Academic literature on the topic '2D vs'

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Journal articles on the topic "2D vs"

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Tonni, Gabriele, Gabriele Centini, Lucia Rosignoli, Cindy Argento, and Giovanni Centini. "4D vs 2D ultrasound-guided amniocentesis." Journal of Clinical Ultrasound 37, no. 8 (October 2009): 431–35. http://dx.doi.org/10.1002/jcu.20618.

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Cooper, Andrew I., and Michael J. Bojdys. "Carbon nitride vs. graphene – now in 2D!" Materials Today 17, no. 10 (December 2014): 468–69. http://dx.doi.org/10.1016/j.mattod.2014.10.001.

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Centini, G., G. Tonni, and L. Rosignoli. "P18.21: 4D vs 2D ultrasound-guided amniocentesis." Ultrasound in Obstetrics & Gynecology 34, S1 (September 2009): 252–53. http://dx.doi.org/10.1002/uog.7274.

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Lingner, Stefan, Eiko Thiessen, and Eberhard Hartung. "Aboveground biomass estimation in linear forest objects: 2D- vs. 3D-data." Journal of Forest Science 64, No. 12 (December 20, 2018): 523–32. http://dx.doi.org/10.17221/106/2018-jfs.

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Wood-chips of linear forest objects (hedge banks and roadside plantings) are used as sustainable energy supply in wood-chip heating systems. However, wood yield of linear forest objects is very heterogeneous and hard to estimate in advance. The aim of the present study was to compare the dry mass estimation potentials of two different non-destructive data: (i) Canopy area (derived from aerial images) and mean age at stump level (2D), (ii) volume of vegetation cover based on structure from motion (SfM) via unmanned aerial vehicle (3D). These two types of data were separately used to predict reference dry mass (ground truth) in eleven objects (5 hedge banks and 6 roadside plantings) in Schleswig-Holstein, Germany. The predicting potentials were compared afterwards. The reference dry mass was ascertained by weighing after harvesting and drying samples to constant weight. The model predicting reference dry mass using canopy area and mean age at stump level achieved a relative root mean square error (RMSE) of 52% (42% at larger combined plot sizes). The model predicting reference dry mass using SfM volume achieved a relative RMSE of 30% (16% at larger combined plot sizes). This result indicates that biomass is better described by volume of vegetation cover than by canopy area and age.
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Acres, Jacqueline, and Jay Nadeau. "2D vs 3D tracking in bacterial motility analysis." AIMS Biophysics 8, no. 4 (2021): 385–99. http://dx.doi.org/10.3934/biophy.2021030.

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<abstract> <p>Digital holographic microscopy provides the ability to observe throughout a large volume without refocusing. This capability enables simultaneous observations of large numbers of microorganisms swimming in an essentially unconstrained fashion. However, computational tools for tracking large 4D datasets remain lacking. In this paper, we examine the errors introduced by tracking bacterial motion as 2D projections vs. 3D volumes under different circumstances: bacteria free in liquid media and bacteria near a glass surface. We find that while XYZ speeds are generally equal to or larger than XY speeds, they are still within empirical uncertainties. Additionally, when studying dynamic surface behavior, the Z coordinate cannot be neglected.</p> </abstract>
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Gubler, M., J. B. Ludlow, A. Mol, and L. Cevidanes. "Precision of Cephalometric Landmark Identification: 3D vs. 2D." Oral Surgery, Oral Medicine, Oral Pathology, Oral Radiology, and Endodontology 107, no. 4 (April 2009): e28. http://dx.doi.org/10.1016/j.tripleo.2008.12.033.

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Orii, Makoto, Tsuyoshi Sugawara, Hidenobu Takagi, Satoshi Nakano, Hironobu Ueda, Yurie Takizawa, Jumpei Fujiwara, et al. "Reliability of respiratory-triggered two-dimensional cine k-adaptive-t-autocalibrating reconstruction for Cartesian sampling for the assessment of biventricular volume and function in patients with repaired tetralogy of Fallot." British Journal of Radiology 94, no. 1120 (April 1, 2021): 20201249. http://dx.doi.org/10.1259/bjr.20201249.

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Objective: To compare left ventricular (LV) and right ventricular (RV) volume, function, and image quality of a respiratory-triggered two-dimensional (2D)-cine k-adaptive-t-autocalibrating reconstruction for Cartesian sampling (2D kat-ARC) with those of the standard reference, namely, breath-hold 2D balanced steady-state free precession (2D SSFP), in patients with repaired tetralogy of Fallot (TOF). Methods: 30 patients (14 males, mean age 32.2 ± 13.9 years) underwent cardiac magnetic resonance, and 2D kat-ARC and 2D SSFP images were acquired on short-axis view. Biventricular end-diastolic volume (EDV) and end-systolic volume (ESV), stroke volume (SV), ejection fraction (EF), and LV mass (LVM) were analysed. Results: The 2D kat-ARC had significantly shorter scan time (35.2 ± 9.1 s vs 80.4 ± 16.7 s; p < 0.0001). Despite an analysis of image quality showed significant impairment using 2D kat-ARC compared to 2D SSFP cine (p < 0.0001), the two sequences demonstrated no significant difference in terms of biventricular EDV, LVESV, LVSV, LVEF, and LVM. However, the RVESV was overestimated for 2D kat-ARC compared with that for 2D SSFP (73.8 ± 43.2 ml vs 70.3 ± 44.5 ml, p = 0.0002) and the RVSV and RVEF were underestimated (RVSV = 46.2±20.5 ml vs 49.4 ± 20.4 ml, p = 0.0024; RVEF = 40.2±12.7% vs. 43.5±14.0%, p = 0.0002). Conclusion: Respiratory-triggered 2D kat-ARC cine is a reliable technique that could be used in the evaluation of LV volumes and function. Advances in knowledge: 2D cine kat-ARC is a reliable technique for the assessment LV volume and function in patients with repaired TOF.
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Kovács, Péter, Evelin Szita, Kitti Schvarcz, Szabolcs Kamu, Judit Kalincsák, Árpád Kovács, Imre Repa, and Janaki Hadjiev. "A beállítási biztonsági margó nagyságának meghatározása fej-nyak daganatok 2D-2D és 3D képvezérelt intenzitásmodulált sugárkezelése esetén." Orvosi Hetilap 159, no. 29 (July 2018): 1193–200. http://dx.doi.org/10.1556/650.2018.31093.

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Abstract: Introduction: Image-guided intensity-modulated radiation therapy is essential for oncology treatment of head-and-neck cancer patients. Aim: MV-kV and CBCT modalities were compared in case of IGRT treatment for head-and-neck cancer patients. Setup error, setup margin (SM), imaging and evaluation times and imaging doses were analyzed. Method: Eight patients’ elective treatment was evaluated, 66 orthogonal MV-kV images and 66 CBCT series were acquired. Setup error measurement was based on bony manual image registration in three translational directions. Normality test and F-test were performed followed by the comparison with independent-samples T-test (p<0,05). The necessary target volume setup margin was calculated based on Van Herk’s equation. Imaging time and setup error determination time were measured. Imaging doses were estimated based on the literature. Results: No statistically significant difference was found between setup errors determined by MV-kV and CBCT (VRT: 0.5 mm, SD = 1.9 vs. 0.4 mm, SD = 2.1, p = 0.371; LNG: 0.2 mm, SD = 2.2 vs. –0.1 mm, SD = 2.2, p = 0.188; LAT: 0.2 mm, SD = 2.2 vs. 0.3 mm, SD = 2.1, p = 0.41). SM values were: VRT: 2.7 mm vs. 2.5 mm; LNG: 2.1 mm vs. 1.3 mm; LAT: 2.2 mm vs. 2.3 mm. Mean imaging time was 0.65 min (MV-kV) vs. 2.29 min (CBCT). Mean setup error determination time was 2.41 min for both modalities. Estimated imaging doses were 6.88 mGy (MV-kV) vs. 17.2 mGy (CBCT) per fraction. Conclusion: The bony anatomy derived image registration based translational setup error determination results in similar values either by MV-kV or by CBCT. Using 3 mm setup margin in all the directions might be adequate. Imaging time is less by MV-kV, significant difference in imaging doses did not appear. Using CBCT is generally suggested. MV-kV might be an alternative in case of need for shortened imaging time. Orv Hetil. 2018; 159(29): 1193–1200.
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Visby, Lasse, Charlotte Burup Kristensen, Frederik Holm Grund Pedersen, Per Ejlstrup Sigvardsen, Klaus Fuglsang Kofoed, Christian Hassager, and Rasmus Møgelvang. "Assessment of left ventricular outflow tract and aortic root: comparison of 2D and 3D transthoracic echocardiography with multidetector computed tomography." European Heart Journal - Cardiovascular Imaging 20, no. 10 (March 16, 2019): 1156–63. http://dx.doi.org/10.1093/ehjci/jez045.

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Abstract Aims Accurate echocardiographic assessment of left ventricular outflow tract (LVOT) and the aortic root is necessary for risk stratification and choice of appropriate treatment in patients with pathologies of the aortic valve and aortic root. Conventional 2D transthoracic echocardiographic (TTE) assessment is based on the assumption of a circular shaped LVOT and aortic root, although previous studies have indicated a more ellipsoid shape. 3D TTE and multidetector computed tomography (MDCT) applies planimetry and are not dependent on geometrical assumptions. The aim was to test accuracy, feasibility, and reproducibility of 3D TTE compared to 2D TTE assessment of LVOT and aortic root areas, with MDCT as reference. Methods and results We examined 51 patients with 2D/3D TTE and MDCT at the same day. All patients were re-examined with 2D/3D TTE on a different day to evaluate 2D and 3D re-test variability. Areas of LVOT, aortic annulus, and sinus were assessed using 2D, 3D TTE, and MDCT. Both 2D/3D TTE underestimated the areas compared to MDCT; however, 3D TTE areas were significantly closer to MDCT-areas. 2D vs. 3D mean MDCT-differences: LVOT 1.61 vs. 1.15 cm2, P = 0.019; aortic annulus 1.96 vs. 1.06 cm2, P < 0.001; aortic sinus 1.66 vs. 1.08 cm2, P = 0.015. Feasibility was 3D 76–79% and 2D 88–90%. LVOT and aortic annulus areas by 3D TTE had lowest variabilities; intraobserver coefficient of variation (CV) 9%, re-test variation CV 18–20%. Conclusion Estimation of LVOT and aortic root areas using 3D TTE is feasible, more precise and more accurate than 2D TTE.
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van den Broek, Maarten J., Benjamin Sanderse, and Jan-Willem van Wingerden. "Flow Modelling for Wind Farm Control: 2D vs. 3D." Journal of Physics: Conference Series 2265, no. 3 (May 1, 2022): 032086. http://dx.doi.org/10.1088/1742-6596/2265/3/032086.

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Abstract Control-oriented models provide a basis for wind farm control to improve power production and reduce structural loading. Wake steering is considered to be one of the most promising techniques to achieve this. Wind turbine wakes under yaw misalignment are deflected downstream and have been shown to produce a curled or kidney-shaped structure. A Navier-Stokes based code called FRED was developed to model wind farm flow in 2D to perform yaw control. To tackle the differences between 2D and 3D flow, this work introduces a generalised continuity correction and wind turbine force scaling terms to the FRED framework. The effectiveness of approximating 3D results is tested by comparison with 3D simulations in the same framework. The continuity correction is now applicable to general wind directions and effective in reducing wake width and speed-up effects. The magnitude of wake deflection can be tuned using a force scaling term. However, we show that there remains a qualitative difference in the deflection profile downstream, as well as a difference in the propagation of yaw effects over time. From this study we can conclude that there is a fundamental difference between 2D and 3D flow physics in spatial and temporal dynamics which makes the 2D modelling approach challenging for control without further empirical adjustments. The necessary corrections are likely to be complex and non-physical, leading to a departure from the first principles foundation that FRED is developed from.
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Dissertations / Theses on the topic "2D vs"

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Gubler, Maritzabel Ludlow John B. "Precision of cephalometric landmark identification 3D vs 2D." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2008. http://dc.lib.unc.edu/u?/etd,1890.

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Thesis (M.S.)--University of North Carolina at Chapel Hill, 2008.
Title from electronic title page (viewed Dec. 11, 2008). "... in partial fulfillment of the requirements for the degree of Master of Science in the Department of Oral and Maxillofacial Radiology." Discipline: Oral and Maxillofacial Radiology; Department/School: Dentistry.
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Fjellstedt, Sara. "Formspråk vs karaktärsbeskrivning : När text och visuell form krockar." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12838.

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Detta arbete undersöker hur form påverkar människors perception av en monsterkaraktär som introducerats med textbeskrivning och bild. För att undersöka detta skapades två baskaraktärer i bild och textbeskrivning. Den ena baskaraktären beskrivs som ofarlig, lugn och vänlig den andre som farlig, aggressiv och hotfull. Utifrån dessa två baskaraktärer skapades åtta nya varianter, två med mjukare former och två med kantigare former.Den teoretiska grunden för arbetet innefattar beprövade metoder inom karaktärsdesign samt teorier kring formlära och kategorisering, t ex, ”pattern-matching” vilket syftar på att människor från födseln kopplar vissa former som runt och slätt som säkra medan taggigt och vasst kopplas till fara.Dessa bilder som skapats används sedan i kvalitativa semistrukturerade intervjuer där informanterna ska placera dem på rad från mest säker att närma sig som en karaktär i ett rollspel till mest farlig. Därefter kommer frågor som går in på varför de placerat bilderna i den ordningen.
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Oh, Se Jong. "Learning to segment texture in 2D vs. 3D : A comparative study." Thesis, Texas A&M University, 2004. http://hdl.handle.net/1969.1/1227.

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Texture boundary detection (or segmentation) is an important capability of the human visual system. Usually, texture segmentation is viewed as a 2D problem, as the definition of the problem itself assumes a 2D substrate. However, an interesting hypothesis emerges when we ask a question regarding the nature of textures: What are textures, and why did the ability to discriminate texture evolve or develop? A possible answer to this question is that textures naturally define physically distinct surfaces or objects, thus, we can hypothesize that 2D texture segmentation may be an outgrowth of the ability to discriminate surfaces in 3D. In this thesis, I investigated the relative difficulty of learning to segment textures in 2D vs. 3D configurations. It turns out that learning is faster and more accurate in 3D, very much in line with what was expected. Furthermore, I have shown that the learned ability to segment texture in 3D transfers well into 2D texture segmentation, but not the other way around, bolstering the initial hypothesis, and providing an alternative approach to the texture segmentation problem.
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Wahlberg, Björn. "Att procedurellt generera ett 2D landskap parallellt på GPU vs seriellt på CPU." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18759.

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Procedurellt genererat innehåll, PCG,förekommer väldigt ofta i spel nu för tiden, mycket för att öka återspelbarheten i ett spel. Några populära exempel på spel som utnyttjar PCG är Terraria(2011) och Minecraft(2011). I takt med att hårdvara blir mer och mer kraftfull så ökar även kraven på spelen som utnyttjar teknikerna eftersom att det går att generera innehåll i realtid. Men finns det outnyttjat potential i grafikkortet? Trenden av ökningen av klockfrekvensen på processorer har reducerats på senare tid, för att istället ersättas av ett större antal kärnor. Här så kan parallellisering av programkod utnyttjas för att utvinna mer ur datorns hårdvara. Ett teknologi-orienterat experiment att utfördes på först en seriell CPUlösning, och sedan en parallell GPUlösning för att undersöka hur lång tid varje metod tog. Detta skedde på varierande stora kartor för att kunna fastställa om det fanns ett samband mellan storlek och tid. Genomförandet använde sig av SFML biblioteket för att implementera GPU varianten där en fragment shader användes för att utföra alla parallella uträkningar för kartgenreringen. CPU metoden använde samma tekniker som GPU metoden, fast utan någon parallellisering. Båda teknikerna validerades genom att använda SFML för att rita ut kartorna som de genererar med enkelgrafik.
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Burwell, Claire Leonora. "The effect of 2D vs. 3D visualisation on lidar point cloud analysis tasks." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37950.

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The exploitation of human depth perception is not uncommon in visual analysis of data; medical imagery and geological analysis already rely on stereoscopic 3D visualisation. In contrast, 3D scans of the environment are usually represented on a flat, 2D computer screen, although there is potential to take advantage of both (a) the spatial depth that is offered by the point cloud data, and (b) our ability to see stereoscopically. This study explores whether a stereo 3D analysis environment would add value to visual lidar tasks, compared to the standard 2D display. Forty-six volunteers, all with good stereovision and varying lidar knowledge, viewed lidar data in either 2D or in 3D, on a 4m x 2.4m screen. The first task required 2D and 3D measurement of linear lengths of a planar and a volumetric feature, using an interaction device for point selection. Overall, there was no significant difference in the spread of 2D and 3D measurement distributions for both of the measured features. The second task required interpretation of ten features from individual points. These were highlighted across two areas of interest - a flat, suburban area and a valley slope with a mixture of features. No classification categories were offered to the participant and answers were expressed verbally. Two of the ten features (chimney and cliff-face) were interpreted with a better degree of accuracy using the 3D method and the remaining features had no difference in 2D and 3D accuracy. Using the experiment’s data processing and visualisation approaches, results suggest that stereo 3D perception of lidar data does not add value to manual linear measurement. The interpretation results indicate that immersive stereo 3D visualisation does improve the accuracy of manual point cloud classification for certain features. The findings contribute to wider discussions in lidar processing, geovisualisation, and applied psychology.
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Lindelöf, Linnea. "Bedömning av etiologi till mitralisinsufficiens med 2DTEE vs. 3DTEE : En jämförande studie mellan oerfaren och erfaren ekokardiograför." Thesis, Umeå universitet, Biomedicinsk laboratorievetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-103672.

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Guledani, Aleks Verfasser], Theresia [Akademischer Betreuer] [Stradal, and Reinhard [Akademischer Betreuer] Köster. "The Role of actin-based Protrusions in 2D vs. 3D Migration / Aleks Guledani ; Theresia Stradal, Reinhard Köster." Braunschweig : Technische Universität Braunschweig, 2021. http://d-nb.info/1234148250/34.

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Shields, Christopher. "2D vs 3D in a touch-free hand gesture based interface : An exploration of how 2D and 3D visual aids affect a user’s ability to learn a new interface." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37748.

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3D is a popular topic as an increasing amount of media and technology begin to support 3D interaction.  With the rise of interest in 3D interaction, the question of why there is a demand and desire for 3D over 2D interaction becomes relevant. This thesis compares the differences between a 3D heads up display and a 2D heads up display for a touch free gesture based virtual keyboard.  The gesture interface used in the tests is a way of communicating with a system using gestures of the hands tracked by a motion sensor.  This thesis tested 16 users where half of the users used a 2D version of a heads up display and the other half used a 3D version of a heads up display.  Both user groups were tested with identical conditions and in an identical environment.  Raw statistical data was gathered from a logging mechanism in the interface and qualitative data was gathered from questionnaires and observation notes.  The results from the experiment showed that the 2D and 3D heads up display gave very similar results. However, results also showed slightly better qualitative results from the 3D heads up display observation and questionnaire data.  The conclusion indicated no clear advantage for the 2D version or the 3D version.  The discussion shows that many other factors in the design process and selection of users, play a large role in the comparison of 2D vs 3D visualizations.  Factors such as age and familiarity with different levels of technology are indicated to be contributing factors when comparing 2D vs 3D.  The results and discussion hope to provide a starting point for future comparison research in the field of 2D compared to 3D visualization.
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Beyer, Sarah. "Effekten av vitamin D2 vs. D3 på 25(OH)D-statusen : En litteraturstudie." Thesis, Linnéuniversitetet, Institutionen för kemi och biomedicin (KOB), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76417.

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Bakgrund: Vitamin D finns i två olika former, det animaliska D3 (kolekalciferol) och det vegetabiliska D2 (ergokalciferol). Det har rått olika åsikter bland läkarkåren och allmänheten om vilken av de två formerna som är mest potent för att höja 25(OH)D-statusen i blodet, det värde som mäts för att avgöra vitamin D-halten i kroppen. Då vitamin D-brist är vanligt förekommande bland befolkningen i Norden är det viktigt att veta vilken form som har bäst effekt och som därför bör användas för att behandla och förebygga vitamin D-brist. Det har även betydelse för veganer som inte äter det animaliska D3, där rekommendationen kanske behöver ändras. Syfte: Syftet med studien var att ta reda på om det finns någon skillnad i potensen av D2 respektive D3 för att höja 25(OH)D-statusen i blodet och i så fall, att hitta möjliga orsaker till denna skillnad. Metod: Sex relevanta vetenskapliga originalartiklar, som har undersökt effekten av D2 vs. D3 på 25(OH)D-statusen i blodet, hittades i databasen PubMed. Studierna genomfördes mellan 2008 och 2017. Studiedeltagarna var vuxna friska människor. Resultat: Fyra av studierna pekade på att D3 var mer effektivt än D2 för att höja 25(OH)D-statusen. En studie kom fram till att det inte fanns någon skillnad i potensen mellan D2 och D3 och en studie visade att D2 var mer effektivt jämfört med D3 när det gällde daglig behandling med låga doser men att D3 uppvisade bättre effekt vid behandling med höga doser med två eller fyra veckors avstånd. Slutsats: Majoriteten av studierna visade en bättre effekt av D3 än D2 för att höja 25(OH)D-nivåer i blodet. De blandade resultaten samt det begränsade antalet studier och deltagare gör att det inte är möjligt att kunna komma fram till en tydlig slutsats.
Background: Vitamin D comes in two different forms, D3 from animals (cholecalciferol) and D2 from plants (ergocalciferol). There has been different opinions among physicians and the general public about which of the calciferols is more potent to raise 25(OH)D-levels in the blood, which is the value that is measured to determine the vitamin D-status in the body. Since vitamin D deficiency is common among the people of the Nordic countries it is important to know which form has the best effect and should be used to treat and prevent vitamin D deficiency. Furthermore, it is relevant for vegans who do not eat the animalic D3, where recommendations might have to be changed. Aim: The aim of the study was to find out if there were differences in potency of D2 vs. D3 to raise 25(OH)D status in the blood and if so, to find possible explanations for those differences. Methods: Six relevant original articles that examined the effect of D2 vs. D3 on 25(OH)D status in the blood, were found in the database PubMed. The studies where published between the years 2008 and 2017. The participants were healthy adults. Results: Four of the studies suggested that D3 is more effective than D2 in order to raise the 25(OH)D status. One study concluded that there is no difference in the effectiveness of D2 vs D3 and one study showed that D2 is more effective than D3 when it comes to daily treatment but that D3 has a better effect than D2 when treatment happens on a two or four weekly basis with large doses. Conclusion: Most of the articles suggested a better effectiveness of D3 than D2 to raise 25(OH)D levels in the blood. However, besides the mixed results, the number of studies and participants was too small to come to a clear conclusion.
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Al-Nu'aimi, Abdallah S. N. A. "Design, Implementation and Performance Evaluation of Robust and Secure Watermarking Techniques for Digital Coloured Images. Designing new adaptive and robust imaging techniques for embedding and extracting 2D watermarks in the spatial and transform domain using imaging and signal processing techniques." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4255.

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The tremendous spreading of multimedia via Internet motivates the watermarking as a new promising technology for copyright protection. This work is concerned with the design and development of novel algorithms in the spatial and transform domains for robust and secure watermarking of coloured images. These algorithms are adaptive, content-dependent and compatible with the Human Visual System (HVS). The host channels have the ability to host a large information payload. Furthermore, it has enough capacity to accept multiple watermarks. Abstract This work achieves several contributions in the area of coloured images watermarking. The most challenging problem is to get a robust algorithm that can overcome geometric attacks, which is solved in this work. Also, the search for a very secure algorithm has been achieved via using double secret keys. In addition, the problem of multiple claims of ownership is solved here using an unusual approach. Furthermore, this work differentiates between terms, which are usually confusing the researchers and lead to misunderstanding in most of the previous algorithms. One of the drawbacks in most of the previous algorithms is that the watermark consists of a small numbers of bits without strict meaning. This work overcomes this weakness III in using meaningful images and text with large amounts of data. Contrary to what is found in literature, this work shows that the green-channel is better than the blue-channel to host the watermarks. A more general and comprehensive test bed besides a broad band of performance evaluation is used to fairly judge the algorithms.
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Books on the topic "2D vs"

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Mccurry, Meryl. 2D Vs. 3D. AuthorHouse, 2013.

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McCurry, Meryl. When Worlds Collide: 2D Vs 3D. Stellar Literary, 2021.

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Suarez, Wilson Hidalgo. Teorías de Las Cuerdas vs. la Teoría de Las Barritas Planas Cuántica De 2D. Independently Published, 2019.

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Book chapters on the topic "2D vs"

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Robinson, Ciarán. "2D vs 3D Sound." In Game Audio with FMOD and Unity, 45–51. New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429455971-6.

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Hu, Wenze, Zhangzhang Si, and Song-Chun Zhu. "Structure vs. Appearance and 3D vs. 2D? A Numeric Answer." In Shape Perception in Human and Computer Vision, 237–48. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5195-1_17.

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Long, David, and Daniel Praeg. "Buried Ice-Scours: 2D vs 3D-Seismic Geomorphology." In Glaciated Continental Margins, 142–43. Dordrecht: Springer Netherlands, 1997. http://dx.doi.org/10.1007/978-94-011-5820-6_55.

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Smyth, Barry, Mark Mullins, and Elizabeth McKenna. "2D vs 3D Visualisation Techniques for Case-Based Reasoning." In Research and Development in Intelligent Systems XVII, 129–42. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0269-4_10.

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Parziale, Antonio, Cristina Carmona-Duarte, Miguel Angel Ferrer, and Angelo Marcelli. "2D vs 3D Online Writer Identification: A Comparative Study." In Document Analysis and Recognition – ICDAR 2021, 307–21. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86334-0_20.

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Artner, Nicole M., and Walter G. Kropatsch. "Structural Cues in 2D Tracking: Edge Lengths vs. Barycentric Coordinates." In Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 503–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41827-3_63.

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Spyridonis, Fotios, and Gheorghita Ghinea. "2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort." In Lecture Notes in Computer Science, 315–22. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21675-6_37.

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Hohlbaum, Mara F., Stephanie Huber, Frank Huber, Tanja C. Baumann, Katharina Schürmann, and Madeleine Haas. "Perceived Product Risk while Shopping Online: Does Virtual Reality vs. 2D Reduce Uncertainty?" In Digitalen Wandel gestalten, 177–89. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-24651-8_6.1.

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Stasiak, Bartłomiej, Sławomir Opałka, Dominik Szajerman, and Adam Wojciechowski. "EEG-Based Mental Task Classification with Convolutional Neural Networks – Parallel vs 2D Data Representation." In Advances in Intelligent Systems and Computing, 549–60. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91211-0_48.

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Tiwari, R. K., and R. Rekapalli. "Singular Spectrum vs. Wavelet Based Denoising Schemes in Generalized Inversion Based Seismic Wavelet Estimation." In Modern Singular Spectral-Based Denoising and Filtering Techniques for 2D and 3D Reflection Seismic Data, 103–8. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-19304-1_9.

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Conference papers on the topic "2D vs"

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Kiss, Daniel, and Peter Baranyi. "3D webspace VS 2D website." In 2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 2020. http://dx.doi.org/10.1109/coginfocom50765.2020.9237898.

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Fernandez, James Reza F., Linda Hovanessian-Larsen, and Brent Liu. "2D vs. 3D mammography observer study." In SPIE Medical Imaging, edited by William W. Boonn and Brent J. Liu. SPIE, 2011. http://dx.doi.org/10.1117/12.878570.

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Righetti, Niccolo, and Giuseppina Puzzilli. "2D vs 3D NAND technology: Reliability benchmark." In 2017 IEEE International Integrated Reliability Workshop (IIRW). IEEE, 2017. http://dx.doi.org/10.1109/iirw.2017.8361235.

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Chrzanowska-Jeske, M., and Mohammad A. Ahmed. "Power efficiency of 3D vs 2D ICs." In 2013 IEEE Faible Tension Faible Consommation (FTFC). IEEE, 2013. http://dx.doi.org/10.1109/ftfc.2013.6577778.

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Kwon, O'Dae. "2D whispering gallery vs. 3D whispering cave." In Lasers and Applications in Science and Engineering, edited by Alexis V. Kudryashov, Alan H. Paxton, and Vladimir S. Ilchenko. SPIE, 2008. http://dx.doi.org/10.1117/12.771695.

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Tavanti, M., and M. Lind. "2D vs 3D, implications on spatial memory." In IEEE Symposium on Information Visualization, 2001. INFOVIS 2001. IEEE, 2001. http://dx.doi.org/10.1109/infvis.2001.963291.

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Wang, Jian-gang, Hui Kong, and Wei-yun Yau. "2D FDA vs. 1D FDA: Stereo Face Recognition." In 2006 1ST IEEE Conference on Industrial Electronics and Applications. IEEE, 2006. http://dx.doi.org/10.1109/iciea.2006.257192.

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Raynaud, C., H. Langet, M. S. Amzulescu, E. Saloux, H. Bertrand, P. Allain, and P. Piro. "Handcrafted features vs ConvNets in 2D echocardiographic images." In 2017 IEEE 14th International Symposium on Biomedical Imaging (ISBI 2017). IEEE, 2017. http://dx.doi.org/10.1109/isbi.2017.7950712.

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Burke, Peter, and Phi Pham. "Electromagnetic coupling to nano-devices: 2D vs. 1D." In 2015 International Conference on Electromagnetics in Advanced Applications (ICEAA). IEEE, 2015. http://dx.doi.org/10.1109/iceaa.2015.7297405.

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Jones, Frank C. "Simulated 2D vs. 3D Shock Waves: Implications for Particle Acceleration." In THE PHYSICS OF COLLISIONLESS SHOCKS: 4th Annual IGPP International Astrophysics Conference. AIP, 2005. http://dx.doi.org/10.1063/1.2032691.

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Reports on the topic "2D vs"

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Kepner, J. Canonical vs. micro-canonical sampling methods in a 2D Ising model. Office of Scientific and Technical Information (OSTI), December 1990. http://dx.doi.org/10.2172/6095623.

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Joyce, Kevin, and Aaron Luttman. Dewarping Algorithm Comparison: Local vs. Global 2D Polynomial Interpolation for Dewarping. Office of Scientific and Technical Information (OSTI), October 2016. http://dx.doi.org/10.2172/1755854.

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Joyce, Kevin, and Aaron Luttman. Dewarping Algorithm Comparison: Local vs. Global 2D Polynomial Interpolation for Dewarping. Office of Scientific and Technical Information (OSTI), October 2016. http://dx.doi.org/10.2172/1755854.

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