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1

Liu, Yu Bin, und Xin Fa Dong. „Research on the IDE of Visual Programming Language“. Advanced Materials Research 219-220 (März 2011): 140–43. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.140.

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This paper proposes a new method for visual programming. Make full use of visual graph and visual studio, which are popular environment for visual interface development, the author developed some controls with some properties and events in visual graph, and then re-edit them in visual studio as the basic controls. With these basic controls people can do their visual programming without inputting work of text codes. Even a common developer can gain the software what they need by using some graphical component like building blocks. This may greatly improve development efficiency and avoid code rewriting greatly.
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Kovalchuk, R. T., und T. O. Korotyeyeva. „Адаптація версії алгоритму Intellisense до профілю поточного проекту“. Scientific Bulletin of UNFU 30, Nr. 5 (03.11.2020): 84–89. http://dx.doi.org/10.36930/40300514.

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Проаналізовано декілька різних підходів до автодоповнення програмного коду та різні методи їхнього покращення. Досліджено системи автодоповнення програмного коду у різних середовищах розробки (Visual Studio, Visual Studio Code, Eclipse, IntelliJ, тощо) та для різних мов програмування (C#, Visual Basic, JavaScript, Java, Python, тощо). Детально проаналізовано алгоритм IntelliSense та його використання в середовищах розробки програмного забезпечення (ПЗ). Встановлено підходи, за допомогою яких розробники систем автодоповнення програмного коду досягали кращих результатів у знаходженні найкращої пропозиції стосовно завершення коду. Оглянуто системи, що використовують сторонні бази даних для кращого аналізу програмного коду користувача та знаходження найбільш відповідної пропозиції автодоповнення на підставі контексту. Розглянуто різні ідеї для кращого алгоритму та комбінацію декількох у певних системах. Встановлено, що жодна з наявних систем повністю не зменшує фізичну роботу розробника. Запропоновано нову ідею для покращення досвіду користувача під час написання програмного коду. Проведено модифікацію алгоритму IntelliSense, внаслідок чого він підтримує використання фільтрів проекту та впорядковує пропозиції відповідно до популярності їх використання у заданих фільтрах. Спроектовано базу даних, у якій зберігаються створені користувачем ПЗ профілі, їхній статус (увімкнутий чи вимкнений) та кількість використань різних доповнень у цих профілях. Розроблено програмний засіб, що використовує згадану вище модифікацію алгоритму IntelliSense із використанням мови програмування TypeScript та технології розроблення розширень до середовища розробки ПЗ Visual Studio Code. Інтегровано цей програмний засіб у середовище розробки Visual Studio Code за допомогою підтримуваних нею функцій. Проаналізовано приріст у зменшенні часу обирання варіанта доповнення програмного коду від параметрів використання цього програмного засобу.
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Wichlund, Sverre. „Software Defined Radio Prototyping with Visual C++ Express and Code Composer Studio“. Wireless Engineering and Technology 03, Nr. 02 (2012): 52–62. http://dx.doi.org/10.4236/wet.2012.32009.

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Elero, Daniel. „SERVER I EKSTENZIJA ZA VS CODE OKRUŽENJE ZA PODRŠKU JEZICIMA BAZIRANIM NA TEXTX ALATU“. Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, Nr. 01 (10.12.2018): 65–68. http://dx.doi.org/10.24867/01be15elero.

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U ovom radu implementirana je ekstenzija za Visual Studio Code okruženje koja jezicima baziranim na alatu textX omogućava: prijavljivanje grešaka, dopunu koda, skok na definiciju pravila, prikaz svih referenci i code lens. Ekstenziju čine dve komponente: server i klijent, a njihova komunikacija odvija se preko Language Server Protocol-a.
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Kupčo, Daniel. „PODRŠKA VIZUALIZACIJI JEZIKA KREIRANIH UPOTREBOM TEXTX BIBLIOTEKE U OKVIRU VISUAL STUDIO CODE EDITORA“. Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, Nr. 01 (19.12.2018): 61–64. http://dx.doi.org/10.24867/01be14kupco.

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Ovaj rad predstavlja implementaciju podrške za vizualizaciju bilo kog DSL-a (eng. Domain Specific Language) kreiranog pomoću textX biblioteke. Realizovana je kao ekstenzija za Visual Studio Code editor u kombinaciji za posebno kreiranim DSL-om za opis vizualizacije pod nazivom viewX i različitim bibliotekama koje omogućavaju vizualizaciju modela.
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Sedbrook, Tod A. „Modeling the REA Enterprise Ontology with a Domain Specific Language“. Journal of Emerging Technologies in Accounting 9, Nr. 1 (01.12.2012): 47–70. http://dx.doi.org/10.2308/jeta-50406.

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ABSTRACT Developing a domain specific language (DSL) to express business policies requires modeling tools for eliciting, applying, and maintaining the knowledge of business experts. This study defines a DSL meta-model and prototype to create visual business models that conform to the Resource, Event, Agent-Enterprise Ontology (REA-EO). The meta-model specifies REA-EO modeling components, and the prototype provides a visual interface to design operational and policy-level models. Code-generation templates then transform design models into executable code that supports business applications. The study describes the capabilities of the prototype and validates its use in the context of a business case. Data Availability: The paper's software modeling prototype and its companion code-generation templates are available for research purposes as open-source Visual Studio extensions and are available by contacting the author.
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Gu, Xiang, und Zhuo Kai Sun. „Research on Artistic Treatment Methods for QR Codes“. Applied Mechanics and Materials 427-429 (September 2013): 2134–37. http://dx.doi.org/10.4028/www.scientific.net/amm.427-429.2134.

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Artistic treatment methods for ordinary black matrix QR code are discussed. The design and development of artistic QR code generator software are completed by using WPF technology under Visual Studio platform. The software can generate QR code dynamically based on users inputting, and provides a series of artistic treatment methods to deal with the code including setting colors, setting shape of the module, adding LOGO and rotating transform. QR code generated by the software is not only beautiful but also successfully recognized by kinds of scanning software. The software can be used to handle a variety of marketing mediums and it has high practicing values.
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Han, Xiao Wei, Yang Zhao, Bo Yuan Xin und Dan Wang. „Embedded Software Design of Campus Tourism Navigation Based on QT“. Applied Mechanics and Materials 568-570 (Juni 2014): 1173–76. http://dx.doi.org/10.4028/www.scientific.net/amm.568-570.1173.

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This paper builds a model of QT4 for WinCE 5.0 development platform based on Visual Studio 2008 environment. It offers the campus tour navigation interface which is designed by using Qt Creator tools and code, and implements the transplantation of application in GEC S5PV210 development board which is applied to the actual project successfully.
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Purwanto, Heri, Fiqri Arya Nugraha, Mochamad Raffnie Prayogha und Rafi Martua Syahputra. „Sistem Informasi Penyewaan Lapangan Futsal Berbasis Web“. Jurnal Informatika dan Rekayasa Perangkat Lunak 3, Nr. 2 (10.10.2021): 100. http://dx.doi.org/10.36499/jinrpl.v3i2.4499.

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Futsal merupakan olahraga yang digemari oleh hampir semua kalangan, namun masih kebanyakan di tempat Futsal tidak mempunyai Website untuk mempermudah proses penyewaan dari jarak jauh maupun jarak dekat. Pembuatan sistem data web futsal ini diimplementasikan memakai Visual Studio Code, bahasa pemrograman PHP, database MySQL selaku buat penyimpanan informasi. Pembuatan pada aplikasi ini memakai metodologi waterfall.
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TÓTH, TOMÁŠ, und GABRIELA LOVÁSZOVÁ. „VISUAL VS. TEXTUAL PROGRAMMING: A CASE STUDY ON MOBILE APPLICATION PROGRAMMING BY TEENAGERS“. AD ALTA: 11/01 11, Nr. 1 (30.06.2021): 337–47. http://dx.doi.org/10.33543/1101337347.

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Choosing the right way of programming can prevent learning difficulties, contribute to increasing students’ motivation to learn, and make teaching process more effective. The article is focused on assessing which way of programming, visual or textual, is appropriate for intermediate and advanced learners in the context of creating mobile applications. Three ways of programming were examined during an extracurricular programming course for teenagers aged 12-18 with previous programming experience and positive attitude to programming. The course was aimed at programming mobile applications. MIT App Inventor 2 as a visual programming tool and Android Studio with Java as a textual programming tool were chosen. Due to the gap between two programming tools, the method of transition from visual to textual programming using Java Bridge Code Generator and Java Bridge Library as mediators was implemented. The research results are based on the analysis of data obtained from participatory observations, interviews with students, questionnaires and source codes of applications created by students. The case study shows a difference in students’ performance between visual and textual programming in favour of visual programming. However, the difference in students' attitudes toward visual and textual programming was the opposite in favour of textual programming, regardless of age and learning performance. These results suggest that App Inventor visual programming environment is advantageous at the beginning of learning programming, but may be perceived as too limited and not enough motivating for intermediate and advanced students, even though programming in Android Studio professional text-based environment is too challenging for them.
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Košťál, Igor, und Martin Mišút. „A COMPARISON OF CREATING AN ANDROID APPLICATION USER INTERFACE IN XAML AND IN C# CODE“. Proceedings of CBU in Natural Sciences and ICT 2 (24.10.2021): 52–62. http://dx.doi.org/10.12955/pns.v2.153.

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Almost every Android user application has some kind of user interface. Android programmers who create Xamarin.Forms applications and who uses the Microsoft Visual Studio development environment to do so can create user interfaces in the XAML (the Extensible Application Markup Language) or in the C# programming language. This paper deals with a comparison of creating this user interface by the first and the second way. We demonstrate the differences in the creation of Android application user interfaces in XAML and in C# by way of using two of our Android applications which were created by the Microsoft Visual Studio 2019 Enterprise, which work as text editors with the ability to store text to disc, and have user interfaces that are visually identical. However, the user interface of the first Android application was created in XAML with a C# support code, whereas the user interface of the second Android application was created entirely in C#. While comparing the source codes of the user interfaces of both these Android applications, we identify the advantages and disadvantages of both approaches to creating a user interface and we try to find out which of these approaches is better for maintaining and modifying user interfaces. In this study, we also contrast the processes of handling events of controls of a user interface created in the XAML code for the first Android application as well as that of the same user interface created in the C# code for the second Android application. Furthermore, we were interested in determining whether the different ways of creating user interfaces affected the execution time of basic operations that included disc files that were performed on the same data by both the applications. We assume that it does not fundamentally affect the execution time, and so, we performed an experiment to confirm or refute our assumption.
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Alimov, Timur Mansurovich, Mokhamad Belal Alabdullakh, Akhmed Khusham khusam Alkhuzaii und Radzhikh Ziad Kattavi. „Dynamic arrays in C ++ and minimax search problem“. Interactive science, Nr. 7 (41) (25.07.2019): 10–12. http://dx.doi.org/10.21661/r-497643.

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The article presents the classical saddle-point problem in a two-dimensional array. Such tasks are highly demanded in geodesy, in the construction of topographic or gravimetric maps of the terrain, in the energy sector – in planning the load on electric or thermal networks. The program code of the proposed project is written within the framework of the structured approach in the C ++ language in the Visual Studio 2017 programming environment.
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Ding, Nan, und Fang Qin Xu. „Smart Home Application Based on ZigBee Protocol“. Applied Mechanics and Materials 513-517 (Februar 2014): 2449–52. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.2449.

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Until recent years, IOT, Smart Home and ZigBee Protocol is still in developing in China area. This article introduces a Smart Home Manage System which uses Microsoft Visual Studio and C# language for writing code and transmitting data with ZigBee Protocol aids, a system can satisfy the users by promoting the convenience and comfortability of a house with auto control, manage the furniture and auto detect the big environment.
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Zheng, Hong Liang, Xin Xin Yuan, Lin Li und Xue Lei Tian. „Development of CAD Module for Gating System of Iron Castings Based on Sinovation“. Advanced Materials Research 690-693 (Mai 2013): 2845–48. http://dx.doi.org/10.4028/www.scientific.net/amr.690-693.2845.

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Based on the source code of 3D modeling software called Sinovation, the user interface is developed by Visual Studio 2005, then 3-demensional computer aided design (CAD) module of gating system for iron castings is built by the Script language of SINOVATION. The CAD module has a friendly interface, quick and accurate calculation, and is able to design complicated gating system. As the efficiency and accuracy for gating system designing are improved,
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Sharma, Ronesh, und Seong Ro Lee. „A Novel Container ISO Code Localization Using an Object Clustering Method with Opencv and Visual Studio Application“. International Journal of Image, Graphics and Signal Processing 5, Nr. 7 (01.06.2013): 54–63. http://dx.doi.org/10.5815/ijigsp.2013.07.08.

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Куряев, Р. В., С. А. Фирсова und О. А. Нелин. „Реализация программной системы для нахождения статистических показателей результатов соревнований спортсменов-биатлонистов (на примере юношеской сборной по биатлону Республики Мордовия)“. ТЕНДЕНЦИИ РАЗВИТИЯ НАУКИ И ОБРАЗОВАНИЯ 82, Nr. 2 (2022): 34–42. http://dx.doi.org/10.18411/trnio-02-2022-43.

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В данной статье рассмотрена созданная авторами программная система, предназначенная для нахождения статистических показателей результатов спортсменов на соревнованиях по биатлону. Исходными данными послужили итоговые протоколы соревнований и прилагаемые к ним документы по аналитике гонки и аналитике стрельбы. При реализации использовались PHP 8.0, Java Script ECMAScript 2018, СУБД MySQL 8.0, HTML 5, CSS 3, в качестве редактора кода был выбран Visual Studio Code for Windows. Актуальность разработки связана с отсутствием сводных аналитических данных о соревновательной деятельности региональных спортсменов, выступающих на российских соревнованиях.
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Ramadhan, Ibnu, Agung Purwanto und Nurahman. „PENGEMBANGAN TEKNOLOGI GAME INDONESIA UNTUK PERMAINAN FIRST PERSON SHOOTER (FPS) 3D MULTIPLAYER “CODE TO SHOOT” MENGGUNAKAN UNITY NETWORK (UNET) BERBASIS MOBILE“. Jurnal Teknologi Informasi Universitas Lambung Mangkurat (JTIULM) 5, Nr. 2 (31.10.2020): 39–48. http://dx.doi.org/10.20527/jtiulm.v5i2.50.

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Bermain game adalah salah satu cara untuk menghilangkan kebosanan atau menghibur diri. Saat ini sudah banyak pula variasi game yang diproduksi oleh para developer. Salah satu game yang sedang banyak berkembang dan diminati saat ini adalah FPS multiplayer dengan basis mobile. Salah satu faktor yang berpengaruh dalam hal ini adalah besarnya ketergantungan masyarakat sekarang terhadap smartphone (ponsel pintar). Namun kebanyakan game yang beredar hanya berisi hiburan semata. Atas dasar inilah penulis bermaksud untuk menyisipkan unsur budaya lokal yang akan diangkat ke dalam game tersebut yaitu budaya lokal suku Dayak Kalimantan Tengah yang penulis anggap cukup bagus untuk diangkat menjadi sebuah game multiplayer dengan menggunakan fitur Unity Network. Proses pembuatan game menggunakan bahasa pemrograman C# serta beberapa software pendukung yaitu Unity, Blender, Visual Studio serta Android Studio untuk pembu-atan game, object design dan user interface. Pada game ini juga dapat di manfaatkan sebagai penyampaian unsur budaya lokal suku Dayak Kalimantan Tengah.
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Deshmukh, Aditya, Aditya Purohit, Aman Pratap Singh und Anirudha Singh. „Implementation of Android Application In React-Native: Daily Dairy“. International Journal for Research in Applied Science and Engineering Technology 10, Nr. 4 (30.04.2022): 1846–52. http://dx.doi.org/10.22214/ijraset.2022.41655.

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Abstract: This paper describes the whole process of android application development using the react-native framework and firebase of google and developed the application “DailyDairy''. The Application is developed for medium-sized and digitally illiterate dairy farmers. The software is divided into milk distribution management and payment transactions, statistics and analysis can be a variety of technical data to analyze, synthesize, organize, and the User Interface is practical, economic, and user-friendly. This application also solves the differences between Vendor and his Customers. This paper also describes the integration of firebase firestore (database provided by google) with android application development with javascript framework react-native and code editor used in is visual studio code by Microsoft. Keywords: Dairy Management, Android application, Vendor, Customer, Milk, Dairy Farmer, Digital Literacy
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Oktaviani, Eva, Rodianto, Sari Noviana und Nawassyarif. „RANCANG BANGUN SISTEM INFORMASI UNTUK MENINGKATKAN TATA KELOLA ADMINISTRASI SURAT MENYURAT“. Jurnal Informatika, Teknologi dan Sains 2, Nr. 3 (29.08.2020): 203–7. http://dx.doi.org/10.51401/jinteks.v2i3.757.

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Surat menyurat merupakan kegiatan operasional rutin yang mencakup dalam pembuatan surat, pendataan surat masuk dan pendataan surat keluar. Kantor Kelurahan Uma Sima yang terletak di Kabupaten Sumbawa merupakan tempat untuk melayani masyarakat dalam memenuhi administrasi surat menyurat. Penelitian ini bertujuan untuk membantu memudahkan pegawai dalam pembuatan surat keterangan, pendataan surat masuk, pendataan surat keluar, pendataan warga, dan pendataan disposisi. Penelitian ini bertujuan membangun sebuah sistem informasi yang berbasis web, sistem informasi administrasi surat menyurat di Kantor Kelurahan Uma Sima. Sistem ini bangun menggunakan visual studio code dengan bahasa pemrogramman PHP dan menggunakan MySql sebagai database. Metode pengembangan perangkat lunak menggunakan waterfall Model. Pengujian perangkat lunak dilakukan melalui pengujian black-box. Instrumen Teknik pengumpulan data pada penelitian menggunakan wawancara, observasi dan studi pustaka. Hasil akhir dari penelitian ini adalah sistem informasi administrasi surat menyurat yang berguna untuk membantu dalam pembuatan surat serta pengolahan data surat masuk dan surat keluar.
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Zhang, Hong. „Residential Property Management Electronic System Design and Implementation“. Applied Mechanics and Materials 411-414 (September 2013): 2622–25. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.2622.

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This article focuses on the "sun garden residential property management system design and realization of the development process, from feasibility studies to the system put into use in the documentation. Object-oriented analysis and design methods and tools, and advanced. NET technologies that described the system design and implementation. Development of this system. Net Framework 3.5-based platform using the ASP.NET + SQL Server 2005, six-story mode (GM layer, physical layer, interface layer, data access layer, business layer, presentation layer) to develop generic layer is mainly complete global support functions, the physical layer is responsible for packaging and delivery of data in the entire system, the interface layer is responsible for defining interfaces, data access layer is responsible for the interaction with the data source, data insert, delete, modify, and read data from the database operation, the business layer is responsible for business logic processing, responsible for the logical data generation, processing and conversion, the presentation layer is responsible for receiving user data, the output presented to the user, and access security authentication. Development environment for the Microsoft Visual Studio NET 2008. Use the Microsoft Visual Studio NET 2008 to achieve the logic code.
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Abbas, Rabiya, Zainab Sultan und Shahid Nazir Bhatti . „Comparative Study of Load Testing Tools: Apache JMeter, HP LoadRunner, Microsoft Visual Studio (TFS), Siege“. Sukkur IBA Journal of Computing and Mathematical Sciences 1, Nr. 2 (31.12.2017): 102. http://dx.doi.org/10.30537/sjcms.v1i2.24.

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Software testing is the process of verifying and validating the user’s requirements. Testing is ongoing process during whole software development. Software testing is characterized into three main types. That is, in Black box testing, user doesn’t know domestic knowledge, internal logics and design of system. In white box testing, Tester knows the domestic logic of code. In Grey box testing, Tester has little bit knowledge about the internal structure and working of the system. It is commonly used in case of Integration testing.Load testing helps us to analyze the performance of the system under heavy load or under Zero load. This is achieved with the help of a Load Testing Tool. The intention for writing this research is to carry out a comparison of four load testing tools i.e. Apache JMeter, LoadRunner, Microsoft Visual Studio (TFS), Siege based on certain criteria i.e. test scripts generation , result reports, application support, plug-in supports, and cost . The main focus is to study these load testing tools and identify which tool is better and more efficient . We assume this comparison can help in selecting the most appropriate tool and motivates the use of open source load testing tools.
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Sisilia, S., A. Apriyanto und Muhlis Muhallim. „Sistem Informasi Akademik Berbasis Website Pada SMA Negeri 18 Luwu Utara“. Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) 3, Nr. 1 (30.01.2022): 34–42. http://dx.doi.org/10.30645/kesatria.v3i1.95.

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The purpose of this research to design and build academic information system at SMA Negeri 18 Luwu Utara. The research method used is qualitative method with data colllection techniques using observation and documentation method. The aplication of academic of academic information system developed by using waterfall system development method. As the software used in the desain and implementation system using visual studio code as the system desain. Application of academic information system includes master data, user data, academic data, and report value. The application was built has been tested to user so that an application that run very well is obtained
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Ai Musrifah. „RANCANGAN SISTEM INFORMASI PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT DI FAKULTAS TEKNIK UNIVERSITAS SUYAKANCANA“. INFOTECH journal 8, Nr. 1 (08.01.2022): 5–12. http://dx.doi.org/10.31949/infotech.v8i1.1663.

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Sistem informasi bagian dari suatu perangkat lunak yang dibutuhkan oleh suatu organisasi dalam kegiatan pengelolaan manajemen organisasi. Fakultas Teknik adalah Salah satu Fakultas yang ada di lingkungan Universitas Suryakancana yang memiliki tiga Program Studi yaitu Teknik Informatika, Teknik Industri dan Teknik Sipil. Penelitian dan pengabdian kepada masyarakat merupakan bagian dari Tridarma Perguruan Tinggi yang harus dilakulan oleh setiap dosen. Tujuan dari penelitian ini adalah menghasilkan rancangan sistem informasi pengajuan dan pengelolaan data penelitian dan pengabdian kepada masyarakat yang dapat membantu proses monitoring dan mendokumentasikan hasil dari penelitian dan pengabdian kepada masyarakat. Metode perancangan yang digunakan untuk menghasilkan sistem yang digunakan adalah waterfall, sistem yang akan dibangun berbasis website dengan framework Laravel, menggunakan text editor visual studio code, DBMS yang digunakan adalah MySQL. Sistem informasi pengajuan dan pengelolaan data penelitian dan pengabdian kepada masyarakat membantu LPPM dalam menginformasikan jadwal pelaksanaan hibah fakultas, mengelola, meminitoring dan mendokumentasikan hasil penelitian dan pengabdian yang dilakukan oleh dosen di lingkungan Fakultas Teknik dan membantu dosen dalam proses pengajuan proposal hibah Fakultas.
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Bastian, Alvian, Muhammad Affiq Solihin, Anggi Amelia Irdan und Novita Maulidya Jalal. „Design and Build Chatroom Application as Student Consultation Media Based on Android“. INTEK: Jurnal Penelitian 8, Nr. 2 (23.12.2021): 151. http://dx.doi.org/10.31963/intek.v8i2.2975.

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To support the government’s program in preventing the spread of COVID-19 virus, it is expected to reduce direct communication between fellow students and lecturers. The purpose of this research to create interactive media that can provide consulting service for students with academic advisor (PA) without direct contact. It is expected for this research, students can be more proactive in interacting with their academic advisor in discussing academic and non-academic problems. The method used in this research is using Android Studio and Visual Studio Code as an Integrated Development Environment (IDE) and using a no-relational (NoSQL) realtime database on firebase. The advantage of this research is that the system to be developed does not use physical servers anymore but all databases are stored in the cloud system. The result of this research is chatroom application consisting of 7 modules namely application login with username and password, searching user, chatting user, list consultation, student input consultation, edit data consultation, and account setting.
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Rizalno, Muhammad Fando, Asahar Johar und Funny Farady Coastera. „Analisis Prediksi Masa Studi Mahasiswa Menggunakan Metode Decision Tree Dengan Penerapan Algoritme Cart (Classification and Regression Trees) (Studi Kasus Data Alumni Fakultas Teknik Universitas Bengkulu)“. Rekursif: Jurnal Informatika 10, Nr. 1 (24.04.2022): 96–106. http://dx.doi.org/10.33369/rekursif.v10i1.21362.

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Salah satu suber daya besar yang dimiliki universitas adalah basis data, namun basis data yang besar ini hanya disimpan dalam gudang data. Padahal data yang terkumpul dan berukuran besar tersebut merupakan aset yang dapat dimanfaatkan untuk dianalisis yang hasilnya berupa pengetahuan atau informasi berharga. Melihat kondisi tersebut diperlukan penelitian untuk menggali data yang dimiliki oleh Universitas Bengkulu untuk melihat parameter yang paling berpengaruh pada lama masa studi mahasiswa, data yang akan dimanfaatkan disini adalah data akademik dan data wisudawan. Metode yang digunakan untuk menganalisinya adalah Decission tree dengan menggunakan algoritme CART. Melakukan prediksi dibutuhkan dataset yang teratur, Dataset yang digunakan masih mengandung missing values sehingga dalam penelitian ini tahap prepocessing data dilakukan. Tahap preprocessing menggunakan sistem data warehouse dengan penerapa ETL. Aplikasi ini dibuat dengan menggunakan Visual studio code bahasa pemrograman PHP framewort laravel. Hasil dari penelitian ini berupa aplikasi pengelompokkan data alumni lulus tepat waktu dan prediksi lama masa studi utuk mahasiswa baru. Pengujian software menggunakan metode Evaluasi Accuracy dan Black box. Hasil dari penelitian ini adalah nilai parameter yang berpengaruh pada kelulusan mahasiswa dan dapat digunakan untuk proses prediksi masa studi mahasiswa.
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Nurman Hidayat und Kusuma Hati. „Penerapan Metode Rapid Application Development (RAD) dalam Rancang Bangun Sistem Informasi Rapor Online (SIRALINE)“. Jurnal Sistem Informasi 10, Nr. 1 (03.02.2021): 8–17. http://dx.doi.org/10.51998/jsi.v10i1.352.

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Abstract— The report card processing system on Imam Syafi'i Jember Islamic Elementary School still not yet computerized. Report card score processing is still using Microsoft Excel and count it manually. So there can be any mistakes in calculation, and report card processing needs a lot of time. With this online report card information system, hopefully it can make it easier for schools to manage report cards in a way that saves time and effort and avoid miscalculation of report card scores. At this writing, the writer is still using the Rapid Application Development (RAD) method. Applications created using Codeigniter 3 for the framework, PHP for the programming language, MySQL for the database, and Visual Studio Code as tools to help create theinformation system. This system helps in the processing of report cards to print the results of report cards that are conveyed well and quickly. Intisari — Sistem pengolahan rapor pada SD Islam Imam Syafi’i Jember masih belum terkomputerisasi, yaitu mengola nilai rapor masih menggunakan Microsot Excel dan menghitungnya masih dengan cara manual, sehingga bisa terjadi kesalahan dalam perhitungan dan proses pengolahan rapor membutuhkan waktu yang lama. Dengan adanya sistem informasi rapor online ini, diharapkan dapat mempermudah pihak sekolah dalam mengola rapor dengan cara yang lebih hemat waktu dan tenaga, dan menghindari kesalahan perhitungan nilai rapor. Pada penulisan ini penulis menggunakan metode Rapid Aplication Development (RAD). Aplikasi yang dibuat menggunakan Codeigniter 3 untuk framework, PHP untuk bahasa pemrograman, MySQL untuk database dan Visual Studio Code sebagai tools membantu pembuatan sistem informasi tersebut. Sistem ini membantu dalam proses pengolahan rapor sampai mencetak hasil rapor yang tersampaikan dengan baik dan cepat.
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Seman, Azmi Abu, Nor Azlina Mahmud und Norfiza Ibrahim. „Web Performance Testing of Lecturer Evaluation System (e-CEvas) applied with AJAX Technology“. Journal of Computing Research and Innovation 3, Nr. 3 (13.11.2018): 26–35. http://dx.doi.org/10.24191/jcrinn.v3i3.87.

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Lecturer Evaluation System (e-CEvas) is used to measure lecturers’ strength and weaknesses every end of semester by the students. However, the current lecturer evaluation system had many problems such as slow performance, limited interactivity, loss of states and the data transmission had redundant code that was unnecessary in each page. To overcome those stated problem, AJAX technology is used to make the lecturer evaluation system much faster, easier to use, more reliable and increase the performance. This study applied AJAX technology in the development together with Visual Studio Ultimate 2012 as the editor, ASP.NET C# language for coding and SQL Server as the database. V-model framework approach was used in developing this research study which involves requirement analysis, system design, architectural design, module design, unit testing, integration testing, system testing and acceptance testing. Microsoft Visual Studio Web Performance and Load Testing software is used to measure the performance of AJAX technology and the result shows that differences of response time proved that AJAX is powerful web development technique for programming. User Acceptance Test was carried out to measure the satisfaction of users when using e-CEvas which the result shown that most respondents are agree to all instructions in the system and the organization of information on the screens is clear.
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Fu, Guang Meng, Chan Juan Chen und Shuai Gao. „Development of Direct Slicing Software of Three-Dimensional Model Based on Pro/E“. Advanced Materials Research 314-316 (August 2011): 1661–65. http://dx.doi.org/10.4028/www.scientific.net/amr.314-316.1661.

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The direct slicing software of three-dimensional model which can be run in the Pro/ENGINEER Wildfire 4.0 environment is successfully developed. The method is the use of the secondary development tool Pro/TOOLKIT, which is used in Visual Studio 2008, using VC++ language to write the dynamic link library files which can run in the Pro/E environment. The software realizes not only the function that direct slicing on three-dimensional models, but also the generation of NC code file through the use of custom class on slice and the Standard Template Library which save the three-dimensional contour data of each slice.
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GREGG, RONALD. „Gay Culture, Studio Publicity, and the Management of Star Discourse: The Homosexualization of William Haines in Pre-Code Hollywood“. Quarterly Review of Film and Video 20, Nr. 2 (Januar 2003): 81–97. http://dx.doi.org/10.1080/10509200390118489.

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Aneja, Pushkar. „Implementation & Comparative Analysis of RSA, Caesar Cipher and Playfair Cipher“. International Journal for Research in Applied Science and Engineering Technology 9, Nr. VII (15.07.2021): 999–1010. http://dx.doi.org/10.22214/ijraset.2021.36441.

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With the growing use of the Internet, and more people being connected with it, the security of the data becomes a major concern. It is necessary that the data can only be accessed by the intended receiver and no person in the middle makes alterations to it. This is achieved by encryption of the data using cryptography. This paper presents a comparative analysis of RSA (Rivest-Shamir-Adleman), Caesar Cipher and Playfair Cipher cryptographic techniques. This paper also presents a comparative analysis of Symmetric Key Cryptography and Asymmetric Key Cryptography. Also, this paper includes the basic working of the above-mentioned techniques along with their implementation in C language over Visual Studio Code 1.49.3.
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González-Torres, Antonio, José Navas-Sú, Marco Hernández-Vásquez, Franklin Hernández-Castro und Jennier Solano-Cordero. „A visual analytics architecture for the analysis and understanding of software systems“. Enfoque UTE 10, Nr. 1 (29.03.2019): 218–33. http://dx.doi.org/10.29019/enfoqueute.v10n1.455.

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Visual analytics facilitates the creation of knowledge to interpret trends and relationships for better decision making. However, it has not being used widely for the understanding of software systems and the change process that takes place during their development and maintenance. This occurs despite the need of project managers and developers to analyze their systems to calculate the complexity, cohesion, direct, indirect and logical coupling, detect clones, defects and bad smells, and the comparison of individual revisions. This research considers the design of an extensible and scalable architecture to incorporate new and existing methods to retrieve source code from different versioning systems, to carry out the analysis of programs in different languages, to perform the calculation of software metrics and to present the results using visual representations, incorporated as Eclipse and Visual Studio extensions. Consequently, the aim of this work is to design a visual analytics architecture for the analysis and understanding of systems in different languages and its main contributions are the specification of the design and requirements of such architecture, taking as base the lessons learned in Maleku (A. González-Torres et al., 2016).
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Priamnistiko, Aldo, Yopi Handrianto und Sulaeman Hadi Sukmana. „Rancang Bangun Sistem Informasi E-Learning Menggunakan Model Waterfall“. Jurnal Inovasi Informatika 6, Nr. 1 (31.03.2021): 50–57. http://dx.doi.org/10.51170/jii.v6i1.143.

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Abstrak: Ditengah masa pademik Covid-19 saat ini telah mengubah paradigma konsep pembelajaran diseluruh institusi pendidikan secara signifikan tidak hanya di Indonesia, bahkan dunia. Hal ini dialami pula oleh SMK As-Syafiiyah 2 Cilangkap Jakarta Timur. Kegiatan belajar yang selama ini dilakukan dengan metode konvensional yakni tatap muka langsung antara Siswa dengan Guru harus diubah konsepnya yakni dengan menggunakan pembelajaran secara jarak jauh atau daring untuk mengantisipasi penyebaran virus Covid-19 sesuai dengan instruksi pemerintah dalam menerapkan social distancing dan physical distancing. Dengan membangun suatu media belajar secara elektronik atau dikenal dengan istilah e-learning diharapkan menjadi suatu media pembelajaran yang cukup efektif untuk menjadi salah satu solusi dalam melaksanakan pembelajaran secara daring atau jarak jauh ditengah masa pandemi ini dimana interaksi antara pendidik dan peserta didik saat pelaksanaan pembelajaran dapat dilakukan diluar kelas atau sekolah. Menggunakan model Waterfall, Framework Code Igniter, PHP & MySql, Javascript serta Visual Studio Code sebagai text editor, pembangunan sistem informasi berbasis e-learning ini diharapkan menjadi alternatif solusi yang dapat membantu proses pembelajaran secara daring yang dilakukan oleh SMK As-Syafiiyah 2 Cilangkap Jakarta Timur untuk menjembatani hubungan antara Guru dan Siswa dalam berinteraksi tanpa harus bertatap muka secara langsung sehingga pelaksanaan pembelajaran berjalan dengan maksimal. Kata kunci: Sistem Informasi, E-Learning, Code Igniter, Model Waterfall Abstract: In the midst of the Covid-19 pandemic, the current paradigm has changed the concept of learning not only in Indonesia, but even in the world. This was also made by SMK As-Syafiiyah 2 Cilangkap, East Jakarta. Learning activities have been carried out using conventional methods, namely face-to-face direct contact between students and teachers, the concept must be changed, namely using distance learning or being brave to anticipate the spread of the Covid-19 virus in accordance with government regulations in implementing social distancing and physical distancing. By building an electronic learning media or known as e-learning, it is hoped that it will become a learning media that is effective enough to be one of the solutions in carrying out learning in a bold or long distance in the middle of a time where the interaction between educators and students during the implementation of learning can be done outside class or school. Using the Waterfall model, Code Igniter Framework, PHP & MySql, Javascript and Visual Studio Code as a text editor, the development of an e-learning-based information system is expected to be an alternative solution that can help the learning process carried out by SMK As-Syafiiyah 2 Cilangkap East Jakarta for bridging the relationship between teachers and students in a count without having to meet face to face so that the implementation of learning runs optimally. Keywords: Information Systems, E-Learning, Code Igniter, Waterfall Model
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Zhou, Hu, Yue Li, Hong Chang Zhou und Ping Ping Wu. „Application of SVG in Hand-Tufted Carpet Tufting Automation“. Applied Mechanics and Materials 644-650 (September 2014): 2641–46. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.2641.

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To change the traditional manual production mode of hand-tufted carpet which features low efficiency and long production cycle, a CAM system for tufting process in hand-tufted carpet manufacturing has been proposed. The pattern in the format of SVG was studied as the object, and a set of graphic analytic software has been developed on the platform of Visual Studio, it can parse all the element nodes in a SVG document to calculate the feature points corresponding to every color and simulate the tufting path dynamically on the screen. Then dedicated NC code was generated for the open CNC system to use. And the software has provided a solution for accurate estimation of consumption of different color dyed yarn.
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Turan, Osman, und Ömer Özgür TANRIÖVER. „An Experimental Evaluation of the Effect of SOLID Principles to Microsoft VS Code Metrics“. AJIT-e: Online Academic Journal of Information Technology 9, Nr. 34 (03.10.2018): 7–24. http://dx.doi.org/10.5824/1309-1581.2018.4.001.x.

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Software maintenance is necessary for reasons such as changes in user needs, changes in the operating conditions of the system due to changes in the infrastructure, the occurrence of unforeseen errors. The suitability of the software for maintenance operations is a significant influence in reducing the cost. Using only basic object oriented programming concepts do not show that we are writing maintainable code in our applications. Object oriented design principles such SOLID are about reducing dependencies and increasing maintainability. ISO/IEC 9126 is about maintainability but ISO/IEC 9126 is not clear about whether all inputs to measurement should be used together in conjunction or whether they should be used as appropriate or available. Indeed, ISO/IEC 9126 provides no guidance, heuristics, rules of thumb, or any other means to show how to trade off measures, how to weight measures or even how to simply collate them. In this study each sub-characteristic of ISO/IEC maintainability with help of Visual Studio VS code metric tool is assessed. The focus of this assessment is on maintainability and its sub-characteristics like analyzability, testability, changeability and stability. Before doing an analysis, each sub-characteristics of maintainability part of ISO/IEC 9126 standard are mapped to five VS code metrics for measurement of characteristics. This work shows the effect of object oriented design principles SOLID to the maintainability, complexity and flexibility of the code while associating ISO/IEC, VS code metric and SOLID.
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Rahmad, Sofyan. „Analisa dan Perancangan Aplikasi Peminjaman dan Pengembalian LCD Proyektor di Universitas Potensi Utama Medan Menggunakan QR Code“. INFOSYS (INFORMATION SYSTEM) JOURNAL 5, Nr. 2 (13.07.2021): 182. http://dx.doi.org/10.22303/infosys.5.2.2021.182-192.

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<p><em>Unversitas Potensi Utama</em><em> sudah memiliki aplikasi peminjaman projector berbasis desktop yang</em><em> digunakan sebagai pelayanan dalam peminjaman LCD proyektor oleh dosen yang berada di bagian teknisi untuk membantu dosen dalam proses belajar mengajar. Pada saat ini aplikasi yang sudah dibangun kurang efesien atau efektif untuk penggunanya karena para dosen yang meminjam LCD proyektor sering salah dalam melakukan penginputan data kedalam aplikasi tersebut dan aplikasi tersebut belum mendukung dalam memblok atau melarang dosen ketika yang bersangkutan belum mengembalikan LCD Proyektor pada hari yang sama. Dari uraian masalah diatas, maka peneliti ingin membantu dalam meng-Update aplikasi peminjaman LCD proyektor pada bagian teknisi Universitas Potensi Utama dengan tambahan fitur berupa QR Code untuk meminimalisir kesalahan penggunanya. Didalam aplikasi yang akan dibangun menggunakan QR Code dengan cara ditempelkan kepada kamera web (webcam) dengan database SQL Server 2008 dan aplikasi Visual Studio 2010 sehingga pelayanan peminjaman LCD proyektor lebih efesien dan efektif untuk di gunakan di Universitas Potensi Utama Medan</em></p>
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Purnomo, Eko, und Nur Diana. „PEMANFAATAN TEKNOLOGI UNTUK DESA: E-Village Berbasis Web Menggunakan Framework CodeIgniter di Kantor Desa Pesisir Besuki“. TRILOGI: Jurnal Ilmu Teknologi, Kesehatan, dan Humaniora 1, Nr. 2 (06.12.2020): 16–34. http://dx.doi.org/10.33650/trilogi.v1i2.1892.

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The 3M protocol (washing hands, wearing masks and keeping a distance) makes community services that interact directly with the community must be limited. The creation of a Web-based E-village is intended to assist in improving village community services, namely services related to writing letters and information about villages, especially during the Covid-19 pandemic. E-viilage is a web-based application developed using an open source application, namely the Codeigniter framework with the MVC model (Model View and Control). The method of research and system development in this study uses the Waterfall model which includes needs analysis, system design, writing program code, program testing, program implementation and maintenance. This application was built using Visual Studio Code with PHP programming language and Codeigniter Framework and supported by MySQL Database. The conculsion of this study are: (1) Web-based E-village application has been produced at the Pesisir Besuki Village Office. (2) This application can help and facilitate community service, namely writing services at the Pesisir Besuki Village Office, from external test results with proper status an 79.2%
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Fan, Li, Li, Song, Zhang, Shi und Du. „CoVSCode: A Novel Real-Time Collaborative Programming Environment for Lightweight IDE“. Applied Sciences 9, Nr. 21 (31.10.2019): 4642. http://dx.doi.org/10.3390/app9214642.

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Real-time collaborative programming is an emerging approach that supports a team of programmers to view and edit shared source code at the same time. Each programmer can edit any part of the source code, and changes become instantly visible at other collaborating sites. With a broad range of application scenarios and benefits, real-time collaborative programming has attracted increasing interest from academia and industry. Lightweight integrated development environments (lightweight IDEs) have rapidly grown in popularity in the recent years, but there are serious problems and limitations with existing real-time collaboration support for lightweight IDEs. In this study, we contribute a novel real-time collaborative programming environment named CoVSCode that supports unconstrained and flexible real-time collaboration based on Visual Studio Code, one of the most popular and widely used lightweight IDEs. We present design objectives and rationales, the workflow and functional design from collaborating programmers’ perspectives, major technical issues and solutions, and prototype implementation, as well as a set of experimental evaluations that have demonstrated the technical feasibility and good performance of the prototype system. All approaches, techniques and solutions derived in this work are generic, which can also be applied in building real-time collaborative programming environments for other lightweight IDEs.
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Florea, Adrian, und Nicolae Cofaru. „Implementing some Evolutionary Computing Methods for Determining the Optimal Parameters in the Turning Process“. Applied Mechanics and Materials 809-810 (November 2015): 902–7. http://dx.doi.org/10.4028/www.scientific.net/amm.809-810.902.

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In this paper, we comparatively present two heuristics search methods – Simulated Annealing and Weighted Sum Genetic Algorithm, in order to find optimal cutting parameters in turning operation. We consider five different constraints aiming to achieve minimum total cost of machining. We developed a customizable software application in Microsoft Visual Studio with C# source code, flexible and extensible that implements the optimization methods. The experiments are based on real data gathered from S.C. “Compa” S.A Sibiu, a company that manufactures automotive components and targets improving of product quality and reducing cost and production time. The obtained results show that, although the Weighted Sum Genetic Algorithm does not guarantee the optimality of finals solution despite of a high probability to be, it is superior to that provided by Simulated Annealing.
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Sihotang, Fransiska Prihatini. „Implementasi Metode Weighted Product (WP) pada Sistem Pendukung Keputusan Pemberian Bonus Karyawan“. JATISI (Jurnal Teknik Informatika dan Sistem Informasi) 8, Nr. 4 (14.12.2021): 2158–70. http://dx.doi.org/10.35957/jatisi.v8i4.1179.

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PT SJP adalah perusahaan yang bergerak di bidang distributor semen. Perusahaan ini memiliki permasalahan yang terjadi pada saat proses pemberian bonus karyawan yaitu membutuhkan waktu yang cukup lama proses perhitungan karena jumlah karyawan yang cukup banyak dan perhitungan masih dilakukan secara manual. Hasil perhitungan juga tidak transparan dan ada kriteria yang terkadang tidak diperhitungkan perusahaan. Untuk itu dibuat sebuah sistem pendukung keputusan untuk membantu perusahaan dalam proses perhitungan bonus karyawan berdasarkan kriteria yang diinginkan perusahan dan menentukan nominal bonus karyawan berdasarkan perhitungan dengan metode Weighted Product (WP). Sistem ini dikembangkan dengan metodologi iteratif, dibangun berbasis website menggunakan Visual Studio Code dengan bahasa pemrograman PHP, serta MySQL sebagai DBMSnya. Sistem pendukung keputusan pemberian bonus karyawan ini dapat mengatasi masalah penentuan bonus karyawan dan mempercepat proses perhitungan bonus karyawan di PT SJP.
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Dharma Krisna Putra, Kadek, I. Nyoman Piarsa und I. Made Sukarsa. „Geographic Information System for Booking Beauty Salon and Barber Shop with an Android-Based ECRM Approach“. Scientific Journal of Informatics 7, Nr. 1 (31.05.2020): 52–65. http://dx.doi.org/10.15294/sji.v7i1.22675.

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Beauty salons and barber shop are a necessity for almost everyone. Nowadays, the business processes of them mostly still use conventional methods. The method gives obstacles to customers who have a lot of activities, for example, they have to come directly to the beauty salon or barber shop to take the queue. In addition, it is hard to promote, communicate and assess without E-CRM media. The location is also difficult to find because there is no guide mark on Google Maps. The Geographic Information System for Booking Beauty Salon and Barber Shop provides solutions for making scheduled bookings and transactions by using the e-CRM approach as in the application of promotional features to attract customers. There are some features offered in the application, such as chat features for communication, rating and review features to assess the services obtained, and route feature as a solution to show the location of selected vendors. The implementation process requires an Android smartphone and a computer device with software including Android Studio, SQLYog, XAMPP, and Visual Studio Code. The results of the implementation of the system based on the questionnaire showed 25.8% answered 'excellent', 45.7% answered 'good', 28.3% answered 'enough', and 0.2% answered 'bad'.
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Sudradjat, Budi. „Penggunaan Teknologi Flutter dalam Aplikasi Mobile untuk Pengembangan Kedai Kopi“. remik 6, Nr. 1 (01.10.2021): 1–8. http://dx.doi.org/10.33395/remik.v6i1.11123.

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Kedai kopi merupakan tempat untuk para penikmat kopi dan juga sebagai tempat bersantai bersama teman yang lainnya. Namun dimasa pandemi covid-19 seperti saat ini, hal tersebut sudah sangat sulit dilakukan. Hal ini diakibatkan karena adanya aturan untuk tidak berkumpul dan berkerumun. Dengan begitu para pemilik kedai kopi mendapatkan efek yang cukup signifikan akibat sepinya para pelanggan. Untuk itu perlu dibuat sebuah aplikasi yang bisa membantu dalam memberikan pelayanan kepada para penikmat kopi. Situasi ini membuat para pemilik kedai kopi harus mencari terobosan untuk menaikan pendapatan mereka, salah satunya melalui penjualan secara online khususnya dengan menggunakan perangkat mobile. Aplikasi ini akan menjembatani antara para pemilik kedai kopi dengan para penikmat kopi dalam transaksi dimasa pandemi saat ini. Aplikasi yang dibangun berbasis mobile dengan sistem operasi android untuk pengguna. Metode yang digunakan dalam penyusunan penelitian ini menggunakan model Waterfall. Sistem aplikasi ini menggunakan Android Studio dan Visual Studio Code sebagai Integrated Development Environment (IDE) serta XAMPP sebagai bundle untuk web server (Apache) dan database (MySQL) dengan tools Unified Modelling Language (UML). Aplikasi ini bisa membantu bagi para pemilik kedai kopi untuk memberikan informasi mengenai produk yang dijualnya juga promo serta diskon yang ada dan penikmat kopi bisa tetap menikmati kopi karena adanya kemudahan dalam mengakses aplikasi.
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Santoso, Muhamad Agung, Rina Fiati und Ratih Nindyasari. „The system development life cycle model implementation on information system of performance reporting IT asset case study: PT Kereta Api Indonesia (Persero)“. Matrix : Jurnal Manajemen Teknologi dan Informatika 11, Nr. 2 (15.07.2021): 95–106. http://dx.doi.org/10.31940/matrix.v11i2.2274.

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The asset performance monitoring should be done to find out and review the reported data whether it has been in line with the reality or not. It is important to identify the occurring problems to be immediately handled. The information system development aimed to build the existing system. Thus, it will be more effective and efficient to produce information. This research applied the System Development Life Cycle (SDLC) with Waterfall Model to design, create, maintain the information and process the system. During the creation of this information system, the authors applied the PHP language program, Framework Codeigniter, MySQL, database, and Visual Studio Code as the editorial codes. The implementation of the SIPERITA application, could be used excellently were proven effective and efficient because the application facilitated the monitoring activities by providing single application access in promoting a checking process of the condition asset then the user administrator can see a diagram of the monitoring results on the home page so that if there is a problem with the asset, direct action can be taken and with this application, users can print the reports based on daily, monthly, and annually.
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Ma'arif, Ridwan Ahmad, Tri Ichsan Saputra, Mohamad Dimas Radityatama, Andez Apriansyah und Nur Hayati. „Perancangan Sistem Informasi Berbasis Website pada Perkampungan Budaya Betawi Setu Babakan“. Komputika : Jurnal Sistem Komputer 8, Nr. 2 (14.11.2019): 67–72. http://dx.doi.org/10.34010/komputika.v8i2.1849.

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Indonesia merupakan negara kepulauan yang mana penggunaan media internet sebagai sarana penyebaran informasi sangat berguna, sebab berbagai jenis informasi dari bagian Indonesia manapun dapat diketahui dengan mudah. Pengguna internet di Indonesia telah mencapai 150 juta pada tahun 2019 yang mana angka tersebut mengalami kenaikan 13 persen atau sekitar 17 juta dari tahun sebelumnya, kemudian rata-rata setiap hari penggunaan waktu dengan internet yaitu selama 8 jam 36 menit. Perancangan website menggunakan metode pengumpulan data dan metode waterfall sebagai metode perancangan sistem. Digunakan diagram perancangan sistem berupa UML (Unified Modeling Language) yang terdiri dari usecase diagram dan class diagram serta ERD (Entity Relationship Diagram). Website dirancang dengan menggunakan framework CodeIgniter dengan tools Visual Studio Code dan MySQL sebagai sumber basis datanya. Pengujian dalam penelitian ini menghasilkan keberhasilan 100% dalam mengakses website diberbagai browser dan juga keberhasilan fungsi dari berbagai jenis interface yang dibangun.
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Evanita, Evanita, Dwyan Akbar Putra und muhamad bakhar. „Sistem Informasi Pencatatan Transaksi Berbasis Web Di Badan Usaha Milik Desa(BUMDES) Prasaja Desa Batursari, Kecamatan Batangan Kabupaten Pati“. Smart Comp :Jurnalnya Orang Pintar Komputer 10, Nr. 1 (20.01.2021): 26–29. http://dx.doi.org/10.30591/smartcomp.v10i1.2258.

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Salah satu tugas Badan Usaha Milik Desa (BUMDES) Prasaja Desa Batursari, Kecamatan Batangan, Kabu-paten Pati adalah pengelolaan dana. Proses perdagangan dan pendataan transaksi pada Bumdes masih menggunakan buku dan belum menggunakan database sehingga rentan terjadinya selisih dan human error. Terjadinya kesalahan yang menyebabkan ketidak efisienan dan memakan waktu cukup lama saat proses perhitungan transaksi, sedangkan data harus segera di olah untuk mengetahui hasil transaksi setiap bulan. Untuk itu dirasa perlu adanya pengembangan perangkat lunak Sistem Informasi Pencatatan Transaksi Ber-basis Web. Perangkat lunak tersebut merupakan sebuah system informasi yang dibutuhkan pihak BUMDES untuk mengetahui hasil transaksi usaha dan data yang diperlukan sewaktu-waktu. Sistem ini menggunakan metode waterfall. Software yang digunakan untuk membangun sistem ini yaitu Visual Studio Code dengan Bahasa pemrograman PHP. Dan menggunakan MySql sebagai penyimpanan Database. Hasil akhir dari system ini diharapkan mempermudah mengelola data pencatatan transaksi pada BUMDES.
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Pibriana, Desi, und Nathanael Aswadi. „Penggunaan Metode SAW Dalam Membangun Sistem Pendukung Keputusan Pemberian Insentif Karyawan Pada PT. ABC“. Jurnal Teknologi Sistem Informasi 2, Nr. 1 (12.04.2021): 113–25. http://dx.doi.org/10.35957/jtsi.v2i1.874.

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PT.ABC adalah perusahaan yang bergerak dibidang distributor aluminium. Dalampenentuan pemberian insentif karyawannya, PT. ABC sering kali tidak objektif sehingga rentanterjadinya ketidakadilan dan keputusan yang diambil menjadi tidak tepat sasaran. Saat inikeputusan pemberian insentif dilakukan dengan menghitung total dari bobot kriteria yang telahditentukan oleh perusahaan tanpa mempertimbangkan tingkat kepentingan/ prioritas kriteriapenilaian yang ada. Untuk itu dibuatlah suatu sistem pendukung keputusan yang dapatmembantu perusahaan dalam mengambil keputusan pemberian insentif karyawan dengan lebihobjektif agar lebih tepat sasaran. Sistem ini dikembangkan dengan metodologi Iterasi danSimple Addvite Weighting (SAW) sebagai metode pengambilan keputusannya. Sistem inidibangun menggunakan Tools Visual Studio Code dan MySQL sebagai database. Hasilpengembangan sistem ini dapat digunakan untuk membantu perusahaan dalam melakukanpenilaian karyawan yang berhak menerima insentif dengan lebih objektif dan tepat sasaran,guna meminimalisir terjadinya kesalahpahaman antarpegawai serta dapat menjadi salah satualasan dalam meningkatkan motivasi pegawai dalam bekerja.
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Fischer, Lars, und Stefan Hanenberg. „An empirical investigation of the effects of type systems and code completion on API usability using TypeScript and JavaScript in MS visual studio“. ACM SIGPLAN Notices 51, Nr. 2 (11.05.2016): 154–67. http://dx.doi.org/10.1145/2936313.2816720.

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Zaenuddin, Zaenuddin, Fitrah Yuridka und Aulia Rizky Muhammad Hendrik Noor Asegaf. „APLIKASI MONITORING PERKULIAHAN DENGAN NOTIFIKASI MENGGUNAKAN SHORT MESSAGE SERVICE (SMS) GATEWAY PADA FKIP UNISKA MUHAMMAD ARSYAD AL BANJARI BANJARMASIN“. Technologia : Jurnal Ilmiah 13, Nr. 1 (15.02.2022): 59. http://dx.doi.org/10.31602/tji.v13i1.6263.

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Fakultas Keguruan dan Ilmu pendidikan (FKIP) merupakan Fakultas pada perguruan tinggi swasta Universitas Islam Kalimantan (UNISKA) Muhammad Arsyad Al Banjari Banjarmasin yang terdiri dari prodi Bimbingan Konseling, Pendidikan Bahasa Inggris, Pendidikan Kimia, dan Pendidikan Olahraga terletak di Jl.Adhyaksa No 02 Kayutangi Banjarmasin kalimantan Selatan 70123. Penyampaian informasi yang ada pada Prodi FKIP Uniska MAB Banjarmasin masih manual dimana untuk informasi jadwal perkuliahan harus mendatangi tempat pengumuman yang memampangkan jadwal perkuliahan untuk masing-masing jurusan/program studi, Jadwal mengajar, Jadwal PKL juga masih di catat menggunakan kertas dan Ms Word, dan pembayaran biaya pendidikan masih menggunakan cara manual yaitu dengan mencatat dibuku besar, sehingga membutuhkan waktu yang lama dalam melakukannya.Untuk mengatasi permasalahan diatas untuk itu dibuatlah aplikasi monitoring berbasis web dengan memanfaatkan teknologi SMS Gateway dan Bot Telegram. Perancangan aplikasi monitoring ini menggunakan software Visual Studio Code,Gammu, dan Bot Telegram API dengan bahasa pemograman PHP, CSS, JavaScript, dan database MySQL sebagai media penyimpanan data.Dengan adanya aplikasi monitoring ini dan memanfaatkan teknologi SMS Gateway dan Bot Telegram pada proses monitoring perkuliahan maka mempermudah staf kampus pada masing-masing Prodi dalam memberikan informasi kepada mahasiswa dan memberikan kemudahan bagi mahasiswa untuk mendapatkan informasi dari kampus. Kata Kunci : Aplikasi, Monitoring, SMS Gateway, Bot Telegram.
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Αντωνόπουλος, Παναγιώτης, und Εμμανουήλ Φωκίδης. „Δημιουργία εφαρμογής πλήρους εμβυθισμένης εικονικής πραγματικότητας για τη διδασκαλία στοιχείων της Αρχαίας Ελληνικής τεχνολογίας“. 1ο Διεθνές Διαδικτυακό Εκπαιδευτικό Συνέδριο Από τον 20ο στον 21ο αιώνα μέσα σε 15 ημέρες, Nr. 1 (30.04.2021): 618. http://dx.doi.org/10.12681/online-edu.3273.

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Σκοπός της εργασίας είναι να παρουσιάσει τη διαδικασία παραγωγής λογισμικού Πλήρως Εμβυθισμένης Εικονικής Πραγματικότητας (ΠΕΕΠ) για τη μουσειακή εκπαίδευση στην Αρχαία Ελληνική τεχνολογία. Το λογισμικό αυτό μπορεί να αξιοποιηθεί ως καινοτόμο ψηφιακό εργαλείο είτε σε κάποιον μουσειακό χώρο, είτε να ενταχθεί στα πλαίσια εξ΄ αποστάσεως εκπαίδευσης. Η κατασκευή του λογισμικού έγινε σε τέσσερα στάδια χρησιμοποιώντας τα λογισμικά Blender, Visual Studio Code και Unity. Στο στάδιο της σχεδίασης, κατασκευάστηκαν τα απαραίτητα τρισδιάστατα μοντέλα βάσει ιστορικών πηγών αλλά και φυσικών αναπαραστάσεων των εφευρέσεων σε μουσεία. Ακολούθησε το στάδιο της εκτέλεσης, κατά το οποίο ορίστηκαν τα animation και συγγράφηκαν scripts στην αντικειμενοστεφή γλώσσα προγραμματισμού C#. Στο τελικό στάδιο, πραγματοποιήθηκαν δοκιμές οι οποίες οδήγησαν στον επανασχεδιασμό και επαναπρογραμματισμό κάποιων στοιχείων του λογισμικού. Επίσης, προστέθηκαν το γνωστικό υλικό με τη μορφή γραπτών πληροφοριακών στοιχείων και αφήγησης. Πέρα από την εκπαιδευτική του χρήση, το λογισμικό μπορεί να χρησιμοποιηθεί στην διενέργεια εκπαιδευτικής έρευνας σε τεχνολογίες αιχμής.
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Suharyadi, Heri, Dian Ahkam Sani und Mohammad Zoqi Sarwani. „Implementation of Virtual Reality in Game Platformer“. Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi 5, Nr. 1 (20.02.2020): 32–38. http://dx.doi.org/10.25139/inform.v5i1.2327.

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The realization of virtual reality is implemented on an application in the form of a game that will load the genre of platform games, where the genre of this game is highly respected by lovers of games on the Android platform. The hardware used to create virtual reality in this platformer game is an android device that has a gyroscope sensor, virtual reality cardboard, and computer devices. The software uses unity, blender, and Microsoft visual studio as a code editor. The making of this virtual reality game using the gyroscope sensor as full control of character movements that serve to minimize the device needed to play virtual reality games on Android to make it easier and more practical to play. The test results state that virtual reality can be implemented on Android games and the gyroscope sensor functions well as the main movement control in the game
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Mahomodally, A. Fatwimah Humairaa, und Geerish Suddul. „An Enhanced Freelancer Management System with Machine Learning-based Hiring“. Shanlax International Journal of Arts, Science and Humanities 9, Nr. 3 (01.01.2022): 34–41. http://dx.doi.org/10.34293/sijash.v9i3.4405.

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Existing Freelancer Management Systems are not being adequately efficient, inconveniencing to a certain degree the freelance workforce, which comprises around 1.1 billion freelancers globally. This paper thereby aims to resolve the impediments of similar existing systems. Pertaining to the methodology, qualitative analysis was adopted. Interviews, participant observation, interface analysis, workshop documents, research papers, books and articles were used to draw data about similar applications. A web application was implemented to fulfil the objectives by using WAMP as a local development server, Visual Studio Code as a source code editor, and HTML, PHP, Python, SQL, JavaScript and CSS as programming languages along with Ajax for requests-handling functionalities, and already available APIs, and jQuery and Python libraries. The contributions brought forth are providing a shortlist of the best-qualified freelancers for each project via Machine Learning technique, generating an automated invoice and payment as soon as an entrepreneur supplies a monetary figure when approving the deliverable of a project, and enabling freelancers to sign contracts electronically to comply with business terms on one centralised repository, unlike existing systems which do not support these 3 features together on the same platform. The multivariate regression model used for intelligent hiring performs satisfactorily by yielding a R2 of around 0.9993.
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