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Zeitschriftenartikel zum Thema "The Superhero"

1

Gonsalez, Marcos. "In Defense of the Effete Superhero: Theorizing the First Queer Latinx Superhero, Extraño/Gregorio de la Vega." Inks: The Journal of the Comics Studies Society 8, no. 1 (2024): 1–25. http://dx.doi.org/10.1353/ink.2024.a927234.

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ABSTRACT: Debuting in the 1987 eight-issue miniseries Millennium , Extraño/Gregorio de la Vega lays claim to being the first gay superhero in superhero comic history. He is also one of the first queer Latinx superheroes to be depicted in the genre. This article examines the mediations and transformations of Extraño/Gregorio de la Vega’s character across the late twentieth and early twenty-first centuries, analyzing how his disruptive queer effete superheroics runs counter to representational agendas that seek to fix or erase gender transgression and nonnormative sexualities in superhero comics. In order to do so, this article proposes a critical reading practice called superheroic minorness. By looking to one-shot issues, double-page team spreads, back covers, letters to the editors, and splash pages, this article examines how his superheroic minorness entails sleuthing across a constellation of details, minutiae, and arrangements in order to compose a comprehensive sketch of an otherwise undervalued or underexamined character who, nonetheless, helps articulate repressed, negated, and/or erased aesthetic-political possibilities. Reading for superheroic minorness is a conceptual strategy for theorizing the importance of the effete superhero and the interpretive frameworks the effete opens up for interrogating the majoritarian sphere and minoritized representation in comics, superhero aesthetics, and popular culture. Rather than situating the minorness or stereotyping of Extraño/Gregorio de la Vega as a lack or a problem for critical inquiry, this essay positions it as a means of revaluing and imagining the effete superhero, the abject, peripheral queer Latinx character who overloads straightforward notions of respectability, assimilation, and conformity.
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2

Saptanto, Deswandito Dwi, and Maya Kurnia Dewi. "Gundala and Gatotkaca in the concept of modern Indonesian superheroes: Comparative analysis of the Indonesian and American superheroes." EduLite: Journal of English Education, Literature and Culture 5, no. 1 (2020): 136. http://dx.doi.org/10.30659/e.5.1.136-147.

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The superhero universe has always been an attraction in the world of film industry. The birth of superhuman ideas has made people increasingly interested in taking the storyline. This research is a literature study on the existence of a new world in Indonesian cinema that takes the theme of Indonesia's superhero universe competes against the universe of American superheroes. The purpose of this study is to compare Indonesian and American superhero films in order to understand the complete concept of depicting Indonesian superheroes in the process of switching from comics to films comparing with the same concepts in American superheroes. This study employed a descriptive qualitative method by comparing films from the Indonesian superhero universe namely Bumilangit Cinematic Universe and Jagad Satria Dewa Cinematic Universe compared to the American superhero universe namely Marvel Cinematic Universe and DC Cinematic Universe. The results obtained that there were some similarities in the process of character formation in each of the heroes that were created, this could be described with similarity in multiple personalities before and after becoming superheroes, costumes worn, storylines and special effects produced in the film. There were fundamental differences that were seen in the background of Indonesian culture that was different from the concept of American culture. Indonesian superheroes also highlighted Pencak Silat as the original identity and characteristics of Indonesia. This research concluded that a story with a superhero concept had the same story pattern such as a person with a superhero alter ego and deep with heroic storyline even though they were presented by different countries.
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3

Hatchell, Rusty. "‘We prefer protégé’: The temporal function of sidekicks in Young Justice and Titans." Australasian Journal of Popular Culture 12, no. 1 (2023): 83–97. http://dx.doi.org/10.1386/ajpc_00070_1.

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Over the past four decades, since the transition of Robin into the Nightwing superhero persona in DC’s Tales of the Teen Titans #44 (July 1984), sidekick characters have become increasingly relevant in their narrative function for DC’s overall superhero storytelling and world-building strategies. By examining the comic book and television narratives across Teen Titans and Young Justice titles, this article argues for a critical examination in how sidekicks mature into independent superheroes and how this impacts the broader storytelling paradigm for DC and their related media. The animated Young Justice and live-action Titans series highlight the progression in a sidekick’s temporal function, guiding not only their own maturation into independent superheroes but also the overall evolution of the superhero storytelling genre, allowing the passage of time, the inevitable death of the superhero and the renaissance of the sidekick-turned-superhero.
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4

Miettinen, Mervi. "Men of Steel? Rorschach, Theweleit, and Watchmen's Deconstructed Masculinity." PS: Political Science & Politics 47, no. 01 (2013): 104–7. http://dx.doi.org/10.1017/s1049096513001686.

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Watchmen(1987), written by Alan Moore and illustrated by Dave Gibbons, is a 12-part graphic novel that portrays real-life superheroes in a fictional United States of the 1980s. An alternate universe where ordinary people without superpowers were inspired by superhero comics and took on the crime-fighting in tights in the 1940s, the comic portrays an America vastly different from our reality. Since its publication more than two decades ago, the comic has been the subject of extensive study due to its breathtaking narrative structure as well as its acute deconstruction of the superhero genre itself. Indeed, one of the text's most brutal deconstructions comes from the way it addresses superheroic masculinity, from the misogynistic vigilante Rorschach to the emasculated ex-hero Nite Owl. Through its cast of male heroes,Watchmendeconstructs the superhero genre by rewriting masculine tropes such as vigilantism and patriotism and by exposing the inherent contradictions within these gender-bound tropes from the fascist undercurrents of violent patriotism to the often-hinted sexual dysfunction of the costume-fetish variety.
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5

Geraffo, Monica. "No tights, no flights: Constructing the wardrobe of television superheroes." Film, Fashion & Consumption 10, no. 1 (2021): 233–50. http://dx.doi.org/10.1386/ffc_00022_1.

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Superheroes have always been defined by their dual lives, but analysis of the ways dress has informed characterization is often limited to just their superhero costumes, despite qualitative evidence that comic book heroes are depicted in civilian clothes at least half as often. Contemporary depictions of superheroes on television spend an even greater percentage of time dressed in civilian garments. This article combines both adaptation studies and industry studies approaches to discuss the overlooked influence of civilian clothing in conceiving the television superhero ‐ examining both comic book source materials and the process of costume design through the intrinsic constraints of industry television production. Through case studies into the DC comics Arrowverse, a series of interconnected programmes aired on the CW Network, and Marvel’s Runaways, the Hulu adaptation about teenage superheroes without costumes, as well as interviews with costume designers and actors, this article recognizes strong visual similarities across programmes between pseudo-character archetypes, and presents a de facto formula for analysing civilian superhero costume design. The resulting narrative reveals a struggle within superhero civilian costume design: finding the balance between serving semiotics or characterization, and building a sense of realism and individual choice within costuming choices from within hegemonic structures.
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6

Zamani, Muhammad Fathan, Abi Ihsanullah, and Badri Badri. "KARAKTER ANTI-HERO SEBAGAI COUNTER-HEGEMONI SUPERHERO DALAM FILM DEADPOOL: ANALISIS COUNTER-HEGEMONI ANTONIO GRAMSCI." Jurnal CULTURE (Culture, Language, and Literature Review) 8, no. 2 (2021): 112–31. http://dx.doi.org/10.53873/culture.v8i2.264.

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Myth is an essential part in superhero roles. In modern superhero acts, a character may possess more than one myth. Thus, this portrayal is an ideal power to create supremacy. An author, even a director could employ the newly-created myth to overcome hegemonic power. As stated in Gramsci, there is an instrument to control, even surpass ideology. In the Deadpool 1 & 2 movie, the myth of superheroes is interpreted as the instrument of hegemony. The aims of this study are to find out what kind of superhero hegemony that will be countered in the Deadpool movie, what are the counter hegemony element in the Deadpool movie, and how are the Deadpool’s effort and his preparations doing ideological battle against the superhero existence. This research uses hegemony and counter-hegemony theory according to Antonio Gramsci. This research applies descriptive qualitative method. The findings are Deadpool’s act of violence and his merc-with-mouth assuming his role as an anti-hero. However, Deadpool finally encountered the existing myth of superheroes ideologically. Unexpectedly, Deadpool offers a solution to the existing hegemony.
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7

Nangimah, Musrifatun. "The cultural repertoire of recontextualized superhero in the Avengers sequels." EduLite: Journal of English Education, Literature and Culture 6, no. 2 (2021): 353. http://dx.doi.org/10.30659/e.6.2.353-368.

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This research presents content analysis to the cultural repertoire of Marvel Cinematic Universe�s superhero motion pictures. It investigates the content, theme, and core ideas of Avengers sequels: The Avengers (2012), Avengers: Age of Ultron (2015), Avengers: Infinity War (2018), and Avengers: Endgame (2019). It explores how the Avengers sequels portrays recontextualization of superhero characters and whether as well as to what extent it provides US cultural monomyth. The finding shows that each character of the Avengers has flaws and vulnerabilities as common human beings that leave them from traditional superhero monomyth. Nevertheless, it still illustrates US cultural imperialism, pharmakon portrayal, hegemonic masculinity, and sovereignty. These motion pictures still serve US heroism and patriotism interest as well as binary interplay: order-chaos, law-violence and villain-superhero that occurs among superheroes, extra-terrestrial race, robots and Titans despite its recontextualized characters. Moreover, it depicts the traditional masculine ideal valorisation where men are more likely powerful, intelligent, and equipped by sophisticated technology whereas women are seen as supportive superheroes with implied beauty standards. The recommendation for future research is discussed.
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8

Flores, Emil. "The Concept of the Superhero in Filipino Films." Plaridel 2, no. 2 (2005): 23–38. http://dx.doi.org/10.52518/2005.2.2-02eflrs.

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This essay examines a number of Filipino superhero films (Captain Barbell, Darna and Lastikman) and how a uniquely American creation was “Filipinized,” taking into account the cultural and social aspects of the Pinoy superhero as demonstrated in the films. For the first time in Filipino film history, three superhero films were included in the 2003 Metro Manila Film Festival. While the producers were most likely following the popular trend in Hollywood, the films Fantastic Man, Captain Barbell, and Gagamboy, still reflect the Filipino longing for a hero to look up to. All films were big box-office hits. Just as 9/11 gave rise to the popularity of fantasy and superhero films in Hollywood, societal ills and the 2004 elections have fanned the flames of fantasy heroics in Filipino commercial films. While the American heroes (e.g. Captain Marvel, Superman, and Wonder Woman) have heavily influenced the Filipino superheroes, several aspects of Filipino culture and society are still evident in the films. It is also noteworthy that the comic book industry that created the superheroes is now experiencing a severe drop in popularity. Thus, film is now the medium that showcases the superheroes. The movie versions of these heroes have a history in film that is almost as long as the comic book versions, and modern audiences are more familiar with the movies than the comics.
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9

Betzalel, Nurit, and Zipora Shechtman. "The impact of bibliotherapy superheroes on youth who experience parental absence." School Psychology International 38, no. 5 (2017): 473–90. http://dx.doi.org/10.1177/0143034317719943.

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As one key element of establishing a superhero persona, many superhero myths are based on the principle of experiencing parental loss at an early age. This study examined the impact of group bibliotherapy using superhero stories with children and adolescents who have experienced parental absence. The 187 participants who resided in foster care were divided into three experimental conditions: Bibliotherapy with superhero stories, bibliotherapy without superheroes, and no treatment. Four dependent variables were tested in a pre–post–follow-up design: Anxiety, violent behavior, aggression, and future orientations. Results indicated that the strongest desired outcomes were obtained in the superhero treatment condition: There were significant positive changes on all four dependent variables, with changes sustained at follow-up. In the other treatment condition, significant changes were observed on only two variables and were not sustained at follow-up. No significant changes were observed in the non-treatment group. On the future orientations scale, only children in the superhero condition indicated change: They gained in future goals and had reduced fantasies about home. In general, results support the effectiveness of bibliotherapy with children and clearly point to the unique contribution of bibliotherapy content tailored to children's specific needs.
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10

Kurniawan, Rendya Adi. "KEMUNCULAN KOMIK ADIPAHLAWAN INDONESIA DAN FAKTOR YANG MEMPENGARUHINYA." Texture:Art and Culture Journal 2, no. 1 (2019): 29–39. http://dx.doi.org/10.33153/texture.v2i1.2628.

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ABSTRACTComic is a visual product that is quite popular in Indonesia. The popularity of comics in Indonesia cannot be separated from the development of comics in the West. One effect felt was the emergence of comics with the superhero genre. However, superheroes in the West and adipahlwan in Indonesia are the result of a dynamism of very different creative processes. Superheroes emerged in the West as a new form of mythology for their people, while the Indonesian adpahlawan emerged precisely by exploring the values of classical mythology that had long existed in Indonesia. These traditional values are explored to be used as basic ideas for the design of a super hero character in Indonesia. This research tries to apply the visual methodology of Gillian Rose to examine how this super hero emerged as a comic genre in Indonesia and what factors influence it.Keyword : Comics, Superhero, Character Design, Mithology, Visual MethodologyABSTRAKKomik merupakan suatu bacaan yang cukup popular di Indonesia. Kepopuleran komik di Indonesia tidak bisa dilepaskan dengan perkembangan komik di Barat. Salah satu pengaruh yang dirasakan adalah munculnya komik dengan genre superhero. Namun begitu, superhero di Barat dan adipahlwan di Indonesia merupakan hasil dari suatu dinamika proses kreatif yang sangat berbeda. Superhero muncul di Barat sebagai suatu bentuk mitologi baru bagi masyarakatnya, sedangkan adipahlawan Indonesia muncul justru dengan menggali nilai-nilai mitologi klasik yang sudah lama ada di Indonesia. Nilai-nilai tradisi tersebut digali untuk dijadikan gagasan dasar perancangan desain karakter adipahlawan di Indonesia. Penelitian ini mencoba mengaplikasikan metodologi visual dari Gillian Rose untuk mengkaji bagaimana adipahlawan ini muncul menjadi genre komik di Indonesia dan faktor apa saja yang mempengaruhinya. Keyword : Komik, Superhero, Desain Karakter, Mitologi, Metodologi Visual
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