Academic literature on the topic '080111 Virtual Reality and Related Simulation'
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Journal articles on the topic "080111 Virtual Reality and Related Simulation"
Dong, Xiao Yan. "Research on the Virtual Reality Training Simulation Technology Based on Key Technology of Physical Simulation." Advanced Materials Research 791-793 (September 2013): 1208–13. http://dx.doi.org/10.4028/www.scientific.net/amr.791-793.1208.
Full textKim, Byeol, Warren Schwartz, Danny Catacora, and Monifa Vaughn-Cooke. "Virtual Reality Behavioral Therapy." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 356–60. http://dx.doi.org/10.1177/1541931213601081.
Full textCho, Yongjoo, and Kyoung Shin Park. "Designing Immersive Virtual Reality Simulation for Environmental Science Education." Electronics 12, no. 2 (January 7, 2023): 315. http://dx.doi.org/10.3390/electronics12020315.
Full textXu, Yi Yi, Wei Long Li, and Zi Guang Sun. "Study on the Application of Virtual Reality in Transportation Traffic Problem." Advanced Materials Research 179-180 (January 2011): 925–29. http://dx.doi.org/10.4028/www.scientific.net/amr.179-180.925.
Full textYap, Hwa Jen, Chee Hau Tan, Sin Ye Phoon, Kan Ern Liew, and Sivadas Chandra Sekaran. "Process planning and scheduling for loop layout robotic workcell using virtual reality technology." Advances in Mechanical Engineering 11, no. 9 (September 2019): 168781401987832. http://dx.doi.org/10.1177/1687814019878326.
Full textKim, Boram, Jeeheon Ryu, Seonmi Kim, and Namki Choi. "Perception Survey of Virtual Reality Simulation with Malocclusion Models." JOURNAL OF THE KOREAN ACADEMY OF PEDTATRIC DENTISTRY 48, no. 3 (August 31, 2021): 302–12. http://dx.doi.org/10.5933/jkapd.2021.48.3.302.
Full textRangelova, Stanislava, and Elisabeth Andre. "A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays." PRESENCE: Virtual and Augmented Reality 27, no. 1 (March 2019): 15–31. http://dx.doi.org/10.1162/pres_a_00318.
Full textPicard-Deland, C., M. Pastor, E. Solomonova, T. Paquette, and T. Nielsen. "0088 Gravity Dreams Following a Virtual Reality Flight Simulation." Sleep 43, Supplement_1 (April 2020): A35—A36. http://dx.doi.org/10.1093/sleep/zsaa056.086.
Full textMaura Dos Santos, Viviana, and Changwon Son. "Virtual Reality Simulation for Emergency Management teams – A Literature Review." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 1937–41. http://dx.doi.org/10.1177/1071181322661324.
Full textCrawford-Holland, Sasha. "Virtual Healing: Militarizing the Psyche in Virtual Reality Exposure Therapy." Television & New Media 20, no. 1 (November 21, 2017): 56–71. http://dx.doi.org/10.1177/1527476417741199.
Full textDissertations / Theses on the topic "080111 Virtual Reality and Related Simulation"
Seevinck, Jennifer. "Emergence in interactive art." Thesis, University of Technology, Sydney, 2011.
Find full textHUANG, SHIH-HAN, and 黃詩涵. "Compound Sediment-Related Disasters Situational Simulation and Virtual Reality Interactive Platform Construction." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/44dp24.
Full text國立臺北教育大學
社會與區域發展學系碩士班
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In recent years, extreme weather events causing the public to lose their life and property, the purpose of the study is to investigate and analyze the erosion and deposition of the riverbed in the Taimali River Basin, and to predict the potential of compound sediment-related disaster after the typhoon Morakot. First, take the Jialan Village, which was seriously damaged by typhoon Morakot, as an example, and use the Unmanned Aircraft System (UAV) to take high-resolution images and build a 3D model. Then simulate the complex disaster situation and complete the simulation and verification of the typhoon Morakot. In order to predict the variously potential compound sediment-related disasters of the villages in Taimali River Basin in the future, the study intends to analyze and estimate the damage of Taimali riverbed and the JiaLan village, with the future typhoon rainfall data base from Taiwan Climate Change projection and adaption Information Platform (TCCIP). Moreover, the simulation analysis was carried out with FlO-2D to further explore the influence range of the compound sediment-related disaster. Estimating the most critical situation in JiaLan Village under the typhoon rain event in the future. The affected area of JiaLan Village is about 173,000 square meters, and the residential buildings and key facilities close to the river are almost affected. Finally, the virtual reality interactive platform of JiaLan Village will be built, which will display(1) the virtual reality before the disaster in Jialan Village; (2) the disaster situation simulation of the typhoon Morakot; (3) the disaster situation simulation of the TCCIP for 3D vision The results show that the general public and the professional field can communicate more effectively, achieve the purpose of disaster warning and disaster reduction, and provide reference for relevant disaster prevention units to make decisions.
(5930549), Darius L. Bigbee. "Interactive 3-D Modeling in Virtual Reality." Thesis, 2019.
Find full text(8755488), Daniel S. Andersen. "Effective User Guidance through Augmented Reality Interfaces: Advances and Applications." Thesis, 2020.
Find full text(8797649), Syed Faaiz Hussain. "A COMPARISON OF 3D SHAPE RECOGNITION IN COMPUTER AIDED DESIGN BETWEEN VIRTUAL REALITY AND CONVENTIONAL TWO DIMENSIONAL DISPLAYS." Thesis, 2020.
Find full textThe recent development of Virtual Reality technology, researchers are looking more into changing the way Virtual Reality is used in our daily lives in order to increase our productivity. One such application is the mapping of 3D spatial graphics in Computer Aided Design engineering where practitioners have been historically working on 3D models in a two dimensional environment. Researchers in Computer Graphics have proposed Virtual Reality as a more effective medium for CAD packages. This thesis carries out a user study to test whether or not 3D VR environments are more effective in relaying information to the users as compared to two dimensional displays such as computer screens by conducting a study to determine how users navigate and interact with complex CAD objects in the two different environments. The two environments make use of stereoscopic vision and monoscopic vision in order to compare the efficiency with which volunteers are able to notice subtle differences in objects. The motivation for this study stems from the fact that CAD in VR is largely an underdeveloped topic and the result of such a study could form a baseline and advocate for further research and development in this domain. The research question being addressed is “Does CAD in a three-dimensional Virtual Reality Environment(stereoscopic) allow for better understanding of shapes of complex assemblies as compared to CAD on two-dimensional (monoscopic) computer screens?” The findings of this study suggest that rather than just the display technique the kind of movements which objects undergo also contributes to the way users perceive the objects in 3D vs 2D spaces and uncover a set of directions which would be recommended for similar studies in the future.
(5930819), Michael Saenz. "Task Performance with Space-time Cube Visualizations: Differences Between HoloLens and Desktop Users." Thesis, 2019.
Find full text(6858902), Shanmugam Muruga Palaniappan. "A USER-SPECIFIC APPROACH TO DEVELOP AN ADAPTIVE VR EXERGAME FOR INDIVIDUALS WITH SCI." Thesis, 2019.
Find full textPatients with Spinal Cord Injury (SCI) have limited time with supervised therapy in rehabilitation hospitals. This makes it imperative for them to continue regular therapy at home so they can maximize motor recovery especially for performing Activities of Daily Living (ADL). However, physical therapy can be tedious and frustrating leading to a lack of motivation. A novel upper extremity movement measurement tool was developed using a commercial VR system to rapidly and objectively measure an individual’s range of motion, velocity of movement on an individual gesture basis, and frequency of movements in a three-dimensional space. Further, an exergame with varied and customizable gameplay parameters was developed. Through the analysis of participant interaction with the exergame, we identified gameplay parameters that can be adjusted to affect the player’s perceived and physiological effort. We observed that VR has a significant motivational effect on range of motion of upper limbs in individuals with tetraplegia. The motion data and kernel density estimation is used to determine areas of comfort. Moreover, the system allowed calculation of joint torques through inverse kinematics and dynamics to serve as an analysis tool to gauge muscular effort. The system can provide an improved rehabilitation experience for persons with tetraplegia in home settings while allowing oversight by clinical therapists through analysis of mixed reality videos or it could be used as a supplement or alternative to conventional therapy.
(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization." Thesis, 2020.
Find full text(11020239), Gina Marie Clepper. "Utilizing Haptic Interfaces for Information Transmission and Emotional Effect: Two Studies." Thesis, 2021.
Find full textStafford, Aaron. "The God-like Interaction Framework: tools and techniques for communicating in mixed-space collaboration." 2008. http://arrow.unisa.edu.au:8081/1959.8/48842.
Full textBooks on the topic "080111 Virtual Reality and Related Simulation"
Center, Ames Research, ed. Reporter concerns in 300 mode-related incident reports from NASA's Aviation Safety Reporting System. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1996.
Find full textCenter, Ames Research, ed. Reporter concerns in 300 mode-related incident reports from NASA's Aviation Safety Reporting System. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1996.
Find full textBook chapters on the topic "080111 Virtual Reality and Related Simulation"
Ihemedu-Steinke, Quinate Chioma, Stanislava Rangelova, Michael Weber, Rainer Erbach, Gerrit Meixner, and Nicola Marsden. "Simulation Sickness Related to Virtual Reality Driving Simulation." In Lecture Notes in Computer Science, 521–32. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57987-0_42.
Full textZavlanou, Christina, and Andreas Lanitis. "Virtual Reality-Based Simulation of Age-Related Visual Deficiencies: Implementation and Evaluation in the Design Process." In Advances in Intelligent Systems and Computing, 262–67. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25629-6_41.
Full textKirner, Claudio, and Tereza G. Kirner. "Virtual Reality and Augmented Reality Applied to Simulation Visualization." In Virtual Technologies, 897–921. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-955-7.ch055.
Full textKirner, Claudio, and Tereza G. Kirner. "Virtual Reality and Augmented Reality Applied to Simulation Visualization." In Simulation and Modeling, 391–419. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-198-8.ch014.
Full textGoel, Amit, William A. Rivera, Peter Kincaid, Michele Montgomery, Waldemar Karwowski, and Neal M. Finkelstein. "Ethics in Virtual World Environments Research." In Emerging Tools and Applications of Virtual Reality in Education, 258–76. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9837-6.ch012.
Full textKrumpholz, Alexander. "Building a Virtual Trainer for an Immersive Haptic Virtual Reality Environment." In Intelligent Assistant Systems, 264–79. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59140-878-9.ch012.
Full textMcColl, Ryan, Ian Brown, Cory Seligman, Fabian Lim, and Amer Alsaraira. "Haptic Rendering for Laparoscopic Surgery Simulation & Related Studies." In Encyclopedia of Healthcare Information Systems, 636–45. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-889-5.ch081.
Full textLiu, Junying, and Feng Liang. "Research and Development of Virtual Simulation System for Mold Disassembly and Assembly Based on Unity3D." In Advances in Transdisciplinary Engineering. IOS Press, 2022. http://dx.doi.org/10.3233/atde221076.
Full textLopez Estrada, Veronica, Carmen Pena, and Denise Love. "Learning to Teach in Mixed-Reality Simulated Virtual Environments at a Hispanic Serving Institution (HSI)." In Handbook of Research on Developing a Post-Pandemic Paradigm for Virtual Technologies in Higher Education, 144–66. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-6963-4.ch008.
Full textAymerich-Franch, Laura. "Mediated Embodiment in New Communication Technologies." In Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction, 563–74. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7368-5.ch042.
Full textConference papers on the topic "080111 Virtual Reality and Related Simulation"
Chin-Teng Lin, Hong-Zhang Lin, Tzai-Wen Chiu, Chih-Feng Chao, Yu-Chieh Chen, Sheng-Fu Liang, and Li-Wei Ko. "Distraction-related EEG dynamics in virtual reality driving simulation." In 2008 IEEE International Symposium on Circuits and Systems - ISCAS 2008. IEEE, 2008. http://dx.doi.org/10.1109/iscas.2008.4541611.
Full textGötzelmann, Timo, and Julian Kreimeier. "Towards the inclusion of wheelchair users in smart city planning through virtual reality simulation." In PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3389189.3398008.
Full textBanerjee, Amarnath, and J. Cecil. "A Virtual Reality Based Decision Support Framework for Manufacturing Simulation." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/cie-48296.
Full textBraz da Silva, S., L. Gaspar da Silva, V. Halty Rivero, B. Lopes Xavier, L. Martins Demuner, and F. Ramstorfer. "Application of Virtual Reality Simulation as a Tool for Safety-Related Training in the Steel Industry." In AISTech 2022 Proceedings of the Iron and Steel Technology Conference. AIST, 2022. http://dx.doi.org/10.33313/386/006.
Full textRamstorfer, Franz, Silvio Braz da Silva, Luis Gaspar da Silva, Virgnia Halty Rivero, Ingrid Moreira dos Santos, Bruno Lopes Xavier, and Leonardo Martins Demuner. "APPLICATION OF VIRTUAL REALITY SIMULATION AS A TOOL FOR SAFETY RELATED TRAINING IN THE STEEL INDUSTRY." In 75° Congresso Anual da ABM. São Paulo: Editora Blucher, 2022. http://dx.doi.org/10.5151/2594-5327-34814.
Full textKelsick, Jason J., and Judy M. Vance. "The VR Factory: Discrete Event Simulation Implemented in a Virtual Environment." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/dfm-5747.
Full textTching, Loi¨c, Georges Dumont, and Je´roˆme Perret. "Haptic Assembly of CAD Models Using Virtual Constraint Guidance." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3707.
Full textRossmann, Jürgen. "eRobotics: The Symbiosis of Advanced Robotics and Virtual Reality Technologies." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70842.
Full textBayona, Sofia, Jose Manuel Fernandez-Arroyo, Pilar Bayona, and Isaac Martin. "A Global Approach to the Design and Evaluation of Virtual Reality Medical Simulators." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5554.
Full textBruno, Fabio, Agostino Angilica, Francesco Cosco, Loris Barbieri, and Maurizio Muzzupappa. "Comparing Different Visuo-Haptic Environments for Virtual Prototyping Applications." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5533.
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