Journal articles on the topic '360 VIDEO STREAMING'
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Bradis, Nikolai Valerievich. "360 Video Protection and Streaming." International Journal of Advanced Trends in Computer Science and Engineering 8, no. 6 (December 15, 2019): 3289–96. http://dx.doi.org/10.30534/ijatcse/2019/99862019.
Full textJeong, JongBeom, Dongmin Jang, Jangwoo Son, and Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming." Sensors 18, no. 9 (September 18, 2018): 3148. http://dx.doi.org/10.3390/s18093148.
Full textNguyen, Anh, and Zhisheng Yan. "Enhancing 360 Video Streaming through Salient Content in Head-Mounted Displays." Sensors 23, no. 8 (April 15, 2023): 4016. http://dx.doi.org/10.3390/s23084016.
Full textFan, Ching-Ling, Wen-Chih Lo, Yu-Tung Pai, and Cheng-Hsin Hsu. "A Survey on 360° Video Streaming." ACM Computing Surveys 52, no. 4 (September 18, 2019): 1–36. http://dx.doi.org/10.1145/3329119.
Full textWong, En Sing, Nur Haliza Abdul Wahab, Faisal Saeed, and Nouf Alharbi. "360-Degree Video Bandwidth Reduction: Technique and Approaches Comprehensive Review." Applied Sciences 12, no. 15 (July 28, 2022): 7581. http://dx.doi.org/10.3390/app12157581.
Full textGarcia, Henrique D., Mylène C. Q. Farias, Ravi Prakash, and Marcelo M. Carvalho. "Statistical characterization of tile decoding time of HEVC-encoded 360° video." Electronic Imaging 2020, no. 9 (January 26, 2020): 285–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.9.iqsp-285.
Full textNguyen, Dien, Tuan Le, Sangsoon Lee, and Eun-Seok Ryu. "SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave." Sensors 18, no. 11 (November 1, 2018): 3728. http://dx.doi.org/10.3390/s18113728.
Full textChen, Xiaolei, Di Wu, and Ishfaq Ahmad. "Optimized viewport‐adaptive 360‐degree video streaming." CAAI Transactions on Intelligence Technology 6, no. 3 (March 3, 2021): 347–59. http://dx.doi.org/10.1049/cit2.12011.
Full textPodborski, Dimitri, Emmanuel Thomas, Miska M. Hannuksela, Sejin Oh, Thomas Stockhammer, and Stefan Pham. "360-Degree Video Streaming with MPEG-DASH." SMPTE Motion Imaging Journal 127, no. 7 (August 2018): 20–27. http://dx.doi.org/10.5594/jmi.2018.2838779.
Full textPeng, Shuai, Jialu Hu, Han Xiao, Shujie Yang, and Changqiao Xu. "Viewport-Driven Adaptive 360◦ Live Streaming Optimization Framework." Journal of Networking and Network Applications 1, no. 4 (January 2022): 139–49. http://dx.doi.org/10.33969/j-nana.2021.010401.
Full textShafi, Rabia, Wan Shuai, and Muhammad Usman Younus. "360-Degree Video Streaming: A Survey of the State of the Art." Symmetry 12, no. 9 (September 10, 2020): 1491. http://dx.doi.org/10.3390/sym12091491.
Full textKim, Hyun-Wook, and Sung-Hyun Yang. "Region of interest–based segmented tiled adaptive streaming using head-mounted display tracking sensing data." International Journal of Distributed Sensor Networks 15, no. 12 (December 2019): 155014771989453. http://dx.doi.org/10.1177/1550147719894533.
Full textvan Kasteren, Anouk, Kjell Brunnström, John Hedlund, and Chris Snijders. "Quality of Experience Assessment of 360-degree video." Electronic Imaging 2020, no. 11 (January 26, 2020): 91–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.11.hvei-091.
Full textCurcio, Igor D. D., Henri Toukomaa, and Deepa Naik. "360-Degree Video Streaming and Its Subjective Quality." SMPTE Motion Imaging Journal 127, no. 7 (August 2018): 28–38. http://dx.doi.org/10.5594/jmi.2018.2838818.
Full textJeppsson, Mattis, Håvard N. Espeland, Tomas Kupka, Ragnar Langseth, Andreas Petlund, Qiaoqiao Peng, Chuansong Xue, et al. "Efficient Live and On-Demand Tiled HEVC 360 VR Video Streaming." International Journal of Semantic Computing 13, no. 03 (September 2019): 367–91. http://dx.doi.org/10.1142/s1793351x19400166.
Full textHa, Van Kha Ly, Rifai Chai, and Hung T. Nguyen. "A Telepresence Wheelchair with 360-Degree Vision Using WebRTC." Applied Sciences 10, no. 1 (January 3, 2020): 369. http://dx.doi.org/10.3390/app10010369.
Full textJiang, Xiaolan, Si Ahmed Naas, Yi-Han Chiang, Stephan Sigg, and Yusheng Ji. "SVP: Sinusoidal Viewport Prediction for 360-Degree Video Streaming." IEEE Access 8 (2020): 164471–81. http://dx.doi.org/10.1109/access.2020.3022062.
Full textJeong, Jong-Beom, Soonbin Lee, Dongmin Jang, and Eun-Seok Ryu. "Towards 3DoF+ 360 Video Streaming System for Immersive Media." IEEE Access 7 (2019): 136399–408. http://dx.doi.org/10.1109/access.2019.2942771.
Full textNguyen, Hung, Thu Ngan Dao, Ngoc Son Pham, Tran Long Dang, Trung Dung Nguyen, and Thu Huong Truong. "An Accurate Viewport Estimation Method for 360 Video Streaming using Deep Learning." EAI Endorsed Transactions on Industrial Networks and Intelligent Systems 9, no. 4 (September 21, 2022): e2. http://dx.doi.org/10.4108/eetinis.v9i4.2218.
Full textLi, David, Ruofei Du, Adharsh Babu, Camelia D. Brumar, and Amitabh Varshney. "A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming." IEEE Transactions on Visualization and Computer Graphics 27, no. 5 (May 2021): 2638–47. http://dx.doi.org/10.1109/tvcg.2021.3067762.
Full textNguyen, D. V., Huyen T. T. Tran, and Truong Cong Thang. "A client-based adaptation framework for 360-degree video streaming." Journal of Visual Communication and Image Representation 59 (February 2019): 231–43. http://dx.doi.org/10.1016/j.jvcir.2019.01.012.
Full textCho, Sooyoung, Daeyeol Kim, Changhyung Kim, Kyoung-Yoon Jeong, and Chae-Bong Sohn. "360-Degree Video Traffic Reduction Using Cloud Streaming in Mobile." Wireless Personal Communications 105, no. 2 (September 17, 2018): 635–54. http://dx.doi.org/10.1007/s11277-018-5984-y.
Full textDe Cicco, Luca, Saverio Mascolo, Vittorio Palmisano, and Giuseppe Ribezzo. "Reducing the network bandwidth requirements for 360∘ immersive video streaming." Internet Technology Letters 2, no. 4 (June 23, 2019): e118. http://dx.doi.org/10.1002/itl2.118.
Full textNGUYEN, Duc V., Huyen T. T. TRAN, and Truong Cong THANG. "Adaptive Tiling Selection for Viewport Adaptive Streaming of 360-degree Video." IEICE Transactions on Information and Systems E102.D, no. 1 (January 1, 2019): 48–51. http://dx.doi.org/10.1587/transinf.2018mul0001.
Full textZhang, Xue, Gene Cheung, Yao Zhao, Patrick Le Callet, Chunyu Lin, and Jack Z. G. Tan. "Graph Learning Based Head Movement Prediction for Interactive 360 Video Streaming." IEEE Transactions on Image Processing 30 (2021): 4622–36. http://dx.doi.org/10.1109/tip.2021.3073283.
Full textNguyen, Duc, Nguyen Viet Hung, Nguyen Tien Phong, Truong Thu Huong, and Truong Cong Thang. "Scalable Multicast for Live 360-Degree Video Streaming Over Mobile Networks." IEEE Access 10 (2022): 38802–12. http://dx.doi.org/10.1109/access.2022.3165657.
Full textZhou, Chao, Zhenhua Li, Joe Osgood, and Yao Liu. "On the Effectiveness of Offset Projections for 360-Degree Video Streaming." ACM Transactions on Multimedia Computing, Communications, and Applications 14, no. 3s (August 9, 2018): 1–24. http://dx.doi.org/10.1145/3209660.
Full textYaqoob, Abid, Ting Bi, and Gabriel-Miro Muntean. "A Survey on Adaptive 360° Video Streaming: Solutions, Challenges and Opportunities." IEEE Communications Surveys & Tutorials 22, no. 4 (2020): 2801–38. http://dx.doi.org/10.1109/comst.2020.3006999.
Full textvan Kasteren, Anouk, Kjell Brunnström, John Hedlund, and Chris Snijders. "Quality of experience of 360 video – subjective and eye-tracking assessment of encoding and freezing distortions." Multimedia Tools and Applications 81, no. 7 (February 14, 2022): 9771–802. http://dx.doi.org/10.1007/s11042-022-12065-1.
Full textМороз, В., and А. Щербаков. "Research and development of an automated video surveillance system to perform special functions." КОМП’ЮТЕРНО-ІНТЕГРОВАНІ ТЕХНОЛОГІЇ: ОСВІТА, НАУКА, ВИРОБНИЦТВО, no. 37 (December 28, 2019): 89–96. http://dx.doi.org/10.36910/6775-2524-0560-2019-37-13.
Full textKim, San, Jihyeok Yun, Bokyun Jo, Ji Ho Kim, Ho Gyun Chae, and Doug Young Suh. "View Direction Adaptive 360 Degree Video Streaming System Based on Projected Area." Journal of Computer and Communications 06, no. 01 (2018): 203–12. http://dx.doi.org/10.4236/jcc.2018.61020.
Full textChiariotti, Federico. "A survey on 360-degree video: Coding, quality of experience and streaming." Computer Communications 177 (September 2021): 133–55. http://dx.doi.org/10.1016/j.comcom.2021.06.029.
Full textLe, Tuan Thanh, Dien Van Nguyen, and Eun-Seok Ryu. "Computing Offloading Over mmWave for Mobile VR: Make 360 Video Streaming Alive." IEEE Access 6 (2018): 66576–89. http://dx.doi.org/10.1109/access.2018.2878519.
Full textNguyen, Duc V., Huyen T. T. Tran, Anh T. Pham, and Truong Cong Thang. "An Optimal Tile-Based Approach for Viewport-Adaptive 360-Degree Video Streaming." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (March 2019): 29–42. http://dx.doi.org/10.1109/jetcas.2019.2899488.
Full textde la Fuente, Yago Sanchez, Gurdeep Singh Bhullar, Robert Skupin, Cornelius Hellge, and Thomas Schierl. "Delay Impact on MPEG OMAF’s Tile-Based Viewport-Dependent 360° Video Streaming." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (March 2019): 18–28. http://dx.doi.org/10.1109/jetcas.2019.2899516.
Full textWu, Chenglei, Ruixiao Zhang, Zhi Wang, and Lifeng Sun. "A Spherical Convolution Approach for Learning Long Term Viewport Prediction in 360 Immersive Video." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 01 (June 23, 2020): 14003–40. http://dx.doi.org/10.1609/aaai.v34i01.7377.
Full textWang, Yimeng, Mridul Agarwal, Tian Lan, and Vaneet Aggarwal. "Learning-Based Online QoE Optimization in Multi-Agent Video Streaming." Algorithms 15, no. 7 (June 28, 2022): 227. http://dx.doi.org/10.3390/a15070227.
Full textVatanen, Anna, Heidi Spets, Maarit Siromaa, Mirka Rauniomaa, and Tiina Keisanen. "Experiences in Collecting 360° Video Data and Collaborating Remotely in Virtual Reality." QuiViRR: Qualitative Video Research Reports 3 (September 1, 2022): a0005. http://dx.doi.org/10.54337/ojs.quivirr.v3.2022.a0005.
Full textYaqoob, Abid, Mohammed Amine Togou, and Gabriel-Miro Muntean. "Dynamic Viewport Selection-Based Prioritized Bitrate Adaptation for Tile-Based 360° Video Streaming." IEEE Access 10 (2022): 29377–92. http://dx.doi.org/10.1109/access.2022.3157339.
Full textNguyen, Thanh Cong, and Ji-Hoon Yun. "Predictive Tile Selection for 360-Degree VR Video Streaming in Bandwidth-Limited Networks." IEEE Communications Letters 22, no. 9 (September 2018): 1858–61. http://dx.doi.org/10.1109/lcomm.2018.2848915.
Full textJiang, Zhiqian, Xu Zhang, Wei Huang, Hao Chen, Yiling Xu, Jenq-Neng Hwang, Zhan Ma, and Jun Sun. "A Hierarchical Buffer Management Approach to Rate Adaptation for 360-Degree Video Streaming." IEEE Transactions on Vehicular Technology 69, no. 2 (February 2020): 2157–70. http://dx.doi.org/10.1109/tvt.2019.2960866.
Full textZhang, Xiaoyi, Xinjue Hu, Ling Zhong, Shervin Shirmohammadi, and Lin Zhang. "Cooperative Tile-Based 360° Panoramic Streaming in Heterogeneous Networks Using Scalable Video Coding." IEEE Transactions on Circuits and Systems for Video Technology 30, no. 1 (January 2020): 217–31. http://dx.doi.org/10.1109/tcsvt.2018.2886805.
Full textChen, Xiaolei, Baoning Cao, and Ishfaq Ahmad. "Lightweight Neural Network-Based Viewport Prediction for Live VR Streaming in Wireless Video Sensor Network." Mobile Information Systems 2021 (November 9, 2021): 1–12. http://dx.doi.org/10.1155/2021/8501990.
Full textChuang, Shu-Min, Chia-Sheng Chen, and Eric Hsiao-Kuang Wu. "The Implementation of Interactive VR Application and Caching Strategy Design on Mobile Edge Computing (MEC)." Electronics 12, no. 12 (June 16, 2023): 2700. http://dx.doi.org/10.3390/electronics12122700.
Full textLee, Dongwon, Minji Choi, and Joohyun Lee. "Prediction of Head Movement in 360-Degree Videos Using Attention Model." Sensors 21, no. 11 (May 25, 2021): 3678. http://dx.doi.org/10.3390/s21113678.
Full textLi, Jie, Ling Han, Cong Zhang, Qiyue Li, and Weitao Li. "Adaptive Panoramic Video Multicast Streaming with Limited FoV Feedback." Complexity 2020 (December 18, 2020): 1–14. http://dx.doi.org/10.1155/2020/8832715.
Full textPark, Sohee, Arani Bhattacharya, Zhibo Yang, Samir R. Das, and Dimitris Samaras. "Mosaic: Advancing User Quality of Experience in 360-Degree Video Streaming With Machine Learning." IEEE Transactions on Network and Service Management 18, no. 1 (March 2021): 1000–1015. http://dx.doi.org/10.1109/tnsm.2021.3053183.
Full textLi, Jie, Ransheng Feng, Wei Sun, Zhi Liu, and Qiyue Li. "QoE-Driven Coupled Uplink and Downlink Rate Adaptation for 360-Degree Video Live Streaming." IEEE Communications Letters 24, no. 4 (April 2020): 863–67. http://dx.doi.org/10.1109/lcomm.2020.2966193.
Full textZare, Alireza, Maryam Homayouni, Alireza Aminlou, Miska M. Hannuksela, and Moncef Gabbouj. "6K and 8K Effective Resolution with 4K HEVC Decoding Capability for 360 Video Streaming." ACM Transactions on Multimedia Computing, Communications, and Applications 15, no. 2s (August 12, 2019): 1–22. http://dx.doi.org/10.1145/3335053.
Full textZou, Junni, Chenglin Li, Chengming Liu, Qin Yang, Hongkai Xiong, and Eckehard Steinbach. "Probabilistic Tile Visibility-Based Server-Side Rate Adaptation for Adaptive 360-Degree Video Streaming." IEEE Journal of Selected Topics in Signal Processing 14, no. 1 (January 2020): 161–76. http://dx.doi.org/10.1109/jstsp.2019.2956716.
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