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1

Asséus, Pierre, und Marcus Johansson. „Ledarundersökning“. Thesis, Halmstad University, School of Social and Health Sciences (HOS), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-2605.

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Denna uppsats handlar om västra Sveriges

gymnastikföreningar och dess ledare. Författarna har

undersökt hur vissa aspekter i kommunikationen ser ut

mellan ledarna och Svenska gymnastikförbundet

(SvGF).

Syftet i denna studie var att undersöka hur SvGF kan

utveckla sina ledarutbildningar i föreningarna för att

anpassas till ledarnas behov och önskemål. Författarna

har valt att göra en enkätstudie för att få en statistisk

data.

Resultatet visade att SvGF har en fungerande utbildning

med ledarna, men att de fortfarande inte har kommit i

kontakt med alla ledare. Utvecklingen bland

ledarutbildningarna verkar gå långsamt framåt då

fortfarande många ledare tycker att utbildningarna kan

bli bättre. Många ledare känner inte till ELD-projektet

ännu. Det visade sig att många ledare var positivt

inställda till projektet och skulle kunna tänka sig att

delta i det.

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2

Šafář, Martin. „Transformace dokumentů HTML na vektorovou grafiku SVG“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255387.

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This diploma thesis deals with the topic of rendering HTML/CSS documents using the Scalable Vector Graphics (SVG) language. The goal of this thesis is to design and implement an extension for the CSSBox library, which will be able to generate a vector output. First, we provide a description of the SVG language and some Java libraries that can be used for creating SVG documents. After that, there is description of the CSSBox library. Then, we perform an analysys of selected CSS3 features. The main part of this thesis is the design of a solution for rendering various CSS3 attributes such as rounded corners, gradients or transformations using SVG. After the design, there is a description of the implementation and evaluation of the achieved results using various tests. The conclusion offers some possibilities of extending this thesis.
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3

Lu, Jisheng. „SVG 3D graphical presentation for Web-based applications“. Thesis, University of Gloucestershire, 2015. http://eprints.glos.ac.uk/3430/.

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Due to the rapid developments in the field of computer graphics and computer hardware, web-based applications are becoming more and more powerful, and the performance distance between web-based applications and desktop applications is increasingly closer. The Internet and the WWW have been widely used for delivering, processing, and publishing 3D data. There is increasingly demand for more and easier access to 3D content on the web. The better the browser experience, the more potential revenue that web-based content can generate for providers and others. The main focus of this thesis is on the design, develop and implementation of a new 3D generic modelling method based on Scalable Vector Graphics (SVG) for web-based applications. While the model is initialized using classical 3D graphics, the scene model is extended using SVG. A new algorithm to present 3D graphics with SVG is proposed. This includes the definition of a 3D scene in the framework, integration of 3D objects, cameras, transformations, light models and textures in a 3D scene, and the rendering of 3D objects on the web page, allowing the end-user to interactively manipulate objects on the web page. A new 3D graphics library for 3D geometric transformation and projection in the SVG GL is design and develop. A set of primitives in the SVG GL, including triangle, sphere, cylinder, cone, etc. are designed and developed. A set of complex 3D models in the SVG GL, including extrusion, revolution, Bezier surface, and point clouds are designed and developed. The new Gouraud shading algorithm and new Phong Shading algorithm in the SVG GL are proposed, designed and developed. The algorithms can be used to generate smooth shading and create highlight for 3D models. The new texture mapping algorithms for the SVG GL oriented toward web-based 3D modelling applications are proposed, designed and developed. Texture mapping algorithms for different 3D objects such as triangle, plane, sphere, cylinder, cone, etc. will also be proposed, designed and developed. This constitutes a unique and significant contribution to the disciplines of web-based 3D modelling, as well as to the process of 3D model popularization.
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Kallin, Jacob Stephen, und Petter Widmark. „Fotbollsakademiers arbete med spelarutveckling av pojkar i Sverige : En kvalitativ intervjustudie om arbetet med att hitta och förädla pojkfotbollstalanger i Sverige“. Thesis, Umeå universitet, Pedagogiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-175101.

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The purpose of this study was to examine and compare how boy football academies in two different regions in Sweden work with talent development. To answer the purpose, the following questions were formed: How are players selected to play in the academy? What are the goals of the clubs’ academies? What environment and resources do the clubs have? The method used was semi-structured interview. Interviews were conducted with sporting directors in seven different academies in two different regions. We found that there are both similarities and major differences among the academies. The academies differ in some manner in almost all the studied areas, but region A produce vastly more elite senior level players than region B. The results could be due to the fact that region A start their academies from a younger age, have better access to competent personnel and have a greater pool of players to choose from but more research is needed to confirm this conclusion.
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Kumlin, Fredrik. „Renderingstider av interaktiva linjediagram med HTML5 Canvas och SVG“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15405.

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På senare tid har det blivit allt mer populärt med interaktiva webbapplikationer. Ett sådant exempel är interaktiva linjediagram där användaren kan manipulera den information som visas i ett diagram. Information som visas i ett sådant diagram kan till exempel vara aktiekursdata. För att rita ut diagrammen i webbläsaren kan till exempel HTML5 Canvas eller SVG användas. Eftersom renderingstider är viktigt för att få en tillfredställande produkt är det intressant att ta reda på vilken av dessa tekniker som är snabbast och därför har ett experiment med flera testfall skapats där det interaktiva momentet undersökts. Resultatet av mätningar från dessa testfall visade på att SVG är snabbare än HTML5 Canvas. Mätningar utfördes dock endast i Google Chrome och därför skulle det vara intressant att i framtida arbeten även se mätningar i andra webbläsare och med annan hårdvara samt fler optimeringar av koden eller ytterligare parametrar.
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Song, Yong Seok. „Visualisierung von Kundenbeziehungsdaten mittels scalable vector graphics Informationsvisualisierung in CRM“. Hamburg Diplomica-Verl, 2007. http://d-nb.info/987475185/04.

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Nadir, Miran Ismaiel. „Displaying Query Results in AMOS II Graphically using SVG & X3D“. Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-152991.

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There are a lot of tools and libraries on the internet that can represent data visually from various database engines, but these tools or libraries are all commercial products and they do not provide a way to customize the source code for your own needs. Add to that, none of these tools and libraries support representing data from AMOSII which is a main memory object-relational database system developed by Uppsala Database Laboratory (UDBL). We thought it will be interesting to have a tool that can display the result of an AMOSQL query graphically (e.g. Chart) that will help the viewer to better understand the result of the query. It will also serve the purpose of aiding the teaching staff in the University to better formulate course assignments for related courses. Our work will certainly aid the faculty members and other students who may be interested in continuing through this project and make it an extensive library which can represent data results from AMOSII queries as other types of charts. Through this project we have developed a java library that can take the result of any AMOSQL query and display the results graphically in six different types of charts(graphs). We have used SVG (Scalable Vector Graphics) and X3D (Extensible 3D Graphics) for generating the graphs. SVG is a specification language using XML (Extensible Markup Language) file format for describing two-dimensional vector graphics. The SVG specification is an open standard and the most recent version (1.1) is a World Wide Web Consortium (W3C) recommendation. It is supported by all the major browsers; that mean the query result can be displayed on any device that has an Internet browser. X3D is the ISO standard XML-based file format for representing 3D computer graphics, it is the successor to the Virtual Reality Modeling Language (VRML). It supports the ability to encode the scene using XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs). However it requires plug-in for regular browsers to be able to open X3D scene. The X3D has been used to generate the 3D Plot graph function.
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Song, Yong Seok. „Visualisierung von Kundenbeziehungsdaten mittels Scalable Vector Graphics : Informationsvisualisierung in CRM /“. Hamburg : Diplomica Verl, 2008. http://www.diplom.de/katalog/arbeit/10672.

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9

Alfredsson, Marcus, und Eric Lundmark. „Workflow graph editing and visualization in HTML5 and Javascript“. Thesis, Linköpings universitet, Programvara och system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-118001.

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Being able to run applications written in a single language on multiple platforms is a strong incentive for migrating applications to the web. This along with the possibility to avoid the sometimes problematic procedure of installing software, makes the case even stronger. This thesis investigates how to migrate a workflow graph editing system into a web technology in order to publish it on the web. We will evaluate a number of different technologies such as WebGL, HTML5 canvas and SVG. SVG is deemed as the preferred technology due to its advantages when it comes to interaction. As it can leverage JavaScripts event system we get a potent way of handling events without writing a single line of code. When combining this with the framework D3JS we achieve a great tool for writing workflow management systems.
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Mong, Julius. „Reconciling the structure and appearance of digital documents using XML and SVG“. Thesis, University of Nottingham, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.403914.

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Wolfschläger, Thomas. „Implementierung einer horizontalen Baumdarstellung als JavaBean unter der Verwendung des SVG(XML) Grafikformates“. [S.l. : s.n.], 2003. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB10952965.

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12

Zhenhua, Yu, Kou Yanhong und Zhang Qishan. „DESIGN OF A NEW WEBGIS SYSTEM BASED ON XML“. International Foundation for Telemetering, 2005. http://hdl.handle.net/10150/604886.

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ITC/USA 2005 Conference Proceedings / The Forty-First Annual International Telemetering Conference and Technical Exhibition / October 24-27, 2005 / Riviera Hotel & Convention Center, Las Vegas, Nevada
With the development of Internet and the urgent need for GIS (Geographic Information System), XML (eXtensible Markup Language) provides a powerful new way for new web application. This paper makes a research on the application of SVG based on XML in the WebGIS (World Wide Web Geographical Information System). In this paper, the characteristics of XML are illuminated in short; the application of XML in WebGIS is discussed and the features of SVG and its usage with XML are presented; a design of SVG based on XML in the WebGIS system is given.
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Silva, Júnior Vamilson Prudêncio da. „Potencial da linguagem SVG Scalable Vector Graphic para visualização de dados espaciais na internet“. Florianópolis, SC, 2004. http://repositorio.ufsc.br/xmlui/handle/123456789/87447.

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Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Engenharia Civil.
Made available in DSpace on 2012-10-21T20:15:32Z (GMT). No. of bitstreams: 1 214402.pdf: 2811344 bytes, checksum: cedae089e1e0461a7d48d736ff61923d (MD5)
A expansão da Internet propiciou um meio para divulgação de informações com grande penetração em todo o mundo. Paralelamente, o impacto da informática sobre a cartografia causou surgimento de novas técnicas e recursos que potencializaram seu uso. Até recentemente os mapas digitais encontrados na Internet eram apresentados como imagens matriciais, com pouca ou nenhuma interatividade com o usuário, limitando-se a exibir o mapa na tela do computador. O surgimento da linguagem XML (extensible Markup Language) trouxe novas possibilidades para publicação de mapas na Internet, em função de sua capacidade de manipular dados gráficos. Este trabalho procura explorar o potencial da linguagem SVG, que é baseada em XML, para publicação de mapas no ambiente da Internet, apresentando ferramentas como um alternativa para qualquer instituição que necessite divulgar informações espaciais de maneira simplificada, sem necessariamente usar banco de dados ou servidor de mapas. Primeiramente faz-se uma abordagem teórica sobre disseminação dos dados espaciais na Internet e as linguagens de marcação envolvidas, mostrando suas principais características. Depois o trabalho aborda aspectos da seleção de mapas para publicação, a sua transformação para o formato SVG, implementação de JavaScripts nos arquivos para proporcionar interatividade e finalmente apresenta dois protótipos para montagem de uma página contendo o mapa e ferramentas para interação. Os protótipos foram projetados para casos onde os atributos e complexidade dos mapas é relativamente reduzida, dispensando a necessidade de um servidor de mapas. A linguagem SVG mostra-se promissora para apresentação de mapas na Internet devido a sua flexibilidade e grande capacidade de interação com o usuário, além de mostrar uma clara tendência de se tornar uma linguagem padrão nos próximos anos. O maior problema encontrado reside na necessidade de instalação de "plug-in" no navegador de Internet para visualização dos gráficos nesse formato.
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Sin, Chi-lun. „Interactive mapping using scalable vector graphics technology“. Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B35518145.

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15

da, Silva Ramos Cristhiane, und cristhiane ramos@rmit edu au. „Establishing fundamental theories for internet atlas realisation with application in the Brazilian primary education system“. RMIT University. Mathematical and Geospatial Sciences, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20070109.100627.

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This thesis addresses a research programme that aimed to provide an open standard methodology for publishing Brazilian local primary school atlases on the World Wide Web. It also aims to contribute to the use of computer laboratories provided to Brazilian primary schools by the Brazilian government. Using a local school atlas as the source of information, a Web-based prototype of the School Atlas of Rio Claro (SP) was developed in SVG (Scalable Vector Graphics). SVG is a vector-based standard for publishing interactive graphics on the Web validated by the Web Consortium. This prototype was tested with a group of Brazilian primary school teachers. The test was conducted with fourteen teachers, all of them were familiar with the paper version of the School Atlas. During weekly meetings, the participants took notes to discuss and reflect about the practices held in school with local maps. The main test carried out with teachers was to prepare a paper activity based on the atlas content. The idea behind this activity was to foster teachers to leave a passive role as mere users and interact with the product in a more active fashion. In order to enable them to take full advantage of simple digital tools they were briefly trained to capture screen, use image editing software (they were instructed on the use of Paint, an image editing application available in Windows), and to copy text from the atlas. The results demonstrated that the teachers were keen to interact with the product and, although reproducing some common practices of paper atlas use, they revealed a deep interest on the use of the Internet as a medium for education and the prototype itself. A second test was carried out with a group of atlas developers. They were given a time frame of two weeks to develop an SVG-based atlas using the methodology proposed in this research. They completed the task within the time frame proposed however they indicated that more specific training should be desirable; this finding indicates the need to introduce digital map publishing as a subject to be taught in geosciences undergraduate courses in Brazil. It is believed that open standard methodology proposed here can be applied to other cities also developing local atlases for early geographical education.
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Sin, Chi-lun, und 冼子倫. „Interactive mapping using scalable vector graphics technology“. Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B35518145.

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Mathis, Regina Mitzie. „OWL Ontology for Scalable Vector Graphics“. NSUWorks, 2014. http://nsuworks.nova.edu/gscis_etd/233.

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Using the World Wide Web of today, searching for a graphic pertaining to a particular subject domain or in response to a specific query is a difficult task. A typical search for a graphic related to a specific subject matter or query may yield hundreds or thousands of Web resources, few of which relate to the intended meaning. The primary goal of the completed dissertation is to develop and assess the feasibility of using a global ontology for Scalable Vector Graphics (SVG) written in the Semantic Web markup language Web Ontology Language (OWL). SVG is an eXtensible Markup Language (XML) based technology used to describe two-dimensional graphics. SVG has the ability to fully scale images without loss of resolution, provide file sizes that are independent of resolution, represent text as text strings allowing the graphic to be fully searched for content, and support a rich set of geometrical primitives. An SVG OWL ontology provides three benefits. First, the ontology enables powerful semantic search engines to quickly and efficiently pinpoint SVG graphics and relate these graphics to specific knowledge domains. Second, the ontology enables semantic search engines to understand the content of a SVG graphic and infer relationships between the content of the graphic and specific domains. Lastly, enabling SVG graphics to be annotated in varying levels of abstraction allows the graphic to be reused in other contexts. The research methods included developing the framework for the model, identifying the entities to be used in the ontology, representing the conceptual elements using Unified Modeling Language (UML), converting the UML to OWL, evaluating the ontology to ensure that it meets the requirements initially presented, developing a working system based on the ontology and testing this system, and documenting the development process. Regarding experimental results, a total of 69 queries were applied to a set of 500 images representing a range of both primitive and derived spatial properties. Both recall and precision were perfect, indicating the feasibility of effective ontology-based search for annotated vector graphics through this approach. The question of scalability to more complex and realistic settings remains for future research.
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Menšík, Jakub. „Zobrazování voxelových scén pomocí ray tracingu v reálném čase“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445579.

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The aim of this work was to create a program to visualize voxel scenes in real time using ray tracing. It included the study of various methods of such a rendering with a focus on shadows. The solution was created using Unity engine and experimental packages Unity Jobs and Burst. The thesis presents multiple ray tracing passes and SVGF technique, that is used to turn a noisy input into full edge-preserving image. The final program is able to render hard shadows, soft shadows, and ambient occlusion at speed of fifty frames per second.
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Kunze, Ralf. „SVGWeather Entwicklung einer SVG-Web-Mapping-Applikation zur Visualisierung von vierdimensionalen Daten am Beispiel von Wettervorhersagedaten /“. [S.l.] : [s.n.], 2006. http://deposit.ddb.de/cgi-bin/dokserv?idn=981619851.

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Esposito, Bruno. „Sviluppo di un sistema interattivo per la creazione facilitata di percorsi di navigazione su mappe SVG“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/23069/.

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In questo volume di tesi si descrive un sistema interattivo utile alla realizzazione di un servizio di Indoor Navigation, in un contesto relativo sia all'Internet-of-Things che agli Smart Environments, sviluppato considerando come caso di studio il nuovo complesso del Campus di Cesena dell'Università di Bologna. A partire dalle raffigurazioni di ogni piano dell'edificio in formato SVG, si è scelto di sfruttare alcune delle tecnologie web principali comprese quelle orientate ad uno sviluppo reattivo, dinamico e modulare, per l'implementazione applicativa. Dunque, prendendo in considerazione il suddetto contesto, si illustra “SVG Map Application”, un’applicazione web che ha lo scopo di creare e mostrare il percorso di navigazione migliore, all’interno delle medesime mappe SVG raffiguranti ciascun piano dell’edificio, in maniera semplice ed interattiva a seguito dell’input fornito dall’utente.
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Bays, Geoffrey Alan. „ScoreSVG a new software framework for capturing the semantic meaning and graphical representation of musical scores using JAVA2D, XML, and SVG /“. unrestricted, 2005. http://etd.gsu.edu/theses/available/etd-07072005-150030/.

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Thesis (M.S.)--Georgia State University, 2005.
Ying Zhu, committee chair; Rajsekhar Sunderraman, Xaolin Hu, committee members. Electronic text ( 82 p. : ill. (some col.)) : digital, PDF file. Description based on contents viewed July 5, 2007. Includes bibliographical references (p. 52-54).
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Baldwin, Lisa Christina [Verfasser]. „Petrogenesis of Basalt-hosted sapphires from the Siebengebirge Volcanic Field (SVF) in western Germany / Lisa Christina Baldwin“. Bonn : Universitäts- und Landesbibliothek Bonn, 2016. http://d-nb.info/1198933399/34.

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Åberg, John. „Fotbollsmålvakters rörelsemönster : En deskriptiv videoanalys av herrmålvakter säsongen 2013“. Thesis, Gymnastik- och idrottshögskolan, GIH, Institutionen för idrotts- och hälsovetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-3324.

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Sammanfattning Syfte och frågeställningar Syftet med denna undersökning var att studera rörelsemönster och ingripanden hos en Allsvensk toppklubbs herrfotbollsmålvakter under matcher säsongen 2013. Studien är en fallstudie av deskriptiv karaktär. Följande frågeställningar formulerades:  Vilka aktioner används av målvakter i försvars- respektive anfallsspel?  Vilka faktorer och aktioner är det som inverkar mest på målvakten i samband med insläppta mål? Metod För att besvara syftet och frågeställningarna har videoinspelningar av målvakters agerande under matcher gjorts. Studien omfattade tre herrmålvakter i en Allsvensk toppklubb under säsongen 2013. Med hjälp av tidigare utförda studier och kontakt med olika aktörer, förbund, kommittéer samt individer, gavs möjligheten att skapa en struktur för vilka egenskaper och kapaciteter som skulle analyseras vid granskningen av de gjorda videoinspelningarna. För varje match studerades vilka och hur många aktioner målvakterna utfördes, både i försvars- och anfallsspel samt deras aktionstid. Dessutom analyserades målvakternas agerande i samband med insläppta mål. Resultat Den mest och minst förekommande försvarsaktionen var när målvakten hoppade i sidled (61,9 gånger/match) respektive gjorde en box (0,4 gånger/match). Vid anfallsaktioner var den mest och minst använda en utspark (13,4 gånger/match) respektive en inpass (2,4 gånger/match). Förhållandet mellan dessa två grupper visa att en match består utav 75 % försvarsaktioner och 25 % anfallsaktioner. De aktioner och faktorer som inverkade mest på målvakterna i samband med insläppta mål var dels missbedömningar av situationer som ledde till antingen ingen aktion alls eller till en felaktig aktion, dels långsamma förflyttningar som ledde till felaktiga aktioner. Slutsats Slutsatsen av studien är att fler matcher och betydligt fler målvakter måste ingå i en undersökning av detta slag för att resultaten skulle kunna ligga till grund för att skapa en kravprofil för fotbollsmålvakter.
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Patalaviciute, Vilma. „SVG-basierte Karten für mobile Guidesysteme Erstellung, Gestaltung und Interaktionsmechanismen unter besonderer Berücksichtigung von Karten für den Naturtourismus /“. Karlsruhe : FZKA, 2005. http://bibliothek.fzk.de/zb/berichte/FZKA7063.pdf.

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Tavares, Marta Burguete Pereira Rodrigues. „Relevância clínica dos níveis séricos do VEGF em gatas com tumores mamários“. Master's thesis, Universidade de Lisboa. Faculdade de Medicina Veterinária, 2016. http://hdl.handle.net/10400.5/11514.

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Dissertação de Mestrado Integrado em Medicina Veterinária
A importância da angiogénese no crescimento e desenvolvimento tumoral é de grande relevância. O fator de crescimento vascular endotelial (VEGF) é um potente fator angiogénico que desempenha funções em diversos processos fisiológicos e patogénicos. Uma vez que os tumores mamários felinos são a terceira neoplasia mais frequente nesta espécie, torna-se relevante o estudo de novos biomarcadores de forma a fazer uma deteção precoce e expedita desta doença, bem como investigar novas formas de terapia coadjuvantes à cirurgia. Os objetivos deste estudo incluíam a comparação dos níveis de VEGF sérico (sVEGF) entre gatas saudáveis e gatas com tumores mamários, e avaliar se estes níveis, em gatas doentes, se relacionam com algum parâmetro histopatológico do tumor. O estudo avaliou 14 gatas saudáveis e 44 gatas com tumores mamários, sendo a deteção de sVEGF realizada pela técnica de dot blot. Os níveis de VEGF variaram extensivamente nos dois grupos. Apesar de terem sido encontradas diferenças estatisticamente significativas entre os valores de sVEGF no grupo de gatas saudáveis e de gatas doentes, não foram encontradas correlações entre os níveis de sVEGF e os diversos parâmetros histopatológicos estudados. Desta forma, concluiu-se que os níveis de sVEGF estão aumentados na presença de tumor mamário, tornando o VEGF um bom indicador de doença.
CLINICAL RELEVANCE OF SERUM VEGF IN FELINE MAMMARY TUMOURS - The importance of angiogenesis in tumor growth and development is of great significance. Vascular endothelial growth factor (VEGF) is a potent angiogenic factor that plays roles in various physiological and pathological processes. Since feline mammary tumours are the third most common cancer in this species, it is relevant to study new biomarkers in order to make an early and quick detection of this disease, as well as investigate new ways of supporting therapy. The objectives of this study were to compare serum VEGF levels (sVEGF) between healthy cats and cats with mammary tumours, and to verify if the sVEGF levels of diseased cats correlate with any of the histopathological parameters evaluated. The study included 14 healthy cats and 44 cats diagnosed with mammary tumours, with sVEGF detection carried out by dot blot technique. VEGF levels varied extensively within the two groups. Significant differences were found between the healthy cats group and the group of cats with mammary tumours. No correlations were found between sVEGF levels and the several histopathological parameters evaluated. In sum, it was concluded that sVEGF levels are increased in cats with mammary tumours, making VEGF a good indicator of disease.
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Concolato, Cyril. „Descriptions de scènes multimédia : représentations et optimisations“. Phd thesis, Télécom ParisTech, 2007. http://pastel.archives-ouvertes.fr/pastel-00003480.

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Avec les progrès technologiques en matière de débits disponibles et la diversification des média disponibles, l'enjeu est maintenant de diffuser aux utilisateurs des médias de qualité dans une présentation cohérente, attractive et interactive, qu'elle soit destinée au monde de la télévision numérique, de l'Internet ou de la téléphonie mobile. Les descriptions de scènes multimédia tentent de répondre à ce pari. Le pari consiste en effet à développer des technologies permettant la diffusion et la présentation de contenu multimédia riche, animé, interactif dans des environnements aux contraintes multiples. Il faut des technologies suffisamment simples pour être intégrées dans des terminaux à faible coût de revient, mais également suffisamment attractives pour attirer de nouveaux consommateurs. Ensuite, même si les débits augmentent et les techniques de compression s'améliorent, la plus grande partie des "tuyaux" est encore occupée par les média traditionnels (audio, vidéo). Il faut donc que ces nouvelles technologies n'occupent pas trop de bande passante. Enfin, pour qu'elles mènent à de nouveaux usages, il faut que les créateurs de contenu se les approprient et pour cela, il faut que les présentations multimédia soient faciles à créer, quel que soit le scénario d'utilisation. Cette thèse a pour objectif dans un premier temps de mener une réflexion sur les différentes représentations de scènes multimédias existantes et d'en proposer une synthèse. Cette synthèse propose une vue générale sur les langages, les formats de représentation des descriptions de scènes ainsi que sur les techniques de codage et les traitements appliqués aux scènes multimédia. Elle présente, en particulier, les problématiques liées à l'animation, la compression, l'interactivité, la diffusion et finalement à la présentation. Dans un second temps, elle propose des améliorations aux solutions existantes. Ces propositions sont doubles. Tout d'abord, cette thèse propose d'un ensemble de méthodes pour permettre la représentation efficace de scènes multimédia fortement animées, notamment pour les formats de représentations MPEG-4 BIFS, W3C SVG et MPEG-4 LASeR, et avec la prise en compte des contraintes de la diffusion sur téléphone mobile. Ensuite, cette thèse propose une architecture et une implémentation innovante d'un lecteur de scènes permettant la lecture de contenus multimédia sur terminaux contraints grâce au respect d'un compromis entre consommation mémoire et rapidité d'exécution. Cette thèse se conclut, après avoir rappelé les contraintes du monde mobile, par une synthèse des choix technologiques à faire, dans la vaste bibliothèque d'outils disponibles dans le domaine des descriptions de scènes, pour concevoir un service multimédia pour mobiles.
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Marquet, Philippe. „Langages explicites à parallélisme de données“. Lille 1, 1992. http://www.theses.fr/1992LIL10005.

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Les travaux présentés sont relatifs à la proposition d'outils pour l'expression des algorithmes à parallélisme de données et à l'implantation de ces outils. Nous introduisons une notion de langage explicite à parallélisme de données ne recouvrant pas la seule manipulation explicite de données parallèles, mais intégrant aussi les moyens pour le programmeur d'exprimer des informations complémentaires pouvant être prises en compte par le compilateur pour la production de code de bonne qualité. La conception du langage EVA est faite suivant cette voie. Cela nous a amené à l'implantation d'une notion puissante de vecteur, intégrant les opérations classiques de description, et d'un ensemble de constructions découlant sur une génération de code simple et efficace. Deux types d'architectures sont à même de fournir les performances de l'ordre de celles attendues par les scientifiques. Il s'agit de celle des machines pipelines vectorielles et de celle des machines massivement parallèles. Nous caractérisons nombre de points communs entre les modes de fonctionnement des deux types d'architectures et proposons la prise en compte de ces machines sous un angle unique au sein du langage LSD2. LSD2 est bâti autour d'une notion de vecteur incluant des spécifications fournies par le programmeur, dont la distribution, l'alignement, et les dépendances entre les différents accès aux éléments du vecteur. Différentes classes de dépendances partielles ont été introduites. Elles ne sont pas spécifiques à LSD2, mais peuvent être reprises dans les autres langages à parallélisme de données. Leurs conséquences sur les performances du code généré sont justifiées par la présentation de tests sur Cray Y-MP
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Grießl, Michael Fritz [Verfasser], Rainer [Akademischer Betreuer] Staudenmaier, Rainer [Gutachter] Staudenmaier und Barbara [Gutachter] Wollenberg. „Gegenüberstellung von ASC- und SVF- basierten Fettgewebskonstrukten im Mausmodell / Michael Fritz Grießl ; Gutachter: Rainer Staudenmaier, Barbara Wollenberg ; Betreuer: Rainer Staudenmaier“. München : Universitätsbibliothek der TU München, 2021. http://d-nb.info/124124684X/34.

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Salvador, Francisco Vitor Gomes. „Avaliação comparativa de formatos de dados georreferenciados para troca de informação entre sistemas de comando e controlo no contexto militar“. Master's thesis, Faculdade de Ciências e Tecnologia, 2011. http://hdl.handle.net/10362/6584.

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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
A NATO (North Atlantic Treaty Organization) desenvolveu recentemente um novo formato de dados georreferenciados NATOVector Graphics (NVG), para codificar informação georreferenciada enviada entre sistemas de comando e controlo. Existem vários formatos de dados georreferenciados que poderiam ser, do ponto de vista técnico, uma opção credível para a NATO, nomeadamente, formatos abertos da W3C (World Wide Web Consortium) e da OGC (Open Geoespacial Consortium). Contudo, por razões de complexidade ou aparente inadaptação ao contexto militar, a NATO decidiu pelo desenvolvimento de um novo formato de dados georreferenciados. Não se conhecem quaisquer estudos que envolvam uma avaliação comparativa do NVG com outros formatos alternativos que permitam fazer uma análise fundamentada acerca das vantagens e desvantagens do NVG em relação aos restantes. Para se perceber se existem alternativas melhores ao formato NVG no contexto militar, propõe-se nesta dissertação realizar uma avaliação comparativa do formato NVG com os formatos de dados alternativos. Esta avaliação será alicerçada num estudo qualitativo das características dos formatos de dados NVG, SVG, KML e NVG, e numa análise quantitativa, realizada a partir de um simulador de troca de informação georreferenciada entre sistema de comando e controlo, desenvolvido no âmbito deste trabalho, que permita comparar os formatos de dados NVG, SVG e KML com recurso a métricas apropriadas. Os principais contributos desta dissertação são: i) Comparação qualitativa dos formatos em avaliação, resultante de um estudo sistemático da especificação de cada um deles, segundo os mesmos critérios; ii) Desenho e implementação de um simulador de cenários militares; iii) Seleção de métricas para a avaliação dos vários formatos e implementação de um sistema para a recolha automática das referidas métricas; iv) Comparação quantitativa entre os diversos formatos de dados georreferenciados, num cenário militar.
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Fiolka, Gerhard Niggli Marcel Alexander. „Das Rechtsgut : Strafgesetz versus Kriminalpolitik, dargestellt am Beispiel des Allgemeinen Teils des schweizerischen Strafgesetzbuches, des Strassenverkehrsgesetzes (SVG) und des Betäubungsmittelgesetzes (BetmG) /“. Basel : Helbing & Lichtenhahn, 2006. http://aleph.unisg.ch/hsgscan/hm00164566.pdf.

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Cabral, Igor Pinheiro de Sales. „Uma abordagem para manipula??o de informa??es geogr?ficas utilizando Scalable Vectors Graphics“. Universidade Federal do Rio Grande do Norte, 2006. http://repositorio.ufrn.br:8080/jspui/handle/123456789/15348.

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Made available in DSpace on 2014-12-17T14:55:48Z (GMT). No. of bitstreams: 1 IgorPSC.pdf: 2186832 bytes, checksum: 1d9baf4d29f0a33456e0ca308b9dd55e (MD5) Previous issue date: 2006-02-17
Coordena??o de Aperfei?oamento de Pessoal de N?vel Superior
In this work, we propose a Geographical Information System that can be used as a tool for the treatment and study of problems related with environmental and city management issues. It is based on the Scalable Vector Graphics (SVG) standard for Web development of graphics. The project uses the concept of remate and real-time mar creation by database access through instructions executed by browsers on the Internet. As a way of proving the system effectiveness, we present two study cases;.the first on a region named Maracaja? Coral Reefs, located in Rio Grande do Norte coast, and the second in the Switzerland Northeast in which we intended to promote the substitution of MapServer by the system proposed here. We also show some results that demonstrate the larger geographical data capability achieved by the use of the standardized codes and open source tools, such as Extensible Markup Language (XML), Document Object Model (DOM), script languages ECMAScript/ JavaScript, Hypertext Preprocessor (PHP) and PostgreSQL and its extension, PostGIS
Neste trabalho, propomos um Sistema de Informa??es Geogr?ficas voltado para a Web que sirva de ferramenta base para o tratamento e estudo de quest?es relacionadas com o meio-ambiente e gest?o de cidades, baseado no uso do padr?o Scalable Vector Graphics (SVG) para desenvolvimento gr?fico na Web. O projeto utiliza o conceito de cria??o remota e em tempo real de mapas atrav?s do acesso ao banco de dados pelas instru??es executadas pelos browsers na rede mundial de computadores. Inicialmente a ?nfase ser? direcionada aos parrachos de Maracaja?, localizado no litoral do Rio Grande do Norte, e logo ap?s a um estudo realizado na regi?o Nordeste da Su??a em que se prop?e a substitui??o do MapServer pelo sistema a ser discutido. Dessa forma, ser?o debatidos resultados que demonstram a maior capacidade de representa??o de dados geogr?ficos mediante a utiliza??o de c?digos padronizados e fontes abertas, tais como Extensible Markup Language (XML), Document Object Model (DOM), linguagens de script ECMAScript/ JavaScript e Hypertext Preprocessor (PHP), bem como o Sistema de Gerenciamento de Banco de Dados PostgreSQL e sua extens?o, o PostGIS
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Turkmendag, Gokce. „Web Based Geographical Information Systems For Middle East Technical University Campus“. Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/12610592/index.pdf.

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Middle East Technical University (METU) campus has such an extensive area that reaching the necessary information which affects campus life, such as the locations of the buildings, classrooms, computer labs, and etc. may be very difficult for anyone who does not know the campus well, and even for a student, personnel or a graduate who had a long time in the campus. An interactive campus map and a database structure related to this map which can be accessed by multiple types of users on the Internet can display this information with its geographical locations, and will reduce the "
difficulty for reaching information"
widely. For this purpose, data of METU were collected from various sources, edited, organized, and inserted into data tables. An interactive campus map displaying the locations of the physical structures and facilities in the campus was created in Scalable Vector Grapics (SVG) standard, and published on the Internet. By JavaScript functions, the map can be browsed with map navigation tools, including zoom in, zoom out, move and information buttons, and layers control. There is a search section on the user interface, which allows users make queries to find building and classroom names, and list the buildings and facilities according to their usage and category types. Data are stored in PostgreSQL database, transmitted through PHP scripts, and can be edited by authorized users through the specialized web interfaces. Lastly, web-based implementation of the application is entirely based on open-source standards.
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Utěkal, Jan. „Víceuživatelská mapová aplikace pro mobilní zařízení“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236585.

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This thesis presents design and implementation of multiuser mapping application for mobile device. The aim is to create a coordination system intended primarily for controlling mobile units of the Police of the Czech Republic. First, the existing solutions with similar focus are described. Subsequently, the most suitable communication, mapping and database technologies are selected. The next part of this work describes the system design and its implementation. Effectiveness of the system is verified in a series of tests, which deal with the power and data consumption. The thesis concludes with possible extensions of the program and ways of future development.
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Roslund, Fredrik. „Dynamisk visualisering av geo data med html5 och javascript : Optimerade interaktiva webbkartor“. Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12360.

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Kan användandet av mobiltelefoner användas till positionsangivelser med godtagbar felmarginal? Kan ett mindre frekvent användande av GPS-signal användas för reducerad batteråtgång, och vilken teknik för rendering av grafiskt material belastar mobiltelefonens CPU på minsta sätt? Dessa frågor ställs och undersöks i detta arbete. Med bakgrund i Global Position Systems GPS, utreds positionering med hjälp av satelliter och triangulering av bl.a. mobilmaster och Wifi-signal. Användandet av ett geografiskt API ger möjligheten att skapa ett lätt och hanterbart gränssnitt som återger positioner för en användare. Med stöd i HTML5 för Canvas och SVG-element renderas förlustfri vektoriserad grafik utan kravet att installera insticksmoduler från tredjepart. Med hjälp av JavaScript och HTML5 skapas en applikation som har till syfte att återge en spelares position på en renderad golfbana.
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Novitchi, Dumitru. „Uživatelské rozhraní pro adaptivní RCL modul“. Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-377134.

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The purpose of this thesis is to create an simple graphic library in the programming C language, through which it will be possible to draw and simulate the basic functions of a car backlight, and subseguently to create the graphic user interface.v The first part of the thesis is based on the study of the given issue, briefly it describes the differences between raster and vector graphics,most used formats, describes diverse color models and the area of their use, ,basic graphic adapters, video memorry and its control in the operating system Linux. In the second part there is stated the practical realization of the basic graphic algorithms needed for drawing the algorithm primitives. An mathematical aparatus described in detail and well-founded with formulas. Also there are the advantages and disatvantages of each used algorithm and their realization in the programming C language. The 3rd and the last part of the thesis is dedicated to the creation of the graphic user interface in the FreePascal programming language and further to the describtion of his main elements.
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Hassan, Malik Mubashir. „Management of quality of service in wireless mesh networks“. Versailles-St Quentin en Yvelines, 2014. http://www.theses.fr/2014VERS0008.

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L’amélioration spectaculaire de la norme décompression vidéo associée accroissement de la demande de nouveaux services audiovisuels vers les terminaux fixes et mobiles, introduisent des contraintes d’hétérogénéité des récepteurs lors de la diffusion vidéo dans les réseaux sans fil. Les chercheurs (académique et industriel) se sont penchés sur cette contrainte d’hétérogénéité et de puissance de traitement de différents équipements, pour trouver une solution. Une des solutions consiste à mettre exploiter le codage vidéo échelonnable ou Scalable Video Coding (SVC) pour générer un flux compressé hiérarchiquement selon les capacités de traitement du récepteur et la variation de la bande passante des réseaux d’accés. Les récepteurs pourront ainsi sélectionner et décoder les couches vidéo transmis par les sources, en fonction de: la puissance de calcul du terminal, la résolution spatiale de l’écran, la bande passante disponible et/ou la charge du réseau afin d’offrir la meilleur qualité perceptuelle vidéo aux utilisateurs. Cependant, l’utilisation de SVC sur les réseaux sans fil est accompagnée de plusieurs autres contraintes induites par les caractéristiques des liaisons radio: taux d’erreurs élevés et de pertes de paquets, surcharge temporaire du réseau et variations de la bande passante. L’effet d’un large taux d’erreurs sur la qualité perceptuelle du flux vidéo SVC est très élevé, car cette norme de codage vidéo mets en ouvre de complexes modèles d’estimation et de compensation des mouvements dans les images. En fait, la prédiction avec compensation de mouvement est basée sur le codage de 2 types de trames : intra-trames (I-frame) et intertrames (P-frames or B-frames). I-frame correspond au choix de la résolution des images che mreconstruites, et P-frames contient la prédiction basée sur la trame précédente et la trame suivante. Par conséquent, un large taux d’erreurs ou de pertes paquets provoquent un phénomène de propagation des erreurs dans le flux vidéo lors de la phase de décodage. La corruption ou la perte d’une image de référence aura un impact sur le groupe d’images suivantes d’une durée variable. Par conséquent, la conception de nouveaux modèles de protection des données vidéo SVC perdent, lors de la transmission sur les réseaux sans fils, est requise pour détecter puis corriger efficacement les erreurs et les pertes d’informations. De nombreuses approches ont été proposées dans la littérature pour traiter le problème de propagation des erreurs de transmission dans un flux vidéo compressé. Nous pouvons citer les options de codage permettant une résistance aux erreurs (error resiliency), la dissimulation des erreurs (error concealment), la correction d’erreurs en avant (Forward Error Correction), les demandes de retransmission automatique (ARQ), la redondance des transmissions des données par exploitation des chemins multiples dans le réseau (Path-Diversity), etc. Mais malheureusement, aucune de ces approches n’apporte individuellement une solution satisfaisant au problème et en particulier pour les flux vidéo SVC. En effet, le codage vidéo SVC est basé sur la génération d’une couche vidéo de base et de plusieurs couches vidéo complémentaires qui apportent des améliorations successives des propriétés de l’image (résolution temporelle, spatiale, et/ou de la précision des détails (SNR)). La couche de base est le flux le plus important de la séquence vidéo, dans la mesure où les autres couches dépendent d’elle pour être décodées puis exploitées par le récepteur. La perte d’une trame de la couche de base rend la réception des trames des autres couches (améliorations) inutiles. Par conséquent, les flux de paquets associés couche vidéo de base doivent recevoir une protection plus élevée que celle des autres couches. Dans le cas de flux SVC, la protection aux erreurs doit donc être inégale et dynamique pour prendre en compte les particularités de ces flux et la dynamique des réseaux sans fils
In recent years, with the dramatic improvement in Wireless Networks the need for Quality of Service in all types of the networks has been increased as well as increasing demand of new multimedia services has pushed the research on scalable video and audio streaming over wireless networks towards heterogeneous receivers in both industry and academia. The main idea behind improvement of Quality of Service is to find various methods to improve QoS, which can be used by different users according to their need. We choose Wireless Mesh Network the IEEE standard 802. 11s as our principal network for experiments. We make possible that end-users can selectively decode the bit-stream according to their computational power, visualization capability, available bandwidth and network conditions to get the best quality multimedia. However, robust streaming of video over wireless networks has to deal many challenges including bit-errors, packet-losses, burst-packet-losses and many more due to varying nature of wireless networks. The effect of high error rates can be devastating for streaming of scalable video, which uses motion-compensated prediction. Many approaches dealing with the error recovery have been proposed in literature such as error resilience, error concealment, forward error correction (FEC), automatic repeat request (ARQ), path diversity and many more. However, none of these approaches can fulfill all quality criteria by it. A scalable bit-stream of video consists of a base layer and one or more enhancement layers. The base layer represents the most important part of video data while the enhancement layers serve only to refine the base layer quality hence making the performance of streaming applications that employ layered representation sensitive to losses of base layer packets. Therefore, the base layer needs to be protected more strongly as compare to enhancement layers. However, assigning unequal error protection to scalable video is more complex than non-scalable video due to layer structure. In this thesis, techniques for robust scalable multimedia streaming over wireless networks towards heterogeneous receivers are proposed. The proposed schemes are simulated and as well as implemented on the real platform developed by us with collaboration of my home University, University of Balochistan, Pakistan. After various experiments on simulator and test-bed, our results show that our proposed approaches can react to varying channel conditions with less degradation in video quality as compare to other existing approaches
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Plazzi, Riccardo. „Interfacce e applicazioni embedded: un kit di prototipazione e un caso di studio“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021.

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La tesi studia la progettazione e lo sviluppo di interfacce per sistemi embedded. In particolare, propone un insieme di strumenti e di tecnologie per collegare questi dispositivi e costruire interfacce per l'utente finale. Il risultato è una “cassetta degli attrezzi”, per lo sviluppo di di progetti di tipo diverso nell’ambito dei dispositivi intelligenti. Il sistema è stato testato su un caso di studio per la realizzazione di un virtual cockpit.
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Eriksson, Steve. „Interaktiv visualisering av IP-nätverk“. Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68959.

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Ett icke trivialt IP-nätverk består av många noder som är förbundna med varandra genom olika typer av transmissionsmedier. Man kan föreställa sig nätverket som ett moln av noder och förbindelser. Nätverksvisualisering handlar om att kika in i molnet och snabbt få en övergripande bild över de komplexa relationer som finns i det. Genom att skapa nätverkskartor som grafiskt beskriver ett IP-nätverk kan arbetet med att övervaka och felsöka det underlättas. Telenors svenska nätverksövervakning har utvecklat ett system för att automatiskt generera nätverkskartor i formatet SVG. De har ställt frågan om det går att göra dessa interaktiva och koppla ihop dem med befintliga verktygsprogram. Denna rapport visar exempel på tekniker, baserade på öppen källkod och öppna standarder, som kan användas för att utveckla ett system som gör nätverkskartor i dokumentformatet SVG interaktiva i en webbläsare. Problemet att göra nätverkskartorna interaktiva analyseras och olika lösningsalternativ tas fram och jämförs med varandra. Ett system baserat på öppen mjukvara och öppna standarder utvecklas för att visa hur de redovisade teknikerna kan användas i praktiken. Systemets arkitektur beskrivs i tre systemvyer. Nätverkskartorna berikas med bindningar mellan händelser i webbläsaren och JavaScript-funktioner genom att transformera dem med XSLT. Användargränssnittet utgörs av SVG-objekt och JavaScript varifrån det går att asynkront anropa program på en webbserver. Systemet saknar kopplingar till Telenors verktygsprogram. Flera CGI-skript skapas som visar att det från webbservern går att anropa externa program. Det finns inga funktionella begränsningar som hindrar systemet från att kopplas ihop med verktygsprogrammen. Det implementerade systemet kan användas som en grund för att vidareutveckla ett mer komplett system för interaktiv visualisering av IP-nätverk. Systemets funktionalitet avgränsades och har enabart utvecklats för att fungera väl i webbläsaren Firefox. Om systemet ska användas i skarp miljö måste det impementeras stöd för de populäraste webbläsarna. Systemet innehåller inga funktioner rörande säkerhet, till exempel saknas krypterad förbindelse mellan klient och server. Rapporten avslutas med test och utvärdering av systemet och förslag ges på hur det kan förbättras.
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Gerasim, Stanislav. „Vektorinė grafika žiniatinklyje“. Master's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2009~D_20101125_190721-83197.

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Šiame darbe nagrinėjamos vieno vektorinės grafikos formato – SVG – taikymo galimybės kuriant žiniatinklio aplikacijas, svetaines. Darbe pateikti keturi SVG taikymo variantai – „SVG panaudojimas su JavaScript ir CSS“, „SVG paslėpimas po JavaScript objektais“, „SVG paslėpimas po XBL elementais“, „SVG ir elementai symbol/use“. Kiekvienu atveju nurodoma, kaip galima realizuoti naudotojo sąsajos elementus, išvardinti metodo privalumai, trūkumai. Taip pat visais keturiais metodais realizuotas veikiantis pavyzdys – vektorinės grafikos redaktorius, kuris parodo, kad jau šiandien SVG galima taikyti savo projektuose. Darbe aprašomi bendri SVG integravimo į žiniatinklio turinį principai, trumpai palyginama SVG ir Flash technologija, susipažinama su minėtais realizavimo variantais, naudotojo sąsajos elementais, pagal tam tikrus kriterijus pateikiamos rekomendacijos, kada koks SVG taikymo variantas yra parankesnis.
This work covers applications of one of the vector graphics format – SVG in internet applications, sites. The work presents four SVG usage variants – “SVG with JavaScript and CSS”, “SVG behind JavaScript objects”, “SVG behind XBL elements”, “SVG and symbol/use elements”. In every case examples of implementing user interface elements are given. Also advantages and disadvantages are listed for mentioned methods. As an example vector graphics redactor was implemented in four different ways, which shows that SVG can be used for today’s applications. The work describes common SVG integration principles in the web, briefly compares SVG and Flash, introduces four SVG usage variants, user graphics interface elements, gives recommendations which method is better according to chosen criteria.
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Nanni, Davide. „Grafica vettoriale e vettorializzazione“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/17586/.

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Le curve MD-spline, o multi degree spline, sono una generalizzazione delle B-spline composte da segmenti polinomiali di gradi differenti. Tali curve permettono di modificare il grado di ogni segmento in modo indipendente dagli altri e di conseguenza di rappresentare qualsiasi forma con il minimo grado necessario. Si è voluto sperimentare le MD-spline nell'ambito della grafica vettoriale, dove i formati esistenti presentano limitazioni sul grado o sulla continuità delle curve. Fino a tempi recenti non erano noti algoritmi di calcolo efficienti per MD-spline generiche, rendendone limitato l'impiego; tuttavia, oggigiorno sistemi di calcolo come Mini-System ne permettono la manipolazione alla massima generalità. L'obiettivo di questo lavoro di tesi è stato l'estensione delle funzionalità del software Mini-System con un sistema di tracing di immagini raster, sia a colori che in scala di grigi, e con algoritmi di riempimento dei poligoni, in modo da migliorarne le potenzialità di utilizzo per disegni vettoriali. Il vantaggio fornito dalle MD-spline in tale ambito consiste sia nella gestione automatica della regolarità di un insieme di curve polinomiali, laddove altri software di grafica vettoriale si limitano alla minima continuità, sia nelle capacità di semplificazione e riduzione dell'espressione dei tratti, propedeutico al risparmio di memoria delle figure salvate.
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Rotard, Martin Christian. „Standardisierte Auszeichnungssprachen der Computergraphik für interaktive Systeme“. [S.l. : s.n.], 2005. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB12168112.

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LAI, XUN. „¿¿¿¿¿¿GeometryEditor: A Web-based System for Authoring, Sharing and Support of Plane Geometry Manipulatives for Mathematics Education“. Kent State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=kent1278997107.

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Ström, Ludwig. „Fotbolls-VM i Qatar 2022 som ett mjukt maktmedel : En diskursanalys av svensk medierapportering, svenska fotbollsförbundet och FIFA“. Thesis, Linköpings universitet, Statsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177734.

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Qatar wants to use the 2022 FIFA World Cup as a soft power mean. They want to remove stains on their reputation via sportswashing. However, there is reason to believe that this effect might not occur in the case of Qatar, or in other words; that the tournament has a soft disempowerment effect on the state of Qatar. By doing a discourse analysis this study exams if the soft power efforts of Qatar have been successful, primarily in the Swedish context by examining how the Swedish media and Swedish FA articulates about Qatar, but also in the context of FIFA. The study also examens whether the articulations can be labeled as cases of Orientalism. The results show that in the Swedish context, both an orientalist and soft disempowerment-discourse are showing, and in the case of FIFA an orientalist discourse and a discourse which suggest that the tournament has been a good soft power resource in the eyes of FIFA occurs.
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Bonini, Luca. „JLO-Json Layout for querying Ontology“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/13217/.

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L’obiettivo di questa tesi è introdurre un linguaggio per la rappresentazione grafica dei dati semantici, chiamato Json Layout for quering Ontology (JLO). In particolare, JLO si occupa di fornire tutti i dati necessari per produrre un grafo ad uno script implementato con D3.js 1 . Nel primo capitolo presenteremo brevemente il Semantic Web, la sua architettura e i principi. Ci concentreremo poi sul concetto di Abox e di Tbox mostrandone le differenze. Infine ragioneremo sull’importanza di rappresentare i dati graficamente mostrando degli esempi di software che svolgono questo compito in vari contesti. Nel secondo capitolo faremo luce sullo stato dell’arte attuale, indagando quali strumenti sono stati sviluppati per risolvere problemi simili al nostro, quali le loro applicazioni e quali i loro limiti. In particolare divideremo i tool in due categorie: gli strumenti per la visualizzazione di dati semantici ”per utenti esperti” e ”per tutti gli utenti”. Mostreremo inoltre nel dettaglio al- cuni di questi come , “RDF Gravity”, “MEMOgraph” e “WebVOWL”. Nel terzo capitolo invece si parlerà di JLO: inizieremo spiegando quali sono le sue fondamenta e quali le tecnologie utilizzate. Successivamente esibiremo il progetto di una web app che si occuperà di supportare la comprensione del contenuto di grandi basi di conoscenza in formato semantico. Illustreremo inoltre una possibile applicazione di questo tool che prevede la visualizzazione personalizzata di dati estratti da DBpedia.
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Johansson, Fredrik. „Investigation and Integration of a Scalable Vector Graphics Engine on a Set-Top Box“. Thesis, Linköping University, Department of Electrical Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-12158.

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A set top box is an embedded device, much like a computer with limited capabilities. Its main purpose is to decode a video signal and output it to a TV. The set top box market is constantly growing and to be competitive in it, a set top box has to be able to do more than only TV. One way to make an attractive product is to give it an appealing user interface. This thesis is a part of a larger work at the company to find new ways to create graphical user interfaces. Its goal is to investigate what SVG implementations that exits, which one that is most suitable for an integration attempt and then perform the integration.

Several SVG engines were investigated and one provided by the company was selected for integration. Three ways to integrate the SVG engine were identified. One of these alternatives was to extend the callback interface be- tween the engine and the underlying platform. Because of the good fit with the current architecture this alternative was chosen and implemented. As a part of this investigation a demo application suite of SVG content was also constructed.

This investigation resulted in a working integration of the chosen SVG engine on the platform. It has also showed that SVG is a suitable language to build graphical user interfaces on set top boxes.

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Chocholatý, Tomáš. „Vektorový grafický výstup z HTML renderovacího stroje“. Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445514.

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This thesis focuses on the issue of rendering web pages using vector graphics. The experimental CSSBox display engine and existing libraries for rendering vector graphics in PDF and SVG will be described here. The goal of the thesis is design a common structure for these two libraries and unify the process of rendering web pages in vector graphics as much as possible. Analysis of incorrectly implemented parts of existing solutions will be performed here and shortcomings, which will be necessary to implement to the resulting vector graphic meet the standard CSS3, will be describe. Furthermore, the implementation process, including the repair of all non-functioning original solutions, and the principle of unification of individual parts for the generation of both vector formats will be described. The conclusion is dedicated the results of self testing and outputs from generating real websites.
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Sabah, Mohammad. „Random Variate Generation Web Service“. Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/35001.

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Simulation and statistical applications often mimic the behavior of a random phenomenon by way of generating random observations that form a known or empirical probability distribution with estimated parameter values. Generation of such random observations is called Random Variate Generation (RVG). The number of simulation and statistical applications provided on the World Wide Web (Web) is on the rise. To facilitate the development of simulation and statistical applications on the Web by way of reuse, there is a need for providing RVG as a Web service. This research involves the development of such a Web service for RVG, which can be invoked programmatically over the Web by using SOAP over the HyperText Transfer Protocol (HTTP) running on top of the Internet. To provide the RVG Web service, an RVG Web application is developed based on the Java 2 Enterprise Edition (J2EE) architecture. The RVG Web application is engineered by using the IBM WebSphere Studio Application Developer and runs on the IBM WebSphere Application Server. A client simulation and statistical application may call the RVG Web service and request the generation of random variates from 27 probability distributions. In addition, the RVG Web service also provides general statistics, scatter plot, and histogram of the requested random variates. The plots and histograms are created in Scalable Vector Graphics (SVG). The RVG Web service: (a) accepts requests in the Extensible Markup Language (XML) format, which is specified according to a request schema, and (b) sends the results to the client application also in the XML format specified according to a reply schema. The interface specification and access information needed to invoke the RVG Web service are provided in the Web Service Description Language (WSDL) document. Any Web-based simulation or statistical application that needs generation of random variates, their scatter plots and histograms, can invoke the RVG Web service programmatically at http://sunfish.cs.vt.edu/RVGWebService .
Master of Science
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Ingers, Pernilla, und Wenche Melander. „Det spelar roll! : Patienter med matstrups- eller magsäckscancer inom SVF-förloppet som har en kurativ behandlingsintention och deras erfarenhet av det första besöket inom den kirurgiska öppenvården“. Thesis, Linköpings universitet, Avdelningen för omvårdnad och reproduktiv hälsa, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-169741.

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Bakgrund: I Sverige utreds patienter med misstänkt cancer enligt Standardiserat Vårdförlopp. Det involverar många vårdgivare och professioner och kan vara en utmaning när det gäller personcentrerad vård. För patienter som utreds för matstrups- eller magsäckscancer innebär deras första SVF-besök i specialistvården en gastroskopi och mottagningsbesök. SVF-förloppet är en relativt ny vårdform och det finns inte så mycket beskrivet om patientens erfarenhet i litteraturen.   Syfte: Syftet med studien är att undersöka patienters erfarenhet av det första besöket inom den kirurgiska öppenvården hos patienter med matstrups- eller magsäckscancer inom SVF-förloppet som har en kurativ intention på deras behandling.   Metod: En kvalitativ intervjustudie med induktiv ansats genomfördes för att besvara studiens syfte. Nio intervjuer har analyserats med tematisk analys.   Resultat: Den tematiska analysen resulterade två tema, ”visshet/vetskap skapar hanterbarhet” samt ”stöd och kompetens lugnar”.   Konklusion: Många aspekter spelar roll för patientens erfarenhet av besöket. Patientens tidigare erfarenheter påverkar hur deras vård i samband med första besöket upplevs. Information ska anpassas efter patienten. Anhöriga bör inkluderas vid besöket då de kan vara en viktig resurs för patienten. Sjuksköterskan bör arbeta personcentrerat, vara stödjande och kompetent samt skapa trygghet. Specialistsjuksköterskan spelar en viktig roll genom att bedöma och handlägga komplexa omvårdnadssituationer, leda och deltaga i forskning och förbättringsarbete.
Background: In Sweden, patients with suspected Oesophageal or Gastric cancerare evaluated accordingto a dedicated care bundle named Standardized Pathways protocol that includes both medical evaluations and information from different health careproviders. The first visitat the ambulatory care includes an upper GI endoscopy performed by the upper GI surgeon and a consultation with a highly specialized team.The whole process can be a challenge for the patient when it comes to patient-centredcare. This way of directing patients with suspicion of cancer is a relatively newform of care and and there are few reports describing the patient’s experience. Purpose: The purpose of the study is to investigate patients' experience of the first visit to the surgical ambulatory care of patients with Oesophageal or Gastric cancer within the Standardized pathwaysand has a curative treatmentplan. Method: A qualitative interview study with inductive approach was conducted to answer the purpose of the study. Nine interviews were analyzed using thematic analysis. Results: The thematic analysis resulted in two themes, “knowledge makes manageability” and “support and competence calms”. Conclusion: Many aspects matter in the patient's experience of the visit. The patient's past experiences affect how they perceive their care in connection with Standardized pathways. Information should be adapted to the patient. Relatives should be included during the visit as they can be an important resource for the patient. The nurse should work patient-centred, be supportive and competent, and make the patient feelsecure. The specialist nurse plays an important role by assessing and managing complex nursing situations, leading and participating in research and improvement.
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Rana, Saud. „Third party ownership inom professionell fotboll“. Thesis, Uppsala universitet, Juridiska institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-203045.

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Uppsatsen behandlar third party ownership (TPO) inom den professionella fotbollen där fokus främst ligger på den europeiska toppfotbollen. Vidare tas fotbollens autonoma ställning till samhällets övriga grenar upp och belyses. Syftet med uppsatsen är till stor del att belysa en problematik som den traditionella juristkåren inte anammat. Idrottsjuridiken har visserligen vuxit sig större på senare år men är i det stora sammanhanget ett underutvecklat område och den juridiska debatten gällande TPO är i Sverige väldigt tunn. I Europa och framförallt England däremot är det ett oerhört aktuellt, omdiskuterat och omtvistat område. Third party ownership är en affärsmodell som kan bli aktuell vid alla internationella som nationella övergångar av en professionell fotbollsspelare till en professionell fotbollsklubb. En tredje part – som inte är en annan fotbollsklubb – äger då en del av eller de fullständiga ekonomiska rättigheterna till en spelares fotbollsrelaterade tjänster. Förfarandet används i Europa men har ännu inte nått Sverige. Detta beror till stor del på att fotbollens största och agendasättande organisationer, FIFA och UEFA, visat en motvilja till att låta denna affärsmodell fortskrida obehindrat. Sedan fenomenet först uppdagades har de ansvariga organisationerna inom toppfotbollen arbetat på att förbjuda TPO. Detta har främst skett genom införandet av art. 18bis i RSTP, ett internationellt regelverk som behandlar alla övergångar, även sådana på nationell nivå. Denna förbjuder att en tredje part utövar något inflytande över klubb eller spelare, men inte något ägande. Denna bestämmelse tar i princip ändå sikte på TPO. Av skälen till varför man vill förbjuda TPO finns bland annat att det är etiskt och moraliskt förkastligt för en part att kunna äga en annan människa, att det urholkar sportens integritet samt att det inte rimmar väl med den nya ekonomiska regleringen som börjar gälla säsongen 2013-2014, FFPR som i stora drag innebär att varje klubb ska leva inom sina egna tillgångar. Detta negativa förhållningssätt från FIFA och UEFA har kritiserats bland klubbar, spelare och verksamma jurister inom fotbollen som menar att det inte bör förbjudas, utan istället regleras i någon mån. Organisationernas autonomi har även den utmanats när ett avgörande på europeisk nivå föll och indirekt bekräftade att fotbollens regler måste böja sig för EU-rätten. Problemet har inte varit kännbart i Sverige men chansen att så sker inom kort finns.
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La, Porta Viscardo Pio Pietro. „Progettazione e sviluppo di un videogioco J2ME per dispositivi mobili“. Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amslaurea.unibo.it/1642/.

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