Academic literature on the topic '120104 Architectural Science and Technology (incl. Acoustics, Lighting, Structure and Ecologically Sustainable Design)'

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Dissertations / Theses on the topic "120104 Architectural Science and Technology (incl. Acoustics, Lighting, Structure and Ecologically Sustainable Design)"

1

(8079911), Jie Xiong. "AN ADAPTIVE PERSONALIZED DAYLIGHTING CONTROL APPROACH FOR OPTIMAL VISUAL SATISFACTION AND LIGHTING ENERGY USE IN OFFICES." Thesis, 2019.

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Abstract:

In perimeter building zones with glass façades, controllable fenestration (daylighting/shading) and electric lighting systems are used as comfort delivery systems under dynamic weather conditions, and their operation affects daylight provision, outside view, lighting energy use, as well as overall occupant satisfaction with the visual environment. A well-designed daylighting and lighting control should be able to achieve high level of satisfaction while minimizing lighting energy consumption. Existing daylighting control studies focus on minimizing energy use with general visual comfort constraints, when adaptive and personalized controls are needed in high performance office buildings. Therefore, reliable and efficient models and methods for learning occupants’ personalized visual preference or satisfaction are required, and the development of optimal daylighting controls requires integrated considerations of visual preference/satisfaction and energy use.

In this Dissertation, a novel method is presented first for developing personalized visual satisfaction profiles in daylit offices using Bayesian inference. Unlike previous studies based on action data, a set of experiments with human subjects was designed and conducted to collect comparative visual preference data (by changing visual conditions) in private offices. A probit model structure was adopted to connect the comparative preference with a latent satisfaction utility model, assumed in the form of a parametrized Gaussian bell function. The distinct visual satisfaction models were then inferred using Bayesian approach with preference data. The posterior estimations of model parameters, and inferred satisfaction utility functions were investigated and compared, with results reflecting the different overall visual preference characteristics discovered for each person.

Second, we present an online visual preference elicitation learning framework for efficiently learning and eliciting occupants’ visual preference profiles and hidden satisfaction utilities. Another set of experiments with human subjects was conducted to implement the proposed learning algorithm in order to validate the feasibility of the method. A combination of Thompson sampling and pure exploration (uncertainty learning) methods was used to balance exploration and exploitation when targeting the near-maximum area of utility during the learning process. Distinctive visual preference profiles of 13 subjects were learned under different weather conditions, demonstrating the feasibility of the learning framework. Entropy of the distribution of the most preferred visual condition is computed for each learned preference profile to quantify the certainty. Learning speed varies with subjects, but using a single variable model (vertical illuminance on the eye), most subjects could be learned to an acceptable certainty level within one day of stable weather, which shows the efficiency of the method (learning outcomes).

Finally, a personalized shading control framework is developed to maximize occupant satisfaction while minimizing lighting energy use in daylit offices with roller shades. An integrated lighting-daylighting simulation model is used to predict lighting energy use while it also provides inputs for computing personalized visual preference profiles, previously developed using Bayesian inference from comparative preference data. The satisfaction utility and the predicted lighting energy use are then used to form an optimization framework. We demonstrate the results of: (i) a single objective formulation, where the satisfaction utility is simply used as a constraint to when minimizing lighting energy use and (ii) a multi-objective optimization scheme, where the satisfaction utility and predicted lighting energy use are formulated as parallel objectives. Unlike previous studies, we present a novel way to apply the MOO without assigning arbitrary weights to objectives: allowing occupants to be the final decision makers in real-time balancing between their personalized visual satisfaction and energy use considerations, within dynamic hidden optimal bounds – through a simple interface.

In summary, we present the first method to incorporate personalized visual preferences in optimal daylighting control, with energy use considerations, without using generic occupant behavior models or discomfort-based assumptions.

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2

(7042886), Denise M. Wilder. "Utilizing Virtual Simulation Technology to Increase Implementation of Safe Aging in Place Modifications." Thesis, 2019.

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Dedicated industry professionals from design, construction, and health care are working to provide attractive, constructible, functional and safe home modifications for aging in place. The commitment is to keep senior members of local communities in the homes they love, rather than to segregate them into big box retirement communities. This study explores the confidence level of both individuals interested in aging place for themselves and their friends and family members in aging in place modifications. In additions to those interested in aging in place for themselves and their friends and family members, invested professionals from design, construction and health care are surveyed to measure their confidence in common modifications. A 3d walkthrough is tested to investigate if confidence levels increase with the use of a walkthrough to communicate recommended modifications.

Friends and family members of those intending to age in place were significantly more concerned about the safety of their aging person, than the aging person themselves. Those friends and family members were also more impacted by viewing the video walkthrough than any of the other groups.

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3

(11191899), Jie Ma. "A SEQUENTIAL APPROACH FOR ACHIEVING SEPARATE SENSIBLE AND LATENT COOLING." Thesis, 2021.

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Current air conditioning systems generally operate with a relatively fixed moisture removal capacity, and indoor humidity conditions are usually not actively controlled in most buildings. If we focus only on sensible heat removal, an air conditioning system could operate with a fairly high evaporating temperature, and consequently a high coefficient of performance (COP). However, to provide an acceptable level of dehumidification, air conditioners typically operate with a much lower evaporating temperature (and lower COP) to ensure that the air is cooled below its dew point to achieve dehumidification. The latent (moisture related) loads in a space typically only represent around 20-30% of the total load in many environments; however, the air conditioning system operates 100% of the time at a low COP to address this small fraction of the load. To address issues associated with inadequate dehumidification and high energy consumption of conventional air conditioning systems, the use of a separate sensible and latent cooling (SSLC) system can dramatically increase system COP and provide active humidity control. Most current SSLC approaches that are reported in the literature require the installation of multiple components or systems in addition to a conventional air conditioner to separately address the sensible and latent loads. This approach increases the overall system installation and maintenance costs and complicates the controller design.

A sequential SSLC system is proposed and described in this work takes full advantage of readily available variable speed technology and utilizes independent speed control of both the compressor and evaporator fan, so that a single direct expansion (DX) air-conditioning (A/C) system can be operated in such a way to separately address the sensible and latent loads in a highly efficient manner. In this work, a numerical model of DX A/C system is developed and validated through experiential testing to predict the performance under varied equipment speeds and then used to investigate the energy saving potential with the implementation of the proposed sequential SSLC system. To realize the sequential SSLC system approach, various corresponding control strategies are proposed and explained in this work that minimizes energy consumption while provides active control over both space temperature and relative humidity. At the end of this document, the benefits of applying the SSLC system in a prototype residential building under different typical climate characteristics are demonstrated.

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4

(11176893), Toy W. Andrews. "Opportunities from Disaster: The Case for Using The Circular Economy in Debris Management." Thesis, 2021.

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Following a grounded theory research model, the research uncovered and presented the state of debris recycling to a national association of demolition contractors to measure their willingness and attitudes towards the growing trend in the circular economy and adapting their business models to incorporate it into their own contracts. The first part was finding the deficiencies in the current model based on government reports and through interviews with county-level emergency managers. Second, successful businesses that already use the circular economy design in their operations were used as exemplars to emulate and their opinions and suggestions were discussed. The outputs of the emergency managers and the successful businesses was folded into the third phase of the research with surveys to the membership of the National Demolition Association (NDA) with multiple-choice, scalar questions and open-ended, opinion-heavy questions throughout. The findings were reported back to the head of the partnering organization, the NDA, to focus outreach, training, and policy advocacy concentration for the national organization as a whole, but to related and tangentially-connected industries to their own.
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5

(9371225), A'aeshah Abduallah Alhakamy. "Extraction and Integration of Physical Illumination in Dynamic Augmented Reality Environments." Thesis, 2020.

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Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and immersive experience in the entertainment industry with countless media forms. Theses systems suffer a lack of correct direct and indirect illumination modeling where the virtual objects render with the same lighting condition as the real environment. Some systems are using baked GI, pre-recorded textures, and light probes that are mostly accomplished offline to compensate for precomputed real-time global illumination (GI). Thus, illumination information can be extracted from the physical scene for interactively rendering the virtual objects into the real world which produces a more realistic final scene in real-time. This work approaches the problem of visual coherence in AR by proposing a system that detects the real-world lighting conditions in dynamic scenes, then uses the extracted illumination information to render the objects added to the scene. The system covers several major components to achieve a more realistic augmented reality outcome. First, the detection of the incident light (direct illumination) from the physical scene with the use of computer vision techniques based on the topological structural analysis of 2D images using a live-feed 360o camera instrumented on an AR device that captures the entire radiance map. Also, the physics-based light polarization eliminates or reduces false-positive lights such as white surfaces, reflections, or glare which negatively affect the light detection process. Second, the simulation of the reflected light (indirect illumination) that bounce between the real-world surfaces to be rendered into the virtual objects and reflect their existence in the virtual world. Third, defining the shading characteristic/properties of the virtual object to depict the correct lighting assets with a suitable shadow casting. Fourth, the geometric properties of real-scene including plane detection, 3D surface reconstruction, and simple meshing are incorporated with the virtual scene for more realistic depth interactions between the real and virtual objects. These components are developed methods which assumed to be working simultaneously in real-time for photo-realistic AR. The system is tested with several lighting conditions to evaluate the accuracy of the results based on the error incurred between the real/virtual objects casting shadow and interactions. For system efficiency, the rendering time is compared with previous works and research. Further evaluation of human perception is conducted through a user study. The overall performance of the system is investigated to reduce the cost to a minimum.
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