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Auswahl der wissenschaftlichen Literatur zum Thema „Specular light paths“
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Zeitschriftenartikel zum Thema "Specular light paths"
Fan, Zhimin, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo und Ling-Qi Yan. „Manifold Path Guiding for Importance Sampling Specular Chains“. ACM Transactions on Graphics 42, Nr. 6 (05.12.2023): 1–14. http://dx.doi.org/10.1145/3618360.
Der volle Inhalt der QuelleGoradia, Rhushabh, M. S. Sriram Kashyap, Parag Chaudhuri und Sharat Chandran. „Tracing specular light paths in point-based scenes“. Visual Computer 27, Nr. 12 (04.11.2011): 1083–97. http://dx.doi.org/10.1007/s00371-011-0654-z.
Der volle Inhalt der QuelleSu, Fujia, Bingxuan Li, Qingyang Yin, Yanchen Zhang und Sheng Li. „Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT“. ACM Transactions on Graphics 43, Nr. 4 (19.07.2024): 1–21. http://dx.doi.org/10.1145/3658216.
Der volle Inhalt der QuelleFan, Zhimin, Jie Guo, Yiming Wang, Tianyu Xiao, Hao Zhang, Chenxi Zhou, Zhenyu Chen, Pengpei Hong, Yanwen Guo und Ling-Qi Yan. „Specular Polynomials“. ACM Transactions on Graphics 43, Nr. 4 (19.07.2024): 1–13. http://dx.doi.org/10.1145/3658132.
Der volle Inhalt der QuelleLi, Tianyu, Wenyou Wang, Daqi Lin und Cem Yuksel. „Virtual Blue Noise Lighting“. Proceedings of the ACM on Computer Graphics and Interactive Techniques 5, Nr. 3 (25.07.2022): 1–26. http://dx.doi.org/10.1145/3543872.
Der volle Inhalt der QuelleWest, Rex. „Physically-based feature line rendering“. ACM Transactions on Graphics 40, Nr. 6 (Dezember 2021): 1–11. http://dx.doi.org/10.1145/3478513.3480550.
Der volle Inhalt der QuelleYang, Xiaozhou, und Fan Bai. „Three-Dimensional Structure Analysis of Urban Landscape Based on Big Data Technology and Digital Technology“. Scientific Programming 2021 (12.11.2021): 1–10. http://dx.doi.org/10.1155/2021/7970870.
Der volle Inhalt der QuelleLin, Daqi, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel und Chris Wyman. „Generalized resampled importance sampling“. ACM Transactions on Graphics 41, Nr. 4 (Juli 2022): 1–23. http://dx.doi.org/10.1145/3528223.3530158.
Der volle Inhalt der QuelleYu, Rui, Yue Dong, Youkang Kong und Xin Tong. „Neural Path Sampling for Rendering Pure Specular Light Transport“. Computer Graphics Forum, 19.12.2023. http://dx.doi.org/10.1111/cgf.14997.
Der volle Inhalt der QuelleXu, Xiaofeng, Lu Wang und Beibei Wang. „Efficient Caustics Rendering via Spatial and Temporal Path Reuse“. Computer Graphics Forum, 31.10.2023. http://dx.doi.org/10.1111/cgf.14975.
Der volle Inhalt der QuelleDissertationen zum Thema "Specular light paths"
Huan, Quentin. „Modélisation et rendu des verres anciens pour les restitutions historiques“. Electronic Thesis or Diss., Littoral, 2024. http://www.theses.fr/2024DUNK0730.
Der volle Inhalt der QuelleOver the last twenty years, the virtual restoration of ancient environments that have disappeared or deteriorated has become an essential tool for historians, both as part of their research and for communicating their results to the public. Many restitution projects from Renaissance to 18th century include hand-blown glass objects, either for window works or in various types of lighting devices. These glass objects, made by hand, are characterized by their irregular surface, the presence of bubbles and by a continuously varying index of refraction caused by the mixing of several glass pastes of different compositions. When they are used in windows or in lanterns, these irregularities produce complex lighting effects that are still challenging to compute using photorealistic light simulation techniques. In this thesis, we first study the geometric representation of old glass objects as used in windows and lanterns. We used signed distance functions to implicitly define the characteristic irregular surface and bubbles of old glass. Non-linear sphere tracing allows the simulation of the curved trajectory of light rays inside heterogeneous glass. These tools constitute a general model for the simulation of light transport through these irregular objects, allowing their integration into photorealistic light simulation algorithms such as path tracing. A phenomenological model is then used to generate plausible input data for modeling crown and cylinder blown glass. We introduce a method based on texture coordinates to easily create and render complex objects made of individual flat pieces of glass cut from multiple glass panels, as tipically seen in stained-glass windows. We then propose a method for estimating the complex transmitted lighting produced by a light source through an irregular and heterogeneous glass panel. We characterize the set of admissible light paths existing between two points of space as the set of stationary optical paths (Fermat's principle). Finding all the admissible paths resorts to solving a non-linear optimization problem consisting in finding all the stationary points of a function of several variables, for which we use Newton's method and results from theoretical seismology. This technique integrates seamlessly into stochastic methods like path tracing, ubiquitous in photorealistic image synthesis. Our method compares favorably to state-of-thè-art methods in terms of speed of convergence and exploration of the path space. Contrarily to the state-of-the-art, our use of Fermat's principle allows us to generalize our work to transparent media with continuously varying index of refraction. Finally, we adapt our old glass window model to real time rasterized rendering. Direct ray tracing through objects made of flat pieces of glass is realized using a sphere tracing algorithm. We use traced rays and geometry buffers to warp a rasterized rendering of the scene and reproduce in screen space the refraction effects created by a glass window. We pre-compute the complex light field produced by a luminaire made of old glass and encode it inside a small size, fully connected neural network backed by a multiresolution grid encoding. This allows the real time reconstruction of the incident lighting produced by a complex luminaire, as encountered in restitution projects where the most of the lighting is provided by complex lighting devices such as lanterns
Duvenhage, Bernardt. „Light beam tracing for multi-bounce specular and glossy transport paths“. Thesis, 2015. http://hdl.handle.net/2263/50893.
Der volle Inhalt der QuelleThesis (PhD)--University of Pretoria, 2015.
tm2015
Computer Science
PhD
Unrestricted
Konferenzberichte zum Thema "Specular light paths"
Duvenhage, B., K. Bouatouch und D. G. Kourie. „Light Beam Tracing for Multi-Bounce Specular and Glossy Transport Paths“. In the Southern African Institute for Computer Scientist and Information Technologists Annual Conference 2014. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2664591.2664610.
Der volle Inhalt der QuelleBabcock, R. W., H. W. Marshall, R. D. Reasenberg und S. Reasenberg. „Full Aperture Metrology for High Precision Astrometry“. In Space Optics for Astrophysics and Earth and Planetary Remote Sensing. Washington, D.C.: Optica Publishing Group, 1988. http://dx.doi.org/10.1364/soa.1988.tub5.
Der volle Inhalt der QuelleBeckers, Benoit. „Las escalas de la luz“. In International Conference Virtual City and Territory. Barcelona: Centre de Política de Sòl i Valoracions, 2009. http://dx.doi.org/10.5821/ctv.7584.
Der volle Inhalt der QuelleKutulakos, K. N., und E. Steger. „A theory of refractive and specular 3D shape by light-path triangulation“. In Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1. IEEE, 2005. http://dx.doi.org/10.1109/iccv.2005.26.
Der volle Inhalt der QuelleGullikson, E., D. Stearns, S. Baker, E. Spiller, J. Bjorkholm und J. Taylor. „Scattering from normal incidence EUV optics“. In Optical Fabrication and Testing. Washington, D.C.: Optica Publishing Group, 1998. http://dx.doi.org/10.1364/oft.1998.otud.2.
Der volle Inhalt der QuelleNick, David C., und R. M. A. Azzam. „Current-ratio uniform-sensitivity thickness monitor (CRUST-M)“. In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1989. http://dx.doi.org/10.1364/oam.1989.wv8.
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