Auswahl der wissenschaftlichen Literatur zum Thema „Static game“
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Zeitschriftenartikel zum Thema "Static game"
Brumand, Younes, und Masoomeh Salary. „A Game Theoretic Model of Iranian Labor Market“. ISSUE SIX 4, Nr. 6 (30.06.2020): 1–20. http://dx.doi.org/10.25079/ukhjss.v4n1y2020.pp1-20.
Der volle Inhalt der QuelleWang, Kaihong, Li Cheng und Chuan Ding. „Infinity Period Dynamic Control of a Kind of Channel’s Price and Brand Investment: A Differential Game Method“. Mathematical Problems in Engineering 2015 (2015): 1–10. http://dx.doi.org/10.1155/2015/721970.
Der volle Inhalt der QuellePing Man, Samuel Choi. „On Constructing Static Evaluation Function using Temporal Difference Learning“. Computer Engineering and Applications Journal 2, Nr. 1 (18.03.2013): 175–84. http://dx.doi.org/10.18495/comengapp.v2i1.18.
Der volle Inhalt der QuelleXie, Yuhang, Yihong Chen, Ziyi Wang und Yangjun Ou. „AI intelligent wayfinding based on Unreal Engine 4 static map“. Journal of Physics: Conference Series 2253, Nr. 1 (01.04.2022): 012016. http://dx.doi.org/10.1088/1742-6596/2253/1/012016.
Der volle Inhalt der QuelleGlazik, Christian, Gerold Jäger, Jan Schiemann und Anand Srivastav. „Bounds for the Static Permutation Mastermind game“. Discrete Mathematics 344, Nr. 3 (März 2021): 112253. http://dx.doi.org/10.1016/j.disc.2020.112253.
Der volle Inhalt der QuelleSalsabila, N. H., und W. Setyaningrum. „Game “STATIC”: Is It Interesting for Students?“ Journal of Physics: Conference Series 1097 (September 2018): 012105. http://dx.doi.org/10.1088/1742-6596/1097/1/012105.
Der volle Inhalt der QuelleLv, Youqing, Guojian Ma und Juan Ding. „Evolutionary Game Analysis of Medical Waste Disposal in China under Different Reward and Penalty Models“. Sustainability 14, Nr. 8 (13.04.2022): 4658. http://dx.doi.org/10.3390/su14084658.
Der volle Inhalt der QuelleGibbons, Robert. „An Introduction to Applicable Game Theory“. Journal of Economic Perspectives 11, Nr. 1 (01.02.1997): 127–49. http://dx.doi.org/10.1257/jep.11.1.127.
Der volle Inhalt der QuellePenmatsa, Satish, und Anthony T. Chronopoulos. „Game-theoretic static load balancing for distributed systems“. Journal of Parallel and Distributed Computing 71, Nr. 4 (April 2011): 537–55. http://dx.doi.org/10.1016/j.jpdc.2010.11.016.
Der volle Inhalt der QuelleSkoulakis, Stratis, Tanner Fiez, Ryann Sim, Georgios Piliouras und Lillian Ratliff. „Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games“. Proceedings of the AAAI Conference on Artificial Intelligence 35, Nr. 13 (18.05.2021): 11343–51. http://dx.doi.org/10.1609/aaai.v35i13.17352.
Der volle Inhalt der QuelleDissertationen zum Thema "Static game"
Ståhl, Fanny, und Hanna Holmgren. „Animated vs. Static graphics in a video game : How does animated and static graphics affect the user experience in a game?“ Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132313.
Der volle Inhalt der QuelleWolf, Guy. „Product innovation as a static game of incomplete information in a non-Bayesian environment“. Master's thesis, University of Cape Town, 2001. http://hdl.handle.net/11427/9870.
Der volle Inhalt der QuelleThe apparent failure of incumbent firms to produce radical innovations is one that continues to provoke significant debate in the economic literature. This phenomenon, termed the "Incumbent's Curse" by Chandy and Tellis (2000, p.2) receives significant support. Rosenbloom and Christensen (1994, p.655) go as far as to say that this is one of the "stylised facts" in the innovation literature. The concept of incumbent failure to innovate receives support both in theoretic modelling (e.g. Ghemawat 1991, Reinganum, 1983) and in empirical case studies (e.g. Christensen 1993, Henderson and Clark 1990). Chandy and Tellis (2000) rightly point out however that such literature has focused on industries in which there is such incumbent inertia. There are well documented examples of leadership in a high profile industry changing with new product innovations, e.g. typewriters, computer disks.
Adamsson, Marcus. „Curriculum learning for increasing the performance of a reinforcement learning agent in a static first-person shooter game“. Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-236462.
Der volle Inhalt der QuelleI denna uppsats tränade vi en agent genom förstärkt djupinlärning med hjälp av en av de senaste gradientmetoderna, nämligen proximal policy optimization, i ett förstapersonsskjutspel med en statisk spelare. Vi undersökte hur läroplanering kan användas för att öka prestandan hos en agent som tränats med förstärkt inlärning. Två agenter tränades i två olika miljöer. Den första miljön använde inte läroplanering och den andra miljön använde läroplanering. Efter att ha tränat agenterna placerades de i samma miljö. Deras prestation mättes genom deras kumulativa belöning. Reslutatet påvisade att det finns en skillnad i prestanda mellan agenterna. Genom att använda läroplanering i ett förstapersonsskjutspel med en statisk spelare kunde prestandan hos en agent som tränats med förstärkt inlärning öka.
CONSTANTINO, DA SILVA RUI MIGUEL. „ESSAYS ON EQUILIBRIUM SELECTION AND GAME THEORY“. Doctoral thesis, Università degli Studi di Milano, 2019. http://hdl.handle.net/2434/636885.
Der volle Inhalt der QuelleMroué, Bouchra. „Decarbonization strategies : a game theory perspective“. Electronic Thesis or Diss., Université de Lorraine, 2024. http://www.theses.fr/2024LORR0027.
Der volle Inhalt der QuelleThis thesis delves into the study of climate change by the tools of game theory, investigating strategies for global emissions reduction. The journey begins with an informal introduction, providing insights into the modeling of climate change problems using game theory and optimization—the twin pillars of the thesis. Chapter 2 provides a formal treatment, presenting preliminaries which are instrumental for the subsequent chapters. Graph theory definitions and key concepts in game theory, pivotal to the thesis, are revisited in this foundational chapter. Chapter 3 outlines the motivation for the research subject addressed in this thesis and summarizes the proposed contributions. It critically examines the limitations of the current emission reduction strategies, primarily driven by short-term economic considerations, blocking global efforts. Next, we present a thorough survey of the climate change models and the theoretical frameworks employed for their analysis. Climate models, inspired by IPCC projections, are examined to unravel the circumstances influencing nations’ behavior in emissions reduction. In Chapter 4, we formulate a static game model in the strategic form, allowing us to study the decision-making process and exhibit environmentally conscious behavior. To reach this goal, we conduct a complete analysis of the Nash equilibria of the game. We provide conditions under which the equilibrium is unique and numerically analyze the impact of different modeling choices. The Chapter ends with a brief discussion summarizing the takeaway messages of this part. The study continues in Chapter 5, where the climate change problem is cast as an imitation game. In this setup, the players are minimizing a utility function including socio-economic benefits, global climate change damage, and an imitation term capturing the influence of the other players. The Nash equilibrium analysis unveils a variety of players’ behaviors under climate change awareness and mutual influence. Key parameters, such as the weight of imitation, are numerically analyzed, emphasizing the importance of coordination and cooperation in mitigating climate change. This thesis explores the complex interplay between climate considerations and game theory, providing a nuanced understanding of global emissions reduction strategies. The provided insights contribute to the broad subject of finding sustainable solutions for addressing the urgent issue of global warming
Šebedovský, Richard. „Prostředky teorie her v ekonomickém rozhodování“. Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223545.
Der volle Inhalt der QuellePereira, Emanoel Fabiano Menezes. „Teoria dos jogos com aplicações no ensino médio“. reponame:Repositório Institucional da UFABC, 2014.
Den vollen Inhalt der Quelle findenDissertação (mestrado) - Universidade Federal do ABC, Programa de Pós-Graduação em Mestrado Profissional em Matemática em Rede Nacional - PROFMAT, 2014.
Os jogos encantam a humanidade desde os tempos mais remotos. Especialmente, os jogos abstratos (ou matemáticos) atraíram a atenção de matemáticos ilustres como Bernoulli, dentre tantos. E esta atração deu origem a novas áreas da matemática, em destaque, surgiu também a Teoria dos Jogos. Esta teoria trás a beleza de transformar interações humanas em jogos, modelando fenômenos que podem ser observados quando dois ou mais "agentes de decisão" interagem entre si com conflitos e/ou cooperação. O estudo da Teoria dos Jogos utiliza recursos da modelagem matemática equacionando diferentes situações de diferentes campos de estudo e é esta característica interdisciplinar que inspirou este trabalho. A Teoria dos Jogos vem sendo utilizada em várias áreas, como economia, biologia, sociologia, etc. Neste trabalho pretende-se passar as noções básicas da Teoria dos Jogos para professores do ensino básico como uma possível ferramenta para fomentar entre os educandos o interesse pela matemática aplicada além deles serem beneficiados pelo desenvolvimento do pensamento estratégico, da atenção, raciocínio lógico, planejamento de ação e sequenciamento, habilidades muito úteis na competência de resolver problemas. Almeja-se que aconteça a construção do conhecimento dos alunos de uma forma mais atraente
The games enchanted mankind since ancient times. Especially, abstract games (or mathematical) attracted the attention of illustrious mathematicians like Bernoulli, among many. And this attraction gave rise to new areas of mathematics, highlighted, also appeared to Game Theory. The theory behind the beauty of transforming human interactions in games, modeling phenomena that can be observed when two or more "decision-makers" interact with conflict and / or cooperation. The study of Game¿s Theory uses mathematical modeling resources equating different situations of different fields of study and this interdisciplinary characteristic that inspired this work. The Game¿s Theory has been used in various areas, such as economics, biology, sociology, etc. This paper intends spending the basics of Game¿s Theory to elementary school teachers as a possible tool to foster among the students, the interest in applied mathematics and these be benefited by the development of strategic thinking, attention, logical reasoning, planning action and sequencing, very useful skills in problemsolving competence. It¿s desire to happen the construction of students¿ knowledge in a more attractive way.
Rehnberg, Oscar. „Static vs Dynamic Weather Systems in Video Games“. Thesis, Malmö universitet, Malmö högskola, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-40220.
Der volle Inhalt der QuelleMa, Wei. „Does China need a game rating system? : a content analysis of violence in popular Chinese and American electronic games“. Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1327293.
Der volle Inhalt der QuelleDepartment of Telecommunications
Fountas, Stilianos. „Static and dynamic noncooperative fiscal policy games among major industrial countries“. The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1269616741.
Der volle Inhalt der QuelleBücher zum Thema "Static game"
L, Bajari Patrick, und National Bureau of Economic Research., Hrsg. Estimating static models of strategic interaction. Cambridge, Mass: National Bureau of Economic Research, 2006.
Den vollen Inhalt der Quelle findenOliva, Juan Carlos Martinez. Macroeconomic policy coordination of interdependent economies: The game-theory approach in a static framework. [Rome]: Banca d'Italia, 1987.
Den vollen Inhalt der Quelle findenOliva, Juan Carlos Martinez. Macroeconomic policy coordination of interdependent economies: The game-theory approach in a static framework. Rome: Banca d'Italia, 1987.
Den vollen Inhalt der Quelle findenAcemoglu, Daron. Aggregate comparative statics. Cambridge, MA: Massachusetts Institute of Technology, Dept. of Economics, 2009.
Den vollen Inhalt der Quelle findenUnited States. National Aeronautics and Space Administration., Hrsg. High temperature static strain gage development contract. East Hartford, Conn: United Technologies Research Center, 1987.
Den vollen Inhalt der Quelle findenUnited States. National Aeronautics and Space Administration., Hrsg. High temperature static strain gage development: Final report. East Hartford, Conn: United Technologies Research Center, 1990.
Den vollen Inhalt der Quelle findenS, Bailey R., Lemkey F. D und United States. National Aeronautics and Space Administration., Hrsg. High temperature static strain gage alloy development: Final report. [East Hartford, Conn.]: United Technologies Research Center, 1987.
Den vollen Inhalt der Quelle findenYun, Chan-Su. Static and dynamic thermal behavior of IGBT power modules. Konstanz: Hartung-Gorre, 2001.
Den vollen Inhalt der Quelle findenBasu, Subrata. The Asiad stadia. New Delhi: National Book Trust, India, 1988.
Den vollen Inhalt der Quelle findenBrown, Dale. End game. New York: HarperTorch, 2006.
Den vollen Inhalt der Quelle findenBuchteile zum Thema "Static game"
Matsumoto, Akio, und Ferenc Szidarovszky. „Discrete Static Games“. In Game Theory and Its Applications, 7–19. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-54786-0_2.
Der volle Inhalt der QuelleMatsumoto, Akio, und Ferenc Szidarovszky. „Continuous Static Games“. In Game Theory and Its Applications, 21–47. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-54786-0_3.
Der volle Inhalt der QuelleHenzinger, Thomas A., Rupak Majumdar, Freddy Mang und Jean-François Raskin. „Abstract Interpretation of Game Properties“. In Static Analysis, 220–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-540-45099-3_12.
Der volle Inhalt der QuelleHuntley, Jarryd, und Hanna Brady. „Static, Singletons, and Game Managers“. In Game Programming for Artists, 89–96. Boca Raton : CRC Press, [2018]: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b22049-6.
Der volle Inhalt der QuelleAbramsky, Samson. „Algorithmic Game Semantics and Static Analysis“. In Static Analysis, 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11547662_1.
Der volle Inhalt der QuelleBrusca, Victor G. „Static Main Entry Point“. In Introduction to Video Game Engine Development, 209–37. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_10.
Der volle Inhalt der QuelleDimovski, Aleksandar, Dan R. Ghica und Ranko Lazić. „Data-Abstraction Refinement: A Game Semantic Approach“. In Static Analysis, 102–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11547662_9.
Der volle Inhalt der QuelleJäger, Gerold, und Frank Drewes. „An Optimal Strategy for Static Black-Peg Mastermind with Three Pegs“. In Algorithmic Game Theory, 261–66. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99660-8_25.
Der volle Inhalt der QuelleAgeev, Petr, und Svetlana Tarashnina. „Competition as a Hierarchical Multistage Game“. In Static & Dynamic Game Theory: Foundations & Applications, 1–11. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51941-4_1.
Der volle Inhalt der QuelleE. Salukvadze, Mindia, und Vladislav I. Zhukovskiy. „Static Case of the Golden Rule“. In The Berge Equilibrium: A Game-Theoretic Framework for the Golden Rule of Ethics, 17–59. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-25546-6_2.
Der volle Inhalt der QuelleKonferenzberichte zum Thema "Static game"
Birkeland, Jennifer, Jonathan A. Scelsa und John Paul Rysavvy. „The Lawn Game: Programming the Non-Static View“. In 108th Annual Meeting Proceedings. ACSA Press, 2020. http://dx.doi.org/10.35483/acsa.am.108.29.
Der volle Inhalt der QuelleJiang, Dianyu. „Neumann-Morgenstern Stable Set of a Finite Static Game“. In 2009 International Joint Conference on Computational Sciences and Optimization, CSO. IEEE, 2009. http://dx.doi.org/10.1109/cso.2009.493.
Der volle Inhalt der QuelleHengwei Zhang, Dingkun Yu, Tao Li, Jihong Han und Jindong Wang. „Active defense strategy selection based on static Bayesian game“. In Third International Conference on Cyberspace Technology (CCT 2015). Institution of Engineering and Technology, 2015. http://dx.doi.org/10.1049/cp.2015.0806.
Der volle Inhalt der QuelleZhou, Xin, und Li-Kun Wang. „Static Game Analysis on Different Strategies Adopted by Ports“. In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.2078.
Der volle Inhalt der QuelleArsović, Branka. „MATEMATIKA KROZ IGRU – MOGUĆNOSTI UPOTREBE IKT“. In Metodički aspekti nastave matematike. Faculty of Edaucatin in Jagodina, 2021. http://dx.doi.org/10.46793/manm4.101a.
Der volle Inhalt der QuelleEstevam, Vitor Braga, Alysson Diniz dos Santos und Matheus Paixao. „Design Patterns and Code Maintainability in Games: A Case Study“. In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.234103.
Der volle Inhalt der QuelleSun, Yuxia, Guojun Rao, Huimin Sun und Yuan Wei. „Research on static evaluation method for computer game of NoGo“. In 2014 26th Chinese Control And Decision Conference (CCDC). IEEE, 2014. http://dx.doi.org/10.1109/ccdc.2014.6852774.
Der volle Inhalt der QuelleZhu, Tan, Yueming Yuan, Ji Ma und Jiao Wang. „Static strategies and inference for the game of Phantom Go“. In 2015 27th Chinese Control and Decision Conference (CCDC). IEEE, 2015. http://dx.doi.org/10.1109/ccdc.2015.7162575.
Der volle Inhalt der QuelleWang, Xingwei, Zhijie Zhao, Guangyong An und Min Huang. „A game-theory-based intelligent QoS static traffic grooming scheme“. In Asia-Pacific Optical Communications, herausgegeben von Yong Hyub Won, Gee-Kung Chang, Ken-ichi Sato und Jian Wu. SPIE, 2006. http://dx.doi.org/10.1117/12.688261.
Der volle Inhalt der QuelleMin, Zhao, und Dai Xiaomu. „The static game model with complete information of economical structure“. In 2011 International Conference on E-Business and E-Government (ICEE). IEEE, 2011. http://dx.doi.org/10.1109/icebeg.2011.5882502.
Der volle Inhalt der QuelleBerichte der Organisationen zum Thema "Static game"
Ismailova, L. Yu, S. V. Kosikov, V. S. Zaytsev und I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, Juli 2022. http://dx.doi.org/10.12731/er0577.04072022.
Der volle Inhalt der QuelleIsmailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev und I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, Juli 2022. http://dx.doi.org/10.12731/er0578.04072022.
Der volle Inhalt der QuelleGarrett, Thomas A., und Russel S. Sobel. State Lottery Revenue: The Importance of Game Characteristics. Federal Reserve Bank of St. Louis, 2002. http://dx.doi.org/10.20955/wp.2002.011.
Der volle Inhalt der QuelleDunker, Fabian, Stefan Hoderlein und Hiroaki Kaido. Random coefficients in static games of complete information. Institute for Fiscal Studies, März 2013. http://dx.doi.org/10.1920/wp.cem.2013.1213.
Der volle Inhalt der QuelleAnstrom, Joel. Penn State DOE GATE Program. Office of Scientific and Technical Information (OSTI), August 2012. http://dx.doi.org/10.2172/1062656.
Der volle Inhalt der QuelleKunzweiler, William R. United States Central Command: New Player in Central Asia's Great Game"". Fort Belvoir, VA: Defense Technical Information Center, Mai 1998. http://dx.doi.org/10.21236/ada351616.
Der volle Inhalt der QuelleМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний und Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, September 2023. http://dx.doi.org/10.31812/123456789/8486.
Der volle Inhalt der QuelleHoffman, Wyatt. AI and the Future of Cyber Competition. Center for Security and Emerging Technology, Januar 2021. http://dx.doi.org/10.51593/2020ca007.
Der volle Inhalt der QuelleMaas, Deborah S., Robin L. Musson und Timothy J. Hayden. Effects of Prescribed Burning on Game Species in the Southeastern United States. A Literature Review. Fort Belvoir, VA: Defense Technical Information Center, Juni 2003. http://dx.doi.org/10.21236/ada415829.
Der volle Inhalt der QuelleSimonen, T., R. Cohen, D. Correll, K. Fowler, D. Post, H. Berk, W. Horton et al. The Axisymmetric Tandem Mirror: A Magnetic Mirror Concept Game Changer Magnet Mirror Status Study Group. Office of Scientific and Technical Information (OSTI), Oktober 2008. http://dx.doi.org/10.2172/945844.
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