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Auswahl der wissenschaftlichen Literatur zum Thema „Virtual multisensor“

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Zeitschriftenartikel zum Thema "Virtual multisensor"

1

Emura, Satoru, and Susumu Tachi. "Multisensor Integrated Prediction for Virtual Reality." Presence: Teleoperators and Virtual Environments 7, no. 4 (1998): 410–22. http://dx.doi.org/10.1162/105474698565811.

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Unconstrained measurement of human head motion is essential for HMDs (headmounted displays) to be really interactive. Polhemus sensors developed for that purpose have deficiencies of critical latency and low sampling rates. Adding to this, a delay for rendering virtual scenes is inevitable. This paper proposes methods that compensate the latency and raises the effective sampling rate by integrating Polhemus and gyro sensors. The adoption of quaternion representation enables us to avoid singularity and the complicated boundary process of rotational motion. The ability of proposed methods under
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2

Wenhao, Dong. "Multisensor Information Fusion-Assisted Intelligent Art Design under Wireless Virtual Reality Environment." Journal of Sensors 2021 (December 31, 2021): 1–10. http://dx.doi.org/10.1155/2021/6119127.

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Under the background of intelligent technologies, art designers need to use information technology to assist the design of art factors and fully realize the integration of art design and information technology. Multisensor information fusion technology can more intuitively and visually carry out a more comprehensive grasp of the objectives to be designed, maximize the positive effects of art design, and achieve its overall optimization and can also help art designers get rid of the traditional monolithic and obsolete design concepts. Based on multisensor information fusion technology under wir
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3

Xie, Jiahao, Daozhi Wei, Shucai Huang, and Xiangwei Bu. "A Sensor Deployment Approach Using Improved Virtual Force Algorithm Based on Area Intensity for Multisensor Networks." Mathematical Problems in Engineering 2019 (February 27, 2019): 1–9. http://dx.doi.org/10.1155/2019/8015309.

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Sensor deployment is one of the major concerns in multisensor networks. This paper proposes a sensor deployment approach using improved virtual force algorithm based on area intensity for multisensor networks to realize the optimal deployment of multisensor and obtain better coverage effect. Due to the real-time sensor detection model, the algorithm uses the intensity of sensor area to select the optimal deployment distance. In order to verify the effectiveness of this algorithm to improve coverage quality, VFA and PSOA are selected for comparative analysis. The simulation results show that th
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4

Di, Peng, Xuan Wang, Tong Chen, and Bin Hu. "Multisensor Data Fusion in Testability Evaluation of Equipment." Mathematical Problems in Engineering 2020 (November 30, 2020): 1–16. http://dx.doi.org/10.1155/2020/7821070.

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The multisensor data fusion method has been extensively utilized in many practical applications involving testability evaluation. Due to the flexibility and effectiveness of Dempster–Shafer evidence theory in modeling and processing uncertain information, this theory has been widely used in various fields of multisensor data fusion method. However, it may lead to wrong results when fusing conflicting multisensor data. In order to deal with this problem, a testability evaluation method of equipment based on multisensor data fusion method is proposed. First, a novel multisensor data fusion metho
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5

Xu, Tao. "Performance of VR Technology in Environmental Art Design Based on Multisensor Information Fusion under Computer Vision." Mobile Information Systems 2022 (April 23, 2022): 1–10. http://dx.doi.org/10.1155/2022/3494535.

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Multisensor information fusion technology is a symbol of scientific and technological progress. This paper is aimed at discussing the performance of virtual reality (VR) technology in the environmental art design of multisensor information fusion technology. This paper prepares some related work in the early stage and then lists the algorithms and models, such as the multisensor information fusion model based on VR instrument technology, and shows the principle of information fusion and GPID bus structure. This paper describes the multisensor information fusion algorithm to analyze DS evidence
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6

Gu, Yingjie, and Ye Zhou. "Application of Virtual Reality Based on Multisensor Data Fusion in Theater Space and Installation Art." Mobile Information Systems 2022 (August 28, 2022): 1–8. http://dx.doi.org/10.1155/2022/4101910.

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The application of Virtual Reality (VR) in theater space and installation art is the general trend, and it can be seen in large stage plays and installation art exhibitions. However, as the current VR is not mature enough, it is difficult to perfectly fulfill the exhibition requirements of large theaters, so this paper aims to change this situation by using VR based on multisensor data fusion. In this paper, a data fusion algorithm based on multisensors is designed, which improves the data transmission efficiency and delay of the VR system, so that VR can have a better viewing experience in th
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Shen, Dongli. "Application of GIS and Multisensor Technology in Green Urban Garden Landscape Design." Journal of Sensors 2023 (March 27, 2023): 1–7. http://dx.doi.org/10.1155/2023/9730980.

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In order to solve the problem of low definition of the original 3D virtual imaging system, the author proposes the application method of GIS and multisensor technology in green urban garden landscape design. By formulating a hardware design framework, an image collector is selected for image acquisition according to the framework, the image is filtered and denoised by a computer, the processed image is output through laser refraction, and a photoreceptor and a transparent transmission module are used for virtual imaging. Formulate a software design framework, perform noise reduction processing
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Lee, Wonjun, Hyung-Jun Lim, and Mun Sang Kim. "Development for Multisensor and Virtual Simulator–Based Automatic Broadcast Shooting System." International Journal of Digital Multimedia Broadcasting 2022 (July 16, 2022): 1–13. http://dx.doi.org/10.1155/2022/2724804.

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To solve the limitations of complexity and repeatability of existing broadcast filming systems, a new broadcast filming system was developed. In particular, for Korean music broadcasts, the shooting sequence is stage and lighting installation, rehearsal, lighting effect production, and main shooting; however, this sequence is complex and involves multiple people. We developed an automatic shooting system that can produce the same effect as the sequence with a minimum number of people as the era of un-tact has emerged because of COVID-19. The developed system comprises a simulator. After develo
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9

Oue, Mariko, Aleksandra Tatarevic, Pavlos Kollias, Dié Wang, Kwangmin Yu, and Andrew M. Vogelmann. "The Cloud-resolving model Radar SIMulator (CR-SIM) Version 3.3: description and applications of a virtual observatory." Geoscientific Model Development 13, no. 4 (2020): 1975–98. http://dx.doi.org/10.5194/gmd-13-1975-2020.

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Abstract. Ground-based observatories use multisensor observations to characterize cloud and precipitation properties. One of the challenges is how to design strategies to best use these observations to understand these properties and evaluate weather and climate models. This paper introduces the Cloud-resolving model Radar SIMulator (CR-SIM), which uses output from high-resolution cloud-resolving models (CRMs) to emulate multiwavelength, zenith-pointing, and scanning radar observables and multisensor (radar and lidar) products. CR-SIM allows for direct comparison between an atmospheric model s
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Bidaut, Luc. "Multisensor Imaging and Virtual Simulation for Assessment, Diagnosis, Therapy Planning, and Navigation." Simulation & Gaming 32, no. 3 (2001): 370–90. http://dx.doi.org/10.1177/104687810103200307.

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