslag till 3D-strategi för Skövde kommun. De har idag sina data lagrade i två dimensioner i en Oracle-databas och man har en del andra material som till exempel punktmoln från laserskanning som skulle kunna användas för att skapa en geografisk databas i tre dimensioner.Examensarbetet tar upp olika mjukvaror man kan använda för skapandet och användandet av 3D-modeller. Den tar även upp vilka standarder man kan använda för att lagra geografiska data i tre dimensioner och vilka databaser man kan använda för detta ändamål. Dessutom berörs hur man skulle kunna ajourföra data och hur långt några andra kommuner har kommit i deras arbete med en 3D-strategi.Som slutsats så ser man att det det är svårt att hitta information inom området. Men att det finns mycket information att hämta från andra kommuner som redan gjort en hel del arbete. Ett bra exempel är Göteborg som tagit fram en riktigt fin modell som man kan se som en förebild. Man kan också se att Oracle och CityGML är en bra lösning för lagring av data i 3D. Det finns också företag som tagit fram lösningar för skapandet av kompletta 3D-lösningar efter en automatisk process men att de kan behöva utvecklas mer för att användas i dessa ändamål.


Swedish municipalities increasingly want to store their spatial data in three dimensions. On the basis of these data they want to create a 3D model of their cities with realistic buildings and other items. This provides increased opportunities in planning, building applications, studies of shadows and other municipal purposes for the residents.The purpose of this degree project was to develop a proposal for a 3D strategy for Skövde municipality. For the moment they have their data stored in two dimensions in an Oracle database and they have a number of other materials such as point clouds from laser scanning that could be used to create a spatial database in three dimensions.The degree project points to various software that can be used for the creation and use of 3D models. It also shows standards that can be used for storing of spatial data in three dimensions and which databases can be used for this purpose. Furthermore the study deals with how the model can be updated and how far other municipalities have advanced in their work with 3D strategies.As a conclusion, we can notice that it is difficult to find information in this area. But there are a lot of information to require from other municipalities that already has done a lot of work. A great example is Göteborg who have created a really nice model that can be seen as a paragon. You can also see that Oracle and CityGML is a good solution for storage of data in 3D. There are also companies that have developed solutions for the creation of complete 3D solutions trough an automatic process but that they need to develop it more for making it able to use for this purposes.

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Matyskiewicz, Jiří. "3D simulační toolbox." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-218941.

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This project deals with the design and implementation of the extensible programmable environment intended for the creation of various 3D simulations, specifically targeted for testing of the algorithms and creation of applications from the field of computer vision and robotics. Environment VISIMBOX was implemented in c# programming language and uses OpenGL as back-end for hardware accelerated rendering.
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Books on the topic "3D"

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Grasnick, Armin. 3D ohne 3D-Brille. Berlin, Heidelberg: Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-642-30510-8.

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Nakamori, Shūichi. 3D korubu: 3D-Corbu : Ru korubyujie o taikansuru 3D-CG. Tōkyō: Ekusunarejji, 2005.

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Barrilleaux, Jon. 3D user interfaces with Java 3D. Greenwich, CT: Manning, 2001.

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Scherfgen, David. 3D-Spieleprogrammierung. München: Carl Hanser Verlag GmbH & Co. KG, 2006. http://dx.doi.org/10.3139/9783446408456.

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Hässler, Ulrike. 3D Imaging. Berlin: Springer, 1997.

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Paterson, Justin, and Hyunkook Lee. 3D Audio. New York: Routledge, 2021. http://dx.doi.org/10.4324/9780429491214.

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Wegener, Claudia, Jesko Jockenhövel, and Mariann Gibbon. 3D-Kino. Wiesbaden: VS Verlag für Sozialwissenschaften, 2012. http://dx.doi.org/10.1007/978-3-531-94124-0.

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Schreer, Oliver, Peter Kauff, and Thomas Sikora, eds. 3D Videocommunication. Chichester, UK: John Wiley & Sons, Ltd, 2005. http://dx.doi.org/10.1002/0470022736.

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Crook, Jeremy M., ed. 3D Bioprinting. New York, NY: Springer US, 2020. http://dx.doi.org/10.1007/978-1-0716-0520-2.

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Fastermann, Petra. 3D-Drucken. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-40964-6.

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Book chapters on the topic "3D"

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Tabone-Weil, Dominique. "The Chimera." In Psychoanalysts in Session, 85–87. Abingdon, Oxon; New York, NY: Routledge, 2021. | Series: The new library of psychoanalysis | “Published in French, 2016”–Title page verso.: Routledge, 2020. http://dx.doi.org/10.4324/9780429196751-3d.

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Baltrėnas, P. "Aplinkos apsauga. Atmosfera." In Aplinkos apsauga, 67–136. Vilnius, Lithuania: Vilnius Gediminas Technical University, 2008. http://dx.doi.org/10.3846/995-s-3d.

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Van Schoubroeck, Dominique, Thierry Van den Bosch, and Dirk Timmerman. "3D Ultrasound (3D US)." In Female Genital Tract Congenital Malformations, 79–97. London: Springer London, 2014. http://dx.doi.org/10.1007/978-1-4471-5146-3_7.

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Meyer, Jeanine. "3D." In Programming 101, 271–302. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3697-0_10.

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Wendisch, Detlef A. W. "3D." In Acronyms and Abbreviations in Molecular Spectroscopy, 16–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-74869-1_4.

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Meyer, Jeanine. "3D." In Programming 101, 289–321. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8194-9_10.

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Lanzinger, Franz. "3D." In 3D Game Development with Unity, 73–87. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9780429328725-3.

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John, Elys. "3D." In A Studio Guide to Interior Design, 57–80. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003120650-4.

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Kitsios, Vasileios, and Richard Haslauer. "3D-Master." In 3D-Master, 1–21. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-05845-6_1.

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Pastoor, Siegmund. "3D Displays." In 3D Videocommunication, 235–60. Chichester, UK: John Wiley & Sons, Ltd, 2006. http://dx.doi.org/10.1002/0470022736.ch13.

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Conference papers on the topic "3D"

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Cockburn, Andy, and Bruce McKenzie. "3D or not 3D?" In the SIGCHI conference. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/365024.365309.

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Takahashi, Haruki, and Jeeeun Kim. "3D Pen + 3D Printer." In CHI '19: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3290605.3300525.

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Mullet, Kevin. "3D or not 3D." In Conference companion. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/223355.223487.

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Apel, W., H. -J. Koch, Th Krey, L. Florchinger, and R. Marschall. "Beyond conventional 3D - 3D Undershoot." In 56th EAEG Meeting. European Association of Geoscientists & Engineers, 1994. http://dx.doi.org/10.3997/2214-4609.201409763.

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Rincon, Anne Marie, and Alvin Loke. "3D ICs and 3D systems." In 2009 IEEE Custom Integrated Circuits Conference (CICC). IEEE, 2009. http://dx.doi.org/10.1109/cicc.2009.5280816.

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Sreedharan, Sreeram, Edmund S. Zurita, and Beryl Plimmer. "3D input for 3D worlds." In the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1324892.1324940.

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Berretti, Stefano, Alberto Del Bimbo, Pietro Pala, and Francisco J. Silva Mata. "Geodesic Distances for 3D-3D and 2D-3D Face Recognition." In Multimedia and Expo, 2007 IEEE International Conference on. IEEE, 2007. http://dx.doi.org/10.1109/icme.2007.4284950.

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Tanaka, Hiroya, Yusuke Tominaka, Atsushi Masumori, Taisuke Oshima, Keita Sekijima, and Youka Watanabe. "3D effects box for bridging 3D scan and 3D print." In UbiComp '13: The 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2494091.2499208.

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Zink, Michael. "Blu-Ray 3D™." In SMPTE Stereoscopic 3D Conference. IEEE, 2010. http://dx.doi.org/10.5594/m001412.

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Apresyan, A., R. Lipton, D. Braga, F. Fahim, A. Schwartzman, C. Kenny, J. Segal, A. Dragone, L. Rota, and A. Carpenter. "3D Integrated Sensing Solutions." In 3D Integrated Sensing Solutions. US DOE, 2024. http://dx.doi.org/10.2172/2282437.

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Reports on the topic "3D"

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de Kemp, E., and M. R. St-Onge. 3D model. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2007. http://dx.doi.org/10.4095/223361.

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Madison, Jonathan D., Donald F. Susan, and Alice C. Kilgo. 3D RoboMET Characterization. Office of Scientific and Technical Information (OSTI), October 2015. http://dx.doi.org/10.2172/1226519.

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Schetselaar, E. 3D geological modelling. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2014. http://dx.doi.org/10.4095/296306.

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Caspi, S., M. Helm, and L. J. Laslett. 3D field harmonics. Office of Scientific and Technical Information (OSTI), March 1991. http://dx.doi.org/10.2172/5232433.

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Benoit, N., and D. Paradis. 3D Hydrostratigraphic model. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2016. http://dx.doi.org/10.4095/298887.

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Azar, Maurice, Mike Clark, Nicholas J. Stute, Holly S. Bautsch, and Matthew R. Gdowski. 3D Graphics Investigation. Fort Belvoir, VA: Defense Technical Information Center, August 1998. http://dx.doi.org/10.21236/ada389195.

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Psaltis. Holographic 3D Disks. Fort Belvoir, VA: Defense Technical Information Center, January 2000. http://dx.doi.org/10.21236/ada377847.

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Mikel, Russel D. 3D Application Study. Fort Belvoir, VA: Defense Technical Information Center, November 1989. http://dx.doi.org/10.21236/ada216381.

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Bernhardt, A. 3D stacked memory. Office of Scientific and Technical Information (OSTI), April 1998. http://dx.doi.org/10.2172/764028.

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LUO, YUEFENG. DEVELOP DIRECT 3D BUILDING AS A TRANSFORMATION TO 3D PRINTING. Office of Scientific and Technical Information (OSTI), November 2021. http://dx.doi.org/10.2172/1838348.

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