Dissertationen zum Thema „Storytelling“
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Mohammadi, Kangarani Azadeh. „Persian Storytelling & European Storytelling“. Master's thesis, Akademie múzických umění v Praze.Divadelní fakulta. Knihovna, 2016. http://www.nusl.cz/ntk/nusl-263149.
Der volle Inhalt der QuelleReed, Delanna. „Storytelling at Cumberland Mountain Storytelling Festival“. Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/1270.
Der volle Inhalt der QuelleBrandt, Sara, und Rebecca Lidman. „Storytelling : Hur aktualitet influerar storytelling i modebranschen“. Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-10371.
Der volle Inhalt der QuelleSenese, Silvia <1990>. „Storytelling in azienda: forme di corporate storytelling“. Master's Degree Thesis, Università Ca' Foscari Venezia, 2015. http://hdl.handle.net/10579/7204.
Der volle Inhalt der QuelleRosberg, Emelie. „Digital Storytelling“. Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23371.
Der volle Inhalt der QuelleShepherd, Eric Todd. „A pedagogy of storytelling based on Chinese storytelling traditions“. The Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=osu1180552747.
Der volle Inhalt der QuelleSvensson, Simon. „Storytelling i ölindustrin : Hur mikrobryggerier kan använda storytelling som marknadsföringsverktyg“. Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18208.
Der volle Inhalt der QuelleProgram: Kandidatutbildning i företagsekonomi
Cliff, Cameron R. „Transmedia storytellng strategy : how and why producers use transmedia storytelling for competitive advantage“. Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/103325/1/Cameron_Cliff_Thesis.pdf.
Der volle Inhalt der QuelleOng, Teong Joo. „Interactive storytelling engines“. Texas A&M University, 2006. http://hdl.handle.net/1969.1/4401.
Der volle Inhalt der QuelleBylund, Jonas, Andreas Enqvist und Björn Ögren. „Design genom storytelling“. Thesis, Konstfack, Industridesign, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-863.
Der volle Inhalt der QuelleÅrets examensarbete 2005, Idesignpriset.se. Frimurarordens stipendie 2005.
Marinović, Ivan. „Alternative storytelling principles“. Master's thesis, Akademie múzických umění v Praze. Filmová a televizní fakulta AMU. Knihovna, 2011. http://www.nusl.cz/ntk/nusl-97000.
Der volle Inhalt der QuelleBemme, Jens. „Linked Open Storytelling“. Jens Bemme, 2020. https://slub.qucosa.de/id/qucosa%3A72234.
Der volle Inhalt der QuelleEngström, Ella. „Spaces of Storytelling“. Thesis, KTH, Arkitektur, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298493.
Der volle Inhalt der QuelleReed, Delanna. „Storytelling at TIRSA“. Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/1287.
Der volle Inhalt der QuelleAlsing, Camilla, und Åsa Bergman. „Storytelling som marknadsföringsverktyg : en studie om användandet av storytelling inom hotellbranchen“. Thesis, Gotland University, Department of Business Administration, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-116.
Der volle Inhalt der QuelleDagens samhälle brukar betecknas som en upplevelseindustri där kundens drömmar, fantasier och upplevelser står i fokus. I flertalet turism- och resetidningar syns reportage där unika koncept ökat för att uppfylla den efterfrågan som råder på upplevelser. Idag krävs något utöver det vanliga för att utmärka sig på marknaden och de senaste tio åren har begreppet storytelling intagit folks medvetande och beskrivs som ett effektivt marknadsföringsverktyg, vilket handlar om att berätta en historia kring sin verksamhet. Då konkurrensen ständigt hårdnar är det viktigt att hitta en speciell inriktning som får folk att komma tillbaka samt prata om verksamheten. Storytelling är en differentieringsstrategi inom marknadsföring som fler och fler verksamheter anammar då de inser hur berättandets kraft kan skapa starka varumärken.
Syftet med denna studie är att beskriva och undersöka begreppet storytelling genom att se hur tre gotländska hotell väljer att arbeta med detta, samt undersöka vilka eventuella effekter storytelling har gett verksamheterna. En kvalitativ utgångspunkt har använts där undersökningen har skett genom semi-strukturerade intervjuer med tre hotell, en verksam storyteller samt marknadschefen på Gotlands turistförening. En omvärldsspaning har genomförts för att urskilja dagens användning av storytelling inom hotellbranschen samt övriga samhället.
Studien kopplar ihop storytellingbegreppet med teorier inom marknadsföring såsom differentiering, varumärkesuppbyggnad, word-of-mouth samt profil-, image- och identitetsskapande. Teorier valdes då storytelling är en differentieringsstrategi, där förhoppningen är att uppnå ett starkt varumärke genom att profil, image och identitet harmoniserar, och en vanlig effekt är word-of-mouth. I analysen ställs sedan teorier mot intervjuunderlag för att få svar på ställd problemfråga där bland annat förtroende och trygghet, storytellingens sanningsgrad och uppkomna effekter diskuteras.
Slutsatsen i denna uppsats visar att storytelling är en effektiv strategi som hotell kan använda när de vill stärka sitt varumärke. När profil, image och identitet harmoniserar i en verksamhet blir varumärket starkt. Positiva effekter som nämns av de responderande hotellen är den nyfikenhet som väcks i kundens medvetande, word-of-mouth samt kundtillströmning. Det är viktigt att berättelsen är trovärdig och sann, och att all hotellpersonal har samma kunskap om berättelserna samt delar samma värderingar. Dock kan sanningen till viss del modifieras för att få historien eller berättelsen mer intressant samt vinkla berättelsen så den blir målgruppsanpassad.
Today’s society is called the experience society where customers’ experiences and dreams are in focus. Companies are finding ways to differentiate themselves in the market and customers are demanding more than just good service. A new marketing strategy has emerged called storytelling. Storytelling is about telling a story about the organization to create an interest in, for example, the history of a hotel. It is important to find a way to get the guests to talk about your hotel and an effect of storytelling could be word-of-mouth.
The purpose of this study is to describe and analyze the word storytelling, how it is used in the hospitality industry as well as how it affects the hotels. The method used is qualitative and semi-structured interviews were conducted. The respondents chosen are three gotlandic hotels, a storyteller and the marketing manager at Gotland’s Tourist association.
The conclusion of the study, through the interviews combined with used theories, shows that storytelling is an effective strategy to use when hotels want to strengthen their brand. When profile, image and identity of a business are harmonized, the brand will be strong if the story is true. Positive aspects mentioned by the respondent hotels when using storytelling as a marketing tool was the curiosity it creates in the brand, word-of-mouth and customer flow. It is also important that the story is true and credible and that everyone working for the hotel has the knowledge of the story and shares the same values.
Svensson, Hanna, und Henrik Pettersson. „The storytelling of new experts : How CSR-experts legitimize through storytelling“. Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414641.
Der volle Inhalt der QuellePellicelli, Masina Sara <1992>. „Storytelling 3.0: l'evoluzione dello Storytelling nell'era digitale e dei Social Media“. Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/13495.
Der volle Inhalt der QuelleDorthé, Anna, und Elin Larsson. „Storytelling och barnlitteratur i matematikundervisning Storytelling and Children ́s Literature in Mathematics“. Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-30520.
Der volle Inhalt der QuelleHamilton, Maia D. „The Joy of Storytelling: Incorporating Classic Art Styles with Visual Storytelling Techniques“. Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1566558927880888.
Der volle Inhalt der QuelleSchappelle, Laura Scott. „Art criticism through storytelling“. College Park, Md. : University of Maryland, 2006. http://hdl.handle.net/1903/3587.
Der volle Inhalt der QuelleThesis research directed by: Dept. of Curriculum and Instruction. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Jönsson, Elin. „Storytelling : berättelsestrukturer i samtidskonsten“. Thesis, Konstfack, Institutionen för Bildpedagogik (BI), 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-574.
Der volle Inhalt der QuelleBI/Konst
Reilly, Ryan Egan. „Storytelling pathway to literacy /“. Online pdf file accessible through the World Wide Web, 2007. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/Reilly_R%20MITthesis%202007.pdf.
Der volle Inhalt der QuelleMiskelly, Clodagh. „Community storytelling using hypermedia“. Thesis, University of the West of England, Bristol, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392804.
Der volle Inhalt der QuelleLIMA, EDIRLEI EVERSON SOARES DE. „VIDEO BASED INTERACTIVE STORYTELLING“. PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223@1.
Der volle Inhalt der QuelleCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
PROGRAMA DE EXCELENCIA ACADEMICA
A geração de representações visuais envolventes para storytelling interativo é um dos desafios-chave para a evolução e popularização das narrativas interativas. Usualmente, sistemas de storytelling interativo utilizam computação gráfica para representar os mundos virtuais das histórias, o que facilita a geração dinâmica de conteúdos visuais. Embora animação tridimensional seja um poderoso meio para contar histórias, filmes com atores reais continuam atraindo mais atenção do público em geral. Além disso, apesar dos recentes progressos em renderização gráfica e da ampla aceitação de animação 3D em filmes, a qualidade visual do vídeo continua sendo muito superior aos gráficos gerados computacionalmente em tempo real. Na presente tese propomos uma nova abordagem para criar narrativas interativas mais envolventes, denominada Storytelling Interativo Baseado em Vídeo, onde os personagens e ambientes virtuais são substituídos por atores e cenários reais, sem perder a estrutura lógica da narrativa. Este trabalho apresenta um modelo geral para sistemas de storytelling interativo baseados em vídeo, incluindo os aspectos autorais das fases de produção e os aspectos técnicos dos algoritmos responsáveis pela geração em tempo real de narrativas interativas usando técnicas de composição de vídeo.
The generation of engaging visual representations for interactive storytelling represents a key challenge for the evolution and popularization of interactive narratives. Usually, interactive storytelling systems adopt computer graphics to represent the virtual story worlds, which facilitates the dynamic generation of visual content. Although animation is a powerful storytelling medium, live-action films still attract more attention from the general public. In addition, despite the recent progress in graphics rendering and the wide-scale acceptance of 3D animation in films, the visual quality of video is still far superior to that of real-time generated computer graphics. In the present thesis, we propose a new approach to create more engaging interactive narratives, denominated Video-Based Interactive Storytelling, where characters and virtual environments are replaced by real actors and settings, without losing the logical structure of the narrative. This work presents a general model for interactive storytelling systems that are based on video, including the authorial aspects of the production phases, and the technical aspects of the algorithms responsible for the real-time generation of interactive narratives using video compositing techniques.
KARLSSON, CHARLOTTE, und MARINA USPOR. „Storytelling : En framgångsrik historia“. Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20796.
Der volle Inhalt der QuelleMassey, Michael J. „Storytelling with salient stills“. Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/61827.
Der volle Inhalt der QuelleZhao, Huiwen. „Emotion-driven interactive storytelling“. Thesis, Bournemouth University, 2012. http://eprints.bournemouth.ac.uk/20507/.
Der volle Inhalt der QuelleWallin, Janni. „Storytelling and language development“. Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-36337.
Der volle Inhalt der QuelleGoff, Dennis J. „Biblical storytelling and preaching“. Theological Research Exchange Network (TREN), 2006. http://www.tren.com/search.cfm?p020-0251.
Der volle Inhalt der QuelleVan, der Rede Liesl. „Sensemaking and organisational storytelling“. Thesis, Link to the online version, 2007. https://etd.sun.ac.za/jspui/handle/10019/475.
Der volle Inhalt der QuelleBurešová, Eva. „Storytelling jako herecká výzva“. Master's thesis, Akademie múzických umění v Praze.Divadelní fakulta. Knihovna, 2013. http://www.nusl.cz/ntk/nusl-172898.
Der volle Inhalt der QuelleRichards, Joel Jeppson. „Storytelling in Appreciative Inquiry“. Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etd/1494.
Der volle Inhalt der QuelleReed, Delanna. „Storytelling at Umoja Festival“. Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/1277.
Der volle Inhalt der QuelleMaxwell, Deborah. „Traditional storytelling in a digital world : the transformative power of storytelling across media“. Thesis, University of Dundee, 2010. https://discovery.dundee.ac.uk/en/studentTheses/90780ca7-da73-47e0-9c45-fd5cc27d4d93.
Der volle Inhalt der QuelleHultman, Alexandra, und Erik Häggström. „Reklameffekter av storytelling för olika produkttyper : En kvantitativ studie av hur storytelling påverkar reklameffektivitet“. Thesis, Linköpings universitet, Företagsekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-151392.
Der volle Inhalt der QuelleStorytelling has been identified as an effective marketing method, and many companies have mastered the art of telling stories. Storytelling is used to create an emotional response among the intended audience, and if companies can successfully do this, it can be a way of differentiating themselves. The method has long been emphasized as the key to success, but is this the whole truth? Therefore, we want to answer; How does storytelling affect advertising effectiveness? The aim of the essay was to investigate, describe and discuss storytelling and its effects as a marketing method. The result of this study shows that storytelling is more efficient than traditional product-based advertising. However, there are differences in its effect on different product categories. According to the study, storytelling works better when the commitment to the product is low and when its purchase has a transformative or emotional enhancement. The result of the study leads to an increased understanding of when storytelling as a marketing method is effective.
Osman, Elvir. „The Drive behind Storytelling : What are the storytelling practices of German premium auomotive Brands?“ Thesis, Jönköping University, Internationella Handelshögskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53261.
Der volle Inhalt der QuelleObrador, Espinosa Pere. „Media aesthetics based multimedia storytelling“. Doctoral thesis, Universitat Politècnica de Catalunya, 2011. http://hdl.handle.net/10803/33293.
Der volle Inhalt der QuelleSchwidde, Carolin. „Self representation in digital storytelling“. München AVM, 2010. http://d-nb.info/1001972732/04.
Der volle Inhalt der QuelleSernrot, Eric, und Alexander Gabrielsson. „Crossmedia & Storytelling i Marknadsföringssyfte“. Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1765.
Der volle Inhalt der QuelleThis paper contains a study where we apply cross media and storytelling into the design process of a practical commercial campaign. The purpose is to learn more and deeper by using cross media and the ideal of storytelling practical. We applied a qualitative method for research of the project to provide a high-quality empirical work. The result shows that by using well-structured story early in the design process you will easily succeed with your cross media design.
Krüger, Charlotte, und Anna Bergqvist. „Storytelling : Vem berättar egentligen storyn?“ Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-11205.
Der volle Inhalt der QuelleBrown, Lindsay M. „Storytelling, a cultural studies approach“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0005/MQ37489.pdf.
Der volle Inhalt der QuelleAitken, Wendy Ann Jewkes. „Storytelling and conversion in children“. Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp05/MQ64035.pdf.
Der volle Inhalt der QuelleLundblad, Patrik. „Applied Geovisual Analytics and Storytelling“. Doctoral thesis, Linköpings universitet, Medie- och Informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-91357.
Der volle Inhalt der QuelleGustafsson, Erik, und Daniel Prissberg. „Användning av storytelling inom marknadsföring“. Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17199.
Der volle Inhalt der QuelleBonds, Calvin. „Best storytelling practices in education“. Thesis, Pepperdine University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10141728.
Der volle Inhalt der QuelleEffective teaching strategies can be defined as utilizing the higher levels of Bloom’s taxonomy, which include understanding, application and analysis (Flynn, Mesibov, Vermette & Smith, 2004). Teachers that use effective teaching strategies can significantly impact the future earnings of their students. Students that are recipients of these strategies receive a higher quality of K-12 education, which leads to a higher caliber of colleges and universities chosen. As a result of the higher education institutions attended, students become more competitive when entering an evolving workforce, earning higher salaries. This study explores the effective teaching strategy of storytelling. It identifies best practices of storytelling leaders in education. The literature reveals a link between successful storytelling practices and adult learning theory. There is also a connection between the impact of storytelling and the neuroscience of the brain. The findings are expected to help leaders in education who want to practice storytelling in their leadership practice. As a result of interviewing participants in this study, several themes were discovered that pointed out key factors in best storytelling practices. Some key findings include using stories to encourage critical thinking skills, heighten self-awareness among students, and activate brain triggers that produce an emotional connection around a subject matter. The data collected in study is believed to contribute to the effectiveness of future storytellers who wish to use storytelling as an effective teaching strategy in their leadership practice.
Hannan, Jon, Caylee Raber, Nadia Beyzaei, Donna Levi und Alison Phinney. „Zeitgeist: an intergenerational storytelling project“. TUDpress, 2019. https://tud.qucosa.de/id/qucosa%3A36710.
Der volle Inhalt der QuelleFreeman, Michelle, und Gary Burkette. „Storytelling in the Accounting Classroom“. Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/etsu-works/6425.
Der volle Inhalt der QuelleFoster, Sarah E. „Student Empowerment Through Digital Storytelling“. University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1407405356.
Der volle Inhalt der QuelleBensaid, Eden. „Multimodal generative models for storytelling“. Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130680.
Der volle Inhalt der QuelleCataloged from the official PDF of thesis.
Includes bibliographical references (pages 41-45).
Storytelling is an open-ended task that entails creative thinking and requires a constant flow of ideas. Generative models have recently gained momentum thanks to their ability to identify complex data's inner structure and learn efficiently from unlabeled data [34]. Natural language generation (NLG) for storytelling is especially challenging because it requires the generated text to follow an overall theme while remaining creative and diverse to engage the reader [26]. Competitive story generation models still suffer from repetition [19], are unable to consistently condition on a theme [51] and struggle to produce a grounded, evolving storyboard [43]. Published story visualization architectures that generate images require a descriptive text to depict the scene to illustrate [30]. Therefore, it seems promising to evaluate an interactive multimodal generative platform that collaborates with writers to face the complex story-generation task. With co-creation, writers contribute their creative thinking, while generative models contribute to their constant workflow. In this work, we introduce a system and a web-based demo, FairyTailor¹, for machine-in-the-loop visual story co-creation. Users can create a cohesive children's story by weaving generated texts and retrieved images with their input. FairyTailor adds another modality and modifies the text generation process to produce a coherent and creative sequence of text and images. To our knowledge, this is the first dynamic tool for multimodal story generation that allows interactive co-creation of both texts and images. It allows users to give feedback on co-created stories and share their results. We release the demo source code² for other researchers' use.
by Eden Bensaid.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Klimas, Matthew L. „Argent Sound Recordings: Multimodal Storytelling“. VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/795.
Der volle Inhalt der Quelle